5E Spells
SL |
CF |
Spell |
Source |
Effect |
0 |
1 |
Acid Splash |
Wiz5e |
1 or 2 adjacent targets, DAM: 1d6, Acid, DAM: Add extra
1d6 at 5th level, 11th level, and 17th level., DEX (Fail) |
0 |
1 |
Blade Ward |
Wiz5e |
Self, Gain resistance to bludgeoning/piercing/slashing DMG
from weapons. |
0 |
1 |
Chill Touch |
Wiz5e |
1 creature, DAM: 1d6, Necrotic, Extra 1d6 DAM at 5th
level, 11th level, and 17th level. Can't regain HP., Ranged Spell Attack |
0 |
1 |
Dancing Lights |
Wiz5e |
Create 4 glowing, hovering objects that shed light out 10
ft. Can move 60 ft. |
0 |
1 |
Eldritch Blast |
Wiz5e |
1 target, DAM: 1d10, Force, Beam. 2 beams at 5th level, 3
at 11th, 4 at 17th. Can choose different targets., Ranged Spell Attack |
0 |
1 |
Fire Bolt |
Wiz5e |
1 creature/object, DAM: 1d10, Fire, DAM at 5th level:
2d10, at 11th level: 3d10, at 17th level: 4d10., Ranged Spell Attack |
0 |
1 |
Friends |
Wiz5e |
1 non-hostile creature, Advantage on CHA checks to target,
who knows magic used once spell ends. |
0 |
1 |
Light |
Wiz5e |
1 object <= 10 ft. cube, Object sheds light in 20 ft.
radious. Hostile targets get DEX save., DEX (Fail) |
0 |
1 |
Mage Hand |
Wiz5e |
Create spectral hand that manipulates objects. Can pick up
<= 10 lbs. |
0 |
1 |
Mending |
Wiz5e |
1 object, Mends one break or tear no larger than 1ft. in a
mundane object. |
0 |
1 |
Message |
Wiz5e |
1 creature in range, Point at target and whisper a
message. They can whisper a response. |
0 |
1 |
Minor Illusion |
Wiz5e |
5 ft. cube, Create illusory sound or image. Investigation
check against spell DC to detect. |
0 |
1 |
Poison Spray |
Wiz5e |
1 creature, DAM: 1d12, Poison, DAM increase. 5th level:
2d12, 11th level: 3d12, 17th level: 4d12., CON (Fail) |
0 |
1 |
Prestidigitation |
Wiz5e |
Create minor magical effect. See Sourcebook. |
0 |
1 |
Ray of Frost |
Wiz5e |
1 creature in range, DAM: 1d8, Cold, Speed -10ft. DAM
increase. 5th level: 2d8, 11th level: 3d8, 17th level: 4d8., Ranged Spell
Attack |
0 |
1 |
Shocking Grasp |
Wiz5e |
1 creature, DAM: 1d8, Lightning, Target can't take
reactions until next turn. Advantage if target has metal armor., Melee Spell
Attack |
0 |
1 |
True Strike |
Wiz5e |
1 creature, Next turn you gain advantage on first attack
against the target. |
1 |
1 |
Alarm |
Wiz5e |
1 door/window/area, Audible or silent alarm triggered on
entry by those you haven't said can enter |
1 |
1 |
Armor of Agathys |
Wiz5e |
Self, DAM: 5, Cold, Gain 5 THP. Melee attackers take 5
DAM. |
1 |
1 |
Arms of Hadar |
Wiz5e |
10 ft. radius, DAM: 2d6, Necrotic, Targets can't take
reactions until next turn, STR (Half DAM, no effect) |
1 |
1 |
Burning Hands |
Wiz5e |
15 ft. cone, DAM: 3d6, Fire, Flammable objects ignite.,
DEX (Half DAM) |
1 |
1 |
Charm Person |
Wiz5e |
1 humanoid, Charm target so it treats you as friendly.
Gets advantage to save if fighting you., Wisdom (Fail) |
1 |
1 |
Chromatic Orb |
Wiz5e |
1 creature, DAM: 3d8, See Details, Choose type: acid,
cold, fire, lightning, poison, or thunder., Ranged Spell Attack |
1 |
1 |
Color Spray |
Wiz5e |
15 ft. cone, Blinds 6d10 HP worth of creatures, starting
with lowest HP. |
1 |
1 |
Comprehend Languages |
Wiz5e |
Know literal meaning of any speech. Understand written
words while touching. |
1 |
1 |
Detect Magic |
Wiz5e |
30 ft. radius, Sense presence of magic. Use action to see
auras around creatures/objects. |
1 |
1 |
Disguise Self |
Wiz5e |
Self, Create illusion to appear as someone else. Foiled by
Investigation vs. spell DC. |
1 |
1 |
Expeditious Retreat |
Wiz5e |
Self, You can take Dash as a bonus action until spell
ends. |
1 |
1 |
False Life |
Wiz5e |
Self, You gain 1d4+4 temp HP. |
1 |
1 |
Feather Fall |
Wiz5e |
<= 5 falling creatures, Targets' descent slows to 60
ft. per round, takes no DAM, and can land on feet. |
1 |
1 |
Find Familiar |
Wiz5e |
Gain the service of a familiar. See Sourcebook. |
1 |
1 |
Fog Cloud |
Wiz5e |
20 ft. radius sphere, Creates a foggy sphere. Can be
banished by moderate wind. |
1 |
1 |
Grease |
Wiz5e |
10 ft. square, Creatures in area or entering area fall
prone if they fail DEX save., DEX (Fail) |
1 |
1 |
Hellish Rebuke |
Wiz5e |
1 creature that damaged you, DAM: 2d10, Fire, Magical
counterattack to taking damage., DEX (Half DAM) |
1 |
1 |
Hex |
Wiz5e |
1 creature, Target takes 1d6 necrotic DAM when you hit
it;disadvantage on ability of choice. |
1 |
1 |
Identify |
Wiz5e |
1 object, Learn what an item is and what spells affect it. |
1 |
1 |
Illusory Script |
Wiz5e |
writing surface, Write magical script on surface that only
designated people can read. |
1 |
1 |
Jump |
Wiz5e |
1 creature, Target's jump distance tripled until spell
ends. |
1 |
1 |
Longstrider |
Wiz5e |
1 creature, Target's speed increases by 10 ft. |
1 |
1 |
Mage Armor |
Wiz5e |
1 willing creature, If target isn't wearing armor, its
base AC becomes 13 + DEX modifier. |
1 |
1 |
Magic Missile |
Wiz5e |
Any creature in range., DAM:(1d4+1)x3, Force, You choose
the target for each dart that does 1d4+1 DAM. |
1 |
1 |
Protection from Evil and Good |
Wiz5e |
1 willing creature, Protect against certain types of
creatures. See Sourcebook. |
1 |
1 |
Ray of Sickness |
Wiz5e |
1 creature in range, DAM: 2k8, Poison, Target also makes
CON save. On fail, poisoned until end of next turn., Ranged Spell Attack |
1 |
1 |
Shield |
Wiz5e |
Self, Gain +5 bonus to AC, including triggering attack.
Negates Magic Missile attacks. |
1 |
1 |
Silent Image |
Wiz5e |
15 ft. cube, Create visual-only illusion. Use action to
make it move. Investigation to discover. |
1 |
1 |
Sleep |
Wiz5e |
20 ft. radius, 5d8 total HP of creatures in area fall
asleep. Go in order of lowest HP to hightest. |
1 |
1 |
Tasha's Hideous Laughter |
Wiz5e |
1 creature, Target (INT > 4) is prone, incapacitated,
can't stand. WIS save each turn to end., WIS (Fail) |
1 |
1 |
Tenser's Floating Disk |
Wiz5e |
3 ft. diameter circle, Create floating disk that holds 500
lbs and stays within 20 ft. of you. |
1 |
1 |
Thunderwave |
Wiz5e |
15 ft. cube, DAM: 2d8, Thunder, Creatures failing save and
objects pushed 10 ft. Boom heard for 300 ft., CON (Half DAM, no push) |
1 |
1 |
Unseen Servant |
Wiz5e |
Create invisible force that can perform simple, menial
tasks for you. |
1 |
1 |
Witch Bolt |
Wiz5e |
1 creature, DAM: 1d12, Lightning, Use action to auto hit
target hit last round for 1d12 lightning DAM if in range., Ranged Spell
Attack |
2 |
1 |
Alter Self |
Wiz5e |
Self, Choose one: breathe/swim underwater, natural
weapons, change appearance |
2 |
1 |
Arcane Lock |
Wiz5e |
1 openable object, Locks object until password is spoken
or dispel/knock. Object break DC +10. |
2 |
1 |
Blindness/Deafness |
Wiz5e |
1 creature, Target becomes blind or deaf (your choice).,
CON per turn (Fail) |
2 |
1 |
Blur |
Wiz5e |
Self, Creatures relying on sight have disadvantage to
attack. |
2 |
1 |
Cloud of Daggers |
Wiz5e |
5 ft. cube, DAM: 4d4, Slashing, DAM taken on entering or
starting turn in area. |
2 |
1 |
Continual Flame |
Wiz5e |
1 object, Heatless flame comes from object. Can be covered
but not snuffed out. |
2 |
1 |
Crown of Madness |
Wiz5e |
1 humanoid, Charm humanoid to attack your target of
choice. Use action to keep control., WIS every turn (Fail) |
2 |
1 |
Darkness |
Wiz5e |
15 ft. radius sphere, Creates darkness normal light can't
dispel. Dispels light spells <= 2nd level. |
2 |
1 |
Darkvision |
Wiz5e |
1 willing creature, Grants creature darkvision (60 ft.)
but can't see in Darkness aura. |
2 |
1 |
Detect Thoughts |
Wiz5e |
30 ft. radius, Read thoughts of those around you. See
Sourcebook., See Sourcebook. |
2 |
1 |
Enhance Ability |
Wiz5e |
1 creature, Target creature gains a beneficial effect. See
Sourcebook. |
2 |
1 |
Enlarge/Reduce |
Wiz5e |
1 creature or object, Enlarge or reduce target. See
Sourcebook., CON (Fail) |
2 |
1 |
Enthrall |
Wiz5e |
Any targets in range, Disadvantage to see anybody but you;
attacked ones have advantage to save., WIS (Fail) |
2 |
1 |
Flaming Sphere |
Wiz5e |
5 ft. diameter sphere, DAM: 2d6, Fire, Creatures next to
spheres at end of turn take DAM. Move spheres 30 ft., DEX (Half DAM) |
2 |
1 |
Gentle Repose |
Wiz5e |
1 corpse, Preserves corpse. Extends time limit of Raise
Dead spell. |
2 |
1 |
Gust of Wind |
Wiz5e |
60 ft. line 10 ft. wide, Push targets 15 ft. in directon
of wind. Creatures move half speed against wind., STR (Fail) |
2 |
1 |
Hold Person |
Wiz5e |
1 humanoid, Target is paralyzed. New saving throw at end
of turn., WIS (Fail) |
2 |
1 |
Invisibility |
Wiz5e |
1 creature, Target becomes invisible. Ends if target
attacks or casts a spell. |
2 |
1 |
Knock |
Wiz5e |
1 openable object, Open mundane lock or suppress an Arcane
Lock for 10 minutes. Loud knock. |
2 |
1 |
Levitate |
Wiz5e |
1 creature or object, Target <= 500 lbs. floats 20
ft.Can move up/down 20ft./turn. Floats down on end., CON (Fail) |
2 |
1 |
Locate Object |
Wiz5e |
1 object familiar to you, Sense object direction within
1000 ft. or locate it within 30 ft. |
2 |
1 |
Magic Mouth |
Wiz5e |
1 object, Magic mouth repeats <= 25 word message once
condition is met. |
2 |
1 |
Magic Weapon |
Wiz5e |
1 nonmagical weapon, Nonmagical weapon becomes +1. |
2 |
1 |
Melf's Acid Arrow |
Wiz5e |
1 target, DAM: 4d4, Acid, Half DAM on miss. On hit, target
also takes 2d4 acid DAM at end of next turn., Ranged Spell Attack |
2 |
1 |
Mirror Image |
Wiz5e |
Self, Create duplicates that make you harder to hit. See
Sourcebook. |
2 |
1 |
Misty Step |
Wiz5e |
Self, Teleport <= 30 ft. away to unoccupied location. |
2 |
1 |
Nystul's Magic Aura |
Wiz5e |
1 creature or object, Divination spells reveal false info
about target. See Sourcebook. |
2 |
1 |
Phantasmal Force |
Wiz5e |
1 creature, Affect target with illusion. Can DAM for 1d6
Psychic. See Sourcebook., INT (Fail) |
2 |
1 |
Ray of Enfeeblement |
Wiz5e |
1 creature in range, Target deals 1/2 DMG with STR weapon
attacks. CON save to end at turn's end., Ranged Spell Attack |
2 |
1 |
Rope Trick |
Wiz5e |
60 ft. rope, Climb rope to other space that can hide 8
Medium creatures. Can see outside. |
2 |
1 |
Scorching Ray |
Wiz5e |
<= 3 creatures, DAM: 2d6x3, Fire, Shoot 3 rays at up to
3 targets., Ranged Spell Attack |
2 |
1 |
See Invisibility |
Wiz5e |
Self, See invisible and ethereal creatures. |
2 |
1 |
Shatter |
Wiz5e |
10 ft. sphere, DAM: 3d8, Thunder, Inorganic creatures have
disadvantage to save. Objects take DAM too., CON (Half DAM) |
2 |
1 |
Spider Climb |
Wiz5e |
1 willing creature, Target can walk on walls or ceiling.
Climbing speed becomes walking speed. |
2 |
1 |
Suggestion |
Wiz5e |
1 creature, Target follows reasonable course of action you
suggest. Can specify conditions., WIS (Fail) |
2 |
1 |
Web |
Wiz5e |
20 ft. cube, Every turn:DEX save or restrain;STR save to
escape.Burning webs:2d4 fire DAM., DEX (Fail) |
3 |
1 |
Animate Dead |
Wiz5e |
<= Medium corpse, Creates skeleton or zombie servant
that accepts simple directions |
3 |
1 |
Bestow Curse |
Wiz5e |
1 creature, Curse target. See Sourcebook., WIS (Fail) |
3 |
1 |
Blink |
Wiz5e |
Self, Roll 11 or higher to go to Ethereal plane between
turns; reapper within 10ft. |
3 |
1 |
Clairvoyance |
Wiz5e |
Create sensor in area you can see or hear through. |
3 |
1 |
Counterspell |
Wiz5e |
1 Spellcaster, Interrupt spell <= 4th. You make casting
ability check (DC 10 + spell level)., See Details. |
3 |
1 |
Daylight |
Wiz5e |
60 ft. radius sphere, Creates bright light. Dispels darkness
spells <= 3rd level it overlaps with. |
3 |
1 |
Dispel Magic |
Wiz5e |
1 creature/object/magical effect, End spell <= 3rd
level. For >= 4th level, casting ability check DC=10+spell level. |
3 |
1 |
Fear |
Wiz5e |
30 ft. cone, Targets drop everything and use Dash to run
away. WIS save once out of sight., WIS (Fail) |
3 |
1 |
Feign Death |
Wiz5e |
1 willing creature, Creature appears dead. Resists all
non-psychic DMG. Disease/poison delayed. |
3 |
1 |
Fireball |
Wiz5e |
20 ft. radius sphere, DAM: 8d6, Fire, Fire spreads around
corners and ignites flammable objects., DEX (Half DAM) |
3 |
1 |
Fly |
Wiz5e |
1 willing creature, Target gains fly (60 ft.). Fall if
spell ends while in air. |
3 |
1 |
Gaseous Form |
Wiz5e |
1 willing creature, Cloud form. Fly(10ft.). Resist
nonmagical DMG. STR/DEX/CON save advantage. |
3 |
1 |
Glyph of Warding |
Wiz5e |
See Sourcebook., Create a magical trap. See Sourcebook. |
3 |
1 |
Haste |
Wiz5e |
1 willing creature, Doubles speed. +2 AC. Advantage on DEX
saves. Additional action to Dash. |
3 |
1 |
Hunger of Hadar |
Wiz5e |
20 ft. radius sphere, Start turn in area: 2d6 cold DAM.End
turn in area: DEX save or 2d6 acid DAM. |
3 |
1 |
Hypnotic Pattern |
Wiz5e |
30 ft. cube, Creatures charmed, incapacitated, speed = 0.
Spell ends on DAM or shaking., WIS (Fail) |
3 |
1 |
Leomund's Tiny Hut |
Wiz5e |
10 ft. radius hemisphere, Protect <= 9 creatures in hut
from spells, creatures, elements. |
3 |
1 |
Lightning Arrow |
Wiz5e |
1 target, DAM: 4d8, Lightning, Creatures within 10 ft. of
initial target also take 2d8 DAM (DEX save for half)., Ranged Weapon Attack. |
3 |
1 |
Lightning Bolt |
Wiz5e |
100 ft. line, DAM: 8d6, LIghtning, Lightning ignites
flammable objects., DEX (Half DAM) |
3 |
1 |
Magic Circle |
Wiz5e |
10 ft. rad., 20 ft. high cylinder, Hinder one creature
type within cylinder. See Sourcebook. |
3 |
1 |
Major Image |
Wiz5e |
20 ft. cube, Create image of object including sounds,
smells. Investigation check to foil. |
3 |
1 |
Nondetection |
Wiz5e |
1 object, place, or willing target, Hide target from all
divination and scrying magic. |
3 |
1 |
Phantom Steed |
Wiz5e |
You and 1 other can ride phantom steed. Speed=100ft or
10mph (13 fast). |
3 |
1 |
Protection from Energy |
Wiz5e |
1 creature, Creature gains resistance to one of: acid,
cold, fire, lightning, or thunder. |
3 |
1 |
Remove Curse |
Wiz5e |
1 creature or object, Remove curse creature or break
object's curse attunement to any target. |
3 |
1 |
Sending |
Wiz5e |
1 creature, Send <= 25 word message to known creature.
Get similar reply. |
3 |
1 |
Sleet Storm |
Wiz5e |
40 ft. rad. 20 ft. tall cylinder, Difficult terrain.Each
turn,DEX save or fall prone,CON save or lose concentration., DEX (Fail) |
3 |
1 |
Slow |
Wiz5e |
<= 6 creatures in 40 ft. cube, Affected creatures
become slowed. See Sourcebook., WIS (Fail) |
3 |
1 |
Stinking Cloud |
Wiz5e |
20 ft. radius sphere, Creatures that need to breathe spend
turn retching. Wind disperses cloud., CON (Fail) |
3 |
1 |
Tongues |
Wiz5e |
1 creature, Target understands any spoken language and is
understood by everyone else. |
3 |
1 |
Vampiric Touch |
Wiz5e |
Self, DAM: 3d6, Necrotic, Each time you hit a target, you
also HEAL half of the DAM you cause., Melee Spell Attack |
3 |
1 |
Water Breathing |
Wiz5e |
<= 10 willing creatures, Creatures gain ability to
breathe underwater using normal respiration. |
3 |
1 |
Water Walk |
Wiz5e |
<= 10 willing creatures, Creaturess walk on liquid,
rise 60 ft. per round if under. Still take other damage. |
4 |
1 |
Arcane Eye |
Wiz5e |
Create invisible eye with darkvision(30ft) moves 30ft/rd
you can see through. |
4 |
1 |
Banishment |
Wiz5e |
1 target, Banish target to another plane; native of other
plane doesn't return after 1 min., CHA (Fail) |
4 |
1 |
Blight |
Wiz5e |
1 creature, DAM: 8d8, Necrotic, Plants have disadvantage
on save and take max DAM., CON (Half DAM) |
4 |
1 |
Confusion |
Wiz5e |
10 ft. radius sphere, Targets can't take reactions and do
random actions. See Sourcebook., WIS (Fail) |
4 |
1 |
Conjure Minor Elementals |
Wiz5e |
Summon elementals (total CR <= 2) that obey commands. |
4 |
1 |
Control Water |
Wiz5e |
100 ft. cube, Control water. See Sourcebook. |
4 |
1 |
Dimension Door |
Wiz5e |
Self (and ally within 5 ft.), Teleport yourself and ally
to location. If occupied, 4d6 force DAM and spell fails. |
4 |
1 |
Dominate Beast |
Wiz5e |
1 beast, Charm beast to give it commands. Has advantage to
save if attacking it., WIS (Fail) |
4 |
1 |
Evard's Black Tentacles |
Wiz5e |
20 ft. square, DAM: 3d6, Bludgeoning, Also restrained.
Restrained take DAM every turn. STR/DEX check to get free., DEX while in area
(Fail) |
4 |
1 |
Fabricate |
Wiz5e |
10 ft. cube, Convert raw materials into object no bigger
than 5 ft. cube. |
4 |
1 |
Fire Shield |
Wiz5e |
Self, DAM: 2d8, Fire/Cold, Choose warm or chill shield.
Melee attackers take DMG. Light out 10 ft./20 ft. |
4 |
1 |
Greater Invisibility |
Wiz5e |
Self or willing creature, Become invisible until spell
ends. |
4 |
1 |
Hallucinatory Terrain |
Wiz5e |
150 ft. cube, Make natural terrain seem like other
terrain. Investigation check to disbelieve. |
4 |
1 |
Ice Storm |
Wiz5e |
20 ft. rad, 40ft. high cylinder, DAM: 2d8+4d6,
Bludgeoning+Cold, Storm's area of effect becomes difficult terrain until end
of next turn., DEX (Half DAM) |
4 |
1 |
Leomund's Secret Chest |
Wiz5e |
1 chest, Transport chest back and forth from Ethereal
Plane using replica. |
4 |
1 |
Locate Creature |
Wiz5e |
1 creature familiar to you, Sense creature direction
within 1000 ft. or locate it within 30 ft. |
4 |
1 |
Mordenkainen's Faithful Hound |
Wiz5e |
DAM: 4d8, Piercing, Spectral hound guards area and can
attack hostiles. See Sourcebook. |
4 |
1 |
Mordenkainen's Private Sanctum |
Wiz5e |
<= 100 ft. cube, Create magically secure area. See
Sourcebook. |
4 |
1 |
Otiluke's Resilient Sphere |
Wiz5e |
1 creature or object, Trap creature in sphere. Sphere only
destroyed by Disintegrate spell., DEX (Fail) |
4 |
1 |
Phantasmal Killer |
Wiz5e |
1 creature, DAM: 4d10, Psychic, Target is frightened and
takes DAM at start of turn if it doesn't save., WIS (Fail) |
4 |
1 |
Polymorph |
Wiz5e |
1 creature, Transform creature's form. All stats change.
Limited to actions of new form., WIS (Fail) |
4 |
1 |
Stone Shape |
Wiz5e |
5 ft. cube, Reshape stone into any rough shape you wish. |
4 |
1 |
Stoneskin |
Wiz5e |
1 willing creature, Target gains resistance to nonmagical
bludgeoning, piercing, and slashing DMG. |
4 |
1 |
Wall of Fire |
Wiz5e |
See Sourcebook., DAM: 5d8, Fire, Those entering or ending
turn on one side of the wall take 5d8 fire DAM., DEX (Half DAM) |
5 |
1 |
Animate Objects |
Wiz5e |
<= 10 objects, Animate objects to accept simple
commands. |
5 |
1 |
Bigby's Hand |
Wiz5e |
See Sourcebook., Force, Create giant hand to do various
things. See Sourcebook. |
5 |
1 |
Cloudkill |
Wiz5e |
20 ft. radius sphere, DAM: 5d8, Poison, DAM taken on
entering or starting turn in area. Fog moves away 10 ft. per turn., CON (Half
DAM) |
5 |
1 |
Cone of Cold |
Wiz5e |
60 ft. cone, DAM: 8d8, Cold, Creatures killed become
frozen statues., CON (Half DAM) |
5 |
1 |
Conjure Elemental |
Wiz5e |
Summon elemental CR <= 5. Obeys commands. Hostile if
control is lost. |
5 |
1 |
Contact Other Plane |
Wiz5e |
DAM: 6d6, Psychic, Contact extraplanar being. YOU make
save. 1-word answers to 5 questions., INT DC:15(DAM, insane for day) |
5 |
1 |
Creation |
Wiz5e |
Make nonliving object no larger than 5 ft. cube. See
Sourcebook. |
5 |
1 |
Dominate Person |
Wiz5e |
1 person, Charm humanoid to give it commands. Has
advantage to save if attacking it., WIS (Fail) |
5 |
1 |
Dream |
Wiz5e |
1 creature, See Sourcebook., See Sourcebook., Shape
creature's dreams. See Sourcebook., See Sourcebook. |
5 |
1 |
Geas |
Wiz5e |
1 creature, See Details., See Details., Target must
perform task you set. 5d10 psychic DAM whenever it disobeys., WIS (Fail) |
5 |
1 |
Hold Monster |
Wiz5e |
1 creature, Target is paralyzed. New saving throw at end
of turn. Doesn't work on undead., WIS (Fail) |
5 |
1 |
Insect Plague |
Wiz5e |
20 ft. radius sphere, DAM: 4d10, Piercing, Targets make
save when swarm created or entering or exiting it., CON (Half DAM) |
5 |
1 |
Legend Lore |
Wiz5e |
1 person, place, or object, Learn lore about target.
Information is accurate but might use figurative words. |
5 |
1 |
Mislead |
Wiz5e |
Self, Become invisible and create illusory double. Use
action to move your double. |
5 |
1 |
Modify Memory |
Wiz5e |
Reshape another creature's memories. See Sourcebook., WIS
(Fail) |
5 |
1 |
Passwall |
Wiz5e |
Create 5ft wide, 8ft tall,20ft deep opening in wall,
ceiling, or floor. |
5 |
1 |
Planar Binding |
Wiz5e |
1 extraplanar creature, Bind celestial, elemental, fey, or
fiend to serve you for spell duration., CHA (Fail) |
5 |
1 |
Rary's Telepathic Bond |
Wiz5e |
<= 8 willing creatures, Targets can communicate
telepathically with each other, but not to other planes. |
5 |
1 |
Scrying |
Wiz5e |
1 creature, Spy on a target located on the same plane as
you. See Sourcebook., WIS (Fail) |
5 |
1 |
Seeming |
Wiz5e |
Any creatures in range, Disguise willing or unwillig creatures
as other similar creatures, including outfits., CHA (Fail) |
5 |
1 |
Telekinesis |
Wiz5e |
Creatures or objects in range, Move objects or creatures
with your mind. See Sourcebook. |
5 |
1 |
Teleportation Circle |
Wiz5e |
10 ft. diameter circle, Any stepping inside circle
teleport to permanent teleportation circle. |
5 |
1 |
Wall of Force |
Wiz5e |
See Sourcebook., Create impenetrable wall (even into
Ethereal Plane) only unmade by Disintegrate. |
5 |
1 |
Wall of Stone |
Wiz5e |
See Sourcebook., Create wall of stone or other stone
structure. See Sourcebook., DEX (Move away, not trapped) |
6 |
1 |
Arcane Gate |
Wiz5e |
Point(10ft),Point(500ft.), Create two linked portals 10ft.
across anybody can travel between. |
6 |
1 |
Chain Lightning |
Wiz5e |
1 target, then 3 within 30ft., DAM: 10d8, Lightning, Bolt
hits one target then forks to up to 3 others., DEX (Half DAM) |
6 |
1 |
Circle of Death |
Wiz5e |
60 ft. radius sphere, DAM: 8d6, Necrotic, CON (Half DAM) |
6 |
1 |
Conjure Fey |
Wiz5e |
Summon fey CR <= 6. Obeys commands. Hostile if control
is lost. |
6 |
1 |
Contingency |
Wiz5e |
Self, Spell <= 5th level activates when condition
occurs. That spell's slot used too. |
6 |
1 |
Create Undead |
Wiz5e |
Create undead to serve you for 24 hours. See Sourcebook. |
6 |
1 |
Disintegrate |
Wiz5e |
1 creature, DAM: 10d6+40, Force, If target drops to 0 HP,
is disintegrated. Only revived by True Resurrection., DEX (Fail) |
6 |
1 |
Drawmij's Instant Summons |
Wiz5e |
1 object <= 10 lb., Speak item name and crush gem to
summon object unless it's held by other. |
6 |
1 |
Eyebite |
Wiz5e |
1 creature within 60 ft., Affect targets negatively. New
target each turn. See Sourcebook., WIS (Fail) |
6 |
1 |
Flesh to Stone |
Wiz5e |
1 creature, Restrained on first fail. Petrified after 3
fails., CON (Fail) |
6 |
1 |
Globe of Invulnerability |
Wiz5e |
10 ft. radius sphere, Spells <= 5th level cannot affect
those within the globe. |
6 |
1 |
Guards and Wards |
Wiz5e |
See Sourcebook., Protect an area of space. See Sourcebook. |
6 |
1 |
Magic Jar |
Wiz5e |
Your soul enters an external object. See sourcebook. |
6 |
1 |
Mass Suggestion |
Wiz5e |
<= 12 creatures, Make creatures accept reasonable
sounding suggestions. See Sourcebook., WIS (Fail) |
6 |
1 |
Move Earth |
Wiz5e |
40 ft. square of terrain, Reshape dirt, sand, or clay. Can
move to different square after 10 minutes. |
6 |
1 |
Otiluke's Freezing Sphere |
Wiz5e |
60 ft. radius sphere, DAM: 10d6, Cold, Water freezes. Can
give globe to another who fires it and spell takes effect then., CON (Half
DAM) |
6 |
1 |
Otto's Irresistable Dance |
Wiz5e |
1 creature, No movement.Disadvantage on DEX saves and
attacks.Use action to WIS save. |
6 |
1 |
Programmed Illusion |
Wiz5e |
30 ft. cube, Create illusion that performs specific action
triggered by specific action. |
6 |
1 |
Sunbeam |
Wiz5e |
60 ft. line, DAM: 6d8, Radiant, Creatures are blinded
until your next turn. Use your action to make a new line., CON (Half DAM, no
blindness) |
6 |
1 |
True Seeing |
Wiz5e |
1 willing creature, Target creature gains truesight, sees
secret doors, Ethereal Plane. Range 120 ft. |
6 |
1 |
Wall of Ice |
Wiz5e |
See Sourcebook., DAM: 10d6, Cold, Ice:AC 12, 30 HP. Moving
through ice:take 5d6 cold DAM or CON save for half., DEX (Half DAM) |
7 |
1 |
Delayed Blast Fireball |
Wiz5e |
20 ft. radius sphere, DAM: 12d6, Fire, Creates spot where
fireball will erupt. See Sourcebook., DEX (Half DAM) |
7 |
1 |
Etherealness |
Wiz5e |
Self, Become ethereal. Move up/down at half speed. Can't
see past 60 ft. |
7 |
1 |
Finger of Death |
Wiz5e |
1 creature, DAM: 7d8+30, Necrotic, Humanoids killed rise
as a zombie next turn permanently under your control., CON (Half DAM) |
7 |
1 |
Forcecage |
Wiz5e |
20 ft. square or 10 ft. cube, Creatures stuck in cage can
only leave using magic after CHA save., See Details. |
7 |
1 |
Mirage Arcane |
Wiz5e |
1 square mile, Create audo,visual,tactile, and olfactory
illusion. Only Truesight can detect. |
7 |
1 |
Mordenkainen's Magnificent Mansion |
Wiz5e |
Summon portal to 50000 cubic ft. mansion with food for 100
people. |
7 |
1 |
Mordenkainen's Sword |
Wiz5e |
DAM: 3d10, Force, Use bonus action each turn to move sword
<= 20 ft. and attack again., Melee Spell Attack |
7 |
1 |
Plane Shift |
Wiz5e |
1 unwilling or Self + 8 willing, Transport to another
plane. You specify general location or teleportation circle., Melee Spell
Attack + CHA (Fail) |
7 |
1 |
Prismatic Spray |
Wiz5e |
60 ft. cone, See Sourcebook., See Sourcebook., Send a
rainbow of negative effects at enemies. See Sourcebook., See Sourcebook. |
7 |
1 |
Project Image |
Wiz5e |
Create image of self you can see/hear/speak/move (x2
speed) through. |
7 |
1 |
Reverse Gravity |
Wiz5e |
50 ft. radius, Creatures fall upwards, taking falling
damage. Fall again once spell ends., DEX (grab fixed object) |
7 |
1 |
Sequester |
Wiz5e |
1 willing creature or object, Hide target from detection,
falls into suspended animation. Condition can end it. |
7 |
1 |
Simulacrum |
Wiz5e |
Create duplicate of beast or humanoid that obeys your
commands. |
7 |
1 |
Symbol |
Wiz5e |
1 surface or object, See Sourcebook., See Sourcebook.,
Inscribe harmful magical glyph on surface. See Sourcebook., See Sourcebook. |
7 |
1 |
Teleport |
Wiz5e |
Self and <= 8 creatures, Teleport yourself and willing
creatures to a distant location. See Sourcebook. |
8 |
1 |
Antimagic Field |
Wiz5e |
Self, Erects a sphere around you in which all magic no
longer works. |
8 |
1 |
Antipathy/Sympathy |
Wiz5e |
1 Huge or smaller target, Target object/creature attracts
or repels specifc creature types., WIS (Fail) |
8 |
1 |
Clone |
Wiz5e |
Create clone of living person; soul transfers to clone if
original dies. |
8 |
1 |
Control Weather |
Wiz5e |
5 mile radius, Control the weather. See Sourcebook. |
8 |
1 |
Demiplane |
Wiz5e |
Create door to 30 ft. cubic room in demiplane. Trapped if
there when spell ends. |
8 |
1 |
Dominate Monster |
Wiz5e |
1 creature, Charm monster to give it commands. Has
advantage to save if attacking it., WIS (Fail) |
8 |
1 |
Earthquake |
Wiz5e |
100 ft. radius, Create a seismic disturbance with various
effects. See Sourcebook., See Sourcebook. |
8 |
1 |
Feeblemind |
Wiz5e |
1 creature, DAM: 4d6, Psychic, Creature INT and CHA scores
become 1. See Sourcebook., INT (DMG, but no INT effect) |
8 |
1 |
Glibness |
Wiz5e |
Self, Can replace CHA check rolls with a 15. Spells always
detect you telling truth. |
8 |
1 |
Incendiary Cloud |
Wiz5e |
20 ft. radius sphere, DAM: 10d8, Fire, Targets make save
when cloud created or entering or exiting it. Cloud move: 10ft., DEX every
turn (Half DMG) |
8 |
1 |
Maze |
Wiz5e |
1 creature, Target uses action each turn to make INT check
(DC 20) to escape., See Details |
8 |
1 |
Mind Blank |
Wiz5e |
1 willing creature, Target immune to psychic damage,
charm, mind reading, divinations. |
8 |
1 |
Power Word Stun |
Wiz5e |
1 creature, Target <= 150 HP is stunned. Nothing
otherwise. CON save at end of turn to end., See Details. |
8 |
1 |
Sunburst |
Wiz5e |
60 ft. radius sphere, DAM: 12d6, Radiant, Creatures are
blinded for 1 minute (CON save at end of turn to end)., CON (Half DAM, no
blindness) |
8 |
1 |
Telepathy |
Wiz5e |
1 willing creature, Telepathically communicate words,
sounds, images with target (INT >= 1). |
9 |
1 |
Astral Projection |
Wiz5e |
Self and 8 willing targets, Project to Astral Plane. See
Sourcebook. |
9 |
1 |
Foresight |
Wiz5e |
1 willing creature, Not surprised.
Advantage:attacks,checks,saves. Disadvantage getting attacked. |
9 |
1 |
Gate |
Wiz5e |
5-20 ft. diameter gate, Create portal to precise location
on another plane or near a specific person. |
9 |
1 |
Imprisonment |
Wiz5e |
1 creature, Magically restrain a creature. See
sourcebook., WIS (Fail) |
9 |
1 |
Meteor Swarm |
Wiz5e |
40 ft. radius sphere, DAM20d6+20d6, Fire+Bludgeoning, Also
damages objects and ignites flammable objects., DEX (Half DAM) |
9 |
1 |
Power Word Kill |
Wiz5e |
1 creature, See Details., If target has <= 100 HP, it
dies instantly. No effect otherwise. No saving throw. |
9 |
1 |
Prismatic Wall |
Wiz5e |
90x30 ft wall or 30ft dia. sphere, See Sourcebook., See
Sourcebook., Create multicolored barrier with various effects. See
Sourcebook., See Sourcebook. |
9 |
1 |
Shapechange |
Wiz5e |
Self, Assume the form of a different creature. See
Sourcebook. |
9 |
1 |
Time Stop |
Wiz5e |
Stop time. Take 1d4+1 turns alone. Spell ends if you
affect others in any way. |
9 |
1 |
True Polymorph |
Wiz5e |
1 creature or nonmagical object, Transform a
creature/object into a different creature/object. See Sourcebook. |
9 |
1 |
Weird |
Wiz5e |
30 ft. radius, DAM: 4d10, Psychic, Affected creatures make
WIS saves each turn and take DAM until they save., WIS (Fail) |
9 |
1 |
Wish |
Wiz5e |
Self, Replicate and spell <= 8th level or other powerful
effect granted. See Sourcebook. |
1 |
1 |
Hail of Thorns |
War5e |
Self, DAM: 1d10, Piercing, Target hit by ranged attack and
those adjacent who fail save hit by thorns., DEX (Half DAM) |
2 |
1 |
Cordon of Arrows |
War5e |
Spell components, DAM: 1d6, Piercing, Ammo fired at
creatures within 30 ft. Spell ends when ammo gone., DEX (Fail) |
3 |
1 |
Conjure Barrage |
War5e |
60 ft. cone, DAM: 3d8, See Details, Damage type is same as
ammo/weapon used as component., DEX (Half DAM) |
5 |
1 |
Conjure Volley |
War5e |
40 ft. radius, 20 ft. high cylinder, DAM: 8d8, See
Details, Damage type is same as ammo/weapon used as component., DEX (Half
DAM) |
5 |
1 |
Swift Quiver |
War5e |
Spell component, Quiver produces endless ammo.Use bonus
action for 2 attacks using ammo. |
0 |
1 |
Druidcraft |
Pri5e |
See Sourcebook., Create minor druidic effect. See
Sourcebook. |
0 |
1 |
Guidance |
Pri5e |
1 willing creature, Once, add 1d4 to an ability check. |
0 |
1 |
Produce Flame |
Pri5e |
DAM: 1d8, Fire, Create flame. DAM increase. 5th level:
2d8, 11th level: 3d8, 17th level: 4d8., Ranged Spell Attack |
0 |
1 |
Resistance |
Pri5e |
1 willing creature, Once before spell ends, add 1d4 to a
saving throw. Roll before or after save. |
0 |
1 |
Sacred Flame |
Pri5e |
1 creature, DAM: 1d8, Fire, No cover. DAM increase. 5th
level: 2d8, 11th level: 3d8, 17th level: 4d8., DEX (Fail) |
0 |
1 |
Shillelagh |
Pri5e |
1 club or quarterstaff, Use casting ability instead of STR
for attack,damage. Weapon does 1d8 DMG. |
0 |
1 |
Spare the Dying |
Pri5e |
1 living creature at 0 HP, Stabilize dying creature. No
effect on undead or constructs. |
0 |
1 |
Thaumaturgy |
Pri5e |
Create minor magical effect. See Sourcebook. |
0 |
1 |
Thorn Whip |
Pri5e |
DAM: 1d6, Piercing, Pulled 10 ft to root. DAM increase.
5th level: 2d6, 11th level: 3d6, 17th level: 4d6., Melee Spell Attack |
1 |
1 |
Animal Friendship |
Pri5e |
1 beast, Charm beasts with INT <= 3; spell fails if you
hurt beast, WIS (Fail) |
1 |
1 |
Bane |
Pri5e |
<= 3 creatures, Targets' attack rolls and saving throws
are deducted 1d4., CHA (Fail) |
1 |
1 |
Bless |
Pri5e |
<= 3 creatures, Targets add 1d4 to attack rolls and
saving throws. |
1 |
1 |
Command |
Pri5e |
1 creature, Speak 1 word command to target. Can't cause
harm. Doesn't affect undead., WIS (Fail) |
1 |
1 |
Compelled Duel |
Pri5e |
1 creature, Compel target to attack you one-on-one. See
Sourcebook., WIS (Fail) |
1 |
1 |
Create or Destroy Water |
Pri5e |
10 gal. water/30 ft. cube of fog, Create/destroy 10 gal.
of water or 30 ft. cube of rain/fog. |
1 |
1 |
Cure Wounds |
Pri5e |
1 creature, See Details, HEAL: 1d8 + spellcasting ability
modifier. No effect on undead or constructs. |
1 |
1 |
Detect Evil and Good |
Pri5e |
30 ft. radius, Know location of
aberration,celestial,elemental,fey,fiend,undead,(un)holy ground. |
1 |
1 |
Detect Poison and Disease |
Pri5e |
30 ft. radius, Sense location and type of disease, poison,
or poisonous creature. |
1 |
1 |
Divine Favor |
Pri5e |
Self, Your weapon attacks deal extra 1d4 radiant DAM on a
hit. |
1 |
1 |
Ensnaring Strike |
Pri5e |
Attack target, DAM: 1d6 a turn, Piercing, Restrain target.
Large and bigger creatures have advantage to save., STR (Fail) |
1 |
1 |
Entangle |
Pri5e |
20 ft. square, Creatures become restrained.Use action to
use STR against spell DC to escape., STR (Fail) |
1 |
1 |
Faerie Fire |
Pri5e |
20 ft. cube, Objects/creatures in cube are outlined in
light and are attacked with advantage., DEX (No Light) |
1 |
1 |
Goodberry |
Pri5e |
Create <= 10 berries that HEAL 1 HP each. Expire after
24 hours. |
1 |
1 |
Guiding Bolt |
Pri5e |
1 creature, DAM: 4d6, Radiant, Next attack roll against
target before end of your next turn has advantage., Ranged Spell Attack |
1 |
1 |
Healing Word |
Pri5e |
1 creature, Target HEAL 1d4 + spellcasting ability. No
effect on constructs/undead. |
1 |
1 |
Heroism |
Pri5e |
1 willing creature, Immune to being frightened. Temp HP
equal to casting ability modifier each turn. |
1 |
1 |
Hunter's Mark |
Pri5e |
1 creature, Mark quarry. Extra 1d6 DAM on weapon hit.
Advantage on rolls to find it. |
1 |
1 |
Inflict Wounds |
Pri5e |
1 creature, DAM: 3d10, Necrotic, Inflict necrotic damage
on target., Melee Spell Attack |
1 |
1 |
Purify Food and Drink |
Pri5e |
5 ft. radius, All nonmagical food and drink in range is
rendered free of poison and disease. |
1 |
1 |
Sanctuary |
Pri5e |
1 creature, Those choosing to attack target must make WIS
save or choose new target. |
1 |
1 |
Searing Smite |
Pri5e |
1 creature, DAM: 1d6, Fire, Target takes initial DAM and
CON save at start of each turn or take 1d6 fire., Melee Weapon Attack |
1 |
1 |
Shield of Faith |
Pri5e |
1 creature, Target gains +2 bonus to AC. |
1 |
1 |
Speak with Animals |
Pri5e |
Self, Understand and speak to beasts. Get info about
nearby locations and monsters. |
1 |
1 |
Thunderous Smite |
Pri5e |
1 creature, DAM: 2d6, Thunder, Attack target takes extra
thunder DAM and STR save or pushed 10 ft. and prone., Melee Weapon Attack |
1 |
1 |
Wrathful Smite |
Pri5e |
1 creature, DAM: 1d6, Psychic, Target hit also makes WIS
save or is frightened. WIS save to end effect., Melee Weapon Attack |
2 |
1 |
Aid |
Pri5e |
3 allies, HEAL: 5, Each target also increases maximum HP
by 5. |
2 |
1 |
Animal Messenger |
Pri5e |
1 Tiny beast, Beast will relay 25 word message to a target
you describe |
2 |
1 |
Augury |
Pri5e |
Self, See omen predicting results of action taken within
30 minutes. |
2 |
1 |
Barkskin |
Pri5e |
1 willing creature, Target AC is never less than 16 during
spell. |
2 |
1 |
Beast Sense |
Pri5e |
1 willing beast, Use action to see/hear whatever beast
does. Use action to return. |
2 |
1 |
Branding Smite |
Pri5e |
Self, DAM: 2d6, Radiant, Target becomes visible, sheds dim
light., Weapon Attack |
2 |
1 |
Calm Emotions |
Pri5e |
20 ft. radius sphere, Suppress charm effects or hostility
on target., CHA (Fail) |
2 |
1 |
Find Steed |
Pri5e |
Summons a spirit in the form of a steed. See Sourcebook. |
2 |
1 |
Find Traps |
Pri5e |
Any trap in range, Sense the presence (not location) of
any magical or mundane trap nearby. |
2 |
1 |
Flame Blade |
Pri5e |
DAM: 3d6, Fire, Create fiery scimitar that sheds bright
light 10ft. and dim light for another 10ft., Melee Spell Attack |
2 |
1 |
Heat Metal |
Pri5e |
1 metal object, DAM: 2d8, Fire, Heat metallic objects
including weapons and armor. See Sourcebook., See Sourcebook. |
2 |
1 |
Lesser Restoration |
Pri5e |
1 creature, End one disease or condition (blind, deaf,
paralyzed, poisoned) on target. |
2 |
1 |
Locate Animals or Plants |
Pri5e |
Kind of beast or plant, Name a kind of beast or plant and
find the nearest one within 5 miles. |
2 |
1 |
Moonbeam |
Pri5e |
5 ft. rad. 40 ft. high cylinder, DAM: 2d10, Radiant, DAM
taken entering/start turn in beam. Shapechanges disadvantage to save., CON
(Half DAM) |
2 |
1 |
Pass without Trace |
Pri5e |
Willing creatures in range, Targets get +10 to Stealth
checks and can only be tracked by magic. |
2 |
1 |
Prayer of Healing |
Pri5e |
<= 6 creatures you choose, See Details., Targets HEAL
2d8 + casting ability modifier HP. No effect on undead/constructs. |
2 |
1 |
Protection from Poison |
Pri5e |
1 willing creature, Target has 1 poison neutralized,
advantage on poison save, resists poison DAM. |
2 |
1 |
Silence |
Pri5e |
20 ft. radius sphere, Creatures in area are deafened,
immune to thunder DMG, can't cast verbally. |
2 |
1 |
Spike Growth |
Pri5e |
20 ft. radius, Difficult terrain. Moving into or within
area takes 2d4 piercing DAM per 5 ft. |
2 |
1 |
Spiritual Weapon |
Pri5e |
See Details, Force, Magical weapon does 1d8 + casting
ability DMG. Can move 20 ft. per turn., Melee Spell Attack |
2 |
1 |
Warding Bond |
Pri5e |
1 willing creature, Target (60ft) has +1 AC and saves,
resistance to all DAM, shares DAM with you. |
2 |
1 |
Zone of Truth |
Pri5e |
15 ft. radius sphere, You know which fail saves. They
can't lie but know of spell and can be evasive., CHA (Fail) |
3 |
1 |
Aura of Vitality |
Pri5e |
30 ft. radius, HEAL: 2d6, Use bonus action to HEAL 1
target in aura. |
3 |
1 |
Beacon of Hope |
Pri5e |
Any targets in range, Targets get advantage on WIS and
death saving throws; heal spells heal max. |
3 |
1 |
Blinding Smite |
Pri5e |
Self, DAM: 3d8, Radiant, Next melee attack target takes
DAM and is blinded until spell ends., CON per turn (Blindness ends) |
3 |
1 |
Call Lightning |
Pri5e |
60 ft. radius cylinder, DAM: 3d10, Lightning, Targets take
DAM each round. Can change targets each round., DEX (Half DAM) |
3 |
1 |
Conjure Animals |
Pri5e |
Summon fey spirits as creatures (total CR <= 2) that
act as a group. |
3 |
1 |
Create Food and Water |
Pri5e |
Create 45 lbs. of bland, nourishing food for 24 hours and
30 gallons of water. |
3 |
1 |
Crusader's Mantle |
Pri5e |
30 ft. radius, Nonhostiles in aura deal an extra 1d4
radiant DAM. |
3 |
1 |
Elemental Weapon |
Pri5e |
1 nonmagical weapon, Weapon is +1 to hit and +1d4 acid,
cold, fire, lightning, or thunder DAM. |
3 |
1 |
Mass Healing Word |
Pri5e |
<= 6 creatures, See Details., Targets HEAL 1d4 +
casting ability modifier. No effect on undead/constructs. |
3 |
1 |
Meld into Stone |
Pri5e |
Stone object or surface, Meld into stone walls or large
stone objects. See Sourcebook. |
3 |
1 |
Plant Growth |
Pri5e |
100 ft. or 1 mile radius, Cast short term (creatures move
1/4 speed) or long term (double food yield). |
3 |
1 |
Revivify |
Pri5e |
1 creature, Raise creature that died within 1 minute to 1
HP. Doesn't restore missing parts. |
3 |
1 |
Speak with Dead |
Pri5e |
1 dead creature, Ask corpse <= 5 questions. Get brief,
cryptic answers. Can be lies. |
3 |
1 |
Speak with Plants |
Pri5e |
30 ft. radius, Animate plants to communicate with and
perform tasks. See Sourcebook. |
3 |
1 |
Spirit Guardian |
Pri5e |
15 ft. radius, DAM: 3d8, Radiant or Necrotic, Enemy
creature speed halved. DMG on enter area: necrotic if evil, radiant if not.,
WIS (Half DAM) |
3 |
1 |
Wind Wall |
Pri5e |
See Sourcebook., DAM: 3d8, Bludgeoning, Strong wind keeps
gases, flying creatures, projectiles, gaseous creatures away., STR (Half DAM) |
4 |
1 |
Aura of Life |
Pri5e |
30 ft. radius, Gain necrotic resistance, HEAL 1 HP if at 0
HP, HP max can't go down. |
4 |
1 |
Aura of Purity |
Pri5e |
30 ft. radius, Gain poison resist, disease immune,
advantage on status saving throws. |
4 |
1 |
Conjure Woodland Beings |
Pri5e |
Summon fey creatures (CR <= 2) that obey commands. |
4 |
1 |
Death Ward |
Pri5e |
1 willing creature, 1 use: Target drops to 1 HP instead of
0 HP or negates instant kill effect. |
4 |
1 |
Divination |
Pri5e |
Question about one event in next 7 days answered by phrase
or omen. |
4 |
1 |
Freedom of Movement |
Pri5e |
1 willing creature, Immune to difficult
terrain,slow,paralyze,restrain. Spend 5ft to escape restrain. |
4 |
1 |
Giant Insect |
Pri5e |
See Sourcebook., Turn insects into giant insects that obey
your commands. |
4 |
1 |
Grasping Vine |
Pri5e |
Create vine that lashes out 30 ft. away. Targets failing
save pulled 20 ft. to vine., DEX (Fail) |
4 |
1 |
Guardian of Faith |
Pri5e |
DAM: 20, Radiant, Create spectral guardian that attacks
hostiles. Leaves after dealing 60 DAM., DEX (No DAM) |
4 |
1 |
Staggering Smite |
Pri5e |
Self, DAM: 4d6, Psychic, WIS save or disadvantage on
attack & ability checks; can't take reactions., Melee Weapon Attack |
5 |
1 |
Antilife Shell |
Pri5e |
Self, Erects barrier around you that moves with you.
Living creatures cannot enter. |
5 |
1 |
Awaken |
Pri5e |
1 beast/plant <= Huge, Target with INT <= 3 gaints
INT 10 and can speak. Charmed for 30 days. |
5 |
1 |
Banishing Smite |
Pri5e |
Self, DAM: 5d10, Force, Target banished if <= 50 HP.,
Weapon Attack |
5 |
1 |
Circle of Power |
Pri5e |
30 ft. radius sphere, Friendlies: advantage on saving
throws against magic/effects. No half DAM. |
5 |
1 |
Commune |
Pri5e |
Ask 3 yes/no questions that are answered by deity. See
Sourcebook. |
5 |
1 |
Commune with Nature |
Pri5e |
Gain knowledge of the land around you. See Sourcebook. |
5 |
1 |
Contagion |
Pri5e |
1 creature, Give creature a disease. See Sourcebook., CON
(See Sourcebook) |
5 |
1 |
Destructive Wave |
Pri5e |
30 ft. radius, DAM: 5d6+5d6, See Details, Targets in
circle take thunder DAM, then radiant or necrotic DAM; go prone., CON (Half
DAM, not prone) |
5 |
1 |
Dispel Evil and Good |
Pri5e |
Self, Fey,undead,extraplanar creatures have disadvantaged
attacks. See Sourcebook. |
5 |
1 |
Flame Strike |
Pri5e |
40 ft. high 10 ft. rad. cylinder, DAM: 4d6+4d6, Fire +
Radiant, Creatures take fire and radiant damage., DEX (Half DAM) |
5 |
1 |
Greater Restoration |
Pri5e |
1 creature, End a debilitating effect on target. See
Sourcebook. |
5 |
1 |
Hallow |
Pri5e |
60 ft. radius, Infuse area with holy or unholy power. See
Sourcebook. |
5 |
1 |
Mass Cure Wounds |
Pri5e |
<= 6 creatures, See Details., Creatures HEAL 3d8 +
casting ability modifier. No effect on undead/constructs. |
5 |
1 |
Raise Dead |
Pri5e |
1 dead creature, Return target to life with 1 HP. See
Sourcebook. |
5 |
1 |
Reincarnate |
Pri5e |
1 dead humanoid, Resurrect dead humanoid into a random
humanoid body. See Sourcebook. |
5 |
1 |
Tree Stride |
Pri5e |
Self, Enter one tree and emerge from another 500 ft. away.
Use once per round. |
6 |
1 |
Blade Barrier |
Pri5e |
5x20x(100 line/60 dia. circle)ft., DAM: 6d10, Slashing,
Creatures entering wall/circle area take DAM., DEX (Half DAM) |
6 |
1 |
Find the Path |
Pri5e |
Find the shortest, most direct route to a place you are
familiar with. |
6 |
1 |
Forbiddance |
Pri5e |
40,000 sq. ft, 30 ft. high, DAM: 5d10, Radiant or
Necrotic, Can't teleport/gate into area. A creature type you choose takes DMG
in area. |
6 |
1 |
Harm |
Pri5e |
1 creature, DAM: 14d6, Necrotic, Max HP reduced by same
amount as DAM. Target cannot fall below 1 HP., CON (Half DAM) |
6 |
1 |
Heal |
Pri5e |
1 creature, HEAL: 70, Ends blindness, deafness, any
diseases. No effect on constructs/undead. |
6 |
1 |
Heroes' Feast |
Pri5e |
<= 12 feast goers,
Cure:disease,poison.Immune:poison,fright.HP max +2d10,WIS save advantage. |
6 |
1 |
Planar Ally |
Pri5e |
Ask otherworldly entity for aid. See Sourcebook. |
6 |
1 |
Transport via Plants |
Pri5e |
2 >= Large plants, 1 in range, Enter one plant and
emerge from another on same plane you've encountered. |
6 |
1 |
Wall of Thorns |
Pri5e |
See Sourcebook., DAM: 7d8, Piercing, Move through wall at
1/4 speed and take 7d8 slashing DAM (DEX save for half)., DEX (Half DAM) |
6 |
1 |
Wind Walk |
Pri5e |
You and <= 10 willing creatures, Fly speed: 300 ft.
Resist weapons.Only Dash in cloud form. Can revert to normal. |
6 |
1 |
Word of Recall |
Pri5e |
You and <= 5 willing creatures, Instantly teleport to
sanctuary you select during prep associated with your deity. |
7 |
1 |
Conjure Celestial |
Pri5e |
Summon celestial CR <= 4. Obeys commands that don't
violate alignment. |
7 |
1 |
Divine Word |
Pri5e |
Any targets in range, Targets suffer effects based on
their current HP. See Sourcebook., CHA (Fail) |
7 |
1 |
Fire Storm |
Pri5e |
<= ten 10 ft. cubes, DAM: 7d10, Fire, Each cube must
face at least one other cube. Can choose not to affect plants., DEX (Half
DAM) |
7 |
1 |
Regenerate |
Pri5e |
1 creature, HEAL: 4d8+15, Target HEAL 1 HP at start of
every turn. Severed parts return after 2 minutes. |
7 |
1 |
Resurrection |
Pri5e |
1 dead creature, Resurrect dead creaature. See Sourcebook. |
8 |
1 |
Animal Shapes |
Pri5e |
Any willing targets, Transform targets into Large or
smaller beasts with CR <= 4 |
8 |
1 |
Holy Aura |
Pri5e |
30 ft. radius sphere, Aura helps allies and hurts enemies.
See Sourcebook. |
8 |
1 |
Tsunami |
Pri5e |
300 ft x 300 ft x 50 ft water, DAM: 6d10, Bludgeoning,
Creatures make STR save to avoid more damage (1d10 less DMG each round)., STR
(Half DAM) |
9 |
1 |
Mass Heal |
Pri5e |
Any creature in range., See Details., Targets HEAL total
of 700 HP and cured of diseases, blindness, and deafness. |
9 |
1 |
Storm of Vengeance |
Pri5e |
360 ft. radius, See Sourcebook., See Sourcebook., Magical
storm attacks targets in range. See Sourcebook., See Sourcebook. |
9 |
1 |
True Resurrection |
Pri5e |
1 creature dead <= 200 years, Resurrect creature that
didn't die of old age. Heals all wounds, effects, etc. |
0 |
1 |
Vicious Mockery |
Rog5e |
1 creature, DAM: 1d4, Psychic, Disadvantage to attack.DAM
increase.5th level:2d4,11th level:3d4,17th level:4d4, WIS (Fail) |
1 |
1 |
Dissonant Whispers |
Rog5e |
1 creature, DAM: 3d6, Psychic, Target immediately uses
reaction to move as far away as possible., WIS (Fail) |
4 |
1 |
Compulsion |
Rog5e |
Creatures in range, Compel targets to move in specified
non-hazardous direction., WIS (Fail) |
9 |
1 |
Power Word Heal |
Rog5e |
1 creature, HEAL: All HP, Target also cured of charm,
fright, paralyze, or stun. Use reaction to stand up. |