Arcane Rian Spells
SL CF Spell Source Effect
2 1 Acid Cloud  Cloud Elf0 Acid Cloud (SL=2): CLd2 acid dmg/s.
2 1 Clean Cloud  Cloud Elf0 Clean Cloud (SL=2): Dispel Magic, Psionic or Inate.
2 1 Fart Cloud  Cloud Elf0 Fart Cloud (SL=2): PPD save or Stunned. If made, nauseated.
2 1 Itchy Cloud  Cloud Elf0 Itchy Cloud (SL=2): 50% chance of using each action type/s.
2 1 Muffling Cloud  Cloud Elf0 Muffling Cloud (SL=2): Spell save or can’t use spells, psionics. 
2 1 Obscuring Cloud  Cloud Elf0 Obscuring Cloud (SL=2): Blocks all forms of vision (inf,ult,x-r) 
2 1 Puffy Cloud  Cloud Elf0 Puffy Cloud (SL=2): Wall of Cloud.
2 1 Rainbow Cloud  Cloud Elf0 Rainbow Cloud (SL=2): RSW save or Fascinated. 
2 1 Storm Cloud  Cloud Elf0 Storm Cloud (SL=2): Call Lightning as spell. 
2 1 Sweet Cloud  Cloud Elf0 Sweet Cloud (SL=2): Cure 20% of max hp.
2 1 Tesseract Cloud Cloud Elf0 Tesseract Cloud(SL=2): Move a cloud from one group to another.
5 1 Cloudkill Cloud Cloud Elf0 Cloudkill Cloud(SL=5): PPD or slain. If made, 1d4 Con/s.
5 1 Conjuration Cloud  Cloud Elf0 Conjuration Cloud (SL=5): Summon DL V Cloud/Radiance Elemental.
5 1 Crystal Cloud  Cloud Elf0 Crystal Cloud (SL=5): Clairvoyance, Clairaudience and ESP.
5 1 Dust Cloud  Cloud Elf0 Dust Cloud (SL=5): CLd8 wilting dmg/r.
5 1 Extradimensional Cloud  Cloud Elf0 Extradimensional Cloud (SL=5): Rope Trick as spell. 
5 1 Image Cloud  Cloud Elf0 Image Cloud (SL=5): Mirage Arcana as spell. 
5 1 Shield Cloud  Cloud Elf0 Shield Cloud (SL=5): +4*CL bonus to AC,saves.
5 1 Sleep Cloud  Cloud Elf0 Sleep Cloud (SL=5): PP save or sleep every round.
5 1 Swirling Cloud  Cloud Elf0 Swirling Cloud (SL=5): CL^3 dmg and Will save or Confusion. 
5 1 Travel Cloud  Cloud Elf0 Travel Cloud (SL=5): +3 V actions/r. 
5 1 Wight Cloud  Cloud Elf0 Wight Cloud (SL=5): CL^2 Level Drain. 
5 1 Windwalk Cloud Cloud Elf0 Windwalk Cloud(SL=5): Windwalk as spell.
8 1 Breath Weapon Cloud  Cloud Elf0 Breath Weapon Cloud (SL=8): E or EE= 8 Breath Weapon. 
8 1 Chaos Cloud  Cloud Elf0 Chaos Cloud (SL=8): High Freq. Sample every round.
8 1 CrystalSphere Cloud  Cloud Elf0 CrystalSphere Cloud (SL=8): Clairvoyance alternate prime planes.
8 1 Formation Cloud  Cloud Elf0 Formation Cloud (SL=8): Polymorph a Cloud into an equal SL one. 
8 1 House Cloud  Cloud Elf0 House Cloud (SL=8): Melf’s Magnificent Mansion as spell.
8 1 Prison Cloud  Cloud Elf0 Prison Cloud (SL=8): Imprisonment. 
8 1 Shadow Cloud  Cloud Elf0 Shadow Cloud (SL=8): PPD or Feeblemind. If made, Enfeeblement.
8 1 Smiley Face Cloud  Cloud Elf0 Smiley Face Cloud (SL=8): Fort save or Otto’s Irresistible Dance as spell.
8 1 Snow Cloud  Cloud Elf0 Snow Cloud (SL=8): Prismatic Sphere as spell. 
8 1 Talking Cloud  Cloud Elf0 Talking Cloud (SL=8): Powerword Stun with no hp limit. 
11 1 As You Are Cloud  Cloud Elf0 As You Are Cloud (SL=11): As You Are/s.
11 1 Estate Transference Cloud  Cloud Elf0 Estate Transference Cloud (SL=11): Estate Transference as spell. 
11 1 Ship in a Bottle Cloud  Cloud Elf0 Ship in a Bottle Cloud (SL=11): Mass Trap the Soul.
11 1 Step out of It Cloud  Cloud Elf0 Step out of It Cloud (SL=11): Step out of manifesting any Grand or less Cloud. 
14 1 Hero Cloud Cloud Elf0 Hero Cloud (SL=14): Immune to Elements.
14 1 Legend Cloud Cloud Elf0 Legend Cloud (SL=14): All your clouds have no save (incl. Scarab/Pro). 
14 1 Lich Cloud Cloud Elf0 Lich Cloud (SL=14): Life Trapping (as per Mirror).
14 1 Villain Cloud  Cloud Elf0 Villain Cloud (SL=14): Your clouds cannot be resisted.
17 1 Demigod Cloud Cloud Elf0 Demigod Cloud (SL=17): +1 G action.
N 2 Summon Lobster N RDM Summon Lobster N (SL=N): As summon monster N but only for lobsters
N 2 Summon Mobster N RDM Summon Mobster N (SL=N): As summon monster N but only for mobsters
N 2 Compulsion Aes Sedai Compulsion (SL=N): One target Will Save or mentally dominated
N 2 Healing Aes Sedai Healing (SL=N): Cure Light Wounds, Cure Moderate Wounds, Lesser Restoration, Cure Disease, Cure Serious Wounds, Cure Critical Wounds, Neutralize Poison, Restoration, or Heal as spell at appropriate SL. Hit point dmg is not healed but converted into nonlethal dmg. Ability dmg is converted to temporary.
N 2 Balefire Aes Sedai Balefire (SL=N): Disintegrate as spell 10*CL cubic ft. plus backward Incursion of existence and actions with duration 1rd at SL1, 1 turn at SL2, 1 min at SL3, 1 hr at SL4, 1 day at SL5, 1 week at SL6, 1 month at SL7, 1 year at SL8, 1 decade at SL9. 10% per SL to create jagged rips in reality that lead outside the pattern.
N 2 Flame of Tar Valon Aes Sedai Flame of Tar Valon (SL=N): Reverse of Balefire as spell. Can cure jagged rips in reality that lead outside the pattern.
N 2 Stations of the Cross Catholic Priest Stations of the Cross (SL=N): One target suffers a status effect of SEL=N.
N 2 X Surely Have M Words for Y  Snowclone X Surely Have M Words for Y (SL=N): Choose an ally, and a target; ally gives a SL^2-word command to target.
N 2 X While Y  Snowclone X While Y (SL=N): Choose an action with “ing” at the end of it and a negative status effect of SEL=SL; You may take that action while under that status effect. 
N 2 X-Gate  Snowclone X-Gate (SL=N): Choose a DL=SL monster type; gate in that type.
N 2 Disintegrate N Tiny Leader of the Coast Disintegrate N (SL=N): Deals 10*N fire dmg to target. If target drops, Slain+no remains.
0 2 Actual Hand Punomancy Actual Hand (SL=0): As mage hand but flesh
0 2 Can-Trip Punomancy Can-Trip (SL=0): As cantrip but effect causes a target to trip
0 2 Dancing Tights Punomancy Dancing Tights (SL=0): As dancing lights but with tights
0 2 No Direction Punomancy No Direction (SL=0): You are unaware of distance and direction of a destination
1 2 Apprehend Languages Punomancy Apprehend Languages (SL=1): Take allys knowledge of a language to speak
1 2 Attend Items Punomancy Attend Items (SL=1): Unattended items are considered attended
1 2 Cure Light Hounds Punomancy Cure Light Hounds (SL=1): As cure light but only for hounds or houndkin
1 2 Detect Antimagic Punomancy Detect Antimagic (SL=1): As detect magic but for antimagic
1 2 Detect Dead Punomancy Detect Dead (SL=1): As detect undead but for corpses
1 2 Detect Items Punomancy Detect Items (SL=1): Detects minor items
1 2 Detect Living Punomancy Detect Living (SL=1): As detect undead but for living beings
1 2 Detect Neutral Punomancy Detect Neutral (SL=1): As detect good/evil but for neutrality
1 2 Detect Obvious Doors Punomancy Detect Obvious Doors (SL=1): As detect secret doors but for nonsecret doors
1 2 Detect Seeing Punomancy Detect Seeing (SL=1): As detect invisibility but for beings looking at you
1 2 Detect Visibility Punomancy Detect Visibility (SL=1): As detect invisibility but for beings who aren't invisible
1 2 Expeditious Treat Punomancy Expeditious Treat (SL=1): As expeditious retreat but increases your healing range
1 2 False Strike Punomancy False Strike (SL=1): As true strike but get -20 on your next attack
1 2 Inflict Light Hounds Punomancy Inflict Light Hounds (SL=1): As inflict light wounds for hounds or hound kin
1 2 Lending Punomancy Lending (SL=1): As sending but sends money rather than message
1 2 Magic Miss-all Punomancy Magic Miss-all (SL=1): As magic missile but hits targets with "no target"
1 2 Misunderstand Languages Punomancy Misunderstand Languages (SL=1): As comprehend languages but returns false messages
1 2 Mundane Weapon Punomancy Mundane Weapon (SL=1): As magic weapon but makes a weapon considered masterwork
1 2 Page Armor Punomancy Page Armor (SL=1): As mage armor but made of paper
1 2 Pending Punomancy Pending (SL=1): As sending but sends message with a delay
1 2 See Detection Punomancy See Detection (SL=1): As nondetection but sees people shielded by nondetection
1 2 Spending Punomancy Spending (SL=1): As sending but sends a bill for a sale rather than message
1 2 Vending Punomancy Vending (SL=1): As sending but sends minor item for gp
1 2 Wage Armor Punomancy Wage Armor (SL=1): As mage armor but made of nonspendable gp
1 2 Aligning the Matrix Aes Sedai Aligning the Matrix (SL=1): Double the durability of CL cubed lbs of metal.
1 2 Delving Aes Sedai Delving (SL=1): Choose one - Detect health status or find unseen ores in the earth within CL*1000 ft.
1 2 Listening to the Wind Aes Sedai Listening to the Wind (SL=1): Predict the weather CL days in advance.
1 2 Baptism/Christening Catholic Priest Baptism/Christening (SL=1): Remove all SEL=1 status effects and cure 10% max hp. Target may switch god to yours. 
1 2 Don't Stop Believin'  Electric Church Priest Don't Stop Believin' (SL=1): Charm a target and convert it to your religion. 
1 2 ENGRAM AUDIT  Scientologist/Cleric of Xenu ENGRAM AUDIT (SL=1): Extract a memory from target.
1 2 Vision of Heaven  Slayer of Domiel Vision of Heaven (SL=1): One evil target is dazed and -2 saves vs redemption.
1 2 Have X, Will Travel  Snowclone Have X, Will Travel (SL=1): Choose an item; that item has instant returning.
1 2 Am I Being Detained  Sovereign Citizen Am I Being Detained (SL=1): 1bM: Counter/Dispel a hold effect or Freedom of Movement.
1 2 Authority of the Consuls Tiny Leader of the Coast Authority of the Consuls (SL=1): While this is running, creatures summoned enter Spent for 1s and whenever a creature is summoned, cure 10hp.
1 2 Cryptbreaker Tiny Leader of the Coast Cryptbreaker (SL=1): Summon a DLI Zombie with “1S, spend 2SL’s: Create a DLII zombie.” and “3 zombies who haven’t acted this segment are Spent: +1SL and lose 10hp”.
1 2 Firestorm Tiny Leader of the Coast Firestorm (SL=1): Spend N spells: N targets take N fire damage. May use 1bM to cast.
1 2 Gift of Tusks Tiny Leader of the Coast Gift of Tusks (SL=1): One target loses all abilities and becomes a DLIII green elephant for 1 segment.
1 2 Ground Rift Tiny Leader of the Coast Ground Rift (SL=1): 1bM: Target can’t interpose (reflex save). Storm (When you cast this spell, fork it for each spell cast before it this segment. You may choose new targets for the copies).
1 2 Permeating Mass Tiny Leader of the Coast Permeating Mass (SL=1): Summon a DLI ooze with “Clone other” branded natural attacks.
1 2 S.N.O.T. Tiny Leader of the Coast S.N.O.T. (SL=1): Spend N SL’s: Summon a DL I Ooze with rhp’s = 2^N.
1 2 Sinister Concoction Tiny Leader of the Coast Sinister Concoction (SL=1): Pay 1SL, lose 10hp, burn out a spell slot, un-memorize a spell: slay a creature.
1 2 Stubborn Denial Tiny Leader of the Coast Stubborn Denial (SL=1): Counter a non-summon spell unless caster pays +1SL. If you control a DLIV, counter it instead.
1 2 Shelgarn's Persistent Blade  Weapon-like Specialist Mage3.5 Shelgarn's Persistent Blade (SL=1): Create a force dagger attack 1/r for 1d6, 19+.
2 2 Batter Punomancy Batter (SL=2): As shatter but coats an item in batter
2 2 Bear's Cunning Punomancy Bear's Cunning (SL=2): +4 Int, -2 Con
2 2 Bull's Grace Punomancy Bull's Grace (SL=2): +4 Dex, -2 Str
2 2 Cat's Strength Punomancy Cat's Strength (SL=2): +4 Str, -2 Dex
2 2 Chatter Punomancy Chatter (SL=2): As shatter but makes the item talk instead of break
2 2 Cure Moderate Hounds Punomancy Cure Moderate Hounds (SL=2): As cure moderate wounds but only for hounds or hound kin
2 2 Detectable Alignment Punomancy Detectable Alignment (SL=2): As undetectable alignment but makes the target detectable
2 2 Eagle's Wisdom Punomancy Eagle's Wisdom (SL=2): +4 Wis, -2 Chr
2 2 Fox's Splendor Punomancy Fox's Splendor (SL=2): +4 Chr, -2 Int
2 2 Hatter Punomancy Hatter (SL=2): As shatter but makes the item equip to a different item slot
2 2 Hideous Slaughter Punomancy Hideous Slaughter (SL=2): As hideous laughter but target kills instead of laughs
2 2 Inflict Moderate Hounds Punomancy Inflict Moderate Hounds (SL=2): As inflict moderate wounds but only for hounds or hound kin
2 2 Owl's Endurance Punomancy Owl's Endurance (SL=2): +4 Con, -2 Wis
2 2 Rope Brick Punomancy Rope Brick (SL=2): As rope trick but tied to a brick facade extradimensional space
2 2 Tatter Punomancy Tatter (SL=2): As shatter but object is ripped into shreds
2 2 Visibility Punomancy Visibility (SL=2): As invisibility but target is unknowingly visible
2 2 Folded Light Aes Sedai Folded Light (SL=2): Invisibility as spell.
2 2 Mask of Mirrors/Mask of the Mists Aes Sedai Mask of Mirrors/Mask of the Mists (SL=2): Alter Self as spell.
2 2 Confirmation   Catholic Priest Confirmation  (SL=2): Gain “All Priest” group abilities. 
2 2 The Boys Are Back In Town  Electric Church Priest The Boys Are Back In Town (SL=2): Summon 2*CL DL=CL/2 Electric Church Priests.
2 2 Deflection  Krueger the Storm Lord Deflection (SL=2): Warrior allies get +2AC. CF3: +20AC.
2 2 Skyborne  Krueger the Storm Lord Skyborne (SL=2): You fly and get +20’ movement and +2AC.
2 2 Telekinesis  Krueger the Storm Lord Telekinesis (SL=2): Move a target 20’ from its current location.
2 2 INCIDENT II  Scientologist/Cleric of Xenu INCIDENT II (SL=2): Wall of Fire or Probe as spell.
2 2 In Space, No One Can X You Y  Snowclone In Space, No One Can X You Y (SL=2): Choose one of the five senses and an action; when you take that action, that sense is undetectable from you.
2 2 Do You Have a Claim Against Me  Sovereign Citizen Do You Have a Claim Against Me (SL=2): 1bM: Counter/Dispel a command/domination effect.
2 2 Balance Tiny Leader of the Coast Balance (SL=2): This spell can only be cast 1/turn. Your group sacrifices subordinates, items, and effects equal to the amount controlled by the least respectively.
2 2 Brain Freeze Tiny Leader of the Coast Brain Freeze (SL=2): 1bM: Target loses 3SL’s. Storm (When you cast this spell, fork it for each spell cast before it this segment. You may choose new targets for the copies).
2 2 Burning Wish Tiny Leader of the Coast Burning Wish (SL=2): Convert a sorcery spell not on the list from MTG to D&D.
2 2 Channel Tiny Leader of the Coast Channel (SL=2): This spell can only be cast 1/turn. 1bM, spend 10*N hp: +N SL’s.
2 2 Cryptolith Rite Tiny Leader of the Coast Cryptolith Rite (SL=2): Subordinates you control have 1M, 1/r: Lend you +1SL even if they do not cast spells.
2 2 Cyclonic Rift Tiny Leader of the Coast Cyclonic Rift (SL=2): Banish a creature, item or effect that isn’t yours. If memorized at SL= 7, Banish all in one group that are not yours.
2 2 Grapeshot Tiny Leader of the Coast Grapeshot (SL=2): Target takes 10 fire damage. (save for ½) Storm (When you cast this spell, fork it for each spell cast before it this segment. You may choose new targets for the copies).
2 2 Haze of Rage Tiny Leader of the Coast Haze of Rage (SL=2): Summons your control get +1TH, +1dmg this segment.  Buyback 2 (You may spend 2SL's as you cast this spell. If you do, you don't lose it from memorization after its cast.) Storm (When you cast this spell, fork it for each spell cast before it this segment).
2 2 Living Wish Tiny Leader of the Coast Living Wish (SL=2): Convert a creature spell not on the list from MTG to D&D.
2 2 Murderous Compulsion Tiny Leader of the Coast Murderous Compulsion (SL=2): 1bM: Slay a creature that acted this round. If you would lose this spell from memorization, you may cast it once as a 0 action.
2 2 Shahrazad Tiny Leader of the Coast Shahrazad (SL=2): You and one target duel in a pocket plane for 1rd using initiative. Loser halves their hp total.
2 2 Thing in the Ice Tiny Leader of the Coast Thing in the Ice (SL=2): Summon a DLII horror with defender. After 4 spells, it becomes DLIV Kraken Horror without defender and banish a group.
2 2 Whirling Blade  Weapon-like Specialist Mage3.5 Whirling Blade (SL=2): Hurled slashing weapon magically attacks all foes in 60-ft. line.
3 2 Bone Shape Punomancy Bone Shape (SL=3): As stone shape but can only shape bone
3 2 Call Lighting Punomancy Call Lighting (SL=3): As call lightning but calls rays of sunshine
3 2 Cure Serious Hounds Punomancy Cure Serious Hounds (SL=3): As cure serious wounds but for hounds or hound kin
3 2 Eat Food and Water Punomancy Eat Food and Water (SL=3): As create food and water but eats food and water instead
3 2 Fly [not the DnD one] Punomancy Fly [not the DnD one] (SL=3): Summons a DL I fly
3 2 Globe of Vulnerability, Lesser Punomancy Globe of Vulnerability, Lesser (SL=3): You are vulnerable to all spells of SL III or less
3 2 Inanimate Dead Punomancy Inanimate Dead (SL=3): Deanimates already animated dead targets
3 2 Inflict Serious Hounds Punomancy Inflict Serious Hounds (SL=3): As inflict serious wounds but only for hounds or hound kin
3 2 Later Walk Punomancy Later Walk (SL=3): Spend a V action to get +1bV next round
3 2 Lighting Bolt Punomancy Lighting Bolt (SL=3): As lightning bolt but with a ray of sunshine
3 2 Masseous Form Punomancy Masseous Form (SL=3): As gaseous form but with flesh
3 2 Meatball Punomancy Meatball (SL=3): As fireball but with flesh
3 2 Misplacement Punomancy Misplacement (SL=3): As displacement but for an object
3 2 Misspell Magic Punomancy Misspell Magic (SL=3): As dispel magic but changes a small aspect of the target spell
3 2 Move Blindness/Deafness Punomancy Move Blindness/Deafness (SL=3): As Remove blindness/deafness but moves it to another target
3 2 Move Curse Punomancy Move Curse (SL=3): As Remove curse but moves it to another target
3 2 Move Disease Punomancy Move Disease (SL=3): As Remove disease but moves it to another target
3 2 Move Fear Punomancy Move Fear (SL=3): As Remove fear but moves it to another target
3 2 Move Paralysis Punomancy Move Paralysis (SL=3): As Remove paralysis but moves it to another target
3 2 Mundane Weapon, Greater Punomancy Mundane Weapon, Greater (SL=3): As magic weapon, greater but not counted as magical
3 2 Recreate Food and Water Punomancy Recreate Food and Water (SL=3): As create food and water but changes already created things
3 2 Speak with Living Punomancy Speak with Living (SL=3): As speak with dead but you can speak with living targets
3 2 Water Talk Punomancy Water Talk (SL=3): As water walk but you talk to water instead of walking
3 2 Wink Punomancy Wink (SL=3): As blink but only your eyes get the benefits
3 2 Carressing the Child Aes Sedai Carressing the Child (SL=3): Detect gestation status and minor restoration as spell.
3 2 Fire Ball Aes Sedai Fire Ball (SL=3): One group takes CLd6 fire damage (no save) divided by the number of instances of SEL=3 Exhausted(5e) you have, round down.
3 2 Calling Lightning Aes Sedai Calling Lightning (SL=3): One target takes CLd8 lightning dmg (Reflex save for half).
3 2 Foretelling Aes Sedai Foretelling (SL=3): Ask the DM a question about the future.
3 2 First Communion/Eucharist  Catholic Priest First Communion/Eucharist (SL=3): Consume blessed bread and wine: Divine Intervention CL*5%. 
3 2 Born To Run  Electric Church Priest Born To Run (SL=3): You and allies’ mounts have +1V and +1E action.
3 2 Chain Lightning  Krueger the Storm Lord Chain Lightning (SL=3): One target 10d6 elec dmg, 1d6 other targets 10d6 elec dmg.
3 2 Gallows  Krueger the Storm Lord Gallows (SL=3): One target 13d6 dmg and moved 1d6*5ft. toward this spells origin.
3 2 Lightning Storm  Krueger the Storm Lord Lightning Storm (SL=3): One group 10d6 elec dmg. Persists 1 rd.
3 2 Lightning Tendrils  Krueger the Storm Lord Lightning Tendrils (SL=3): One ally immune electricity and weapons x2 reach and lightning blast branded.
3 2 Storm Wall  Krueger the Storm Lord Storm Wall (SL=3):  Enemys in your Control Radius have -5 TH and when an enemy area effect attack misses, you control where it splashes to.
3 2 FAIR GAME  Scientologist/Cleric of Xenu FAIR GAME (SL=3): Target gains a severe allergy versus Scientology spells.
3 2 Blessed Sight  Slayer of Domiel Blessed Sight (SL=3): As detect evil but without concentration and you see strength of auras immediately.
3 2 To X or Not to X  Snowclone To X or Not to X (SL=3): 1bM: Choose an action. One target has a 50% chance to take that action or not.
3 2 Child of the Province  Sovereign Citizen Child of the Province (SL=3): One target is charmed and gains iAllyR 50%.
3 2 Astral Steel Tiny Leader of the Coast Astral Steel (SL=3): 1bM: Target creature gets +1TH, +2 dmg this round. Storm (When you cast this spell, fork it for each spell cast before it this segment. You may choose new targets for the copies).
3 2 Bitter Ordeal Tiny Leader of the Coast Bitter Ordeal (SL=3): Extract a memory, spell, or psionic power from target. Gravestorm (When you cast this spell, fork it for each creature that died this segment. You may choose new targets for the copies).
3 2 Cunning Wish Tiny Leader of the Coast Cunning Wish (SL=3): Convert an instant spell not on the list from MTG to D&D.
3 2 Death Wish Tiny Leader of the Coast Death Wish (SL=3): Convert a spell not on the list from MTG to D&D and lose half your hp.
3 2 Essence Extraction Tiny Leader of the Coast Essence Extraction (SL=3): 1bM: Deal 30 to a target. Cure 30 hp.
3 2 Mirror Entity Tiny Leader of the Coast Mirror Entity (SL=3): Summon a DL3 Shapeshifter with “Spend N SL’s: Summons you control are considered DL N/2 until end of segment”.
3 2 Rhystic Study  Tiny Leader of the Coast Rhystic Study (SL=3): Whenever a spell is cast, and you didn’t cast it, unless 1 extra SL is spent, regain 1 SL. 
3 2 Rupture Tiny Leader of the Coast Rupture (SL=3): Sacrifice a summon: Deal its rhp’s in dmg to a group of enemies.
3 2 Timetwister Tiny Leader of the Coast Timetwister (SL=3): This spell can only be cast 1/turn. Your group resets its memorization to a max of 7 SL’s worth.
3 2 Wing Shards Tiny Leader of the Coast Wing Shards (SL=3): Slay a creature attacking you. Doesn’t have to target. May use 1bM to cast. Storm (When you cast this spell, fork it for each spell cast before it this segment).
3 2 Steeldance  Weapon-like Specialist Mage3.5 Steeldance (SL=3): 2 daggers become animated longswords 1d8, 19+.
4 2 Cloudcure Punomancy Cloudcure (SL=4): As cloudkill but cures rather than inflicts
4 2 Crying Punomancy Crying (SL=4): As Scrying but sad
4 2 Cure Critical Hounds Punomancy Cure Critical Hounds (SL=4): As cure critical wounds but only for hounds or hound kin
4 2 Discension Door Punomancy Discension Door (SL=4): As dimension door but only for chaotic aligned targets
4 2 Discensional Anchor Punomancy Discensional Anchor (SL=4): As dimensional anchor but only for chaotic aligned targets
4 2 Geese/Pest, Lesser Punomancy Geese/Pest, Lesser (SL=4): As geas/quest but only for animal or insect targets
4 2 Inflict Critical Hounds Punomancy Inflict Critical Hounds (SL=4): As inflict critical wounds but only for hounds or houndkin
4 2 Reincarcerate Punomancy Reincarcerate (SL=4): As reincarnate but appear in an imprisonment bubble
4 2 Tone Skin Punomancy Tone Skin (SL=4): As stone skin but for sonic based attacks
4 2 Transmute Bone to Blood Punomancy Transmute Bone to Blood (SL=4): As transmute stone to mud but for bone and blood
4 2 Unincarnate Punomancy Unincarnate (SL=4): As reincarnate but target doesn't come back
4 2 Keeping Aes Sedai Keeping (SL=4): Immune Time to one willing target/object. Living targets can't breathe this way.
4 2 Milking Tears Aes Sedai Milking Tears (SL=4): One target makes a Will Save or in SEL=1 Pain that stacks with itself.
4 2 Dreaming Aes Sedai Dreaming (SL=4): Astrally Project to Tel'aran'rhiod.
4 2 Penance  Catholic Priest Penance (SL=4): 1bM, lose 40% of current hp: counter an effect that targets you. 
4 2 Sweet Child O' Mine  Electric Church Priest Sweet Child O' Mine (SL=4): You have a clone in storage that is SL years old.
4 2 Tornado  Krueger the Storm Lord Tornado (SL=4):  One target 13d6 wind dmg. If target is corporeal, you may instead move target 1d6*5ft away and they take 13d6 impact dmg.
4 2 POTENTIAL TROUBLE SOURCE  Scientologist/Cleric of Xenu POTENTIAL TROUBLE SOURCE (SL=4): 1bM: Counter an attack. You get to make 1 attack against the target.
4 2 X is the New Y  Snowclone X is the New Y (SL=4): Choose two targets or items; polymorph one into the other.
4 2 Organized Pseudolegal Commercial Arguments  Sovereign Citizen Organized Pseudolegal Commercial Arguments (SL=4): You and target take no actions due to your filibustering. 
4 2 Stars of Arvandor  Weapon-like Specialist Mage3.5 Stars of Arvandor (SL=4): Create CL stars. Release upto 3/r. Touch attack for 1d8.
5 2 Animate Living Punomancy Animate Living (SL=5): As animate dead but for living targets
5 2 Cone of Old Punomancy Cone of Old (SL=5): As cone of cold but dmg is in age catagories
5 2 My Rage Arcana Punomancy My Rage Arcana (SL=5): As mirage arcana but illusion always takes on angry characteristics
5 2 Raise Living Punomancy Raise Living (SL=5): As raise dead but for living targets
5 2 Receiving Punomancy Receiving (SL=5): As Sending in reverse
5 2 Slay Dead Punomancy Slay Dead (SL=5): As slay living but for dead targets
5 2 Smell Resistance Punomancy Smell Resistance (SL=5): As spell resistance but for olfactory based spells
5 2 Blossom of Fire Aes Sedai Blossom of Fire (SL=5): Up to three groups take CLd8 fire dmg.
5 2 Skimming Aes Sedai Skimming (SL=5): Teleport as spell with delay by travelling outside the pattern on a mental platform through a small portal. This can be used to trap an unwilling target outside the pattern.
5 2 Anointing of the Sick Catholic Priest Anointing of the Sick (SL=5): Immune disease and aging. 
5 2 Comfortably Numb  Electric Church Priest Comfortably Numb (SL=5): Astral Projection, -CL physical stats, +CL mental stats.
5 2 CAUSE OVER LIFE  Scientologist/Cleric of Xenu CAUSE OVER LIFE (SL=5): Your effects are not dropped if you are dropped.
5 2 Common Law  Sovereign Citizen Common Law (SL=5): Cast only 1/week. Erase one debt up to (LVL^2)*100gp.
5 2 Sword of Deception  Weapon-like Specialist Mage3.5 Sword of Deception (SL=5): Creates an animated 1d4,19+ sword with -1 saves curse brand.
6 2 False Seeing Punomancy False Seeing (SL=6): As true seeing but returns unknowingly false sight
6 2 Geese/Pest, Greater Punomancy Geese/Pest, Greater (SL=6): As geas/quest, greater but only for animal or insect targets
6 2 Globe of Vulnerability Punomancy Globe of Vulnerability (SL=6): You are vulnerable to all spells of SL VI or less
6 2 Heel Punomancy Heel (SL=6): As heal but only for hounds or houndkin
6 2 Impermanent Image Punomancy Impermanent Image (SL=6): As permanent image with a delayed dissipation
6 2 Inanimate Objects Punomancy Inanimate Objects (SL=6): Deanimates already animated objects
6 2 Lose the Path Punomancy Lose the Path (SL=6): As find the path but you lose an established path getting lost
6 2 Mage's Lubrication Punomancy Mage's Lubrication (SL=6): As mage's lucubration but only for fluid based spells
6 2 Shadow Talk Punomancy Shadow Talk (SL=6): As shadow walk but you talk instead of walk in shadows
6 2 Tell a Port Punomancy Tell a Port (SL=6): As Sending from a seafaring vessel
6 2 Arrows of Fire Aes Sedai Arrows of Fire (SL=6): Up to ten targets take 10d6 fire & heat dmg. This damage can Mtg Trample to targets in a line behind initial ones.
6 2 Spinning Earthfire Aes Sedai Spinning Earthfire (SL=6): One group takes CLd8 magma dmg and bullrushed into another group (reflex save for half).
6 2 Traveling Aes Sedai Traveling (SL=6): Gate as spell but must know location.
6 2 Holy Orders Catholic Priest Holy Orders (SL=6): Gain priest abilities at level = LVL. 
6 2 Smoke On The Water  Electric Church Priest Smoke On The Water (SL=6): The room is engulfed in E=4 Vapor (Smoke+Water) and E=4 Drag (Fire+Sky). The room takes CL*CL dmg/s (hole in middle).
6 2 TRUTH REVEALED  Scientologist/Cleric of Xenu TRUTH REVEALED (SL=6): You Capital U understand and ask the DM a question.
6 2 Establish Joinder  Sovereign Citizen Establish Joinder (SL=6): Ignore project image, mirror image, inertial barrier, no target, etc.
6 2 Prismatic Eye  Weapon-like Specialist Mage3.5 Prismatic Eye (SL=6): Creates mobile orb that shoots prismatic spray rays you roll TH with.
7 2 Fly, Mass [not the DnD one] Punomancy Fly, Mass [not the DnD one] (SL=7): Summons CL of DL V flys
7 2 Generate Punomancy Generate (SL=7): As regenerate but affected body part isn't exact as original
7 2 Revenerate Punomancy Revenerate (SL=7): As regenerate but effect regenerates a target's connection to its god
7 2 Smell Turning Punomancy Smell Turning (SL=7): As spell turning but only for olfactory based spells
7 2 Cloud Dancing/Weaving the Winds Aes Sedai Cloud Dancing/Weaving the Winds (SL=7): Control Weather as spell.
7 2 Finder Aes Sedai Finder (SL=7): Locate person or object as spell.
7 2 Matrimony   Catholic Priest Matrimony (SL=7): Two targets fuse souls. 
7 2 Free Bird  Electric Church Priest Free Bird (SL=7): 1bV: You and allies can fly at CL c (CL times the speed of light).
7 2 Grand Entrance  Folonius the Great Grand Entrance (SL=7): TWE+Rolled out red carpet, trumpeters, and fanfare.
7 2 FREEWINDS  Scientologist/Cleric of Xenu FREEWINDS (SL=7): Imprisonment one target.
7 2 Strawman  Sovereign Citizen Strawman (SL=7): Project image plus name changes to “[character’s first name] of the family [character’s last name]”.
7 2 Sword of Darkness  Weapon-like Specialist Mage3.5 Sword of Darkness (SL=7): Creates an animated 1d4,19+ sword with -1 level drain brand.
8 2 Apathy Punomancy Apathy (SL=8): As sympathy but targets don't care about affected area
8 2 Resistable Dance Punomancy Resistable Dance (SL=8): As irresistible dance but makes resist being made to move
8 2 Trap the Sole Punomancy Trap the Sole (SL=8): As trap the soul but only traps a targets legs
8 2 Deathgates Aes Sedai Deathgates (SL=8): Up to four groups Reflex save or Sharpness/Vorpal. Then Reflex save or randomly teleported. No save if AL=CE.
8 2 Earth Singing Aes Sedai Earth Singing (SL=8): Earthquake as spell or reverse earthquake.
8 2 Father, Son, and Holy Spirit Catholic Priest Father, Son, and Holy Spirit (SL=8): Three targets may share senses, spells, and abilities. 
8 2 Bohemian Rhapsody  Electric Church Priest Bohemian Rhapsody (SL=8): Wild Magic Surge up to 5 groups (hole in middle).
8 2 REACTIVE MIND  Scientologist/Cleric of Xenu REACTIVE MIND (SL=8): 1bM: All targeted mental effects are reflected back.
8 2 Social Contract  Sovereign Citizen Social Contract (SL=8): One target Capital R Ruled and gains iAllyR 100%.
8 2 Glacier  Weapon-like Specialist Mage3.5 Glacier (SL=8): CL/2 animated 20cuft. ice blocks that attack +15TH for 2d8+4+3d6cold.
9 2 Astral Smell Punomancy Astral Smell (SL=9): As astral spell but only travel to olfactory based planes
9 2 Fish Punomancy Fish (SL=9): As wish but only for aquatic effects
9 2 Gastral Spell Punomancy Gastral Spell (SL=9): As astral spell but only travel to food based planes
9 2 Meatier Swarm Punomancy Meatier Swarm (SL=9): As meteor swarm but with flesh
9 2 Crucification  Catholic Priest Crucification (SL=9): One target Paralyzed, Under Scrutiny, and Slain. That target may automatic divine intervention. . 
9 2 Stairway to Heaven  Electric Church Priest Stairway to Heaven (SL=9): One group is sent to Seven Heavens (no save).
9 2 SUPPRESIVE PERSON  Scientologist/Cleric of Xenu SUPPRESIVE PERSON (SL=9): You are immune from all of a target’s effects. 
9 2 Ice Assassin  Snowclone Ice Assassin (SL=9): Creates clone insane duplicate of creature out of ice.
9 2 Declare Sovereignty  Sovereign Citizen Declare Sovereignty (SL=9): 1bM: Counter/Dispel a status effect of SEL = LVL or less. Can be cast if there is no response given.
9 2 Black Blade of Disaster  Weapon-like Specialist Mage3.5 Black Blade of Disaster (SL=9): Animated blade 2d12,18+ that cuts through magical barriers and disintegrates on a critical hit.
10 2 THETAN TRANCENDANCE  Scientologist/Cleric of Xenu THETAN TRANCENDANCE (SL=10): Ignore body of followers requirement and +9HNCL for False God class.
10 2 The Mother of All X  Snowclone The Mother of All X (SL=10): Choose an item: hang an “i” onto one ability on that item that refers to TH, dmg, AC, saves.
N 3 Mary Had a Little Lamb Childrens Music Sampler Mary Had a Little Lamb (SL=N): Summon a DL=N Lamb animal that cannot be banished/dismissed and can be a mount.
N 3 This Old Man Childrens Music Sampler This Old Man (SL=N): Can only be cast on segment 1. Each segment this rd, one target gets a SEL=N-1 offensive status effect and SEL=1 Silenced.
N 3 The Farmer in the Dell Childrens Music Sampler The Farmer in the Dell (SL=N): Can only be cast on segment 2. Each segment, revive a monster as a DL=N-segment number (min DL 1, max 8 revives, same slot).
N 3 The Muffin Man Childrens Music Sampler The Muffin Man (SL=N): Each segment this rd for N segments, create an Mtg food item, max N of them (1M, spend 2 SLs, sacrifice this: Cure 30hp).
N 3 Sing a Song of Sixpence Childrens Music Sampler Sing a Song of Sixpence (SL=N): Spend 6*N gp: Summon x(4) x[1] and x(20) x[1] DL=N-1 flying black birds that can affect [NPC]s.
N 3 Here We Go 'Round the Mulberry Bush Childrens Music Sampler Here We Go 'Round the Mulberry Bush (SL=N): Can only be cast 1/d. One group gets 4 SEL=N-2 positive status effects for the day.
N 3 Little Miss Muffet Childrens Music Sampler Little Miss Muffet (SL=N): Summon a DL=N-1 spider insect and one target gets SEL=2 Fear.
N 3 Yankee Doodle Childrens Music Sampler Yankee Doodle (SL=N): Summon a DL=N-1 Pony mount.
N 3 Wolfgang Amadeus Mozart - Requiem Classical Music Sampler Wolfgang Amadeus Mozart - Requiem (SL=N): Wishoid for a Catholic Priest spell of SL=N-1 or less if a group was slain this rd
N 3 Pyotr Ilyich Tchaikovsky - The Nutcracker Classical Music Sampler Pyotr Ilyich Tchaikovsky - The Nutcracker (SL=N): You animate a humanoid shaped object into a DL=N-1 Construct with 1M: Cast a priest war sphere spell of SL=N-1
N 3 Rachmaninov - Vocalise Classical Music Sampler Rachmaninov - Vocalise (SL=N): Wishoid for a Classic Music Sampler spell of SL=N-1 or less
N 3 Rachmaninov - Rhapsody On A Theme Of Paganini Classical Music Sampler Rachmaninov - Rhapsody On A Theme Of Paganini (SL=N): Can only be cast 1/reset. Gate in a DL=N-1 devil. You and the devil make a deal. You may only have one deal with a devil at a time
N 3 Rachmaninov - The Isle of the Dead Classical Music Sampler Rachmaninov - The Isle of the Dead (SL=N): One target is Xvim-ed N levels deep
N 3 Frederic Francois Chopin - Nocturne Classical Music Sampler Frederic Francois Chopin - Nocturne (SL=N): Wishoid for a Mtg black spell of SL=N-1
N 3 Robert Schumann - Carnaval Classical Music Sampler Robert Schumann - Carnaval (SL=N): Wishoid for a Googology spell of SL=N-1
N 3 Wilhelm Richard Wagner - Ride of the Valkyries Classical Music Sampler Wilhelm Richard Wagner - Ride of the Valkyries (SL=N): Summon CL DL=N-1 angel Valkyrie1Gs. You may use any of them as a mount
N 3 Antonio Lucio Vivaldi - The Four Seasons Classical Music Sampler Antonio Lucio Vivaldi - The Four Seasons (SL=N): Wishoid for a Mtg GW spell if the season is spring, RW if it is summer, RG if it is autumn, and WU if it is winter of SL=N-1
N 3 Nicoli Rimsky Korsakov - Flight of the Bumblebee  Classical Music Sampler Nicoli Rimsky Korsakov - Flight of the Bumblebee (SL=N): Can only be cast 1/reset. Wishoid for a Creeping Doom spell of SL=N+1
N 3 Reba McEntire - Fancy Country Music Sampler Reba McEntire - Fancy (SL=N): Summon a DL=N-1 Slut1 named Fancy with 1M: Taunt a target
N 3 Alan Jackson - Small Town Southern Man Country Music Sampler Alan Jackson - Small Town Southern Man (SL=N): Summon a DL=N-1 LG human Common Man
N 3 Jamey Johnson - In Color Country Music Sampler Jamey Johnson - In Color (SL=N): Metallic, Chromatic, or Prismatic effect to one target by N colors. See Color Mage for details
N 3 Charlie Daniels - The Devil Went Down to Georgia Country Music Sampler Charlie Daniels - The Devil Went Down to Georgia (SL=N): Can only be cast 1/reset. Gate in a DL=N-1 devil. You both roll an opposed perform check. If you win, you get a golden N*250 XPV magic item. If you lose, the devil becomes the owner of your soul
N 3 Josh Turner - Long Black Train Country Music Sampler Josh Turner - Long Black Train (SL=N): Summon a DL=N-1 LE Long Black Train mount with "Put out of Misery brand" and, if DL>3, "1V and spend a GGL pick: Planeshift
N 3 Toby Keith/Willie Nelson - Beer For My Horses Country Music Sampler Toby Keith/Willie Nelson - Beer For My Horses (SL=N): Wishoid for a Country Music Sampler spell of SL=N-1
N 3 Disturbed - Avarice Disturbed Disturbed - Avarice (SL=N): Slay a target made of an unusual material of SN=N+1
N 3 Disturbed - Conflict Disturbed Disturbed - Conflict (SL=N): You gain N ranger species enemys that must be spent on the same type of enemy
N 3 Disturbed - Deify Disturbed Disturbed - Deify (SL=N): Lower a target's multiplier by N (N saves to succeed)
N 3 Disturbed - Fire It Up Disturbed Disturbed - Fire It Up (SL=N): Wishoid for Pharmacist5 drug sphere spell of SL=N-1
N 3 Disturbed - God of the Mind Disturbed Disturbed - God of the Mind (SL=N): Wishoid for a Chronomancy spell of SL=N-1
N 3 Disturbed - Hell Disturbed Disturbed - Hell (SL=N): Can only be cast 1/reset. Summon a DL=N+2 demon with "If this dies, roll a random PC cataclysm on its owner"
N 3 Disturbed - Midlife Crisis Disturbed Disturbed - Midlife Crisis (SL=N): Wishoid for a Illusionary Psi -17 power of SL=N-1 (powers can be disbelieved using this spell's DC)
N 3 Disturbed - Old Friend Disturbed Disturbed - Old Friend (SL=N): Summon a DL=N-1 LG human rogue named Dexter Morgan with Mtg Deathtouch and SEL=1 Insane Schizoid
N 3 Disturbed - Remnants Disturbed Disturbed - Remnants (SL=N): Can only be cast 1/reset. The next Disturbed spell you cast of SL=N-1 goes off in segment 11-N of next rd
N 3 Disturbed - Serpentine Disturbed Disturbed - Serpentine (SL=N): Summon a DL=N-1 LN Succubus Demon
N 3 Disturbed - The Animal Disturbed Disturbed - The Animal (SL=N): You gain a free Lycanthrope status racial adjective of divisor = N/10 while this is running
N 3 Disturbed - The Curse Disturbed Disturbed - The Curse (SL=N): Wishoid for a Self-Destructor spell of SL=N-1
N 3 Disturbed - The Eye of the Storm Disturbed Disturbed - The Eye of the Storm (SL=N): The next Disturbed spell you cast of SL=N-1 is forked
N 3 Disturbed - The Infection Disturbed Disturbed - The Infection (SL=N): The next time your animal companion is dispelled, the source of the dispel is SEL=1 Diseased x(N+1)
N 3 Disturbed - The Light Disturbed Disturbed - The Light (SL=N): Cure a SEL=N-1 status effect to gain a SEL=N positive status effect
N 3 Disturbed - Violence Fetish Disturbed Disturbed - Violence Fetish (SL=N): All melee/ranged dmg in the room is multiplied x(N-1)
N 3 I Need a Doctor  Eminem/Marshal Mathers/Slim Shady I Need a Doctor (SL=N): Summon a DL N Goodberry Golem.
N 3 If god wanted you up there I am sure he would have miracled your ass up there by now Gunnery Sergeant Hartman If god wanted you up there I am sure he would have miracled your ass up there by now (SL=N): Miracle SL=N.
N 3 Horse Kick Shield N  Hippologist Horse Kick Shield N (SL=N): Counters the first SL attacks (melee). Breaks an attacker’s bone for each attack countered. 
N 3 Stampede N  Hippologist Stampede N (SL=N): Stampede of Horses attack one target (material component for two), target takes SL^4 dmg and Capital T trampled.
N 3 Summon Horse N  Hippologist Summon Horse N (SL=N): Summon a DL=SL+1 Horse or (11-SL)^2 DL=SL Donkeys/Mules.
N 3 Fear and Loathing in Las Vegas  Hunter S. Thompson Fear and Loathing in Las Vegas (SL=N): Summon CL DL=SL-2 Dancing Potion Bottles.
N 3 Hell's Angels: The Strange and Terrible Saga of the Outlaw Motorcycle Gangs  Hunter S. Thompson Hell's Angels: The Strange and Terrible Saga of the Outlaw Motorcycle Gangs (SL=N): Duplicate a Psi-6G or E power of SL=N.
N 3 The Rum Diary  Hunter S. Thompson The Rum Diary (SL=N): One group is SL^4 alcohol dmg plus enamored (fort save for ½). 
N 3 The One on the Right is on the Left  Johnny Cash The One on the Right is on the Left (SL=N): Summon an angel & devil of DL SL-1.
N 3 Live-Action Puppet  Mister Rogers Live-Action Puppet (SL=N): Summon CL DL=N Animated Hand Puppets.
N 3 Neighborhood Trolly  Mister Rogers Neighborhood Trolly (SL=N): Summon a DL=N Trolly that may count as everybody’s mount and with (10-N) V’s: Planeshift. At SL=7, Between.
N 3 Picture-Picture  Mister Rogers Picture-Picture (SL=N): Clerical Miracle N.
N 3 Public Broadcasting  Mister Rogers Public Broadcasting (SL=N): A person’s next spell of SL=N affects a group.
N 3 Feather Shield N  Ornithologist Feather Shield N (SL=N): Blocks the first SL attacks (melee or ranged). Doesn’t count as a stone skin. 
N 3 Murder of Crows N  Ornithologist Murder of Crows N (SL=N): Flock of carnivorous crows attack one target (material component for two), target takes SL^4 dmg and Capital S skinned, Flock  flys off afterwards.
N 3 Summon Bird N  Ornithologist Summon Bird N (SL=N): Summon a DL=SL+1 Roc or (11-SL)^2 DL=SL Ravens.
N 3 Washing of the Water Peter Gabriel Washing of the Water (SL=N): Remove all negative status effects on you of SEL=N.
N 3 Sledgehammer  Peter Gabriel Sledgehammer (SL=N): Summon a DL N Sledgehammer Golem.
N 3 Olivia Rodrigo - Drivers License Pop Music Sampler Olivia Rodrigo - Drivers License (SL=N): Summon a non-living mount of DL=N+1 with Mtg Defender. You lose and can't have any animal companions
N 3 Olivia Rodrigo - Brutal Pop Music Sampler Olivia Rodrigo - Brutal (SL=N): Psi1 Psionic Blast a group. Shift the d100 roll by +/-10*N
N 3 Olivia Rodrigo - All I Want Pop Music Sampler Olivia Rodrigo - All I Want (SL=N): Summon a DL=N-1 NG dishonest human male with 1M: Light or Knock
N 3 Selena Gomez - Good For You Pop Music Sampler Selena Gomez - Good For You (SL=N): Your hands are SEL=1 Stopped branded. Your skin is made of an unusual material of SN=N. All equiped items drop and you can't equip items while this is running
N 3 Look At Me Now - Chris Brown Rap Music Sampler Look At Me Now - Chris Brown (SL=N): Spend N*Plenty gp: Haste xN, Free DL=N Vehicle mount, Summon a DL=N Slut1
N 3 Never Scared - Bonecrusher Rap Music Sampler Never Scared - Bonecrusher (SL=N): Resist fear xN and +N size catagories
N 3 Eminem/Marshall Mathers/Slim Shady - I Need a Doctor Rap Music Sampler Eminem/Marshall Mathers/Slim Shady - I Need a Doctor (SL=N): Summon a DL N Goodberry Golem
N 3 N.W.A. - Straight Outta Compton Rap Music Sampler N.W.A. - Straight Outta Compton (SL=N): Summon up to CL/3 (max 3) different unique DL=N-1 named humans from among: Ice Cube (Demolitionist), MC Ren (Henchman), or Eazy E (Executioner1)
N 3 Dr. Dre - Nuthin’ But a G Thang Rap Music Sampler Dr. Dre - Nuthin’ But a G Thang (SL=N): Summon up to CL/3 (max 2) different unique DL=N-1 named humans from among: Snoop Dogg (Pimp1), Dr. Dre (Charm Crafter)
N 3 Kanye West - Gold Digger Rap Music Sampler Kanye West - Gold Digger (SL=N): Spend 1000*N gp: Summon a DL=N+2 human female
N 3 Kanye West - Stronger Rap Music Sampler Kanye West - Stronger (SL=N): When you drop from an enemy affecting you this segment and don’t die, +N Str next rd
N 3 Kanye West - Power Rap Music Sampler Kanye West - Power (SL=N): Wishoid for an N-1 Sidekick spell.
N 3 Kanye West - Otis Rap Music Sampler Kanye West - Otis (SL=N): You get +10*N% gp when selling items at the end of a run. You are Dimensional Anchored.
N 3 Kanye West - Niggas in Paris Rap Music Sampler Kanye West - Niggas in Paris (SL=N): Spend 1000*N gp: You are N % Real. See Brown Originator mini for more details 
N 3 Kanye West - Jesus Walks Rap Music Sampler Kanye West - Jesus Walks (SL=N): One target can walk on nonsolid materials of SN=N and gets DivineR CL*N%
N 3 Kanye West - Can’t Tell Me Nothing Rap Music Sampler Kanye West - Can’t Tell Me Nothing (SL=N): Spend 1000*(N^2) gp: Planeshift to Layer N of the Seven Heavens past all barriers
N 3 Kanye West - Flashing Lights Rap Music Sampler Kanye West - Flashing Lights (SL=N): Spend 1000*N gp: Strip a DL=N target of its prepared effects (No ER)
N 3 Kanye West - All of the Lights Rap Music Sampler Kanye West - All of the Lights (SL=N):  MultiPrismatic ray for N colors
N 3 YG - Scared Money Rap Music Sampler YG - Scared Money (SL=N): Spend 100*Ngp and N Chr: +N*1000gp at the end of the run.
N 3 Puff Daddy - Victory Rap Music Sampler Puff Daddy - Victory (SL=N): Summon up to CL/5 (max 2) different unique DL=N-1 named humans from among: Puff Daddy (Accountant), Notorious B.I.G. (Big Game Hunter).
N 3 Young Scooter - Bag it Up Rap Music Sampler Young Scooter - Bag it Up (SL=N): Create a brick of Crack Cocaine (N doses, Regen SL hp/s; +SL*2 Dex; -SL*2 Chr).
N 3 Blue Oyster Cult - Godzilla  Rock Music Sampler Blue Oyster Cult - Godzilla (SL=N): Summon a DL=N Unique Reptile that breathes E=N Nuclear Radiation (dmg=current rhps).
N 3 Five Finger Death Punch - I Apologize Rock Music Sampler Five Finger Death Punch - I Apologize (SL=N): Wishoid for a Rock Music Sampler spell of SL=(N*2)/3
N 3 Five Finger Death Punch - The Tragic Truth Rock Music Sampler Five Finger Death Punch - The Tragic Truth (SL=N): You are SEL=1 Drunk. Summon N DL=N-1 Demons with "1F, 1/reset: This creature's controller is SEL=3 Skinned and SEL=7 Escapes"
N 3 Five Finger Death Punch - Under and Over It Rock Music Sampler Five Finger Death Punch - Under and Over It (SL=N): You get credit for stories of one target of DL=N that you Legend Lored
N 3 Five Finger Death Punch - Wrong Side of Heaven Rock Music Sampler Five Finger Death Punch - Wrong Side of Heaven (SL=N): Protection from Good & Evil each at xSL and lose/can't gain or have all priest abilities while this is running
N 3 Killswitch Engage - The End of Heartache Rock Music Sampler Killswitch Engage - The End of Heartache (SL=N): Summon a DL=N being unique to your character of opposite gender
N 3 Metallica - And Justice for All  Rock Music Sampler Metallica - And Justice for All (SL=N): 1bM, Spend 100*N gold pieces: Auto-parry N^2 attacks and pick pockets/reverse pick pockets for each attack parried.
N 3 AFI - Single Second Rock Music Sampler AFI - Single Second (SL=N): 1bM: Delay a SEL=N negative status effect by N segments
N 3 Jimi Hendrix - The National Anthem Rock Music Sampler Jimi Hendrix - The National Anthem (SL=N): One group rolls a morale check at xN DC and if failed won't attack or special at you
N 3 Motorhead - The Game Rock Music Sampler Motorhead - The Game (SL=N): 1bM: Counter a SL=N spell/power/innate effect. It’s source gains “Each segment, pay (SL*segment number) worth of A actions or suffer a random SEL=SL negative status effect (duplicates stack) until end of rd. If source dies, Rotate Truename once and incinerate remains.
N 3 Slipknot - Killpop Rock Music Sampler Slipknot - Killpop (SL=N): Summon twin DL=N LG and CE Humans of opposite gender to you. If either are slain, you are slain
N 3 Three Days Grace – Pain Rock Music Sampler Three Days Grace – Pain (SL=N): Exchange a SEL=N mental negative status effect for a SEL=N physical negative status effect you are not immune to.
1 3 On Land Ambient Music Sampler On Land (SL=1): Create a [x1] Enemy Special of "Nothing can fly or move extradimentionally" that can be ignored with a DC=(10+Int bonus) concentration skill check each segment. Once failed, it can't be further ignored.
1 3 Zen Meditation and Other Joys Ambient Music Sampler Zen Meditation and Other Joys (SL=1): Create a [x1] PC Special of "DC's for skill checks are halved".
1 3 The Wizard  Black Sabbath The Wizard (SL=1): Summon a DL=LVL Nameless Wizard.
1 3 Alizarin Crimson  Bob Ross of The Joy of Painting Alizarin Crimson (SL=1): Stops magical ranged weapons or Deals 40 points of acid damage (Reflex half).
1 3 Bright Red  Bob Ross of The Joy of Painting Bright Red (SL=1): Stops nonmagical ranged weapons or Deals 20 points of fire damage (Reflex half).
1 3 Cadmium Yellow  Bob Ross of The Joy of Painting Cadmium Yellow (SL=1): Stops poisons, gases, and petrification or Deals 80 points of electricity damage (Reflex half).
1 3 Dark Sienna  Bob Ross of The Joy of Painting Dark Sienna (SL=1): 1d12 dmg; save or nauseated until leaves area.
1 3 Indian Yellow  Bob Ross of The Joy of Painting Indian Yellow (SL=1): 1d10 dmg; save or blinded 1d4+4 r
1 3 Midnight Black  Bob Ross of The Joy of Painting Midnight Black (SL=1): Paralyzed 1d4+1 r (no save); save or slain) {1 creature}
1 3 Mountain Mixture  Bob Ross of The Joy of Painting Mountain Mixture (SL=1): Stops divination and mental attacks or Turned to stone (Fortitude negates).
1 3 Phthalo Blue  Bob Ross of The Joy of Painting Phthalo Blue (SL=1): Energy field destroys all objects and effects or Creatures sent to another plane (Will negates).
1 3 Phthalo Green  Bob Ross of The Joy of Painting Phthalo Green (SL=1): Stops breath weapons or Poison (Kills; Fortitude partial for 1d6 points of Con damage instead).
1 3 Prussian Blue  Bob Ross of The Joy of Painting Prussian Blue (SL=1): Stops all spells or Will save or become insane (as insanity spell).
1 3 Sap Green  Bob Ross of The Joy of Painting Sap Green (SL=1): 2d8; save or magnetised 3d4 r
1 3 Titanium White  Bob Ross of The Joy of Painting Titanium White (SL=1): 1d4 dmg; light in area; save or blinded for CL r or leaves area
1 3 Van Dyke Brown  Bob Ross of The Joy of Painting Van Dyke Brown (SL=1): Slowed 2d4 r (no save); save or petrified
1 3 Yellow Ochre  Bob Ross of The Joy of Painting Yellow Ochre (SL=1): 1d6 dmg, save or -1 Str and -1 Dex for 1 r
1 3 Old Mother Hubbard Childrens Music Sampler Old Mother Hubbard (SL=1): 1bM: One target can't be cured hp or regenerate for the rest of the rd.
1 3 Hidden Camera Chris Hansen of Dateline NBC Hidden Camera (SL=1): Summon a DL=1 Invisible Camera Person from “The Stage” (+1 Slot too).
1 3 Sting Operation Chris Hansen of Dateline NBC Sting Operation (SL=1): 1bM:Enemy that attacked you or targeted you this segment is Paralyzed.
1 3 Kelly Clarkson/Reba McEntire - Because of You Country Music Sampler Kelly Clarkson/Reba McEntire - Because of You (SL=1): One target suffers from SEL=2 Fear from you and won't attack
1 3 Taylor Swift - Love Story Country Music Sampler Taylor Swift - Love Story (SL=1): Group two targets together and one of the targets is SEL=2 Levitated
1 3 Taylor Swift/Colbie Caillat - Breathe Country Music Sampler Taylor Swift/Colbie Caillat - Breathe (SL=1): Split two targets apart and one of the targets is SEL=2 Drowning
1 3 Alan Jackson - Remember When Country Music Sampler Alan Jackson - Remember When (SL=1): Two targets in the same group aged CL age categories experiencing all the time that passes (Fort save)
1 3 Miranda Lambert - The House That Built Me Country Music Sampler Miranda Lambert - The House That Built Me (SL=1): You have a 5ft radius bubble of local environment (PBOLE) that matches your home plane environment’s power factors as well as its atmosphere.
1 3 Dierks Bentley - What Was I Thinkin' Country Music Sampler Dierks Bentley - What Was I Thinkin' (SL=1): Taunt a "?" in an adjacent room
1 3 Reba McEntire - The Night the Lights Went Out in Georgia Country Music Sampler Reba McEntire - The Night the Lights Went Out in Georgia (SL=1): Illusionary gun weapon that fires 1/s; CL^2 to two targets 
1 3 Disturbed - Are You Ready Disturbed Disturbed - Are You Ready (SL=1): You have Mindbar, TechR CL*100%, and Immune to ranger species enemy related abilities
1 3 Disturbed - Asylum Disturbed Disturbed - Asylum (SL=1): CF=5: Escape from an Insane Asylum, Funny Farm, or similar
1 3 Disturbed - Criminal Disturbed Disturbed - Criminal (SL=1): One target can't regenerate and the next time they are dropped, they are put out of misery
1 3 Disturbed - Darkness Disturbed Disturbed - Darkness (SL=1): Divine Intervention (automatic). You are SEL=5 slain at the end of the rd and burn out your GGL pick
1 3 Disturbed - Devour Disturbed Disturbed - Devour (SL=1): Can be cast 1/reset. You eat a slain or helpless target. You gain one of their abilities permanently
1 3 Disturbed - Droppin' Plates Disturbed Disturbed - Droppin' Plates (SL=1): You breathe EE=1 Music (dmg=current hp, fort half)
1 3 Disturbed - Facade Disturbed Disturbed - Facade (SL=1): You stay conscious past 0hp this rd. You are in SEL=1 Pain
1 3 Disturbed - Forsaken Disturbed Disturbed - Forsaken (SL=1): You cannot be ejected from your group if your race is the most common in that group
1 3 Disturbed - Intoxication Disturbed Disturbed - Intoxication (SL=1): One target is SEL=1 Drunk with great intoxication xEnough
1 3 Disturbed - Leave It Alone Disturbed Disturbed - Leave It Alone (SL=1): Taunt an enemy. That enemy gets xCL dmg vs. you
1 3 Disturbed - Loading the Weapon Disturbed Disturbed - Loading the Weapon (SL=1): If you have a breath weapon, you may spend 2 SL's from memorization to get another per day use of it
1 3 Disturbed - Meaning of Life Disturbed Disturbed - Meaning of Life (SL=1): 1bM, when you take "Enough" or more dmg, 1/rd: You gain a SEL=1 Insane roll instead
1 3 Disturbed - Never Wrong Disturbed Disturbed - Never Wrong (SL=1): Wishoid for a Psi 5 power of SL=N+1
1 3 Disturbed - Rise Disturbed Disturbed - Rise (SL=1): Subordinates you control get +1V action and immune fear
1 3 Disturbed - Run Disturbed Disturbed - Run (SL=1): 1bM+1bP, when an enemy you have Legend Lore-ed is leaving your group: Assassination (HD limit ignored, 1/10 resistance)
1 3 Disturbed - Stupify Disturbed Disturbed - Stupify (SL=1): Stun and Eject a target from your group whose race is different than yours (reflex save)
1 3 Disturbed - This Moment Disturbed Disturbed - This Moment (SL=1): 1bM+1bP, after an enemy attacks you: Do an attack sequence on that enemy. If you hit, enemy is SEL=1 Prone and Wounded (as the weapon ability)
1 3 Disturbed - Torn Disturbed Disturbed - Torn (SL=1): Your melee and ranged dmg this segment is vile and enemys you attack become wounded (as the weapon effect)
1 3 Disturbed - Two Worlds Disturbed Disturbed - Two Worlds (SL=1): You get +1 alternate personality and 50% chance each segment to switch personalities
1 3 Disturbed - Voices Disturbed Disturbed - Voices (SL=1): You get +1 Alternate Personality while this is running. See Rian, Insanitarium Escapee for details
1 3 Disturbed - You're Mine Disturbed Disturbed - You're Mine (SL=1): One target ally's healing spells are spell robed when targetting you
1 3 What are you? Some Bottom-Feeding, Scum-Sucking Algae Eater?  Duke Nukem What are you? Some Bottom-Feeding, Scum-Sucking Algae Eater? (SL=1): Legend Lore.
1 3 Lose Yourself  Eminem/Marshal Mathers/Slim Shady Lose Yourself (SL=1): Sleep 1 group.
1 3 I Can’t Dance  Genesis Songs I Can’t Dance (SL=1): Target becomes flatfooted and loses all Dex based AC.
1 3 Snickering Squirrel Grusilda, Monster Masher Snickering Squirrel (SL=1): Summon a DL=I Squirrel with 1bM: Add ++1 to a die roll.
1 3 That name sounds like royalty. Are you royalty? Gunnery Sergeant Hartman That name sounds like royalty. Are you royalty? (SL=1): Legend Lore.
1 3 Dagon  H.P. Lovecraft Dagon (SL=1): Target confused and addicted to morphine.
1 3 I’m going to kick your ass  Hank Hill I’m going to kick your ass (SL=1): One target retreats from your group to the nearest group. Parting shots apply.
1 3 Shove it up your Donkey  Hippologist Shove it up your Donkey (SL=1): One of your Donkey subordinates has +1 butt slot that acts as a portable hole: (note: that is not a typo, its a subtle joke).
1 3 Speak with Horses  Hippologist Speak with Horses (SL=1): You can speak with Horses and ask them questions, which they will give reasonable answers to.
1 3 Man in Black  Johnny Cash Man in Black (SL=1): No target, +1D action, and +CL or better to hit.
1 3 Eat the Rich  Lemmy Kilminster of Motorhead Eat the Rich (SL=1): Consume Xgp: Heal X^2hp and don’t have to eat today.  
1 3 Sweet Revenge  Lemmy Kilminster of Motorhead Sweet Revenge (SL=1): Shield vs. physical attacks (100% damage back; MR to resist)
1 3 * Betrayal Touch  Man-God of A.G. * Betrayal Touch (SL=1): Charm Monster (range touch; Spell save). 
1 3 War Charge  Man-God of A.G. War Charge (SL=1): When charging with at least 100 Henchmen, all who see this are Feared (Will save). 
1 3 National Treasure  Mister Rogers National Treasure (SL=1): No target, group no target, and DT 10.
1 3 Won’t you be my Neighbor  Mister Rogers Won’t you be my Neighbor (SL=1): Combine a group with your group.
1 3 Realmwright  Mister Whiskers Realmwright (SL=1): Realmwright (SL=1): Summon a DL I Vedalken Wizard with “As this is summoned, name a room type. Rooms you inhabit are of that type in addition to their other types”. 
1 3 Be Somebody  Mr. T Be Somebody (SL=1): You defend as a [x2] being; when rolling saving throws, roll 2 and keep 1.
1 3 Cloaca  Ornithologist Cloaca (SL=1): One of your Bird summons acts as a rope trick.
1 3 Speak with Birds  Ornithologist Speak with Birds (SL=1): You can speak with Birds and ask them questions, which they will give reasonable answers to. 
1 3 No More Tears  Ozzy Osbourne of Black Sabbath No More Tears (SL=1): Cure CL*10 hp.
1 3 Come Talk to Me  Peter Gabriel Come Talk to Me (SL=1): Blindness/Deafness melee shield.
1 3 Olivia Rodrigo - Enough For You Pop Music Sampler Olivia Rodrigo - Enough For You (SL=1): Can only be cast 1/reset: Pick rogue abilities or psi powers. If the total cost for them is less than "Enough" they can be used without deducting the points for it
1 3 Olivia Rodrigo - Hope Ur Ok Pop Music Sampler Olivia Rodrigo - Hope Ur Ok (SL=1): Whenever a member of the party's psilink heals dmg, they may redirect it to any other member instead
1 3 Selena Gomez - Wolves Pop Music Sampler Selena Gomez - Wolves (SL=1): +1RV action if it is nighttime. Free Tracking proficiency. You are SEL=2 Blind and SEL=1 Drunk
1 3 P.E.2000 - Puff Daddy Rap Music Sampler P.E.2000 - Puff Daddy (SL=1): Can only be cast if you acted first this segment. Protection from Evil if G aligned or Protection from Good if E aligned
1 3 You Know My Name - South Park Mexican Rap Music Sampler You Know My Name - South Park Mexican (SL=1): You get +1 SlowP or SlowM action
1 3 Grand Daddy I.U. - The U Is Smooth Rap Music Sampler Grand Daddy I.U. - The U Is Smooth (SL=1): Project (copy) your Int onto another stat
1 3 Eminem/Marshall Mathers/Slim Shady - Lose Yourself Rap Music Sampler Eminem/Marshall Mathers/Slim Shady - Lose Yourself (SL=1): Sleep 1 group
1 3 Dr. Dre - Still D.R.E. Rap Music Sampler Dr. Dre - Still D.R.E. (SL=1): You have DR e/- (e=2.718). Whenever you go negative hp, Death’s Door spell at the end of the round
1 3 Kanye West - Love Lockdown Rap Music Sampler Kanye West - Love Lockdown (SL=1): Lockdown P actions on one target
1 3 Kanye West - Amazing Rap Music Sampler Kanye West - Amazing (SL=1): You are SEL=3 Exhausted. You are immune fear except to yourself. You get “All Warrior” abilities. 
1 3 Kendrick Lamar - Silent Hill Rap Music Sampler Kendrick Lamar - Silent Hill (SL=1): Telekinetic forbiddance shield repels enemys from meleeing you.
1 3 Eminem/Marshall Mathers/Slim Shady  - Berzerk  Rock Music Sampler Eminem - Berzerk (SL=1): Create a permanent spell scroll of SEL=1 Berserk.
1 3 Eminem/Marshall Mathers/Slim Shady  - Berzerk  Rock Music Sampler Eminem - Berzerk (SL=1): Create a permanent spell scroll of SEL=1 Berserk.
1 3 AC/DC - Money Talks  Rock Music Sampler AC/DC - Money Talks (SL=1): +CL*10% money. Doesn't work on sold items.
1 3 AC/DC: Back in Black  Rock Music Sampler AC/DC: Back in Black (SL=1): 100% Wildsurge branded Shield (melee and missile).
1 3 Dick Dale - Miserlou  Rock Music Sampler Dick Dale - Miserlou (SL=1): Create a DL=I flying surfboard mount.
1 3 Five Finger Death Punch - Battle Born Rock Music Sampler Five Finger Death Punch - Battle Born (SL=1): Gain “All Warrior” abilities
1 3 Five Finger Death Punch - Hard to See Rock Music Sampler Five Finger Death Punch - Hard to See (SL=1): You are SEL=2 Blind and SEL=3 Cursed Berserking. You are affected by the DL system this segment (multiply your [Th, dmg, AC difference from 10, saves, and stats difference from 10] by the DL you are on)
1 3 Five Finger Death Punch - My Own Hell Rock Music Sampler Five Finger Death Punch - My Own Hell (SL=1): You are SEL=1 Insane. Free straight jacket of holding (|AC| 10+SN, acts as a bag of holding, Can’t take P actions.)
1 3 Five Finger Death Punch - Never Enough Rock Music Sampler Five Finger Death Punch - Never Enough (SL=1): Immune mental domination and similar effects. You limit on summons/slot, familiars, mounts, animal companions, etc is "Never Enough"
1 3 Five Finger Death Punch - The Pride Rock Music Sampler Five Finger Death Punch - The Pride (SL=1): Fear aura and DR=Str bonus if you are C aligned and not at max hp
1 3 Five Finger Death Punch - When the Seasons Change Rock Music Sampler Five Finger Death Punch - When the Seasons Change (SL=1): Your allys are immune SEL=1 Fumble and SEL=1 Prone and you take 50% of their dmg. You are in SEL=1 Pain
1 3 Motorhead - Teach You How to Sing the Blues Rock Music Sampler Motorhead - Teach You How to Sing the Blues (SL=1): Force a target to act against you if they haven't acted yet this segment. If their action against you (attack/special) didn't affect you, they are slain
1 3 Pantera - Cowboys From Hell  Rock Music Sampler Pantera - Cowboys From Hell (SL=1): Summon CL/2 DL= (LVL+2)/2 Demonic Undead Gunslingers.
1 3 Queen - One Vision  Rock Music Sampler Queen - One Vision (SL=1): Target can use your GGL pick.
1 3 Slipknot - Wait and Bleed Rock Music Sampler Slipknot - Wait and Bleed (SL=1): You have invisibility as long as you are physically wounded and bleeding
1 3 Stan Bush - Fight to Survive  Rock Music Sampler Stan Bush - Fight to Survive (SL=1): Target knows Karate martial arts style with 8 maneuvers and gets +2 Str.
1 3 Tom Morello - Field of Tigers  Rock Music Sampler Tom Morello - Field of Tigers (SL=1): Tiger Shield (100% dmg back, melee/missile).
1 3 Wolf Mother - Joker and the Thief  Rock Music Sampler Wolf Mother - Joker and the Thief (SL=1): 1bM: Any Jester1 or Thief1 rogue ability of Level=CL and 100 rogue points that can only be used on the chosen ability.
1 3 Misery  Stephen King Misery (SL=1): Target can’t use V actions. If target has legs, they are broken.
2 3 Stalker Ambient Music Sampler Stalker (SL=2): Create a [x1] Enemy Special of "DC's for skill checks are doubled" that can be ignored with a DC=(10+Int bonus) concentration skill check each segment. Once failed, it can't be further ignored.
2 3 Songs of Byzantine Flowers Ambient Music Sampler Songs of Byzantine Flowers (SL=2): Create a [x1] PC Special of "Allys get +SL TH, dmg, AC, and saves for each other member in their group that shares their race". 
2 3 Sweet Leaf  Black Sabbath Sweet Leaf (SL=2): Create 1 permanent Drug Sphere drug.
2 3 Pop Goes the Weasel Childrens Music Sampler Pop Goes the Weasel (SL=2): One target gains a level of SEL=1 Drunk and halve their AC each segment.
2 3 Hey Diddle Diddle Childrens Music Sampler Hey Diddle Diddle (SL=2): Can only be cast at night. One target gets +1 tac move and another target loses its Plate.
2 3 Little Jack Horner Childrens Music Sampler Little Jack Horner (SL=2): One target -1 size, grouped into a group of (x1), and aligned to LG
2 3 Internet Decoy Chris Hansen of Dateline NBC Internet Decoy (SL=2): Summon a (CL+2)/2 young human with “1V: alter self”.
2 3 Franz Liszt - Mephisto Waltz Classical Music Sampler Franz Liszt - Mephisto Waltz (SL=2): Can only be cast if you control a devil summon. Two targets grouped and spend their V actions dancing
2 3 Miranda Lambert - Gunpowder And Lead Country Music Sampler Miranda Lambert - Gunpowder And Lead (SL=2): You get a free Musketeer/Cannoneer gun of gp=CL*1000. You are SEL=2 Insane while you have it
2 3 Rascal Flatts - Bless The Broken Road Country Music Sampler Rascal Flatts - Bless The Broken Road (SL=2): You and all allys in the room are blessed as spell
2 3 Disturbed - A Reason to Fight Disturbed Disturbed - A Reason to Fight (SL=2): Dispel possession from an evil source and gain Mtg Undying this segment
2 3 Disturbed - Believe Disturbed Disturbed - Believe (SL=2): Dispel a geas/quest or atonment
2 3 Disturbed - Just Stop Disturbed Disturbed - Just Stop (SL=2): One target with a split or alternate personality is SEL=1 Stopped and can't use that personality
2 3 Disturbed - Land of Confusion Disturbed Disturbed - Land of Confusion (SL=2): One group becomes Confused
2 3 Disturbed - Liberate Disturbed Disturbed - Liberate (SL=2): Create a psilink with CL targets of different alignments
2 3 Disturbed - Mistress Disturbed Disturbed - Mistress (SL=2): 1bM, when you would receive lethal dmg: You have a 50% chance to choose a new animal companion
2 3 Disturbed - No More Disturbed Disturbed - No More (SL=2): -100% gp and you no longer have to pay your hirelings for as long as this is running
2 3 Disturbed - Pain Redefined Disturbed Disturbed - Pain Redefined (SL=2): One targets senses are Mirage Arcana-ed as long as they are in SEL=1 Pain
2 3 Disturbed - Perfect Insanity Disturbed Disturbed - Perfect Insanity (SL=2): You are SEL=1 Insane but ignore all detrimental effects by spending 1Z action per segment telling everybody about your psychotic tendencies
2 3 Disturbed - Sacred Lie Disturbed Disturbed - Sacred Lie (SL=2): As you cast this spell, sacrifice any number of subordinates. Wishoid for an Illusion spell of SL=the number of sacrificed subordinates (max=CL)
2 3 Disturbed - Save Our Last Goodbye Disturbed Disturbed - Save Our Last Goodbye (SL=2): 1bM, when an ally is slain: You are SEL=1 Haunted by the slain ally's memory core (essence of consciousness)
2 3 Disturbed - Sons of Plunder Disturbed Disturbed - Sons of Plunder (SL=2): 1bM: Counter a Rock Music Sampler spell
2 3 Disturbed - The Game Disturbed Disturbed - The Game (SL=2): The next time you are affected by a mental domination or charm effect, the source of the effect is SEL=5 Slain at the end of the rd
2 3 Disturbed - The Night Disturbed Disturbed - The Night (SL=2): You get +10 AC and +4 Str as long as it is night out
2 3 What are you Waitin’ for? Christmas?  Duke Nukem What are you Waitin’ for? Christmas? (SL=2): One target can’t take V actions.
2 3 The Real Slim Shady  Eminem/Marshal Mathers/Slim Shady The Real Slim Shady (SL=2): CL Mirror Images.
2 3 Close the Gap Fate Shaper Close the Gap(SL=2): 1bM: Target rolls all TH or saves as 1 die type smaller (no save).
2 3 Land of Confusion  Genesis Songs Land of Confusion (SL=2): One group becomes Confused.
2 3 Just Desserts Grusilda, Monster Masher Just Desserts (SL=2): 1bM: 31.4 dmg of type pie to a target.
2 3 Bullshit, I can’t hear you. Sound off like you got a pair! Gunnery Sergeant Hartman Bullshit, I can’t hear you. Sound off like you got a pair!  (SL=2): One target can’t cast spells this segment.
2 3 The Outsider  H.P. Lovecraft The Outsider (SL=2): CL room extra dimensional space in MC Escher style.
2 3 I’m doped out of my gourd  Hank Hill I’m doped out of my gourd (SL=2): One target becomes addicted to the Drug sphere Marijuana effect with effective # of days without the drug = CL*5.
2 3 Heroic Fortune  Heroic Pathfinder3.75 Heroic Fortune (SL=2): One touched creature gains 1 temporary hero point and may use one of your level abilities of their level or less.
2 3 Ring of Fire  Johnny Cash Ring of Fire (SL=2): LVLd6 Fireball that Dimension Doors the target.
2 3 Iron Horse  Lemmy Kilminster of Motorhead Iron Horse (SL=2): Summon a DL LVL/2 Motorcycle Mount to ride.
2 3 Voices From the War  Lemmy Kilminster of Motorhead Voices From the War (SL=2): Temporal Ear and Legend Lore.
2 3 * Battle Arsenal  Man-God of A.G. * Battle Arsenal (SL=2): All your weapons and armor get +1/+1. (Cannot material component or cast on others) 
2 3 Battle Shield  Man-God of A.G. Battle Shield (SL=2): Damaging shield (50% back) of type Metal. You resist weapon special effects while running this. 
2 3 Force Ally Request Mike Tames, Collective Player Force Ally Request(SL=2): Summon CL DL (LVL+2)/2 Storm Troopers.
2 3 Force Attraction/Impulse   Mike Tames, Collective Player Force Attraction/Impulse  (SL=2): Telekinesis, X=(lbs.)*(speed in ft.)/CL
2 3 Force Beast Linguistics Mike Tames, Collective Player Force Beast Linguistics(SL=2): Speak with and mentally dominate target monster.
2 3 Force Heave  Mike Tames, Collective Player Force Heave (SL=2): Knockback CL/2 ft. 
2 3 Force Nous Mike Tames, Collective Player Force Nous(SL=2): ESP for the force CL ft. and if light or dark. 
2 3 Force of Darkness   Mike Tames, Collective Player Force of Darkness  (SL=2): Dim light levels in surrounding area CL/10 ft. 
2 3 Force Safeguard    Mike Tames, Collective Player Force Safeguard   (SL=2): +CL*5 AC or Wall of Force CL*10 ft. 
2 3 Well Aren’t you Just Precious  Mike Tames, Collective Player Well Aren’t you Just Precious (SL=2): Your light-sabers are defender and offender branded.
2 3 Cyclonic Rift  Mister Whiskers Cyclonic Rift (SL=2): Cyclonic Rift (SL=2): Dispel target spell/psi/inate enemy effect. This may be memorized as a SL=7. If it is, replace all instances of “target” with “each”.
2 3 Treat your Mother Right  Mr. T Treat your Mother Right (SL=2): Lockdown speaking actions.
2 3 Mr Crowley  Ozzy Osbourne of Black Sabbath Mr Crowley (SL=2): Summon a DL=LVL Occultist.
2 3 In Your Eyes  Peter Gabriel In Your Eyes (SL=2): Get 1r of actions per 1s; only cure spells & Div {allies only}
2 3 Lady Gaga – Paparazzi Pop Music Sampler Lady Gaga – Paparazzi (SL=2): One target “?” in the dungeon follows another “?” this segment
2 3 Adele - Rolling in the Deep Pop Music Sampler Adele - Rolling in the Deep (SL=2): Trueseeing and you your weapons are weapon flag "sinking" branded
2 3 Olivia Rodrigo - 1 Step Forward, 3 Steps Back Pop Music Sampler Olivia Rodrigo - 1 Step Forward, 3 Steps Back (SL=2): One target at 1/3 movement rate and SEL=3 Minor Fucked Up
2 3 Gangstas Paradise - Coolio Rap Music Sampler Gangstas Paradise - Coolio (SL=2): Free Gun weapon (infinite ammo) with "Mtg Deathtouch as long as you were attacked last segment"
2 3 Booyaka 619 - Rey Mysterio Rap Music Sampler Booyaka 619 - Rey Mysterio (SL=2): Gain access to Second Tier Professional Wrestling maneuver 619 (Modified Dive Fakeout Spot) (F,Kick, 1 att / 1V, Target takes 3d6+Str bonus falling damage, target makes Str-10 check or stun).
2 3 Grand Daddy I.U. - Dominos Rap Music Sampler Grand Daddy I.U. - Dominos (SL=2): +1 Tac Move plus target gains Great Cleave feat this segment
2 3 Grand Daddy I.U. - Something New Rap Music Sampler Grand Daddy I.U. - Something New (SL=2): Get a put out of misery branded bite attack (1d10, 18+/x5)
2 3 Eminem/Marshall Mathers/Slim Shady - The Real Slim Shady Rap Music Sampler Eminem/Marshall Mathers/Slim Shady - The Real Slim Shady (SL=2): CL Mirror Images
2 3 Master of Disguise  Robbie Rotten of LazyTown Master of Disguise (SL=2): Enemies must roll you twice to choose you in combat.
2 3 Chubby Checker - Lets Do the Twist  Rock Music Sampler Chubby Checker - Lets Do the Twist (SL=2): Dispel an effect plus one extra per spellcaster lending their V action.
2 3 Come Together  Rock Music Sampler Come Together (SL=2): Combine 1 target creature into your group plus one additional creature per spellcaster lending its M action.
2 3 Five Finger Death Punch - Coming Down Rock Music Sampler Five Finger Death Punch - Coming Down (SL=2): 1bM: You or one target spell/psi/inate/attack interpose for the other (save)
2 3 Five Finger Death Punch - Lift Me Up Rock Music Sampler Five Finger Death Punch - Lift Me Up (SL=2): 1bM: Parry an attack sequence or counter a fire-related spell. You gain flying for the day
2 3 Five Finger Death Punch - Living The Dream Rock Music Sampler Five Finger Death Punch - Living The Dream (SL=2): Dispel a charm/compulsion effect (even while charmed) if you are true [x1] multiplier
2 3 Five Finger Death Punch - Sham Pain Rock Music Sampler Five Finger Death Punch - Sham Pain (SL=2): You are in SEL=1 Pain and +100%gp if this spell was running all reset
2 3 Kickback - Nothing's Going to Stand in our Way  Rock Music Sampler Kickback - Nothing's Going to Stand in our Way (SL=2): Dispel a barrier/shield/protection/wall effect.
2 3 Lamb of God - Laid to Rest  Rock Music Sampler Lamb of God - Laid to Rest (SL=2): Put out of Misery.
2 3 Powerman 5000 - Drop the Bombshell  Rock Music Sampler Powerman 5000 - Drop the Bombshell (SL=2): You and an ally do a Dudley Death Drop (3D) (30d6 falling damage, target makes Str-30 check or unaware) to a target through a magically created table.
2 3 Slipknot - Snuff Rock Music Sampler Slipknot - Snuff (SL=2): Freedom of Movement as long as you don't have an animal companion or mount
2 3 Slipknot: The Devil in I  Rock Music Sampler Slipknot: The Devil in I (SL=2): +1 Alternate Personality. See Rian, Insanitarium Escapee for details.
2 3 Thinner  Stephen King Thinner (SL=2): Target cursed to lose a virtual size category/segment.
3 3 Sleeps With the Fishes Ambient Music Sampler Sleeps With the Fishes (SL=3): Create a [x1] Enemy Terrain Feature of "SEL=4 Sleep and SEL=2 Drowning" that can be ignored with a DC=(10+Int bonus) concentration skill check each segment. Once failed, it can't be further ignored.
3 3 Dreamtime Return Ambient Music Sampler Dreamtime Return (SL=3): Create a [x1] PC Terrain Feature of "You ignore SEL=4 Sleep while affected by it with a DC=(10+Int bonus) concentration skill check each segment. Once failed, it can't be further ignored.". 
3 3 Children of the Grave  Black Sabbath Children of the Grave (SL=3): Your summons cannot be unsummoned.
3 3 Rock-a-Bye Baby Childrens Music Sampler Rock-a-Bye Baby (SL=3): One target SEL=4 Sleep and next segment that target ejected from it's group taking terminal velocity falling dmg (20d6).
3 3 Mary Mary Quite Contrary Childrens Music Sampler Mary Mary Quite Contrary (SL=3): Up to 3 groups of plants get +1 offensive DL.
3 3 Little Boy Blue Childrens Music Sampler Little Boy Blue (SL=3): One target loses all subordinates and falls into SEL=4 Sleep.
3 3 Three Blind Mice Childrens Music Sampler Three Blind Mice (SL=3): Three targets are SEL=2 Blind and sharpness one limb each.
3 3 Three Little Kittens Childrens Music Sampler Three Little Kittens (SL=3): Three targets lose their combat effects this segment, next segment they regain them, the following segment those effects have reverse effect if able, and the segment after those effects are dispelled.
3 3 Crime Watch Daily Chris Hansen of Dateline NBC Crime Watch Daily (SL=3): Cast only 1/d. Show where [BB],[B],[SB],[NPC] is in the dungeon.
3 3 Frederic Francois Chopin - Ballade Classical Music Sampler Frederic Francois Chopin - Ballade (SL=3): On segments 1, three targets are teleported to three different adjacent rooms in the dungeon. On segment 10, they are teleported back to this room
3 3 Franz Liszt - The Piano Sonata Classical Music Sampler Franz Liszt - The Piano Sonata (SL=3): On segment 1, one item +1E action this segment. On segment 2, +1D action this segment. On segment 3, +1RA action this segment. Repeat this process on segments 4-6 and 7-9
3 3 Kenny Chesney - Better as a Memory Country Music Sampler Kenny Chesney - Better as a Memory (SL=3): One target becomes a memory core (essence of consciousness) (Fort save)
3 3 Martina Mcbride - Concrete Angel Country Music Sampler Martina Mcbride - Concrete Angel (SL=3): One target disguised and is in SEL=1 Pain this round. During the top of the last segment this round, that target is SEL=6 Petrified
3 3 Disturbed - Already Gone Disturbed Disturbed - Already Gone (SL=3): 1bM: Resurrect your summons if they were killed this segment
3 3 Disturbed - Glass Shatters Disturbed Disturbed - Glass Shatters (SL=3): Target takes 7d6+2*Str bonus falling damage, SEL=3 Stunned, and SEL=1 Prone for 1d5 segments (Spell save)
3 3 Disturbed - Guarded Disturbed Disturbed - Guarded (SL=3): Burn out an animal companion slot: +10*CL AC/+10*CL saves
3 3 Disturbed - In Another Time Disturbed Disturbed - In Another Time (SL=3): Dispel Technology to one group
3 3 Disturbed - Monster Disturbed Disturbed - Monster (SL=3): One target is baleful illusionary death's door as spell (hp set to 0, can be disbelieved using this spell's DC)
3 3 Disturbed - Overburdened Disturbed Disturbed - Overburdened (SL=3): 1bM: The next time one target is slain, their soul is redirected to the Nine Hells
3 3 Disturbed - Prayer Disturbed Disturbed - Prayer (SL=3): You have +1 GGL pick as long as you suffer from a negative status effect
3 3 Disturbed - Sickened Disturbed Disturbed - Sickened (SL=3): Charm Monster a target. You are SEL=1 Diseased as long as they are charmed
3 3 Disturbed - Stricken Disturbed Disturbed - Stricken (SL=3): You get +1 familiar and a random SEL=3 or less negative status effect while this is running
3 3 Disturbed - Stronger on Your Own Disturbed Disturbed - Stronger on Your Own (SL=3): You get +(CL+2)/2 Str as long as you control no subordinates
3 3 Disturbed - Tyrant Disturbed Disturbed - Tyrant (SL=3): Counter an effect from a [B] that just occured last segment (it is undone) 
3 3 Disturbed - Uninvited Guest Disturbed Disturbed - Uninvited Guest (SL=3): 1bM, when a target is slain: You are SEL=1 Haunted by the slain target's soul
3 3 Disturbed - Warrior Disturbed Disturbed - Warrior (SL=3): You get +2 Str, +1 attack/P, one free feat as long as you are holding a weapon
3 3 Disturbed - Who Taught You How to Hate Disturbed Disturbed - Who Taught You How to Hate (SL=3): You can use all your P actions this segment. Afterward, you are SEL=5 Slain
3 3 Your Face, Your Ass – What’s the Difference?  Duke Nukem Your Face, Your Ass – What’s the Difference? (SL=3): 1bV: Blink behind target.
3 3 Forgot About Dre  Eminem/Marshal Mathers/Slim Shady Forgot About Dre (SL=3): 1bM: Counter target magical/psionic effect.
3 3 Jesus He Knows Me  Genesis Songs Jesus He Knows Me (SL=3): Summon (LVL-DL)^2 Televangelists. DL is their DL.
3 3 Squirrel-Powered Scheme Grusilda, Monster Masher Squirrel-Powered Scheme (SL=3): Increase the result of each die you roll by 2.
3 3 Five-foot-nine, I didn’t know they stacked shit that high! Gunnery Sergeant Hartman Five-foot-nine, I didn’t know they stacked shit that high! (SL=3): Medium sized target polymorphed into feces (CrapR to resist).
3 3 The Dunwich Horror  H.P. Lovecraft The Dunwich Horror (SL=3): Target mutated and gains the kleptomaniac compulsion (RR to resist).
3 3 What? No!, I sell propane  Hank Hill What? No!, I sell propane (SL=3): Remove a status effect of SEL = CL or less.
3 3 Malediction  Heroic Pathfinder3.75 Malediction (SL=3): One touched creature: Put out of Misery. Gain 1 temporary hero point/5HD it had.
3 3 Severed Fate  Heroic Pathfinder3.75 Severed Fate (SL=3): One target is shaken and can’t spend Hero Points for CL turns (Will save).
3 3 Unravel Destiny  Heroic Pathfinder3.75 Unravel Destiny (SL=3): One target gets -2 on all rolls for each Hero Points it has and takes 2d6 dmg per Hero Point it spends (Will save).
3 3 Foal Play  Hippologist Foal Play (SL=3): Target gets polymorphed into a Horse (Fort save). If save missed target gains the mentality of a donkey (Will save).
3 3 A Boy Named Sue  Johnny Cash A Boy Named Sue (SL=3): Target’s truename is “SUE” and +LVL/2 to Str & Con.
3 3 Don’t Let Em Grind You Down  Lemmy Kilminster of Motorhead Don’t Let Em Grind You Down (SL=3): DT 100-CL and DR 10/-.
3 3 In the Name of Tragedy  Lemmy Kilminster of Motorhead In the Name of Tragedy (SL=3):  Slay 1 target and 1 group fails morale.
3 3 * Dancing Shield  Man-God of A.G. * Dancing Shield (SL=3): You may have one of your Shields be Dancing (doesn't require an arm). (Cannot material component or cast on others) 
3 3 Dispel Charm  Man-God of A.G. Dispel Charm (SL=3): Dispels Charm on a group, or on all of your Henchmen at once. 
3 3 It’s Such a Good Feeling  Mister Rogers It’s Such a Good Feeling (SL=3): Group Capital P Pawned. 
3 3 Vorel of the Hull Clade  Mister Whiskers Vorel of the Hull Clade (SL=3): Vorel of the Hull Clade (SL=3): Summon a Unique DL III Human Merfolk with “1M: For each buff effect on target creature/item/room, add a copy of that effect that stacks”.
3 3 Stylin  Mr. T Stylin (SL=3): You can wear 2 suits of armor.
3 3 Fowl Play  Ornithologist Fowl Play (SL=3): Target gets polymorphed into a chicken (PP save). If save missed target gains the mentality of a chicken (Will save).
3 3 I Don't Know  Ozzy Osbourne of Black Sabbath I Don't Know (SL=3): Split a group into 2 groups.
3 3 Shock the Monkey  Peter Gabriel Shock the Monkey (SL=3): CLd10 electricity one group plus save or stunned.
3 3 Adele - Easy on Me Pop Music Sampler Adele - Easy on Me (SL=3): You can't gain gp. You are SEL=1 Deaf and SEL=2 Blind. You have DT=CL, no target, and are in [x0] groups
3 3 Olivia Rodrigo - Good 4 U Pop Music Sampler Olivia Rodrigo - Good 4 U (SL=3): You are in SEL=1 Pain and SEL=3 Cursed Beserking. Your weapons are weapon flag "Wounding". You have "At the top of each segment, Fireball as spell (your group)"
3 3 Selena Gomez - Same Old Love Pop Music Sampler Selena Gomez - Same Old Love (SL=3): You are immune to an spell/psi/innate effect you have already been affected by at least once this reset. You are SEL=2 Drowning
3 3 Grand Daddy I.U. - Pick Up the Pace Rap Music Sampler Grand Daddy I.U. - Pick Up the Pace (SL=3): +1RV action
3 3 Grand Daddy I.U. - Sugar Free Rap Music Sampler Grand Daddy I.U. - Sugar Free (SL=3): Dispel an animal companion
3 3 Eminem/Marshall Mathers/Slim Shady - Forgot About Dre Rap Music Sampler Eminem/Marshall Mathers/Slim Shady - Forgot About Dre (SL=3): 1bM: Counter target magical/psionic effect
3 3 Kendrick Lamar - Die Hard Rap Music Sampler Kendrick Lamar - Die Hard (SL=3): 1Z: This segment, you can be offensive at any finite negative hp total. Next segment, your heart disintegrates (fort or die).
3 3 John Cena - Basic Thuganomics Rap Music Sampler John Cena - Basic Thuganomics (SL=3): Gain access to Second Tier Professional Wrestling maneuver Attitude Adjustment (Firemans carry powerslam) (F/S,Push, 2 att / 1V, Target takes 4d6+Str bonus falling damage, target makes Str-20 check or prone).
3 3 Deep Purple - Space Trucking  Rock Music Sampler Deep Purple - Space Trucking (SL=3): Turn a fireball spell into a DL=3 mount for someone.
3 3 Five Finger Death Punch - Brighter Side of Grey Rock Music Sampler Five Finger Death Punch - Brighter Side of Grey (SL=3): 1bM, as you are slain: Free Ghost racial adjective (-3 &+2 &-1 na 4 -3 &-2 10 &+18 &+4 &÷1 +2 wpn to hit; Can go ethereal (AC +10, cannot affect things physically); Touch ages 10d4 years (save)) and one ally gets a Plate with your brain, heart, and skin on it
3 3 Five Finger Death Punch - Gone Away Rock Music Sampler Five Finger Death Punch - Gone Away (SL=3): 1bM, as an ally drops: You trade places with ally and drop instead
3 3 Five Finger Death Punch - Inside Out Rock Music Sampler Five Finger Death Punch - Inside Out (SL=3): One target SEL=4 Turned Inside Out (Skin is inside and inner organs are outside. Most likely slain)
3 3 Five Finger Death Punch - Jekyll and Hyde Rock Music Sampler Five Finger Death Punch - Jekyll and Hyde (SL=3): Free Demonic racial adjective (&+4 &+2 &+3 na &-1 &-4 &-3 &+1 &+13 &+3 &÷1 &+1/2 Fly 27"D; iRIaPR LVL*6%; +0 wpn to hit you; Psi6E: 1st=2, 2nd=1, DPPs = Str+Dex+Con+level)
3 3 Five Finger Death Punch - My Nemesis Rock Music Sampler Five Finger Death Punch - My Nemesis (SL=3): Can only be cast 1/reset: Sacrifice all gp and items you have equipped: You can change classes and switch XP around as well as slot and class related choices (familiars, GGL picks, feats, kits, skills, rogue picks, etc)
3 3 Killswitch Engage - My Curse Rock Music Sampler Killswitch Engage - My Curse (SL=3): Curse a target (Cursed Beserking, Silenced, or Fascinated)
3 3 Limp Bizket - Break Stuff  Rock Music Sampler Limp Bizket - Break Stuff (SL=3): Do a Barbarian Smash on an item for XP.
3 3 Megadeath: Symphony of Destruction  Rock Music Sampler Megadeath: Symphony of Destruction (SL=3): Make 1 group of subordinates yours with a morale check. If you fail the check, the group becomes enraged vs you.
3 3 Ozzy Osborne - Bark at the Moon Rock Music Sampler Ozzy Osborne - Bark at the Moon (SL=3): Mouth's P: All targets in a group are SEL=3 Paralyzed (Fort save)
3 3 Pink Floyd - Time  Rock Music Sampler Pink Floyd - Time (SL=3): Get 1r worth of actions per 1s; only for cure spells, protection & divination {self only}
3 3 Slipknot - Unsainted Rock Music Sampler Slipknot - Unsainted (SL=3): Sacrifice a GGL pick this reset: Remove all priest spells/abilities from a target (half ER)
3 3 Christine  Stephen King Christine (SL=3): Create a DL = LVL/2 LE intelligent car mount.
4 3 Fissures Ambient Music Sampler Fissures (SL=4): Create a [x2] Enemy Terrain Feature of "Terminal velocity falling dmg each segment (20d6)" that can be ignored with a DC=(10+Int bonus) concentration skill check each segment. Once failed, it can't be further ignored.
4 3 Ambient Otaku Ambient Music Sampler Ambient Otaku (SL=4): Create a [x1] PC Terrain Feature of "Sleeping people can't be physically attacked".  
4 3 Paranoid  Black Sabbath Paranoid (SL=4): 1 group gains 1 random Insanity (Spell save).
4 3 Baa Baa Black Sheep Childrens Music Sampler Baa Baa Black Sheep (SL=4): One target SEL=3 skinned and you plus up to two allys get a +CL AC suit of leather armor.
4 3 Ring Around the Rosie Childrens Music Sampler Ring Around the Rosie (SL=4): One group is SEL=2 Plagued this segment, SEL=1 Prone next segment, and SEL=5 Slain the following segment.
4 3 Dateline NBC Chris Hansen of Dateline NBC Dateline NBC (SL=4): Legend Lore duration 1 day that moves with you.
4 3 Johann Sebastian Bach - The Toccata and Fugue in D minor Classical Music Sampler Johann Sebastian Bach - The Toccata and Fugue in D minor (SL=4): On segments 1, 2, and 3, draw forth and put a target's brain, heart, or skin on your Plate
4 3 Franz Joseph Haydn - The Seasons Classical Music Sampler Franz Joseph Haydn - The Seasons (SL=4): On segment 1, one target reverses aging CL age categories. On segment 2, the next spell you cast has Mtg Storm. On segment 3, one target gets a ranger species enemy ability. On segment 4, cast Ice Storm then Rope Trick
4 3 Ludwig van Beethoven - Fifth Symphony Classical Music Sampler Ludwig van Beethoven - Fifth Symphony (SL=4): Change a symbol from an adjacent dungeon room on the map to a similar among the following five:( . ? ! ¿ ¡ )
4 3 Frederic Francois Chopin - Minute Waltz Classical Music Sampler Frederic Francois Chopin - Minute Waltz (SL=4): Each segment this rd, two targets grouped and spend their V actions waltzing (Will save)
4 3 Kellie Pickler - I Wonder Country Music Sampler Kellie Pickler - I Wonder (SL=4): Two targets split 2650 miles apart and one of them alter self-ed as spell 
4 3 Brad Paisley - Whiskey Lullaby Country Music Sampler Brad Paisley - Whiskey Lullaby (SL=4): Two targets SEL=1 Drunk great intoxication. During the top of the last segment this round, both of them are SEL=5 Slain
4 3 The Band Perry - If I Die Young Country Music Sampler The Band Perry - If I Die Young (SL=4): Sever one targets silver cord (even if they aren't projecting)
4 3 Damnation* Dan Vincent, Collective Player Damnation* (SL=4): Slay a group (no save).
4 3 Helm of the Host* Dan Vincent, Collective Player Helm of the Host* (SL=4): Create a Unique Helmet with "On your turn, create a copy of equipped subordinate. That subordinate loses uniqueness and gains haste. You may have CL copies this way in a slot.
4 3 Terror* Dan Vincent, Collective Player Terror* (SL=4): Target is slain (no save, doesn’t affect Undead/Golems/things w/out souls)
4 3 Disturbed - A Welcome Burden Disturbed Disturbed - A Welcome Burden (SL=4): CN subordinates summoned from a Rock Music Sampler spell you control get +1 offensive DL
4 3 Disturbed - Bound Disturbed Disturbed - Bound (SL=4): You are Immune shapechange/polymorph
4 3 Disturbed - Decadence Disturbed Disturbed - Decadence (SL=4): Destroy a target's soul (will save). You are in SEL=1 Pain
4 3 Disturbed - Dehumanized Disturbed Disturbed - Dehumanized (SL=4): One human target's soul is put on your plate as an offering (will save)
4 3 Disturbed - Enough Disturbed Disturbed - Enough (SL=4): Cast only after a group is slain this segment. One group rolls a morale check. If they fail, they are SEL=3 Paralyzed and their hearts are SEL=10 Broken (x"More than Enough")
4 3 Disturbed - Fear Disturbed Disturbed - Fear (SL=4): Impotent Aura (Will save or ignore prepared effects)
4 3 Disturbed - I'm Alive Disturbed Disturbed - I'm Alive (SL=4): You can't be charmed, dominated, polymorphed, or shapechanged as long as you are not slain
4 3 Disturbed - Mine Disturbed Disturbed - Mine (SL=4): If an enemy enters your group, subordinates you control in that group may make 1 attack each against that enemy
4 3 Disturbed - My Child Disturbed Disturbed - My Child (SL=4): One target's next clone won't stand up
4 3 Disturbed - Numb Disturbed Disturbed - Numb (SL=4): Put one target's heart on your plate (+1 plate if you don't have one)
4 3 Disturbed - Remember Disturbed Disturbed - Remember (SL=4): All spells/psi powers/attacks that one target suffered last segment is suffered again this segment
4 3 Disturbed - Sacrifice Disturbed Disturbed - Sacrifice (SL=4): You get a free planar status racial adjective and "Each segment, sacrifice a summon or dispel this effect" while this is running
4 3 Disturbed - Saviour of Nothing Disturbed Disturbed - Saviour of Nothing (SL=4): One CE enemy is polymorphed into a warrior of equivalent DL
4 3 Disturbed - The Best Ones Lie Disturbed Disturbed - The Best Ones Lie (SL=4): The next illusion spell you cast gives no save. If it already gave no save, then it is at 1/2 resistance.
4 3 Disturbed - The Sound of Silence Disturbed Disturbed - The Sound of Silence (SL=4): Darkness and Silence as spell. Psilinks don't work and spells with verbal components can't be cast in the room
4 3 Disturbed - This Venom Disturbed Disturbed - This Venom (SL=4): All melee dmg in your group this round is vile. Each segment, each ally/enemy in your group gets+[x1] dmg
4 3 You’re an Inspiration for Birth Control  Duke Nukem You’re an Inspiration for Birth Control (SL=4): Target’s next clone won’t get up.
4 3 Cleanin' Out My Closet  Eminem/Marshal Mathers/Slim Shady Cleanin' Out My Closet (SL=4): Peel the Onion on 1 target (drop all prepared effects).
4 3 You’re No Son of Mine  Genesis Songs You’re No Son of Mine (SL=4): Target immune to ranger species enemy ability.
4 3 Hammer Helper Grusilda, Monster Masher Hammer Helper (SL=4): Physically Dominate one target for 1 rd. It gets +1d6 Off. DL.
4 3 From now on you will speak only when spoken to, and the first and last words out of your filthy sewers will be 'Sir.' Do you maggots understand that? Gunnery Sergeant Hartman From now on you will speak only when spoken to, and the first and last words out of your filthy sewers will be 'Sir.' Do you maggots understand that?" (SL=4): Enemy special in room of “Enemies speaking actions are locked down unless spoken to and can only say the word ‘Sir’ “.
4 3 The Color Out of Space  H.P. Lovecraft The Color Out of Space (SL=4): Drop a meteor on a target for CL^3, an RS=4 hit, and Infested with aliens.
4 3 Don't play mind checkers with me, man. I'm not in the mood  Hank Hill Don't play mind checkers with me, man. I'm not in the mood (SL=4): 1bM: Counter a mental domination attempt.
4 3 Horse Power  Hippologist Horse Power (SL=4): Your Horse summons get a +2S+2V action Haste. 
4 3 Folsom Prison Blues  Johnny Cash Folsom Prison Blues (SL=4): The target is Jailed (Imprisonment + hold all actions).
4 3 Keys to the Kingdom  Lemmy Kilminster of Motorhead Keys to the Kingdom (SL=4):  Freedom of movement and no target.
4 3 The Hammer  Lemmy Kilminster of Motorhead The Hammer (SL=4): Hammer weapon attacks by itself 1/s; CL^3 dmg.
4 3 * Sharp Arsenal  Man-God of A.G. * Sharp Arsenal (SL=4): All of your weapons are Sharpness. Immune Sharpness. Resist Vorpal (you need to be Vorpaled twice). 
4 3 Henchman Recruit  Man-God of A.G. Henchman Recruit (SL=4): Teleports in one Henchman of the same type as one you have. You must pay the gp cost of the Henchman immediately. 
4 3 Unexpected Results  Mister Whiskers Unexpected Results (SL=4): Unexpected Results (SL=4): Cast a spell at random that you know of SL=LVL/2 or less. This spell slot then becomes rememorized.
4 3 Love Each Other  Mr. T Love Each Other (SL=4): Two targets fall in love.
4 3 Ostridge’s Pace  Ornithologist Ostridge’s Pace (SL=4): Your Bird summons get a +2S+2V action Haste. 
4 3 Bark at the Moon Ozzy Osbourne of Black Sabbath Bark at the Moon(SL=4): Mouth's P: All targets in a group are paralyzed (no save) 
4 3 Steam  Peter Gabriel Steam (SL=4): You breath Prismatic Steam (dmg=hp+prismatic spray, save for half).
4 3 Adele - Hello Pop Music Sampler Adele - Hello (SL=4): More than Enough P actions, 1/reset: Sending to a being from The Stage.
4 3 Olivia Rodrigo - Favorite Crime Pop Music Sampler Olivia Rodrigo - Favorite Crime (SL=4): SEL=5 Dominate (Mentally) a target. You are SEL=4 Dominated (Physically) by that target. Both of your alignments are CN
4 3 Olivia Rodrigo - Traitor Pop Music Sampler Olivia Rodrigo - Traitor (SL=4): Can only be cast 1 per 2 weeks: Your alignment becomes NE and you may rechoose your familiar/animal companion. You may not use your player pick this rd
4 3 Grand Daddy I.U. - Nobody Move Rap Music Sampler Grand Daddy I.U. - Nobody Move (SL=4): Can only be cast in segment 1. One group Stopped, looted, and hp=0 if positive (hp loss=ppd save)
4 3 Grand Daddy I.U. - This Is a Recording Rap Music Sampler Grand Daddy I.U. - This Is a Recording (SL=4): As Withdraw spell plus SEL=3 Slow one group
4 3 Eminem/Marshall Mathers/Slim Shady - Cleanin' Out My Closet Rap Music Sampler Eminem/Marshall Mathers/Slim Shady - Cleanin' Out My Closet (SL=4): Peel the Onion on 1 target (drop all prepared effects)
4 3 Ice Cube - No Vaseline Rap Music Sampler Ice Cube - No Vaseline (SL=4): 1bM: Eject yourself from the group you are in (no parting shots) and that group SEL=3 Minor Fucked Up.
4 3 Kanye West - Heard ‘Em Say Rap Music Sampler Kanye West - Heard ‘Em Say (SL=4): Instantaneous/Reverse Permanency an effect with duration. This spell cannot be reversed and doesn't have a reverse
4 3 Kanye West - Good Life Rap Music Sampler Kanye West - Good Life (SL=4): Can only be cast 1/reset. +100% gp and Truename visible while this is running
4 3 Kanye West - Heartless Rap Music Sampler Kanye West - Heartless (SL=4): One target loses it's heart (ppd save)
4 3 Kanye West - Blame Game Rap Music Sampler Kanye West - Blame Game (SL=4): 1bM: Change the source of an effect from yourself to another target
4 3 Kanye West - Touch the Sky Rap Music Sampler Kanye West - Touch the Sky (SL=4): One target sent to the Seven Heavens (reflex save). Next day, you are SEL=5 Slain
4 3 You are a Pirate  Robbie Rotten of LazyTown You are a Pirate (SL=4): Target polymorphed into a human pirate.
4 3 Blue Oyster Cult - Don't Fear the Reaper  Rock Music Sampler Blue Oyster Cult - Don't Fear the Reaper (SL=4): You gain flying and Resist slay.
4 3 Bon Jovi - It's My Life  Rock Music Sampler Bon Jovi - It's My Life (SL=4): Counters a physical domination effect and death's door self.
4 3 Five Finger Death Punch - A Little Bit Off  Rock Music Sampler Five Finger Death Punch - A Little Bit Off (SL=4): Can only be cast 1/d: x1 Terrain Feature: Room is SEL=1 Diseased (CoVid) and all beings in the room are in groups of (x1)
4 3 Five Finger Death Punch - Remember Everything Rock Music Sampler Five Finger Death Punch - Remember Everything (SL=4): As Atonment spell plus restore something magically/psionically/innately forgotten by target
4 3 Five Finger Death Punch - The Bleeding Rock Music Sampler Five Finger Death Punch - The Bleeding (SL=4): Eject a target from your group and set it's Chr to 0.
4 3 Killswitch Engage - Rose of Sharyn Rock Music Sampler Killswitch Engage - Rose of Sharyn (SL=4): Resurection for someone that you have used Legend Lore on. You are SEL=10 Broken
4 3 Killswitch Engage: The End of Heartache  Rock Music Sampler Killswitch Engage: The End of Heartache (SL=4): Dispel a mental/emotional status effect.
4 3 Pearl Jam - Do the Evolution  Rock Music Sampler Pearl Jam - Do the Evolution (SL=4): Your mammalian subordinates get +1DL.
4 3 Slipknot - Psychosocial Rock Music Sampler Slipknot - Psychosocial (SL=4): You have PTSD and "+100% gp as long as you have PTSD"
4 3 Tommy Lee - Get Naked  Rock Music Sampler Tommy Lee - Get Naked (SL=4): Twist all effects on 1 target with a different gender than you.
4 3 Needful Things  Stephen King Needful Things (SL=4): Guild magic item store based on your class groups.
5 3 The Beauty of Sadness Ambient Music Sampler The Beauty of Sadness (SL=5): Create a [x1] Enemy Special of "PCs with negative status effects can't be physically attacked or targeted" that can be ignored with a DC=(10+Int bonus) concentration skill check each segment. Once failed, it can't be further ignored.
5 3 Hearing Solar Winds Ambient Music Sampler Hearing Solar Winds (SL=5): Create a [x2] PC Special of "All turning results end as dusted". 
5 3 Electric Funeral  Black Sabbath Electric Funeral (SL=5): 1 group irradiated and slain (PPD).
5 3 I'm a Little Teapot Childrens Music Sampler I'm a Little Teapot (SL=5): One target polymorphed into a small teapot item that is SEL=1 Prone
5 3 Perverted Justice Chris Hansen of Dateline NBC Perverted Justice (SL=5): Enemy Special of “Whenever a spell of SL2 or less, a psionic minor, or a Level 4 or less ability is used, counter it and the source can’t use it for the rest of the day”.
5 3 Johann Sebastian Bach - The Well-Tempered Clavier Classical Music Sampler Johann Sebastian Bach - The Well-Tempered Clavier (SL=5): One target takes chromatic effect of all the colors
5 3 Ludwig van Beethoven - Moonlight Sonata Classical Music Sampler Ludwig van Beethoven - Moonlight Sonata (SL=5): You get a free lycanthropy racial adjective of divisor = 0.1*CL
5 3 Ludwig van Beethoven - Adelaide Classical Music Sampler Ludwig van Beethoven - Adelaide (SL=5): You get a free birth status racial adjective of divisor = 0.1*CL
5 3 Pyotr Ilyich Tchaikovsky - The Sleeping Beauty Classical Music Sampler Pyotr Ilyich Tchaikovsky - The Sleeping Beauty (SL=5): One target falls into a SEL=6 Coma until kissed by a being of equal DL or multiplier
5 3 Toby Keith - Courtesy Of The Red, White And Blue  Country Music Sampler Toby Keith - Courtesy Of The Red, White And Blue (SL=5): 1bM, after being attacked by a group: That group  is attacked by CL red, white, and blue Illusionary machine guns (M, 8/1, 1d10, prismatic spray branded)
5 3 Shania Twain - You’re Still The One Country Music Sampler Shania Twain - You’re Still The One (SL=5): One target becomes your familiar for this segment. You may use one of its combat effects
5 3 Hatred* Dan Vincent, Collective Player Hatred* (SL=5): 1bM, pay N hp: Target gets +N to hit and dmg this segment.
5 3 Disturbed - 3 Disturbed Disturbed - 3 (SL=5): Three CG non-divine targets put on SEL=6 Death Row
5 3 Disturbed - Immortalized Disturbed Disturbed - Immortalized (SL=5): You and your allys get Heroism (+(11-HNCL)/3,round up to LVL) and subordinates get +1 offensive DL
5 3 Disturbed - Indestructible Disturbed Disturbed - Indestructible (SL=5): Your subordinates are SEL=9 indestructible and +1 offensive DL
5 3 Disturbed - Inside the Fire Disturbed Disturbed - Inside the Fire (SL=5): Revive an ally who dropped this rd. You are SEL=5 Slain and revived with CL, HNCL, and LVL at 1/2 round down
5 3 Disturbed - Parasite Disturbed Disturbed - Parasite (SL=5): Create a DL=1 virus that is SEL=8 "Combined" with one target. As long as they are combined, the target is SEL=5 Dominated (Mentally) by the virus
5 3 Disturbed - Shout 2000 Disturbed Disturbed - Shout 2000 (SL=5): Mouth's P: Stun all targets in a group (Will save)
5 3 Disturbed - Want Disturbed Disturbed - Want (SL=5): You can use 2M/s this rd. You can't use items, attack, or move this rd
5 3 Disturbed - What Are You Waiting For Disturbed Disturbed - What Are You Waiting For (SL=5): You have freedom of movement as spell and Hold Life. You can't use borrowed actions while this is running
5 3 Blow it out Your Ass!  Duke Nukem Blow it out Your Ass! (SL=5): One target Prolapsed.
5 3 Brain Damage  Eminem/Marshal Mathers/Slim Shady Brain Damage (SL=5): One target’s Set Int 1 plus cannot use M actions.
5 3 Shut the Door Fate Shaper Shut the Door(SL=5): 1bM: Target rolls all TH or saves as 2 die types smaller (no save).
5 3 Tonight, Tonight, Tonight  Genesis Songs Tonight, Tonight, Tonight (SL=5): Geas/Quest a target. Gets atonement at end.
5 3 Party Crasher Grusilda, Monster Masher Party Crasher (SL=5): Summon a DL=V Goblin that ignores summoning sickness and that can attack during the monsters side of combat.
5 3 Did your parents have any children that lived? Gunnery Sergeant Hartman Did your parents have any children that lived? (SL=5): One target is slain. [A69]: replace slain with aborted.
5 3 The Lurking Fear  H.P. Lovecraft The Lurking Fear (SL=5): Group slain and TWE’ed one DL lower.
5 3 Your heart is your employee  Hank Hill Your heart is your employee (SL=5): Physically dominate a target’s heart and control its heart rate.
5 3 Mass Heroic Fortune  Heroic Pathfinder3.75 Mass Heroic Fortune (SL=5): One group of touched creatures gains 1 temporary hero point and may use one of your level abilities of their level or less.
5 3 I say Neigh  Hippologist I say Neigh (SL=5):  1bM: Counter an attack sequence or spell.
5 3 I Walk the Line  Johnny Cash I Walk the Line (SL=5): Charm target and change its alignment.
5 3 Walk a Crooked Mile  Lemmy Kilminster of Motorhead Walk a Crooked Mile (SL=5): 1 target gets 1 Tac move or TWE.  
5 3 We Are the Road Crew  Lemmy Kilminster of Motorhead We Are the Road Crew (SL=5): Your PC party doesn’t generate ?’s in dungeons. 
5 3 * Twilight Touch  Man-God of A.G. * Twilight Touch (SL=5): Touch to Twilight (Psionic Blast save at -CL) 
5 3 True Storm  Man-God of A.G. True Storm (SL=5): Entire party (incl. summons and henchmen) get +20 TH on one attack this segment. 
5 3 This is How Models Get Skinny  Mike Tames, Collective Player This is How Models Get Skinny (SL=5): Monster sizes are relative to your size for your spells/psi/effects.
5 3 Farseeing   Mike Tames, Collective Player Farseeing  (SL=5): Remote viewing. 
5 3 Force Deceptions   Mike Tames, Collective Player Force Deceptions  (SL=5): Mirage Arcana your group. 
5 3 Force Electrical Communiqué    Mike Tames, Collective Player Force Electrical Communiqué   (SL=5): Telepathy with all intelligent items in room. They may lend their E actions.
5 3 Force Electricity   Mike Tames, Collective Player Force Electricity  (SL=5): 4^CL force lightning dmg. May divide by 10,000 to make into untyped.
5 3 Force Haste   Mike Tames, Collective Player Force Haste  (SL=5): +CL V actions. 
5 3 Tomorrow, Tomorrow  Mister Rogers Tomorrow, Tomorrow (SL=5): Target Fixed at the beginning of next segment.
5 3 Search the City  Mister Whiskers Search the City (SL=5): Search the City (SL=5): Roll 5 spells you know at random and note them. The next time you cast one of those spells, cross it off and it becomes rememorized. When the note is empty, expend this spell and get +1 segment that round.
5 3 I am Somebody  Mr. T I am Somebody (SL=5): You attack as a [x2] being; when rolling to hit, roll 2 and keep 1.
5 3 Round Robin  Ornithologist Round Robin (SL=5):  +CL/5 instances of Tactile Movement.
5 3 Mama, I'm Coming Home  Ozzy Osbourne of Black Sabbath Mama, I'm Coming Home (SL=5): Escape home.
5 3 Don't Give Up  Peter Gabriel Don't Give Up (SL=5): 1bM: Reroll a TH or Saving throw roll.
5 3 Adele - Someone Like You Pop Music Sampler Adele - Someone Like You (SL=5): 1bM: SEL=8 Escape to a cloned/copied being
5 3 Olivia Rodrigo - Deja Vu Pop Music Sampler Olivia Rodrigo - Deja Vu (SL=5): Two targets (that aren't you) of the same gender share class abilities
5 3 Olivia Rodrigo - Happier Pop Music Sampler Olivia Rodrigo - Happier (SL=5): Your alignment is NE. Trade the contents of a subordinate slot with another target's slot of equal or greater DL (save)
5 3 Selena Gomez - The Heart Wants What it Wants Pop Music Sampler Selena Gomez - The Heart Wants What it Wants (SL=5): One target SEL=3 Charmed and SEL=4 Dominated (Physically)
5 3 WAP - Cardi B Rap Music Sampler WAP - Cardi B (SL=5): Your gender changes to female. You may use your codpiece as a weapon as long as you are female. You may do a charge combat action with it at +8 TH and x3 dmg
5 3 Crossroads - Bone Thugs n Harmony Rap Music Sampler Crossroads - Bone Thugs n Harmony (SL=5): 1bM, after a PC drops: Automatic Divine Intervention
5 3 Grand Daddy I.U. - Girl in the Mall Rap Music Sampler Grand Daddy I.U. - Girl in the Mall (SL=5): Access to a general/magic store and one random SEL=3 or less positive status effect
5 3 Grand Daddy I.U. - I Kick Ass Rap Music Sampler Grand Daddy I.U. - I Kick Ass (SL=5): 1bM,1bP: Counter a spell/attack sequence and do an attack sequence to source
5 3 Eminem/Marshall Mathers/Slim Shady - Brain Damage Rap Music Sampler Eminem/Marshall Mathers/Slim Shady - Brain Damage (SL=5): One target’s Set Int 1 plus cannot use M actions
5 3 Kanye West - Diamonds from Sierra Leone Rap Music Sampler Kanye West - Diamonds from Sierra Leone (SL=5): Can only be cast 1/reset. +X gp where X= the number of groups of enemies you killed this reset
5 3 Tee Grizzley - Buss it all Down Rap Music Sampler Tee Grizzley - Buss it all Down (SL=5): One target does a provacative dance including twerking, grinding, etc (no save).
5 3 Five Finger Death Punch - Far From Home Rock Music Sampler Five Finger Death Punch - Far From Home (SL=5): Can only be cast 1/d: Cast a Psi6G Grand or less and (Chr+Wis+Int) DPPs. You are SEL=1 Drunk and SEL=7 Lost afterward
5 3 Five Finger Death Punch - M.I.N.E/End this Way Rock Music Sampler Five Finger Death Punch - M.I.N.E/End this Way (SL=5): The next time an enemy in one group gets a negative status effect, that status is shared by every enemy in that group
5 3 Motorhead - Deaf Forever Rock Music Sampler Motorhead - Deaf Forever (SL=5): Create [x1] Enemy Special of Deafness and Put Out of Misery.
5 3 Motorhead – Ridin’ with the Driver Rock Music Sampler Motorhead – Ridin’ with the Driver (SL=5): Summon a DL=5 black train mount that can be shared as a mount by your allys. Anyone mounted to it is immune force and immune SEL=1 Stopped.
5 3 Nirvana: Smells like Teen Spirit  Rock Music Sampler Nirvana: Smells like Teen Spirit (SL=5): |AC| 20, No target, blink wounding, ER 5*CL%.
5 3 Queen - Princes of the Universe  Rock Music Sampler Queen - Princes of the Universe (SL=5): 1/day: You gain a small quickening (CLd12 chain lightning, +4TH/dmg/AC/saves for rest of the day).
5 3 Ram Jam - Black Betty  Rock Music Sampler Ram Jam - Black Betty (SL=5): Target becomes your mount.
5 3 Slipknot - Dead Memories Rock Music Sampler Slipknot - Dead Memories (SL=5): You share another PC's known spells and abilities as long as that PC is slain/dead
5 3 Slipknot - If Rain is What You Want Rock Music Sampler Slipknot - If Rain is What You Want (SL=5): Contingent Revive (you are at half LVL until resurrection)
5 3 Avenged Sevenfold - The Stage Rock Music Sampler Avenged Sevenfold - The Stage (SL=5): Legend Lore one aspect of the dungeon room you are in as written by The Stage
5 3 Suicidal Tendencies - Institutionalized Rock Music Sampler Suicidal Tendencies - Institutionalized (SL=5): One group sent to another room and can't return to this room (no save if group is young)
5 3 The Talisman  Stephen King The Talisman (SL=5): Planeshift to/from The Territories demiplane.
6 3 The Tired Sounds Of Ambient Music Sampler The Tired Sounds Of (SL=6): Create a [x2] Enemy Special of "Gain a level of SEL=3 Exhausted(5e) each segment" that can be ignored with a DC=(10+Int bonus) concentration skill check each segment. Once failed, it can't be further ignored.
6 3 The White Arcades Ambient Music Sampler The White Arcades (SL=6): Create a [x2] PC Special of "Good aligned allys get +[x1] to dmg each segment, max +[xSL]". 
6 3 Sabbath Bloody Sabbath  Black Sabbath Sabbath Bloody Sabbath (SL=6): 1bM: Redirect a spell/attack sequence back.
6 3 Jack and Jill Childrens Music Sampler Jack and Jill (SL=6): Two targets go SEL=7 On the Mound. Next segment, both leave the Mound and the first target is SEL=6 Head Blown Off while the second target is SEL=1 Prone.
6 3 Hickory Dickory Dock Childrens Music Sampler Hickory Dickory Dock (SL=6): Can only be cast on segment 1. On segment 1, summon a DL=1 mouse animal. On segment 2, a DL=2 snake animal. On segment 3, a DL=3 squirrel animal. On segment 4, a DL=4 cat animal. On segment 5, a DL=5 monkey animal. On segment 6, a DL=6 elephant animal (all same slot).
6 3 Itsy Bitsy Spider Childrens Music Sampler Itsy Bitsy Spider (SL=6): One target polymorphed into a tiny spider. Next segment, that target is SEL=2 drowning and the following segment that target moves out of its group.
6 3 Online Chat Chris Hansen of Dateline NBC Online Chat (SL=6): Create a psi network with the party and any willing participants from “The Stage”.
6 3 Johann Sebastian Bach - Goldberg Variations Classical Music Sampler Johann Sebastian Bach - Goldberg Variations (SL=6): Choose one or more: counter the next spell cast, counter the next activated or triggered ability used, dispel an item or spell/psi power, create a copy of a summon you control in a different slot, and/or one target may rememorize a spell
6 3 Pyotr Ilyich Tchaikovsky - Swan Lake Classical Music Sampler Pyotr Ilyich Tchaikovsky - Swan Lake (SL=6): One group otto's irresistible dance as spell. You are SEL=3 Charmed by one target in that group
6 3 Franz Liszt - Etudes Classical Music Sampler Franz Liszt - Etudes (SL=6): Create 3 pairs of disembodied flying hands that can hold weapons. They use your actions to act
6 3 Randy Travis - Three Wooden Crosses Country Music Sampler Randy Travis - Three Wooden Crosses (SL=6): Three targets SEL=5 Slain and a fourth target gets a randomly generated magic item
6 3 Ingrid Andress - More Hearts Than Mine Country Music Sampler Ingrid Andress - More Hearts Than Mine (SL=6): 1bM: The next time your familiar, mount, or animal companion is dispelled, the source of the dispel's heart becomes SEL=12 Broken
6 3 Disturbed - Breathe Disturbed Disturbed - Breathe (SL=6): 1bM: Counter an SEL=7 Escape attempt and slay the source
6 3 Disturbed - Forgiven Disturbed Disturbed - Forgiven (SL=6): 1bM, when you drop: Contingency - Slay Living
6 3 Disturbed - I Still Haven't Found What I'm Looking For Disturbed Disturbed - I Still Haven't Found What I'm Looking For (SL=6): One item you own has Dust of Disapearance, Nondetection, and Dimentional Anchor from enemy effects
6 3 Disturbed - Open Your Eyes Disturbed Disturbed - Open Your Eyes (SL=6): You and your allys have True Sight
6 3 It’s Time to Kick Ass and Chew Bubble Gum… and I’m All Outta Gum  Duke Nukem It’s Time to Kick Ass and Chew Bubble Gum… and I’m All Outta Gum (SL=6): 1bM: x6 melee/ranged dmg this segment.
6 3 8 Mile  Eminem/Marshal Mathers/Slim Shady 8 Mile (SL=6): TWE with no summoning sickness.
6 3 Over My Dead Bodies Grusilda, Monster Masher Over My Dead Bodies (SL=6): Your slain and Capital S slain subordinates have +1deadP action and 1deadP: Attack a target. These subordinates count as zombies and are Really Put out of Misery branded.
6 3 I’m gonna give you three seconds; exactly three-fucking-seconds, to wipe that stupid looking grin off your face, or I will gouge out your eyeballs and skull-fuck you! ONE! TWO! THREE! Gunnery Sergeant Hartman I’m gonna give you three seconds; exactly three-fucking-seconds, to wipe that stupid looking grin off your face, or I will gouge out your eyeballs and skull-fuck you! ONE! TWO! THREE! (SL=6): You and a target grouped. That target is blinded and Capital F Fucked Up (Continuous Broken). Cast only on segments 5+.
6 3 At the Mountains of Madness  H.P. Lovecraft At the Mountains of Madness (SL=6): Summon CL DL=LVL/2 Shoggoths.
6 3 You just gotta grab a beer and let it burn  Hank Hill You just gotta grab a beer and let it burn (SL=6): Create a potion of Alcohol and one group takes CLd12 fire dmg. (PropaneR to resist)
6 3 The Mercy Seat  Johnny Cash The Mercy Seat (SL=6): Target is put on Death Row (Jailed and next segment Slain).
6 3 Killers  Lemmy Kilminster of Motorhead Killers (SL=6): Summon CL^2 DL VI UltraBlack or Alternate Universe beings.
6 3 Smiling Like a Killer  Lemmy Kilminster of Motorhead Smiling Like a Killer (SL=6): 1 target chooses the result of their next offensive die roll.
6 3 Army Teleport  Man-God of A.G. Army Teleport (SL=6): Teleports any number of (willing) beings within sight. 
6 3 Progenitor Mimic  Mister Whiskers Progenitor Mimic (SL=6): Progenitor Mimic (SL=6): Copy a creature and it has “On your turn, summon another copy of this creature without this ability”. You may have CL copies this way in a slot.
6 3 Peer Pressure  Mr. T Peer Pressure (SL=6): Charm a group.
6 3 Shot in the Dark  Ozzy Osbourne of Black Sabbath Shot in the Dark (SL=6): CL*5 % Avoid Fate [xSL].
6 3 Solsbury Hill  Peter Gabriel Solsbury Hill (SL=6): You Escape from current situation.
6 3 Adele - Set Fire to the Rain Pop Music Sampler Adele - Set Fire to the Rain (SL=6): x1 Terrain Feature: It's raining E=1 Fire in the room for CL dmg/s
6 3 Olivia Rodrigo - Jealousy, Jealousy Pop Music Sampler Olivia Rodrigo - Jealousy, Jealousy (SL=6): Can only be cast 1/d: Magic Jar a target and you get a pending compensated item for the end of the run
6 3 Eminem/Marshall Mathers/Slim Shady - 8 Mile Rap Music Sampler Eminem/Marshall Mathers/Slim Shady - 8 Mile (SL=6): TWE with no summoning sickness
6 3 Kanye West - Runaway Rap Music Sampler Kanye West - Runaway (SL=6): Dispel your animal companion: Destroy/destruct your group (including you)
6 3 Kanye West - Monster Rap Music Sampler Kanye West - Monster (SL=6): Free Undead racial adjective while running
6 3 Kanye West - Homecoming Rap Music Sampler Kanye West - Homecoming (SL=6): SEL=7 Escape home to someone who thinks about you now and then
6 3 We are Number One  Robbie Rotten of LazyTown We are Number One (SL=6): Summon 3 DL=LVL/2 Henchmen dressed like you.
6 3 Five Finger Death Punch - I Refuse Rock Music Sampler Five Finger Death Punch - I Refuse (SL=6): 1bM: You go to SEL=1 Sleep and are SEL=8 Gone for this segment
6 3 Five Finger Death Punch: Wash it All Away  Rock Music Sampler Five Finger Death Punch: Wash it All Away (SL=6): 1bM: Counter an effect that targets a group. 
6 3 NRG - Instruments of Destruction  Rock Music Sampler NRG - Instruments of Destruction (SL=6): Create a Vile Everdancing Weapon [SLdCL] +CL TH/+CL dmg that ignores skins of all types.
6 3 Slipknot - Duality Rock Music Sampler Slipknot - Duality (SL=6): Your summons can't be dismissed and can still act while at 0 rhp as long as you are either SEL=2 Blind or in SEL=1 Pain
6 3 The Rolling Stones - Gimmie Shelter Rock Music Sampler The Rolling Stones - Gimmie Shelter (SL=6): Immune to SEL=8 Raped and SEL=5 Slain
6 3 Carrie  Stephen King Carrie (SL=6): Duplicate a psi ±2 kinetic power if you are covered in pigs blood.
7 3 Substrata Ambient Music Sampler Substrata (SL=7): Create a [x2] Enemy Terrain Feature of "SEL=8 Imprisonment" that can be ignored with a DC=(10+Int bonus) concentration skill check each segment. Once failed, it can't be further ignored.
7 3 Deep Listening Ambient Music Sampler Deep Listening (SL=7): Create a [x2] PC Terrain Feature of "When using clairaudience-related effects, the subject's ears aren't burning". 
7 3 War Pigs  Black Sabbath War Pigs (SL=7): Cast a CSL=4 Warlord Spell.
7 3 Twinkle Twinkle Little Star Childrens Music Sampler Twinkle Twinkle Little Star (SL=7): The next spell you cast with a status effect gets a "*" (star) rating to the status, increasing its effective SEL by 3. You can give that status a "**" (star star) rating (+6 SEL) by spending 1F to cast this.
7 3 To Catch a Predator Chris Hansen of Dateline NBC To Catch a Predator (SL=7): 1bM:Enemy that attacked or targeted you this segment is Imprisoned.
7 3 Franz Joseph Haydn - The Seven Last Words of Christ on the Cross Classical Music Sampler Franz Joseph Haydn - The Seven Last Words of Christ on the Cross (SL=7): On segments 1 through 7, cast a Catholic Priest spell of SL=7 or less that hasn't already been cast this rd
7 3 Wolfgang Amadeus Mozart - Queen of the Night Aria Classical Music Sampler Wolfgang Amadeus Mozart - Queen of the Night Aria (SL=7): Create a knife reverse pickpocketed into the hand of one target. That target then compelled to assassinate another target (Will save). If the first target fails to kill the second target, the first target is SEL=5 *Cursed*
7 3 Alan Jackson - Sissy's Song Country Music Sampler Alan Jackson - Sissy's Song (SL=7): One target plane shifted to the Seven Heavens escorted by two angels
7 3 Disturbed - Deceiver Disturbed Disturbed - Deceiver (SL=7): One non-caster target gets a free Vampire racial template this segment. You are SEL=2 Blind to that target
7 3 Disturbed - Hold On to Memories Disturbed Disturbed - Hold On to Memories (SL=7): One ally's memory core (essence of consciousness) doesn't disassociate from the multiverse after that ally dies
7 3 Disturbed - Innocence Disturbed Disturbed - Innocence (SL=7): Spells/Psi powers can't be SEL=9 insisted/objected to while this is running
7 3 Disturbed - Watch You Burn Disturbed Disturbed - Watch You Burn (SL=7): Spend 7000gp: Mental Fury as spell. Afterward, you are SEL=5 Burned Out
7 3 My Name Is  Eminem/Marshal Mathers/Slim Shady My Name Is (SL=7): Change your truename.
7 3 Infinity Elemental Grusilda, Monster Masher Infinity Elemental (SL=7): Summon a DL=VII red Elemental with +1idmg melee.
7 3 The Shadow Out of Time  H.P. Lovecraft The Shadow Out of Time (SL=7): Swap minds with two targets.
7 3 Butane’s a Bastard Gas  Hank Hill Butane’s a Bastard Gas (SL=7): Room fills with Butane(-CL Unholy Con stat dmg).
7 3 Mules Tenacity  Hippologist Mules Tenacity (SL=7): 1bM: Dimensional Anchor the room.
7 3 Ain’t No Grave Can Hold My Body Down  Johnny Cash Ain’t No Grave Can Hold My Body Down (SL=7): 1D: Self Resurrection.
7 3 Ancient Law Kami Spirit Ancient Law (SL=7): Dispel a x1 or x2 effect.
7 3 Crescent Moon Kami Spirit Crescent Moon (SL=7): The party gets +1slowS action (this does not count as a Haste)
7 3 Deathknell Kami Spirit Deathknell (SL=7): Can have +1 spirit in a summon slot; 1M, spend X hp: Target gets +X*CL TH and dmg with his next attack.
7 3 False Hope Kami Spirit False Hope (SL=7): 1bM: Take no damage from one attack or effect
7 3 Hana Kami Spirit Hana (SL=7): 0, 1/t: Fork (your effect only)
7 3 Hearth Kami Spirit Hearth (SL=7): Dispel a x1 or x2 item.
7 3 Hunt Kami Spirit Hunt (SL=7): If your subordinates are in your group, they get +1 DL.
7 3 Lantern Kami Spirit Lantern (SL=7): Fly at 12*CL" (A); 0: Faerie Fire (target loses 2 AC)
7 3 Pain Kami Spirit Pain (SL=7): 1M, sacrifice a summon: Deal CL*DL*DL fire dmg to one group (no save; DL=DL of summon)
7 3 Teardrop Kami Spirit Teardrop (SL=7): 1M, 1/t: +1W action next segment. [ You can use a W as an S action, but you still can use only 1S+1V per segment. 1W: Give another party member +1RS action. This can be used in addition to 1S+1V per segment. ]
7 3 Traproot Kami Spirit Traproot (SL=7): The party can melee with flying creatures (CL miles "Reach" upwards)
7 3 Twisted Reflection Kami Spirit Twisted Reflection (SL=7): 0, sacrifice a summon: Counterspell
7 3 Waning Moon Kami Spirit Waning Moon (SL=7): 1M: Fear a group (no save; they will not run through the dungeon generating ?'s)
7 3 Bad Religion  Lemmy Kilminster of Motorhead Bad Religion (SL=7): Divine Intervention or Choose 1 from the Omen table.
7 3 God Was Never on Your Side  Lemmy Kilminster of Motorhead God Was Never on Your Side (SL=7): 1bM: Counter a Divine Intervention.
7 3 Holy Word Battle  Man-God of A.G. Holy Word Battle (SL=7): Entire party (incl. summons and henchmen) get +1QS action this segment. 
7 3 I Like You Just the Way you Are  Mister Rogers I Like You Just the Way you Are (SL=7): As you are (no resist).
7 3 Diluvian Primordial  Mister Whiskers Diluvian Primordial (SL=7): Diluvian Primordial (SL=7): Summon a flying DL VII with “When summoned, for each opponent that cast a spell this turn, you may cast a copy of it”.
7 3 Poppin’ and Breakin’  Mr. T Poppin’ and Breakin’ (SL=7): Break a target.
7 3 Owl’s Advice  Ornithologist Owl’s Advice (SL=7): Ask the DM a question.
7 3 I Ain't No Nice Guy  Ozzy Osbourne of Black Sabbath I Ain't No Nice Guy (SL=7): 1 target change alignment (No resist).
7 3 Big Time  Peter Gabriel Big Time (SL=7): Holy Word that affects all enemies.
7 3 Selena Gomez - Lose You to Love Me Pop Music Sampler Selena Gomez - Lose You to Love Me (SL=7): One target SEL=7 Lost and you are SL=6 Healed. The next room you go into you are SEL=1 Blind and suffer CL fire dmg/s for 10 segments.
7 3 Grand Daddy I.U. - Behind Bars Rap Music Sampler Grand Daddy I.U. - Behind Bars (SL=7): One target Jailed then Violated
7 3 Grand Daddy I.U. - Kay Cee Is Nasty Rap Music Sampler Grand Daddy I.U. - Kay Cee Is Nasty (SL=7): SEL=3 Minor Fucked Up to the room
7 3 Kanye West - No Church in the Wild Rap Music Sampler Kanye West - No Church in the Wild (SL=7): Disable all priest/divine spells and abilities in a CL*10ft radius if outside
7 3 Eminem/Marshall Mathers/Slim Shady - My Name Is Rap Music Sampler Eminem/Marshall Mathers/Slim Shady - My Name Is (SL=7): Change your truename
7 3 Five Finger Death Punch - Darkness Settles In Rock Music Sampler Five Finger Death Punch - Darkness Settles In (SL=7): One target SEL=1 Drunk, SEL=7 Lost, and dimensionally anchored
7 3 Iron Maiden: Number of the Beast  Rock Music Sampler Iron Maiden: Number of the Beast (SL=7): Deal 666 unholy fire dmg to a room.
7 3 Metallica - Wherever I may Roam  Rock Music Sampler Metallica - Wherever I may Roam (SL=7): You may change your home plane.
7 3 Rob Zombie - Super Beast  Rock Music Sampler Rob Zombie - Super Beast (SL=7): Free Super and Beast Racial adjectives while running.
7 3 Slipknot - Sulfur Rock Music Sampler Slipknot - Sulfur (SL=7): Breathe E=5 Sulfur (dmg=current hp, fort half) and SEL=1 Immovable/Stopped
7 3 Metallica - Creeping Death Rock Music Sampler Metallica - Creeping Death (SL=7): Create CL*100 insects that are SEL=1 Diseased branded which stack.
7 3 Firestarter  Stephen King Firestarter (SL=7): Duplicate a SL = 5 or less Pyromanicac spell (collective 6.9)
8 3 Pale Ravine Ambient Music Sampler Pale Ravine (SL=8): Create a [x2] Enemy Terrain Feature of "SEL=7 Down a Hole" that can be ignored with a DC=(10+Int bonus) concentration skill check each segment. Once failed, it can't be further ignored.
8 3 Endurance Ambient Music Sampler Endurance (SL=8): Create a [x2] PC Terrain Feature of "+1ihp". 
8 3 Black Sabbath  Black Sabbath Black Sabbath (SL=8): Demonic Divine Intervention.
8 3 Little Bo Peep Childrens Music Sampler Little Bo Peep (SL=8): One group are SEL=7 Lost this rd. Next rd they aren't lost and sharpness one limb each.
8 3 Wolfgang Amadeus Mozart - The Marriage of Figaro Classical Music Sampler Wolfgang Amadeus Mozart - The Marriage of Figaro (SL=8): Counter a targets attack sequence, then you and a second target fuse souls
8 3 Disturbed - Awaken Disturbed Disturbed - Awaken (SL=8): SEL=9 Imprisonment and Trap the Soul a target that slayed/destroyed you this rd
8 3 Disturbed - Crucified Disturbed Disturbed - Crucified (SL=8): SEL=9 Pawn a target (no save). You are SEL=7 Crucified. This doesn't drop the Pawn
8 3 Disturbed - Legion of Monsters Disturbed Disturbed - Legion of Monsters (SL=8): One legion of enemys is SEL=1 Insane
8 3 Disturbed - Living After Midnight Disturbed Disturbed - Living After Midnight (SL=8): Can only be cast 1/d. You get access to a Magic item store for 1 rd. You have +1 tac move and green Dancing Lights as spell. After the run, then your SEL=8 Gone
8 3 Disturbed - Warning Sign Disturbed Disturbed - Warning Sign (SL=8): One group is Dominated (Mentally). If this is dispelled, the groups brains are destroyed
8 3 Disturbed - Who Disturbed Disturbed - Who (SL=8): When your next clone stands up, it is assigned a random truename, a random memory core, and polymorph to a random divide by one race
8 3 Without Me  Eminem/Marshal Mathers/Slim Shady Without Me (SL=8): Contingent Resurrection.
8 3 Seal the Tomb  Fate Shaper Seal the Tomb (SL=8): 1bM: Target rolls all TH or saves as 3 die types smaller (no save).
8 3 Summon the Pack Grusilda, Monster Masher Summon the Pack (SL=8): Open a M:tg booster and summon each creature in that pack. They count as Zombies in addition.
8 3 The Shadow Over Innsmouth  H.P. Lovecraft The Shadow Over Innsmouth (SL=8): Gain a free Deep One racial adj. (&+2str, &+2dex, &+2con, &-2int, &-2wis, &-2chr, &-2cml, &+2AC, &+10hp, &+0th, &÷0.5, claws 1d6 inject seed branded, water breathing, fear aura).
8 3 That boy ain’t right  Hank Hill That boy ain’t right (SL=8): One target (ignore no target) sets their Int, Wis, and Chr to 1.
8 3 When the Man comes Around  Johnny Cash When the Man comes Around (SL=8): CL groups sent to Seven Heavens.
8 3 Briarknit Kami Spirit Briarknit (SL=8): Your subordinates get +1 DL and +CL rhp.
8 3 Empty Graves Kami Spirit Empty Graves (SL=8): Can have +3 spirits in a summon slot; Your summons get +1 offensive DL, -1 defensive DL
8 3 Fiddlehead Kami Spirit Fiddlehead (SL=8): Regenerate CL hp/s. Each segment may use this regeneration on any friendly target in sight.
8 3 Fire's Roar Kami Spirit Fire's Roar (SL=8): 1M: A group's AC becomes 0 (no save; |AC| becomes AC, ||AC|| becomes |AC|)
8 3 Gibbering Kami Spirit Gibbering (SL=8): Fly at 12*CL" (A); Can have +3 spirits in a summon slot.
8 3 Hundred-Talon Kami Spirit Hundred-Talon (SL=8): Can have +4 spirits in a summon slot.
8 3 Innocence Kami Spirit Innocence (SL=8): 1M: A group loses their ability to use 1S+1V next time they act (no save)
8 3 Old Stone Kami Spirit Old Stone (SL=8): +35 AC and saves.
8 3 Painted Road Kami Spirit Painted Road (SL=8): Immune to CL/2 Elements or spells/psionic powers by name
8 3 Tattered Shoji Kami Spirit Tattered Shoji (SL=8): Wind Walk 96" on the party; the party gains +25 AC and saves.
8 3 Tended Garden Kami Spirit Tended Garden (SL=8): Every segment you don't act, you may do the Summon Spirit "Level:" ability for 1N action. Can have +3 spirits in a summon slot.
8 3 Killed by Death  Lemmy Kilminster of Motorhead Killed by Death (SL=8): Summon a DL VIII Death and Slay 1 group (no save).
8 3 Orgasmatron  Lemmy Kilminster of Motorhead Orgasmatron (SL=8): Dominate the room (PPD save); successfully saved stunned.
8 3 Higher Ground  Man-God of A.G. Higher Ground (SL=8): Creates a x2 Terrain Feature that you and your henchmen get +1 to multiplier. 
8 3 Force Absorption/Dissipation  Mike Tames, Collective Player Force Absorption/Dissipation (SL=8): Absorb X dmg of any E factor element or eelement.
8 3 Force Choke Mike Tames, Collective Player Force Choke(SL=8): Ranged touch attack that hits: CL dmg/s. Lockdown target’s actions.
8 3 Force Coaxing  Mike Tames, Collective Player Force Coaxing (SL=8): Communicate with other sith/force users. Range=Same Plane
8 3 Force Hop  Mike Tames, Collective Player Force Hop (SL=8): 1bX: Leap CL/2 ft. May make a charge attack at xCL/2 dmg.
8 3 Force Pain Regulator Mike Tames, Collective Player Force Pain Regulator(SL=8): iDT 150-CL.
8 3 You’re Real Special  Mike Tames, Collective Player You’re Real Special (SL=8): You create a weapon gemlet of a SL=CL/2 weapon flag. (ex. Sinking enchant).
8 3 Skarrg Goliath  Mister Whiskers Skarrg Goliath (SL=8): Skarrg Goliath (SL=8): Summon a DL VIII Beast with overhit. You may choose to sacrifice this spell slot instead to give a creature +90 Th/dmg this segment.
8 3 Try  Mr. T Try (SL=8): 1bM: Lend an action.
8 3 Suicide Solution  Ozzy Osbourne of Black Sabbath Suicide Solution (SL=8): CL groups polymorphed to alcohol (no save).
8 3 Red Rain  Peter Gabriel Red Rain (SL=8): Red rain that puts you to SEL=4 Sleep (ignoring immunity) and also lowers all enemy prepared effects in the room.
8 3 Adele - Send My Love Pop Music Sampler Adele - Send My Love (SL=8): Transfer an SEL=8 Combined or similar status from you to another target
8 3 Grand Daddy I.U. - Mass Destruction Rap Music Sampler Grand Daddy I.U. - Mass Destruction (SL=8): Earthquake the room plus put out of misery (no resist)
8 3 Eminem/Marshall Mathers/Slim Shady - Without Me Rap Music Sampler Eminem/Marshall Mathers/Slim Shady - Without Me (SL=8): Contingent Resurrection
8 3 Grand Daddy I.U. - Phuck 'em Up U Rap Music Sampler Grand Daddy I.U. - Phuck 'em Up U (SL=8): All within sight SEL=2 drowning, falling, prone, and SEL=1 insane
8 3 Good to be Bad  Robbie Rotten of LazyTown Good to be Bad (SL=8): Group charmed and alignment changed to CE.
8 3 Killswitch Engage - The Arms of Sorrow Rock Music Sampler Killswitch Engage - The Arms of Sorrow (SL=8): As Imprisonment plus SEL=2 Blindness and sharpness all arms
8 3 Rammstein: Du Hast  Rock Music Sampler Rammstein: Du Hast (SL=8): +1bM and create a gun with “1bM, grunts Nein!: Object”.
8 3 The Band - Stage Fright Rock Music Sampler The Band - Stage Fright (SL=8): Can only be cast 1/d. Force a dungeon room to repopulate itself with the same monsters, tricks, traps, specials, treasure, etc. This does not populate [NPC], [SB], [B], etc
8 3 Slipknot - Nero Forte Rock Music Sampler Slipknot - Nero Forte (SL=8): Target is Dominated (Mentally) as long as you are SEL=1 Insane-Depression (no save)
8 3 Cujo  Stephen King Cujo (SL=8): Summon a DL=VIII CE hound and two targets grouped and held.
9 3 Black Earth Ambient Music Sampler Black Earth (SL=9): Create a [x3] Enemy Special of "SEL=14 Toasted(destroyed)" that can be ignored with a DC=(10+Int bonus) concentration skill check each segment. Once failed, it can't be further ignored.
9 3 Music for Airports Ambient Music Sampler Music for Airports (SL=9): Create a [x3] PC Special of "+1iidmg to all flying allys". 
9 3 Iron Man  Black Sabbath Iron Man (SL=9): DT 10, hp become Stunhp, and ER 100%.
9 3 Baby Shark Childrens Music Sampler Baby Shark (SL=9): Summon a family of 5 DL=10 flying shark animals with Mtg First Strike and 1Z,1/r: Phase Out.
9 3 Sergei Prokofiev - Peter and the Wolf Classical Music Sampler Sergei Prokofiev - Peter and the Wolf (SL=9): 1bM, in response to an ally being attacked: Attacker SEL=9 Imprisoned. Attacker may be released as your summon if an ally is attacked in future rd
9 3 Kenny Rogers - The Gambler Country Music Sampler Kenny Rogers - The Gambler (SL=9): Can only be cast 1/d. You have control over draws from of a Deck of Many things this segment
9 3 Rise of the Dark Realms* Dan Vincent, Collective Player Rise of the Dark Realms* (SL=9): Resurrect all creatures from one group slain this round as your Revives (1/2 DL, +1 Slot).
9 3 Disturbed - Another Way to Die Disturbed Disturbed - Another Way to Die (SL=9): Roll a random PC Cataclysm on one target (doesn't have to be a PC)
9 3 Disturbed - Haunted Disturbed Disturbed - Haunted (SL=9): The next time a Special in the room is dispelled, you become SEL=1 Haunted by it effectively allowing you to carry it around being it's source item
9 3 Disturbed - The Brave and the Bold Disturbed Disturbed - The Brave and the Bold (SL=9): Cast only 1/d. Cast a CSL = 1 Hero Spell
9 3 The Way I Am  Eminem/Marshal Mathers/Slim Shady The Way I Am (SL=9): +1bM and 1bM: Shapechange.
9 3 The Whisperer in Darkness  H.P. Lovecraft The Whisperer in Darkness (SL=9): Gain knowledge of the location of any one item, or summon a DL=IX or less being, from the Cthulhu mythos.
9 3 BWAAAAHH  Hank Hill BWAAAAHH (SL=9): Choose one - one target takes 1 idmg of type PROPANE!!! or One target is cured 1ihp.
9 3 The Famous Mr. Ed  Hippologist The Famous Mr. Ed (SL=9): Summon a [x2] DL=X Alternate Universe Legend Horse named Mr ED who is unaffected by summoning sickness.
9 3 God’s Gonna Cut you Down  Johnny Cash God’s Gonna Cut you Down (SL=9): Automatic Divine Intervention.
9 3 Honored Dead Kami Spirit Honored Dead (SL=9): Whenever you deal damage in any way, you are cured that much dmg.
9 3 Lunacy Kami Spirit Lunacy (SL=9): Can have +5 spirits in a summon slot.
9 3 Moss Kami Spirit Moss (SL=9): Each summon slot of yours may engage two groups of enemies instead of one.
9 3 Nightsoil Kami Spirit Nightsoil (SL=9): Can have +5 spirits in a summon slot.
9 3 Palace Fields Kami Spirit Palace Fields (SL=9): You don't lose initiative, can't be surprised; Can have +5 spirits in a summon slot.
9 3 Pus Kami Spirit Pus (SL=9): Can have +6 spirits in a summon slot; 1M, sacrifice a summon: Target is slain (no save)
9 3 Thousand-Legged Kami Spirit Thousand-Legged (SL=9): Can have +7 spirits in a summon slot.
9 3 Vine Kami Spirit Vine (SL=9): Can have +6 spirits in a summon slot; 1V: Give a target +1 instance of tactical movement.
9 3 Back at the Funny Farm  Lemmy Kilminster of Motorhead Back at the Funny Farm (SL=9): Between to the Funny Farm. Can cast as a Z action.
9 3 Capricorn  Lemmy Kilminster of Motorhead Capricorn (SL=9): +1 X action and cast a CSL 1 Pariah spell.
9 3 Mass Mass Heal  Man-God of A.G. Mass Mass Heal (SL=9): Heals up to 100 groups of creatures. (Yes, this can be reversed.) 
9 3 The Land of Make Believe  Mister Rogers The Land of Make Believe (SL=9): Create your own demi-plane.
9 3 Clone Legion  Mister Whiskers Clone Legion (SL=9): Clone Legion (SL=9): Summon a copy of each creature in target group.
9 3 I Pity the Fool  Mr. T I Pity the Fool (SL=9): Automatic Divine Intervention.
9 3 The Birds  Ornithologist The Birds (SL=9): Double your bird summons (1 group) and all of your Bird summons are Capital S skinned Branded.
9 3 Crazy Train  Ozzy Osbourne of Black Sabbath Crazy Train (SL=9): Nuke (does a nuclear bomb; 4 idmg in huge area)
9 3 Mercy Street  Peter Gabriel Mercy Street (SL=9): All intelligent enemies in the room commit suicide.
9 3 Eminem/Marshal Mathers/Slim Shady - Infinite Rap Music Sampler Eminem/Marshal Mathers/Slim Shady - Infinite (SL=9): Can only be cast 1/reset. Choose one from: PSPs, Item Charges, or Rogue points. You have “infinite” of them this segment. Next segment you are banished to the nine hells
9 3 Kanye West - Good Morning Rap Music Sampler Kanye West - Good Morning (SL=9): You may ignore one requirement for the Legend class
9 3 Eminem/Marshall Mathers/Slim Shady - The Way I Am Rap Music Sampler Eminem/Marshall Mathers/Slim Shady - The Way I Am (SL=9): +1bM and 1bM: Shapechange
9 3 Grand Daddy I.U. - Soul Touch Rap Music Sampler Grand Daddy I.U. - Soul Touch (SL=9): Everything you touch turns into eelement EE=9 Soul (no save)
9 3 Killswitch Engage - My Last Serenade Rock Music Sampler Killswitch Engage - My Last Serenade (SL=9): Pawn a target or dispel a Pawn (even while pawned)
9 3 Metallica: One  Rock Music Sampler Metallica: One (SL=9): Delimb all non-head limbs and remove all external senses from one target.
9 3 Slipknot - Solway Firth Rock Music Sampler Slipknot - Solway Firth (SL=9): Move all negative status effects from your group to a target, then banish that target to an outer plane of your choice you have personally visited
9 3 Stan Bush - The Touch  Rock Music Sampler Stan Bush - The Touch (SL=9): Cast a CSL = 1 Legend Spell. Cast only 1/d.
9 3 The Stand  Stephen King The Stand (SL=9): {x2 terrain feature} of Captain Trips virus.
10 3 Horizons Ambient Music Sampler Horizons (SL=10): Create a [x3] Enemy Special of "All enemy effects with finite rage can't affect PC's" that can be ignored with a DC=(10+Int bonus) concentration skill check each segment. Once failed, it can't be further ignored.
10 3 Morals and Dogma Ambient Music Sampler Morals and Dogma (SL=10): Create a [x3] PC Special of "Automatic Divine Intervention even for non-Priests". 
10 3 Humpty Dumpty Childrens Music Sampler Humpty Dumpty (SL=10): One target takes terminal velocity falling dmg (20d6) and if they take enough or more dmg, they are SEL=12 Broken.
10 3 Franz Joseph Haydn - The Creation Classical Music Sampler Franz Joseph Haydn - The Creation (SL=10): On segment 1, cast SL=9 Psi3 Genesis. On segment 2, cast SL=6 Conjure Animals in the plane from segment 1. On segment 3, you are SEL=8 Gone to the plane from segment 1
10 3 Robert Schumann - Symphonic Studies Classical Music Sampler Robert Schumann - Symphonic Studies (SL=10): Create CL disembodied flying hands that can hold weapons. They use your actions to act
10 3 Robert Schumann - Fantasie Classical Music Sampler Robert Schumann - Fantasie (SL=10): Can only be cast 1/d. Spend "Enough" SLs: Create a monument that holds another Classical Music Sampler spell as a [x1] Special.
10 3 Dread Cacodemon* Dan Vincent, Collective Player Dread Cacodemon* (SL=10): Summon a DL X demon. Slay all creatures in 1 group (no save), and a group of your summons can’t act this segment.
10 3 Disturbed - Down with the Sickness  Disturbed Disturbed - Down with the Sickness (SL=10): Peel the Onion one target and polymorph it into a child version of itself (no save).
10 3 Disturbed - Divide Disturbed Disturbed - Divide (SL=10): You are immune to SEL=8 Combined, SEL=7 Lost, and SEL=10 Broken
10 3 Disturbed - Never Again Disturbed Disturbed - Never Again (SL=10): The next time your race would be subject to Genocide as spell, it gets Capital O Objected
10 3 Disturbed - Ten Thousand Fists Disturbed Disturbed - Ten Thousand Fists (SL=10): As an additional cost to cast this spell, Capital P Plenty of subordinates you control must spend their P action. All x1 or less beings within sight of you are Capital S Stunned (XR to resist).
10 3 Disturbed - The Vengeful One Disturbed Disturbed - The Vengeful One (SL=10): Summon a Unique DL=12 Angel of Death with flying, "Destruct Tech"-branded, and Immune mind-effecting that you comprehend and control
10 3 Rap God  Eminem/Marshal Mathers/Slim Shady Rap God (SL=10): Cast one Int or Chr based Demigod0 spell with DCL=1.
10 3 The Call of Cthulhu  H.P. Lovecraft The Call of Cthulhu (SL=10): Summon a DL=XV Cthulhu Avatar you comprehend and control.
10 3 Hurt  Johnny Cash Hurt (SL=10): Target is Retired (no resistance).
10 3 Ace of Spades  Lemmy Kilminster of Motorhead Ace of Spades (SL=10): 1 target gains +1ihp or takes 1idmg (no save).
10 3 Brave New World  Lemmy Kilminster of Motorhead Brave New World (SL=10): Create a pocket demi-plane.
10 3 * Mass Mass Cureall  Man-God of A.G. * Mass Mass Cureall (SL=10): Curealls up to 100 groups of creatures. (Yes, this can be reversed.)
10 3 Daniel Tiger’s Neighborhood  Mister Rogers Daniel Tiger’s Neighborhood (SL=10): You are Retired and your character slot is replaced by a baby Tiger classed in Mister Rodgers at +1 level.
10 3 Primal Surge  Mister Whiskers Primal Surge (SL=10): Primal Surge (SL=10): Cast a spell at random that you know. If it summons a creature/creates an item/generates a special, repeat this process.
10 3 Adele - When We Were Young Pop Music Sampler Adele - When We Were Young (SL=10): Reverse age one group CL/5 age catagories and has a SEL=9 Save Point (DM copies your PC's status as a backup. 1/reset: Switch your current status with your backup. This affects AC, stats, hp and status effects. Can only have one "save point" at one time)
10 3 Eminem/Marshall Mathers/Slim Shady - Rap God Rap Music Sampler Eminem/Marshall Mathers/Slim Shady - Rap God (SL=10): Cast one Int or Chr based Demigod0 spell with DCL=1
10 3 Villain Number One  Robbie Rotten of LazyTown Villain Number One (SL=10): Cast a CSL=1 Villain spell.
10 3 Live - Lightning Crashes Rock Music Sampler Live - Lightning Crashes (SL=10): Lightning Bolt plus Raise Dead plus Slay Living
10 3 Motorhead - 1916 Rock Music Sampler Motorhead - 1916 (SL=10): Summon "Plenty" of DL=1 Soldiers in one slot
10 3 Nine Inch Nails - Hurt  Rock Music Sampler Nine Inch Nails - Hurt (SL=10): One target is SEL=12 Wasted(high).
10 3 It  Stephen King It (SL=10): Summon a DL=X Clown Avatar classed in Pennywise the Clown.
11 3 Hypnox* Dan Vincent, Collective Player Hypnox* (SL=11): Summon a DL XI flying nightmare horror and all enemys’ progressions become spent. 
11 3 Force Echo  Mike Tames, Collective Player Force Echo (SL=11): Earthquake Range=X*CL ft.
11 3 Force Enrichment Mike Tames, Collective Player Force Enrichment (SL=11): Choose one: +X hp, th, dmg, AC, or saves.
11 3 Force Gloomy Aura Mike Tames, Collective Player Force Gloomy Aura (SL=11): CL dmg cold aura with fear effect, radius=CL ft.
11 3 Force Hovering   Mike Tames, Collective Player Force Hovering (SL=11): Telekinesis Levitation X=X*1000 pounds.
11 3 Force Veiling   Mike Tames, Collective Player Force Veiling (SL=11): Nondectection from all beings of Multiplier xCL/5 or less.
11 3 Oh, Did Your Mommy Get That for You  Mike Tames, Collective Player Oh, Did Your Mommy Get That for You (SL=11): Loot the Room (no resist).
11 3 Worldspine Wurm  Mister Whiskers Worldspine Wurm (SL=11): Worldspine Wurm (SL=11): Summon a DL XI Wurm with “When this is slain, Summon 3 DL V’s and rememorize this spell”.
11 3 Slaughter to Prevail - Baba Yaga  Rock Music Sampler Slaughter to Prevail - Baba Yaga (SL=11): Spend 13,000 gp: Summon a DL=13 Unique Hag Wizard Avatar named Baba Yaga and her hut.
12 3 Wolfgang Amadeus Mozart - Jupiter Classical Music Sampler Wolfgang Amadeus Mozart - Jupiter (SL=12): Cast a Demigod0 Chr based spell
12 3 Enter the Infinite  Mister Whiskers Enter the Infinite (SL=12): Enter the Infinite (SL=12): Reset one of your progressions minus one spell. You have no max number of maintains until your next turn.
15 3 B.F.M.* Dan Vincent, Collective Player B.F.M.* (SL=15): 1X: Summon a DL XV The-Biggest-Baddest-Nastiest-Scariest-Creature-You'll-Ever-See (Costs 2 summon slots, counts as a B.F.M. familiar).
22 3 Eject  Yed Prior3 Eject (SL=22): Eject to the Capital W Warehouse in San Francisco.
22 3 On the GGL  Yed Prior3 On the GGL (SL=22): Put yourself on the GGL. DM determines abilities.
N 4 [Status Name] Ball  1X Pinpoint Status Effect Mage [Status Name] Ball (SL=SEL+1): Do this Status Effect to one group (Spell save: 0) 
N 4 [Status Name] Beam  1X Pinpoint Status Effect Mage [Status Name] Beam (SL=SEL+2): Do this Status Effect to one target (no save) 
N 4 [Status Name] Blast  1X Pinpoint Status Effect Mage [Status Name] Blast (SL=SEL+3): Do this Status Effect to one group (no save) 
N 4 [Status Name] Bolt  1X Pinpoint Status Effect Mage [Status Name] Bolt (SL=SEL): Do this Status Effect to one target (Spell save: 0) 
N 4 [Status Name] Brand  1X Pinpoint Status Effect Mage [Status Name] Brand (SL=SEL+4): Brand this Status Effect to one weapon (no save) 
N 4 [Status Name] Shield  1X Pinpoint Status Effect Mage [Status Name] Shield (SL=SEL): Whenever someone hits you with a melee attack, they suffer that Status Effect unless they make a save vs. Spell. 
N 4 Immune [Status Name]  1X Pinpoint Status Effect Mage Immune [Status Name] (SL=SEL): You are immune to this status. Double Resist is SEL-1 and Resist is SEL-2. So Double Resist Charm (SEL=3) is a 2nd level spell (SL=SEL-1=3-1). 
N 4 Remove [Status Name]  1X Pinpoint Status Effect Mage Remove [Status Name] (SL=SEL): You can remove this status. Double Resist is SEL-1 and Resist is SEL-2. So Double Resist Charm (SEL=3) is a 2nd level spell (SL=SEL-1=3-1). 
N 4 Summon Angband Monster N  Angband Adventurer Summon Angband Monster N (SL=N): Summons an Angband Monster of DL N.
N 4 Aurelia’s Fury N Boros DeckWins (MTG R/W) Aurelia’s Fury N (SL=N): Deal 10*(N-2) fire dmg among any number of targets. Those targets can’t act the following segment
N 4 Brightflame N  Boros DeckWins (MTG R/W) Brightflame N (SL=N): Deal 10*(N-4) dmg to a group, you cure the total damage done (to all creatures) to one target. 
N 4 Energy Bolt N  Boros DeckWins (MTG R/W) Energy Bolt N (SL=N): Deal 10*(N-2) magic dmg to one group, cure that amount to another target 
N 4 Figure of Destiny N  Boros DeckWins (MTG R/W) Figure of Destiny N (SL=N): Summon a DL N Kithkin. At SL=2, it's a Kithkin Spirit. At SL=5, it's a Kithkin Spirit Warrior. At SL=8, it's a flying Kithkin Spirit Warrior Avatar with +1IF
N 4 Operator Manipulation  Googololgist/Big Numbers Priest Operator Manipulation (SL=N): Change one mathematical operator on a spell/psi power/item to a different symbol for this segment. + or - = SL 2, * or / = SL 5, ^ or √ = SL 8,  ^^ or √√ = SL 11.
N 4 Anything You Want, You Got It  Roy Orbison Anything You Want, You Got It (SL=N): Wishoid N.
0 4 Succession  Googololgist/Big Numbers Priest Succession (SL=0): Your next spell has +1 target.
1 4 Duergar Assailant  Boros DeckWins (MTG R/W) Duergar Assailant (SL=1): Summon CL Dwarves of DL I; As each one dies, it deals 10 dmg or 1 rdmg to one target. 
1 4 Earthbind  Boros DeckWins (MTG R/W) Earthbind (SL=1): Target loses flying and takes double normal falling damage (no save). 
1 4 False Orders  Boros DeckWins (MTG R/W) False Orders (SL=1): (1bM to cast) Force a monster to attack someone else (he will only attack his enemies) 
1 4 Path to Exile  Boros DeckWins (MTG R/W) Path to Exile (SL=1): 1bM: One target teleported CL miles away.
1 4 Diamond Valley Cartographer of the Coast Diamond Valley (SL=1): 1bP, Sacrifice a summon: Gain its DL*10 in hp.
1 4 Yavimaya Hollow Cartographer of the Coast Yavimaya Hollow (SL=1): 1bP, Pay 1 SL: Heal a subordinate.
1 4 Adorable Kitten Dr. Julius Jumblemorph Adorable Kitten (SL=1): Summon a DL=I Cat with “when summoned, cure 1d6*10hp”.
1 4 Half-Squirrel, Half- Dr. Julius Jumblemorph Half-Squirrel, Half- (SL=1): When cast, combine it with target host summon of yours. That summon gets -1 offensive DL and replace "When summoned" on it with "Whenever a non-created creature is summoned,".
1 4 Birds of Paradise Fist of Suns Wielder Birds of Paradise (SL=1): Summon a DL 1 flying bird with “1M: Gain +1SL.”
1 4 Deathrite Shaman Fist of Suns Wielder Deathrite Shaman (SL=1): Summon a DL I Elf Shaman with 1M: +1SL, gain 20hp or each creature in a group loses 20hp.
1 4 Noble Hierarch Fist of Suns Wielder Noble Hierarch (SL=1): Summon a DL 1 human druid with “1M: Gain +1SL and “Whenever a subordinate attacks alone, it gets +10th/+10dmg”
1 4 Addition  Googololgist/Big Numbers Priest Addition (SL=1): Your next spell has +2 targets.
1 4 Next Big Die  Googololgist/Big Numbers Priest Next Big Die (SL=1): Roll 1 die type larger on one type of roll (saves, weapon damage dice, spell damage dice, etc.) for 1 turn. Types are d20, d30, d50, d100, d200, d500, d1000, d10000, ect, You may cast this multiple times for it to stack by the ∑ rule.
1 4 Beastland Ferocity  Omniscificer3 Beastland Ferocity (Enchantment, SL=1): You may be offensive while at negative hitpoints for 1min/level. 
1 4 Working for the Man  Roy Orbison Working for the Man (SL=1): Spend X gp: Charm a group. (DC = square root of X).
1 4 Nimbus of Light The Nasty Gentleman Nimbus of Light(SL=1): 1S: 1d8+LVL light dmg and expended.
1 4 Spider Hand  Ur-Priest3 Spider Hand (SL=1): You detach your hand and it becomes a DL I small spider.
2 4 1 Battlemonger 1  (SL=2): 1M: A group gets +LVL V actions (no save) 
2 4 Boros Charm Boros DeckWins (MTG R/W) Boros Charm (SL=2): Choose one – Do 40 fire dmg to a creature, or you and your items are indestructible this segment, or one target does double physical damage this segment 
2 4 Lightning Helix  Boros DeckWins (MTG R/W) Lightning Helix (SL=2): Deal 30 fire dmg to one target, cure another target 30 hp. 
2 4 Raging River  Boros DeckWins (MTG R/W) Raging River (SL=2): Create a (water based) moat that is CL*30' long and CL*10' feet wide, which lasts for CL r. 
2 4 Shatter  Boros DeckWins (MTG R/W) Shatter (SL=2): Destroy or turn off one magic item for CL turns (no save) (if turned off, you can drop the turned off effect). 
2 4 Kessig Wolf Run Cartographer of the Coast Kessig Wolf Run (SL=2): 1bM, Pay N+2 SL: One target gets Overhit and +10*N to hit/dmg/AC/Saves.
2 4 Maze of Ith Cartographer of the Coast Maze of Ith (SL=2): 1bM: Immune to a P attack from someone.
2 4 Robo- Dr. Julius Jumblemorph Robo- (SL=2): When cast, combine it with target host summon of yours. That summon gets +1 DL and replace "When summoned" on it with "On segment 10, if you created an item this round,".
2 4 Wild Crocodile Dr. Julius Jumblemorph Wild Crocodile (SL=2): Summon a DL=II Crocodile with “when summoned, know direction & distance to an object or person (if they are touching the ground)”.
2 4 Bloom Tender Fist of Suns Wielder Bloom Tender (SL=2): Summon a DL II Elf with “1M: Gain 1d5 SL’s back in a progression.”
2 4 Pentad Prism Fist of Suns Wielder Pentad Prism (SL=2): 1Z, 2/d: Gain +1SL.
2 4 Temporal Aperture Fist of Suns Wielder Temporal Aperture (SL=2): 1M, 1/r: Cast a spell of SL up to 2*LVL from this class at random.
2 4 *Curse* Shield  Googololgist/Big Numbers Priest *Curse* Shield (SL=2): Damaging shield (--1 to all die rolls per hit) of type *Curse*. You Resist *Curse* while running this. 
2 4 Multiplication  Googololgist/Big Numbers Priest Multiplication (SL=2): Your next spell has +3 targets.
2 4 Share Pain  Omniscificer3 Share Pain (Necromancy, SL=2): You take half damage and your ally takes the remainder for 1hr/level.
2 4 Love Hurts  Roy Orbison Love Hurts (SL=2): Love status effect melee shield (100% dmg back, CR to resist).
2 4 Produce Flame The Nasty Gentleman Produce Flame(SL=2): 1S: 1d6+5 fire dmg.
2 4 Wither Limb  Ur-Priest3 Wither Limb (SL=2): One of target’s limbs of your choice is rendered useless.
3 4 Intimidation Bolt Boros DeckWins (MTG R/W) Intimidation Bolt (SL=3): 1bM: deal 30 damage to a target and no creatures in that target's group can attack you this segment.
3 4 Oblivion Ring  Boros DeckWins (MTG R/W) Oblivion Ring (SL=3): One item, creature or spell effect imprisoned for CL segments.
3 4 Stone Rain  Boros DeckWins (MTG R/W) Stone Rain (SL=3): Deal CL Hull dmg to one inanimate object (no save) 
3 4 Dust Bowl Cartographer of the Coast Dust Bowl (SL=3): 1bP,pay 3 SL's and sacrifice a terrain feature: Dispel a terrain feature.
3 4 Volrath's Stronghold Cartographer of the Coast Volrath's Stronghold (SL=3): 1bM, Pay 2 SL's: Resummon a summons slain this rd.
3 4 Half-Kitten, Half- Dr. Julius Jumblemorph Half-Kitten, Half- (SL=3): When cast, combine it with target host summon of yours. That summon gets +1 offensive/+2 defensive DL and replace "When summoned" on it with "Whenever you're dealt damage,".
3 4 Monkey- Dr. Julius Jumblemorph Monkey- (SL=3): When cast, combine it with target host summon of yours. That summon gets +2  DL and replace "When summoned" on it with "Whenever a non-created creature of yours dies,".
3 4 Ordinary Pony Dr. Julius Jumblemorph Ordinary Pony (SL=3): Summon a DL=III Horse with “when summoned, dismiss and resummons one of your other summons”.
3 4 Serpentine Dr. Julius Jumblemorph Serpentine (SL=3): When cast, combine it with target host summon of yours. That summon gets +3 DL and replace "When summoned" on it with "Whenever you clear out a room in a dungeon,".
3 4 Voracious Vacuum Dr. Julius Jumblemorph Voracious Vacuum (SL=3): Summon a DL=III Construct with “when summoned, a summon you control is +1DL”.
3 4 Aura Shards Fist of Suns Wielder Aura Shards (SL=3): When you summon a creature, destroy an item or spell effect.
3 4 Coalition Relic Fist of Suns Wielder Coalition Relic (SL=3): 1M+1Z: Gain +2SL’s.
3 4 Astral Legioning  Googololgist/Big Numbers Priest Astral Legioning (SL=3): Join two legions together. 
3 4 Exponentiation  Googololgist/Big Numbers Priest Exponentiation (SL=3): Your next spell has +4 targets.
3 4 Greater Mighty Wallop  Hulking Hurler3 Greater Mighty Wallop (Transmutation, SL=3): +LVL/4 size classes(max 5)
3 4 Delay Death  Omniscificer3 Delay Death (Necromancy, SL=3): Target doesn’t die due to hp damage for 1r/level.
3 4 Masochism  Omniscificer3 Masochism (Enchantment, SL=3): For every 10 dmg you take, gain a +1 to Th, saves, skill checks for 1r/level (max 1iTh, 1isave, 1iskills)
3 4 Only the Lonely  Roy Orbison Only the Lonely (SL=3): Combine 2 groups then remove a target from that group.
3 4 Darkfire The Nasty Gentleman Darkfire(SL=3): 1S: Throw fire at target for 1d4+LVL/2 fire dmg.
3 4 Wrack  Ur-Priest3 Wrack (SL=3): Target is blinded and can’t take P actions.
4 4 1  Battlemonger 1 (SL=4): 1M: A group gets +LVL TH (no save) 
4 4 10  Battlemonger 10 (SL=4): 1M: A group gets +LVL set Con.
4 4 2  Battlemonger 2 (SL=4): 1M: A group gets +CL dmg (no save) 
4 4 3  Battlemonger 3 (SL=4): 1M: A group gets +CL AC (no save) 
4 4 4  Battlemonger 4 (SL=4): 1M: A group gets +LVL saves (no save) 
4 4 5  Battlemonger 5 (SL=4): 1M: A group gets +LVL P actions (no save) 
4 4 6  Battlemonger 6 (SL=4): 1M: A group gets +CL*2 current and max hp (no save) 
4 4 7  Battlemonger 7 (SL=4): 1M: A group gets +CL B actions (no save) 
4 4 8  Battlemonger 8 (SL=4): 1M: A group gets +LVL set Str.
4 4 9  Battlemonger 9 (SL=4): 1M: A group gets +LVL set Dex.
4 4 Ajani Vengeant  Boros DeckWins (MTG R/W) Ajani Vengeant (SL=4): Summon a DL3 Cat that can cast Sleep, Lightning Helix and Earthquake. +1 summon slot too.
4 4 Day of Judgement Boros DeckWins (MTG R/W) Day of Judgement (SL=4): Slay a group (save, MR)
4 4 Glory of Warfare  Boros DeckWins (MTG R/W) Glory of Warfare (SL=4): Your subordinates get +2 offensive DL on the top of each segment, and +2 defensive DL on the bottom of each segment. 
4 4 Mana Echoes Boros DeckWins (MTG R/W) Mana Echoes (SL=4): Whenever a creature is summoned, regain 1SL for each summon you control that shares a type with it.
4 4 Master Warcraft  Boros DeckWins (MTG R/W) Master Warcraft (SL=4): 1bM: A group of monsters changes their mind who they attack (you decide who, but it must be one of their enemies). 
4 4 Orcish Oriflamme  Boros DeckWins (MTG R/W) Orcish Oriflamme (SL=4): All your subordinates get +1 offensive DL. 
4 4 Hall of the Bandit Lord Cartographer of the Coast Hall of the Bandit Lord (SL=4): 1bM, Pay 30hp: You next summon can immediately act.
4 4 Sorrow's Path Cartographer of the Coast Sorrow's Path (SL=4): 1bP: Swap two creatures. You and your subordinates take 20 dmg.
4 4 Gnome-Made Engine Dr. Julius Jumblemorph Gnome-Made Engine (SL=4): Summon a DL=IV Construct with “when summoned, create a DL=I Gnome hireling”.
4 4 Humming- Dr. Julius Jumblemorph Humming- (SL=4): When cast, combine it with target host summon of yours. That summon gets flying, +2 offensive/+3 defensive DL and replace "When summoned" on it with "Whenever this attacks with 2 other creatures,".
4 4 Rhino- Dr. Julius Jumblemorph Rhino- (SL=4): When cast, combine it with target host summon of yours. That summon gets +1 offensive/+4 defensive DL and replace "When summoned" on it with "Whenever this interposes or parries,".
4 4 Steam Powered Dr. Julius Jumblemorph Steam Powered (SL=4): When cast, combine it with target host summon of yours. That summon gets +4 defensive DL and replace "When summoned" on it with "Spend 5 SL's: ".
4 4 Defense of the Heart Fist of Suns Wielder Defense of the Heart (SL=4): If there are 3 creatures in your group, summon 2 DL LVL/2's from the Fist of Suns spell list.
4 4 Deep DL Summoning  Googololgist/Big Numbers Priest Deep DL Summoning (SL=4): Summons a random Deep DL monster that only acts as a DL IV. You have a Deep DL summon slot in addition to your normal summon slot. You are allowed to have 2 Deep DLs (one in each slot). 
4 4 Tetration  Googololgist/Big Numbers Priest Tetration (SL=4): Your next spell has +5 targets.
4 4 Divine Power  Hulking Hurler3 Divine Power (Evocation, SL=4): +LVL Th, +6 Str, +LVL hp.
4 4 Glory of the Martyr  Omniscificer3 Glory of the Martyr (Abjuration, SL=4): Your allies take half damage and you take remainder for 1hr/level.
4 4 In Dreams  Roy Orbison In Dreams (SL=4): Move up to 500 miles in (48-CL) turns through dreams.
4 4 Blinding Beauty The Nasty Gentleman Blinding Beauty(SL=4): 1S: Blind target (fort save).
4 4 Stop Heart  Ur-Priest3 Stop Heart (SL=4): Target’s hp are set to -8 as his/her heart stops.
5 4 Baneslayer Angel  Boros DeckWins (MTG R/W) Baneslayer Angel (SL=5): Summon a DL V flying Angel with +1IP and Vampiric regen(you gain the life), Immune demons and dragons.
5 4 Conquerer's Pledge  Boros DeckWins (MTG R/W) Conquerer's Pledge (SL=5): Summon 6 DL I Kor Soldiers(one group). If you spend an additional 6th level SL, you summon 12 instead.
5 4 Reflect Damage  Boros DeckWins (MTG R/W) Reflect Damage (SL=5): 1bM: Reflect all damage done by one effect to one target. 
5 4 Siege-Gang Commander  Boros DeckWins (MTG R/W) Siege-Gang Commander (SL=5): Summon 4 DL1 Goblins. As each one dies, it deals 20 dmg or 2 rdmg to one target. 
5 4 Waves of Aggression  Boros DeckWins (MTG R/W) Waves of Aggression (SL=5): Your subordinates can use 2S+1V actions this segment (this spell has duration 1 segment) 
5 4 Academy Ruins Cartographer of the Coast Academy Ruins (SL=5): 1bM, Pay 2 SL's: Repair a item of yours destroyed this round.
5 4 Boseiju, Who Shelters All Cartographer of the Coast Boseiju, Who Shelters All (SL=5): 1bV, Pay 20hp: Next spell you cast can’t be countered.
5 4 Mother Kangaroo Dr. Julius Jumblemorph Mother Kangaroo (SL=5): Summon a DL=V Kangaroo with “when summoned, roll 1d6 and this attacks/defends as that many DL’s higher”.
5 4 Multi-Headed Dr. Julius Jumblemorph Multi-Headed (SL=5): When cast, combine it with target host summon of yours. That summon gets flying, +4 DL and replace "When summoned" on it with "On segment 10, if you rolled a dice this round,".
5 4 Djinn of Wishes Fist of Suns Wielder Djinn of Wishes (SL=5): Summon a DL V flying Djinn with 1M, 3/d: Limited Wish.
5 4 Maelstrom Archangel Fist of Suns Wielder Maelstrom Archangel (SL=5): Summon a DL V flying Angel. When it deals melee damage to a Boss, Sub-boss, or NPC party, you may cast one spell as a 0 action.
5 4 Maelstrom Nexus Fist of Suns Wielder Maelstrom Nexus (SL=5): When you cast your first spell each rd, cast another spell from this class at random of SL=(SL of first spell-1)
5 4 Mirari’s Wake Fist of Suns Wielder Mirari’s Wake (SL=5): Your subordinates get +1DL and whenever you gain SL’s back, you get +1SL.
5 4 Riku of Two Reflections Fist of Suns Wielder Riku of Two Reflections (SL=5): Summon a DL V Unique Wizard with "When you cast a non-summon spell, spend 2 SL's. If you do, fork that spell" and “When you summon a creature, spend 2 SL’s. If you do, you get +1 summon”(+1 slot).
5 4 Urabrask, the Hidden Fist of Suns Wielder Urabrask, the Hidden (SL=5): Summon a DL V Unique Praetor with "Your summons aren't summoning sick" and "Creatures that appear in the room are summoning sick an extra segment.
5 4 Mass Probability Travel  Googololgist/Big Numbers Priest Mass Probability Travel (SL=5): CL groups Probability Travel 
5 4 Pentation  Googololgist/Big Numbers Priest Pentation (SL=5): Your next spell has +6 targets.
5 4 Righteous Might  Hulking Hurler3 Righteous Might (Transmutation, SL=5): +1 size category, DR 10/evil or good.
5 4 Blue Moon  Roy Orbison Blue Moon (SL=5): LVL*(2m4) technological damage, area (no save, TechR to resist)
5 4 Dragon Breath The Nasty Gentleman Dragon Breath(SL=5): 1S: Breathe an E=1 1d8xLVL/2 dmg element.
5 4 Resonanting Resistance  Ur-Priest3 Resonanting Resistance (SL=5): Foes must check SR twice against you.
6 4 Hellkite Charger  Boros DeckWins (MTG R/W) Hellkite Charger (SL=6): Summon a DL VI dragon with +1F action.
6 4 Homeward Path Cartographer of the Coast Homeward Path (SL=6): 1bM: Each PC gains control of all subordinates they owned.
6 4 Karakas Cartographer of the Coast Karakas (SL=6): 1bM: Unsummon a unique being.
6 4 Mana Reflection Fist of Suns Wielder Mana Reflection (SL=6): Whenever you gain SL’s back, you get twice as many.
6 4 Mycosynth Lattice Fist of Suns Wielder Mycosynth Lattice (SL=6): All creatures, spell/psi effects in the room count as technological. All spells cast in the room are colorless.
6 4 Hexation  Googololgist/Big Numbers Priest Hexation (SL=6): Your next spell has +7 targets.
6 4 Wide One Projection  Googololgist/Big Numbers Priest Wide One Projection (SL=6): Party overwrites one ability score to another. 
6 4 Animate Objects  Hulking Hurler3 Animate Objects (Transmutation, SL=6): Animates CL*4 diminutive, CL*2 tiny, CL small objects, or CL/2 meduim objects, ect..
6 4 It’s Over  Roy Orbison It’s Over (SL=6): 1bM: End the half segment.
6 4 Fiendish Quickening  Ur-Priest3 Fiendish Quickening (SL=6): Your teleport spells may be cast with Z actions.
7 4 Devastation Boros DeckWins (MTG R/W) Devastation (SL=7): Slay a group (no save) and deal CL Hull dmg to all objects in that group.
7 4 Vicious Shadows Boros DeckWins (MTG R/W) Vicious Shadows (SL=7): For CL s, when a creature is slain, you may deal a target 10*it’s Int score shadow dmg.
7 4 Glacial Chasm Cartographer of the Coast Glacial Chasm (SL=7): Sacrifice a terrain feature. Your summons can't attack and pay 20hp/r. Prevent dmg dealt to you.
7 4 Thespian's Stage Cartographer of the Coast Thespian's Stage (SL=7): 1bP, Pay 2 SL's: This copies of any other terrain feature.
7 4 Akroma's Memorial Fist of Suns Wielder Akroma's Memorial (SL=7): You and your subordinates fly, +1IP action, defending, overhit, ignore summoning sickness, protection from MTG black & red spells and effects.
7 4 Brilliant Ultimatum Fist of Suns Wielder Brilliant Ultimatum (SL=7): You can cast 1d6 spells of SL=1d7 next segment as 1M
7 4 Cruel Ultimatum Fist of Suns Wielder Cruel Ultimatum (SL=7): Slay a creature in your group, target creature loses 3 SL's and target creature takes 50 vile dmg. Your cured 50hp, gain 3SL's, and revive a dead subordinate.
7 4 Memnarch Fist of Suns Wielder Memnarch (SL=7): Summon a DL VII Unique Technological Wizard with "1M: Pickpocket a spell/psi effect or item LVL*7%".
7 4 Scour from Existence Fist of Suns Wielder Scour from Existence (SL=7): 1bM: Target item/creature/effect is Annihilated.
7 4 Sheoldred, Whispering One Fist of Suns Wielder Sheoldred, Whispering One (SL=7): Summon a Unique DL VII Praetor with "On your turn, revive one of your dead subordinates" and "On the monsters slay a monster in your group (no save, +1slot).
7 4 Titanic Ultimatum Fist of Suns Wielder Titanic Ultimatum (SL=7): You and your subordinates get +50th/+50dmg, +1IP action, overhit, and vampiric regen this rd.
7 4 Violent Ultimatum Fist of Suns Wielder Violent Ultimatum (SL=7): Destroy three target creatures, spell/psi effects or items.
7 4 Heptation  Googololgist/Big Numbers Priest Heptation (SL=7): Your next spell has +8 targets.
7 4 Wide Holy Word Lamer  Googololgist/Big Numbers Priest Wide Holy Word Lamer (SL=7): Group rolls worst results (all dice, 1 turn)
7 4 Pretty Paper  Roy Orbison Pretty Paper (SL=7): Create a temporary Artificer24 artifact which lasts for CL rounds.
7 4 Holy Star The Nasty Gentleman Holy Star(SL=7): 1S: (LVL/2)d6 fire dmg to target or 1Z: Spell turn 1d4+3 SLs.
7 4 Imprison Soul  Ur-Priest3 Imprison Soul (SL=7): Trap the Soul on a target plus 1d4 Con dmg/day.
8 4 1  Battlemonger 1 (SL=8): 1M: A group gets +1 iTH with their next attack (no save) 
8 4 2  Battlemonger 2 (SL=8): 1M: A group gets +1 idmg with their next attack (no save) 
8 4 3  Battlemonger 3 (SL=8): +LVL to CL for 4th level Battlemonger spells 
8 4 4  Battlemonger 4 (SL=8 ): 1M: A group gets +CL% iBR (irreducible BlahR = iRMPIR) (no save) 
8 4 5  Battlemonger 5 (SL=8): 1M: A group gets +LVL M actions (no save) 
8 4 6  Battlemonger 6 (SL=8): 1M: A group gets +1 max ihp or +1 max+current ihp if they have at least 1 ihp (no save) 
8 4 7  Battlemonger 7 (SL=8): 1M: A group gets +CL C actions (no save) 
8 4 Lavaball Trap Boros DeckWins (MTG R/W) Lavaball Trap (SL=8): 1bM: Deal CL Hull dmg to two objects. Deal 40 earth dmg to one group(no save).
8 4 Grove of the Guardian Cartographer of the Coast Grove of the Guardian (SL=8): 1bM, Pay5 SL's, 2 of your summons can't act this rd, dispel this effect: Summon a DL VIII Elemental with +1IP action.
8 4 Winding Canyons Cartographer of the Coast Winding Canyons (SL=8): 1bM, Pay 2 SL's: You may cast Summon spells on the monster's side of combat.
8 4 Angelic Rocket Dr. Julius Jumblemorph Angelic Rocket (SL=8): Summon a DL=VIII Angel with “when summoned, destroy target creature, item, or effect”.
8 4 Avatar of Woe Fist of Suns Wielder Avatar of Woe (SL=8): Summon a DL VIII Avatar with "1M: Slay a creature (no save)."
8 4 Eldrazi Conscription Fist of Suns Wielder Eldrazi Conscription (SL=8): One target gains +100 TH/+100 dmg, overhit, and "When this creature attacks, defending creature sacrifices 2 items/effects"
8 4 Invincible Hymn Fist of Suns Wielder Invincible Hymn (SL=8): Set your hp= sum of the individual spells in memorization*10.
8 4 Praetor's Council Fist of Suns Wielder Praetor's Council (SL=8): Reset your spell memorization and you have no limit on number of maintains this day. You cannot cast this spell again until you natural reset.
8 4 Reiver Demon Fist of Suns Wielder Reiver Demon (SL=8): Summon a DL VIII flying Demon and Slay a group of non-black/non-technological creatures (PPD save).
8 4 Silver Seraph Fist of Suns Wielder Silver Seraph (SL=8): Summon a DL VI flying Angel with "As long as you have cast 7 spells this combat, you’re other subordinates get +1DL".
8 4 Terrastodon Fist of Suns Wielder Terrastodon (SL=8): Summon a DL VIII Elephant with "Destroy three items/effects and the controller of those items/effects creates 3 DL III elephants"(same slot).
8 4 Ugin, the Spirit Dragon Fist of Suns Wielder Ugin, the Spirit Dragon (SL=8): Summon a [x2] Unique DL VIII dragon with 1X: 30 stat dmg to a targer, annhiliate each creature/item with SL=X rhp or less, or gain 70hp and +7SL’s and Cast 7SL’s worth of spells.
8 4 Ulamog’s Crusher Fist of Suns Wielder Ulamog’s Crusher (SL=8): Summon a DL VIII Eldrazi with "When this creature attacks, defending creature sacrifices 2 items/effects and This creature attacks every rd if able.”
8 4 Big Scatter  Googololgist/Big Numbers Priest Big Scatter (SL=8): The room is reassigned as you choose. 
8 4 Octation  Googololgist/Big Numbers Priest Octation (SL=8): Your next spell has +9 targets.
8 4 Running Scared  Roy Orbison Running Scared (SL=8): Automatically Turn all enemies in the room as undead.
8 4 W-Action Haste Teddy K, Collective Player W-Action Haste (SL=8): CL W action haste (party).
8 4 Unearthly Beauty The Nasty Gentleman Unearthly Beauty(SL=8): 1S: Slay Target.
8 4 Befoul  Ur-Priest3 Befoul (SL=8): 100ft/lvl by 100ft/lvl by 10ft/lvl water becomes poisonous.
9 4 Iona, Shield of Emeria Boros DeckWins (MTG R/W) Iona, Shield of Emeria (SL=9): Summon a DL VII Angel. Choose a school/sphere. Spells from the chosen school/sphere can’t be cast in the room.
9 4 Searing Wind Boros DeckWins (MTG R/W) Searing Wind (SL=9): 1bM: Target is dealt 100 dmg.
9 4 The Tabernacle at Pendrell Vale Cartographer of the Coast The Tabernacle at Pendrell Vale (SL=9): Everybody must pay 1 SL for each subordinate each rd or that subordinate is slain.
9 4 Vault of the Archangel Cartographer of the Coast Vault of the Archangel (SL=9): 1bM, Pay 4 SL's: Your Subordinates are slay branded and have vampiric regen.
9 4 Blazing Archon Fist of Suns Wielder Blazing Archon (SL=9): Summon a DL IX flying Archon with "Creatures can't physically attack you”.
9 4 Bringer of the Green Dawn Fist of Suns Wielder Bringer of the Green Dawn (SL=9): Summon a DL IX Bringer with overhit and "On your turn, summon a DL III beast" (all same slot, +1 slot).
9 4 Bringer of the Red Dawn Fist of Suns Wielder Bringer of the Red Dawn (SL=9): Summon a DL IX Bringer with overhit and "On your turn, dominate a creature(no save, duration 1s, same slot, +1 slot)."
9 4 Myojin of Life's Web Fist of Suns Wielder Myojin of Life's Web (SL=9): Summon a DL IX Unique indestructible Myojin with "1M, This creature loses indestructible: Summon LVL worth of DL's of creatures" (same slot,+1slot)
9 4 Plague Wind Fist of Suns Wielder Plague Wind (SL=9): Slay all enemies in the room (PPD save)
9 4 Reya Dawnbringer Fist of Suns Wielder Reya Dawnbringer (SL=9): Summon a DL IX Unique flying Angel with "On your turn, revive one of your dead subordinates"(same slot +1slot).
9 4 Big Number  Googololgist/Big Numbers Priest Big Number (SL=9): Roll a random big number from http://googology.wikia.com/wiki/Category:Numbers starting at A. Do that much permanent untyped stat damage to a group. If a monster has any kind of resistance, treat that resistance as not written for this spell (ex: StunR). Suggestion: Roll a d26 for letter, then roll a die for page of that letter (typ. a d3), then count the number w/in that page and roll a die that big to determine.
9 4 Nonation  Googololgist/Big Numbers Priest Nonation (SL=9): Your next spell has +10 targets.
9 4 Ice Assassin  Pun-Pun3 Ice Assassin (Illusion, SL=9): Perfectly duplicate any creature out of ice. Has all race/class abilities and memories of duplicated creature. 
9 4 Pretty Woman  Roy Orbison Pretty Woman (SL=9): Polymorph a target into a human female with no abilities  (no save, XR to resist).
9 4 Apocalypse from the Sky  Ur-Priest3 Apocalypse from the Sky (SL=9): All in a 10mi/lvl radius take 10d6 dmg.
10 4 Dark Depths Cartographer of the Coast Dark Depths (SL=10): 10F, Pay 30SL's, dispel this effect: Summon a DL XX flying indestructable Avatar creature.
10 4 R&D's Secret Lair Cartographer of the Coast R&D's Secret Lair (SL=10): Ignore all non-DM ban/banhammered effects.
10 4 Kozilek, Butcher of Truth Fist of Suns Wielder Kozilek, Butcher of Truth (SL=10): Summon a DL X Unique Eldrazi with “When you cast this, gain +4SL’s, When this creature attacks, defending creature sacrifices 4 items/effects, and If this is killed, artifical reset your spell progression"(+1 slot).
10 4 Kozilek, the Great Distortion Fist of Suns Wielder Kozilek, the Great Distortion (SL=10): Summon a [x2] Unique DL X eldrazi with “Must be attacked by more than 1 creature” and “When cast, +7 SL’s” and “Sacrifice a spell slot of SL=X: Counter a spell of that SL”.
10 4 Progenitus Fist of Suns Wielder Progenitus (SL=10): Summon a DL X Unique 5 headed Hydra with “no target, can't be damaged, can't be enchanted, attacks are No Resistance branded, and If this is killed, you reset this spell slot “(same slot, +1 slot).
10 4 Storm Herd Fist of Suns Wielder Storm Herd (SL=10): Summon N DL I flying Pegasus', where N=your current hp (same slot).
10 4 Ulamog, the Ceaseless Hunger Fist of Suns Wielder Ulamog, the Ceaseless Hunger (SL=10): Summon a [x2] Unique DL X eldrazi with “When cast, annihilate 2 items/creatures/effects” and “When this attacks a target, that target loses 20 Int”.
10 4 A Legend in My Time  Roy Orbison A Legend in My Time (SL=10): Cast a CSL = 1 Legend Spell.
11 4 Darksteel Colossus Fist of Suns Wielder Darksteel Colossus (SL=11): Summon a DL XI indestructible Golem with overhit and "If this is killed, you reset this spell slot".
11 4 It that Betrays Fist of Suns Wielder It that Betrays (SL=11): Summon a DL XI Eldrazi with "When this creature attacks, defending creature sacrifices 2 items/effects" and "All sacrificed items/effects come under your control".
11 4 Ulamog, the Infinite Gyre Fist of Suns Wielder Ulamog, the Infinite Gyre (SL=11): Summon a DL XI indestructible Unique Eldrazi with “When you cast this destroy a creature/spell/psi effect, When this creature attacks, defending creature sacrifices 4 items/effects, and If this is killed, you artificial reset your spell progression.(+1 slot)”
12 4 Blightsteel Colossus Fist of Suns Wielder Blightsteel Colossus (SL=12): Summon a DL XII indestructible Golem with overhit, "all dmg this deals is permanent (non-ignorable)", and "If this is killed, you reset this spell slot".
13 4 Emrakul, the Promised End Fist of Suns Wielder Emrakul, the Promised End (SL=13): Summon a [x2] flying Unique DL XIII eldrazi with overhit, no target ,“-1SL per different school/sphere spell cast this fight” and “When cast, dominate a target for 1segment (no save). Then they get +1F action”.
15 4 Emrakul, the Aeons Torn Fist of Suns Wielder Emrakul, the Aeons Torn (SL=15): Summon a DL XV flying Unique uncounterable Eldrazi with “protection from colored spells, When this creature attacks, defending creature sacrifices 6 items/effects, When cast you get +1RM action, and If this is killed, reset your spell progression"(+1 slot).
1 5 Resist Planar Alignment  Astral Enabler Resist Planar Alignment (SL=1): Radiate light or shoot 2 1d6 bolts.
1 5 Astral Grouping  Mass Magus3 Astral Grouping (SL=1): Combine 2 groups of enemies into one group (no save).  Reverse of this spell splits one group into 2 groups.
1 5 Quantum Theory String Theorist Quantum Theory(SL=1): Shrink one target LVL sizes(Fort save).
2 5 Avoid Planar Effects  Astral Enabler Avoid Planar Effects (SL=2): Immune non-home plane environment.
2 5 Astral Deamoring  Mass Magus3 Astral Deamoring (SL=2): -CL to AC (one group, spell save).
2 5 Brane Theory String Theorist Brane Theory(SL=2): One group is considered one target for your next spell.
3 5 Mantle of Chaos/Evil/Good/Law  Astral Enabler Mantle of Chaos/Evil/Good/Law (SL=3): SR 12+CL vs chaotic/evil/good/lawful.
3 5 Effect Grouping  Mass Magus3 Effect Grouping (SL=3): Move all effects off of one enemy onto another (no save, ER to resist).
3 5 Ground State String Theorist Ground State(SL=3): One target may only use 1S+1V/segment (Fort Save).
4 5 Spell Vulnerability  Astral Enabler Spell Vulnerability (SL=4): Lower SR by CL or MR by CL*5%.
4 5 Zalgo’s Ebon Members  Mass Magus3 Zalgo’s Ebon Members (SL=4): CL tentacles appear in area of effect and attack one group for 1d4 each plus paralysis (ppd save).
4 5 Polyakov Action String Theorist Polyakov Action(SL=4): Erase one target’s quantum signature(Fort Save).
5 5 Opalescent Glare  Astral Enabler Opalescent Glare (SL=5): Evil creatures save or die (if save made, fear).
5 5 I Am What Fuels your Nightmares  Destruction2 I Am What Fuels your Nightmares (SL=5): Dual Natured between here and the Far Realm. iunER CL*5%.
5 5 Mini Fury  Mass Magus3 Mini Fury (SL=5): Do LVL QM actions only for magic or psi, at the end of the effect, you are Crapped and Set
5 5 Supersymmetry String Theorist Supersymmetry(SL=5): You and target share the same truename.
6 5 Barghest's Feast  Astral Enabler Barghest's Feast (SL=6): Really put out of Misery one slain target.
6 5 Erase Symbol  Mass Magus3 Erase Symbol (SL=6): Erase one symbol in the dungeon.
6 5 Loop Quantum Gravity String Theorist Loop Quantum Gravity(SL=6): Raise or Lower the PF in the room by up to LVL.
6 5 Tesseract String Theorist Tesseract(SL=6): Travel through the 5th dimension to any point in time/space within your character’s natural lifespan.
7 5 Planar Bubble  Astral Enabler Planar Bubble (SL=7): Create native planar bubble around target.
7 5 Room Grouping  Mass Magus3 Room Grouping (SL=7): Combine 2 rooms of enemies into one room (no save). Reverse of this spell splits one room of enemies to a separate room.
7 5 Penteract String Theorist Penteract(SL=7): Travel through the 6th dimension to an alternate timeline where you existed, currently exist or yet to exist.
7 5 Quantum Entanglement String Theorist Quantum Entanglement(SL=7): You and target share same quantum signature.
7 5 Worldline String Theorist Worldline(SL=7): Teleport/Timetravel Other within that target’s natural lifespan.
8 5 Fierce Pride of the Beastlands  Astral Enabler Fierce Pride of the Beastlands (SL=8): Summon 3d4 DL VI Celestial Dire Lions.
8 5 Everything I Touch I Destroy  Destruction2 Everything I Touch I Destroy (SL=8): Your unarmed attacks are Destruction (reverse resurrection)/Disjunction branded.
8 5 Arena Level  Mass Magus3 Arena Level (SL=8): The current dungeon level becomes one huge room.
8 5 Hexaract String Theorist Hexaract(SL=8): Travel through the 7th dimension to any alternate timeline.
8 5 Quantum Duality String Theorist Quantum Duality(SL=8): You and share all abilities/spells if you share the same quantum signature.
9 5 Abyssal Army  Astral Enabler Abyssal Army (SL=9): Summon 1 DL IX Vrock and 1d4 DL VIII Babau's.
9 5 Abjuration   Deified Antemortal0 Abjuration  (SL=9): 1 ihp Armor spell (1 target, can’t be self) 
9 5 All   Deified Antemortal0 All  (SL=9): Clone (as spell) 
9 5 Alteration   Deified Antemortal0 Alteration  (SL=9): 1 target rerolls Int, Wis, and Chr using 1d25, lasts for 1 turn (PP save) 
9 5 anti-G Resistance   Deified Antemortal0 anti-G Resistance  (SL=9): +CL% iunaGR [cont.], cannot be downgraded to lower types 
9 5 Anti-Magic   Deified Antemortal0 Anti-Magic  (SL=9): All spells of SL=CL or lower in area cannot be (choose one): Cast or Maintained (x1 Special) 
9 5 Assassination  Deified Antemortal0 Assassination (SL=9): 1 target is slain (PPD save)
9 5 Bio Laughter   Deified Antemortal0 Bio Laughter  (SL=9): 1 target -12 TH or -25 dmg for 1 turn.(PP save) 
9 5 Charisma   Deified Antemortal0 Charisma  (SL=9): +12 Chr [cont.] 
9 5 Chronomancy   Deified Antemortal0 Chronomancy  (SL=9): You get 1G action per round instead of 1G action per 3 rounds. 
9 5 Combat   Deified Antemortal0 Combat  (SL=9): 1 target has -25 on Saves for 1 turn 
9 5 Constitution   Deified Antemortal0 Constitution  (SL=9): +12 Con [cont.] 
9 5 Deflection/Parry   Deified Antemortal0 Deflection/Parry  (SL=9): 1 target -25 AC (PP save) 
9 5 Delusion   Deified Antemortal0 Delusion  (SL=9): 10% chance that a melee attack automatically hits a nearby target (roll per attack) [cont.] 
9 5 Detonate   Deified Antemortal0 Detonate  (SL=9): Destroy an artifact (item save Disintegrate) or do 25 dmg to 1 target (no resistance). 
9 5 Dexterity   Deified Antemortal0 Dexterity  (SL=9): +12 Dex [cont.] 
9 5 Dismissal   Deified Antemortal0 Dismissal  (SL=9): Dismiss a DL=CL being
9 5 Dispel I   Deified Antemortal0 Dispel I  (SL=9): Dispel a currently running effect (no ER or iER) 
9 5 Eevocation   Deified Antemortal0 Eevocation  (SL=9): One group takes 50 dmg of the normal eelement of your choice (PP save for ½) 
9 5 Energy Gain   Deified Antemortal0 Energy Gain  (SL=9): Target restored 3 drained levels
9 5 Healing   Deified Antemortal0 Healing  (SL=9): 1 target cured 1 ihp (or all of finite hp) (reverse gives PP save) 
9 5 Inertial Shield   Deified Antemortal0 Inertial Shield  (SL=9): Ignore the first ranged attack from each creature for 1 turn. 
9 5 Intelligence   Deified Antemortal0 Intelligence  (SL=9): +12 Int [cont.] 
9 5 Lady's Frown   Deified Antemortal0 Lady's Frown  (SL=9): Choose target’s next die roll (can’t be self)
9 5 Lend Godly   Deified Antemortal0 Lend Godly  (SL=9): Lose a G action: Target gains 1G action 
9 5 Lousy Attack   Deified Antemortal0 Lousy Attack  (SL=9): Target's next melee attack is at -50 TH 
9 5 Monk   Deified Antemortal0 Monk  (SL=9): Your saves for ½ (or partial effect) are instead for 0 for 1 turn. 
9 5 Protection Shield   Deified Antemortal0 Protection Shield  (SL=9): 1 target immune annihilation.  
9 5 Regeneration   Deified Antemortal0 Regeneration  (SL=9): Target degenerates at 3 hp/s (multiple instances stack) 
9 5 Strength   Deified Antemortal0 Strength  (SL=9): +12 Str [cont.] 
9 5 Summoning I   Deified Antemortal0 Summoning I  (SL=9): Summon three DL=(CL+5)/2 beings to fight for you of type weird.
9 5 Ultraplanar Boon   Deified Antemortal0 Ultraplanar Boon  (SL=9): Area effect: +25 distributed among random ability scores 
9 5 Unique Delay   Deified Antemortal0 Unique Delay  (SL=9): Lock down Targets next segment of actions (PP Save) 
9 5 Unique Speed   Deified Antemortal0 Unique Speed  (SL=9): Pick a Deified Antemortal0 spell. That spell costs only ½G action to use. 
9 5 Wards   Deified Antemortal0 Wards  (SL=9): Choose a spell when cast. You may ignore immunity to that spell for 1 turn. 
9 5 Wild Magic II   Deified Antemortal0 Wild Magic II  (SL=9): Cast two randomly rolled spells on this table 
9 5 Wisdom   Deified Antemortal0 Wisdom  (SL=9): +12 Wis [cont.] 
9 5 Mental Fury  Mass Magus3 Mental Fury (SL=9): Cast 1 instance of each spell you have all at the same time. You are spent afterward.
9 5 Brane-World Cosmology String Theorist Brane-World Cosmology(SL=9): All enemies in the room are considered one target for your next spell.
9 5 Hepteract String Theorist Hepteract(SL=9): Travel through the 8th dimension to an alternate universe with at least 1 locked Power factor from your universe.
9 5 Phase Space String Theorist Phase Space(SL=9): Pick a Power Factor. Raise or Lower it by up to LVL.
10 5 Automatic Metamagic Capacity (S) Divine3 Automatic Metamagic Capacity (S)(SL=10): Gain a free spell level of metamagic
10 5 Automatic Writing Divine3 Automatic Writing(SL=10): Any spells you witness are automatically added to your spellbook
10 5 Cats Fall Divine3 Cats Fall(SL=10): You can fall from any distance without injury
10 5 Combat Mastery Divine3 Combat Mastery(SL=10): Trade any amount of BAB to AC
10 5 Divine Retribution [Divine] Divine3 Divine Retribution [Divine](SL=10): You gain one additional action after your death
10 5 Eclectic Shot Divine3 Eclectic Shot(SL=10): You can fire irregular objects as if they were missiles
10 5 Epic Potency (S) Divine3 Epic Potency (S)(SL=10): Your damage increases by +2
10 5 Epic Shield Focus Divine3 Epic Shield Focus(SL=10): Your shield protects yourself and one adjacent ally
10 5 Ether Goer Divine3 Ether Goer(SL=10): You can become ethereal at will
10 5 Expert Strike Divine3 Expert Strike(SL=10): Gain a cumulative +1 to attacks against the same target
10 5 Fire Baptism Divine3 Fire Baptism(SL=10): Gain a cumulative +1 to AC against the same target
10 5 Greater Critical Multiplier Divine3 Greater Critical Multiplier(SL=10): Your critical multiplier is trebled
10 5 Greater Critical Divine3 Greater Critical(SL=10): Your critical threat range is trebled
10 5 Improved Finesse Divine3 Improved Finesse(SL=10): Use your dexterity bonus for damage
10 5 Improved Spellcasting (S) Divine3 Improved Spellcasting (S)(SL=10): Gain two new spell slots (any non-Concordant SL you have)
10 5 Improved Toughness (S) Divine3 Improved Toughness (S)(SL=10): You gain an additional hit point per hit die
10 5 Legendary Archer Divine3 Legendary Archer(SL=10): Opponents cannot deflect your missiles
10 5 Pre-emptive Strike Divine3 Pre-emptive Strike(SL=10): You can make one attack in segment 0 (before segment 1)
10 5 Soothsayer Divine3 Soothsayer(SL=10): You always hear the truth
10 5 Star Child (S) Divine3 Star Child (S)(SL=10): You gain a wish 1/reset
10 5 Superior Quivering Palm Divine3 Superior Quivering Palm(SL=10): Use the quivering palm attack once per round
10 5 Superior Whirlwind Attack Divine3 Superior Whirlwind Attack(SL=10): Make a 5 ft. step as part of a whirlwind attack
10 5 Three-Weapon Fighting Divine3 Three-Weapon Fighting(SL=10): You fight three-weapon style, juggling a third weapon
10 5 Weapon Abatement Divine3 Weapon Abatement(SL=10): You are immune to the first successful blow dealt from a weapon
10 5 Octeract String Theorist Octeract(SL=10): Travel through the 9th dimension to any alternate universe of any given P,M, T, Tech, etcetera factors.
10 5 Quantum Teleportation String Theorist Quantum Teleportation(SL=10): Ultrawhite Gate.
10 5 "Any" Action Haste Teddy K, Collective Player "Any" Action Haste (SL=10): CL "Any" action haste (party).
10 5 Avada Kedavra  Voldemort Avada Kedavra (Killing Curse) (SL=10): Slay a target no resist.
10 5 Crucio, the Cruciatus Curse  Voldemort Crucio, the Cruciatus Curse (SL=10): Torture a target (xCCL effect).
10 5 Imperio, the Imperius Curse  Voldemort Imperio, the Imperius Curse (SL=10): Thrall a target; CCL saves, choose worst.
11 5 Dance, Pathetic Marionette  Archenemy of the Coast Dance, Pathetic Marionette (SL=11): Steal/control target's subordinate.
11 5 Every Hope Shall Vanish Archenemy of the Coast Every Hope Shall Vanish (SL=11): Each target (one group) loses a spell from memorization.
11 5 I Bask in Your Silent Awe Archenemy of the Coast I Bask in Your Silent Awe (SL=11): Enemies can only cast 1 spell each rd.
11 5 I Know All, I See All Archenemy of the Coast I Know All, I See All (SL=11): +1OppF only for monster's side of combat.
11 5 May Civilization Collapse Archenemy of the Coast May Civilization Collapse (SL=11): 2xEarthquake (one group) or Earthquake (one room).
11 5 My Undead Horde Awakens Archenemy of the Coast My Undead Horde Awakens (SL=11): Revive a slain subordinate on monster's side of combat.
11 5 Only Blood Ends Your Nightmares Archenemy of the Coast Only Blood Ends Your Nightmares (SL=11): Each enemy sacrifices a subordinate (one group) or loses CCL*2 SL's.
11 5 Realms Befitting My Majesty  Archenemy of the Coast Realms Befitting My Majesty (SL=11): Create a new demiplane in the Astral.
11 5 The Iron Guardian Stirs Archenemy of the Coast The Iron Guardian Stirs (SL=11): Summon a DL VIII Golem (+1slot).
11 5 Your Puny Minds Cannot Fathom Archenemy of the Coast Your Puny Minds Cannot Fathom (SL=11): Regain 4 SL's. You have no max number of maintain's.
11 5 Your Will Is Not Your Own Archenemy of the Coast Your Will Is Not Your Own (SL=11): Gain control of target creature this segment. It get's +30/+30 Th/dmg/AC/saves.
11 5 Your Barriers Afford you No Quarter  Destruction2 Your Barriers Afford you No Quarter (SL=11): Imprisonment/Freedom/Down a Hole/Get out of Down a Hole. (no save, GR to resist, x3 multiplier effect).
11 5 Living Dungeon Spell  Living Dungeon Living Dungeon Spell (SL=11): +up to CCL levels of exceptional Con.
11 5 Living Dungeon Spell  Living Dungeon Living Dungeon Spell (SL=11): Duplicate an X4 super or less.
11 5 Psi∞ Supers  PsiÀ1 (Aleph sub 1) Psi∞ Supers (SL=11): Disjunct (one item/effect is disjuncted) 
11 5 Psi∞ Supers  PsiÀ1 (Aleph sub 1) Psi∞ Supers (SL=11): Disruption (group, 5 idmg, RSW save for 1 idmg) 
11 5 Psi∞ Supers  PsiÀ1 (Aleph sub 1) Psi∞ Supers (SL=11): Enhance (1bM to use, add your CCL to the CCL of an effect for this segment) 
11 5 Psi∞ Supers  PsiÀ1 (Aleph sub 1) Psi∞ Supers (SL=11): Flash Summon Super (summon a DL XIII monster, it attacks once now, then disappears) 
11 5 Psi∞ Supers  PsiÀ1 (Aleph sub 1) Psi∞ Supers (SL=11): Random Timeport (one target, 1dCCL timelines in random direction, no save) 
11 5 Psi∞ Supers  PsiÀ1 (Aleph sub 1) Psi∞ Supers (SL=11): Reroll die (1bV to use, reroll a die roll you just made) 
11 5 Psi∞ Supers  PsiÀ1 (Aleph sub 1) Psi∞ Supers (SL=11): Sporacle (random SEL 8 status effect, one target, no save) 
11 5 Psi∞ Supers  PsiÀ1 (Aleph sub 1) Psi∞ Supers (SL=11): Telekinetic Damage (group, CCLd4 idmg, no save) 
11 5 Shangri-La Spell  Shangri-La Dweller Shangri-La Spell (SL=11): Erase a creature’s True Name (no save, XR to resist)
11 5 Shangri-La Spell  Shangri-La Dweller Shangri-La Spell (SL=11): Immune to the level limits set by the Multiverse Project. You do not have a Multiplier.
11 5 Shangri-La Spell  Shangri-La Dweller Shangri-La Spell (SL=11): You know your way to Shangri-La and can navigate people to it.
11 5 Shangri-La Spell  Shangri-La Dweller Shangri-La Spell (SL=11): Your summons attack as 2 DL’s higher.
11 5 Force Beast Language    Sith Lord Force Beast Language (SL=11): Speak with and mentally dominate target monster.
11 5 Force of Shadow    Sith Lord Force of Shadow (SL=11): Dim light levels in surrounding area CCL/10 miles. 
11 5 Force Pull/Push    Sith Lord Force Pull/Push (SL=11): Telekinesis, X=(lbs.)*(speed in ft.)/CCL^2
11 5 Force Sense    Sith Lord Force Sense (SL=11): ESP for the force CCL miles and if light or dark. 
11 5 Force Shield     Sith Lord Force Shield (SL=11): +CCL*5 AC or Wall of Force CCL*100 ft. 
11 5 Force Throw   Sith Lord Force Throw (SL=11): Knockback CCL/2 miles. 
11 5 Enneract String Theorist Enneract(SL=11): Travel through the 10th dimension to any alternate multiverse.
12 5 All in Good Time Archenemy of the Coast All in Good Time (SL=12): +1 X action. You may not cast Schemes next rd.
12 5 Feed the Machine Archenemy of the Coast Feed the Machine (SL=12): Slay CCL*2 Subordinates(one target) or CCL Subordinates (one group)
12 5 I Delight in Your Convulsions Archenemy of the Coast I Delight in Your Convulsions (SL=12): CCL*30 Vile Grave dmg (one group). You heal (above max) all dmg dealt.
12 5 Know Naught but Fire Archenemy of the Coast Know Naught but Fire (SL=12): CCL*"each opponent's memorized SL's" Furnace dmg to each target (one group).
12 5 Mortal Flesh Is Weak Archenemy of the Coast Mortal Flesh Is Weak (SL=12): Set one target's hp to lowest among enemies in room.
12 5 My Wish Is Your Command Archenemy of the Coast My Wish Is Your Command (SL=12): Cast a non-summon spell from a target's memorization.
12 5 Nature Shields Its Own Archenemy of the Coast Nature Shields Its Own (SL=12): Whenever your attacked, a DL 0 plant intervenes the attack.
12 5 Nothing Can Stop Me Now Archenemy of the Coast Nothing Can Stop Me Now (SL=12): DR CCL*10/-
12 5 Roots of All Evil Archenemy of the Coast Roots of All Evil (SL=12): Summon CCL*5 DL I Saproling creatures(+1slot).
12 5 The Pieces Are Coming Together Archenemy of the Coast The Pieces Are Coming Together (SL=12): Regain CCL*2 SL's. Artifact spells cost 2SL's less to cast this rd.
12 5 [Energy] Absorption Divine3 [Energy] Absorption(SL=12): One type of energy heals you
12 5 [Energy] Immunity Divine3 [Energy] Immunity(SL=12): You are immune to one type of energy
12 5 Abnormality (S) Divine3 Abnormality (S)(SL=12): +2 arms, +2 legs, +2 wings, or +1 head
12 5 Adamantine Body Divine3 Adamantine Body(SL=12): Your body turns to living adamantine; +40 Str; DR 20/-; +20 AC; -8 Dex
12 5 Adjuration (S) Divine3 Adjuration (S)(SL=12): Can summon a DL=CCL monster and control and understand it
12 5 Apport Divine3 Apport(SL=12): All of your items have Instant Returning
12 5 Asomatous Divine3 Asomatous(SL=12): Astral, Inverse Astral, Ethereal, or Inverse Ethereal Projection
12 5 Blood Strike Divine3 Blood Strike(SL=12): You can expend hit points to increase damage (max=CCL*CCL)
12 5 Carapace Divine3 Carapace(SL=12): +HNCL AC
12 5 Convergent Effect Divine3 Convergent Effect(SL=12): Can combine CCLs with other Concordant characters to increase an effect
12 5 Cunning Mind Divine3 Cunning Mind(SL=12): +(Int bonus) TH
12 5 Cunning Soul Divine3 Cunning Soul(SL=12): +(Int bonus) saves
12 5 Distant Gaze Divine3 Distant Gaze(SL=12): Your gaze can expel targets from the plane
12 5 Divine Champion Divine3 Divine Champion(SL=12): Borrow an abilty from another deity (must be willing)
12 5 Divine Sorcery Divine3 Divine Sorcery(SL=12): You can cast twice as many spells per day (non-Concordant)
12 5 Divine Toughness Divine3 Divine Toughness(SL=12): Hit Dice becomes d20 (all classes)
12 5 Dragon Companion Divine3 Dragon Companion(SL=12): Gain a dragon companion  (Animal Companion with 1/5 your XP instead of 1/10)
12 5 Eternal Freedom Divine3 Eternal Freedom(SL=12): You are immune to spells and effects which impede movement
12 5 Evenhanded Divine3 Evenhanded(SL=12): Your unarmed attacks deal maximum damage
12 5 Extra Level (S) Divine3 Extra Level (S)(SL=12): You gain an extra class level (non-Concordant)
12 5 Force Field (S) Divine3 Force Field (S)(SL=12): You are protected by 50 hit point force field (re-raises every segment)
12 5 Fortuity (S) Divine3 Fortuity (S)(SL=12): You gain a +1 Luck Bonus on all rolls
12 5 Heavenly Mind Divine3 Heavenly Mind(SL=12): +(Chr bonus) TH
12 5 Heavenly Soul Divine3 Heavenly Soul(SL=12): +(Chr bonus) saves
12 5 Heavy-handed Divine3 Heavy-handed(SL=12): You gain double your strength bonus to damage
12 5 Iatric [Effect] Divine3 Iatric [Effect](SL=12): The effect heals rather than injures (borrow an X action to cast this)
12 5 Iron Body Divine3 Iron Body(SL=12): Your manifestation turns to iron; +26 Str; DR 10/-; +10 AC; -5 Dex
12 5 Learned Spell Immunity Divine3 Learned Spell Immunity(SL=12): Adapt to an opponents spells (immune to it after first time)
12 5 Legendary Companion Divine3 Legendary Companion(SL=12): Animal Companion gains Legendary Animal template
12 5 Lord of Blood Divine3 Lord of Blood(SL=12): You gain the Vampire template
12 5 Lord of Bone Divine3 Lord of Bone(SL=12): You gain the Lich template
12 5 Mercurial Divine3 Mercurial(SL=12): You cumulatively gain one extra attack per P action
12 5 Mime Ability Score Divine3 Mime Ability Score(SL=12): You can copy one single ability score of an opponent
12 5 Mime Ability Divine3 Mime Ability(SL=12): You can copy one x0-x2 ability used against you per reset
12 5 Mime Spell Divine3 Mime Spell(SL=12): You can copy any non-Concordant spell used against you per reset
12 5 Perfect Disarm Divine3 Perfect Disarm(SL=12): Successful attacks deal damage and a disarm attempt
12 5 Perfect Weapon Specialization Divine3 Perfect Weapon Specialization(SL=12): Always deal maximum damage with selected weapon
12 5 Regeneration Divine3 Regeneration(SL=12): You gain regeneration HNCL/2 /s
12 5 Saviour Divine3 Saviour(SL=12): You can take damage for any or all allies in your presence
12 5 Seeking Shot Divine3 Seeking Shot(SL=12): You can make one shot per round that is guaranteed to hit
12 5 Self Mastery Divine3 Self Mastery(SL=12): Your body parts can operate independently
12 5 Shapechange Divine3 Shapechange(SL=12): You can shapechange at will
12 5 Spell Abatement Divine3 Spell Abatement(SL=12): You ignore the effects of a non-Concordant spell the first time it is used upon you
12 5 Spell Immunity (S) Divine3 Spell Immunity (S)(SL=12): You are immune to non-Concordant spells of a certain level
12 5 Spell Reflection Divine3 Spell Reflection(SL=12): Spells that do not penetrate your spell resistance are reflected
12 5 Spiritual Ancestry Divine3 Spiritual Ancestry(SL=12): Gain the traits of any Outsider sub-type
12 5 Squamous Divine3 Squamous(SL=12): Your divine natural armor bonus is trebled
12 5 Super Charge Divine3 Super Charge(SL=12): Deal x6 damage on a charge, or x8 with a lance
12 5 Superior Combat Casting Divine3 Superior Combat Casting(SL=12): You cast all spells as spell-like abilities (they use InnR)
12 5 Superior Critical Multiplier Divine3 Superior Critical Multiplier(SL=12): Your critical multiplier is quadrupled
12 5 Superior Critical Divine3 Superior Critical(SL=12): Your critical threat range is quadrupled
12 5 Superior Summoning Divine3 Superior Summoning(SL=12): Hit Dice of summoned creatures increases by 50%
12 5 Telluric Effect Divine3 Telluric Effect(SL=12): The effect damage is multiplied each time same target is struck
12 5 True Strike Divine3 True Strike(SL=12): You gain a +20 attack bonus with one weapon
12 5 Unyielding Damage Reduction Divine3 Unyielding Damage Reduction(SL=12): Any corporeal opponent striking you in melee but not penetrating your damage reduction suffers the difference in damage.
12 5 Vanguard Fortitude Divine3 Vanguard Fortitude(SL=12): Allies within in your group can use your fortitude saving throw
12 5 Vanguard Reflexes Divine3 Vanguard Reflexes(SL=12): Allies within in your group can use your reflex saving throw
12 5 Vanguard Will Divine3 Vanguard Will(SL=12): Allies within in your group can use your will saving throw
12 5 Weapon Breaking Divine3 Weapon Breaking(SL=12): Weapons that strike you, but do not injure you, shatter
12 5 X-Ray Vision Divine3 X-Ray Vision(SL=12): See through solid objects
12 5 Living Planet Spell  Living Planet Living Planet Spell (SL=12): +LVL to CCL.
12 5 Living Planet Spell  Living Planet Living Planet Spell (SL=12): Can summon a DL=CCL monster and control and understand it.
12 5 Living Planet Spell  Living Planet Living Planet Spell (SL=12): Set Con = CCL^2.
12 5 Living Planet Spell  Living Planet Living Planet Spell (SL=12): xCCL# Attacks, doesn’t count as your “haste”.
12 5 Shangri-La Spell  Shangri-La Dweller Shangri-La Spell (SL=12): +CCL Comprehensibility Depth for Summoned creatures.
12 5 Shangri-La Spell  Shangri-La Dweller Shangri-La Spell (SL=12): Rewrite a creature out of time (no save, XR to resist)
12 5 Shangri-La Spell  Shangri-La Dweller Shangri-La Spell (SL=12): Summon a DL 9+CCL Shangri-La creature.
12 5 Shangri-La Spell  Shangri-La Dweller Shangri-La Spell (SL=12): Your summons attack as 2 DL’s higher (stacks with earlier versions of this).
12 5 Decteract String Theorist Decteract(SL=12): Travel through the 11th dimension to any omniverse.
12 5 Warmonger Spell  Warmonger Warmonger Spell (SL=12): 1M: A group gets +WCL Q∞V actions (infinitely quick V actions) 
13 5 A Display of My Dark Power Archenemy of the Coast A Display of My Dark Power (SL=13): Psi cost half points, Spells cost half slots, abilities have double uses this rd.
13 5 Choose Your Champion Archenemy of the Coast Choose Your Champion (SL=13): You and one enemy can affect each other this round.
13 5 Embrace My Diabolical Vision Archenemy of the Coast Embrace My Diabolical Vision (SL=13): Reset you and one group. That group only gets back 4 SL's. 
13 5 Evil Comes to Fruition Archenemy of the Coast Evil Comes to Fruition (SL=13): Summon CCL*7 DL 0 Plants or 10 DL III Beasts. 
13 5 I Call on the Ancient Magics Archenemy of the Coast I Call on the Ancient Magics (SL=13): You get 2 research points to use this segment and your group gets 1 point.
13 5 Look Skyward and Despair Archenemy of the Coast Look Skyward and Despair (SL=13): Summon CCL DL V flying Dragons (+1slot).
13 5 My Genius Knows No Bounds Archenemy of the Coast My Genius Knows No Bounds (SL=13): Pay X SL's: Gain X*10hp and Regain X SL's back.
13 5 Nature Demands an Offering Archenemy of the Coast Nature Demands an Offering (SL=13): Put a summon, item, and spell effect into an enemy's inventory hidden.
13 5 Rotted Ones, Lay Siege Archenemy of the Coast Rotted Ones, Lay Siege (SL=13): Summon CCL DL II Zombies for each enemy (one group). Each attacks that enemy.
13 5 Surrender Your Thoughts Archenemy of the Coast Surrender Your Thoughts (SL=13): One target loses CCL*4 SL's or One group loses CCL*2 SL's from memorization.
13 5 Tooth, Claw, and Tail Archenemy of the Coast Tooth, Claw, and Tail (SL=13): Destroy/dispel/slay up to 3 target items,spell effects, or creatures.
13 5 Living Dungeon Spell  Living Dungeon Living Dungeon Spell (SL=13): Add your current boxes to your AC. 
13 5 Living Dungeon Spell  Living Dungeon Living Dungeon Spell (SL=13): Add your current boxes to your saves. 
13 5 Shangri-La Spell  Shangri-La Dweller Shangri-La Spell (SL=13): Between to Shangri-La.
13 5 Shangri-La Spell  Shangri-La Dweller Shangri-La Spell (SL=13): Immune Concordant Twilighting.
13 5 Shangri-La Spell  Shangri-La Dweller Shangri-La Spell (SL=13): Lower Multiplier a creature (no save, XR to resist)
13 5 Shangri-La Spell  Shangri-La Dweller Shangri-La Spell (SL=13): Your summons attack as 2 DL’s higher (stacks with earlier versions of this).
14 5 [Total] Ability Score Arch Divine3/Demideity3 [Total] Ability Score(SL=14): Add your opponents ability score to your own
14 5 Elusion Arch Divine3/Demideity3 Elusion(SL=14): You can make a Reflex save against an attack roll (TH + d20 result) to avoid it.
14 5 Pugnacious Arch Divine3/Demideity3 Pugnacious(SL=14): DR(all types) is doubled
14 5 Unearthly Weapon Specialization Arch Divine3/Demideity3 Unearthly Weapon Specialization(SL=14): Your critical hit damage becomes your base damage
14 5 All Shall Smolder in My Wake Archenemy of the Coast All Shall Smolder in My Wake (SL=14): Destroy one target item, dispel an effect, and earthquake the room.
14 5 Approach My Molten Realm Archenemy of the Coast Approach My Molten Realm (SL=14): x2 dmg from all sources in the room this rd.
14 5 Drench the Soil in Their Blood Archenemy of the Coast Drench the Soil in Their Blood (SL=14): Double number of attacks for you and subordinates you control this segment.
14 5 Ignite the Cloneforge!  Archenemy of the Coast Ignite the Cloneforge! (SL=14): Duplicate an item/effect from an enemy.
14 5 The Dead Shall Serve Archenemy of the Coast The Dead Shall Serve (SL=14): Revive a slain subordinate for each enemy (one group). All are in same slot(+1slot).
14 5 The Fate of the Flammable Archenemy of the Coast The Fate of the Flammable (SL=14): CCL*60 Furnace dmg (one target) or CCL*30 Furnace dmg(one group).
14 5 The Very Soil Shall Shake Archenemy of the Coast The Very Soil Shall Shake (SL=14): Subordinates you control have +20/+20 Th/dmg/AC/saves and Great Cleave.
14 5 Which of You Burns Brightest? Archenemy of the Coast Which of You Burns Brightest? (SL=14): Pay X SL's: CCL*X*10 Vile Furnace dmg to one enemy and each of their summons.
14 5 Your Fate Is Thrice Sealed Archenemy of the Coast Your Fate Is Thrice Sealed (SL=14): +3 Research points you may use this rd only for spells.
14 5 I Am What Nightmares are Made of  Destruction3 I Am What Nightmares are Made of (SL=14): Dual Natured between here and Plane of Nightmares. xER CCL%.
14 5 [Aligned] Messiah Divine3 [Aligned] Messiah(SL=14): Same aligned beings will not attack you
14 5 Alter Reality Divine3 Alter Reality(SL=14): 0: Wish
14 5 Anaretic Divine3 Anaretic(SL=14): Your attacks are Mordenkainen's Disjunction branded
14 5 Apostasy Divine3 Apostasy(SL=14): You are unaffected by alignment based effects
14 5 Chimerical Divine3 Chimerical(SL=14): You can shapechange into two creatures simultaneously
14 5 Cosmic Consciousness Divine3 Cosmic Consciousness(SL=14): You sense everything (immune Dust, Mirage Arcana, Displacement, etc.)
14 5 Cosmic Toughness Divine3 Cosmic Toughness(SL=14): Hit Die become d100s (all classes)
14 5 Counter-strike Divine3 Counter-strike(SL=14): Gain an extra retaliatory attack for every time you are injured
14 5 Divine Inspiration (S) Divine3 Divine Inspiration (S)(SL=14): 1X: Duplicate a 0th-2nd level Divine3 spell
14 5 Dominance Divine3 Dominance(SL=14): Foes with less than 1/4 your HNCL automatically fail their saves
14 5 Doppelganger Divine3 Doppelganger(SL=14): Shapechange into individuals, duplicating their innate/racial powers
14 5 Hyperostosis Divine3 Hyperostosis(SL=14): +HNCL*2 AC
14 5 Inner Eye Divine3 Inner Eye(SL=14): You always use the best possible dice roll (Lady's Smile)
14 5 Karmic [Effect] Divine3 Karmic [Effect](SL=14): An effect you do causes damage direct to experience points
14 5 Legendary [Ability Score] Divine3 Legendary [Ability Score](SL=14): Single ability score doubled
14 5 Lord of Perfection Divine3 Lord of Perfection(SL=14): You gain the Paragon Template
14 5 Lord of the Skull Divine3 Lord of the Skull(SL=14): You gain the Demilich Template
14 5 Molymorph Divine3 Molymorph(SL=14): You are immune to the attacks of any form you assume
14 5 Numinous Divine3 Numinous(SL=14): Anti-magic aura that does not impede your own magic
14 5 Perfect Critical Multiplier Divine3 Perfect Critical Multiplier(SL=14): Your critical multiplier is quintipled
14 5 Perfect Critical Divine3 Perfect Critical(SL=14): Your critical threat range is quintupled
14 5 Perfect Summoning Divine3 Perfect Summoning(SL=14): Hit Dice of summoned creatures increases by 200%
14 5 Quivering Skin Divine3 Quivering Skin(SL=14): Anyone touching you suffers the effects of the Quivering Palm
14 5 Quixotic Divine3 Quixotic(SL=14): You can re-roll any dice roll (yours or friend's)  1/s
14 5 Redivivus Divine3 Redivivus(SL=14): You can revive your opponents greatest enemy
14 5 Sanctity Divine3 Sanctity(SL=14): Your turning affects any being
14 5 Shroud of Death Divine3 Shroud of Death(SL=14): Anyone attacking you must save versus death
14 5 Slipstream Divine3 Slipstream(SL=14): You are unaffected by temporal disturbances
14 5 Soniferous (S) Divine3 Soniferous (S)(SL=14): You double the power of any single magic item you use
14 5 Spirited Away Divine3 Spirited Away(SL=14): You are saved from destruction (Avoid Fate once per day)
14 5 Talismanic Effect Divine3 Talismanic Effect(SL=14): Channel effects through artifacts
14 5 Time Dilation Divine3 Time Dilation(SL=14): Can use 2X actions per segment (if you have them)
14 5 Underhanded Divine3 Underhanded(SL=14): You sneak attack (Backstab) with every hit, even while in melee
14 5 Living Planet Spell  Living Planet Living Planet Spell (SL=14): Add you current hp to your AC. (Dragon Armoring).
14 5 Living Planet Spell  Living Planet Living Planet Spell (SL=14): Add you current hp to your saves. (Inverse Dragon Armoring).
14 5 Living Planet Spell  Living Planet Living Planet Spell (SL=14): Gain an extra retaliatory attack for every time you are injured.
14 5 Living Planet Spell  Living Planet Living Planet Spell (SL=14): Pick a single spell from any Concordant class. You may cast that spell as if it was on this spell list.
14 5 Psi∞ Ultras  PsiÀ1 (Aleph sub 1) Psi∞ Ultras (SL=14): Effect Immunity (1bV to use, immune to an effect for this segment) 
14 5 Psi∞ Ultras  PsiÀ1 (Aleph sub 1) Psi∞ Ultras (SL=14): Flash Summon Ultra (summon a DL XVI monster, it attacks once now, then disappears) 
14 5 Psi∞ Ultras  PsiÀ1 (Aleph sub 1) Psi∞ Ultras (SL=14): Random Multiverseport (one target, 1d(CCL-3) multiverses in a random direction, no save) 
14 5 Psi∞ Ultras  PsiÀ1 (Aleph sub 1) Psi∞ Ultras (SL=14): Sporacle-ize (random SEL 11 status effect, group, no save) 
14 5 Psi∞ Ultras  PsiÀ1 (Aleph sub 1) Psi∞ Ultras (SL=14): Temporally Incursed (group, RSW save for 2 idmg) 
14 5 Shangri-La Spell  Shangri-La Dweller Shangri-La Spell (SL=14): 1 group gets Betweened to a DL=CCL/2 Shangri-La Dungeon (no save, XR to resist)
14 5 Shangri-La Spell  Shangri-La Dweller Shangri-La Spell (SL=14): Immune Xviming
14 5 Shangri-La Spell  Shangri-La Dweller Shangri-La Spell (SL=14): Switch two creatures Truenames or Multipliers (no save, XR to resist)
14 5 Shangri-La Spell  Shangri-La Dweller Shangri-La Spell (SL=14): Your summons attack as 2 DL’s higher (stacks with earlier versions of this).
14 5 Farseeing    Sith Lord Farseeing (SL=14): Remote viewing forwards and backwards through time. 
14 5 Force Electronic Communication     Sith Lord Force Electronic Communication (SL=14): Telepathy with all intelligent items in room. Immune Ego.  Transfer E to S freely.
14 5 Force Illusions    Sith Lord Force Illusions (SL=14): Mirage Arcana the whole room. 
14 5 Force Lightning    Sith Lord Force Lightning   (SL=14): 5^CCL force lightning dmg (no resist). May divide by 10,000 to make into idmg.
14 5 Force Speed    Sith Lord Force Speed (SL=14): +CCL RV actions. 
14 5 Pink Sockception Teddy K, Collective Player Pink Sockception (SL=14): Target is Stepping out of Prolapsing themselves plus Going down their deeper hole continuously permanently.
14 5 Warmonger Spell  Warmonger Warmonger Spell (SL=14): 1M: A group gets +25*WCL set Con 
14 5 Warmonger Spell  Warmonger Warmonger Spell (SL=14): 1M: A group gets +25*WCL set Dex
14 5 Warmonger Spell  Warmonger Warmonger Spell (SL=14): 1M: A group gets +25*WCL set Str
14 5 Warmonger Spell  Warmonger Warmonger Spell (SL=14): 1M: A group gets +WCL iAC 
14 5 Warmonger Spell  Warmonger Warmonger Spell (SL=14): 1M: A group gets +WCL idmg 
14 5 Warmonger Spell  Warmonger Warmonger Spell (SL=14): 1M: A group gets +WCL ihp 
14 5 Warmonger Spell  Warmonger Warmonger Spell (SL=14): 1M: A group gets +WCL Q∞P actions (infinitely quick P actions) 
14 5 Warmonger Spell  Warmonger Warmonger Spell (SL=14): 1M: A group gets +WL isaves 
14 5 Warmonger Spell  Warmonger Warmonger Spell (SL=14): 1M: A group gets +WL iTH 
14 5 Warmonger Spell  Warmonger Warmonger Spell (SL=14): 1M: A group gets +WL X actions 
15 5 Behold the Power of Destruction  Archenemy of the Coast Behold the Power of Destruction (SL=15): Destroy/disjunct all items, effects, summons target controls.
15 5 Every Last Vestige Shall Rot Archenemy of the Coast Every Last Vestige Shall Rot (SL=15): Pay X SL's: Put each item/spell of SL X on target inside their inventory hidden.
15 5 Imprison This Insolent Wretch Archenemy of the Coast Imprison This Insolent Wretch (SL=15): Timestop one target until someone attacks that target.
15 5 Into the Earthen Maw Archenemy of the Coast Into the Earthen Maw (SL=15): Incurse a flying creature, a non-flying creature, and all slain creatures(one group).
15 5 Perhaps You've Met My Cohort Archenemy of the Coast Perhaps You've Met My Cohort (SL=15): Summon a unique Legend (by name).
15 5 Living Dungeon Spell  Living Dungeon Living Dungeon Spell (SL=15): Add your current boxes to your melee dmg. 
15 5 Living Dungeon Spell  Living Dungeon Living Dungeon Spell (SL=15): Add your current boxes to your Th. 
15 5 Shangri-La Spell  Shangri-La Dweller Shangri-La Spell (SL=15): 1X: For this segment, you are immune Demigod Twilighting.
15 5 Shangri-La Spell  Shangri-La Dweller Shangri-La Spell (SL=15): CCL % chance to Between to the Warehouse.
15 5 Shangri-La Spell  Shangri-La Dweller Shangri-La Spell (SL=15): Pixilate a creature (no save, XR to resist)
15 5 Shangri-La Spell  Shangri-La Dweller Shangri-La Spell (SL=15): Your summons attack as 2 DL’s higher (stacks with earlier versions of this).
15 5 Eject String Theorist Eject(SL=15): Eject to the Capital W Warehouse in San Francisco.
16 5 Digesto Arch Divine3/Demideity3 Digesto(SL=16): Assimilate a helpless target: Gain all the better stats, HD, and abilities between both.
16 5 Invinciblity Arch Divine3/Demideity3 Invinciblity(SL=16): You can make a Fortitude save to avoid damage from any source. The DC = dmg.
16 5 Orichalcum Body Arch Divine3/Demideity3 Orichalcum Body(SL=16): +232 Str, iDR100/-, +152 armor bonus, -46 Dex, overlaps other “body” powers.
16 5 Sophism Arch Divine3/Demideity3 Sophism(SL=16): You can make a Will save vs. an opponent’s level to avoid any type of assault
16 5 Ultimate Weapon Specialization Arch Divine3/Demideity3 Ultimate Weapon Specialization(SL=16): Number of attacks/limb=TH/5
16 5 Introductions Are in Order Archenemy of the Coast Introductions Are in Order (SL=16): Summon a DL CCL creature you control and understand (+1 slot).
16 5 My Crushing Masterstroke Archenemy of the Coast My Crushing Masterstroke (SL=16): Gain control of all enemies items/spell effect/summons in the room this segment.
16 5 Plots That Span Centuries Archenemy of the Coast Plots That Span Centuries (SL=16): The next Scheme you cast, cast 3 different schemes instead other than this scheme.
16 5 Your Inescapable Doom Archenemy of the Coast Your Inescapable Doom (SL=16): Each monster's side of the rd, one target with the lowest hp takes CCL*10*"number of rds this effect has been active" doom dmg.
16 5 Anti-Matter [Effect] Divine3 Anti-Matter [Effect](SL=16): One of your effects can do antimatter based damage; or +1d100 antimatter dmg / physical attack
16 5 Astro [Effect] Divine3 Astro [Effect](SL=16): One of your effects have a CCL% chance to erase the being from history
16 5 Cosmic Inspiration (S) Divine3 Cosmic Inspiration (S)(SL=16): 1X: Duplicate a 0th-4th level Divine3 spell
16 5 Dead Zone Divine3 Dead Zone(SL=16): You can create a zone of dead-magic (MF 0) that does not impede you
16 5 Edifying Presence Divine3 Edifying Presence(SL=16): Your presence forces an alignment change (save)
16 5 Enchanted Damage Induction Divine3 Enchanted Damage Induction(SL=16): You are only affected by a weapons enchantment bonus
16 5 Equilibrium Divine3 Equilibrium(SL=16): All ability scores match your highest ability score (among the basic 6 stats)
16 5 Greater Dominance Divine3 Greater Dominance(SL=16): Foes with less than 1/3 your hit die automatically fail their saves
16 5 Interdimensional Divine3 Interdimensional(SL=16): You have a 75% chance of avoiding any attack or spell
16 5 Multidimensional (S) Divine3 Multidimensional (S)(SL=16): You can exist in two places at once
16 5 Omega [Effect] Divine3 Omega [Effect](SL=16): One of your effects causes permanent hp damage
16 5 Perfect Defence Divine3 Perfect Defence(SL=16): iAC CCL
16 5 Polymath Divine3 Polymath(SL=16): Your non-Concordant class levels can be changed at will (you can shift XP around)
16 5 Rectify Divine3 Rectify(SL=16): Anyone slain by you is completely erased from ever existing
16 5 Superluminal Divine3 Superluminal(SL=16): You can move at the speed of light
16 5 Transattack Period Divine3 Transattack Period(SL=16): Your attacks double each round
16 5 Transcendental Toughness Divine3 Transcendental Toughness(SL=16): Hit Die become d1000s (all classes)
16 5 Transilient Fortitude Divine3 Transilient Fortitude(SL=16): You always succeed in Fortitude saves  (+1 PSave)
16 5 Transilient Reflexes Divine3 Transilient Reflexes(SL=16): You always succeed in Reflex saves  (+1 PSave)
16 5 Transilient Will Divine3 Transilient Will(SL=16): You always succeed in Will saves  (+1 MSave)
16 5 Transmortality Divine3 Transmortality(SL=16): You cannot be permanently destroyed
16 5 Transtemporal Divine3 Transtemporal(SL=16): You can travel freely in time
16 5 Transversal Divine3 Transversal(SL=16): You can attack any target you can perceive
16 5 Ultimate Weapon Focus Divine3 Ultimate Weapon Focus(SL=16): +CCL iTH
16 5 Living Planet Spell  Living Planet Living Planet Spell (SL=16): Add you current hp to your dmg. (Dragon Lancing).
16 5 Living Planet Spell  Living Planet Living Planet Spell (SL=16): Add you current hp to your to hit. (Inverse Dragon Lancing).
16 5 Living Planet Spell  Living Planet Living Planet Spell (SL=16): All ability scores match your highest ability score (among the basic 6 stats).
16 5 Living Planet Spell  Living Planet Living Planet Spell (SL=16): You can attack any target you can perceive.
16 5 Shangri-La Spell  Shangri-La Dweller Shangri-La Spell (SL=16): 1 group gets Ejected to the Warehouse (no save, XR to resist)
16 5 Shangri-La Spell  Shangri-La Dweller Shangri-La Spell (SL=16): Immune Demigod Twilighting.
16 5 Shangri-La Spell  Shangri-La Dweller Shangri-La Spell (SL=16): Pixilate a group (no save, XR to resist)
16 5 Shangri-La Spell  Shangri-La Dweller Shangri-La Spell (SL=16): Your summons attack as 2 DL’s higher (stacks with earlier versions of this).
17 5 All I See is Burning  Destruction3 All I See is Burning (SL=17): Within sight, all enemies take CCL^CCL colorless fire damage (No resistance). 
17 5 Let Me Out of Your Prison  Destruction3 Let Me Out of Your Prison (SL=17): Eject (no resistance, no response, x22 multiplier effect).
17 5 Living Dungeon Spell  Living Dungeon Living Dungeon Spell (SL=17): You ignore other people's resistances.
17 5 Living Dungeon Spell  Living Dungeon Living Dungeon Spell (SL=17): Your attacks can hit every target within a given “Room” slot.
17 5 Psi∞ Ultra+1 PsiÀ1 (Aleph sub 1) Psi∞ Ultra+1(V)’s (SL=17): Action Start (can be used while actions locked down, dispels it or creates an action bubble) 
17 5 Psi∞ Ultra+1 PsiÀ1 (Aleph sub 1) Psi∞ Ultra+1(V)’s (SL=17): Flash Summon Ultra+1 (summon a DL XIX monster, it attacks once now, then disappears) 
17 5 Psi∞ Ultra+1 PsiÀ1 (Aleph sub 1) Psi∞ Ultra+1(V)’s (SL=17): Loop Incursed (group, RSW save for 10 idmg) 
17 5 Psi∞ Ultra+1 PsiÀ1 (Aleph sub 1) Psi∞ Ultra+1(V)’s (SL=17): Random Omniverseport (one target, 1d(CCL-8) Omniverses in a random direction, no save)
17 5 Psi∞ Ultra+1 PsiÀ1 (Aleph sub 1) Psi∞ Ultra+1(V)’s (SL=17): Sporacle-ize-ize (random SEL 14 status effect, group, no save)
17 5 Force Absorb/Dissipate Energy     Sith Lord Force Absorb/Dissipate Energy (SL=17): Absorb X idmg of any E factor element or eelement.
17 5 Force Choke Hold   Sith Lord Force Choke Hold (SL=17): Ranged touch attack that hits: CCL untyped idmg. Target cannot take actions.
17 5 Force Control Pain   Sith Lord Force Control Pain (SL=17): iDT 50-CCL.
17 5 Force Leap/Jump    Sith Lord Force Leap/Jump (SL=17): 1bX: Leap CCL/2 miles. May make a charge attack at xCCL dmg.
17 5 Force Persuasion/Mind Speak   Sith Lord Force Persuasion/Mind Speak (SL=17): Communicate with other sith/force users. Range=Same Multiverse
18 5 Absolute Arch Divine3/Demideity3 Absolute(SL=18): ++N on all rolls = sum of opponents’ concordant levels in the room.
18 5 Neutronium Body Arch Divine3/Demideity3 Neutronium Body(SL=18): +482 Str, iDR1500/-, +635 armor bonus, -96 Dex, overlaps other “body” powers.
18 5 Omnipersonal Arch Divine3/Demideity3 Omnipersonal(SL=18): When you are damaged, all opponents in your group also suffer your damage.
18 5 Akashic [Effect] Divine3 Akashic [Effect](SL=18): One of your effects does a Lower Multiplier by 1 per hit
18 5 Cosmic Nullification Divine3 Cosmic Nullification(SL=18): Pick an N<=6.  Immune to Nth level Concordant effects
18 5 Indissoluble Divine3 Indissoluble(SL=18): You possess infinite regeneration
18 5 Infinite [Ability Score] Divine3 Infinite [Ability Score](SL=18): +CCL iChr  (+CCL*25 Chr if not using [X] section)
18 5 Oblivion Divine3 Oblivion(SL=18): The effects of your non-Concordant spells and abilities are permanent
18 5 Omnific Architect Divine3 Omnific Architect(SL=18): Creation times for items you create is instantaneous
18 5 Omnific Toughness Divine3 Omnific Toughness(SL=18): +CCL ihp
18 5 Omniparity Divine3 Omniparity(SL=18): You have level = (Divine3 level) in every non-Concordant class
18 5 Omnipresent Divine3 Omnipresent(SL=18): You can be in CCL groups at the same time
18 5 Omnispective Divine3 Omnispective(SL=18): Your sight can go around corners (you can see everything in this plane that you can trace a path to)
18 5 Omniversal Divine3 Omniversal(SL=18): Your attacks are felt by all enemies in your group (Cascade Ram)
18 5 Superior Dominance Divine3 Superior Dominance(SL=18): Foes with less than 1/2 your HNCL automatically fail their saves
18 5 Transcendental Inspiration (S) Divine3 Transcendental Inspiration (S)(SL=18): 1X or ½G: Duplicate a 0th-6th level Divine3 spell
18 5 Living Planet Spell  Living Planet Living Planet Spell (SL=18): You can be in CCL groups at the same time.
18 5 Living Planet Spell  Living Planet Living Planet Spell (SL=18): You ignore other people's immunities and resistances.
18 5 Living Planet Spell  Living Planet Living Planet Spell (SL=18): Your attacks are felt by all enemies in your group (Cascade Ram).
18 5 Living Planet Spell  Living Planet Living Planet Spell (SL=18): Your sight can go around corners (you can see everything in this plane that you can trace a path to).
18 5 Warmonger Spell  Warmonger Warmonger Spell (SL=18): +WL to WCL for 4th level Warmonger spells 
18 5 Warmonger Spell  Warmonger Warmonger Spell (SL=18): 1M: A group gets +1 iidmg.
18 5 Warmonger Spell  Warmonger Warmonger Spell (SL=18): 1M: A group gets +1 iihp.
18 5 Warmonger Spell  Warmonger Warmonger Spell (SL=18): 1M: A group gets +1 iiTH, 
18 5 Warmonger Spell  Warmonger Warmonger Spell (SL=18): 1M: A group gets +WCL QX actions 
18 5 Warmonger Spell  Warmonger Warmonger Spell (SL=18): 1M: A group gets +WL Q∞M actions (infinitely quick M actions) 
18 5 Warmonger Spell  Warmonger Warmonger Spell (SL=18): 1M: A group gets +WL% xXR (infinite XR) 
19 5 Living Dungeon Spell  Living Dungeon Living Dungeon Spell (SL=19): Get a times 9 mirrored set of base XP in the Anti-Custom class.
19 5 Living Dungeon Spell  Living Dungeon Living Dungeon Spell (SL=19): Natural attacks branded with a status effect of SEL CCL or lower.
20 5 Metempiric [Effect] Arch Divine3/Demideity3 Metempiric [Effect](SL=20): One of your effects is a No Resistance per hit.
20 5 Metempiric Toughness Arch Divine3/Demideity3 Metempiric Toughness(SL=20): +1 iihp
20 5 Omnific Weapon Specialization Arch Divine3/Demideity3 Omnific Weapon Specialization(SL=20): +1iidmg
20 5 Unearthly Defence Arch Divine3/Demideity3 Unearthly Defence(SL=20): +1iiAC
20 5 Annhiliation Divine3 Annhiliation(SL=20): The effects of your Concordant spells and abilities are permanent
20 5 Omnific Inspiration (S) Divine3 Omnific Inspiration (S)(SL=20): 1X or ½G: Duplicate a 0th-8th level Divine3 spell
20 5 Omnimath Divine3 Omnimath(SL=20): Your Concordant class levels can be changed at will (you can shift XP around)
20 5 Outerdimensional Divine3 Outerdimensional(SL=20): You have a 99% chance of avoiding any attack or spell
20 5 Transcendental Nullification Divine3 Transcendental Nullification(SL=20): Pick an N<=9.  Immune to Nth level Concordant effects
20 5 Translooporal Divine3 Translooporal(SL=20): You can travel freely in timelines (loop travel)
20 5 Unearthly Dominance Divine3 Unearthly Dominance(SL=20): Foes with less than your HNCL automatically fail their saves
20 5 Living Planet Spell  Living Planet Living Planet Spell (SL=20): Exceptional Con bonuses work for this class (even if it says it doesn’t).
20 5 Living Planet Spell  Living Planet Living Planet Spell (SL=20): Get a times 10 mirrored set of base XP in the Anti-Custom class.
20 5 Living Planet Spell  Living Planet Living Planet Spell (SL=20): Weapons branded with CCL [C] section effects of SEL CCL or lower.
20 5 Living Planet Spell  Living Planet Living Planet Spell (SL=20): xiunAXGR CCL%.
20 5 Psi∞ Ultra+2 PsiÀ1 (Aleph sub 1) Psi∞ Ultra+2(W)’s (SL=20): Flash Summon Ultra+2 (summon a DL XXII  monster, it attacks once now, then disappears)
20 5 Psi∞ Ultra+2 PsiÀ1 (Aleph sub 1) Psi∞ Ultra+2(W)’s (SL=20): Sporacle-ize-ize-ize (random SEL 17 status effect, group, no save)
20 5 Psi∞ Ultra+2 PsiÀ1 (Aleph sub 1) Psi∞ Ultra+2(W)’s (SL=20):Pixilate (group, RSW save for 100 idmg)
20 5 Force Dark Aura  Sith Lord Force Dark Aura (SL=20): CCL idmg cold aura with fear effect, radius=CCL miles.
20 5 Force Enhancement  Sith Lord Force Enhancement (SL=20): Choose one: +X ihp, ith, idmg, iAC, or isaves.
20 5 Force Levitation    Sith Lord Force Levitation (SL=20): Telekinesis Levitation X=X million pounds.
20 5 Force Masking    Sith Lord Force Masking (SL=20): Nondectection from all beings of Multiplier xCCL or less.
20 5 Force Resonate   Sith Lord Force Resonate (SL=20): Earthquake Range=X*CCL miles.
22 5 Metemparity Arch Divine3/Demideity3 Metemparity(SL=22): You have level = (ArchDivine3 level) in every Concordant class
22 5 Omnific Nullification Arch Divine3/Demideity3 Omnific Nullification(SL=22): Pick an N<=11. Immune to Nth level Concordant effects
22 5 TransMetempiric [Effect] Arch Divine3/Demideity3 TransMetempiric [Effect](SL=22): One of your effects is a No Response per hit.
22 5 Transunique Arch Divine3/Demideity3 Transunique(SL=22): One of your Concordant classes is set to level 36.
22 5 Venderant Nelab Body Arch Divine3/Demideity3 Venderant Nelab Body(SL=22): +1 to multiplier; As you are branded; stacks with other “body” powers.