Don Mtg Spells
School/Sphere |
SL |
Source |
Spell |
Effect |
Black,
Rogue |
1 |
Black
Rogue |
Paralyze |
Target
is paralyzed (PP save) |
Black, Rogue |
1 |
Black Rogue |
Unholy Strength |
Get +2 TH and dmg (considered magical plusses), and +1 AC
and saves. |
Black,
Rogue |
1 |
Black
Rogue |
Darkness |
1bM:
Immune to a P attack from someone |
Blue, Wizard |
1 |
Blue Psionicist |
Ancestral Recall |
This spell can be cast only once per turn. Target regains
3 SL's in memorization. |
Blue,
Wizard |
1 |
Blue
Psionicist |
Flight |
Target
flies at 12" (C). |
Blue, Wizard |
1 |
Blue Psionicist |
Mind Games |
Target loses his next action (Spell save) |
Green,
Warrior |
1 |
Green
Warrior |
Giant
Growth |
Target
gets +3 TH, dmg, AC, and saves this round. |
Green, Warrior |
1 |
Green Warrior |
Instill Energy |
You get +1S action per round for CL r (counts as your
haste). |
Green,
Warrior |
1 |
Green
Warrior |
Berserk |
Attacking
creature does x2 dmg and is slain this segment (not 1bM) |
Artifact |
1 |
Maelstrom Archangel11 |
AEther Vial |
0, 1/r: Cast a Conjuration/Summoning spell. |
Artifact |
1 |
Maelstrom
Archangel11 |
Ivory
Tower |
Regenerate
3 hp/s. |
Artifact |
1 |
Maelstrom Archangel11 |
Skullclamp |
Your summons get +CL TH/dmg, -CL AC/saves/rhp |
Artifact |
1 |
Maelstrom
Archangel11 |
Sol
Ring |
+2
SL in progression. |
Artifact |
1 |
Maelstrom Archangel11 |
Soul Net |
Whenever you kill someone with a spell, cure 1 hp. |
Artifact |
1 |
Maelstrom
Archangel11 |
Summon
Myr 1 |
Summon
a DL=1 Myr |
Artifact |
1 |
Maelstrom Archangel11 |
Voltaic Key |
1V: An item gets 1E action this segment. |
Black |
1 |
Maelstrom
Archangel11 |
Darkness |
1bM:
Immune to a P attack from someone |
Black |
1 |
Maelstrom Archangel11 |
Paralyze |
Target is paralyzed (PP save) |
Black |
1 |
Maelstrom
Archangel11 |
Unholy
Strength |
Get
+2 TH and dmg (considered magical plusses), and +1 AC and saves. |
Blue |
1 |
Maelstrom Archangel11 |
Ancestral Recall |
This spell can be cast only once per turn. Target regains
3 SL's in memorization. |
Blue |
1 |
Maelstrom
Archangel11 |
Flight |
Target
flies at 12" (C). |
Blue |
1 |
Maelstrom Archangel11 |
Mind Games |
Target loses his next action (Spell save) |
Green |
1 |
Maelstrom
Archangel11 |
Awaken |
Removes
sleep/fatigue effect on up to CL targets |
Green |
1 |
Maelstrom Archangel11 |
Berserk |
Attacking creature does x2 dmg and is slain this segment
(not 1bM) |
Green |
1 |
Maelstrom
Archangel11 |
Force
of Nature I |
Summon
a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10 |
Green |
1 |
Maelstrom Archangel11 |
Giant Growth |
Target gets +3 TH, dmg, AC, and saves this round. |
Green |
1 |
Maelstrom
Archangel11 |
Instill
Energy |
You
get +1S action per round for CL r (counts as your haste). |
Green |
1 |
Maelstrom Archangel11 |
Natural Healing |
Target is cured equal to his Con score in hp |
Green |
1 |
Maelstrom
Archangel11 |
Nature’s
Lore |
Know
direction & distance to an object or person (if they are touching the
ground) |
Red |
1 |
Maelstrom Archangel11 |
Earthbind |
Target loses flying and takes double normal falling damage
(no save). |
Red |
1 |
Maelstrom
Archangel11 |
False
Orders |
(1bM
to cast) Force a monster to attack someone else (he will only attack his
enemies) |
Red |
1 |
Maelstrom Archangel11 |
Lightning Bolt |
Target takes 30 lightning dmg (Spell save for 0) |
White |
1 |
Maelstrom
Archangel11 |
Angel's
Grace |
1bM:
Damage that would put you below 1 hp this segment puts you at 1 hp |
White |
1 |
Maelstrom Archangel11 |
Death Ward |
1bM, cannot act next segment: Avoid a slay effect on
someone. |
White |
1 |
Maelstrom
Archangel11 |
Healing
Salve |
One
target is cured 30 hp, or (1bM action) prevent the next 30 dmg to a target. |
Artifact |
1 |
Plator |
AEther Vial |
0, 1/r: Cast a Conjuration/Summoning spell. |
Artifact |
1 |
Plator |
Ivory
Tower |
Regenerate
3 hp/s. |
Artifact |
1 |
Plator |
Skullclamp |
Your summons get +CL TH/dmg, -CL AC/saves/rhp |
Artifact |
1 |
Plator |
Sol
Ring |
+2
SL in progression. |
Artifact |
1 |
Plator |
Soul Net |
Whenever you kill someone with a spell, cure 1 hp. |
Artifact |
1 |
Plator |
Summon
Myr 1 |
Summon
a DL=1 Myr |
Artifact |
1 |
Plator |
Voltaic Key |
1V: An item gets 1E action this segment. |
Black |
1 |
Plator |
Darkness |
1bM:
Immune to a P attack from someone |
Black |
1 |
Plator |
Paralyze |
Target is paralyzed (PP save) |
Black |
1 |
Plator |
Unholy
Strength |
Get
+2 TH and dmg (considered magical plusses), and +1 AC and saves. |
Blue |
1 |
Plator |
Ancestral Recall |
This spell can be cast only once per turn. Target regains
3 SL's in memorization. |
Blue |
1 |
Plator |
Flight |
Target
flies at 12" (C). |
Blue |
1 |
Plator |
Mind Games |
Target loses his next action (Spell save) |
Green |
1 |
Plator |
Awaken |
Removes
sleep/fatigue effect on up to CL targets |
Green |
1 |
Plator |
Berserk |
Attacking creature does x2 dmg and is slain this segment
(not 1bM) |
Green |
1 |
Plator |
Force
of Nature I |
Summon
a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10 |
Green |
1 |
Plator |
Giant Growth |
Target gets +3 TH, dmg, AC, and saves this round. |
Green |
1 |
Plator |
Instill
Energy |
You
get +1S action per round for CL r (counts as your haste). |
Green |
1 |
Plator |
Natural Healing |
Target is cured equal to his Con score in hp |
Green |
1 |
Plator |
Nature’s
Lore |
Know
direction & distance to an object or person (if they are touching the
ground) |
Red |
1 |
Plator |
Earthbind |
Target loses flying and takes double normal falling damage
(no save). |
Red |
1 |
Plator |
False
Orders |
(1bM
to cast) Force a monster to attack someone else (he will only attack his
enemies) |
Red |
1 |
Plator |
Lightning Bolt |
Target takes 30 lightning dmg (Spell save for 0) |
White |
1 |
Plator |
Angel's
Grace |
1bM:
Damage that would put you below 1 hp this segment puts you at 1 hp |
White |
1 |
Plator |
Death Ward |
1bM, cannot act next segment: Avoid a slay effect on
someone. |
White |
1 |
Plator |
Healing
Salve |
One
target is cured 30 hp, or (1bM action) prevent the next 30 dmg to a target. |
Red, Wizard |
1 |
Red Wizard |
Earthbind |
Target loses flying and takes double normal falling damage
(no save). |
Red,
Wizard |
1 |
Red
Wizard |
False
Orders |
(1bM
to cast) Force a monster to attack someone else (he will only attack his
enemies) |
Red, Wizard |
1 |
Red Wizard |
Lightning Bolt |
Target takes 30 lightning dmg (Spell save for 0) |
White,
Priest |
1 |
White
Priest |
Death
Ward |
1bM,
cannot act next segment: Avoid a slay effect on someone. |
White, Priest |
1 |
White Priest |
Healing Salve |
One target is cured 30 hp, or (1bM action) prevent the
next 30 dmg to a target. |
White,
Priest |
1 |
White
Priest |
Reverse
Damage |
1bM:
One effect that's damaging you heals you for that amount instead. |
Black, Rogue |
2 |
Black Rogue |
Simulacrum |
1bM: Redirect any amount of damage from you to one of your
subordinates. |
Black,
Rogue |
2 |
Black
Rogue |
Terror |
Target
is slain (PPD save, does not affect Undead or Golems, or things without
souls) |
Black, Rogue |
2 |
Black Rogue |
Animate Dead |
Animates a dead monster as your summon (1 DL lower) |
Blue,
Wizard |
2 |
Blue
Psionicist |
Invisibility |
Improved
Invisibility. |
Blue, Wizard |
2 |
Blue Psionicist |
Time Walk |
This spell can be cast only once per turn. You get an
extra segment this round (segment 11 at end). |
Blue,
Wizard |
2 |
Blue
Psionicist |
Aura
of Dominion |
Target
can use 2M this segment. |
Green, Warrior |
2 |
Green Warrior |
Lifeforce |
1bM: Counter a MTG Black, Necromancy/Necromantic, or Psi7
power. |
Green,
Warrior |
2 |
Green
Warrior |
Regeneration |
You
regenerate at CL hp/s. 0, this effect drops and you lose the spell slot:
Avoid a slay effect. |
Green, Warrior |
2 |
Green Warrior |
Bind |
1bM: Counter an item ability. |
Blue,
Meta |
2 |
Izzet
Evoker (MTG U/R) |
Force
Spike |
1
borrowed M or 1 OppM: Counter target magical/psionic effect unless its user
devotes another spell/psionic slot to it. |
Artifact |
2 |
Maelstrom Archangel11 |
Chaos Orb |
1V, 1/reset: Destroy a magic item, effect, or creature
(creature gets PPD save) |
Artifact |
2 |
Maelstrom
Archangel11 |
Helm
of Awakening |
All
spells in the room are school/sphere robed (x1 Special) |
Artifact |
2 |
Maelstrom Archangel11 |
Illusionary Mask |
Your summons are Dust of Disappearanced |
Artifact |
2 |
Maelstrom
Archangel11 |
Lightning
Greaves |
Your
summons are not summoning sick |
Artifact |
2 |
Maelstrom Archangel11 |
Scythe of the Wretched |
+1 summon slot; 1M: Animate Dead a creature you killed
(it's your summon, -1 DL) |
Artifact |
2 |
Maelstrom
Archangel11 |
Summon
Myr 2 |
Summon
a DL=2 Myr |
Artifact |
2 |
Maelstrom Archangel11 |
Sun Droplet |
Regenerate 10 hp/s. |
Black |
2 |
Maelstrom
Archangel11 |
Animate
Dead |
Animates
a dead monster as your summon (1 DL lower) |
Black |
2 |
Maelstrom Archangel11 |
Simulacrum |
1bM: Redirect any amount of damage from you to one of your
subordinates. |
Black |
2 |
Maelstrom
Archangel11 |
Terror |
Target
is slain (PPD save, does not affect Undead or Golems, or things without
souls) |
Blue |
2 |
Maelstrom Archangel11 |
Aura of Dominion |
Target can use 2M this segment. |
Blue |
2 |
Maelstrom
Archangel11 |
Force
Spike |
1bM
or 1 OppM: Counter target magical/psionic effect unless its user devotes
another spell/psionic slot to it. |
Blue |
2 |
Maelstrom Archangel11 |
Invisibility |
Improved Invisibility. |
Blue |
2 |
Maelstrom
Archangel11 |
Time
Walk |
This
spell can be cast only once per turn. You get an extra segment this round
(segment 11 at end). |
Gold |
2 |
Maelstrom Archangel11 |
Angelic Shield |
All your summons get +1 rhp. You get 10 current hp. 0,
sacrifice this effect: Unsummon (no save). |
Gold |
2 |
Maelstrom
Archangel11 |
Azorius
First-Wing |
Summon
a DL II Griffin, it flies, and can remove bad effects on people. |
Gold |
2 |
Maelstrom Archangel11 |
Azorius Guildmage |
Summon a DL II Vedalken Wizard, it can Stop someone, and
can dispel Contingency effects. |
Gold |
2 |
Maelstrom
Archangel11 |
Crystalline
Sliver |
Summon
a DL II Sliver, it can't be targetted. |
Gold |
2 |
Maelstrom Archangel11 |
Energy Arc |
1bM: In your group, weapon damage does not occur this
half-segment and your next half-segment. |
Gold |
2 |
Maelstrom
Archangel11 |
Galina's
Knight |
Summon
a DL II Merfolk Knight, it is immune to area effect damaging spells/psi. |
Gold |
2 |
Maelstrom Archangel11 |
Meddling Mage |
Summon a DL II Human Wizard, he Banhammers one spell or
psi effect of SL 0-3 in the room [x1 Special] |
Gold |
2 |
Maelstrom
Archangel11 |
Overrule |
1bM,
spend N additional SL's: Counterspell, unless they spend 10*N SL's, and you
are cured 10*N hp. |
Gold |
2 |
Maelstrom Archangel11 |
Pride of the Clouds |
Summon a DL II Elemental Cat, he flies, he has rhp =
number of flying summons you control. |
Gold |
2 |
Maelstrom
Archangel11 |
Prismatic
Boon |
Choose
a school, sphere, or psionic frequency. A group is immune to that for 1s. |
Gold |
2 |
Maelstrom Archangel11 |
Sygg, River Guide |
Summon a DL II Merfolk Wizard, he can give someone Water
Breathing, and can counter one effect. |
Gold |
2 |
Maelstrom
Archangel11 |
Wings
of Aesthir |
Target
gets +CL TH/dmg and flying 12" for 1t. |
Gold |
2 |
Maelstrom Archangel11 |
Wings of Hope |
Target gets +1 TH/dmg, +3 AC/saves, and flying 12"
for 1t. |
Green |
2 |
Maelstrom
Archangel11 |
Bind |
1bM:
Counter an item ability. |
Green |
2 |
Maelstrom Archangel11 |
Earth Bolt |
Deal CLd10 Eldritch Earth dmg to one target (no save) |
Green |
2 |
Maelstrom
Archangel11 |
Gaea’s
Bounty |
Regain
one first-level Plant/Animal spell to memorization |
Green |
2 |
Maelstrom Archangel11 |
Gaea’s Cradle |
One of your summoned creatures is dispelled; Add it's
hp/10 in SL to your memorization |
Green |
2 |
Maelstrom
Archangel11 |
Gaea’s
Might |
Target
gains +N AC/saves/TH/dmg; N is number of groups of classes you have |
Green |
2 |
Maelstrom Archangel11 |
Lifeforce |
1bM: Counter a MTG Black, Necromancy/Necromantic, or Psi7
power. |
Green |
2 |
Maelstrom
Archangel11 |
Naturalize |
Dispel
one non-natural effect (or) Turn off one non-natural item for 1 turn |
Green |
2 |
Maelstrom Archangel11 |
Regeneration |
You regenerate at CL hp/s. 0, this effect drops and you
lose the spell slot: Avoid a slay effect. |
Green |
2 |
Maelstrom
Archangel11 |
Soothing
Word |
Removes
fear/horror effect on up to CL targets |
Green |
2 |
Maelstrom Archangel11 |
Spiritual Energy |
+LVL Con |
Red |
2 |
Maelstrom
Archangel11 |
Echoing
Ruin |
Destroy
all magic items of the same exact type (Disint. save each) |
Red |
2 |
Maelstrom Archangel11 |
Raging River |
Create a (water based) moat that is CL*30' long and CL*10'
feet wide, which lasts for CL r. |
Red |
2 |
Maelstrom
Archangel11 |
Shatter |
Destroy
or turn off one magic item for CL turns (no save) (if turned off, you can
drop the turned off effect). |
White |
2 |
Maelstrom Archangel11 |
Abeyance |
Target cannot use M actions this segment (Will save) |
White |
2 |
Maelstrom
Archangel11 |
Circle
of Protection |
When
cast, name a school/sphere/psi freq. Lose 1 spell slot: Immune to 1 effect of
that school/sphere/psi freq. |
White |
2 |
Maelstrom Archangel11 |
Disenchant |
Dispel an effect. |
Artifact |
2 |
Plator |
Chaos
Orb |
1V,
1/reset: Destroy a magic item, effect, or creature (creature gets PPD save) |
Artifact |
2 |
Plator |
Helm of Awakening |
All spells in the room are school/sphere robed (x1
Special) |
Artifact |
2 |
Plator |
Illusionary
Mask |
Your
summons are Dust of Disappearanced |
Artifact |
2 |
Plator |
Lightning Greaves |
Your summons are not summoning sick |
Artifact |
2 |
Plator |
Scythe
of the Wretched |
+1
summon slot; 1M: Animate Dead a creature you killed (it's your summon, -1 DL) |
Artifact |
2 |
Plator |
Summon Myr 2 |
Summon a DL=2 Myr |
Artifact |
2 |
Plator |
Sun
Droplet |
Regenerate
10 hp/s. |
Black |
2 |
Plator |
Animate Dead |
Animates a dead monster as your summon (1 DL lower) |
Black |
2 |
Plator |
Simulacrum |
1bM:
Redirect any amount of damage from you to one of your subordinates. |
Black |
2 |
Plator |
Terror |
Target is slain (PPD save, does not affect Undead or
Golems, or things without souls) |
Blue |
2 |
Plator |
Aura
of Dominion |
Target
can use 2M this segment. |
Blue |
2 |
Plator |
Force Spike |
1bM or 1 OppM: Counter target magical/psionic effect
unless its user devotes another spell/psionic slot to it. |
Blue |
2 |
Plator |
Invisibility |
Improved
Invisibility. |
Blue |
2 |
Plator |
Time Walk |
This spell can be cast only once per turn. You get an
extra segment this round (segment 11 at end). |
Gold |
2 |
Plator |
Angelic
Shield |
All
your summons get +1 rhp. You get 10 current hp. 0, sacrifice this effect:
Unsummon (no save). |
Gold |
2 |
Plator |
Azorius First-Wing |
Summon a DL II Griffin, it flies, and can remove bad
effects on people. |
Gold |
2 |
Plator |
Azorius
Guildmage |
Summon
a DL II Vedalken Wizard, it can Stop someone, and can dispel Contingency
effects. |
Gold |
2 |
Plator |
Crystalline Sliver |
Summon a DL II Sliver, it can't be targetted. |
Gold |
2 |
Plator |
Energy
Arc |
1bM:
In your group, weapon damage does not occur this half-segment and your next
half-segment. |
Gold |
2 |
Plator |
Galina's Knight |
Summon a DL II Merfolk Knight, it is immune to area effect
damaging spells/psi. |
Gold |
2 |
Plator |
Meddling
Mage |
Summon
a DL II Human Wizard, he Banhammers one spell or psi effect of SL 0-3 in the
room [x1 Special] |
Gold |
2 |
Plator |
Overrule |
1bM, spend N additional SL's: Counterspell, unless they
spend 10*N SL's, and you are cured 10*N hp. |
Gold |
2 |
Plator |
Pride
of the Clouds |
Summon
a DL II Elemental Cat, he flies, he has rhp = number of flying summons you
control. |
Gold |
2 |
Plator |
Prismatic Boon |
Choose a school, sphere, or psionic frequency. A group is
immune to that for 1s. |
Gold |
2 |
Plator |
Sygg,
River Guide |
Summon
a DL II Merfolk Wizard, he can give someone Water Breathing, and can counter
one effect. |
Gold |
2 |
Plator |
Wings of Aesthir |
Target gets +CL TH/dmg and flying 12" for 1t. |
Gold |
2 |
Plator |
Wings
of Hope |
Target
gets +1 TH/dmg, +3 AC/saves, and flying 12" for 1t. |
Green |
2 |
Plator |
Bind |
1bM: Counter an item ability. |
Green |
2 |
Plator |
Earth
Bolt |
Deal
CLd10 Eldritch Earth dmg to one target (no save) |
Green |
2 |
Plator |
Gaea’s Bounty |
Regain one first-level Plant/Animal spell to memorization |
Green |
2 |
Plator |
Gaea’s
Cradle |
One
of your summoned creatures is dispelled; Add it's hp/10 in SL to your
memorization |
Green |
2 |
Plator |
Gaea’s Might |
Target gains +N AC/saves/TH/dmg; N is number of groups of
classes you have |
Green |
2 |
Plator |
Lifeforce |
1bM:
Counter a MTG Black, Necromancy/Necromantic, or Psi7 power. |
Green |
2 |
Plator |
Naturalize |
Dispel one non-natural effect (or) Turn off one
non-natural item for 1 turn |
Green |
2 |
Plator |
Regeneration |
You
regenerate at CL hp/s. 0, this effect drops and you lose the spell slot:
Avoid a slay effect. |
Green |
2 |
Plator |
Soothing Word |
Removes fear/horror effect on up to CL targets |
Green |
2 |
Plator |
Spiritual
Energy |
+LVL
Con |
Red |
2 |
Plator |
Echoing Ruin |
Destroy all magic items of the same exact type (Disint.
save each) |
Red |
2 |
Plator |
Raging
River |
Create
a (water based) moat that is CL*30' long and CL*10' feet wide, which lasts
for CL r. |
Red |
2 |
Plator |
Shatter |
Destroy or turn off one magic item for CL turns (no save)
(if turned off, you can drop the turned off effect). |
White |
2 |
Plator |
Abeyance |
Target
cannot use M actions this segment (Will save) |
White |
2 |
Plator |
Circle of Protection |
When cast, name a school/sphere/psi freq. Lose 1 spell
slot: Immune to 1 effect of that school/sphere/psi freq. |
White |
2 |
Plator |
Disenchant |
Dispel
an effect. |
Red, Wizard |
2 |
Red Wizard |
Raging River |
Create a (water based) moat that is CL*30' long and CL*10'
feet wide, which lasts for CL r. |
Red,
Wizard |
2 |
Red
Wizard |
Shatter |
Destroy
or turn off one magic item for CL turns (no save) (if turned off, you can
drop the turned off effect). |
Red, Wizard |
2 |
Red Wizard |
Echoing Ruin |
Destroy all magic items of the same exact type (Disint.
save each) |
Gold |
2 |
Treva
Renewer (MTG U/G/W) |
Angelic
Shield |
All
your summons get +1 rhp. You get 10 current hp. 0, sacrifice this effect:
Unsummon (no save). |
Gold |
2 |
Treva Renewer (MTG U/G/W) |
Azorius First-Wing |
Summon a DL II Griffin, it flies, and can remove bad
effects on people. |
Gold |
2 |
Treva
Renewer (MTG U/G/W) |
Azorius
Guildmage |
Summon
a DL II Vedalken Wizard, it can Stop someone, and can dispel Contingency
effects. |
Gold |
2 |
Treva Renewer (MTG U/G/W) |
Crystalline Sliver |
Summon a DL II Sliver, it can't be targetted. |
Gold |
2 |
Treva
Renewer (MTG U/G/W) |
Energy
Arc |
1bM:
In your group, weapon damage does not occur this half-segment and your next
half-segment. |
Gold |
2 |
Treva Renewer (MTG U/G/W) |
Galina's Knight |
Summon a DL II Merfolk Knight, it is immune to area effect
damaging spells/psi. |
Gold |
2 |
Treva
Renewer (MTG U/G/W) |
Meddling
Mage |
Summon
a DL II Human Wizard, he Banhammers one spell or psi effect of SL 0-3 in the
room [x1 Special] |
Gold |
2 |
Treva Renewer (MTG U/G/W) |
Overrule |
1bM, spend N additional SL's: Counterspell, unless they
spend 10*N SL's, and you are cured 10*N hp. |
Gold |
2 |
Treva
Renewer (MTG U/G/W) |
Pride
of the Clouds |
Summon
a DL II Elemental Cat, he flies, he has rhp = number of flying summons you
control. |
Gold |
2 |
Treva Renewer (MTG U/G/W) |
Prismatic Boon |
Choose a school, sphere, or psionic frequency. A group is
immune to that for 1s. |
Gold |
2 |
Treva
Renewer (MTG U/G/W) |
Sygg,
River Guide |
Summon
a DL II Merfolk Wizard, he can give someone Water Breathing, and can counter
one effect. |
Gold |
2 |
Treva Renewer (MTG U/G/W) |
Wings of Aesthir |
Target gets +CL TH/dmg and flying 12" for 1t. |
Gold |
2 |
Treva
Renewer (MTG U/G/W) |
Wings
of Hope |
Target
gets +1 TH/dmg, +3 AC/saves, and flying 12" for 1t. |
White, Priest |
2 |
White Priest |
Circle of Protection |
When cast, name a school/sphere/psi freq. Lose 1 spell
slot: Immune to 1 effect of that school/sphere/psi freq. |
White,
Priest |
2 |
White
Priest |
Disenchant |
Dispel
an effect. |
White, Priest |
2 |
White Priest |
Reverse Damage |
Resurrect someone who's been killed within the past CL s. |
Black,
Rogue |
3 |
Black
Rogue |
Gloom |
[x1
Special] Priest spells cost triple spell slots to cast. |
Black, Rogue |
3 |
Black Rogue |
Attrition |
Sacrifice a summon: Target is slain (PPD save) |
Blue,
Wizard |
3 |
Blue
Psionicist |
Psionic
Blast |
Target
takes 40 psionic dmg, you take 20 psionic dmg (no save) (PR to resist) |
Blue, Wizard |
3 |
Blue Psionicist |
Charisma |
Your attacks are charm branded (Will save) |
Green,
Warrior |
3 |
Green
Warrior |
Tranquility |
Dispel
all effects on one target (use the 50% +/- 5% per CL difference rules) |
Green, Warrior |
3 |
Green Warrior |
Ancestral Mask |
Target gets +LVL/+LVL TH/dmg for each other of same race
in room |
Blue,
Meta |
3 |
Izzet
Evoker (MTG U/R) |
Mana
Leak |
1
borrowed M or 1 OppM: Counter target magical/psionic effect unless its user
devotes another 3 spell/psionic slots to it. |
Artifact |
3 |
Maelstrom Archangel11 |
Ashnod's Altar |
0, sacrifice a summon: Get back 2 SL in progression |
Artifact |
3 |
Maelstrom
Archangel11 |
Blasting
Station |
1N,
sacrifice a summon: Deal 10 dmg to one target (no save, TechR to resist) |
Artifact |
3 |
Maelstrom Archangel11 |
Brass Gnat 3-1 |
1M or 1T: 10 dmg 15' radius (Annihilation, centered on
you, hole in the middle, no save). Taking this power more than once increases
the damage by 10 each time. |
Artifact |
3 |
Maelstrom
Archangel11 |
Brass
Gnat 3-2 |
+(LVL+1)/2
T actions per round, only for technological effects (including Brass Gnat
spells). This cannot be picked more than once, but different SL versions of
this same effect exist, which can be picked (once each). |
Artifact |
3 |
Maelstrom Archangel11 |
Brass Gnat 3-3 |
1bV+1bP or 1bT+1bP: Get a full P action of attacks against
someone you are getting a parting shot against (or) Get a parting shot
against someone who is immune to parting shots, or who is blinking away /
leaving the group instantaneously. This cannot be picked more than once. |
Artifact |
3 |
Maelstrom
Archangel11 |
Brass
Gnat 3-4 |
Charm
Resistance (CR) = CL*15%. Picking this a second time gives aCR or NR, a third
time gives aCR or NR (the other that you didn't pick), and the fourth time
gives aNR. |
Artifact |
3 |
Maelstrom Archangel11 |
Brass Gnat 3-5 |
When you take this power, pick Radiation, Magic, Psi, or
Innate. 1M or 1T: Dispel an effect of the type chosen. Picking this more than
once gives you another pick. |
Artifact |
3 |
Maelstrom
Archangel11 |
Brass
Gnat 3-6 |
Resist
"Chaos", "Colorless", "Wild", and "Wonder"
elements/effects (Colorless Fire, Colorless Time, Black Ice, Wild Magic
Zones, etc.). Picking this twice gives Double Resist, but third and further
picks do nothing. |
Artifact |
3 |
Maelstrom Archangel11 |
Brass Gnat 3-7 |
Resist Polymorph, Clone, Domination, Teleport Other.
Picking this a second time gives Immunity. |
Artifact |
3 |
Maelstrom
Archangel11 |
Brass
Gnat 3-8 |
1M
or 1T: Duplicate a Psi8 minor ability. (This is resisted using TechR, not
PsiR). Picking this twice lets you duplicate Psi16 minors. |
Artifact |
3 |
Maelstrom Archangel11 |
Brass Gnat 3-9 |
1M or 1T, LVL/d: Raise or lower the Physical Factor (PF)
of the area by 1 (min PF = 0, max PF = 11), even if current PF=0. This cannot
be picked more than once. |
Artifact |
3 |
Maelstrom
Archangel11 |
Brass
Gnat 3-10 |
1M
or 1T: Raise or lower the Tech Level of an object by 1 (max Tech Level =
N+LVL, where N is the number of times you pick this power). |
Artifact |
3 |
Maelstrom Archangel11 |
Brass Gnat 3-11 |
When you take this power, pick Radiation, Magic, Psi, or
Innate. 1bM or 1bT: Counter an effect of the type chosen. Picking this more
than once gives you another pick. |
Artifact |
3 |
Maelstrom
Archangel11 |
Brass
Gnat 3-12 |
"Luck"
effects doesn't work for anyone within sight. This cannot be picked more than
once. |
Artifact |
3 |
Maelstrom Archangel11 |
Brass Gnat 3-13 |
1N, 1/t: Immune to Head Blown Off or Summoning Sickness.
Picking this more than once lets you use this power an additional time per
turn. |
Artifact |
3 |
Maelstrom
Archangel11 |
Brass
Gnat 3-14 |
When
you take this power, pick Radiation, Magic, Psi, or Innate. 1M or 1T: Reverse
an effect of the type chosen. (Can cast the effect's reverse within 1 round,
even if the reverse is not known.) Picking this more than once gives you
another pick. |
Artifact |
3 |
Maelstrom Archangel11 |
Brass Gnat 3-15 |
1M or 1T: Summon a DL=CL (max DL=6) Alley creature, it has
a DL% chance of becoming uncontrolled per segment. Picking this more than
once increases the max DL by 1, but never beyond DL=9 in any case. |
Artifact |
3 |
Maelstrom
Archangel11 |
Caltrops |
10
damage damaging shield (no save, TechR to resist) |
Artifact |
3 |
Maelstrom Archangel11 |
Fireshrieker |
One of your summons deals double damage |
Artifact |
3 |
Maelstrom
Archangel11 |
Forcefield |
Damage
Threshold 10 from physical attacks |
Artifact |
3 |
Maelstrom Archangel11 |
Loxodon Warhammer |
Vampiric Regen. (can be used on one of your summons) |
Artifact |
3 |
Maelstrom
Archangel11 |
Summon
Myr 3 |
Summon
a DL=3 Myr |
Black |
3 |
Maelstrom Archangel11 |
Attrition |
Sacrifice a summon: Target is slain (PPD save) |
Black |
3 |
Maelstrom
Archangel11 |
Gloom |
[x1
Special] Priest spells cost triple spell slots to cast. |
Blue |
3 |
Maelstrom Archangel11 |
Charisma |
Your attacks are charm branded (Will save) |
Blue |
3 |
Maelstrom
Archangel11 |
Mana
Leak |
1bM
or 1 OppM: Counter target magical/psionic effect unless its user devotes
another 3 spell/psionic slots to it. |
Blue |
3 |
Maelstrom Archangel11 |
Psionic Blast |
Target takes 40 psionic dmg, you take 20 psionic dmg (no
save) (PR to resist) |
Gold |
3 |
Maelstrom
Archangel11 |
Absorb |
1bM:
Counterspell, and be cured 30 hp. |
Gold |
3 |
Maelstrom Archangel11 |
Azorius AEthermage |
Summon a DL III Human Wizard, it can refresh some of your
spell/psi progressions. |
Gold |
3 |
Maelstrom
Archangel11 |
Chromatic
Armor |
Choose
a school, sphere, or psionic frequency. Target is immune to that for 1t. |
Gold |
3 |
Maelstrom Archangel11 |
Daring Leap |
One creature flies and gets +10 TH/dmg/AC/saves this
segment. |
Gold |
3 |
Maelstrom
Archangel11 |
Demand
(Supply/Demand) |
Wishoid
for a SL 2 Psi11U/W spell |
Gold |
3 |
Maelstrom Archangel11 |
Guiding Spirit |
Summon a DL III Angel, it flies, and makes your Summon
Psi11U/W powers cost only ½M each. |
Gold |
3 |
Maelstrom
Archangel11 |
Hanna,
Ship's Navigator |
Summon
a DL III Human Artificer, he can rebuild dispelled effects or magic items. |
Gold |
3 |
Maelstrom Archangel11 |
Leering Gargoyle |
Summon a DL III Gargoyle, it flies, and it can become very
tough (+20 rhp) but then cannot physically attack. |
Gold |
3 |
Maelstrom
Archangel11 |
Minister
of Impediments |
Summon
a DL III Human Advisor, he can lockdown one enemy's actions (Bosses and the
like get a Will save). |
Gold |
3 |
Maelstrom Archangel11 |
Opaline Sliver |
Summon a DL III Sliver, if this Sliver dies due to enemy
combat, you get one SL=2 spell added to your progression for 1t. |
Gold |
3 |
Maelstrom
Archangel11 |
Phantatog |
Summon
a DL III Atog, it dispels spell/psi effects, you can spend spell slots to
increase it's DL. |
Gold |
3 |
Maelstrom Archangel11 |
Plumes of Peace |
Target creature is Slowed (Reflex save) and prevent his
next P action (Will save) |
Gold |
3 |
Maelstrom
Archangel11 |
Reparations |
Whenever
an enemy targets you, gain 2 SL's back in Psi11U/W progression. |
Gold |
3 |
Maelstrom Archangel11 |
Riptide Crab |
Summon a DL III Crab, when he dies, you get ½M you can use
before the end of the round. |
Gold |
3 |
Maelstrom
Archangel11 |
Samite
Archer |
Summon
a DL III Human Cleric Archer, he cures 30 hp to one target and causes 30 hp
to another target per action. |
Gold |
3 |
Maelstrom Archangel11 |
Silver Drake |
When casting, sacrifice a summon: Summon a DL IV Drake, it
flies. |
Gold |
3 |
Maelstrom
Archangel11 |
Sky
Spirit |
Summon
a DL III Spirit, it flies. |
Gold |
3 |
Maelstrom Archangel11 |
Spectral Shield |
Target gets a 20 hp Armor spell (stacks with other Armor
spells), and he can't be targetted. |
Gold |
3 |
Maelstrom
Archangel11 |
Tempest
Drake |
Summon
a DL III Drake, he flies and can Interpose to protect someone from being
attacked. |
Green |
3 |
Maelstrom Archangel11 |
Adaptation |
NaNR +CL*10%; Immune to Hostile Environment; Need not
breathe |
Green |
3 |
Maelstrom
Archangel11 |
Ancestral
Mask |
Target
gets +LVL/+LVL TH/dmg for each other of same race in room |
Green |
3 |
Maelstrom Archangel11 |
Force of Nature II |
Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30,
dmg 30 |
Green |
3 |
Maelstrom
Archangel11 |
Gaea’s
Skyfolk |
Winged
flight CL^2" |
Green |
3 |
Maelstrom Archangel11 |
Nature’s Chosen |
+1S action |
Green |
3 |
Maelstrom
Archangel11 |
Tranquility |
Dispel
all effects on one target (use the 50% +/- 5% per CL difference rules) |
Red |
3 |
Maelstrom Archangel11 |
Fervor |
You and your summons are not summoning sick. |
Red |
3 |
Maelstrom
Archangel11 |
Stone
Rain |
Deal
CL Hull dmg to one inanimate object (no save) |
White |
3 |
Maelstrom Archangel11 |
Arenson's Aura |
0, sacrifice a maintained effect: Dispel a maintained
effect. |
White |
3 |
Maelstrom
Archangel11 |
Reverse
Damage |
1bM:
One effect that's damaging you heals you for that amount instead. |
Artifact |
3 |
Plator |
Ashnod's Altar |
0, sacrifice a summon: Get back 2 SL in progression |
Artifact |
3 |
Plator |
Blasting
Station |
1N,
sacrifice a summon: Deal 10 dmg to one target (no save, TechR to resist) |
Artifact |
3 |
Plator |
Brass Gnat 3-1 |
1M or 1T: 10 dmg 15' radius (Annihilation, centered on
you, hole in the middle, no save). Taking this power more than once increases
the damage by 10 each time. |
Artifact |
3 |
Plator |
Brass
Gnat 3-2 |
+(LVL+1)/2
T actions per round, only for technological effects (including Brass Gnat
spells). This cannot be picked more than once, but different SL versions of
this same effect exist, which can be picked (once each). |
Artifact |
3 |
Plator |
Brass Gnat 3-3 |
1bV+1bP or 1bT+1bP: Get a full P action of attacks against
someone you are getting a parting shot against (or) Get a parting shot
against someone who is immune to parting shots, or who is blinking away /
leaving the group instantaneously. This cannot be picked more than once. |
Artifact |
3 |
Plator |
Brass
Gnat 3-4 |
Charm
Resistance (CR) = CL*15%. Picking this a second time gives aCR or NR, a third
time gives aCR or NR (the other that you didn't pick), and the fourth time
gives aNR. |
Artifact |
3 |
Plator |
Brass Gnat 3-5 |
When you take this power, pick Radiation, Magic, Psi, or
Innate. 1M or 1T: Dispel an effect of the type chosen. Picking this more than
once gives you another pick. |
Artifact |
3 |
Plator |
Brass
Gnat 3-6 |
Resist
"Chaos", "Colorless", "Wild", and
"Wonder" elements/effects (Colorless Fire, Colorless Time, Black
Ice, Wild Magic Zones, etc.). Picking this twice gives Double Resist, but
third and further picks do nothing. |
Artifact |
3 |
Plator |
Brass Gnat 3-7 |
Resist Polymorph, Clone, Domination, Teleport Other. Picking
this a second time gives Immunity. |
Artifact |
3 |
Plator |
Brass
Gnat 3-8 |
1M
or 1T: Duplicate a Psi8 minor ability. (This is resisted using TechR, not
PsiR). Picking this twice lets you duplicate Psi16 minors. |
Artifact |
3 |
Plator |
Brass Gnat 3-9 |
1M or 1T, LVL/d: Raise or lower the Physical Factor (PF)
of the area by 1 (min PF = 0, max PF = 11), even if current PF=0. This cannot
be picked more than once. |
Artifact |
3 |
Plator |
Brass
Gnat 3-10 |
1M
or 1T: Raise or lower the Tech Level of an object by 1 (max Tech Level =
N+LVL, where N is the number of times you pick this power). |
Artifact |
3 |
Plator |
Brass Gnat 3-11 |
When you take this power, pick Radiation, Magic, Psi, or
Innate. 1bM or 1bT: Counter an effect of the type chosen. Picking this more
than once gives you another pick. |
Artifact |
3 |
Plator |
Brass
Gnat 3-12 |
"Luck"
effects doesn't work for anyone within sight. This cannot be picked more than
once. |
Artifact |
3 |
Plator |
Brass Gnat 3-13 |
1N, 1/t: Immune to Head Blown Off or Summoning Sickness.
Picking this more than once lets you use this power an additional time per
turn. |
Artifact |
3 |
Plator |
Brass
Gnat 3-14 |
When
you take this power, pick Radiation, Magic, Psi, or Innate. 1M or 1T: Reverse
an effect of the type chosen. (Can cast the effect's reverse within 1 round,
even if the reverse is not known.) Picking this more than once gives you
another pick. |
Artifact |
3 |
Plator |
Brass Gnat 3-15 |
1M or 1T: Summon a DL=CL (max DL=6) Alley creature, it has
a DL% chance of becoming uncontrolled per segment. Picking this more than
once increases the max DL by 1, but never beyond DL=9 in any case. |
Artifact |
3 |
Plator |
Caltrops |
10
damage damaging shield (no save, TechR to resist) |
Artifact |
3 |
Plator |
Fireshrieker |
One of your summons deals double damage |
Artifact |
3 |
Plator |
Forcefield |
Damage
Threshold 10 from physical attacks |
Artifact |
3 |
Plator |
Loxodon Warhammer |
Vampiric Regen. (can be used on one of your summons) |
Artifact |
3 |
Plator |
Summon
Myr 3 |
Summon
a DL=3 Myr |
Black |
3 |
Plator |
Attrition |
Sacrifice a summon: Target is slain (PPD save) |
Black |
3 |
Plator |
Gloom |
[x1
Special] Priest spells cost triple spell slots to cast. |
Blue |
3 |
Plator |
Charisma |
Your attacks are charm branded (Will save) |
Blue |
3 |
Plator |
Mana
Leak |
1bM
or 1 OppM: Counter target magical/psionic effect unless its user devotes
another 3 spell/psionic slots to it. |
Blue |
3 |
Plator |
Psionic Blast |
Target takes 40 psionic dmg, you take 20 psionic dmg (no
save) (PR to resist) |
Gold |
3 |
Plator |
Absorb |
1bM:
Counterspell, and be cured 30 hp. |
Gold |
3 |
Plator |
Azorius AEthermage |
Summon a DL III Human Wizard, it can refresh some of your
spell/psi progressions. |
Gold |
3 |
Plator |
Chromatic
Armor |
Choose
a school, sphere, or psionic frequency. Target is immune to that for 1t. |
Gold |
3 |
Plator |
Daring Leap |
One creature flies and gets +10 TH/dmg/AC/saves this
segment. |
Gold |
3 |
Plator |
Demand
(Supply/Demand) |
Wishoid
for a SL 2 Psi11U/W spell |
Gold |
3 |
Plator |
Guiding Spirit |
Summon a DL III Angel, it flies, and makes your Summon
Psi11U/W powers cost only ½M each. |
Gold |
3 |
Plator |
Hanna,
Ship's Navigator |
Summon
a DL III Human Artificer, he can rebuild dispelled effects or magic items. |
Gold |
3 |
Plator |
Leering Gargoyle |
Summon a DL III Gargoyle, it flies, and it can become very
tough (+20 rhp) but then cannot physically attack. |
Gold |
3 |
Plator |
Minister
of Impediments |
Summon
a DL III Human Advisor, he can lockdown one enemy's actions (Bosses and the
like get a Will save). |
Gold |
3 |
Plator |
Opaline Sliver |
Summon a DL III Sliver, if this Sliver dies due to enemy
combat, you get one SL=2 spell added to your progression for 1t. |
Gold |
3 |
Plator |
Phantatog |
Summon
a DL III Atog, it dispels spell/psi effects, you can spend spell slots to
increase it's DL. |
Gold |
3 |
Plator |
Plumes of Peace |
Target creature is Slowed (Reflex save) and prevent his
next P action (Will save) |
Gold |
3 |
Plator |
Reparations |
Whenever
an enemy targets you, gain 2 SL's back in Psi11U/W progression. |
Gold |
3 |
Plator |
Riptide Crab |
Summon a DL III Crab, when he dies, you get ½M you can use
before the end of the round. |
Gold |
3 |
Plator |
Samite
Archer |
Summon
a DL III Human Cleric Archer, he cures 30 hp to one target and causes 30 hp
to another target per action. |
Gold |
3 |
Plator |
Silver Drake |
When casting, sacrifice a summon: Summon a DL IV Drake, it
flies. |
Gold |
3 |
Plator |
Sky
Spirit |
Summon
a DL III Spirit, it flies. |
Gold |
3 |
Plator |
Spectral Shield |
Target gets a 20 hp Armor spell (stacks with other Armor
spells), and he can't be targetted. |
Gold |
3 |
Plator |
Tempest
Drake |
Summon
a DL III Drake, he flies and can Interpose to protect someone from being
attacked. |
Green |
3 |
Plator |
Adaptation |
NaNR +CL*10%; Immune to Hostile Environment; Need not
breathe |
Green |
3 |
Plator |
Ancestral
Mask |
Target
gets +LVL/+LVL TH/dmg for each other of same race in room |
Green |
3 |
Plator |
Force of Nature II |
Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30,
dmg 30 |
Green |
3 |
Plator |
Gaea’s
Skyfolk |
Winged
flight CL^2" |
Green |
3 |
Plator |
Nature’s Chosen |
+1S action |
Green |
3 |
Plator |
Tranquility |
Dispel
all effects on one target (use the 50% +/- 5% per CL difference rules) |
Red |
3 |
Plator |
Fervor |
You and your summons are not summoning sick. |
Red |
3 |
Plator |
Stone
Rain |
Deal
CL Hull dmg to one inanimate object (no save) |
White |
3 |
Plator |
Arenson's Aura |
0, sacrifice a maintained effect: Dispel a maintained
effect. |
White |
3 |
Plator |
Reverse
Damage |
1bM:
One effect that's damaging you heals you for that amount instead. |
Red, Wizard |
3 |
Red Wizard |
Stone Rain |
Deal CL Hull dmg to one inanimate object (no save) |
Red,
Wizard |
3 |
Red
Wizard |
Fervor |
You
and your summons are not summoning sick. |
Gold |
3 |
Treva Renewer (MTG U/G/W) |
Absorb |
1bM: Counterspell, and be cured 30 hp. |
Gold |
3 |
Treva
Renewer (MTG U/G/W) |
Azorius
AEthermage |
Summon
a DL III Human Wizard, it can refresh some of your spell/psi progressions. |
Gold |
3 |
Treva Renewer (MTG U/G/W) |
Chromatic Armor |
Choose a school, sphere, or psionic frequency. Target is
immune to that for 1t. |
Gold |
3 |
Treva
Renewer (MTG U/G/W) |
Daring
Leap |
One
creature flies and gets +10 TH/dmg/AC/saves this segment. |
Gold |
3 |
Treva Renewer (MTG U/G/W) |
Demand (Supply/Demand) |
Wishoid for a SL 2 Psi11U/W spell |
Gold |
3 |
Treva
Renewer (MTG U/G/W) |
Guiding
Spirit |
Summon
a DL III Angel, it flies, and makes your Summon Psi11U/W powers cost only ½M
each. |
Gold |
3 |
Treva Renewer (MTG U/G/W) |
Hanna, Ship's Navigator |
Summon a DL III Human Artificer, he can rebuild dispelled
effects or magic items. |
Gold |
3 |
Treva
Renewer (MTG U/G/W) |
Leering
Gargoyle |
Summon
a DL III Gargoyle, it flies, and it can become very tough (+20 rhp) but then
cannot physically attack. |
Gold |
3 |
Treva Renewer (MTG U/G/W) |
Minister of Impediments |
Summon a DL III Human Advisor, he can lockdown one enemy's
actions (Bosses and the like get a Will save). |
Gold |
3 |
Treva
Renewer (MTG U/G/W) |
Opaline
Sliver |
Summon
a DL III Sliver, if this Sliver dies due to enemy combat, you get one SL=2
spell added to your progression for 1t. |
Gold |
3 |
Treva Renewer (MTG U/G/W) |
Phantatog |
Summon a DL III Atog, it dispels spell/psi effects, you
can spend spell slots to increase it's DL. |
Gold |
3 |
Treva
Renewer (MTG U/G/W) |
Plumes
of Peace |
Target
creature is Slowed (Reflex save) and prevent his next P action (Will save) |
Gold |
3 |
Treva Renewer (MTG U/G/W) |
Reparations |
Whenever an enemy targets you, gain 2 SL's back in
Psi11U/W progression. |
Gold |
3 |
Treva
Renewer (MTG U/G/W) |
Riptide
Crab |
Summon
a DL III Crab, when he dies, you get ½M you can use before the end of the
round. |
Gold |
3 |
Treva Renewer (MTG U/G/W) |
Samite Archer |
Summon a DL III Human Cleric Archer, he cures 30 hp to one
target and causes 30 hp to another target per action. |
Gold |
3 |
Treva
Renewer (MTG U/G/W) |
Silver
Drake |
When
casting, sacrifice a summon: Summon a DL IV Drake, it flies. |
Gold |
3 |
Treva Renewer (MTG U/G/W) |
Sky Spirit |
Summon a DL III Spirit, it flies. |
Gold |
3 |
Treva
Renewer (MTG U/G/W) |
Spectral
Shield |
Target
gets a 20 hp Armor spell (stacks with other Armor spells), and he can't be
targetted. |
Gold |
3 |
Treva Renewer (MTG U/G/W) |
Tempest Drake |
Summon a DL III Drake, he flies and can Interpose to
protect someone from being attacked. |
White,
Priest |
3 |
White
Priest |
Reverse
Damage |
1bM:
One effect that's damaging you heals you for that amount instead. |
White, Priest |
3 |
White Priest |
Arenson's Aura |
0, sacrifice a maintained effect: Dispel a maintained
effect. |
Black,
Rogue |
4 |
Black
Rogue |
Lich |
Cast
a 1st level Lich spell. You go to 0 max and current hp for 1 turn. |
Black, Rogue |
4 |
Black Rogue |
Breeding Pit |
Once per round, get a DL I Thrull as a summon (limit=LVL) |
Blue,
Wizard |
4 |
Blue
Psionicist |
Control
Magic |
Charm
Monster (Will save) |
Blue, Wizard |
4 |
Blue Psionicist |
Coastal Piracy |
Whenever you kill a creature, restore 1 SL in memorization |
Green,
Warrior |
4 |
Green
Warrior |
Living
Lands |
Summon
CL Treefolk (DL=2), together they occupy 1 summon slot. |
Green, Warrior |
4 |
Green Warrior |
Aluren |
You may cast SL 0-3 Conjuration/Summoning spells as a 0
action. |
Blue,
Meta |
4 |
Izzet
Evoker (MTG U/R) |
Counterspell |
1
borrowed M or 1 OppM: Counter target magical/psionic effect. |
Blue, Meta |
4 |
Izzet Evoker (MTG U/R) |
Fork |
1 borrowed M or 1 OppM: Copy target magical/psionic
effect. |
Artifact |
4 |
Maelstrom
Archangel11 |
Giant
Fan |
1V:
Move an effect from one person to another (aER to resist) |
Artifact |
4 |
Maelstrom Archangel11 |
Icy Manipulator |
1S: Target loses his next action. |
Artifact |
4 |
Maelstrom
Archangel11 |
Jester's
Cap |
Target
forgets how to cast 3 spells or effects by name |
Artifact |
4 |
Maelstrom Archangel11 |
Summon Myr 4 |
Summon a DL=4 Myr |
Black |
4 |
Maelstrom
Archangel11 |
Breeding
Pit |
Once
per round, get a DL I Thrull as a summon (limit=LVL) |
Black |
4 |
Maelstrom Archangel11 |
Lich |
Cast a 1st level Lich spell. You go to 0 max and current
hp for 1 turn. |
Blue |
4 |
Maelstrom
Archangel11 |
Coastal
Piracy |
Whenever
you kill a creature, restore 1 SL in memorization |
Blue |
4 |
Maelstrom Archangel11 |
Control Magic |
Charm Monster (Will save) |
Blue |
4 |
Maelstrom
Archangel11 |
Counterspell |
1bM
or 1 OppM: Counter target magical/psionic effect. |
Gold |
4 |
Maelstrom Archangel11 |
AEthermage's Touch |
Get a temporary extra Summon slot this segment, summon a
DL=1d4 creature, it disappears at end of segment. |
Gold |
4 |
Maelstrom
Archangel11 |
Ayesha
Tanaka |
Summon
a DL IV Human Artificer, it can group monsters together, and counter magic
item abilities. |
Gold |
4 |
Maelstrom Archangel11 |
Azorius Ploy |
One creature deals no damage on his next P action; and one
creature has all melee damage prevented to him for 1s. |
Gold |
4 |
Maelstrom
Archangel11 |
Cloud
Cover |
Whenever
someone dispels one of your spell/psi effects, you can recast that effect for
½M within the next round. |
Gold |
4 |
Maelstrom Archangel11 |
Glaciers |
x1 Special on room: Wacky balls cure instead of damage
people. Spend a SL=2 spell slot each round to upkeep this. |
Gold |
4 |
Maelstrom
Archangel11 |
Grand
Arbiter Augustin IV |
Summon
a DL IV Human Advisor, he spell robes for you one Psi11U/W power for -1 SL,
he also casts Psi11U/W powers. |
Gold |
4 |
Maelstrom Archangel11 |
Harbor Guardian |
Summon a DL IV Gargoyle, he has near-infinite reach
upwards. |
Gold |
4 |
Maelstrom
Archangel11 |
Hazerider
Drake |
Summon
a DL IV Drake, it is immune to area effect damaging spells/psi. |
Gold |
4 |
Maelstrom Archangel11 |
Kangee, Aerie Keeper |
Summon a DL IV Bird Soldier, he flies, and makes your
other Bird summons +3 DL's higher. |
Gold |
4 |
Maelstrom
Archangel11 |
Meddling
Kids |
Summon
a DL IV Human Child, he Banhammers one spell or psi effect of SL 4-5 (not
lower) in the room [x1 Special] |
Gold |
4 |
Maelstrom Archangel11 |
Reviving Vapors |
Up to 3 targets are cured (1d10+CL)*10 hp |
Gold |
4 |
Maelstrom
Archangel11 |
Sawtooth
Loon |
When
summoning, sacrifice a summon: Summon a DL V Bird, he isn't sick and can cast
Psi11U/W powers. |
Gold |
4 |
Maelstrom Archangel11 |
Stand // Deliver |
Unsummon a summon or dispel one effect, and cure one
target 80 hp. |
Gold |
4 |
Maelstrom
Archangel11 |
Trial
(Trial/Error) |
Unsummon
all creatures in a group, at least one of your summons must be in that group. |
Gold |
4 |
Maelstrom Archangel11 |
Vanish into Memory |
Unsummon a creature. You gain 2*N-R SL's in your Psi11U/W
progression, where N is it's DL and R is it's remaining rhp's. |
Green |
4 |
Maelstrom
Archangel11 |
Aluren |
You
may cast SL 0-3 Conjuration/Summoning spells as a 0 action. |
Green |
4 |
Maelstrom Archangel11 |
Earth Storm |
Deal CLd12 Eldritch Earth dmg 40' radius (no save) |
Green |
4 |
Maelstrom
Archangel11 |
Gaea’s
Balance |
You
may transfer SLs & PSPs between your magic & psi pools; use [Q11]
type conversion |
Green |
4 |
Maelstrom Archangel11 |
Gaea’s Blessing |
Reconstruct up to three effects which were
dispelled/twisted within the last turn |
Green |
4 |
Maelstrom
Archangel11 |
Gaea’s
Touch |
+1QM
only for Pixie Queen spells |
Green |
4 |
Maelstrom Archangel11 |
Harmony of Nature |
0, 1/s, one of your summoned critters loses & can't
use 1P this segment: You gain +1QP |
Green |
4 |
Maelstrom
Archangel11 |
Living
Lands |
Summon
CL Treefolk (DL=2), together they occupy 1 summon slot. |
Green |
4 |
Maelstrom Archangel11 |
Nature’s Blessing |
+CL distributed among AC/saves/TH/dmg as you like |
Red |
4 |
Maelstrom
Archangel11 |
AEther
Flash |
Whenever
a creature appears in room, takes 20 AEther dmg (x1 Special) |
Red |
4 |
Maelstrom Archangel11 |
Fork |
1bM or 1 OppM: Copy target magical/psionic effect. |
Red |
4 |
Maelstrom
Archangel11 |
Orcish
Oriflamme |
All
your subordinates get +1 offensive DL. |
White |
4 |
Maelstrom Archangel11 |
Congregate |
Target gains 10*N hp, where N is the number of people in
the party+summons |
White |
4 |
Maelstrom
Archangel11 |
Resurrection |
Resurrect
someone who's been killed within the past CL s. |
Artifact |
4 |
Plator |
Giant Fan |
1V: Move an effect from one person to another (aER to
resist) |
Artifact |
4 |
Plator |
Icy
Manipulator |
1S:
Target loses his next action. |
Artifact |
4 |
Plator |
Jester's Cap |
Target forgets how to cast 3 spells or effects by name |
Artifact |
4 |
Plator |
Summon
Myr 4 |
Summon
a DL=4 Myr |
Black |
4 |
Plator |
Breeding Pit |
Once per round, get a DL I Thrull as a summon (limit=LVL) |
Black |
4 |
Plator |
Lich |
Cast
a 1st level Lich spell. You go to 0 max and current hp for 1 turn. |
Blue |
4 |
Plator |
Coastal Piracy |
Whenever you kill a creature, restore 1 SL in memorization |
Blue |
4 |
Plator |
Control
Magic |
Charm
Monster (Will save) |
Blue |
4 |
Plator |
Counterspell |
1bM or 1 OppM: Counter target magical/psionic effect. |
Gold |
4 |
Plator |
AEthermage's
Touch |
Get
a temporary extra Summon slot this segment, summon a DL=1d4 creature, it
disappears at end of segment. |
Gold |
4 |
Plator |
Ayesha Tanaka |
Summon a DL IV Human Artificer, it can group monsters
together, and counter magic item abilities. |
Gold |
4 |
Plator |
Azorius
Ploy |
One
creature deals no damage on his next P action; and one creature has all melee
damage prevented to him for 1s. |
Gold |
4 |
Plator |
Cloud Cover |
Whenever someone dispels one of your spell/psi effects,
you can recast that effect for ½M within the next round. |
Gold |
4 |
Plator |
Glaciers |
x1
Special on room: Wacky balls cure instead of damage people. Spend a SL=2
spell slot each round to upkeep this. |
Gold |
4 |
Plator |
Grand Arbiter Augustin IV |
Summon a DL IV Human Advisor, he spell robes for you one
Psi11U/W power for -1 SL, he also casts Psi11U/W powers. |
Gold |
4 |
Plator |
Harbor
Guardian |
Summon
a DL IV Gargoyle, he has near-infinite reach upwards. |
Gold |
4 |
Plator |
Hazerider Drake |
Summon a DL IV Drake, it is immune to area effect damaging
spells/psi. |
Gold |
4 |
Plator |
Kangee,
Aerie Keeper |
Summon
a DL IV Bird Soldier, he flies, and makes your other Bird summons +3 DL's
higher. |
Gold |
4 |
Plator |
Meddling Kids |
Summon a DL IV Human Child, he Banhammers one spell or psi
effect of SL 4-5 (not lower) in the room [x1 Special] |
Gold |
4 |
Plator |
Reviving
Vapors |
Up
to 3 targets are cured (1d10+CL)*10 hp |
Gold |
4 |
Plator |
Sawtooth Loon |
When summoning, sacrifice a summon: Summon a DL V Bird, he
isn't sick and can cast Psi11U/W powers. |
Gold |
4 |
Plator |
Stand
// Deliver |
Unsummon
a summon or dispel one effect, and cure one target 80 hp. |
Gold |
4 |
Plator |
Trial (Trial/Error) |
Unsummon all creatures in a group, at least one of your
summons must be in that group. |
Gold |
4 |
Plator |
Vanish
into Memory |
Unsummon
a creature. You gain 2*N-R SL's in your Psi11U/W progression, where N is it's
DL and R is it's remaining rhp's. |
Green |
4 |
Plator |
Aluren |
You may cast SL 0-3 Conjuration/Summoning spells as a 0
action. |
Green |
4 |
Plator |
Earth
Storm |
Deal
CLd12 Eldritch Earth dmg 40' radius (no save) |
Green |
4 |
Plator |
Gaea’s Balance |
You may transfer SLs & PSPs between your magic &
psi pools; use [Q11] type conversion |
Green |
4 |
Plator |
Gaea’s
Blessing |
Reconstruct
up to three effects which were dispelled/twisted within the last turn |
Green |
4 |
Plator |
Gaea’s Touch |
+1QM only for Pixie Queen spells |
Green |
4 |
Plator |
Harmony
of Nature |
0,
1/s, one of your summoned critters loses & can't use 1P this segment: You
gain +1QP |
Green |
4 |
Plator |
Living Lands |
Summon CL Treefolk (DL=2), together they occupy 1 summon
slot. |
Green |
4 |
Plator |
Nature’s
Blessing |
+CL
distributed among AC/saves/TH/dmg as you like |
Red |
4 |
Plator |
AEther Flash |
Whenever a creature appears in room, takes 20 AEther dmg
(x1 Special) |
Red |
4 |
Plator |
Fork |
1bM
or 1 OppM: Copy target magical/psionic effect. |
Red |
4 |
Plator |
Orcish Oriflamme |
All your subordinates get +1 offensive DL. |
White |
4 |
Plator |
Congregate |
Target
gains 10*N hp, where N is the number of people in the party+summons |
White |
4 |
Plator |
Resurrection |
Resurrect someone who's been killed within the past CL s. |
Red,
Wizard |
4 |
Red
Wizard |
Orcish
Oriflamme |
All
your subordinates get +1 offensive DL. |
Red, Wizard |
4 |
Red Wizard |
AEther Flash |
Whenever a creature appears in room, takes 20 AEther dmg
(x1 Special) |
Gold |
4 |
Treva
Renewer (MTG U/G/W) |
AEthermage's
Touch |
Get
a temporary extra Summon slot this segment, summon a DL=1d4 creature, it
disappears at end of segment. |
Gold |
4 |
Treva Renewer (MTG U/G/W) |
Ayesha Tanaka |
Summon a DL IV Human Artificer, it can group monsters
together, and counter magic item abilities. |
Gold |
4 |
Treva
Renewer (MTG U/G/W) |
Azorius
Ploy |
One
creature deals no damage on his next P action; and one creature has all melee
damage prevented to him for 1s. |
Gold |
4 |
Treva Renewer (MTG U/G/W) |
Cloud Cover |
Whenever someone dispels one of your spell/psi effects, you
can recast that effect for ½M within the next round. |
Gold |
4 |
Treva
Renewer (MTG U/G/W) |
Glaciers |
x1
Special on room: Wacky balls cure instead of damage people. Spend a SL=2
spell slot each round to upkeep this. |
Gold |
4 |
Treva Renewer (MTG U/G/W) |
Grand Arbiter Augustin IV |
Summon a DL IV Human Advisor, he spell robes for you one
Psi11U/W power for -1 SL, he also casts Psi11U/W powers. |
Gold |
4 |
Treva
Renewer (MTG U/G/W) |
Harbor
Guardian |
Summon
a DL IV Gargoyle, he has near-infinite reach upwards. |
Gold |
4 |
Treva Renewer (MTG U/G/W) |
Hazerider Drake |
Summon a DL IV Drake, it is immune to area effect damaging
spells/psi. |
Gold |
4 |
Treva
Renewer (MTG U/G/W) |
Kangee,
Aerie Keeper |
Summon
a DL IV Bird Soldier, he flies, and makes your other Bird summons +3 DL's
higher. |
Gold |
4 |
Treva Renewer (MTG U/G/W) |
Meddling Kids |
Summon a DL IV Human Child, he Banhammers one spell or psi
effect of SL 4-5 (not lower) in the room [x1 Special] |
Gold |
4 |
Treva
Renewer (MTG U/G/W) |
Reviving
Vapors |
Up
to 3 targets are cured (1d10+CL)*10 hp |
Gold |
4 |
Treva Renewer (MTG U/G/W) |
Sawtooth Loon |
When summoning, sacrifice a summon: Summon a DL V Bird, he
isn't sick and can cast Psi11U/W powers. |
Gold |
4 |
Treva
Renewer (MTG U/G/W) |
Stand
// Deliver |
Unsummon
a summon or dispel one effect, and cure one target 80 hp. |
Gold |
4 |
Treva Renewer (MTG U/G/W) |
Trial (Trial/Error) |
Unsummon all creatures in a group, at least one of your
summons must be in that group. |
Gold |
4 |
Treva
Renewer (MTG U/G/W) |
Vanish
into Memory |
Unsummon
a creature. You gain 2*N-R SL's in your Psi11U/W progression, where N is it's
DL and R is it's remaining rhp's. |
White, Priest |
4 |
White Priest |
Resurrection |
Resurrect someone who's been killed within the past CL s. |
White,
Priest |
4 |
White
Priest |
Congregate |
Target
gains 10*N hp, where N is the number of people in the party+summons |
Black, Rogue |
5 |
Black Rogue |
Extinction |
Slay all creatures of one race in a group (PPD save) |
Blue,
Wizard |
5 |
Blue
Psionicist |
Evacuation |
A
group of summons is unsummoned |
Green, Warrior |
5 |
Green Warrior |
Doubling Season |
Whenever you summon a creature, you get 2 instead (+1 slot
too) |
Blue,
Meta |
5 |
Izzet
Evoker (MTG U/R) |
Deflection |
1
borrowed M or 1 OppM: Redirect target magical/psionic effect to another
target. |
Artifact |
5 |
Maelstrom Archangel11 |
Al-Abara's Carpet |
Immune to attackers unless they are flying |
Artifact |
5 |
Maelstrom
Archangel11 |
Coat
of Arms |
Your
summons get +N AC/saves/rhp/TH/dmg for each other summon of same race |
Artifact |
5 |
Maelstrom Archangel11 |
Mirari |
1bM, lose a SL=5 spell in memorization: Fork |
Artifact |
5 |
Maelstrom
Archangel11 |
Summon
Myr 5 |
Summon
a DL=5 Myr |
Black |
5 |
Maelstrom Archangel11 |
Extinction |
Slay all creatures of one race in a group (PPD save) |
Blue |
5 |
Maelstrom
Archangel11 |
Deflection |
1bM
or 1 OppM: Redirect target magical/psionic effect to another target. |
Blue |
5 |
Maelstrom Archangel11 |
Evacuation |
A group of summons is unsummoned |
Gold |
5 |
Maelstrom
Archangel11 |
Armored
Guardian |
Summon
a DL V Cat Warrior, it can make people untargetable, and prevent damage. |
Gold |
5 |
Maelstrom Archangel11 |
Hunding Gjornersen |
Summon a DL V Human Warrior, he is good at attacking
single groups with lots of monsters in it. |
Gold |
5 |
Maelstrom
Archangel11 |
Isperia
the Inscrutable |
Summon
a DL V Sphinx, it flies and it gives you an extra summon slot for itself
(max=1 of these at a time). |
Gold |
5 |
Maelstrom Archangel11 |
Ordered Migration |
Summon CL/6 DL I Birds |
Gold |
5 |
Maelstrom
Archangel11 |
Palliation
Accord |
Whenever
one of your summons physically attacks, you are cured N hp, where N is their
DL. |
Gold |
5 |
Maelstrom Archangel11 |
Sky Hussar |
Summon a DL V Human Knight, he hastes you and all your
summons by +1S action. |
Gold |
5 |
Maelstrom
Archangel11 |
Swift
Silence |
The
entire "stack" of spells is countered. You get +1sM action (Slow
Mental, you can use it on segment 10) |
Gold |
5 |
Maelstrom Archangel11 |
Teferi's Moat |
Specify a summon type. Creature of that type can't attack
you unless they fly. You can't fly while running this. |
Gold |
5 |
Maelstrom
Archangel11 |
Tobias
Andrion |
Summon
a DL V Human, he beats things. |
Gold |
5 |
Maelstrom Archangel11 |
Windreaver |
Summon a DL V Elemental, it flies, can interpose, if it
doesn't attack it gets +10 rhp, and it can blink. |
Green |
5 |
Maelstrom
Archangel11 |
Brute |
For
the next turn, you get: -1M, +1P, -CL Int, +CL Str, -CL saves, +CL dmg; can't
drop this |
Green |
5 |
Maelstrom Archangel11 |
Call of the Wild |
Summon any real-world animal (your choice), you get CL/DL
of them (round up) |
Green |
5 |
Maelstrom
Archangel11 |
Doubling
Season |
Whenever
you summon a creature, you get 2 instead (+1 slot too) |
Green |
5 |
Maelstrom Archangel11 |
Force of Nature III |
Summon a Root Elemental: AC 60, hp 180, #Att 3/1, TH +50,
dmg 50 |
Green |
5 |
Maelstrom
Archangel11 |
Gaea’s
Embrace |
Target
gains +3 AC/saves/TH/dmg and Troll-like regen CL hp/r |
Green |
5 |
Maelstrom Archangel11 |
Life Essence |
If target has less than CL*CL current hp, it is cured so
it has CL*CL hp |
Red |
5 |
Maelstrom
Archangel11 |
Fissure |
Slay
target creature (RSW save), or Earthquake the floor |
White |
5 |
Maelstrom Archangel11 |
Angelic Chorus |
Whenever you summon a creature, cure it's hp on yourself |
Artifact |
5 |
Plator |
Al-Abara's
Carpet |
Immune
to attackers unless they are flying |
Artifact |
5 |
Plator |
Coat of Arms |
Your summons get +N AC/saves/rhp/TH/dmg for each other
summon of same race |
Artifact |
5 |
Plator |
Mirari |
1bM,
lose a SL=5 spell in memorization: Fork |
Artifact |
5 |
Plator |
Summon Myr 5 |
Summon a DL=5 Myr |
Black |
5 |
Plator |
Extinction |
Slay
all creatures of one race in a group (PPD save) |
Blue |
5 |
Plator |
Deflection |
1bM or 1 OppM: Redirect target magical/psionic effect to
another target. |
Blue |
5 |
Plator |
Evacuation |
A
group of summons is unsummoned |
Gold |
5 |
Plator |
Armored Guardian |
Summon a DL V Cat Warrior, it can make people
untargetable, and prevent damage. |
Gold |
5 |
Plator |
Hunding
Gjornersen |
Summon
a DL V Human Warrior, he is good at attacking single groups with lots of
monsters in it. |
Gold |
5 |
Plator |
Isperia the Inscrutable |
Summon a DL V Sphinx, it flies and it gives you an extra
summon slot for itself (max=1 of these at a time). |
Gold |
5 |
Plator |
Ordered
Migration |
Summon
CL/6 DL I Birds |
Gold |
5 |
Plator |
Palliation Accord |
Whenever one of your summons physically attacks, you are
cured N hp, where N is their DL. |
Gold |
5 |
Plator |
Sky
Hussar |
Summon
a DL V Human Knight, he hastes you and all your summons by +1S action. |
Gold |
5 |
Plator |
Swift Silence |
The entire "stack" of spells is countered. You
get +1sM action (Slow Mental, you can use it on segment 10) |
Gold |
5 |
Plator |
Teferi's
Moat |
Specify
a summon type. Creature of that type can't attack you unless they fly. You
can't fly while running this. |
Gold |
5 |
Plator |
Tobias Andrion |
Summon a DL V Human, he beats things. |
Gold |
5 |
Plator |
Windreaver |
Summon
a DL V Elemental, it flies, can interpose, if it doesn't attack it gets +10
rhp, and it can blink. |
Green |
5 |
Plator |
Brute |
For the next turn, you get: -1M, +1P, -CL Int, +CL Str,
-CL saves, +CL dmg; can't drop this |
Green |
5 |
Plator |
Call
of the Wild |
Summon
any real-world animal (your choice), you get CL/DL of them (round up) |
Green |
5 |
Plator |
Doubling Season |
Whenever you summon a creature, you get 2 instead (+1 slot
too) |
Green |
5 |
Plator |
Force
of Nature III |
Summon
a Root Elemental: AC 60, hp 180, #Att 3/1, TH +50, dmg 50 |
Green |
5 |
Plator |
Gaea’s Embrace |
Target gains +3 AC/saves/TH/dmg and Troll-like regen CL
hp/r |
Green |
5 |
Plator |
Life
Essence |
If
target has less than CL*CL current hp, it is cured so it has CL*CL hp |
Red |
5 |
Plator |
Fissure |
Slay target creature (RSW save), or Earthquake the floor |
White |
5 |
Plator |
Angelic
Chorus |
Whenever
you summon a creature, cure it's hp on yourself |
Red, Wizard |
5 |
Red Wizard |
Fissure |
Slay target creature (RSW save), or Earthquake the floor |
Gold |
5 |
Treva
Renewer (MTG U/G/W) |
Armored
Guardian |
Summon
a DL V Cat Warrior, it can make people untargetable, and prevent damage. |
Gold |
5 |
Treva Renewer (MTG U/G/W) |
Hunding Gjornersen |
Summon a DL V Human Warrior, he is good at attacking
single groups with lots of monsters in it. |
Gold |
5 |
Treva
Renewer (MTG U/G/W) |
Isperia
the Inscrutable |
Summon
a DL V Sphinx, it flies and it gives you an extra summon slot for itself
(max=1 of these at a time). |
Gold |
5 |
Treva Renewer (MTG U/G/W) |
Ordered Migration |
Summon CL/6 DL I Birds |
Gold |
5 |
Treva
Renewer (MTG U/G/W) |
Palliation
Accord |
Whenever
one of your summons physically attacks, you are cured N hp, where N is their
DL. |
Gold |
5 |
Treva Renewer (MTG U/G/W) |
Sky Hussar |
Summon a DL V Human Knight, he hastes you and all your
summons by +1S action. |
Gold |
5 |
Treva
Renewer (MTG U/G/W) |
Swift
Silence |
The
entire "stack" of spells is countered. You get +1sM action (Slow Mental,
you can use it on segment 10) |
Gold |
5 |
Treva Renewer (MTG U/G/W) |
Teferi's Moat |
Specify a summon type. Creature of that type can't attack
you unless they fly. You can't fly while running this. |
Gold |
5 |
Treva
Renewer (MTG U/G/W) |
Tobias
Andrion |
Summon
a DL V Human, he beats things. |
Gold |
5 |
Treva Renewer (MTG U/G/W) |
Windreaver |
Summon a DL V Elemental, it flies, can interpose, if it
doesn't attack it gets +10 rhp, and it can blink. |
White,
Priest |
5 |
White
Priest |
Angelic
Chorus |
Whenever
you summon a creature, cure it's hp on yourself |
Black, Rogue |
6 |
Black Rogue |
Dark Offering |
Slay a creature (PPD save), you gain it's hp to current hp |
Blue,
Wizard |
6 |
Blue
Psionicist |
Mind's
Desire |
You
can cast 1d6 spells of SL=1d6 next segment as 1M |
Green, Warrior |
6 |
Green Warrior |
Desert Twister |
Destroy something (PP save, like a Disintegrate spell) |
Blue,
Meta |
6 |
Izzet
Evoker (MTG U/R) |
Quash |
1
borrowed M or 1 OppM: Counter target magical/psionic effect. That person
cannot use that effect for the rest of the day. |
Artifact |
6 |
Maelstrom Archangel11 |
Brass Gnat 6-1 |
1M or 1T: Lower the CL on all effects by 2 in 30' radius
(no save, can use ER). Picking this more than once increases the reduction by
2. |
Artifact |
6 |
Maelstrom
Archangel11 |
Brass
Gnat 6-2 |
+(LVL+1)/2
T actions per round, only for technological effects (including Brass Gnat
spells). This cannot be picked more than once, but different SL versions of
this same effect exist, which can be picked (once each). |
Artifact |
6 |
Maelstrom Archangel11 |
Brass Gnat 6-3 |
Anti-x0/x1 Shell, SL 0-1: Immune to and cannot use 0th-1st
SL x0-x1 effects. |
Artifact |
6 |
Maelstrom
Archangel11 |
Brass
Gnat 6-4 |
Effects
Resistance (ER) = CL*10%. Picking this a second time gives you aER. |
Artifact |
6 |
Maelstrom Archangel11 |
Brass Gnat 6-5 |
Every other "Going Down a Hole" offense you do
not actually go down the Hole. This cannot be picked more than once. (If you
somehow get this effect twice, you immediately do down the Deeper Hole.) |
Artifact |
6 |
Maelstrom
Archangel11 |
Brass
Gnat 6-6 |
1N,
1/t: Immune to Twilight or draining the MF/PF/TF. Picking this more than once
lets you use this an additional time per turn. |
Artifact |
6 |
Maelstrom Archangel11 |
Brass Gnat 6-7 |
1M or 1T: Duplicate a Psi8 major or Psi16 minor ability.
(This is resisted using TechR, not PsiR). Picking this twice lets you duplicate
Psi16 majors. |
Artifact |
6 |
Maelstrom
Archangel11 |
Brass
Gnat 6-8 |
1bM
or 1bT: Counter a x0 or x1 effect. This cannot be picked more than once. |
Artifact |
6 |
Maelstrom Archangel11 |
Brass Gnat 6-9 |
1bM or 1bT: Counter a counterspell. Picking this a second
time gives you "2bM or 2bT: Insist an effect.". This cannot be
picked more than twice. |
Artifact |
6 |
Maelstrom
Archangel11 |
Brass
Gnat 6-10 |
You
shift TechR by CL*5%, not (CL-12)*5%. Your SL=3 Brass Gnat spells do not give
TechR at all (but iTechR can be used at half percentage). This cannot be
picked more than once. |
Artifact |
6 |
Maelstrom Archangel11 |
Joven's Tools |
1M: Target creature ignores all defenses with one attack |
Artifact |
6 |
Maelstrom
Archangel11 |
Mindslaver |
1M,
1/reset: Domination for 1 segment (no save, TechR to resist) |
Artifact |
6 |
Maelstrom Archangel11 |
Mirror Universe |
1M, 1/reset: Switch current hp with target (no save, TechR
to resist) |
Black |
6 |
Maelstrom
Archangel11 |
Dark
Offering |
Slay
a creature (PPD save), you gain it's hp to current hp |
Blue |
6 |
Maelstrom Archangel11 |
Mind's Desire |
You can cast 1d6 spells of SL=1d6 next segment as 1M |
Blue |
6 |
Maelstrom
Archangel11 |
Quash |
1bM
or 1 OppM: Counter target magical/psionic effect. That person cannot use that
effect for the rest of the day. |
Gold |
6 |
Maelstrom Archangel11 |
Dovescape |
x1 Special on room: Everyone has +1 summon slot for Birds;
All spells and psi are countered, get N DL I Bird summons instead, where
N=SL. |
Gold |
6 |
Maelstrom
Archangel11 |
Kasimir
the Lone Wolf |
Summon
a DL VI Human Warrior, he beats things down. |
Gold |
6 |
Maelstrom Archangel11 |
Rasputin Dreamweaver |
Summon a DL VI Human Wizard, he can restore up to 6 SL's
of your Psi11U/W progression, he also casts Psi11U/W powers. |
Green |
6 |
Maelstrom
Archangel11 |
Desert
Twister |
Destroy
something (PP save, like a Disintegrate spell) |
Green |
6 |
Maelstrom Archangel11 |
Gaea’s Herald |
When your summoned creatures go below -10 hp, they don't
disappear (you can cure) |
Green |
6 |
Maelstrom
Archangel11 |
Nature’s
Cloak |
+CL*10
Rogue points; Any Level=CL/2 (or less) Rogue pick |
Red |
6 |
Maelstrom Archangel11 |
Dragon Roost |
Once per round, get a DL V Dragon as a summon
(limit=LVL/3) |
Red |
6 |
Maelstrom
Archangel11 |
Gravity
Sphere |
No
one can fly or levitate in the area (x1 Special) (fliers in room take falling
dmg when cast) |
White |
6 |
Maelstrom Archangel11 |
Beacon of Immortality |
Double current hp (like a Tenser's, but a different
source) |
Artifact |
6 |
Plator |
Brass
Gnat 6-1 |
1M
or 1T: Lower the CL on all effects by 2 in 30' radius (no save, can use ER).
Picking this more than once increases the reduction by 2. |
Artifact |
6 |
Plator |
Brass Gnat 6-2 |
+(LVL+1)/2 T actions per round, only for technological
effects (including Brass Gnat spells). This cannot be picked more than once,
but different SL versions of this same effect exist, which can be picked
(once each). |
Artifact |
6 |
Plator |
Brass
Gnat 6-3 |
Anti-x0/x1
Shell, SL 0-1: Immune to and cannot use 0th-1st SL x0-x1 effects. |
Artifact |
6 |
Plator |
Brass Gnat 6-4 |
Effects Resistance (ER) = CL*10%. Picking this a second
time gives you aER. |
Artifact |
6 |
Plator |
Brass
Gnat 6-5 |
Every
other "Going Down a Hole" offense you do not actually go down the
Hole. This cannot be picked more than once. (If you somehow get this effect
twice, you immediately do down the Deeper Hole.) |
Artifact |
6 |
Plator |
Brass Gnat 6-6 |
1N, 1/t: Immune to Twilight or draining the MF/PF/TF.
Picking this more than once lets you use this an additional time per turn. |
Artifact |
6 |
Plator |
Brass
Gnat 6-7 |
1M
or 1T: Duplicate a Psi8 major or Psi16 minor ability. (This is resisted using
TechR, not PsiR). Picking this twice lets you duplicate Psi16 majors. |
Artifact |
6 |
Plator |
Brass Gnat 6-8 |
1bM or 1bT: Counter a x0 or x1 effect. This cannot be
picked more than once. |
Artifact |
6 |
Plator |
Brass
Gnat 6-9 |
1bM
or 1bT: Counter a counterspell. Picking this a second time gives you
"2bM or 2bT: Insist an effect.". This cannot be picked more than
twice. |
Artifact |
6 |
Plator |
Brass Gnat 6-10 |
You shift TechR by CL*5%, not (CL-12)*5%. Your SL=3 Brass
Gnat spells do not give TechR at all (but iTechR can be used at half
percentage). This cannot be picked more than once. |
Artifact |
6 |
Plator |
Joven's
Tools |
1M:
Target creature ignores all defenses with one attack |
Artifact |
6 |
Plator |
Mindslaver |
1M, 1/reset: Domination for 1 segment (no save, TechR to
resist) |
Artifact |
6 |
Plator |
Mirror
Universe |
1M,
1/reset: Switch current hp with target (no save, TechR to resist) |
Black |
6 |
Plator |
Dark Offering |
Slay a creature (PPD save), you gain it's hp to current hp |
Blue |
6 |
Plator |
Mind's
Desire |
You
can cast 1d6 spells of SL=1d6 next segment as 1M |
Blue |
6 |
Plator |
Quash |
1bM or 1 OppM: Counter target magical/psionic effect. That
person cannot use that effect for the rest of the day. |
Gold |
6 |
Plator |
Dovescape |
x1
Special on room: Everyone has +1 summon slot for Birds; All spells and psi
are countered, get N DL I Bird summons instead, where N=SL. |
Gold |
6 |
Plator |
Kasimir the Lone Wolf |
Summon a DL VI Human Warrior, he beats things down. |
Gold |
6 |
Plator |
Rasputin
Dreamweaver |
Summon
a DL VI Human Wizard, he can restore up to 6 SL's of your Psi11U/W
progression, he also casts Psi11U/W powers. |
Green |
6 |
Plator |
Desert Twister |
Destroy something (PP save, like a Disintegrate spell) |
Green |
6 |
Plator |
Gaea’s
Herald |
When
your summoned creatures go below -10 hp, they don't disappear (you can cure) |
Green |
6 |
Plator |
Nature’s Cloak |
+CL*10 Rogue points; Any Level=CL/2 (or less) Rogue pick |
Red |
6 |
Plator |
Dragon
Roost |
Once
per round, get a DL V Dragon as a summon (limit=LVL/3) |
Red |
6 |
Plator |
Gravity Sphere |
No one can fly or levitate in the area (x1 Special)
(fliers in room take falling dmg when cast) |
White |
6 |
Plator |
Beacon
of Immortality |
Double
current hp (like a Tenser's, but a different source) |
Red, Wizard |
6 |
Red Wizard |
Dragon Roost |
Once per round, get a DL V Dragon as a summon
(limit=LVL/3) |
Gold |
6 |
Treva
Renewer (MTG U/G/W) |
Dovescape |
x1
Special on room: Everyone has +1 summon slot for Birds; All spells and psi
are countered, get N DL I Bird summons instead, where N=SL. |
Gold |
6 |
Treva Renewer (MTG U/G/W) |
Kasimir the Lone Wolf |
Summon a DL VI Human Warrior, he beats things down. |
Gold |
6 |
Treva
Renewer (MTG U/G/W) |
Rasputin
Dreamweaver |
Summon
a DL VI Human Wizard, he can restore up to 6 SL's of your Psi11U/W
progression, he also casts Psi11U/W powers. |
White, Priest |
6 |
White Priest |
Beacon of Immortality |
Double current hp (like a Tenser's, but a different
source) |
Blue,
Wizard |
7 |
Blue
Psionicist |
Blatant
Thievery |
Pick
Pockets LVL*10% on each target in a group |
Green, Warrior |
7 |
Green Warrior |
Tooth and Nail |
Summon DL VII, can pick type, or can pick creature within
type |
Concordant |
7 |
Kami
Spirit |
Ancient
Law |
Dispel
a x1 or x2 effect. |
Concordant |
7 |
Kami Spirit |
Crescent Moon |
The party gets +1slowS action (this does not count as a
Haste) |
Concordant |
7 |
Kami
Spirit |
Deathknell |
Can
have +1 spirit in a summon slot; 1M, spend X hp: Target gets +X*CL TH and dmg
with his next attack. |
Concordant |
7 |
Kami Spirit |
False Hope |
1bM: Take no damage from one attack or effect |
Concordant |
7 |
Kami
Spirit |
Hana |
0,
1/t: Fork (your effect only) |
Concordant |
7 |
Kami Spirit |
Hearth |
Dispel a x1 or x2 item. |
Concordant |
7 |
Kami
Spirit |
Hunt |
If
your subordinates are in your group, they get +1 DL. |
Concordant |
7 |
Kami Spirit |
Lantern |
Fly at 12*CL" (A); 0: Faerie Fire (target loses 2 AC) |
Concordant |
7 |
Kami
Spirit |
Pain |
1M,
sacrifice a summon: Deal CL*DL*DL fire dmg to one group (no save; DL=DL of
summon) |
Concordant |
7 |
Kami Spirit |
Teardrop |
1M, 1/t: +1W action next segment. [ You can use a W as an
S action, but you still can use only 1S+1V per segment. 1W: Give another
party member +1RS action. This can be used in addition to 1S+1V per segment.
] |
Concordant |
7 |
Kami
Spirit |
Traproot |
The
party can melee with flying creatures (CL miles "Reach" upwards) |
Concordant |
7 |
Kami Spirit |
Twisted Reflection |
0, sacrifice a summon: Counterspell |
Concordant |
7 |
Kami
Spirit |
Waning
Moon |
1M:
Fear a group (no save; they will not run through the dungeon generating ?'s) |
Artifact |
7 |
Maelstrom Archangel11 |
Legacy Weapon |
1M: *Destroy* (or Capital S Slay) an item, effect, or
creature (TechR to resist) |
Artifact |
7 |
Maelstrom
Archangel11 |
Summon
Myr 7 |
Summon
a DL=7 Myr |
Blue |
7 |
Maelstrom Archangel11 |
Blatant Thievery |
Pick Pockets LVL*10% on each target in a group |
Gold |
7 |
Maelstrom
Archangel11 |
Gosta
Dirk |
Summon
a DL VII Human Warrior, he is not sick, and can Part/Lower Water. |
Gold |
7 |
Maelstrom Archangel11 |
Iridescent Angel |
Summon a DL VII Angel, it is immune to magic, psi,
innates, and radiation. |
Gold |
7 |
Maelstrom
Archangel11 |
Ith,
High Arcanist |
Summon
a DL VII Human Wizard, he can save/rescue a creature from being in a nasty
group of monsters. |
Gold |
7 |
Maelstrom Archangel11 |
Jedit Ojanen |
Summon a DL VII Cat Warrior, he really beats things down. |
Green |
7 |
Maelstrom
Archangel11 |
Force
of Nature IV |
Summon
a Thicket Elemental: AC 80, hp 320, #Att 4/1, TH +70, dmg 70 |
Green |
7 |
Maelstrom Archangel11 |
Nature’s Wrath |
Turn all undead/outer-planar creatures within 80' (no turn
roll, instead make Will saves) |
Green |
7 |
Maelstrom
Archangel11 |
One
with Nature |
For
every 10 points of damage you deal in unarmed combat, add 1 SL to your
memorization |
Green |
7 |
Maelstrom Archangel11 |
Seeds of Life |
1 sq. mile area is restored, CL trees grow instantly,
removes Defiled status |
Green |
7 |
Maelstrom
Archangel11 |
Tooth
and Nail |
Summon
DL VII, can pick type, or can pick creature within type |
Red |
7 |
Maelstrom Archangel11 |
Flame Wave |
CL/3 groups each take 40 eldritch fire dmg (no save) |
White |
7 |
Maelstrom
Archangel11 |
Look
at Me, I'm the DCI |
An
effect is banned from the room (x1 Special) |
Artifact |
7 |
Plator |
Legacy Weapon |
1M: *Destroy* (or Capital S Slay) an item, effect, or
creature (TechR to resist) |
Artifact |
7 |
Plator |
Summon
Myr 7 |
Summon
a DL=7 Myr |
Blue |
7 |
Plator |
Blatant Thievery |
Pick Pockets LVL*10% on each target in a group |
Gold |
7 |
Plator |
Gosta
Dirk |
Summon
a DL VII Human Warrior, he is not sick, and can Part/Lower Water. |
Gold |
7 |
Plator |
Iridescent Angel |
Summon a DL VII Angel, it is immune to magic, psi,
innates, and radiation. |
Gold |
7 |
Plator |
Ith,
High Arcanist |
Summon
a DL VII Human Wizard, he can save/rescue a creature from being in a nasty
group of monsters. |
Gold |
7 |
Plator |
Jedit Ojanen |
Summon a DL VII Cat Warrior, he really beats things down. |
Green |
7 |
Plator |
Force
of Nature IV |
Summon
a Thicket Elemental: AC 80, hp 320, #Att 4/1, TH +70, dmg 70 |
Green |
7 |
Plator |
Nature’s Wrath |
Turn all undead/outer-planar creatures within 80' (no turn
roll, instead make Will saves) |
Green |
7 |
Plator |
One
with Nature |
For
every 10 points of damage you deal in unarmed combat, add 1 SL to your
memorization |
Green |
7 |
Plator |
Seeds of Life |
1 sq. mile area is restored, CL trees grow instantly,
removes Defiled status |
Green |
7 |
Plator |
Tooth
and Nail |
Summon
DL VII, can pick type, or can pick creature within type |
Red |
7 |
Plator |
Flame Wave |
CL/3 groups each take 40 eldritch fire dmg (no save) |
White |
7 |
Plator |
Look
at Me, I'm the DCI |
An
effect is banned from the room (x1 Special) |
Red, Wizard |
7 |
Red Wizard |
Flame Wave |
CL/3 groups each take 40 eldritch fire dmg (no save) |
Gold |
7 |
Treva
Renewer (MTG U/G/W) |
Gosta
Dirk |
Summon
a DL VII Human Warrior, he is not sick, and can Part/Lower Water. |
Gold |
7 |
Treva Renewer (MTG U/G/W) |
Iridescent Angel |
Summon a DL VII Angel, it is immune to magic, psi,
innates, and radiation. |
Gold |
7 |
Treva
Renewer (MTG U/G/W) |
Ith,
High Arcanist |
Summon
a DL VII Human Wizard, he can save/rescue a creature from being in a nasty
group of monsters. |
Gold |
7 |
Treva Renewer (MTG U/G/W) |
Jedit Ojanen |
Summon a DL VII Cat Warrior, he really beats things down. |
White,
Priest |
7 |
White
Priest |
Look
at Me, I'm the DCI |
An
effect is banned from the room (x1 Special) |
Black, Rogue |
8 |
Black Rogue |
Decree of Pain |
Slay all creatures in two groups (PPD save) or one group
(no save) |
Blue,
Wizard |
8 |
Blue
Psionicist |
Beacon
of Tomorrows |
You
get an extra segment this round (segment 11 at end) |
Green, Warrior |
8 |
Green Warrior |
Biorhythm |
Each person in a group's current hp = (Number of
summons)*10 |
Concordant |
8 |
Kami
Spirit |
Briarknit |
Your
subordinates get +1 DL and +CL rhp. |
Concordant |
8 |
Kami Spirit |
Empty Graves |
Can have +3 spirits in a summon slot; Your summons get +1
offensive DL, -1 defensive DL |
Concordant |
8 |
Kami
Spirit |
Fiddlehead |
Regenerate
CL hp/s. Each segment may use this regeneration on any friendly target in
sight. |
Concordant |
8 |
Kami Spirit |
Fire's Roar |
1M: A group's AC becomes 0 (no save; |AC| becomes AC,
||AC|| becomes |AC|) |
Concordant |
8 |
Kami
Spirit |
Gibbering |
Fly
at 12*CL" (A); Can have +3 spirits in a summon slot. |
Concordant |
8 |
Kami Spirit |
Hundred-Talon |
Can have +4 spirits in a summon slot. |
Concordant |
8 |
Kami
Spirit |
Innocence |
1M:
A group loses their ability to use 1S+1V next time they act (no save) |
Concordant |
8 |
Kami Spirit |
Old Stone |
+35 AC and saves. |
Concordant |
8 |
Kami
Spirit |
Painted
Road |
Immune
to CL/2 Elements or spells/psionic powers by name |
Concordant |
8 |
Kami Spirit |
Tattered Shoji |
Wind Walk 96" on the party; the party gains +25 AC
and saves. |
Concordant |
8 |
Kami
Spirit |
Tended
Garden |
Every
segment you don't act, you may do the Summon Spirit "Level:"
ability for 1N action. Can have +3 spirits in a summon slot. |
Artifact |
8 |
Maelstrom Archangel11 |
Aladdin's Ring |
1M: 40 damage to one target (no resistance) |
Black |
8 |
Maelstrom
Archangel11 |
Decree
of Pain |
Slay
all creatures in two groups (PPD save) or one group (no save) |
Blue |
8 |
Maelstrom Archangel11 |
Beacon of Tomorrows |
You get an extra segment this round (segment 11 at end) |
Green |
8 |
Maelstrom
Archangel11 |
Biorhythm |
Each
person in a group's current hp = (Number of summons)*10 |
Green |
8 |
Maelstrom Archangel11 |
Dual Nature |
Whenever you summon or create creatures, you get twice as
many of them |
Green |
8 |
Maelstrom
Archangel11 |
Force
of Nature V |
Summon
a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH +90, dmg 90 |
Green |
8 |
Maelstrom Archangel11 |
Gaea’s Avenger |
Immune to x5 and lower artifact effects that you (or your
party) do not control |
Red |
8 |
Maelstrom
Archangel11 |
Insurrection |
Charm
a group (Will save, ignores immunity to Charm effects) |
White |
8 |
Maelstrom Archangel11 |
Reverse the Sands |
Switch current hp totals with someone (no save) |
Artifact |
8 |
Plator |
Aladdin's
Ring |
1M:
40 damage to one target (no resistance) |
Black |
8 |
Plator |
Decree of Pain |
Slay all creatures in two groups (PPD save) or one group
(no save) |
Blue |
8 |
Plator |
Beacon
of Tomorrows |
You
get an extra segment this round (segment 11 at end) |
Green |
8 |
Plator |
Biorhythm |
Each person in a group's current hp = (Number of
summons)*10 |
Green |
8 |
Plator |
Dual
Nature |
Whenever
you summon or create creatures, you get twice as many of them |
Green |
8 |
Plator |
Force of Nature V |
Summon a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH
+90, dmg 90 |
Green |
8 |
Plator |
Gaea’s
Avenger |
Immune
to x5 and lower artifact effects that you (or your party) do not control |
Red |
8 |
Plator |
Insurrection |
Charm a group (Will save, ignores immunity to Charm
effects) |
White |
8 |
Plator |
Reverse
the Sands |
Switch
current hp totals with someone (no save) |
Red, Wizard |
8 |
Red Wizard |
Insurrection |
Charm a group (Will save, ignores immunity to Charm
effects) |
White,
Priest |
8 |
White
Priest |
Reverse
the Sands |
Switch
current hp totals with someone (no save) |
Concordant |
9 |
Kami Spirit |
Honored Dead |
Whenever you deal damage in any way, you are cured that
much dmg. |
Concordant |
9 |
Kami
Spirit |
Lunacy |
Can
have +5 spirits in a summon slot. |
Concordant |
9 |
Kami Spirit |
Moss |
Each summon slot of yours may engage two groups of enemies
instead of one. |
Concordant |
9 |
Kami
Spirit |
Nightsoil |
Can
have +5 spirits in a summon slot. |
Concordant |
9 |
Kami Spirit |
Palace Fields |
You don't lose initiative, can't be surprised; Can have +5
spirits in a summon slot. |
Concordant |
9 |
Kami
Spirit |
Pus |
Can
have +6 spirits in a summon slot; 1M, sacrifice a summon: Target is slain (no
save) |
Concordant |
9 |
Kami Spirit |
Thousand-Legged |
Can have +7 spirits in a summon slot. |
Concordant |
9 |
Kami
Spirit |
Vine |
Can
have +6 spirits in a summon slot; 1V: Give a target +1 instance of tactical
movement. |
Artifact |
9 |
Maelstrom Archangel11 |
Brass Gnat 9-1 |
1M or 1T: 100 dmg 15' radius (UltraBlack damage, centered
on you, hole in the middle, no save), followed by a Put Out of Misery. Taking
this power more than once increases the damage by 100 each time, (or) you can
use a pick to have the effect followed by Really Put Out of Misery (and again
for Beast of Xvim). |
Artifact |
9 |
Maelstrom
Archangel11 |
Brass
Gnat 9-2 |
1M,
1/t: Do the T-Bear "Randomly pull an item from 20th century Earth"
effect. Each time you use this power, previously pulled items disappear.
Picking this more than once lets you do it an extra time per turn (and lets
you have an additional item kept at the same time). |
Artifact |
9 |
Maelstrom Archangel11 |
Brass Gnat 9-3 |
Immune to NPC status. 1M or 1T: Dust of Disappearance or
Dust of Appearance. |
Artifact |
9 |
Maelstrom
Archangel11 |
Brass
Gnat 9-4 |
1Z,
eat a Larva, TechL 18+ item you control, or a DL 9+ item you control: Reset. |
Artifact |
9 |
Maelstrom Archangel11 |
Brass Gnat 9-5 |
When you take this power, pick Radiation, Magic, Psi, or
Innate. 1bM or 1bT: Capital O Object an effect of the type chosen. Picking
this more than once gives you another pick. |
Artifact |
9 |
Maelstrom
Archangel11 |
Brass
Gnat 9-6 |
You
may convert 2T -> 1QT as much a you like. Picking this more than once lets
you convert to quicker types (second pick: 2QT -> 1QQT; third pick: 2QQT
-> 1QQQT; etc.). |
Artifact |
9 |
Maelstrom Archangel11 |
Brass Gnat 9-7 |
1M or 1T: Duplicate a Psi8 grand or Psi16 major ability.
(This is resisted using TechR, not PsiR). Picking this twice lets you
duplicate Psi16 grands. |
Artifact |
9 |
Maelstrom
Archangel11 |
Darksteel
Forge |
Your
items are indestructible. |
Green |
9 |
Maelstrom Archangel11 |
Child of Gaea |
Target becomes Int=3, Wis=3, Chr=3, CL=0 (no save) for CL
days |
Green |
9 |
Maelstrom
Archangel11 |
Everhome |
Your
home plane is every plane; when this effect ends, your home plane = current
plane |
Green |
9 |
Maelstrom Archangel11 |
Force of Nature VI |
Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH
+110, dmg 110 |
Green |
9 |
Maelstrom
Archangel11 |
Gaea’s
Liege |
Your
max hp is CL^3 (and/or) Your TH bonus is +CL^2 (no other adj. can be added) |
White |
9 |
Maelstrom Archangel11 |
Blessed Wind |
Target's current hp becomes 200. |
Artifact |
9 |
Plator |
Brass
Gnat 9-1 |
1M
or 1T: 100 dmg 15' radius (UltraBlack damage, centered on you, hole in the
middle, no save), followed by a Put Out of Misery. Taking this power more
than once increases the damage by 100 each time, (or) you can use a pick to
have the effect followed by Really Put Out of Misery (and again for Beast of
Xvim). |
Artifact |
9 |
Plator |
Brass Gnat 9-2 |
1M, 1/t: Do the T-Bear "Randomly pull an item from
20th century Earth" effect. Each time you use this power, previously
pulled items disappear. Picking this more than once lets you do it an extra
time per turn (and lets you have an additional item kept at the same time). |
Artifact |
9 |
Plator |
Brass
Gnat 9-3 |
Immune
to NPC status. 1M or 1T: Dust of Disappearance or Dust of Appearance. |
Artifact |
9 |
Plator |
Brass Gnat 9-4 |
1Z, eat a Larva, TechL 18+ item you control, or a DL 9+
item you control: Reset. |
Artifact |
9 |
Plator |
Brass
Gnat 9-5 |
When
you take this power, pick Radiation, Magic, Psi, or Innate. 1bM or 1bT:
Capital O Object an effect of the type chosen. Picking this more than once
gives you another pick. |
Artifact |
9 |
Plator |
Brass Gnat 9-6 |
You may convert 2T -> 1QT as much a you like. Picking
this more than once lets you convert to quicker types (second pick: 2QT ->
1QQT; third pick: 2QQT -> 1QQQT; etc.). |
Artifact |
9 |
Plator |
Brass
Gnat 9-7 |
1M
or 1T: Duplicate a Psi8 grand or Psi16 major ability. (This is resisted using
TechR, not PsiR). Picking this twice lets you duplicate Psi16 grands. |
Artifact |
9 |
Plator |
Darksteel Forge |
Your items are indestructible. |
Green |
9 |
Plator |
Child
of Gaea |
Target
becomes Int=3, Wis=3, Chr=3, CL=0 (no save) for CL days |
Green |
9 |
Plator |
Everhome |
Your home plane is every plane; when this effect ends,
your home plane = current plane |
Green |
9 |
Plator |
Force
of Nature VI |
Summon
a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110 |
Green |
9 |
Plator |
Gaea’s Liege |
Your max hp is CL^3 (and/or) Your TH bonus is +CL^2 (no
other adj. can be added) |
White |
9 |
Plator |
Blessed
Wind |
Target's
current hp becomes 200. |
White, Priest |
9 |
White Priest |
Blessed Wind |
Target's current hp becomes 200. |
11U |
14 |
Blue
Bugbear |
Broken
Ambitions |
(1bM
to use) Counterspell, the target his next 4A worth of actions. |
11U |
14 |
Blue Bugbear |
Distorting Wake |
Dispel CCL effects. |
11U |
14 |
Blue
Bugbear |
Eelemental
Summon X |
Summon
CCL DL X Eelementals |
11U |
14 |
Blue Bugbear |
Reshape |
Modify a magic item so it does a chosen spell effect of
lower SL than the one it currently does (so a Wand of Fireballs could be made
into a Wand of Web). |
11U |
14 |
Blue
Bugbear |
Time
Stretch |
+2
Q∞M actions this segment |
11U |
14 |
Blue Bugbear |
Worldpurge |
All summons and elementals in the room are unsummoned. |
11U |
17 |
Blue
Bugbear |
Denying
Wind |
Banhammer
up to 7 effects in the room (x2 Special) |
11U |
17 |
Blue Bugbear |
Dichotomancy |
For each protection effect on the target, you get a copy
of it for yourself. For each summon he has, you get a copy of it for
yourself. |
11U |
17 |
Blue
Bugbear |
Sway
of the Stars |
Everyone's
hp total in the room is set to 70. The current half-segment ends. |
11U |
17 |
Blue Bugbear |
Beacon of Tomorrows |
(cast 1/d, but you can pick this more than once) Take
another segment after the current one. |
11U |
17 |
Blue
Bugbear |
Blinkmoth
Infusion |
All
of your magic items get a +1QE Haste (counts as their Haste) |
11U |
17 |
Blue Bugbear |
Eternal Dominion |
For 1 round, each segment, Fork an effect as a 0 action. |
Concordant |
17 |
Myojin
/ Legendary Spirit |
Black
Honden |
Target
will have his next CCL effects Countered (no save) |
Concordant |
17 |
Myojin / Legendary Spirit |
Blue Honden |
Cast 16 SL's of Priest spells simultaneously |
Concordant |
17 |
Myojin
/ Legendary Spirit |
Cleansing
Fire |
Slay
CCL groups of targets (no save) |
Concordant |
17 |
Myojin / Legendary Spirit |
Green Honden |
For 1 turn, each segment, copy one of your summons (it's
in the same summon slot as the original) |
Concordant |
17 |
Myojin
/ Legendary Spirit |
Infinite
Rage |
Earthquake
CCL groups, each group takes CCL^2 Bdmg (Boxes of dmg, each "Box"
is 100 dmg) |
Concordant |
17 |
Myojin / Legendary Spirit |
Life's Web |
Summon CCL*7 DL=7+CCL/7 monsters (you can comprehend them
if over DL X) |
Concordant |
17 |
Myojin
/ Legendary Spirit |
Night's
Reach |
Natural
Set CCL targets (no save) |
Concordant |
17 |
Myojin / Legendary Spirit |
Red Honden |
Spend an unspend GGL pick: Pixelate one target (no save) |
Concordant |
17 |
Myojin
/ Legendary Spirit |
Seeing
Winds |
Capital
F Fix and Natural Reset one target |
Concordant |
17 |
Myojin / Legendary Spirit |
White Honden |
Cureall and remove CCL [C] section effects on up to CCL
targets |
Concordant |
18 |
Myojin
/ Legendary Spirit |
Endless
Swarm |
For
1 round, each segment, double the number of your summons (they're in the same
summon slot as the original) |
Concordant |
18 |
Myojin / Legendary Spirit |
Enduring Ideal |
For 1 round, each segment, cast a SL 0-16 Priest spell as
a 0 action. |
Concordant |
18 |
Myojin
/ Legendary Spirit |
Eternal
Dominion |
For
1 round, each segment, Fork an effect as a 0 action. |
Concordant |
18 |
Myojin / Legendary Spirit |
Neverending Torment |
For 1 round, each segment, Banhammer an effect as a 0
action. |
Concordant |
18 |
Myojin
/ Legendary Spirit |
Undying
Flames |
For
1 round, each segment, Capital S Slay one target (no resistance) |
Concordant |
19 |
Myojin / Legendary Spirit |
Charge Across the Araba |
You and your allies get ++CCL TH and ++CCL saves |
Concordant |
19 |
Myojin
/ Legendary Spirit |
Choice
of Damnations |
X+Y+Z=CCL:
Reverse Continuous X effects, Unsummon Y groups of summons, and Lower
Multiplier (by 1) Z times |
Concordant |
19 |
Myojin / Legendary Spirit |
Ribbons of the Reikai |
Sacrifice N summons: Cast a total of N SL's of Priest
spells right now. |
Concordant |
19 |
Myojin
/ Legendary Spirit |
Through
the Breach |
Summon
a DL=CCL monster (that you can comprehend), it disappears at end of segment. |