Don Mtg Spells

School/Sphere

SL

Source

Spell

Effect

Black, Rogue

1

Black Rogue

Paralyze

Target is paralyzed (PP save)

Black, Rogue

1

Black Rogue

Unholy Strength

Get +2 TH and dmg (considered magical plusses), and +1 AC and saves.

Black, Rogue

1

Black Rogue

Darkness

1bM: Immune to a P attack from someone

Blue, Wizard

1

Blue Psionicist

Ancestral Recall

This spell can be cast only once per turn. Target regains 3 SL's in memorization.

Blue, Wizard

1

Blue Psionicist

Flight

Target flies at 12" (C).

Blue, Wizard

1

Blue Psionicist

Mind Games

Target loses his next action (Spell save)

Green, Warrior

1

Green Warrior

Giant Growth

Target gets +3 TH, dmg, AC, and saves this round.

Green, Warrior

1

Green Warrior

Instill Energy

You get +1S action per round for CL r (counts as your haste).

Green, Warrior

1

Green Warrior

Berserk

Attacking creature does x2 dmg and is slain this segment (not 1bM)

Artifact

1

Maelstrom Archangel11

AEther Vial

0, 1/r: Cast a Conjuration/Summoning spell.

Artifact

1

Maelstrom Archangel11

Ivory Tower

Regenerate 3 hp/s.

Artifact

1

Maelstrom Archangel11

Skullclamp

Your summons get +CL TH/dmg, -CL AC/saves/rhp

Artifact

1

Maelstrom Archangel11

Sol Ring

+2 SL in progression.

Artifact

1

Maelstrom Archangel11

Soul Net

Whenever you kill someone with a spell, cure 1 hp.

Artifact

1

Maelstrom Archangel11

Summon Myr 1

Summon a DL=1 Myr

Artifact

1

Maelstrom Archangel11

Voltaic Key

1V: An item gets 1E action this segment.

Black

1

Maelstrom Archangel11

Darkness

1bM: Immune to a P attack from someone

Black

1

Maelstrom Archangel11

Paralyze

Target is paralyzed (PP save)

Black

1

Maelstrom Archangel11

Unholy Strength

Get +2 TH and dmg (considered magical plusses), and +1 AC and saves.

Blue

1

Maelstrom Archangel11

Ancestral Recall

This spell can be cast only once per turn. Target regains 3 SL's in memorization.

Blue

1

Maelstrom Archangel11

Flight

Target flies at 12" (C).

Blue

1

Maelstrom Archangel11

Mind Games

Target loses his next action (Spell save)

Green

1

Maelstrom Archangel11

Awaken

Removes sleep/fatigue effect on up to CL targets

Green

1

Maelstrom Archangel11

Berserk

Attacking creature does x2 dmg and is slain this segment (not 1bM)

Green

1

Maelstrom Archangel11

Force of Nature I

Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10

Green

1

Maelstrom Archangel11

Giant Growth

Target gets +3 TH, dmg, AC, and saves this round.

Green

1

Maelstrom Archangel11

Instill Energy

You get +1S action per round for CL r (counts as your haste).

Green

1

Maelstrom Archangel11

Natural Healing

Target is cured equal to his Con score in hp

Green

1

Maelstrom Archangel11

Nature’s Lore

Know direction & distance to an object or person (if they are touching the ground)

Red

1

Maelstrom Archangel11

Earthbind

Target loses flying and takes double normal falling damage (no save).

Red

1

Maelstrom Archangel11

False Orders

(1bM to cast) Force a monster to attack someone else (he will only attack his enemies)

Red

1

Maelstrom Archangel11

Lightning Bolt

Target takes 30 lightning dmg (Spell save for 0)

White

1

Maelstrom Archangel11

Angel's Grace

1bM: Damage that would put you below 1 hp this segment puts you at 1 hp

White

1

Maelstrom Archangel11

Death Ward

1bM, cannot act next segment: Avoid a slay effect on someone.

White

1

Maelstrom Archangel11

Healing Salve

One target is cured 30 hp, or (1bM action) prevent the next 30 dmg to a target.

Artifact

1

Plator

AEther Vial

0, 1/r: Cast a Conjuration/Summoning spell.

Artifact

1

Plator

Ivory Tower

Regenerate 3 hp/s.

Artifact

1

Plator

Skullclamp

Your summons get +CL TH/dmg, -CL AC/saves/rhp

Artifact

1

Plator

Sol Ring

+2 SL in progression.

Artifact

1

Plator

Soul Net

Whenever you kill someone with a spell, cure 1 hp.

Artifact

1

Plator

Summon Myr 1

Summon a DL=1 Myr

Artifact

1

Plator

Voltaic Key

1V: An item gets 1E action this segment.

Black

1

Plator

Darkness

1bM: Immune to a P attack from someone

Black

1

Plator

Paralyze

Target is paralyzed (PP save)

Black

1

Plator

Unholy Strength

Get +2 TH and dmg (considered magical plusses), and +1 AC and saves.

Blue

1

Plator

Ancestral Recall

This spell can be cast only once per turn. Target regains 3 SL's in memorization.

Blue

1

Plator

Flight

Target flies at 12" (C).

Blue

1

Plator

Mind Games

Target loses his next action (Spell save)

Green

1

Plator

Awaken

Removes sleep/fatigue effect on up to CL targets

Green

1

Plator

Berserk

Attacking creature does x2 dmg and is slain this segment (not 1bM)

Green

1

Plator

Force of Nature I

Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10

Green

1

Plator

Giant Growth

Target gets +3 TH, dmg, AC, and saves this round.

Green

1

Plator

Instill Energy

You get +1S action per round for CL r (counts as your haste).

Green

1

Plator

Natural Healing

Target is cured equal to his Con score in hp

Green

1

Plator

Nature’s Lore

Know direction & distance to an object or person (if they are touching the ground)

Red

1

Plator

Earthbind

Target loses flying and takes double normal falling damage (no save).

Red

1

Plator

False Orders

(1bM to cast) Force a monster to attack someone else (he will only attack his enemies)

Red

1

Plator

Lightning Bolt

Target takes 30 lightning dmg (Spell save for 0)

White

1

Plator

Angel's Grace

1bM: Damage that would put you below 1 hp this segment puts you at 1 hp

White

1

Plator

Death Ward

1bM, cannot act next segment: Avoid a slay effect on someone.

White

1

Plator

Healing Salve

One target is cured 30 hp, or (1bM action) prevent the next 30 dmg to a target.

Red, Wizard

1

Red Wizard

Earthbind

Target loses flying and takes double normal falling damage (no save).

Red, Wizard

1

Red Wizard

False Orders

(1bM to cast) Force a monster to attack someone else (he will only attack his enemies)

Red, Wizard

1

Red Wizard

Lightning Bolt

Target takes 30 lightning dmg (Spell save for 0)

White, Priest

1

White Priest

Death Ward

1bM, cannot act next segment: Avoid a slay effect on someone.

White, Priest

1

White Priest

Healing Salve

One target is cured 30 hp, or (1bM action) prevent the next 30 dmg to a target.

White, Priest

1

White Priest

Reverse Damage

1bM: One effect that's damaging you heals you for that amount instead.

Black, Rogue

2

Black Rogue

Simulacrum

1bM: Redirect any amount of damage from you to one of your subordinates.

Black, Rogue

2

Black Rogue

Terror

Target is slain (PPD save, does not affect Undead or Golems, or things without souls)

Black, Rogue

2

Black Rogue

Animate Dead

Animates a dead monster as your summon (1 DL lower)

Blue, Wizard

2

Blue Psionicist

Invisibility

Improved Invisibility.

Blue, Wizard

2

Blue Psionicist

Time Walk

This spell can be cast only once per turn. You get an extra segment this round (segment 11 at end).

Blue, Wizard

2

Blue Psionicist

Aura of Dominion

Target can use 2M this segment.

Green, Warrior

2

Green Warrior

Lifeforce

1bM: Counter a MTG Black, Necromancy/Necromantic, or Psi7 power.

Green, Warrior

2

Green Warrior

Regeneration

You regenerate at CL hp/s. 0, this effect drops and you lose the spell slot: Avoid a slay effect.

Green, Warrior

2

Green Warrior

Bind

1bM: Counter an item ability.

Blue, Meta

2

Izzet Evoker (MTG U/R)

Force Spike

1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another spell/psionic slot to it.

Artifact

2

Maelstrom Archangel11

Chaos Orb

1V, 1/reset: Destroy a magic item, effect, or creature (creature gets PPD save)

Artifact

2

Maelstrom Archangel11

Helm of Awakening

All spells in the room are school/sphere robed (x1 Special)

Artifact

2

Maelstrom Archangel11

Illusionary Mask

Your summons are Dust of Disappearanced

Artifact

2

Maelstrom Archangel11

Lightning Greaves

Your summons are not summoning sick

Artifact

2

Maelstrom Archangel11

Scythe of the Wretched

+1 summon slot; 1M: Animate Dead a creature you killed (it's your summon, -1 DL)

Artifact

2

Maelstrom Archangel11

Summon Myr 2

Summon a DL=2 Myr

Artifact

2

Maelstrom Archangel11

Sun Droplet

Regenerate 10 hp/s.

Black

2

Maelstrom Archangel11

Animate Dead

Animates a dead monster as your summon (1 DL lower)

Black

2

Maelstrom Archangel11

Simulacrum

1bM: Redirect any amount of damage from you to one of your subordinates.

Black

2

Maelstrom Archangel11

Terror

Target is slain (PPD save, does not affect Undead or Golems, or things without souls)

Blue

2

Maelstrom Archangel11

Aura of Dominion

Target can use 2M this segment.

Blue

2

Maelstrom Archangel11

Force Spike

1bM or 1 OppM: Counter target magical/psionic effect unless its user devotes another spell/psionic slot to it.

Blue

2

Maelstrom Archangel11

Invisibility

Improved Invisibility.

Blue

2

Maelstrom Archangel11

Time Walk

This spell can be cast only once per turn. You get an extra segment this round (segment 11 at end).

Gold

2

Maelstrom Archangel11

Angelic Shield

All your summons get +1 rhp. You get 10 current hp. 0, sacrifice this effect: Unsummon (no save).

Gold

2

Maelstrom Archangel11

Azorius First-Wing

Summon a DL II Griffin, it flies, and can remove bad effects on people.

Gold

2

Maelstrom Archangel11

Azorius Guildmage

Summon a DL II Vedalken Wizard, it can Stop someone, and can dispel Contingency effects.

Gold

2

Maelstrom Archangel11

Crystalline Sliver

Summon a DL II Sliver, it can't be targetted.

Gold

2

Maelstrom Archangel11

Energy Arc

1bM: In your group, weapon damage does not occur this half-segment and your next half-segment.

Gold

2

Maelstrom Archangel11

Galina's Knight

Summon a DL II Merfolk Knight, it is immune to area effect damaging spells/psi.

Gold

2

Maelstrom Archangel11

Meddling Mage

Summon a DL II Human Wizard, he Banhammers one spell or psi effect of SL 0-3 in the room [x1 Special]

Gold

2

Maelstrom Archangel11

Overrule

1bM, spend N additional SL's: Counterspell, unless they spend 10*N SL's, and you are cured 10*N hp.

Gold

2

Maelstrom Archangel11

Pride of the Clouds

Summon a DL II Elemental Cat, he flies, he has rhp = number of flying summons you control.

Gold

2

Maelstrom Archangel11

Prismatic Boon

Choose a school, sphere, or psionic frequency. A group is immune to that for 1s.

Gold

2

Maelstrom Archangel11

Sygg, River Guide

Summon a DL II Merfolk Wizard, he can give someone Water Breathing, and can counter one effect.

Gold

2

Maelstrom Archangel11

Wings of Aesthir

Target gets +CL TH/dmg and flying 12" for 1t.

Gold

2

Maelstrom Archangel11

Wings of Hope

Target gets +1 TH/dmg, +3 AC/saves, and flying 12" for 1t.

Green

2

Maelstrom Archangel11

Bind

1bM: Counter an item ability.

Green

2

Maelstrom Archangel11

Earth Bolt

Deal CLd10 Eldritch Earth dmg to one target (no save)

Green

2

Maelstrom Archangel11

Gaea’s Bounty

Regain one first-level Plant/Animal spell to memorization

Green

2

Maelstrom Archangel11

Gaea’s Cradle

One of your summoned creatures is dispelled; Add it's hp/10 in SL to your memorization

Green

2

Maelstrom Archangel11

Gaea’s Might

Target gains +N AC/saves/TH/dmg; N is number of groups of classes you have

Green

2

Maelstrom Archangel11

Lifeforce

1bM: Counter a MTG Black, Necromancy/Necromantic, or Psi7 power.

Green

2

Maelstrom Archangel11

Naturalize

Dispel one non-natural effect (or) Turn off one non-natural item for 1 turn

Green

2

Maelstrom Archangel11

Regeneration

You regenerate at CL hp/s. 0, this effect drops and you lose the spell slot: Avoid a slay effect.

Green

2

Maelstrom Archangel11

Soothing Word

Removes fear/horror effect on up to CL targets

Green

2

Maelstrom Archangel11

Spiritual Energy

+LVL Con

Red

2

Maelstrom Archangel11

Echoing Ruin

Destroy all magic items of the same exact type (Disint. save each)

Red

2

Maelstrom Archangel11

Raging River

Create a (water based) moat that is CL*30' long and CL*10' feet wide, which lasts for CL r.

Red

2

Maelstrom Archangel11

Shatter

Destroy or turn off one magic item for CL turns (no save) (if turned off, you can drop the turned off effect).

White

2

Maelstrom Archangel11

Abeyance

Target cannot use M actions this segment (Will save)

White

2

Maelstrom Archangel11

Circle of Protection

When cast, name a school/sphere/psi freq. Lose 1 spell slot: Immune to 1 effect of that school/sphere/psi freq.

White

2

Maelstrom Archangel11

Disenchant

Dispel an effect.

Artifact

2

Plator

Chaos Orb

1V, 1/reset: Destroy a magic item, effect, or creature (creature gets PPD save)

Artifact

2

Plator

Helm of Awakening

All spells in the room are school/sphere robed (x1 Special)

Artifact

2

Plator

Illusionary Mask

Your summons are Dust of Disappearanced

Artifact

2

Plator

Lightning Greaves

Your summons are not summoning sick

Artifact

2

Plator

Scythe of the Wretched

+1 summon slot; 1M: Animate Dead a creature you killed (it's your summon, -1 DL)

Artifact

2

Plator

Summon Myr 2

Summon a DL=2 Myr

Artifact

2

Plator

Sun Droplet

Regenerate 10 hp/s.

Black

2

Plator

Animate Dead

Animates a dead monster as your summon (1 DL lower)

Black

2

Plator

Simulacrum

1bM: Redirect any amount of damage from you to one of your subordinates.

Black

2

Plator

Terror

Target is slain (PPD save, does not affect Undead or Golems, or things without souls)

Blue

2

Plator

Aura of Dominion

Target can use 2M this segment.

Blue

2

Plator

Force Spike

1bM or 1 OppM: Counter target magical/psionic effect unless its user devotes another spell/psionic slot to it.

Blue

2

Plator

Invisibility

Improved Invisibility.

Blue

2

Plator

Time Walk

This spell can be cast only once per turn. You get an extra segment this round (segment 11 at end).

Gold

2

Plator

Angelic Shield

All your summons get +1 rhp. You get 10 current hp. 0, sacrifice this effect: Unsummon (no save).

Gold

2

Plator

Azorius First-Wing

Summon a DL II Griffin, it flies, and can remove bad effects on people.

Gold

2

Plator

Azorius Guildmage

Summon a DL II Vedalken Wizard, it can Stop someone, and can dispel Contingency effects.

Gold

2

Plator

Crystalline Sliver

Summon a DL II Sliver, it can't be targetted.

Gold

2

Plator

Energy Arc

1bM: In your group, weapon damage does not occur this half-segment and your next half-segment.

Gold

2

Plator

Galina's Knight

Summon a DL II Merfolk Knight, it is immune to area effect damaging spells/psi.

Gold

2

Plator

Meddling Mage

Summon a DL II Human Wizard, he Banhammers one spell or psi effect of SL 0-3 in the room [x1 Special]

Gold

2

Plator

Overrule

1bM, spend N additional SL's: Counterspell, unless they spend 10*N SL's, and you are cured 10*N hp.

Gold

2

Plator

Pride of the Clouds

Summon a DL II Elemental Cat, he flies, he has rhp = number of flying summons you control.

Gold

2

Plator

Prismatic Boon

Choose a school, sphere, or psionic frequency. A group is immune to that for 1s.

Gold

2

Plator

Sygg, River Guide

Summon a DL II Merfolk Wizard, he can give someone Water Breathing, and can counter one effect.

Gold

2

Plator

Wings of Aesthir

Target gets +CL TH/dmg and flying 12" for 1t.

Gold

2

Plator

Wings of Hope

Target gets +1 TH/dmg, +3 AC/saves, and flying 12" for 1t.

Green

2

Plator

Bind

1bM: Counter an item ability.

Green

2

Plator

Earth Bolt

Deal CLd10 Eldritch Earth dmg to one target (no save)

Green

2

Plator

Gaea’s Bounty

Regain one first-level Plant/Animal spell to memorization

Green

2

Plator

Gaea’s Cradle

One of your summoned creatures is dispelled; Add it's hp/10 in SL to your memorization

Green

2

Plator

Gaea’s Might

Target gains +N AC/saves/TH/dmg; N is number of groups of classes you have

Green

2

Plator

Lifeforce

1bM: Counter a MTG Black, Necromancy/Necromantic, or Psi7 power.

Green

2

Plator

Naturalize

Dispel one non-natural effect (or) Turn off one non-natural item for 1 turn

Green

2

Plator

Regeneration

You regenerate at CL hp/s. 0, this effect drops and you lose the spell slot: Avoid a slay effect.

Green

2

Plator

Soothing Word

Removes fear/horror effect on up to CL targets

Green

2

Plator

Spiritual Energy

+LVL Con

Red

2

Plator

Echoing Ruin

Destroy all magic items of the same exact type (Disint. save each)

Red

2

Plator

Raging River

Create a (water based) moat that is CL*30' long and CL*10' feet wide, which lasts for CL r.

Red

2

Plator

Shatter

Destroy or turn off one magic item for CL turns (no save) (if turned off, you can drop the turned off effect).

White

2

Plator

Abeyance

Target cannot use M actions this segment (Will save)

White

2

Plator

Circle of Protection

When cast, name a school/sphere/psi freq. Lose 1 spell slot: Immune to 1 effect of that school/sphere/psi freq.

White

2

Plator

Disenchant

Dispel an effect.

Red, Wizard

2

Red Wizard

Raging River

Create a (water based) moat that is CL*30' long and CL*10' feet wide, which lasts for CL r.

Red, Wizard

2

Red Wizard

Shatter

Destroy or turn off one magic item for CL turns (no save) (if turned off, you can drop the turned off effect).

Red, Wizard

2

Red Wizard

Echoing Ruin

Destroy all magic items of the same exact type (Disint. save each)

Gold

2

Treva Renewer (MTG U/G/W)

Angelic Shield

All your summons get +1 rhp. You get 10 current hp. 0, sacrifice this effect: Unsummon (no save).

Gold

2

Treva Renewer (MTG U/G/W)

Azorius First-Wing

Summon a DL II Griffin, it flies, and can remove bad effects on people.

Gold

2

Treva Renewer (MTG U/G/W)

Azorius Guildmage

Summon a DL II Vedalken Wizard, it can Stop someone, and can dispel Contingency effects.

Gold

2

Treva Renewer (MTG U/G/W)

Crystalline Sliver

Summon a DL II Sliver, it can't be targetted.

Gold

2

Treva Renewer (MTG U/G/W)

Energy Arc

1bM: In your group, weapon damage does not occur this half-segment and your next half-segment.

Gold

2

Treva Renewer (MTG U/G/W)

Galina's Knight

Summon a DL II Merfolk Knight, it is immune to area effect damaging spells/psi.

Gold

2

Treva Renewer (MTG U/G/W)

Meddling Mage

Summon a DL II Human Wizard, he Banhammers one spell or psi effect of SL 0-3 in the room [x1 Special]

Gold

2

Treva Renewer (MTG U/G/W)

Overrule

1bM, spend N additional SL's: Counterspell, unless they spend 10*N SL's, and you are cured 10*N hp.

Gold

2

Treva Renewer (MTG U/G/W)

Pride of the Clouds

Summon a DL II Elemental Cat, he flies, he has rhp = number of flying summons you control.

Gold

2

Treva Renewer (MTG U/G/W)

Prismatic Boon

Choose a school, sphere, or psionic frequency. A group is immune to that for 1s.

Gold

2

Treva Renewer (MTG U/G/W)

Sygg, River Guide

Summon a DL II Merfolk Wizard, he can give someone Water Breathing, and can counter one effect.

Gold

2

Treva Renewer (MTG U/G/W)

Wings of Aesthir

Target gets +CL TH/dmg and flying 12" for 1t.

Gold

2

Treva Renewer (MTG U/G/W)

Wings of Hope

Target gets +1 TH/dmg, +3 AC/saves, and flying 12" for 1t.

White, Priest

2

White Priest

Circle of Protection

When cast, name a school/sphere/psi freq. Lose 1 spell slot: Immune to 1 effect of that school/sphere/psi freq.

White, Priest

2

White Priest

Disenchant

Dispel an effect.

White, Priest

2

White Priest

Reverse Damage

Resurrect someone who's been killed within the past CL s.

Black, Rogue

3

Black Rogue

Gloom

[x1 Special] Priest spells cost triple spell slots to cast.

Black, Rogue

3

Black Rogue

Attrition

Sacrifice a summon: Target is slain (PPD save)

Blue, Wizard

3

Blue Psionicist

Psionic Blast

Target takes 40 psionic dmg, you take 20 psionic dmg (no save) (PR to resist)

Blue, Wizard

3

Blue Psionicist

Charisma

Your attacks are charm branded (Will save)

Green, Warrior

3

Green Warrior

Tranquility

Dispel all effects on one target (use the 50% +/- 5% per CL difference rules)

Green, Warrior

3

Green Warrior

Ancestral Mask

Target gets +LVL/+LVL TH/dmg for each other of same race in room

Blue, Meta

3

Izzet Evoker (MTG U/R)

Mana Leak

1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another 3 spell/psionic slots to it.

Artifact

3

Maelstrom Archangel11

Ashnod's Altar

0, sacrifice a summon: Get back 2 SL in progression

Artifact

3

Maelstrom Archangel11

Blasting Station

1N, sacrifice a summon: Deal 10 dmg to one target (no save, TechR to resist)

Artifact

3

Maelstrom Archangel11

Brass Gnat 3-1

1M or 1T: 10 dmg 15' radius (Annihilation, centered on you, hole in the middle, no save). Taking this power more than once increases the damage by 10 each time.

Artifact

3

Maelstrom Archangel11

Brass Gnat 3-2

+(LVL+1)/2 T actions per round, only for technological effects (including Brass Gnat spells). This cannot be picked more than once, but different SL versions of this same effect exist, which can be picked (once each).

Artifact

3

Maelstrom Archangel11

Brass Gnat 3-3

1bV+1bP or 1bT+1bP: Get a full P action of attacks against someone you are getting a parting shot against (or) Get a parting shot against someone who is immune to parting shots, or who is blinking away / leaving the group instantaneously. This cannot be picked more than once.

Artifact

3

Maelstrom Archangel11

Brass Gnat 3-4

Charm Resistance (CR) = CL*15%. Picking this a second time gives aCR or NR, a third time gives aCR or NR (the other that you didn't pick), and the fourth time gives aNR.

Artifact

3

Maelstrom Archangel11

Brass Gnat 3-5

When you take this power, pick Radiation, Magic, Psi, or Innate. 1M or 1T: Dispel an effect of the type chosen. Picking this more than once gives you another pick.

Artifact

3

Maelstrom Archangel11

Brass Gnat 3-6

Resist "Chaos", "Colorless", "Wild", and "Wonder" elements/effects (Colorless Fire, Colorless Time, Black Ice, Wild Magic Zones, etc.). Picking this twice gives Double Resist, but third and further picks do nothing.

Artifact

3

Maelstrom Archangel11

Brass Gnat 3-7

Resist Polymorph, Clone, Domination, Teleport Other. Picking this a second time gives Immunity.

Artifact

3

Maelstrom Archangel11

Brass Gnat 3-8

1M or 1T: Duplicate a Psi8 minor ability. (This is resisted using TechR, not PsiR). Picking this twice lets you duplicate Psi16 minors.

Artifact

3

Maelstrom Archangel11

Brass Gnat 3-9

1M or 1T, LVL/d: Raise or lower the Physical Factor (PF) of the area by 1 (min PF = 0, max PF = 11), even if current PF=0. This cannot be picked more than once.

Artifact

3

Maelstrom Archangel11

Brass Gnat 3-10

1M or 1T: Raise or lower the Tech Level of an object by 1 (max Tech Level = N+LVL, where N is the number of times you pick this power).

Artifact

3

Maelstrom Archangel11

Brass Gnat 3-11

When you take this power, pick Radiation, Magic, Psi, or Innate. 1bM or 1bT: Counter an effect of the type chosen. Picking this more than once gives you another pick.

Artifact

3

Maelstrom Archangel11

Brass Gnat 3-12

"Luck" effects doesn't work for anyone within sight. This cannot be picked more than once.

Artifact

3

Maelstrom Archangel11

Brass Gnat 3-13

1N, 1/t: Immune to Head Blown Off or Summoning Sickness. Picking this more than once lets you use this power an additional time per turn.

Artifact

3

Maelstrom Archangel11

Brass Gnat 3-14

When you take this power, pick Radiation, Magic, Psi, or Innate. 1M or 1T: Reverse an effect of the type chosen. (Can cast the effect's reverse within 1 round, even if the reverse is not known.) Picking this more than once gives you another pick.

Artifact

3

Maelstrom Archangel11

Brass Gnat 3-15

1M or 1T: Summon a DL=CL (max DL=6) Alley creature, it has a DL% chance of becoming uncontrolled per segment. Picking this more than once increases the max DL by 1, but never beyond DL=9 in any case.

Artifact

3

Maelstrom Archangel11

Caltrops

10 damage damaging shield (no save, TechR to resist)

Artifact

3

Maelstrom Archangel11

Fireshrieker

One of your summons deals double damage

Artifact

3

Maelstrom Archangel11

Forcefield

Damage Threshold 10 from physical attacks

Artifact

3

Maelstrom Archangel11

Loxodon Warhammer

Vampiric Regen. (can be used on one of your summons)

Artifact

3

Maelstrom Archangel11

Summon Myr 3

Summon a DL=3 Myr

Black

3

Maelstrom Archangel11

Attrition

Sacrifice a summon: Target is slain (PPD save)

Black

3

Maelstrom Archangel11

Gloom

[x1 Special] Priest spells cost triple spell slots to cast.

Blue

3

Maelstrom Archangel11

Charisma

Your attacks are charm branded (Will save)

Blue

3

Maelstrom Archangel11

Mana Leak

1bM or 1 OppM: Counter target magical/psionic effect unless its user devotes another 3 spell/psionic slots to it.

Blue

3

Maelstrom Archangel11

Psionic Blast

Target takes 40 psionic dmg, you take 20 psionic dmg (no save) (PR to resist)

Gold

3

Maelstrom Archangel11

Absorb

1bM: Counterspell, and be cured 30 hp.

Gold

3

Maelstrom Archangel11

Azorius AEthermage

Summon a DL III Human Wizard, it can refresh some of your spell/psi progressions.

Gold

3

Maelstrom Archangel11

Chromatic Armor

Choose a school, sphere, or psionic frequency. Target is immune to that for 1t.

Gold

3

Maelstrom Archangel11

Daring Leap

One creature flies and gets +10 TH/dmg/AC/saves this segment.

Gold

3

Maelstrom Archangel11

Demand (Supply/Demand)

Wishoid for a SL 2 Psi11U/W spell

Gold

3

Maelstrom Archangel11

Guiding Spirit

Summon a DL III Angel, it flies, and makes your Summon Psi11U/W powers cost only ½M each.

Gold

3

Maelstrom Archangel11

Hanna, Ship's Navigator

Summon a DL III Human Artificer, he can rebuild dispelled effects or magic items.

Gold

3

Maelstrom Archangel11

Leering Gargoyle

Summon a DL III Gargoyle, it flies, and it can become very tough (+20 rhp) but then cannot physically attack.

Gold

3

Maelstrom Archangel11

Minister of Impediments

Summon a DL III Human Advisor, he can lockdown one enemy's actions (Bosses and the like get a Will save).

Gold

3

Maelstrom Archangel11

Opaline Sliver

Summon a DL III Sliver, if this Sliver dies due to enemy combat, you get one SL=2 spell added to your progression for 1t.

Gold

3

Maelstrom Archangel11

Phantatog

Summon a DL III Atog, it dispels spell/psi effects, you can spend spell slots to increase it's DL.

Gold

3

Maelstrom Archangel11

Plumes of Peace

Target creature is Slowed (Reflex save) and prevent his next P action (Will save)

Gold

3

Maelstrom Archangel11

Reparations

Whenever an enemy targets you, gain 2 SL's back in Psi11U/W progression.

Gold

3

Maelstrom Archangel11

Riptide Crab

Summon a DL III Crab, when he dies, you get ½M you can use before the end of the round.

Gold

3

Maelstrom Archangel11

Samite Archer

Summon a DL III Human Cleric Archer, he cures 30 hp to one target and causes 30 hp to another target per action.

Gold

3

Maelstrom Archangel11

Silver Drake

When casting, sacrifice a summon: Summon a DL IV Drake, it flies.

Gold

3

Maelstrom Archangel11

Sky Spirit

Summon a DL III Spirit, it flies.

Gold

3

Maelstrom Archangel11

Spectral Shield

Target gets a 20 hp Armor spell (stacks with other Armor spells), and he can't be targetted.

Gold

3

Maelstrom Archangel11

Tempest Drake

Summon a DL III Drake, he flies and can Interpose to protect someone from being attacked.

Green

3

Maelstrom Archangel11

Adaptation

NaNR +CL*10%; Immune to Hostile Environment; Need not breathe

Green

3

Maelstrom Archangel11

Ancestral Mask

Target gets +LVL/+LVL TH/dmg for each other of same race in room

Green

3

Maelstrom Archangel11

Force of Nature II

Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30

Green

3

Maelstrom Archangel11

Gaea’s Skyfolk

Winged flight CL^2"

Green

3

Maelstrom Archangel11

Nature’s Chosen

+1S action

Green

3

Maelstrom Archangel11

Tranquility

Dispel all effects on one target (use the 50% +/- 5% per CL difference rules)

Red

3

Maelstrom Archangel11

Fervor

You and your summons are not summoning sick.

Red

3

Maelstrom Archangel11

Stone Rain

Deal CL Hull dmg to one inanimate object (no save)

White

3

Maelstrom Archangel11

Arenson's Aura

0, sacrifice a maintained effect: Dispel a maintained effect.

White

3

Maelstrom Archangel11

Reverse Damage

1bM: One effect that's damaging you heals you for that amount instead.

Artifact

3

Plator

Ashnod's Altar

0, sacrifice a summon: Get back 2 SL in progression

Artifact

3

Plator

Blasting Station

1N, sacrifice a summon: Deal 10 dmg to one target (no save, TechR to resist)

Artifact

3

Plator

Brass Gnat 3-1

1M or 1T: 10 dmg 15' radius (Annihilation, centered on you, hole in the middle, no save). Taking this power more than once increases the damage by 10 each time.

Artifact

3

Plator

Brass Gnat 3-2

+(LVL+1)/2 T actions per round, only for technological effects (including Brass Gnat spells). This cannot be picked more than once, but different SL versions of this same effect exist, which can be picked (once each).

Artifact

3

Plator

Brass Gnat 3-3

1bV+1bP or 1bT+1bP: Get a full P action of attacks against someone you are getting a parting shot against (or) Get a parting shot against someone who is immune to parting shots, or who is blinking away / leaving the group instantaneously. This cannot be picked more than once.

Artifact

3

Plator

Brass Gnat 3-4

Charm Resistance (CR) = CL*15%. Picking this a second time gives aCR or NR, a third time gives aCR or NR (the other that you didn't pick), and the fourth time gives aNR.

Artifact

3

Plator

Brass Gnat 3-5

When you take this power, pick Radiation, Magic, Psi, or Innate. 1M or 1T: Dispel an effect of the type chosen. Picking this more than once gives you another pick.

Artifact

3

Plator

Brass Gnat 3-6

Resist "Chaos", "Colorless", "Wild", and "Wonder" elements/effects (Colorless Fire, Colorless Time, Black Ice, Wild Magic Zones, etc.). Picking this twice gives Double Resist, but third and further picks do nothing.

Artifact

3

Plator

Brass Gnat 3-7

Resist Polymorph, Clone, Domination, Teleport Other. Picking this a second time gives Immunity.

Artifact

3

Plator

Brass Gnat 3-8

1M or 1T: Duplicate a Psi8 minor ability. (This is resisted using TechR, not PsiR). Picking this twice lets you duplicate Psi16 minors.

Artifact

3

Plator

Brass Gnat 3-9

1M or 1T, LVL/d: Raise or lower the Physical Factor (PF) of the area by 1 (min PF = 0, max PF = 11), even if current PF=0. This cannot be picked more than once.

Artifact

3

Plator

Brass Gnat 3-10

1M or 1T: Raise or lower the Tech Level of an object by 1 (max Tech Level = N+LVL, where N is the number of times you pick this power).

Artifact

3

Plator

Brass Gnat 3-11

When you take this power, pick Radiation, Magic, Psi, or Innate. 1bM or 1bT: Counter an effect of the type chosen. Picking this more than once gives you another pick.

Artifact

3

Plator

Brass Gnat 3-12

"Luck" effects doesn't work for anyone within sight. This cannot be picked more than once.

Artifact

3

Plator

Brass Gnat 3-13

1N, 1/t: Immune to Head Blown Off or Summoning Sickness. Picking this more than once lets you use this power an additional time per turn.

Artifact

3

Plator

Brass Gnat 3-14

When you take this power, pick Radiation, Magic, Psi, or Innate. 1M or 1T: Reverse an effect of the type chosen. (Can cast the effect's reverse within 1 round, even if the reverse is not known.) Picking this more than once gives you another pick.

Artifact

3

Plator

Brass Gnat 3-15

1M or 1T: Summon a DL=CL (max DL=6) Alley creature, it has a DL% chance of becoming uncontrolled per segment. Picking this more than once increases the max DL by 1, but never beyond DL=9 in any case.

Artifact

3

Plator

Caltrops

10 damage damaging shield (no save, TechR to resist)

Artifact

3

Plator

Fireshrieker

One of your summons deals double damage

Artifact

3

Plator

Forcefield

Damage Threshold 10 from physical attacks

Artifact

3

Plator

Loxodon Warhammer

Vampiric Regen. (can be used on one of your summons)

Artifact

3

Plator

Summon Myr 3

Summon a DL=3 Myr

Black

3

Plator

Attrition

Sacrifice a summon: Target is slain (PPD save)

Black

3

Plator

Gloom

[x1 Special] Priest spells cost triple spell slots to cast.

Blue

3

Plator

Charisma

Your attacks are charm branded (Will save)

Blue

3

Plator

Mana Leak

1bM or 1 OppM: Counter target magical/psionic effect unless its user devotes another 3 spell/psionic slots to it.

Blue

3

Plator

Psionic Blast

Target takes 40 psionic dmg, you take 20 psionic dmg (no save) (PR to resist)

Gold

3

Plator

Absorb

1bM: Counterspell, and be cured 30 hp.

Gold

3

Plator

Azorius AEthermage

Summon a DL III Human Wizard, it can refresh some of your spell/psi progressions.

Gold

3

Plator

Chromatic Armor

Choose a school, sphere, or psionic frequency. Target is immune to that for 1t.

Gold

3

Plator

Daring Leap

One creature flies and gets +10 TH/dmg/AC/saves this segment.

Gold

3

Plator

Demand (Supply/Demand)

Wishoid for a SL 2 Psi11U/W spell

Gold

3

Plator

Guiding Spirit

Summon a DL III Angel, it flies, and makes your Summon Psi11U/W powers cost only ½M each.

Gold

3

Plator

Hanna, Ship's Navigator

Summon a DL III Human Artificer, he can rebuild dispelled effects or magic items.

Gold

3

Plator

Leering Gargoyle

Summon a DL III Gargoyle, it flies, and it can become very tough (+20 rhp) but then cannot physically attack.

Gold

3

Plator

Minister of Impediments

Summon a DL III Human Advisor, he can lockdown one enemy's actions (Bosses and the like get a Will save).

Gold

3

Plator

Opaline Sliver

Summon a DL III Sliver, if this Sliver dies due to enemy combat, you get one SL=2 spell added to your progression for 1t.

Gold

3

Plator

Phantatog

Summon a DL III Atog, it dispels spell/psi effects, you can spend spell slots to increase it's DL.

Gold

3

Plator

Plumes of Peace

Target creature is Slowed (Reflex save) and prevent his next P action (Will save)

Gold

3

Plator

Reparations

Whenever an enemy targets you, gain 2 SL's back in Psi11U/W progression.

Gold

3

Plator

Riptide Crab

Summon a DL III Crab, when he dies, you get ½M you can use before the end of the round.

Gold

3

Plator

Samite Archer

Summon a DL III Human Cleric Archer, he cures 30 hp to one target and causes 30 hp to another target per action.

Gold

3

Plator

Silver Drake

When casting, sacrifice a summon: Summon a DL IV Drake, it flies.

Gold

3

Plator

Sky Spirit

Summon a DL III Spirit, it flies.

Gold

3

Plator

Spectral Shield

Target gets a 20 hp Armor spell (stacks with other Armor spells), and he can't be targetted.

Gold

3

Plator

Tempest Drake

Summon a DL III Drake, he flies and can Interpose to protect someone from being attacked.

Green

3

Plator

Adaptation

NaNR +CL*10%; Immune to Hostile Environment; Need not breathe

Green

3

Plator

Ancestral Mask

Target gets +LVL/+LVL TH/dmg for each other of same race in room

Green

3

Plator

Force of Nature II

Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30

Green

3

Plator

Gaea’s Skyfolk

Winged flight CL^2"

Green

3

Plator

Nature’s Chosen

+1S action

Green

3

Plator

Tranquility

Dispel all effects on one target (use the 50% +/- 5% per CL difference rules)

Red

3

Plator

Fervor

You and your summons are not summoning sick.

Red

3

Plator

Stone Rain

Deal CL Hull dmg to one inanimate object (no save)

White

3

Plator

Arenson's Aura

0, sacrifice a maintained effect: Dispel a maintained effect.

White

3

Plator

Reverse Damage

1bM: One effect that's damaging you heals you for that amount instead.

Red, Wizard

3

Red Wizard

Stone Rain

Deal CL Hull dmg to one inanimate object (no save)

Red, Wizard

3

Red Wizard

Fervor

You and your summons are not summoning sick.

Gold

3

Treva Renewer (MTG U/G/W)

Absorb

1bM: Counterspell, and be cured 30 hp.

Gold

3

Treva Renewer (MTG U/G/W)

Azorius AEthermage

Summon a DL III Human Wizard, it can refresh some of your spell/psi progressions.

Gold

3

Treva Renewer (MTG U/G/W)

Chromatic Armor

Choose a school, sphere, or psionic frequency. Target is immune to that for 1t.

Gold

3

Treva Renewer (MTG U/G/W)

Daring Leap

One creature flies and gets +10 TH/dmg/AC/saves this segment.

Gold

3

Treva Renewer (MTG U/G/W)

Demand (Supply/Demand)

Wishoid for a SL 2 Psi11U/W spell

Gold

3

Treva Renewer (MTG U/G/W)

Guiding Spirit

Summon a DL III Angel, it flies, and makes your Summon Psi11U/W powers cost only ½M each.

Gold

3

Treva Renewer (MTG U/G/W)

Hanna, Ship's Navigator

Summon a DL III Human Artificer, he can rebuild dispelled effects or magic items.

Gold

3

Treva Renewer (MTG U/G/W)

Leering Gargoyle

Summon a DL III Gargoyle, it flies, and it can become very tough (+20 rhp) but then cannot physically attack.

Gold

3

Treva Renewer (MTG U/G/W)

Minister of Impediments

Summon a DL III Human Advisor, he can lockdown one enemy's actions (Bosses and the like get a Will save).

Gold

3

Treva Renewer (MTG U/G/W)

Opaline Sliver

Summon a DL III Sliver, if this Sliver dies due to enemy combat, you get one SL=2 spell added to your progression for 1t.

Gold

3

Treva Renewer (MTG U/G/W)

Phantatog

Summon a DL III Atog, it dispels spell/psi effects, you can spend spell slots to increase it's DL.

Gold

3

Treva Renewer (MTG U/G/W)

Plumes of Peace

Target creature is Slowed (Reflex save) and prevent his next P action (Will save)

Gold

3

Treva Renewer (MTG U/G/W)

Reparations

Whenever an enemy targets you, gain 2 SL's back in Psi11U/W progression.

Gold

3

Treva Renewer (MTG U/G/W)

Riptide Crab

Summon a DL III Crab, when he dies, you get ½M you can use before the end of the round.

Gold

3

Treva Renewer (MTG U/G/W)

Samite Archer

Summon a DL III Human Cleric Archer, he cures 30 hp to one target and causes 30 hp to another target per action.

Gold

3

Treva Renewer (MTG U/G/W)

Silver Drake

When casting, sacrifice a summon: Summon a DL IV Drake, it flies.

Gold

3

Treva Renewer (MTG U/G/W)

Sky Spirit

Summon a DL III Spirit, it flies.

Gold

3

Treva Renewer (MTG U/G/W)

Spectral Shield

Target gets a 20 hp Armor spell (stacks with other Armor spells), and he can't be targetted.

Gold

3

Treva Renewer (MTG U/G/W)

Tempest Drake

Summon a DL III Drake, he flies and can Interpose to protect someone from being attacked.

White, Priest

3

White Priest

Reverse Damage

1bM: One effect that's damaging you heals you for that amount instead.

White, Priest

3

White Priest

Arenson's Aura

0, sacrifice a maintained effect: Dispel a maintained effect.

Black, Rogue

4

Black Rogue

Lich

Cast a 1st level Lich spell. You go to 0 max and current hp for 1 turn.

Black, Rogue

4

Black Rogue

Breeding Pit

Once per round, get a DL I Thrull as a summon (limit=LVL)

Blue, Wizard

4

Blue Psionicist

Control Magic

Charm Monster (Will save)

Blue, Wizard

4

Blue Psionicist

Coastal Piracy

Whenever you kill a creature, restore 1 SL in memorization

Green, Warrior

4

Green Warrior

Living Lands

Summon CL Treefolk (DL=2), together they occupy 1 summon slot.

Green, Warrior

4

Green Warrior

Aluren

You may cast SL 0-3 Conjuration/Summoning spells as a 0 action.

Blue, Meta

4

Izzet Evoker (MTG U/R)

Counterspell

1 borrowed M or 1 OppM: Counter target magical/psionic effect.

Blue, Meta

4

Izzet Evoker (MTG U/R)

Fork

1 borrowed M or 1 OppM: Copy target magical/psionic effect.

Artifact

4

Maelstrom Archangel11

Giant Fan

1V: Move an effect from one person to another (aER to resist)

Artifact

4

Maelstrom Archangel11

Icy Manipulator

1S: Target loses his next action.

Artifact

4

Maelstrom Archangel11

Jester's Cap

Target forgets how to cast 3 spells or effects by name

Artifact

4

Maelstrom Archangel11

Summon Myr 4

Summon a DL=4 Myr

Black

4

Maelstrom Archangel11

Breeding Pit

Once per round, get a DL I Thrull as a summon (limit=LVL)

Black

4

Maelstrom Archangel11

Lich

Cast a 1st level Lich spell. You go to 0 max and current hp for 1 turn.

Blue

4

Maelstrom Archangel11

Coastal Piracy

Whenever you kill a creature, restore 1 SL in memorization

Blue

4

Maelstrom Archangel11

Control Magic

Charm Monster (Will save)

Blue

4

Maelstrom Archangel11

Counterspell

1bM or 1 OppM: Counter target magical/psionic effect.

Gold

4

Maelstrom Archangel11

AEthermage's Touch

Get a temporary extra Summon slot this segment, summon a DL=1d4 creature, it disappears at end of segment.

Gold

4

Maelstrom Archangel11

Ayesha Tanaka

Summon a DL IV Human Artificer, it can group monsters together, and counter magic item abilities.

Gold

4

Maelstrom Archangel11

Azorius Ploy

One creature deals no damage on his next P action; and one creature has all melee damage prevented to him for 1s.

Gold

4

Maelstrom Archangel11

Cloud Cover

Whenever someone dispels one of your spell/psi effects, you can recast that effect for ½M within the next round.

Gold

4

Maelstrom Archangel11

Glaciers

x1 Special on room: Wacky balls cure instead of damage people. Spend a SL=2 spell slot each round to upkeep this.

Gold

4

Maelstrom Archangel11

Grand Arbiter Augustin IV

Summon a DL IV Human Advisor, he spell robes for you one Psi11U/W power for -1 SL, he also casts Psi11U/W powers.

Gold

4

Maelstrom Archangel11

Harbor Guardian

Summon a DL IV Gargoyle, he has near-infinite reach upwards.

Gold

4

Maelstrom Archangel11

Hazerider Drake

Summon a DL IV Drake, it is immune to area effect damaging spells/psi.

Gold

4

Maelstrom Archangel11

Kangee, Aerie Keeper

Summon a DL IV Bird Soldier, he flies, and makes your other Bird summons +3 DL's higher.

Gold

4

Maelstrom Archangel11

Meddling Kids

Summon a DL IV Human Child, he Banhammers one spell or psi effect of SL 4-5 (not lower) in the room [x1 Special]

Gold

4

Maelstrom Archangel11

Reviving Vapors

Up to 3 targets are cured (1d10+CL)*10 hp

Gold

4

Maelstrom Archangel11

Sawtooth Loon

When summoning, sacrifice a summon: Summon a DL V Bird, he isn't sick and can cast Psi11U/W powers.

Gold

4

Maelstrom Archangel11

Stand // Deliver

Unsummon a summon or dispel one effect, and cure one target 80 hp.

Gold

4

Maelstrom Archangel11

Trial (Trial/Error)

Unsummon all creatures in a group, at least one of your summons must be in that group.

Gold

4

Maelstrom Archangel11

Vanish into Memory

Unsummon a creature. You gain 2*N-R SL's in your Psi11U/W progression, where N is it's DL and R is it's remaining rhp's.

Green

4

Maelstrom Archangel11

Aluren

You may cast SL 0-3 Conjuration/Summoning spells as a 0 action.

Green

4

Maelstrom Archangel11

Earth Storm

Deal CLd12 Eldritch Earth dmg 40' radius (no save)

Green

4

Maelstrom Archangel11

Gaea’s Balance

You may transfer SLs & PSPs between your magic & psi pools; use [Q11] type conversion

Green

4

Maelstrom Archangel11

Gaea’s Blessing

Reconstruct up to three effects which were dispelled/twisted within the last turn

Green

4

Maelstrom Archangel11

Gaea’s Touch

+1QM only for Pixie Queen spells

Green

4

Maelstrom Archangel11

Harmony of Nature

0, 1/s, one of your summoned critters loses & can't use 1P this segment: You gain +1QP

Green

4

Maelstrom Archangel11

Living Lands

Summon CL Treefolk (DL=2), together they occupy 1 summon slot.

Green

4

Maelstrom Archangel11

Nature’s Blessing

+CL distributed among AC/saves/TH/dmg as you like

Red

4

Maelstrom Archangel11

AEther Flash

Whenever a creature appears in room, takes 20 AEther dmg (x1 Special)

Red

4

Maelstrom Archangel11

Fork

1bM or 1 OppM: Copy target magical/psionic effect.

Red

4

Maelstrom Archangel11

Orcish Oriflamme

All your subordinates get +1 offensive DL.

White

4

Maelstrom Archangel11

Congregate

Target gains 10*N hp, where N is the number of people in the party+summons

White

4

Maelstrom Archangel11

Resurrection

Resurrect someone who's been killed within the past CL s.

Artifact

4

Plator

Giant Fan

1V: Move an effect from one person to another (aER to resist)

Artifact

4

Plator

Icy Manipulator

1S: Target loses his next action.

Artifact

4

Plator

Jester's Cap

Target forgets how to cast 3 spells or effects by name

Artifact

4

Plator

Summon Myr 4

Summon a DL=4 Myr

Black

4

Plator

Breeding Pit

Once per round, get a DL I Thrull as a summon (limit=LVL)

Black

4

Plator

Lich

Cast a 1st level Lich spell. You go to 0 max and current hp for 1 turn.

Blue

4

Plator

Coastal Piracy

Whenever you kill a creature, restore 1 SL in memorization

Blue

4

Plator

Control Magic

Charm Monster (Will save)

Blue

4

Plator

Counterspell

1bM or 1 OppM: Counter target magical/psionic effect.

Gold

4

Plator

AEthermage's Touch

Get a temporary extra Summon slot this segment, summon a DL=1d4 creature, it disappears at end of segment.

Gold

4

Plator

Ayesha Tanaka

Summon a DL IV Human Artificer, it can group monsters together, and counter magic item abilities.

Gold

4

Plator

Azorius Ploy

One creature deals no damage on his next P action; and one creature has all melee damage prevented to him for 1s.

Gold

4

Plator

Cloud Cover

Whenever someone dispels one of your spell/psi effects, you can recast that effect for ½M within the next round.

Gold

4

Plator

Glaciers

x1 Special on room: Wacky balls cure instead of damage people. Spend a SL=2 spell slot each round to upkeep this.

Gold

4

Plator

Grand Arbiter Augustin IV

Summon a DL IV Human Advisor, he spell robes for you one Psi11U/W power for -1 SL, he also casts Psi11U/W powers.

Gold

4

Plator

Harbor Guardian

Summon a DL IV Gargoyle, he has near-infinite reach upwards.

Gold

4

Plator

Hazerider Drake

Summon a DL IV Drake, it is immune to area effect damaging spells/psi.

Gold

4

Plator

Kangee, Aerie Keeper

Summon a DL IV Bird Soldier, he flies, and makes your other Bird summons +3 DL's higher.

Gold

4

Plator

Meddling Kids

Summon a DL IV Human Child, he Banhammers one spell or psi effect of SL 4-5 (not lower) in the room [x1 Special]

Gold

4

Plator

Reviving Vapors

Up to 3 targets are cured (1d10+CL)*10 hp

Gold

4

Plator

Sawtooth Loon

When summoning, sacrifice a summon: Summon a DL V Bird, he isn't sick and can cast Psi11U/W powers.

Gold

4

Plator

Stand // Deliver

Unsummon a summon or dispel one effect, and cure one target 80 hp.

Gold

4

Plator

Trial (Trial/Error)

Unsummon all creatures in a group, at least one of your summons must be in that group.

Gold

4

Plator

Vanish into Memory

Unsummon a creature. You gain 2*N-R SL's in your Psi11U/W progression, where N is it's DL and R is it's remaining rhp's.

Green

4

Plator

Aluren

You may cast SL 0-3 Conjuration/Summoning spells as a 0 action.

Green

4

Plator

Earth Storm

Deal CLd12 Eldritch Earth dmg 40' radius (no save)

Green

4

Plator

Gaea’s Balance

You may transfer SLs & PSPs between your magic & psi pools; use [Q11] type conversion

Green

4

Plator

Gaea’s Blessing

Reconstruct up to three effects which were dispelled/twisted within the last turn

Green

4

Plator

Gaea’s Touch

+1QM only for Pixie Queen spells

Green

4

Plator

Harmony of Nature

0, 1/s, one of your summoned critters loses & can't use 1P this segment: You gain +1QP

Green

4

Plator

Living Lands

Summon CL Treefolk (DL=2), together they occupy 1 summon slot.

Green

4

Plator

Nature’s Blessing

+CL distributed among AC/saves/TH/dmg as you like

Red

4

Plator

AEther Flash

Whenever a creature appears in room, takes 20 AEther dmg (x1 Special)

Red

4

Plator

Fork

1bM or 1 OppM: Copy target magical/psionic effect.

Red

4

Plator

Orcish Oriflamme

All your subordinates get +1 offensive DL.

White

4

Plator

Congregate

Target gains 10*N hp, where N is the number of people in the party+summons

White

4

Plator

Resurrection

Resurrect someone who's been killed within the past CL s.

Red, Wizard

4

Red Wizard

Orcish Oriflamme

All your subordinates get +1 offensive DL.

Red, Wizard

4

Red Wizard

AEther Flash

Whenever a creature appears in room, takes 20 AEther dmg (x1 Special)

Gold

4

Treva Renewer (MTG U/G/W)

AEthermage's Touch

Get a temporary extra Summon slot this segment, summon a DL=1d4 creature, it disappears at end of segment.

Gold

4

Treva Renewer (MTG U/G/W)

Ayesha Tanaka

Summon a DL IV Human Artificer, it can group monsters together, and counter magic item abilities.

Gold

4

Treva Renewer (MTG U/G/W)

Azorius Ploy

One creature deals no damage on his next P action; and one creature has all melee damage prevented to him for 1s.

Gold

4

Treva Renewer (MTG U/G/W)

Cloud Cover

Whenever someone dispels one of your spell/psi effects, you can recast that effect for ½M within the next round.

Gold

4

Treva Renewer (MTG U/G/W)

Glaciers

x1 Special on room: Wacky balls cure instead of damage people. Spend a SL=2 spell slot each round to upkeep this.

Gold

4

Treva Renewer (MTG U/G/W)

Grand Arbiter Augustin IV

Summon a DL IV Human Advisor, he spell robes for you one Psi11U/W power for -1 SL, he also casts Psi11U/W powers.

Gold

4

Treva Renewer (MTG U/G/W)

Harbor Guardian

Summon a DL IV Gargoyle, he has near-infinite reach upwards.

Gold

4

Treva Renewer (MTG U/G/W)

Hazerider Drake

Summon a DL IV Drake, it is immune to area effect damaging spells/psi.

Gold

4

Treva Renewer (MTG U/G/W)

Kangee, Aerie Keeper

Summon a DL IV Bird Soldier, he flies, and makes your other Bird summons +3 DL's higher.

Gold

4

Treva Renewer (MTG U/G/W)

Meddling Kids

Summon a DL IV Human Child, he Banhammers one spell or psi effect of SL 4-5 (not lower) in the room [x1 Special]

Gold

4

Treva Renewer (MTG U/G/W)

Reviving Vapors

Up to 3 targets are cured (1d10+CL)*10 hp

Gold

4

Treva Renewer (MTG U/G/W)

Sawtooth Loon

When summoning, sacrifice a summon: Summon a DL V Bird, he isn't sick and can cast Psi11U/W powers.

Gold

4

Treva Renewer (MTG U/G/W)

Stand // Deliver

Unsummon a summon or dispel one effect, and cure one target 80 hp.

Gold

4

Treva Renewer (MTG U/G/W)

Trial (Trial/Error)

Unsummon all creatures in a group, at least one of your summons must be in that group.

Gold

4

Treva Renewer (MTG U/G/W)

Vanish into Memory

Unsummon a creature. You gain 2*N-R SL's in your Psi11U/W progression, where N is it's DL and R is it's remaining rhp's.

White, Priest

4

White Priest

Resurrection

Resurrect someone who's been killed within the past CL s.

White, Priest

4

White Priest

Congregate

Target gains 10*N hp, where N is the number of people in the party+summons

Black, Rogue

5

Black Rogue

Extinction

Slay all creatures of one race in a group (PPD save)

Blue, Wizard

5

Blue Psionicist

Evacuation

A group of summons is unsummoned

Green, Warrior

5

Green Warrior

Doubling Season

Whenever you summon a creature, you get 2 instead (+1 slot too)

Blue, Meta

5

Izzet Evoker (MTG U/R)

Deflection

1 borrowed M or 1 OppM: Redirect target magical/psionic effect to another target.

Artifact

5

Maelstrom Archangel11

Al-Abara's Carpet

Immune to attackers unless they are flying

Artifact

5

Maelstrom Archangel11

Coat of Arms

Your summons get +N AC/saves/rhp/TH/dmg for each other summon of same race

Artifact

5

Maelstrom Archangel11

Mirari

1bM, lose a SL=5 spell in memorization: Fork

Artifact

5

Maelstrom Archangel11

Summon Myr 5

Summon a DL=5 Myr

Black

5

Maelstrom Archangel11

Extinction

Slay all creatures of one race in a group (PPD save)

Blue

5

Maelstrom Archangel11

Deflection

1bM or 1 OppM: Redirect target magical/psionic effect to another target.

Blue

5

Maelstrom Archangel11

Evacuation

A group of summons is unsummoned

Gold

5

Maelstrom Archangel11

Armored Guardian

Summon a DL V Cat Warrior, it can make people untargetable, and prevent damage.

Gold

5

Maelstrom Archangel11

Hunding Gjornersen

Summon a DL V Human Warrior, he is good at attacking single groups with lots of monsters in it.

Gold

5

Maelstrom Archangel11

Isperia the Inscrutable

Summon a DL V Sphinx, it flies and it gives you an extra summon slot for itself (max=1 of these at a time).

Gold

5

Maelstrom Archangel11

Ordered Migration

Summon CL/6 DL I Birds

Gold

5

Maelstrom Archangel11

Palliation Accord

Whenever one of your summons physically attacks, you are cured N hp, where N is their DL.

Gold

5

Maelstrom Archangel11

Sky Hussar

Summon a DL V Human Knight, he hastes you and all your summons by +1S action.

Gold

5

Maelstrom Archangel11

Swift Silence

The entire "stack" of spells is countered. You get +1sM action (Slow Mental, you can use it on segment 10)

Gold

5

Maelstrom Archangel11

Teferi's Moat

Specify a summon type. Creature of that type can't attack you unless they fly. You can't fly while running this.

Gold

5

Maelstrom Archangel11

Tobias Andrion

Summon a DL V Human, he beats things.

Gold

5

Maelstrom Archangel11

Windreaver

Summon a DL V Elemental, it flies, can interpose, if it doesn't attack it gets +10 rhp, and it can blink.

Green

5

Maelstrom Archangel11

Brute

For the next turn, you get: -1M, +1P, -CL Int, +CL Str, -CL saves, +CL dmg; can't drop this

Green

5

Maelstrom Archangel11

Call of the Wild

Summon any real-world animal (your choice), you get CL/DL of them (round up)

Green

5

Maelstrom Archangel11

Doubling Season

Whenever you summon a creature, you get 2 instead (+1 slot too)

Green

5

Maelstrom Archangel11

Force of Nature III

Summon a Root Elemental: AC 60, hp 180, #Att 3/1, TH +50, dmg 50

Green

5

Maelstrom Archangel11

Gaea’s Embrace

Target gains +3 AC/saves/TH/dmg and Troll-like regen CL hp/r

Green

5

Maelstrom Archangel11

Life Essence

If target has less than CL*CL current hp, it is cured so it has CL*CL hp

Red

5

Maelstrom Archangel11

Fissure

Slay target creature (RSW save), or Earthquake the floor

White

5

Maelstrom Archangel11

Angelic Chorus

Whenever you summon a creature, cure it's hp on yourself

Artifact

5

Plator

Al-Abara's Carpet

Immune to attackers unless they are flying

Artifact

5

Plator

Coat of Arms

Your summons get +N AC/saves/rhp/TH/dmg for each other summon of same race

Artifact

5

Plator

Mirari

1bM, lose a SL=5 spell in memorization: Fork

Artifact

5

Plator

Summon Myr 5

Summon a DL=5 Myr

Black

5

Plator

Extinction

Slay all creatures of one race in a group (PPD save)

Blue

5

Plator

Deflection

1bM or 1 OppM: Redirect target magical/psionic effect to another target.

Blue

5

Plator

Evacuation

A group of summons is unsummoned

Gold

5

Plator

Armored Guardian

Summon a DL V Cat Warrior, it can make people untargetable, and prevent damage.

Gold

5

Plator

Hunding Gjornersen

Summon a DL V Human Warrior, he is good at attacking single groups with lots of monsters in it.

Gold

5

Plator

Isperia the Inscrutable

Summon a DL V Sphinx, it flies and it gives you an extra summon slot for itself (max=1 of these at a time).

Gold

5

Plator

Ordered Migration

Summon CL/6 DL I Birds

Gold

5

Plator

Palliation Accord

Whenever one of your summons physically attacks, you are cured N hp, where N is their DL.

Gold

5

Plator

Sky Hussar

Summon a DL V Human Knight, he hastes you and all your summons by +1S action.

Gold

5

Plator

Swift Silence

The entire "stack" of spells is countered. You get +1sM action (Slow Mental, you can use it on segment 10)

Gold

5

Plator

Teferi's Moat

Specify a summon type. Creature of that type can't attack you unless they fly. You can't fly while running this.

Gold

5

Plator

Tobias Andrion

Summon a DL V Human, he beats things.

Gold

5

Plator

Windreaver

Summon a DL V Elemental, it flies, can interpose, if it doesn't attack it gets +10 rhp, and it can blink.

Green

5

Plator

Brute

For the next turn, you get: -1M, +1P, -CL Int, +CL Str, -CL saves, +CL dmg; can't drop this

Green

5

Plator

Call of the Wild

Summon any real-world animal (your choice), you get CL/DL of them (round up)

Green

5

Plator

Doubling Season

Whenever you summon a creature, you get 2 instead (+1 slot too)

Green

5

Plator

Force of Nature III

Summon a Root Elemental: AC 60, hp 180, #Att 3/1, TH +50, dmg 50

Green

5

Plator

Gaea’s Embrace

Target gains +3 AC/saves/TH/dmg and Troll-like regen CL hp/r

Green

5

Plator

Life Essence

If target has less than CL*CL current hp, it is cured so it has CL*CL hp

Red

5

Plator

Fissure

Slay target creature (RSW save), or Earthquake the floor

White

5

Plator

Angelic Chorus

Whenever you summon a creature, cure it's hp on yourself

Red, Wizard

5

Red Wizard

Fissure

Slay target creature (RSW save), or Earthquake the floor

Gold

5

Treva Renewer (MTG U/G/W)

Armored Guardian

Summon a DL V Cat Warrior, it can make people untargetable, and prevent damage.

Gold

5

Treva Renewer (MTG U/G/W)

Hunding Gjornersen

Summon a DL V Human Warrior, he is good at attacking single groups with lots of monsters in it.

Gold

5

Treva Renewer (MTG U/G/W)

Isperia the Inscrutable

Summon a DL V Sphinx, it flies and it gives you an extra summon slot for itself (max=1 of these at a time).

Gold

5

Treva Renewer (MTG U/G/W)

Ordered Migration

Summon CL/6 DL I Birds

Gold

5

Treva Renewer (MTG U/G/W)

Palliation Accord

Whenever one of your summons physically attacks, you are cured N hp, where N is their DL.

Gold

5

Treva Renewer (MTG U/G/W)

Sky Hussar

Summon a DL V Human Knight, he hastes you and all your summons by +1S action.

Gold

5

Treva Renewer (MTG U/G/W)

Swift Silence

The entire "stack" of spells is countered. You get +1sM action (Slow Mental, you can use it on segment 10)

Gold

5

Treva Renewer (MTG U/G/W)

Teferi's Moat

Specify a summon type. Creature of that type can't attack you unless they fly. You can't fly while running this.

Gold

5

Treva Renewer (MTG U/G/W)

Tobias Andrion

Summon a DL V Human, he beats things.

Gold

5

Treva Renewer (MTG U/G/W)

Windreaver

Summon a DL V Elemental, it flies, can interpose, if it doesn't attack it gets +10 rhp, and it can blink.

White, Priest

5

White Priest

Angelic Chorus

Whenever you summon a creature, cure it's hp on yourself

Black, Rogue

6

Black Rogue

Dark Offering

Slay a creature (PPD save), you gain it's hp to current hp

Blue, Wizard

6

Blue Psionicist

Mind's Desire

You can cast 1d6 spells of SL=1d6 next segment as 1M

Green, Warrior

6

Green Warrior

Desert Twister

Destroy something (PP save, like a Disintegrate spell)

Blue, Meta

6

Izzet Evoker (MTG U/R)

Quash

1 borrowed M or 1 OppM: Counter target magical/psionic effect. That person cannot use that effect for the rest of the day.

Artifact

6

Maelstrom Archangel11

Brass Gnat 6-1

1M or 1T: Lower the CL on all effects by 2 in 30' radius (no save, can use ER). Picking this more than once increases the reduction by 2.

Artifact

6

Maelstrom Archangel11

Brass Gnat 6-2

+(LVL+1)/2 T actions per round, only for technological effects (including Brass Gnat spells). This cannot be picked more than once, but different SL versions of this same effect exist, which can be picked (once each).

Artifact

6

Maelstrom Archangel11

Brass Gnat 6-3

Anti-x0/x1 Shell, SL 0-1: Immune to and cannot use 0th-1st SL x0-x1 effects.

Artifact

6

Maelstrom Archangel11

Brass Gnat 6-4

Effects Resistance (ER) = CL*10%. Picking this a second time gives you aER.

Artifact

6

Maelstrom Archangel11

Brass Gnat 6-5

Every other "Going Down a Hole" offense you do not actually go down the Hole. This cannot be picked more than once. (If you somehow get this effect twice, you immediately do down the Deeper Hole.)

Artifact

6

Maelstrom Archangel11

Brass Gnat 6-6

1N, 1/t: Immune to Twilight or draining the MF/PF/TF. Picking this more than once lets you use this an additional time per turn.

Artifact

6

Maelstrom Archangel11

Brass Gnat 6-7

1M or 1T: Duplicate a Psi8 major or Psi16 minor ability. (This is resisted using TechR, not PsiR). Picking this twice lets you duplicate Psi16 majors.

Artifact

6

Maelstrom Archangel11

Brass Gnat 6-8

1bM or 1bT: Counter a x0 or x1 effect. This cannot be picked more than once.

Artifact

6

Maelstrom Archangel11

Brass Gnat 6-9

1bM or 1bT: Counter a counterspell. Picking this a second time gives you "2bM or 2bT: Insist an effect.". This cannot be picked more than twice.

Artifact

6

Maelstrom Archangel11

Brass Gnat 6-10

You shift TechR by CL*5%, not (CL-12)*5%. Your SL=3 Brass Gnat spells do not give TechR at all (but iTechR can be used at half percentage). This cannot be picked more than once.

Artifact

6

Maelstrom Archangel11

Joven's Tools

1M: Target creature ignores all defenses with one attack

Artifact

6

Maelstrom Archangel11

Mindslaver

1M, 1/reset: Domination for 1 segment (no save, TechR to resist)

Artifact

6

Maelstrom Archangel11

Mirror Universe

1M, 1/reset: Switch current hp with target (no save, TechR to resist)

Black

6

Maelstrom Archangel11

Dark Offering

Slay a creature (PPD save), you gain it's hp to current hp

Blue

6

Maelstrom Archangel11

Mind's Desire

You can cast 1d6 spells of SL=1d6 next segment as 1M

Blue

6

Maelstrom Archangel11

Quash

1bM or 1 OppM: Counter target magical/psionic effect. That person cannot use that effect for the rest of the day.

Gold

6

Maelstrom Archangel11

Dovescape

x1 Special on room: Everyone has +1 summon slot for Birds; All spells and psi are countered, get N DL I Bird summons instead, where N=SL.

Gold

6

Maelstrom Archangel11

Kasimir the Lone Wolf

Summon a DL VI Human Warrior, he beats things down.

Gold

6

Maelstrom Archangel11

Rasputin Dreamweaver

Summon a DL VI Human Wizard, he can restore up to 6 SL's of your Psi11U/W progression, he also casts Psi11U/W powers.

Green

6

Maelstrom Archangel11

Desert Twister

Destroy something (PP save, like a Disintegrate spell)

Green

6

Maelstrom Archangel11

Gaea’s Herald

When your summoned creatures go below -10 hp, they don't disappear (you can cure)

Green

6

Maelstrom Archangel11

Nature’s Cloak

+CL*10 Rogue points; Any Level=CL/2 (or less) Rogue pick

Red

6

Maelstrom Archangel11

Dragon Roost

Once per round, get a DL V Dragon as a summon (limit=LVL/3)

Red

6

Maelstrom Archangel11

Gravity Sphere

No one can fly or levitate in the area (x1 Special) (fliers in room take falling dmg when cast)

White

6

Maelstrom Archangel11

Beacon of Immortality

Double current hp (like a Tenser's, but a different source)

Artifact

6

Plator

Brass Gnat 6-1

1M or 1T: Lower the CL on all effects by 2 in 30' radius (no save, can use ER). Picking this more than once increases the reduction by 2.

Artifact

6

Plator

Brass Gnat 6-2

+(LVL+1)/2 T actions per round, only for technological effects (including Brass Gnat spells). This cannot be picked more than once, but different SL versions of this same effect exist, which can be picked (once each).

Artifact

6

Plator

Brass Gnat 6-3

Anti-x0/x1 Shell, SL 0-1: Immune to and cannot use 0th-1st SL x0-x1 effects.

Artifact

6

Plator

Brass Gnat 6-4

Effects Resistance (ER) = CL*10%. Picking this a second time gives you aER.

Artifact

6

Plator

Brass Gnat 6-5

Every other "Going Down a Hole" offense you do not actually go down the Hole. This cannot be picked more than once. (If you somehow get this effect twice, you immediately do down the Deeper Hole.)

Artifact

6

Plator

Brass Gnat 6-6

1N, 1/t: Immune to Twilight or draining the MF/PF/TF. Picking this more than once lets you use this an additional time per turn.

Artifact

6

Plator

Brass Gnat 6-7

1M or 1T: Duplicate a Psi8 major or Psi16 minor ability. (This is resisted using TechR, not PsiR). Picking this twice lets you duplicate Psi16 majors.

Artifact

6

Plator

Brass Gnat 6-8

1bM or 1bT: Counter a x0 or x1 effect. This cannot be picked more than once.

Artifact

6

Plator

Brass Gnat 6-9

1bM or 1bT: Counter a counterspell. Picking this a second time gives you "2bM or 2bT: Insist an effect.". This cannot be picked more than twice.

Artifact

6

Plator

Brass Gnat 6-10

You shift TechR by CL*5%, not (CL-12)*5%. Your SL=3 Brass Gnat spells do not give TechR at all (but iTechR can be used at half percentage). This cannot be picked more than once.

Artifact

6

Plator

Joven's Tools

1M: Target creature ignores all defenses with one attack

Artifact

6

Plator

Mindslaver

1M, 1/reset: Domination for 1 segment (no save, TechR to resist)

Artifact

6

Plator

Mirror Universe

1M, 1/reset: Switch current hp with target (no save, TechR to resist)

Black

6

Plator

Dark Offering

Slay a creature (PPD save), you gain it's hp to current hp

Blue

6

Plator

Mind's Desire

You can cast 1d6 spells of SL=1d6 next segment as 1M

Blue

6

Plator

Quash

1bM or 1 OppM: Counter target magical/psionic effect. That person cannot use that effect for the rest of the day.

Gold

6

Plator

Dovescape

x1 Special on room: Everyone has +1 summon slot for Birds; All spells and psi are countered, get N DL I Bird summons instead, where N=SL.

Gold

6

Plator

Kasimir the Lone Wolf

Summon a DL VI Human Warrior, he beats things down.

Gold

6

Plator

Rasputin Dreamweaver

Summon a DL VI Human Wizard, he can restore up to 6 SL's of your Psi11U/W progression, he also casts Psi11U/W powers.

Green

6

Plator

Desert Twister

Destroy something (PP save, like a Disintegrate spell)

Green

6

Plator

Gaea’s Herald

When your summoned creatures go below -10 hp, they don't disappear (you can cure)

Green

6

Plator

Nature’s Cloak

+CL*10 Rogue points; Any Level=CL/2 (or less) Rogue pick

Red

6

Plator

Dragon Roost

Once per round, get a DL V Dragon as a summon (limit=LVL/3)

Red

6

Plator

Gravity Sphere

No one can fly or levitate in the area (x1 Special) (fliers in room take falling dmg when cast)

White

6

Plator

Beacon of Immortality

Double current hp (like a Tenser's, but a different source)

Red, Wizard

6

Red Wizard

Dragon Roost

Once per round, get a DL V Dragon as a summon (limit=LVL/3)

Gold

6

Treva Renewer (MTG U/G/W)

Dovescape

x1 Special on room: Everyone has +1 summon slot for Birds; All spells and psi are countered, get N DL I Bird summons instead, where N=SL.

Gold

6

Treva Renewer (MTG U/G/W)

Kasimir the Lone Wolf

Summon a DL VI Human Warrior, he beats things down.

Gold

6

Treva Renewer (MTG U/G/W)

Rasputin Dreamweaver

Summon a DL VI Human Wizard, he can restore up to 6 SL's of your Psi11U/W progression, he also casts Psi11U/W powers.

White, Priest

6

White Priest

Beacon of Immortality

Double current hp (like a Tenser's, but a different source)

Blue, Wizard

7

Blue Psionicist

Blatant Thievery

Pick Pockets LVL*10% on each target in a group

Green, Warrior

7

Green Warrior

Tooth and Nail

Summon DL VII, can pick type, or can pick creature within type

Concordant

7

Kami Spirit

Ancient Law

Dispel a x1 or x2 effect.

Concordant

7

Kami Spirit

Crescent Moon

The party gets +1slowS action (this does not count as a Haste)

Concordant

7

Kami Spirit

Deathknell

Can have +1 spirit in a summon slot; 1M, spend X hp: Target gets +X*CL TH and dmg with his next attack.

Concordant

7

Kami Spirit

False Hope

1bM: Take no damage from one attack or effect

Concordant

7

Kami Spirit

Hana

0, 1/t: Fork (your effect only)

Concordant

7

Kami Spirit

Hearth

Dispel a x1 or x2 item.

Concordant

7

Kami Spirit

Hunt

If your subordinates are in your group, they get +1 DL.

Concordant

7

Kami Spirit

Lantern

Fly at 12*CL" (A); 0: Faerie Fire (target loses 2 AC)

Concordant

7

Kami Spirit

Pain

1M, sacrifice a summon: Deal CL*DL*DL fire dmg to one group (no save; DL=DL of summon)

Concordant

7

Kami Spirit

Teardrop

1M, 1/t: +1W action next segment. [ You can use a W as an S action, but you still can use only 1S+1V per segment. 1W: Give another party member +1RS action. This can be used in addition to 1S+1V per segment. ]

Concordant

7

Kami Spirit

Traproot

The party can melee with flying creatures (CL miles "Reach" upwards)

Concordant

7

Kami Spirit

Twisted Reflection

0, sacrifice a summon: Counterspell

Concordant

7

Kami Spirit

Waning Moon

1M: Fear a group (no save; they will not run through the dungeon generating ?'s)

Artifact

7

Maelstrom Archangel11

Legacy Weapon

1M: *Destroy* (or Capital S Slay) an item, effect, or creature (TechR to resist)

Artifact

7

Maelstrom Archangel11

Summon Myr 7

Summon a DL=7 Myr

Blue

7

Maelstrom Archangel11

Blatant Thievery

Pick Pockets LVL*10% on each target in a group

Gold

7

Maelstrom Archangel11

Gosta Dirk

Summon a DL VII Human Warrior, he is not sick, and can Part/Lower Water.

Gold

7

Maelstrom Archangel11

Iridescent Angel

Summon a DL VII Angel, it is immune to magic, psi, innates, and radiation.

Gold

7

Maelstrom Archangel11

Ith, High Arcanist

Summon a DL VII Human Wizard, he can save/rescue a creature from being in a nasty group of monsters.

Gold

7

Maelstrom Archangel11

Jedit Ojanen

Summon a DL VII Cat Warrior, he really beats things down.

Green

7

Maelstrom Archangel11

Force of Nature IV

Summon a Thicket Elemental: AC 80, hp 320, #Att 4/1, TH +70, dmg 70

Green

7

Maelstrom Archangel11

Nature’s Wrath

Turn all undead/outer-planar creatures within 80' (no turn roll, instead make Will saves)

Green

7

Maelstrom Archangel11

One with Nature

For every 10 points of damage you deal in unarmed combat, add 1 SL to your memorization

Green

7

Maelstrom Archangel11

Seeds of Life

1 sq. mile area is restored, CL trees grow instantly, removes Defiled status

Green

7

Maelstrom Archangel11

Tooth and Nail

Summon DL VII, can pick type, or can pick creature within type

Red

7

Maelstrom Archangel11

Flame Wave

CL/3 groups each take 40 eldritch fire dmg (no save)

White

7

Maelstrom Archangel11

Look at Me, I'm the DCI

An effect is banned from the room (x1 Special)

Artifact

7

Plator

Legacy Weapon

1M: *Destroy* (or Capital S Slay) an item, effect, or creature (TechR to resist)

Artifact

7

Plator

Summon Myr 7

Summon a DL=7 Myr

Blue

7

Plator

Blatant Thievery

Pick Pockets LVL*10% on each target in a group

Gold

7

Plator

Gosta Dirk

Summon a DL VII Human Warrior, he is not sick, and can Part/Lower Water.

Gold

7

Plator

Iridescent Angel

Summon a DL VII Angel, it is immune to magic, psi, innates, and radiation.

Gold

7

Plator

Ith, High Arcanist

Summon a DL VII Human Wizard, he can save/rescue a creature from being in a nasty group of monsters.

Gold

7

Plator

Jedit Ojanen

Summon a DL VII Cat Warrior, he really beats things down.

Green

7

Plator

Force of Nature IV

Summon a Thicket Elemental: AC 80, hp 320, #Att 4/1, TH +70, dmg 70

Green

7

Plator

Nature’s Wrath

Turn all undead/outer-planar creatures within 80' (no turn roll, instead make Will saves)

Green

7

Plator

One with Nature

For every 10 points of damage you deal in unarmed combat, add 1 SL to your memorization

Green

7

Plator

Seeds of Life

1 sq. mile area is restored, CL trees grow instantly, removes Defiled status

Green

7

Plator

Tooth and Nail

Summon DL VII, can pick type, or can pick creature within type

Red

7

Plator

Flame Wave

CL/3 groups each take 40 eldritch fire dmg (no save)

White

7

Plator

Look at Me, I'm the DCI

An effect is banned from the room (x1 Special)

Red, Wizard

7

Red Wizard

Flame Wave

CL/3 groups each take 40 eldritch fire dmg (no save)

Gold

7

Treva Renewer (MTG U/G/W)

Gosta Dirk

Summon a DL VII Human Warrior, he is not sick, and can Part/Lower Water.

Gold

7

Treva Renewer (MTG U/G/W)

Iridescent Angel

Summon a DL VII Angel, it is immune to magic, psi, innates, and radiation.

Gold

7

Treva Renewer (MTG U/G/W)

Ith, High Arcanist

Summon a DL VII Human Wizard, he can save/rescue a creature from being in a nasty group of monsters.

Gold

7

Treva Renewer (MTG U/G/W)

Jedit Ojanen

Summon a DL VII Cat Warrior, he really beats things down.

White, Priest

7

White Priest

Look at Me, I'm the DCI

An effect is banned from the room (x1 Special)

Black, Rogue

8

Black Rogue

Decree of Pain

Slay all creatures in two groups (PPD save) or one group (no save)

Blue, Wizard

8

Blue Psionicist

Beacon of Tomorrows

You get an extra segment this round (segment 11 at end)

Green, Warrior

8

Green Warrior

Biorhythm

Each person in a group's current hp = (Number of summons)*10

Concordant

8

Kami Spirit

Briarknit

Your subordinates get +1 DL and +CL rhp.

Concordant

8

Kami Spirit

Empty Graves

Can have +3 spirits in a summon slot; Your summons get +1 offensive DL, -1 defensive DL

Concordant

8

Kami Spirit

Fiddlehead

Regenerate CL hp/s. Each segment may use this regeneration on any friendly target in sight.

Concordant

8

Kami Spirit

Fire's Roar

1M: A group's AC becomes 0 (no save; |AC| becomes AC, ||AC|| becomes |AC|)

Concordant

8

Kami Spirit

Gibbering

Fly at 12*CL" (A); Can have +3 spirits in a summon slot.

Concordant

8

Kami Spirit

Hundred-Talon

Can have +4 spirits in a summon slot.

Concordant

8

Kami Spirit

Innocence

1M: A group loses their ability to use 1S+1V next time they act (no save)

Concordant

8

Kami Spirit

Old Stone

+35 AC and saves.

Concordant

8

Kami Spirit

Painted Road

Immune to CL/2 Elements or spells/psionic powers by name

Concordant

8

Kami Spirit

Tattered Shoji

Wind Walk 96" on the party; the party gains +25 AC and saves.

Concordant

8

Kami Spirit

Tended Garden

Every segment you don't act, you may do the Summon Spirit "Level:" ability for 1N action. Can have +3 spirits in a summon slot.

Artifact

8

Maelstrom Archangel11

Aladdin's Ring

1M: 40 damage to one target (no resistance)

Black

8

Maelstrom Archangel11

Decree of Pain

Slay all creatures in two groups (PPD save) or one group (no save)

Blue

8

Maelstrom Archangel11

Beacon of Tomorrows

You get an extra segment this round (segment 11 at end)

Green

8

Maelstrom Archangel11

Biorhythm

Each person in a group's current hp = (Number of summons)*10

Green

8

Maelstrom Archangel11

Dual Nature

Whenever you summon or create creatures, you get twice as many of them

Green

8

Maelstrom Archangel11

Force of Nature V

Summon a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH +90, dmg 90

Green

8

Maelstrom Archangel11

Gaea’s Avenger

Immune to x5 and lower artifact effects that you (or your party) do not control

Red

8

Maelstrom Archangel11

Insurrection

Charm a group (Will save, ignores immunity to Charm effects)

White

8

Maelstrom Archangel11

Reverse the Sands

Switch current hp totals with someone (no save)

Artifact

8

Plator

Aladdin's Ring

1M: 40 damage to one target (no resistance)

Black

8

Plator

Decree of Pain

Slay all creatures in two groups (PPD save) or one group (no save)

Blue

8

Plator

Beacon of Tomorrows

You get an extra segment this round (segment 11 at end)

Green

8

Plator

Biorhythm

Each person in a group's current hp = (Number of summons)*10

Green

8

Plator

Dual Nature

Whenever you summon or create creatures, you get twice as many of them

Green

8

Plator

Force of Nature V

Summon a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH +90, dmg 90

Green

8

Plator

Gaea’s Avenger

Immune to x5 and lower artifact effects that you (or your party) do not control

Red

8

Plator

Insurrection

Charm a group (Will save, ignores immunity to Charm effects)

White

8

Plator

Reverse the Sands

Switch current hp totals with someone (no save)

Red, Wizard

8

Red Wizard

Insurrection

Charm a group (Will save, ignores immunity to Charm effects)

White, Priest

8

White Priest

Reverse the Sands

Switch current hp totals with someone (no save)

Concordant

9

Kami Spirit

Honored Dead

Whenever you deal damage in any way, you are cured that much dmg.

Concordant

9

Kami Spirit

Lunacy

Can have +5 spirits in a summon slot.

Concordant

9

Kami Spirit

Moss

Each summon slot of yours may engage two groups of enemies instead of one.

Concordant

9

Kami Spirit

Nightsoil

Can have +5 spirits in a summon slot.

Concordant

9

Kami Spirit

Palace Fields

You don't lose initiative, can't be surprised; Can have +5 spirits in a summon slot.

Concordant

9

Kami Spirit

Pus

Can have +6 spirits in a summon slot; 1M, sacrifice a summon: Target is slain (no save)

Concordant

9

Kami Spirit

Thousand-Legged

Can have +7 spirits in a summon slot.

Concordant

9

Kami Spirit

Vine

Can have +6 spirits in a summon slot; 1V: Give a target +1 instance of tactical movement.

Artifact

9

Maelstrom Archangel11

Brass Gnat 9-1

1M or 1T: 100 dmg 15' radius (UltraBlack damage, centered on you, hole in the middle, no save), followed by a Put Out of Misery. Taking this power more than once increases the damage by 100 each time, (or) you can use a pick to have the effect followed by Really Put Out of Misery (and again for Beast of Xvim).

Artifact

9

Maelstrom Archangel11

Brass Gnat 9-2

1M, 1/t: Do the T-Bear "Randomly pull an item from 20th century Earth" effect. Each time you use this power, previously pulled items disappear. Picking this more than once lets you do it an extra time per turn (and lets you have an additional item kept at the same time).

Artifact

9

Maelstrom Archangel11

Brass Gnat 9-3

Immune to NPC status. 1M or 1T: Dust of Disappearance or Dust of Appearance.

Artifact

9

Maelstrom Archangel11

Brass Gnat 9-4

1Z, eat a Larva, TechL 18+ item you control, or a DL 9+ item you control: Reset.

Artifact

9

Maelstrom Archangel11

Brass Gnat 9-5

When you take this power, pick Radiation, Magic, Psi, or Innate. 1bM or 1bT: Capital O Object an effect of the type chosen. Picking this more than once gives you another pick.

Artifact

9

Maelstrom Archangel11

Brass Gnat 9-6

You may convert 2T -> 1QT as much a you like. Picking this more than once lets you convert to quicker types (second pick: 2QT -> 1QQT; third pick: 2QQT -> 1QQQT; etc.).

Artifact

9

Maelstrom Archangel11

Brass Gnat 9-7

1M or 1T: Duplicate a Psi8 grand or Psi16 major ability. (This is resisted using TechR, not PsiR). Picking this twice lets you duplicate Psi16 grands.

Artifact

9

Maelstrom Archangel11

Darksteel Forge

Your items are indestructible.

Green

9

Maelstrom Archangel11

Child of Gaea

Target becomes Int=3, Wis=3, Chr=3, CL=0 (no save) for CL days

Green

9

Maelstrom Archangel11

Everhome

Your home plane is every plane; when this effect ends, your home plane = current plane

Green

9

Maelstrom Archangel11

Force of Nature VI

Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110

Green

9

Maelstrom Archangel11

Gaea’s Liege

Your max hp is CL^3 (and/or) Your TH bonus is +CL^2 (no other adj. can be added)

White

9

Maelstrom Archangel11

Blessed Wind

Target's current hp becomes 200.

Artifact

9

Plator

Brass Gnat 9-1

1M or 1T: 100 dmg 15' radius (UltraBlack damage, centered on you, hole in the middle, no save), followed by a Put Out of Misery. Taking this power more than once increases the damage by 100 each time, (or) you can use a pick to have the effect followed by Really Put Out of Misery (and again for Beast of Xvim).

Artifact

9

Plator

Brass Gnat 9-2

1M, 1/t: Do the T-Bear "Randomly pull an item from 20th century Earth" effect. Each time you use this power, previously pulled items disappear. Picking this more than once lets you do it an extra time per turn (and lets you have an additional item kept at the same time).

Artifact

9

Plator

Brass Gnat 9-3

Immune to NPC status. 1M or 1T: Dust of Disappearance or Dust of Appearance.

Artifact

9

Plator

Brass Gnat 9-4

1Z, eat a Larva, TechL 18+ item you control, or a DL 9+ item you control: Reset.

Artifact

9

Plator

Brass Gnat 9-5

When you take this power, pick Radiation, Magic, Psi, or Innate. 1bM or 1bT: Capital O Object an effect of the type chosen. Picking this more than once gives you another pick.

Artifact

9

Plator

Brass Gnat 9-6

You may convert 2T -> 1QT as much a you like. Picking this more than once lets you convert to quicker types (second pick: 2QT -> 1QQT; third pick: 2QQT -> 1QQQT; etc.).

Artifact

9

Plator

Brass Gnat 9-7

1M or 1T: Duplicate a Psi8 grand or Psi16 major ability. (This is resisted using TechR, not PsiR). Picking this twice lets you duplicate Psi16 grands.

Artifact

9

Plator

Darksteel Forge

Your items are indestructible.

Green

9

Plator

Child of Gaea

Target becomes Int=3, Wis=3, Chr=3, CL=0 (no save) for CL days

Green

9

Plator

Everhome

Your home plane is every plane; when this effect ends, your home plane = current plane

Green

9

Plator

Force of Nature VI

Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110

Green

9

Plator

Gaea’s Liege

Your max hp is CL^3 (and/or) Your TH bonus is +CL^2 (no other adj. can be added)

White

9

Plator

Blessed Wind

Target's current hp becomes 200.

White, Priest

9

White Priest

Blessed Wind

Target's current hp becomes 200.

11U

14

Blue Bugbear

Broken Ambitions

(1bM to use) Counterspell, the target his next 4A worth of actions.

11U

14

Blue Bugbear

Distorting Wake

Dispel CCL effects.

11U

14

Blue Bugbear

Eelemental Summon X

Summon CCL DL X Eelementals

11U

14

Blue Bugbear

Reshape

Modify a magic item so it does a chosen spell effect of lower SL than the one it currently does (so a Wand of Fireballs could be made into a Wand of Web).

11U

14

Blue Bugbear

Time Stretch

+2 QM actions this segment

11U

14

Blue Bugbear

Worldpurge

All summons and elementals in the room are unsummoned.

11U

17

Blue Bugbear

Denying Wind

Banhammer up to 7 effects in the room (x2 Special)

11U

17

Blue Bugbear

Dichotomancy

For each protection effect on the target, you get a copy of it for yourself. For each summon he has, you get a copy of it for yourself.

11U

17

Blue Bugbear

Sway of the Stars

Everyone's hp total in the room is set to 70. The current half-segment ends.

11U

17

Blue Bugbear

Beacon of Tomorrows

(cast 1/d, but you can pick this more than once) Take another segment after the current one.

11U

17

Blue Bugbear

Blinkmoth Infusion

All of your magic items get a +1QE Haste (counts as their Haste)

11U

17

Blue Bugbear

Eternal Dominion

For 1 round, each segment, Fork an effect as a 0 action.

Concordant

17

Myojin / Legendary Spirit

Black Honden

Target will have his next CCL effects Countered (no save)

Concordant

17

Myojin / Legendary Spirit

Blue Honden

Cast 16 SL's of Priest spells simultaneously

Concordant

17

Myojin / Legendary Spirit

Cleansing Fire

Slay CCL groups of targets (no save)

Concordant

17

Myojin / Legendary Spirit

Green Honden

For 1 turn, each segment, copy one of your summons (it's in the same summon slot as the original)

Concordant

17

Myojin / Legendary Spirit

Infinite Rage

Earthquake CCL groups, each group takes CCL^2 Bdmg (Boxes of dmg, each "Box" is 100 dmg)

Concordant

17

Myojin / Legendary Spirit

Life's Web

Summon CCL*7 DL=7+CCL/7 monsters (you can comprehend them if over DL X)

Concordant

17

Myojin / Legendary Spirit

Night's Reach

Natural Set CCL targets (no save)

Concordant

17

Myojin / Legendary Spirit

Red Honden

Spend an unspend GGL pick: Pixelate one target (no save)

Concordant

17

Myojin / Legendary Spirit

Seeing Winds

Capital F Fix and Natural Reset one target

Concordant

17

Myojin / Legendary Spirit

White Honden

Cureall and remove CCL [C] section effects on up to CCL targets

Concordant

18

Myojin / Legendary Spirit

Endless Swarm

For 1 round, each segment, double the number of your summons (they're in the same summon slot as the original)

Concordant

18

Myojin / Legendary Spirit

Enduring Ideal

For 1 round, each segment, cast a SL 0-16 Priest spell as a 0 action.

Concordant

18

Myojin / Legendary Spirit

Eternal Dominion

For 1 round, each segment, Fork an effect as a 0 action.

Concordant

18

Myojin / Legendary Spirit

Neverending Torment

For 1 round, each segment, Banhammer an effect as a 0 action.

Concordant

18

Myojin / Legendary Spirit

Undying Flames

For 1 round, each segment, Capital S Slay one target (no resistance)

Concordant

19

Myojin / Legendary Spirit

Charge Across the Araba

You and your allies get ++CCL TH and ++CCL saves

Concordant

19

Myojin / Legendary Spirit

Choice of Damnations

X+Y+Z=CCL: Reverse Continuous X effects, Unsummon Y groups of summons, and Lower Multiplier (by 1) Z times

Concordant

19

Myojin / Legendary Spirit

Ribbons of the Reikai

Sacrifice N summons: Cast a total of N SL's of Priest spells right now.

Concordant

19

Myojin / Legendary Spirit

Through the Breach

Summon a DL=CCL monster (that you can comprehend), it disappears at end of segment.