Class |
Lvl |
Ability | -50% | -100% |
-150% |
Act |
Base |
Penalty |
Bonus |
CF |
Bounty
Hunter1 |
1 |
("Twist")
Find/Remove Wizard Abjuration/Priest Protection (-1% per CL) |
V |
0 |
Dex-16 |
Dex-20 |
1 |
Acrobat1 |
1 |
any Thief 1 ability |
- |
- |
- |
- |
1 |
Appraiser2 |
1 |
Appraisal:
Monetary Value | XP Value | Multiplier & Ego & Alignment | Know
History |
M |
10 |
Int-13 |
Int-15 |
1 |
Assassin1 |
1 |
Assassination (-5% per HD/level of target) |
0 |
0 |
Wis-13 |
Wis-15 |
1 |
Acrobat1 |
1 |
Attack
(+1 TH per 10% made this segment) |
V |
5 |
Dex-12 |
Dex-15 |
1 |
Commando3 |
1 |
Attack (or) Damage (as per Dungeoneer) |
- |
- |
- |
- |
1 |
Commando3 |
1 |
Avoid
Trap (entire party): Mech. | Magic/Psi | OutPhase |
V |
10 |
Int-10 |
Int-16 |
1 |
Assassin1 |
1 |
Backstab (each 30% = x1) (increases 10/level) |
0 |
50 |
Int-6 |
Int-20 |
1 |
Appraiser2 |
1 |
Backstab
(each 30% = x1) (increases 5/level) (yes this is a weird backstab) |
0 |
55 |
Int-6 |
Int-20 |
1 |
Commando3 |
1 |
Backstab (each 40% = x1) (increases 10/level) |
0 |
70 |
Int-6 |
Int-20 |
1 |
Thief1 |
1 |
Backstab
(each 40% = x1) (increases 10/level) |
0 |
70 |
Int-6 |
Int-20 |
1 |
Bard1 |
1 |
Charm/Influence Reaction |
M |
10 |
Chr-8 |
Chr-12 |
1 |
Appraiser2 |
1 |
Climb
Walls | Climb Overhangs | Climb Upside Down |
V |
60 |
Str-9 |
Str-13 |
1 |
Scout |
1 |
Climb Walls | Climb Overhangs | Climb Upside-Down |
Climb in Mid-Air |
V |
55 |
Str-10 |
Str-14 |
1 |
Slut1 |
1 |
Comeliness
(+1 per 5% made) | Phantasmal Lover | Leomund's Tiny Brothel |
F |
0 |
Chr-9 |
Chr-12 |
1 |
Appraiser2 |
1 |
Detect Noise | Clairaudience |
M |
15 |
Wis-8 |
Wis-20 |
1 |
Bounty
Hunter1 |
1 |
Disguise
| Alter Appearance |
M |
25 |
Chr-11 |
Chr-13 |
1 |
Assassin1 |
1 |
Disguise | Alter Appearance |
VP |
25 |
Wis-9 |
Wis-12 |
1 |
Jester1 |
1 |
Disorder
Objects | Mass Entropy |
V |
10 |
Dex-8 |
Dex-10 |
1 |
Bandit1 |
1 |
Escape Bonds | Binding | Imprisonment/Time Stop ||
Get out of Put Down a Hole |
PV |
0 |
Str-14 |
Str-16 |
1 |
Acrobat1 |
1 |
Evasion
(0, make by 5% per amount hit: no dmg from weapon) |
V |
10 |
Dex-11 |
Dex-15 |
1 |
Commando3 |
1 |
Extra parting shots (+1 attack per 50%) |
- |
10 |
Dex-9 |
Dex-12 |
1 |
Commando3 |
1 |
Extra
range on missiles (3' per 1%) |
- |
10 |
Wis-13 |
Wis-15 |
1 |
Slut1 |
1 |
Fascinate | Mislead | Misdirection | Innate Turning
| Confusion | Taunt |
M |
0 |
Int-0 |
Int-12 |
1 |
Acrobat1 |
1 |
Feather
Falling || Body Control |
V |
20 |
Dex-12 |
Dex-14 |
1 |
Appraiser2 |
1 |
Find/Remove Traps: Mech. | Magic/Psi | OutPhase |
Pro. |
M |
5 |
Dex-12 |
Dex-17 |
1 |
Assassin1 |
1 |
Find/Remove
Wizard Abjurations/Priest Protections |
VM |
0 |
Dex-13 |
Dex-18 |
1 |
Slut1 |
1 |
Flash | Weakness | Blindness | Symbol of Stunning |
Power Word Stun |
P |
30 |
Con-0 |
Con-12 |
1 |
Commando3 |
1 |
Hide in
Shadows (or) Move Silently (as per Thief2) |
- |
- |
- |
- |
1 |
Bandit1 |
1 |
Hide in Shadows | Hide amongst People or Trees |
Meld in Shadows/Mirrors |
V |
0 |
Dex-12 |
Dex-17 |
1 |
Appraiser2 |
1 |
Hide in
Shadows || Meld in Shadows/Mirrors |
V |
5 |
Dex-11 |
Dex-16 |
1 |
Assassin1 |
1 |
Impersonation (Physical/Personality/Mannerisms) |
- |
10 |
Chr-10 |
Chr-12 |
1 |
Acrobat1 |
1 |
Jumping
| Levitate | Flight |
V |
20 |
Dex-11 |
Dex-15 |
1 |
Slut1 |
1 |
Kiss to Charm Monster (save) | Blow Kiss (Charm
Monster 30' away) || Arousal |
M |
30 |
Chr-9 |
Chr-12 |
1 |
Bard1 |
1 |
Legend
Lore | Identify |
0 | M |
0 |
Int-13 |
Int-15 |
1 |
Slut1 |
1 |
Mount |||| Nothing Happens (you and target do
nothing for next segment) |
V |
0 |
Dex-9 |
Dex-12 |
1 |
Monk1 |
1 |
Move
Silently | Passwall | Immovability |
V |
0 |
Dex-15 |
Dex-18 |
1 |
Appraiser2 |
1 |
Move Silently || Immovability |
V |
10 |
Dex-13 |
Dex-16 |
1 |
Scout |
1 |
Move
Silently || Immovability | Avoid Clairnasience |
V |
5 |
Dex-14 |
Dex-17 |
1 |
Bard1 |
1 |
Musical Inspiration | Emotion (increases 5/level) |
VM |
0 |
Chr-9 |
Chr-12 |
1 |
Scout |
1 |
Open/Close
Locks: (-5% per TechLvl of the Lock) (-10% per SL of the Lock) |
V |
0 |
Dex-13 |
Dex-17 |
1 |
Appraiser2 |
1 |
Open/Close Locks: Mech. | Magic/Psi | OutPhase |
VM |
10 |
Dex-11 |
Dex-15 |
1 |
Bandit1 |
1 |
Pass
without Trace || Etherealness || Probability Travel |
MV |
0 |
Chr-15 |
Chr-21 |
1 |
Appraiser2 |
1 |
Pick Pockets/Shoplifting | Palm | Present |
P |
15 |
Dex-12 |
Dex-16 |
1 |
Appraiser2 |
1 |
Read
Languages | Decipher Code |
M |
10 |
Int-9 |
Int-14 |
1 |
Bard1 |
1 |
Read Languages | Decipher Code |
M |
5 |
Int-9 |
Int-14 |
1 |
Slut1 |
1 |
Slap
(does dmg to one target = % made by) |
P |
20 |
Str-0 |
Str-12 |
1 |
Commando3 |
1 |
Spying |
- |
10 |
Int-11 |
Int-14 |
1 |
Assassin1 |
1 |
Spying |
- |
10 |
Int-11 |
Int-14 |
1 |
Scout |
1 |
Spying || Reflecting Pool |
-
|| F |
5 |
Int-12 |
Int-15 |
1 |
Bard1 |
1 |
Summon
Animals |
V |
0 |
Chr-9 |
Chr-12 |
1 |
Yakuza1 |
1 |
Take ½ dmg from an Attack | Spell | Psi Power |
Innate |
V |
10 |
Con-15 |
Con-19 |
1 |
Jester1 |
1 |
Tumbling/Vaulting
|| Passwall |
V |
40 |
Dex-13 |
Dex-17 |
1 |
Slut1 |
1 |
Unbutton/Untie (one item is de-equipped) |||| Power
Word Strip (hits everything) |
V |
10 |
Wis-0 |
Wis-12 |
1 |
Acrobat1 |
1 |
Vaulting
|| Passwall |
V |
45 |
Dex-12 |
Dex-16 |
1 |
Jester1 |
1 |
Ventriloquism | Remote Spell-Casting (1' per 1%
made) |
V |
20 |
Dex-13 |
Dex-16 |
1 |
Bounty
Hunter1 |
2 |
Attack
(+1 TH per 10% made this segment) |
V |
5 |
Dex-12 |
Dex-15 |
1 |
Monk1 |
2 |
Concealment/Blending | Misdirection | Non-Detection |
M |
20 |
Wis-12 |
Wis-14 |
1 |
Bandit1 |
2 |
Deeppockets
| Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) |
M |
0 |
Int-8 |
Int-20 |
1 |
Jester1 |
2 |
Disguise | Alter Appearance |
M |
25 |
Chr-11 |
Chr-13 |
1 |
Thief1 |
2 |
Distraction |
M |
20 |
Wis-13 |
Wis-16 |
1 |
Bard1 |
2 |
Empathy | ESP |
M |
15 |
Wis-10 |
Wis-18 |
1 |
Jester1 |
2 |
Friends
(no save, affects anything) |
F |
5 |
Chr-17 |
Chr-20 |
1 |
Bard1 |
2 |
Song of Healing (1 hp per 5% roll made) |
P*M |
10 |
Wis-12 |
Wis-17 |
1 |
Acrobat1 |
2 |
Tightrope
Walking | Water Walking | Shadow Walking | Dimension Walking |
V |
75 |
Dex-11 |
Dex-15 |
1 |
Appraiser2 |
3 |
Identify | Legend Lore (yes this is backwards
compared to the Bard ability) |
M
| 0 |
5 |
Int-13 |
Int-15 |
1 |
Acrobat1 |
3 |
Lower
Encumbrance | Zero Encumbrance | No Armor Penalty |
P |
10 |
Str-13 |
Str-18 |
1 |
Bard1 |
3 |
Song of Courage (+1 Morale per 5% roll made) |
P*M |
10 |
Chr-13 |
Chr-18 |
1 |
Assassin1 |
4 |
Alter
Self | Change Self | Veil |
VM |
10 |
Int-13 |
Int-18 |
1 |
Assassin1 |
4 |
any 4th level (or lower) Thief ability |
- |
- |
- |
- |
1 |
Acrobat1 |
4 |
any
Thief 4 ability |
- |
- |
- |
- |
1 |
Monk1 |
4 |
Clearness of Thought (get a 2nd die roll on any 1
effect /r) |
MM |
0 |
Wis-18 |
Wis-25 |
1 |
Monk1 |
4 |
Contortion
| Elasticity | Become Liquid-Form |
VM |
10 |
Dex-10 |
Dex-14 |
1 |
Scout |
4 |
Invisibility | Improved Invisibility |
M |
0 |
Int-13 |
Int-18 |
1 |
Yakuza1 |
4 |
Leadership
(+1 per 20% made to Leadership) |
M |
0 |
Int-9 |
Int-12 |
1 |
Yakuza1 |
4 |
Presence (+1 per 20% made to Presence) |
M |
0 |
Int-9 |
Int-12 |
1 |
Thief1 |
4 |
Read
Languages | Decipher Code |
M |
0 |
Int-9 |
Int-14 |
1 |
Bard1 |
4 |
Sensitivity to Psychic Impressions ||| Truename |
M |
20 |
Wis-9 |
Wis-12 |
1 |
Bard1 |
4 |
Song of
Vines (save at -1/5% made or Entangled) |
P*M |
10 |
Dex-14 |
Dex-19 |
1 |
Bounty Hunter1 |
4 |
Song of Vines (save at -1/5% made or Entangled) (see
Bard for notes about Songs) |
P*M |
10 |
Dex-14 |
Dex-19 |
1 |
Ninja1 |
5 |
Escape
Bonds | Escape Binding | Escape Imprisonment or Time Stop |
P |
15 |
Str-13 |
Str-15 |
1 |
Monk1 |
5 |
Escape Bonds | Escape Binding | Escape
Imprisonment/Time Stop |
P |
50 |
Str-12 |
Str-14 |
1 |
Assassin1 |
5 |
Mislead
| Disappearance |
M |
15 |
Int-12 |
Int-16 |
1 |
Acrobat1 |
5 |
Missile Deflection | Missile Reflection | Spell
Deflection | Volley (0: Immune to attack) |
V |
10 |
Dex-12 |
Dex-15 |
1 |
Bard1 |
5 |
Song of
Battle (+1 TH,dmg,or saves per 10% made) |
P*M |
10 |
Str-15 |
Str-20 |
1 |
Assassin1 |
6 |
any 4th level (or lower) Bard ability |
- |
- |
- |
- |
1 |
Acrobat1 |
6 |
Balance
(+1 per 20% made to Balance) |
M |
0 |
Wis-9 |
Wis-12 |
1 |
Acrobat1 |
6 |
Coordination (+1 per 20% made to Coordination) |
M |
0 |
Wis-9 |
Wis-12 |
1 |
Bandit1 |
6 |
Distraction
| Mislead | Forget | Mirage Arcana |
M |
15 |
Wis-13 |
Wis-16 |
1 |
Monk1 |
6 |
Hold Breath | Hold Life |
P |
15 |
Con-15 |
Con-17 |
1 |
Bard1 |
6 |
Hypnosis/Command |
M |
25 |
Chr-13 |
Chr-15 |
1 |
Bard1 |
6 |
Identity Penetration | False Seeing | True Seeing |
MM |
5 |
Wis-11 |
Wis-19 |
1 |
Bounty
Hunter1 |
6 |
Invisibility
| Improved Invisibility | Dust of Disappearance |
M |
20 |
Int-12 |
Int-14 |
1 |
Jester1 |
6 |
Read Magic (Wizard/Priest) ||| Read Magic
(Concordant) |
M |
15 |
Int-13 |
Int-15 |
1 |
Assassin1 |
6 |
Touch :
Chill/Pain | Para/Vampiric | Energy Drain |
M |
20 |
Str-9 |
Str-15 |
1 |
Monk1 |
7 |
Blink | Controlled Blink |
M |
20 |
Wis-12 |
Wis-17 |
1 |
Acrobat1 |
7 |
Blink |
Controlled Blink | Teleport | Teleport without Error |
M |
15 |
Wis-12 |
Wis-14 |
1 |
Jester1 |
7 |
Free Action / Remove Paralysis / Remove Domination |
P |
5 |
Con-8 |
Con-16 |
1 |
Assassin1 |
7 |
Misdirection
| Aura Alteration | Non-Detection |
M |
20 |
Wis-10 |
Wis-18 |
1 |
Bounty Hunter1 |
7 |
Polymorph Self | Polymorph Other | Polymorph Object
| Shapechange |
PP |
10 |
Con-15 |
Con-18 |
1 |
Bard1 |
7 |
Suggestion
| Domination | Eyebite |
VM |
10 |
Int-13 |
Int-14 |
1 |
Yakuza1 |
8 |
Aura Alteration | Unknowable Alignment || Unknowable
Truename |
M |
10 |
Chr-15 |
Chr-19 |
1 |
Bounty
Hunter1 |
8 |
Clairvoyance
| X-Ray Vision |
M |
10 |
Wis-10 |
Wis-20 |
1 |
Acrobat1 |
8 |
Efficiency (+1 per 20% made to Efficiency) |
M |
0 |
Int-9 |
Int-12 |
1 |
Assassin1 |
8 |
Feign
Death ||| Feign Undeath |
V |
40 |
Con-9 |
Con-10 |
1 |
Monk1 |
8 |
Intuition (+1 per 20% made to Intuition) |
M |
0 |
Chr-9 |
Chr-12 |
1 |
Assassin1 |
8 |
Meld
into Shadows/Mirrors/Crowds || Disperse |
VM |
25 |
Str-9 |
Str-14 |
1 |
Acrobat1 |
8 |
Muscle (+1 and +1 per 20% made to Muscle for 1t) |
M |
0 |
Int-9 |
Int-12 |
1 |
Jester1 |
8 |
Random
Telekinesis (10 lbs per 1% made) |
P |
15 |
Con-6 |
Con-13 |
1 |
Appraiser2 |
8 |
Read Magic (Wizard/Priest) ||| Read Magic
(Concordant) |
M |
20 |
Int-13 |
Int-15 |
1 |
Bard1 |
8 |
Sending
| Demand |
M |
10 |
Int-9 |
Int-12 |
1 |
Ninja1 |
8 |
Slay (target that you hit saves at +4, -1 per 10%
made; or dies) |
M |
0 |
Wis-13 |
Wis-19 |
1 |
Bard1 |
8 |
Telepathy
| Telepathic Projection |
M |
15 |
Wis-10 |
Wis-12 |
1 |
Jester1 |
8 |
Uncontrolled Weather (1 mi r per 5% made) |
M |
0 |
Wis-16 |
Wis-20 |
1 |
Monk1 |
8 |
Willpower
(+1 per 20% made to Willpower) |
M |
0 |
Chr-9 |
Chr-12 |
1 |
Ninja1 |
9 |
any 3rd level Ench/Charm spell is cast | any 4th |
any 5th | any 6th (#=SL-2) |
#M |
15 |
Chr-13 |
Chr-18 |
1 |
Acrobat1 |
9 |
Dispel
Exhaustion ||| Heal |
P |
10 |
Con-18 |
Con-25 |
1 |
Assassin1 |
9 |
Finger of Death | Slay Living | Power Word Kill |
MM |
0 |
Int-14 |
Int-17 |
1 |
Jester1 |
9 |
Generate
Wild Magic Surge |
MMM |
0 |
Int-20 |
Int-21 |
1 |
Monk1 |
9 |
Inner Focus (+1 Str/Dex/Con for 1r per 10% made) |
M |
5 |
Wis-10 |
Wis-20 |
1 |
Bard1 |
9 |
Object
Reading |
VM |
0 |
Int-12 |
Int-20 |
1 |
Ninja1 |
10 |
Doppleganger | Spirit Doppleganger | Polymorph Self
| Shapechange |
MV |
0 |
Chr-16 |
Chr-16 |
1 |
Assassin1 |
10 |
Illusionary
Double |
M |
10 |
Chr-11 |
Chr-12 |
1 |
Acrobat1 |
10 |
Invisibility | Improved Invisibility | Dust of
Disappearance |
MV |
20 |
Int-12 |
Int-14 |
1 |
Monk1 |
10 |
Ki Power
(cast a Wu Jen spell of spell level SL) (penalty = -SL*50%) (#=SL) |
#M |
0 |
Int-12 |
Int-36 |
1 |
Bounty Hunter1 |
10 |
Locate (anything unique) Across Planes |
Clairvoyance there |
MV |
5 |
Int-12 |
Int-15 |
1 |
Bandit1 |
10 |
Locate
(anything unique) Across Planes | Clairvoyance there | TWE there |
M |
0 |
Int-12 |
Int-15 |
1 |
Jester1 |
10 |
Song of Laughter (all other creatures at -1 all
rolls per 10% made) |
P*M |
10 |
Chr-3 |
Chr-5 |
1 |
Bard1 |
10 |
Telekinesis
(5 lb. per 1% made) |
M |
10 |
Int-13 |
Int-17 |
1 |
Ninja1 |
12 |
any 3rd level Illusion spell is cast | any 4th | any
5th | any 6th (#=SL-2) |
V#M |
15 |
Dex-18 |
Dex-22 |
1 |
Assassin1 |
12 |
Dimensional
Folding |
M |
40 |
Int-7 |
Int-20 |
1 |
Bard1 |
12 |
Disharmonic Blast (1 dmg per 1% made) |
P*M |
10 |
Con-16 |
Con-22 |
1 |
Bounty
Hunter1 |
12 |
Find the
Path |
MV |
0 |
Wis-9 |
Wis-13 |
1 |
Acrobat1 |
12 |
Speed (x2 move) | Speed (+1 V) | Speed (+1 P) |
Speed (+1 M) |
VV |
15 |
Dex-12 |
Dex-15 |
1 |
Bandit1 |
13 |
Preparation
(Ability to use +1 action of any type next segment per 50% made) |
F |
0 |
Wis-18 |
Wis-22 |
1 |
Ninja1 |
15 |
any Metab minor Psi2 is used +1 PSP/10% to maintain
| Telep | Clair | Port ( | major) |
MM |
20 |
Int-21 |
Int-24 |
1 |
Acrobat1 |
15 |
Energy
Control | Adaptation | Immune to Hostile Environments |
PV |
5 |
Con-9 |
Con-12 |
1 |
Monk1 |
15 |
Energy Control | Adaptation | Immune to Hostile
Environments |
PV |
30 |
Con-9 |
Con-12 |
1 |
Bard1 |
15 |
Find the
Path |
MM |
20 |
Wis-10 |
Wis-15 |
1 |
Assassin1 |
15 |
Psychic Impersonation || Soul/Spirit Impersonation |
- |
15 |
Wis-9 |
Wis-14 |
1 |
Bandit1 |
16 |
Enhancement
(add how much you made by to your next Rogue ability roll within 1r) |
F |
0 |
Chr-18 |
Chr-22 |
1 |
Jester1 |
18 |
All die rolls within 240' are min (50%) or max (50%)
(duration 1s per 10% made) |
FV |
50 |
Dex-25 |
Dex-50 |
1 |
Ninja1 |
18 |
Aura of
Ill Omen (all in area at -1 on all rolls per 10% made for 1t) |
MV |
0 |
Chr-9 |
Chr-18 |
1 |
Bard1 |
18 |
Contact Other Plane | Foresight |
MM |
0 |
Chr-15 |
Chr-18 |
1 |
Bounty
Hunter1 |
18 |
Control
Movements | Control Physicals | Control Mentals |
MM |
0 |
Chr-18 |
Chr-20 |
1 |
Monk1 |
18 |
Elemental Form | Para-Ele Form | Quasi-Ele Form |||
Semi-Ele Form |
PP |
40 |
Con-24 |
Con-24 |
1 |
Acrobat1 |
18 |
Reverse
Gravity | Adjust Gravity |
VM |
0 |
Dex-13 |
Dex-17 |
1 |
Assassin1 |
18 |
Shadow Magic | Shadow Walk | Shadow Flight |
VM |
0 |
Int-16 |
Int-19 |
1 |
Bard1 |
27 |
Astral
Spell |
MMM |
40 |
Int-18 |
Int-24 |
1 |
Monk1 |
27 |
Body Freedom (transfer action types freely; Str Int,
Dex Wis, Con Chr) |
FFF |
0 |
Chr-36 |
Chr-54 |
1 |
Assassin1 |
27 |
Destruction/Mordenkainen's
Disjunction |
PMM |
0 |
Int-18 |
Int-24 |
1 |
Ninja1 |
27 |
Limited Wish (#=1) | Alter Reality (#=2) | Wish
(#=3) | Change Reality (#=4) |
#F |
0 |
Int-20 |
Int-25 |
1 |
Acrobat1 |
27 |
Otto's
Irresistance Dance | Control Physicals |
MPV |
0 |
Chr-16 |
Chr-22 |
1 |
Beast Thief |
1 |
("Twist") Find/Remove Wizard
Abjurations/Priest Protections | Psionic Protections |
VM |
0 |
Dex-14 |
Dex-19 |
2 |
Rakdos
Speedster (MTG B/R) |
1 |
+rating/50
A actions /r this turn || B actions || C actions |
1F |
0 |
Dex-20 |
Dex-25 |
2 |
Beast Thief |
1 |
Charm/Influence Reaction | Taunt |
M |
10 |
Chr-12 |
Chr-14 |
2 |
Rakdos
Speedster (MTG B/R) |
1 |
Controlled
Blink | Controlled Blink 10'r (unwilling get PP save) |
½V |
50 |
Wis-14 |
Wis-14 |
2 |
Rakdos Speedster (MTG B/R) |
1 |
Do rating/50 physical attacks with one weapon |
½P |
50 |
Str-10 |
Str-18 |
2 |
Dimir
Soulknife (MTG B/U) |
1 |
Duplicate
a Psi1 minor ||| major ||| grand ||| super |
1M |
0 |
Chr-9 |
Chr-12 |
2 |
Dimir Soulknife (MTG B/U) |
1 |
Duplicate a Psi2 minor ||| major ||| grand ||| super |
1M |
0 |
Con-9 |
Con-12 |
2 |
Dimir
Soulknife (MTG B/U) |
1 |
Duplicate
a Psi3 SL=1 | SL=2 | SL=3 | etc. |
1M |
0 |
Any-18 |
Any-24 |
2 |
Beast Thief |
1 |
Find/Remove Traps: Mech. | Magic/Psi | OutPhase |
Pro. (amount made = #' away) |
M |
0 |
Dex-14 |
Dex-19 |
2 |
Beast
Thief |
1 |
Move
Silently | Passwall | Immovability |
V |
0 |
Dex-15 |
Dex-18 |
2 |
Beast Thief |
1 |
Open/Close Locks: Mech. | Magic/Psi | OutPhase
(amount made = #' away) |
VM |
5 |
Dex-12 |
Dex-16 |
2 |
Beast
Thief |
1 |
Read
Languages | Decipher Code |
M |
0 |
Int-9 |
Int-14 |
2 |
Beast Thief |
1 |
Take ½ dmg from an Attack | Spell | Psi Power |
Innate (|| Take 0 damage) |
V |
5 |
Con-16 |
Con-20 |
2 |
Dimir
Soulknife (MTG B/U) |
2 |
Duplicate
a Psi10 minor ||| major ||| grand ||| super |
1M |
0 |
Int+Wis-24 |
Int+Wis-32 |
2 |
Beast Thief |
2 |
X-ray vision | Use innate ability through wall
(amount made/10 is #' through wall) |
M |
0 |
Str-10 |
Str-20 |
2 |
Dimir
Soulknife (MTG B/U) |
3 |
Duplicate
a Psi5 minor ||| major ||| grand ||| super |
1M |
0 |
Chr-15 |
Chr-20 |
2 |
Beast Thief |
4 |
Find/Remove Tricks: x1 multiplier || x2 multiplier
||| x3 mult. (amount made=#' away) |
M |
5 |
Dex-18 |
Dex-25 |
2 |
Beast
Thief |
5 |
Identity
Penetration | False Seeing | True Seeing ||| Know Truename |
MM |
0 |
Wis-12 |
Wis-20 |
2 |
Beast Thief |
6 |
All-Around Sight | Locate Object | Treasure Finding |
M |
25 |
Wis-15 |
Wis-19 |
2 |
Beast
Thief |
6 |
Suggestion
| Domination | Eyebite |
M |
10 |
Int-10 |
Int-14 |
2 |
Beast Thief |
7 |
Disembodied Hands | Unseen Servant | Invisible
Stalker |
P |
30 |
Chr-10 |
Chr-20 |
2 |
Beast
Thief |
8 |
Teleport
| Teleport without Error || Teleport Other to Self (no save) |
M |
5 |
Int-16 |
Int-17 |
2 |
Beast Thief |
8 |
Wraithform | Dream Travel |
V |
25 |
Con-15 |
Con-17 |
2 |
Beast
Thief |
9 |
Find/Remove
Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away) |
VV |
20 |
Dex-18 |
Dex-22 |
2 |
Beast Thief |
12 |
Mass Weird / Mass Chaos / Mass Maze |
MP |
0 |
Chr-23 |
Chr-25 |
2 |
Beast
Thief |
18 |
Time
Shift ||| Time Travel |
VMM |
15 |
Int-17 |
Int-25 |
2 |
Beast Thief |
27 |
Shift a racial innate power you have to a random
power (determined by DM) |
F |
0 |
Con-20 |
Con-25 |
2 |
Dungeoneer |
1 |
Attack
(+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best) |
V |
0 |
Dex-13 |
Dex-16 |
3 |
Mercenary5 |
1 |
Avoid Trap (entire party): Mech.|Magic/Psi|OutPh |
- |
10 |
Int-10 |
Int-16 |
3 |
Mercenary5 |
1 |
Backstrike
(each 30% = x1 TH) (increases 10/lvl) |
- |
50 |
Wis-6 |
Wis-20 |
3 |
Mercenary5 |
1 |
Bard3 spell SL=0 | SL=1 || SL=2 ||| SL=3 etc. |
- |
60 |
Int-11 |
Int-20 |
3 |
Mercenary5 |
1 |
Blend in
(everyone believes OK that you're here) |
- |
50 |
Chr-12 |
Chr-14 |
3 |
Wilderneer |
1 |
Climb Walls | Overhangs | Upside-Down | Mid-Air |
Air Walk | Wind Walk |
V |
55 |
Str-10 |
Str-14 |
3 |
White
Hat5 |
1 |
Clown:
-1 Wis, +50 Rogue points |
|
|
|
|
3 |
Dungeoneer |
1 |
Damage (+1 dmg per 10% made this segment; or
multiply dmg by x(1+rating/200)) |
V |
0 |
Str-15 |
Str-18 |
3 |
White
Hat5 |
1 |
Doctor:
Binding wounds is 4+LVL hp. 1M, 1/d: Remove the "wounding" effect. |
|
|
|
|
3 |
Wilderneer |
1 |
Ducking (+1 saves per 10% made this segment) |
V |
0 |
Wis-15 |
Wis-18 |
3 |
Dungeoneer |
1 |
Evasion
(see Acrobat) ||| Spell Evasion | Psi Evasion | Innate Evasion |
V |
0 |
Dex-14 |
Dex-18 |
3 |
Dungeoneer |
1 |
Find/Remove Traps: Mech. | Magic/Psi | OutPhase |
Pro. (| do this 30' away) |
M |
0 |
Dex-14 |
Dex-19 |
3 |
Wilderneer |
1 |
Find/Remove
x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away) |
V |
10 |
Dex-4 |
Dex-8 |
3 |
Dungeoneer |
1 |
Hide in Shadows/Crowds || Meld into
Shadows/Mirrors/Crowds | Meld into the Air |
V |
0 |
Dex-14 |
Dex-19 |
3 |
Mercenary5 |
1 |
Initiative
(each 10% = +1 initiative) continuous |
- |
0 |
Dex-9 |
Dex-18 |
3 |
Wilderneer |
1 |
Know Visual History | Object Reading | Identify |
Legend Lore |
0
| M |
0 |
Wis-15 |
Wis-17 |
3 |
White
Hat5 |
1 |
Kung Fu:
Ability to take martial arts, plus a kit slot to take a martial arts style. |
|
|
|
|
3 |
Dungeoneer |
1 |
Legend Lore | Identify | Object Reading | Know
Visual History |
0
| M |
0 |
Int-15 |
Int-17 |
3 |
Wilderneer |
1 |
NaturalR
(NR) | NecromancyR (aNR) (1% = 1%) ( || cover all in group) |
- |
0 |
Con-9 |
Con-25 |
3 |
Dungeoneer |
1 |
Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do
this 30' away) |
VM |
5 |
Dex-12 |
Dex-16 |
3 |
White
Hat5 |
1 |
Resources:
Gain LVL*Chr*10 gp per reset. |
|
|
|
|
3 |
White Hat5 |
1 |
Situational awareness: Cannot be surprised, reduce
Backstab/Backstrike on you by 1 multiplier. |
|
|
|
|
3 |
Wilderneer |
1 |
Spying
|| Reflecting Pool || untraceable & without his "ears burning" |
- || F |
10 |
Int-12 |
Int-17 |
3 |
Dungeoneer |
1 |
Take ½ dmg from an Attack | Spell | Psi Power |
Innate (|| Take 0 damage) |
V |
5 |
Con-16 |
Con-20 |
3 |
Wilderneer |
1 |
Untwist
- restore an effect that was dispelled/twisted (but not disjoined) |
VM |
0 |
Wis-14 |
Wis-19 |
3 |
Dungeoneer |
2 |
Locate Staircases on current DL || Out of Depth
Monsters || Most Valuable Object |
MM |
0 |
Chr-20 |
Chr-25 |
3 |
Dungeoneer |
2 |
Lower
Encumbrance | Zero Encumbrance | No Armor Penalty | AC types fully add |
P |
5 |
Str-14 |
Str-19 |
3 |
Dungeoneer |
4 |
Find/Remove Tricks: x1 multiplier || x2 multiplier
||| x3 multiplier (| do this 90' away) |
M |
5 |
Dex-18 |
Dex-25 |
3 |
Wilderneer |
4 |
Find/Remove
x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special) |
V |
20 |
Dex-9 |
Dex-12 |
3 |
Mercenary5 |
4 |
Pick two Mercenary5 Level 1-3, one Soldier5 Level
1-3, or one Spellshaper5 Level 1-3 |
|
|
|
|
3 |
White
Hat5 |
4 |
Pick two
WhiteHat5 Level 1-3, one Rebel5 Level 1-3, or one Psi5 minor |
|
|
|
|
3 |
Dungeoneer |
4 |
Sense Danger | Precognition | Choose Future | x1
Avoid Fate |
VM |
25 |
Wis-9 |
Wis-12 |
3 |
Mercenary5 |
5 |
Avoid
Trick (entire party): Mech.|Magic/Psi|OutPhase |
- |
5 |
Int-12 |
Int-18 |
3 |
Mercenary5 |
5 |
Controlled Blink (max N*N feet, N is amount made) |
- |
15 |
Dex-9 |
Dex-12 |
3 |
Mercenary5 |
5 |
Dispel a
x1 effect | Instantaneous | Disjunct |
- |
50 |
Dex-12 |
Dex-18 |
3 |
Mercenary5 |
5 |
Effect Evasion (each 1% = +1 saves) 1V to use |
- |
0 |
Wis-9 |
Wis-12 |
3 |
Mercenary5 |
5 |
Erase a
"?" in dungeon (loses track of party) |
- |
0 |
Dex-13 |
Dex-19 |
3 |
White Hat5 |
5 |
Gun Fu: +LVL to hit with guns; guns are always at
least base #Att = 1; guns "open end" one better than normal. |
|
|
|
|
3 |
White
Hat5 |
5 |
Immune
to pain. You stay conscious (but cannot be offensive) at up to -LVL hp. |
|
|
|
|
3 |
White Hat5 |
5 |
Jock: +LVL divided among Str, Dex, Con, or level for
purposes of #Att (the last one is ½ a point each). |
|
|
|
|
3 |
White
Hat5 |
5 |
Sorcery:
Gain LVL in SL's as a Wizard progression, this progression must be flat or
decreasing. |
|
|
|
|
3 |
White Hat5 |
5 |
Turn Undead: You can turn undead as if 4 levels
lower. |
|
|
|
|
3 |
Dungeoneer |
6 |
Blink |
Controlled Blink | Dimension Door with no Summoning Sickness |
M |
15 |
Wis-13 |
Wis-18 |
3 |
Dungeoneer |
6 |
Escape Bonds | Binding | Imprisonment/Time Stop ||
Get out of Put Down a Hole |
P |
10 |
Str-14 |
Str-16 |
3 |
Dungeoneer |
7 |
Ki Power
(cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation |
#M |
0 |
Int-14 |
Int-38 |
3 |
Dungeoneer |
8 |
Any Subability (+1 per 25% made to that subability) |
M |
0 |
Int-14 |
Int-17 |
3 |
Dungeoneer |
8 |
Dispel
Exhaustion | Heal |||| Reset |
M |
0 |
Con-16 |
Con-20 |
3 |
Mercenary5 |
8 |
Pick two from: Mercenary5 Level 5-7, Soldier5 Level
1-3, Spellshaper5 Level 1-3 |
|
|
|
|
3 |
White
Hat5 |
8 |
Pick two
WhiteHat5 Level 5-7, one Rebel5 Level 1-3, or one Psi5 minor |
|
|
|
|
3 |
Mercenary5 |
9 |
+(rating)% money, use at end of run before selling |
- |
0 |
Cml-9 |
Cml-18 |
3 |
Mercenary5 |
9 |
0,1/r:
Get +(amount made) on next Rogue ability |
- |
0 |
NA |
NA |
3 |
Dungeoneer |
9 |
Ask the Local Lord | Highest Lvl in Plane | Chosen
God | Ultraplanar | DM a question |
VM |
0 |
Chr-11 |
Chr-21 |
3 |
Mercenary5 |
9 |
Avoid
Special (entire party): x1 | x2 | x3 etc. |
- |
0 |
Int-16 |
Int-22 |
3 |
Mercenary5 |
9 |
Backstorm (each 50%: +1 att is considered a
backstab) |
- |
0 |
Dex-16 |
Dex-22 |
3 |
White
Hat5 |
9 |
Better
Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item
(any extra is wasted) |
|
|
|
|
3 |
White Hat5 |
9 |
BOMBS!: 1P, 1 charge (have LVL charges /d):
LVL*(2m4) technological damage, area (no save, TechR to resist) |
|
|
|
|
3 |
Mercenary5 |
9 |
Disjoin
x2 effect ||||||||| x3 |||||||||||||||| x4 etc. |
- |
50 |
Chr-18 |
Chr-25 |
3 |
Wilderneer |
9 |
Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase(
| 30') ( | x2 Special) |
V |
30 |
Dex-16 |
Dex-16 |
3 |
White
Hat5 |
9 |
Great
Medic: Binding wounds is (LVL-8)*5% of max hp (can be more than 100%, current
still can't go over max) |
|
|
|
|
3 |
White Hat5 |
9 |
Super Fu: Can take a custom martial arts style
[P7.9] with A+D+N=LVL*2+12 (can improve it with level) |
|
|
|
|
3 |
White
Hat5 |
9 |
Web
of Contacts: Can gain information on most things in a city; Legend Lore
LVL*5% |
|
|
|
|
3 |
Dungeoneer |
10 |
Speed: (x2 move) | (+1V) | (+1P) | (+1M) | (+1 Full)
| (+1 Opposing) |
VV |
5 |
Dex-14 |
Dex-17 |
3 |
Dungeoneer |
12 |
Control
Movements | Control Physicals | Control Mentals | Control 0 Actions |
MM |
0 |
Chr-19 |
Chr-21 |
3 |
Mercenary5 |
13 |
Pick 2: Mercenary5 Level 9-12, Soldier5 or
Spellshaper5 Level 5-7, other5 Level 1-3 |
|
|
|
|
3 |
White
Hat5 |
13 |
Pick two
WhiteHat5 Level 9-12, one Rebel5 Level 5-7, or one Psi5 major |
|
|
|
|
3 |
Mercenary5 |
14 |
Avoid Spirit/Conc Effect (entire party): x1 || x2 ||
x3 etc. |
- |
-5 |
Int-22 |
Int-30 |
3 |
Mercenary5 |
14 |
Get save
vs effects w/ no save, base=+0+items, each 5% is +1 |
- |
0 |
Wis-20 |
Wis-25 |
3 |
White Hat5 |
14 |
Kung Fu Hustle: Can have (LVL-6)/4 martial arts
styles running at the same time, they all fully stack |
|
|
|
|
3 |
Mercenary5 |
14 |
Psi(-12)C
effect SL=0 | SL=1 || SL=2 ||| SL=3 etc. |
- |
30 |
Str-22 |
Str-40 |
3 |
White Hat5 |
14 |
Really Immune to pain. You stay conscious (but
cannot be offensive) at any finite negative hit point total. |
|
|
|
|
3 |
Mercenary5 |
14 |
Shield:
Add a hp=(%rating) temporary shield, only 1 at a time |
- |
0 |
Con-18 |
Con-25 |
3 |
White Hat5 |
14 |
Smooth Talker: As long as you and your friends are
not hostile, enemies will not attack you 90% (1 check /min) |
|
|
|
|
3 |
Mercenary5 |
14 |
Speed:
Each 50% is +1A action || B's instead || C's instead |
- |
0 |
Dex-18 |
Dex-20 |
3 |
White Hat5 |
14 |
The Man for the Job: 1F, 1/reset: Create a temporary
(1 turn) x1 non-artifact item that is needed for a task |
|
|
|
|
3 |
White
Hat5 |
14 |
Your
BOMBS! (Level ability O above) can hit two groups or can be set on a time
delay, you have 3*LVL charges |
|
|
|
|
3 |
Dungeoneer |
15 |
Astral Spell / Astral Projection | Concordant Spell
(project to Concordant Opposition) |
MMM |
35 |
Int-19 |
Int-25 |
3 |
Mercenary5 |
18 |
Pick 2:
Soldeier5 Level 9-12, Spellshaper5 Level 9-12, other5 level 5-7 |
|
|
|
|
3 |
White Hat5 |
18 |
Pick two WhiteHat5 Level 14-18, one Rebel5 Level
9-12, or one Psi5 grand |
|
|
|
|
3 |
Mercenary5 |
20 |
0,1/r:
Unspend (amount made by) Rogue points |
- |
0 |
NA |
NA |
3 |
Mercenary5 |
20 |
Avoid Artifact Effect (entire party): x1 ||| x2 |||
x3 etc. |
- |
-10 |
Int-30 |
Int-46 |
3 |
Mercenary5 |
20 |
Backstave
(N/2% of your dmg is vile) || Stun (save=N-100) |
- |
0 |
Wis-26 |
Wis-32 |
3 |
Mercenary5 |
20 |
Can Dim Door away in combat during your actions |
Teleport |
- |
-15 |
Dex-18 |
Dex-24 |
3 |
Mercenary5 |
20 |
Instantaneous
x0 effect | x1 || x2 ||| x3 |||| x4 etc. |
- |
50 |
Dex-24 |
Dex-32 |
3 |
Mercenary5 |
20 |
Pick 1 Level 14-18 Other5 (can be picked multiple
times) |
|
|
|
|
3 |
Dungeoneer |
21 |
Shadow
Magic | Shadow Walk | Shadow Flight | Become Shadow-form |
VM |
0 |
Int-17 |
Int-20 |
3 |
Dungeoneer |
24 |
Destruction/Mordenkainen's Disjunction ||| Put
Target Down a Hole |
PMM |
0 |
Int-19 |
Int-25 |
3 |
Dungeoneer |
27 |
LimWish(#=1)|
AlterReality(#=2)| Wish(#=3)| ChangeReality(#=4)| UnlimWish(#=5) |
#F |
0 |
Int-21 |
Int-26 |
3 |
Stealth Rogue |
1 |
Counter Innate | Psionic | Magic | Radioactive |
1bM |
-10 |
Dex-22 |
Dex-22 |
4 |
Stealth
Rogue |
1 |
iunIR ||
iunaIR || iunaaIR |
0 |
0 |
Str-16 |
Str-21 |
4 |
Stealth Rogue |
1 |
iunMR || iunaMR || iunaaMR |
0 |
20 |
Int-14 |
Int-19 |
4 |
Stealth
Rogue |
1 |
iunPR ||
iunaPR || iunaaPR |
0 |
10 |
Chr-15 |
Chr-20 |
4 |
Stealth Rogue |
1 |
iunRR || iunaRR || iunaaRR |
0 |
30 |
Con-13 |
Con-18 |
4 |
TANB1 |
1 |
Read
Languages | Decipher Code |
M |
5 |
Int-9 |
Int-14 |
4 |
TANB1 |
2 |
Distraction | Mislead | Forget | Mirage Arcana |
M |
20 |
Wis-13 |
Wis-16 |
4 |
TANB1 |
2 |
Mimic
Voices || Tongues |
M |
25 |
Wis-9 |
Wis-12 |
4 |
TANB1 |
4 |
Deeppockets | Vanish |
M |
10 |
Int-6 |
Int-18 |
4 |
TANB1 |
5 |
Sense
Danger | Precognition | Choose Future |
VM |
30 |
Wis-8 |
Wis-11 |
4 |
TANB1 |
6 |
Detect Illusion | Magic | Psi/Anti-Magic | Godly |
M |
30 |
Int-12 |
Int-15 |
4 |
Stealth
Rogue |
7 |
Avoid
Fate x1 | x2 | x3 | x4 | x5 | etc. |
2bM |
-20 |
Wis*2-50 |
Wis*2-50 |
4 |
TANB1 |
7 |
Blink | Controlled Blink | Teleport | Teleport
without Error |
M |
20 |
Wis-12 |
Wis-14 |
4 |
Stealth
Rogue |
7 |
iunCR ||
iunaCR || iunaaCR |
0 |
20 |
Wis+Chr-28 |
Wis+Chr-38 |
4 |
Stealth Rogue |
7 |
iunER || iunaER || iunaaER |
0 |
-10 |
Dex+Int-37 |
Dex+Int-47 |
4 |
Stealth
Rogue |
7 |
iunNR ||
iunaNR || iunaaNR |
0 |
10 |
Con+Wis-31 |
Con+Wis-41 |
4 |
Stealth Rogue |
7 |
iunWR || iunaWR || iunaaWR |
0 |
0 |
Str+Con-34 |
Str+Con-44 |
4 |
TANB1 |
12 |
Phase
Door | Dimension Door |
M |
5 |
Int-9 |
Int-20 |
4 |
TANB1 |
15 |
Energy Control | Adaptation | Immune to Hostile
Environments |
PV |
5 |
Con-9 |
Con-12 |
4 |
TANB1 |
15 |
Probability
Travel |
MM |
20 |
Int-13 |
Int-20 |
4 |
TANB1 |
18 |
Shape Alteration/Polymorph Object | Shapechange |
MM |
5 |
Con-13 |
Con-20 |
4 |
TANB1 |
27 |
Time
Shift |
VMM |
20 |
Int-16 |
Int-24 |
4 |
|
|
|
|
|
|
|
|