Requisites:
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Int 10, Wis 12,
Race Slots 1, Class Slots 1
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Alignment:
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any non-Lawful
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HD/level:
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&2d6
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Weapon Prof.:
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2+level/5
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To Hit Table:
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Wiz
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Save Table:
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Level+10
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Groups:
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Psionicist, Monster, Archetype
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Complexity:
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CF=3, GF=5
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“We had two bags of grass, seventy-five pellets of mescaline, five sheets of high powered blotter acid, a salt shaker half full of cocaine, and a whole galaxy of multi-colored uppers, downers, screamers, laughers... and also a quart of tequila, a quart of rum, a case of Budweiser, a pint of raw ether and two dozen amyls.
Not that we needed all that for the trip, but once you get locked into a serious drug collection, the tendency is to push it as far as you can.”
― Hunter S. Thompson, Fear and Loathing in Las Vegas
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You count as a potion for effects that refer to potions. Yes this means you can frugal yourself but try to avoid doing that in public.
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Immune DNA Scrambled. Avoid drinking multicolored pools of liquid.
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Gets +1E action and can use 1S+1E+1V per segment. No. You have E; you’re not on E!
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Level 1¶: Can always buy potions and potions of XPV=LVL x100 or less are free to you. CF=5: XPV=LVL2 x100
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Level 1: For a potion: Can increase duration or effect by level*50%.
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Level 1: 1M: Otto’s Irresistible Dance (1 group, no IR). “GET ON UP, OW!”
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Level 2: 0, 1/r: Frugal one of your magic items by 1 charge (even a potion).
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Level 3: 1Z: Potion ball (of a potion you have, the potion is used). Some friendly advice, don’t spread yourself too thin even if you can do this to yourself.
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Level 4: iDT100 and iDR100. Your bottom’s so thick because you sit on your glass so much.
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Level 5: 1F, while drinking two potions: The mixing of the potions creates a special effect--one of the potions fails to work, but the other has its effects made permanent on the drinker. The potion's effect becomes a spell-like ability that is always on for the drinker.
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