Divine3 (HeroDeity3)

Level

KXP

Divine3
024 68A

1

0

1-- ---

2

200

2-- ---

3

600

3-- ---

4

1200

4-- ---

5

2000

5-- ---

6

3000

6-- ---

7

4200

7-- ---

8

5600

8-- ---

9

7200

81- ---

10

9000

82- ---

11

11000

83- ---

12

13200

831 ---

13

15600

832 ---

14

18200

843 ---

15

21000

843 1--

16

24000

843 2--

17

27200

854 3--

18

30600

854 31-

19

34200

854 32-

20

38000

854 33-

21

42000

854 43-

22

46200

854 44-

23

50600

855 44-

24

55200

855 54-

25

60000

855 55-

26

65000

865 55-

27

70200

865 551

28

75600

865 552

29

81200

865 553

30

87000

865 554

31

93000

865 555

32

99200

866 555

33

105600

866 655

34

112200

866 665

35

119000

866 666

36

126000

877 777

Requisites:

HNCL 21 or 3rd edition class 15; six 18's or three 22's

Alignment:

any

HD/level:

& 1d6+14

Weapon Prof.:

& 9+level/9

To Hit Table:

Conc

Save Table:

Conc

Reference:

ImmHBAsc3

 

 

[X] Section stats

ihp

-2+LVL/9

iTH

-2+LVL/9

P Save

-2+LVL/9

M Save

-2+LVL/9

War

-2+LVL/9

Rog

-2+LVL/9

PPsi

-2+LVL/9

Wiz

-2+LVL/9

Pri

-2+LVL/9

MPsi

-2+LVL/9

 

Gets 1 Epic Feat per level.

Aging: Immortals do not suffer adversely from aging.

Breathing: Immortals do not need to breathe.

Death: Immortals destroyed outside their native plane are not killed but instead merely banished from that plane for a century.

Immune to ability score damage, disease, normal/para/quasi elements, poison.

Need not sleep, eat, or drink.

Speed (Ex): All movement speeds tripled.

Deflection Bonus (Ex): +(Chr bonus) to AC.

Natural Armor Bonus (Ex): AT source of +HNCL/4 (round down)

1M: commune, dream, ethereal jaunt, geas/quest, greater dispel magic, greater teleport, magic jar, sending, tongues, or limited wish.

Damage Reduction (Su): DR 5/Epic.

Divine Bonus (Ex): +3 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, turning checks); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance.

Divine Senses (Ex): The senses of a hero-deity are three times superior to that of the base creature.

Grant Spells (Su): Hero-deities can grant up to 5th-level spells. A hero-deity with a divine sponsor can grant spells of any level.

Spell Resistance (Su): SR (Spell Resistance) HNCL+13.

Abilities (Ex): +6 to each Ability Score.

Level 9: +1X action.

Level 18: another +1X action.

Level 27: +1G action.

Level 36: another +1G action.

This class gets 0th (Mortal), 2nd (Divine), 4th (Cosmic), 6th (Transcendent), 8th (Omnific), and 10th (Metempiric) level Concordant spells. (The names in parentheses are from the original source) *-indicates named by RDM.

0th level Divine3 spells are cast by using an S action (either P or M, but not both in the same segment).

2nd through 8th level Divine3 spells are cast by using an X action.

10th level Divine3 spells are cast by using a G action. They are resisted using GR, not XR.

 Divine3 Spells

Level

#

Spell

Effect

0

1

Automatic Metamagic Capacity (S)

Gain a free spell level of metamagic

0

2

Automatic Writing

Any spells you witness are automatically added to your spellbook

0

3

Cats Fall

You can fall from any distance without injury

0

4

Combat Mastery

Trade any amount of BAB to AC

0

5

Divine Retribution [Divine]

You gain one additional action after your death

0

6

Eclectic Shot

You can fire irregular objects as if they were missiles

0

7

Epic Potency (S)

Your damage increases by +2

0

8

Epic Shield Focus

Your shield protects yourself and one adjacent ally

0

9

Ether Goer

You can become ethereal at will

0

10

Expert Strike

Gain a cumulative +1 to attacks against the same target

0

11

Fire Baptism

Gain a cumulative +1 to AC against the same target

0

12

Greater Critical

Your critical threat range is trebled

0

13

Greater Critical Multiplier

Your critical multiplier is trebled

0

14

Improved Finesse

Use your dexterity bonus for damage

0

15

Improved Spellcasting (S)

Gain two new spell slots (any non-Concordant SL you have)

0

16

Improved Toughness (S)

You gain an additional hit point per hit die

0

17

Legendary Archer

Opponents cannot deflect your missiles

0

18

Pre-emptive Strike

You can make one attack in segment 0 (before segment 1)

0

19

Soothsayer

You always hear the truth

0

20

Star Child (S)

You gain a wish 1/reset

0

21

Superior Quivering Palm

Use the quivering palm attack once per round

0

22

Superior Whirlwind Attack

Make a 5 ft. step as part of a whirlwind attack

0

23

Three-Weapon Fighting

You fight three-weapon style, juggling a third weapon

0

24

Weapon Abatement

You are immune to the first successful blow dealt from a weapon

2

1

Abnormality (S)

+2 arms, +2 legs, +2 wings, or +1 head

2

2

Adamantine Body

Your body turns to living adamantine; +40 Str; DR 20/-; +20 AC; -8 Dex

2

3

Adjuration (S)

Can summon a DL=CCL monster and control and understand it

2

4

Apport

All of your items have Instant Returning

2

5

Asomatous

Astral, Inverse Astral, Ethereal, or Inverse Ethereal Projection

2

6

Blood Strike

You can expend hit points to increase damage (max=CCL*CCL)

2

7

Carapace

+HNCL AC

2

8

Convergent Effect

Can combine CCLs with other Concordant characters to increase an effect

2

9

Cunning Mind

+(Int bonus) TH

2

10

Cunning Soul

+(Int bonus) saves

2

11

Distant Gaze

Your gaze can expel targets from the plane

2

12

Divine Champion

Borrow an abilty from another deity (must be willing)

2

13

Divine Sorcery

You can cast twice as many spells per day (non-Concordant)

2

14

Divine Toughness

Hit Dice becomes d20 (all classes)

2

15

Dragon Companion

Gain a dragon companion (Animal Companion with 1/5 your XP instead of 1/10)

2

16

[Energy] Absorption

One type of energy heals you

2

17

[Energy] Immunity

You are immune to one type of energy

2

18

Eternal Freedom

You are immune to spells and effects which impede movement

2

19

Evenhanded

Your unarmed attacks deal maximum damage

2

20

Extra Level (S)

You gain an extra class level (non-Concordant)

2

21

Force Field (S)

You are protected by 50 hit point force field (re-raises every segment)

2

22

Fortuity (S)

You gain a +1 Luck Bonus on all rolls

2

23

Heavenly Mind

+(Chr bonus) TH

2

24

Heavenly Soul

+(Chr bonus) saves

2

25

Heavy-handed

You gain double your strength bonus to damage

2

26

Iatric [Effect]

The effect heals rather than injures (borrow an X action to cast this)

2

27

Iron Body

Your manifestation turns to iron; +26 Str; DR 10/-; +10 AC; -5 Dex

2

28

Learned Spell Immunity

Adapt to an opponents spells (immune to it after first time)

2

29

Legendary Companion

Animal Companion gains Legendary Animal template

2

30

Lord of Blood

You gain the Vampire template

2

31

Lord of Bone

You gain the Lich template

2

32

Mercurial

You cumulatively gain one extra attack per P action

2

33

Mime Ability

You can copy one x0-x2 ability used against you per reset

2

34

Mime Ability Score

You can copy one single ability score of an opponent

2

35

Mime Spell

You can copy any non-Concordant spell used against you per reset

2

36

Perfect Disarm

Successful attacks deal damage and a disarm attempt

2

37

Perfect Weapon Specialization

Always deal maximum damage with selected weapon

2

38

Regeneration

You gain regeneration HNCL/2 /s

2

39

Saviour

You can take damage for any or all allies in your presence

2

40

Seeking Shot

You can make one shot per round that is guaranteed to hit

2

41

Self Mastery

Your body parts can operate independently

2

42

Shapechange

You can shapechange at will

2

43

Spell Abatement

You ignore the effects of a non-Concordant spell the first time it is used upon you

2

44

Spell Immunity (S)

You are immune to non-Concordant spells of a certain level

2

45

Spell Reflection

Spells that do not penetrate your spell resistance are reflected

2

46

Spiritual Ancestry

Gain the traits of any Outsider sub-type

2

47

Squamous

Your divine natural armor bonus is trebled

2

48

Super Charge

Deal x6 damage on a charge, or x8 with a lance

2

49

Superior Combat Casting

You cast all spells as spell-like abilities (they use InnR)

2

50

Superior Critical

Your critical threat range is quadrupled

2

51

Superior Critical Multiplier

Your critical multiplier is quadrupled

2

52

Superior Summoning

Hit Dice of summoned creatures increases by 50%

2

53

Telluric Effect

The effect damage is multiplied each time same target is struck

2

54

True Strike

You gain a +20 attack bonus with one weapon

2

55

Unyielding Damage Reduction

Any corporeal opponent striking you in melee but not penetrating your damage reduction suffers the difference in damage.

2

56

Vanguard Fortitude

Allies within in your group can use your fortitude saving throw

2

57

Vanguard Reflexes

Allies within in your group can use your reflex saving throw

2

58

Vanguard Will

Allies within in your group can use your will saving throw

2

59

Weapon Breaking

Weapons that strike you, but do not injure you, shatter

2

60

X-Ray Vision

See through solid objects

4

1

[Aligned] Messiah

Same aligned beings will not attack you

4

2

Alter Reality

0: Wish

4

3

Anaretic

Your attacks are Mordenkainen's Disjunction branded

4

4

Apostasy

You are unaffected by alignment based effects

4

5

Chimerical

You can shapechange into two creatures simultaneously

4

6

Cosmic Consciousness

You sense everything (immune Dust, Mirage Arcana, Displacement, etc.)

4

7

Cosmic Toughness

Hit Die become d100s (all classes)

4

8

Counter-strike

Gain an extra retaliatory attack for every time you are injured

4

9

Divine Inspiration (S)

1X: Duplicate a 0th-2nd level Divine3 spell

4

10

Dominance

Foes with less than 1/4 your HNCL automatically fail their saves

4

11

Doppelganger

Shapechange into individuals, duplicating their innate/racial powers

4

12

Hyperostosis

+HNCL*2 AC

4

13

Inner Eye

You always use the best possible dice roll (Lady's Smile)

4

14

Karmic [Effect]

An effect you do causes damage direct to experience points

4

15

Legendary [Ability Score]

Single ability score doubled

4

16

Lord of Perfection

You gain the Paragon Template

4

17

Lord of the Skull

You gain the Demilich Template

4

18

Molymorph

You are immune to the attacks of any form you assume

4

19

Numinous

Anti-magic aura that does not impede your own magic

4

20

Perfect Critical

Your critical threat range is quintupled

4

21

Perfect Critical Multiplier

Your critical multiplier is quintipled

4

22

Perfect Summoning

Hit Dice of summoned creatures increases by 200%

4

23

Quivering Skin

Anyone touching you suffers the effects of the Quivering Palm

4

24

Quixotic

You can re-roll any dice roll (yours or friend's) 1/s

4

25

Redivivus

You can revive your opponents greatest enemy

4

26

Sanctity

Your turning affects any being

4

27

Shroud of Death

Anyone attacking you must save versus death

4

28

Slipstream

You are unaffected by temporal disturbances

4

29

Soniferous (S)

You double the power of any single magic item you use

4

30

Spirited Away

You are saved from destruction (Avoid Fate once per day)

4

31

Talismanic Effect

Channel effects through artifacts

4

32

Time Dilation

Can use 2X actions per segment (if you have them)

4

33

Underhanded

You sneak attack (Backstab) with every hit, even while in melee

6

1

Anti-Matter [Effect]

One of your effects can do antimatter based damage; or +1d100 antimatter dmg / physical attack

6

2

Astro [Effect]

One of your effects have a CCL% chance to erase the being from history

6

3

Cosmic Inspiration (S)

1X: Duplicate a 0th-4th level Divine3 spell

6

4

Dead Zone

You can create a zone of dead-magic (MF 0) that does not impede you

6

5

Edifying Presence

Your presence forces an alignment change (save)

6

6

Equilibrium

All ability scores match your highest ability score (among the basic 6 stats)

6

7

Enchanted Damage Induction

You are only affected by a weapons enchantment bonus

6

8

Greater Dominance

Foes with less than 1/3 your hit die automatically fail their saves

6

9

Interdimensional

You have a 75% chance of avoiding any attack or spell

6

10

Multidimensional (S)

You can exist in two places at once

6

11

Omega [Effect]

One of your effects causes permanent hp damage

6

12

Perfect Defence

iAC CCL

6

13

Polymath

Your non-Concordant class levels can be changed at will (you can shift XP around)

6

14

Rectify

Anyone slain by you is completely erased from ever existing

6

15

Superluminal

You can move at the speed of light

6

16

Transattack Period

Your attacks double each round

6

17

Transcendental Toughness

Hit Die become d1000s (all classes)

6

18

Transilient Fortitude

You always succeed in Fortitude saves (+1 PSave)

6

19

Transilient Reflexes

You always succeed in Reflex saves (+1 PSave)

6

20

Transilient Will

You always succeed in Will saves (+1 MSave)

6

21

Transmortality

You cannot be permanently destroyed

6

22

Transtemporal

You can travel freely in time

6

23

Transversal

You can attack any target you can perceive

6

24

Ultimate Weapon Focus

+CCL iTH

8

1

Akashic [Effect]

One of your effects does a Lower Multiplier by 1 per hit

8

2

Cosmic Nullification

Pick an N<=6. Immune to Nth level Concordant effects

8

3

Indissoluble

You possess infinite regeneration

8

4

Infinite [Ability Score]

+CCL iChr (+CCL*25 Chr if not using [X] section)

8

5

Oblivion

The effects of your non-Concordant spells and abilities are permanent

8

6

Omnific Architect

Creation times for items you create is instantaneous

8

7

Omnific Toughness

+CCL ihp

8

8

Omniparity

You have level = (Divine3 level) in every non-Concordant class

8

9

Omnipresent

You can be in CCL groups at the same time

8

10

Omnispective

Your sight can go around corners (you can see everything in this plane that you can trace a path to)

8

11

Omniversal

Your attacks are felt by all enemies in your group (Cascade Ram)

8

12

Superior Dominance

Foes with less than 1/2 your HNCL automatically fail their saves

8

13

Transcendental Inspiration (S)

1X or ½G: Duplicate a 0th-6th level Divine3 spell

10

1

Omnific Inspiration (S)*

1X or ½G: Duplicate a 0th-8th level Divine3 spell

10

2

Unearthly Dominance*

Foes with less than your HNCL automatically fail their saves

10

3

Transcendental Nullification*

Pick an N<=9. Immune to Nth level Concordant effects

10

4

Annhiliation*

The effects of your Concordant spells and abilities are permanent

10

5

Translooporal*

You can travel freely in timelines (loop travel)

10

6

Outerdimensional*

You have a 99% chance of avoiding any attack or spell

10

7

Omnimath*

Your Concordant class levels can be changed at will (you can shift XP around)