Level
|
#
|
Spell
|
Effect
|
0
|
1
|
Automatic Metamagic Capacity (S)
|
Gain a free spell level of metamagic
|
0
|
2
|
Automatic Writing
|
Any spells you witness are automatically added to your spellbook
|
0
|
3
|
Cats Fall
|
You can fall from any distance without injury
|
0
|
4
|
Combat Mastery
|
Trade any amount of BAB to AC
|
0
|
5
|
Divine Retribution [Divine]
|
You gain one additional action after your death
|
0
|
6
|
Eclectic Shot
|
You can fire irregular objects as if they were missiles
|
0
|
7
|
Epic Potency (S)
|
Your damage increases by +2
|
0
|
8
|
Epic Shield Focus
|
Your shield protects yourself and one adjacent ally
|
0
|
9
|
Ether Goer
|
You can become ethereal at will
|
0
|
10
|
Expert Strike
|
Gain a cumulative +1 to attacks against the same target
|
0
|
11
|
Fire Baptism
|
Gain a cumulative +1 to AC against the same target
|
0
|
12
|
Greater Critical
|
Your critical threat range is trebled
|
0
|
13
|
Greater Critical Multiplier
|
Your critical multiplier is trebled
|
0
|
14
|
Improved Finesse
|
Use your dexterity bonus for damage
|
0
|
15
|
Improved Spellcasting (S)
|
Gain two new spell slots (any non-Concordant SL you have)
|
0
|
16
|
Improved Toughness (S)
|
You gain an additional hit point per hit die
|
0
|
17
|
Legendary Archer
|
Opponents cannot deflect your missiles
|
0
|
18
|
Pre-emptive Strike
|
You can make one attack in segment 0 (before segment 1)
|
0
|
19
|
Soothsayer
|
You always hear the truth
|
0
|
20
|
Star Child (S)
|
You gain a wish 1/reset
|
0
|
21
|
Superior Quivering Palm
|
Use the quivering palm attack once per round
|
0
|
22
|
Superior Whirlwind Attack
|
Make a 5 ft. step as part of a whirlwind attack
|
0
|
23
|
Three-Weapon Fighting
|
You fight three-weapon style, juggling a third weapon
|
0
|
24
|
Weapon Abatement
|
You are immune to the first successful blow dealt from a weapon
|
2
|
1
|
Abnormality (S)
|
+2 arms, +2 legs, +2 wings, or +1 head
|
2
|
2
|
Adamantine Body
|
Your body turns to living adamantine; +40 Str; DR 20/-; +20 AC; -8 Dex
|
2
|
3
|
Adjuration (S)
|
Can summon a DL=CCL monster and control and understand it
|
2
|
4
|
Apport
|
All of your items have Instant Returning
|
2
|
5
|
Asomatous
|
Astral, Inverse Astral, Ethereal, or Inverse Ethereal Projection
|
2
|
6
|
Blood Strike
|
You can expend hit points to increase damage (max=CCL*CCL)
|
2
|
7
|
Carapace
|
+HNCL AC
|
2
|
8
|
Convergent Effect
|
Can combine CCLs with other Concordant characters to increase an effect
|
2
|
9
|
Cunning Mind
|
+(Int bonus) TH
|
2
|
10
|
Cunning Soul
|
+(Int bonus) saves
|
2
|
11
|
Distant Gaze
|
Your gaze can expel targets from the plane
|
2
|
12
|
Divine Champion
|
Borrow an abilty from another deity (must be willing)
|
2
|
13
|
Divine Sorcery
|
You can cast twice as many spells per day (non-Concordant)
|
2
|
14
|
Divine Toughness
|
Hit Dice becomes d20 (all classes)
|
2
|
15
|
Dragon Companion
|
Gain a dragon companion (Animal Companion with 1/5 your XP instead of 1/10)
|
2
|
16
|
[Energy] Absorption
|
One type of energy heals you
|
2
|
17
|
[Energy] Immunity
|
You are immune to one type of energy
|
2
|
18
|
Eternal Freedom
|
You are immune to spells and effects which impede movement
|
2
|
19
|
Evenhanded
|
Your unarmed attacks deal maximum damage
|
2
|
20
|
Extra Level (S)
|
You gain an extra class level (non-Concordant)
|
2
|
21
|
Force Field (S)
|
You are protected by 50 hit point force field (re-raises every segment)
|
2
|
22
|
Fortuity (S)
|
You gain a +1 Luck Bonus on all rolls
|
2
|
23
|
Heavenly Mind
|
+(Chr bonus) TH
|
2
|
24
|
Heavenly Soul
|
+(Chr bonus) saves
|
2
|
25
|
Heavy-handed
|
You gain double your strength bonus to damage
|
2
|
26
|
Iatric [Effect]
|
The effect heals rather than injures (borrow an X action to cast this)
|
2
|
27
|
Iron Body
|
Your manifestation turns to iron; +26 Str; DR 10/-; +10 AC; -5 Dex
|
2
|
28
|
Learned Spell Immunity
|
Adapt to an opponents spells (immune to it after first time)
|
2
|
29
|
Legendary Companion
|
Animal Companion gains Legendary Animal template
|
2
|
30
|
Lord of Blood
|
You gain the Vampire template
|
2
|
31
|
Lord of Bone
|
You gain the Lich template
|
2
|
32
|
Mercurial
|
You cumulatively gain one extra attack per P action
|
2
|
33
|
Mime Ability
|
You can copy one x0-x2 ability used against you per reset
|
2
|
34
|
Mime Ability Score
|
You can copy one single ability score of an opponent
|
2
|
35
|
Mime Spell
|
You can copy any non-Concordant spell used against you per reset
|
2
|
36
|
Perfect Disarm
|
Successful attacks deal damage and a disarm attempt
|
2
|
37
|
Perfect Weapon Specialization
|
Always deal maximum damage with selected weapon
|
2
|
38
|
Regeneration
|
You gain regeneration HNCL/2 /s
|
2
|
39
|
Saviour
|
You can take damage for any or all allies in your presence
|
2
|
40
|
Seeking Shot
|
You can make one shot per round that is guaranteed to hit
|
2
|
41
|
Self Mastery
|
Your body parts can operate independently
|
2
|
42
|
Shapechange
|
You can shapechange at will
|
2
|
43
|
Spell Abatement
|
You ignore the effects of a non-Concordant spell the first time it is used upon you
|
2
|
44
|
Spell Immunity (S)
|
You are immune to non-Concordant spells of a certain level
|
2
|
45
|
Spell Reflection
|
Spells that do not penetrate your spell resistance are reflected
|
2
|
46
|
Spiritual Ancestry
|
Gain the traits of any Outsider sub-type
|
2
|
47
|
Squamous
|
Your divine natural armor bonus is trebled
|
2
|
48
|
Super Charge
|
Deal x6 damage on a charge, or x8 with a lance
|
2
|
49
|
Superior Combat Casting
|
You cast all spells as spell-like abilities (they use InnR)
|
2
|
50
|
Superior Critical
|
Your critical threat range is quadrupled
|
2
|
51
|
Superior Critical Multiplier
|
Your critical multiplier is quadrupled
|
2
|
52
|
Superior Summoning
|
Hit Dice of summoned creatures increases by 50%
|
2
|
53
|
Telluric Effect
|
The effect damage is multiplied each time same target is struck
|
2
|
54
|
True Strike
|
You gain a +20 attack bonus with one weapon
|
2
|
55
|
Unyielding Damage Reduction
|
Any corporeal opponent striking you in melee but not penetrating your damage reduction suffers the difference in damage.
|
2
|
56
|
Vanguard Fortitude
|
Allies within in your group can use your fortitude saving throw
|
2
|
57
|
Vanguard Reflexes
|
Allies within in your group can use your reflex saving throw
|
2
|
58
|
Vanguard Will
|
Allies within in your group can use your will saving throw
|
2
|
59
|
Weapon Breaking
|
Weapons that strike you, but do not injure you, shatter
|
2
|
60
|
X-Ray Vision
|
See through solid objects
|
4
|
1
|
[Aligned] Messiah
|
Same aligned beings will not attack you
|
4
|
2
|
Alter Reality
|
0: Wish
|
4
|
3
|
Anaretic
|
Your attacks are Mordenkainen's Disjunction branded
|
4
|
4
|
Apostasy
|
You are unaffected by alignment based effects
|
4
|
5
|
Chimerical
|
You can shapechange into two creatures simultaneously
|
4
|
6
|
Cosmic Consciousness
|
You sense everything (immune Dust, Mirage Arcana, Displacement, etc.)
|
4
|
7
|
Cosmic Toughness
|
Hit Die become d100s (all classes)
|
4
|
8
|
Counter-strike
|
Gain an extra retaliatory attack for every time you are injured
|
4
|
9
|
Divine Inspiration (S)
|
1X: Duplicate a 0th-2nd level Divine3 spell
|
4
|
10
|
Dominance
|
Foes with less than 1/4 your HNCL automatically fail their saves
|
4
|
11
|
Doppelganger
|
Shapechange into individuals, duplicating their innate/racial powers
|
4
|
12
|
Hyperostosis
|
+HNCL*2 AC
|
4
|
13
|
Inner Eye
|
You always use the best possible dice roll (Lady's Smile)
|
4
|
14
|
Karmic [Effect]
|
An effect you do causes damage direct to experience points
|
4
|
15
|
Legendary [Ability Score]
|
Single ability score doubled
|
4
|
16
|
Lord of Perfection
|
You gain the Paragon Template
|
4
|
17
|
Lord of the Skull
|
You gain the Demilich Template
|
4
|
18
|
Molymorph
|
You are immune to the attacks of any form you assume
|
4
|
19
|
Numinous
|
Anti-magic aura that does not impede your own magic
|
4
|
20
|
Perfect Critical
|
Your critical threat range is quintupled
|
4
|
21
|
Perfect Critical Multiplier
|
Your critical multiplier is quintipled
|
4
|
22
|
Perfect Summoning
|
Hit Dice of summoned creatures increases by 200%
|
4
|
23
|
Quivering Skin
|
Anyone touching you suffers the effects of the Quivering Palm
|
4
|
24
|
Quixotic
|
You can re-roll any dice roll (yours or friend's) 1/s
|
4
|
25
|
Redivivus
|
You can revive your opponents greatest enemy
|
4
|
26
|
Sanctity
|
Your turning affects any being
|
4
|
27
|
Shroud of Death
|
Anyone attacking you must save versus death
|
4
|
28
|
Slipstream
|
You are unaffected by temporal disturbances
|
4
|
29
|
Soniferous (S)
|
You double the power of any single magic item you use
|
4
|
30
|
Spirited Away
|
You are saved from destruction (Avoid Fate once per day)
|
4
|
31
|
Talismanic Effect
|
Channel effects through artifacts
|
4
|
32
|
Time Dilation
|
Can use 2X actions per segment (if you have them)
|
4
|
33
|
Underhanded
|
You sneak attack (Backstab) with every hit, even while in melee
|
6
|
1
|
Anti-Matter [Effect]
|
One of your effects can do antimatter based damage; or +1d100 antimatter dmg / physical attack
|
6
|
2
|
Astro [Effect]
|
One of your effects have a CCL% chance to erase the being from history
|
6
|
3
|
Cosmic Inspiration (S)
|
1X: Duplicate a 0th-4th level Divine3 spell
|
6
|
4
|
Dead Zone
|
You can create a zone of dead-magic (MF 0) that does not impede you
|
6
|
5
|
Edifying Presence
|
Your presence forces an alignment change (save)
|
6
|
6
|
Equilibrium
|
All ability scores match your highest ability score (among the basic 6 stats)
|
6
|
7
|
Enchanted Damage Induction
|
You are only affected by a weapons enchantment bonus
|
6
|
8
|
Greater Dominance
|
Foes with less than 1/3 your hit die automatically fail their saves
|
6
|
9
|
Interdimensional
|
You have a 75% chance of avoiding any attack or spell
|
6
|
10
|
Multidimensional (S)
|
You can exist in two places at once
|
6
|
11
|
Omega [Effect]
|
One of your effects causes permanent hp damage
|
6
|
12
|
Perfect Defence
|
iAC CCL
|
6
|
13
|
Polymath
|
Your non-Concordant class levels can be changed at will (you can shift XP around)
|
6
|
14
|
Rectify
|
Anyone slain by you is completely erased from ever existing
|
6
|
15
|
Superluminal
|
You can move at the speed of light
|
6
|
16
|
Transattack Period
|
Your attacks double each round
|
6
|
17
|
Transcendental Toughness
|
Hit Die become d1000s (all classes)
|
6
|
18
|
Transilient Fortitude
|
You always succeed in Fortitude saves (+1 PSave)
|
6
|
19
|
Transilient Reflexes
|
You always succeed in Reflex saves (+1 PSave)
|
6
|
20
|
Transilient Will
|
You always succeed in Will saves (+1 MSave)
|
6
|
21
|
Transmortality
|
You cannot be permanently destroyed
|
6
|
22
|
Transtemporal
|
You can travel freely in time
|
6
|
23
|
Transversal
|
You can attack any target you can perceive
|
6
|
24
|
Ultimate Weapon Focus
|
+CCL iTH
|
8
|
1
|
Akashic [Effect]
|
One of your effects does a Lower Multiplier by 1 per hit
|
8
|
2
|
Cosmic Nullification
|
Pick an N<=6. Immune to Nth level Concordant effects
|
8
|
3
|
Indissoluble
|
You possess infinite regeneration
|
8
|
4
|
Infinite [Ability Score]
|
+CCL iChr (+CCL*25 Chr if not using [X] section)
|
8
|
5
|
Oblivion
|
The effects of your non-Concordant spells and abilities are permanent
|
8
|
6
|
Omnific Architect
|
Creation times for items you create is instantaneous
|
8
|
7
|
Omnific Toughness
|
+CCL ihp
|
8
|
8
|
Omniparity
|
You have level = (Divine3 level) in every non-Concordant class
|
8
|
9
|
Omnipresent
|
You can be in CCL groups at the same time
|
8
|
10
|
Omnispective
|
Your sight can go around corners (you can see everything in this plane that you can trace a path to)
|
8
|
11
|
Omniversal
|
Your attacks are felt by all enemies in your group (Cascade Ram)
|
8
|
12
|
Superior Dominance
|
Foes with less than 1/2 your HNCL automatically fail their saves
|
8
|
13
|
Transcendental Inspiration (S)
|
1X or ½G: Duplicate a 0th-6th level Divine3 spell
|
10
|
1
|
Omnific Inspiration (S)*
|
1X or ½G: Duplicate a 0th-8th level Divine3 spell
|
10
|
2
|
Unearthly Dominance*
|
Foes with less than your HNCL automatically fail their saves
|
10
|
3
|
Transcendental Nullification*
|
Pick an N<=9. Immune to Nth level Concordant effects
|
10
|
4
|
Annhiliation*
|
The effects of your Concordant spells and abilities are permanent
|
10
|
5
|
Translooporal*
|
You can travel freely in timelines (loop travel)
|
10
|
6
|
Outerdimensional*
|
You have a 99% chance of avoiding any attack or spell
|
10
|
7
|
Omnimath*
|
Your Concordant class levels can be changed at will (you can shift XP around)
|