Dragon Ball Psionics (Psi. Freq. 9001)
General Psi9001 Information
You have a PoL (Power Level) = KXP total. |
P9001Ps = Your KXP total. |
You have 1M: Power up to restore 10% of PoL. You deal 10% of PoL force dmg in 10% PoL foot radius (no save). |
1P9001P = 10 P0P. |
Wild Talents must buy these using Martial Arts slots (1 for Minor, 2 for Major, 3 for Grand, 4 for Super,etc.). They get the ability to take 1 power per level, levels 1-9 is Minor, 10-18 is Major, 19-27 is Grand, 28-36 is Super,etc. You may take lesser types if desired. |
Dragon Ball Minor Powers
# |
Power |
Cost |
Action |
Effect |
1 |
Flying |
-2 to max |
-- |
Fly at your movement rate. |
2 |
Healing |
2 |
1V |
Treat wounds SL2 (self only) |
3 |
Mouth Blast |
2 |
1M |
Breath Weapon: E=1 Element ( =½*current hp, BW save:½) |
4 |
Kuukanteni Punch |
2 |
1V |
Dimension Door. May attack through it with open palms. |
5 |
Power Lend |
0 |
1F |
May transfer power points through psi link to/from another character. |
6 |
Power Ball |
2 |
1V |
[x1] Terrain Feature: artificial moon that you can take with you. |
7 |
Regeneration |
-2 to max |
-- |
Troll-like regeneration 2 hp /s (this can be taken more than once) |
8 |
Renzoku Energy Dan |
X*2 |
1P |
Throw X Eldrich Fireballs (LVL/2)d6 each single target. (save: ½ ) |
9 |
Solar Flare |
2 |
1M |
Blindness, one group (no save) |
10 |
Special Beam Cannon |
2 |
NV’s+1M |
LVLd6*N, line of targets, roll to hit.(no save)(spend 1V/s then 1M at end) |
11 |
Energy Blast |
2 |
1P |
LVLd6, one group, (reflex save for ½) |
Dragon Ball Major Powers
# |
Power |
Cost |
Action |
Effect |
1 |
Energy Barrier |
-X to max |
-- |
You are protected by X^3 hit point force field (re-raises every segment) |
2 |
Kaioken |
X/s |
1M |
+X levels exc Str/Dex, xX power level, -X% hp/s (max X=LVL) |
3 |
Multi Form |
5 |
1M |
LVL/2 Clones. Immune Clone Insane. Divide your power level among all clones. |
4 |
Instant Transmission |
5 |
1M |
Teleport without Error or Planeshift. |
5 |
Destructo Disc |
5 |
1M |
1 ranged attack that hits: Sharpness (no save) |
6 |
Kamehameha |
5 |
1M+1P |
Roll to hit: LVLd6 positive energy damage in a line. (no save) |
7 |
Super Saiyan |
5/r |
1F |
+5 levels exc Str/Dex, +x50 power level, Con check/s w/cuml +10 DC to maintain. |
8 |
Shockwave |
X |
1M |
Does a shockwave; Xd6 force dmg in large area |
9 |
Ozaru Form |
5/s |
1F |
Shapechange into giant ape, x10 power level as long as there is a full moon. |
10 |
Telepathy |
1/s |
1M |
Psilink |
Dragon Ball Grand Powers
# |
Power |
Cost |
Action |
Effect |
1 |
Spirit Bomb |
8/s |
1F |
X dmg in large area. X=Sum of willing participants lending energy times number of segments held. |
2 |
Fusion Dance |
8/s |
1F |
Two beings fuse. (hp & power levels merge, CL’s avg). |
3 |
Death Ball |
8 |
1M |
1 ranged touch attack that hits: Disintegrate (no save) or disintegrate a group (save for 0). |
4 |
Galick Gun |
8 |
1M |
Disintegrate in a line (save or halve targets hps). |
5 |
Super Saiyan 2 |
8/r |
1F |
+8 levels exc Str/Dex, +x100 base power level, Con check/s w/cuml +20 DC to maintain. |
Dragon Ball Super Powers
# |
Power |
Cost |
Action |
Effect |
1 |
Big Bang Attack |
11 |
1M |
Annihilate 1 target (no save) |
2 |
Final Flash |
11 |
1M |
Annihilate (1 group) |
3 |
Ultimate Final Skill |
11 |
1M |
Go to 0 hp and slain: 1 group Annihilate (no save) |
4 |
Super Saiyan 3 |
11/r |
1F |
+11 levels exc Str/Dex, +x400 base power level, Con check/s w/cuml +40 DC to maintain. |
5 |
Spirit Bomb Absorption |
11 |
1Z |
Absorb a Spirit Bomb: +X TH/dmg/AC/movement rate where X was bombs dmg. |
Dragon Ball Ultra Powers
# |
Power |
Cost |
Action |
Effect |
1 |
Big Bang Kamehameha |
14 |
1M+1P |
Annihilate 1 group (no save) |
2 |
Dragon Fist |
14 |
1P |
1 attack that hits: Pixilate (no save) |
3 |
Super Saiyan God |
14/r |
1F |
+1 X action, +1ihp, ki energy is considered “Godly”. |
4 |
Super Saiyan Blue |
14/r |
1F |
+14 levels exc Str/Dex, +x500 base power level, Con check/s w/cuml +50 DC to maintain. |
5 |
Universal Spirit Bomb |
14/s |
2F |
X idmg in a large area. X=Sum of willing participants lending energy times number of segments held. |
Dragon Ball V (Ultra+1) Powers
# |
Power |
Cost |
Action |
Effect |
1 |
Super Saiyan Rose |
17/r |
1X |
Must be evil. +17 levels exc Str/Dex, +x500 base power level, Con check/s w/cuml +60 DC to maintain. |
2 |
Ultra Instinct |
1k |
1X |
+1 iTH, +1 RV action, 1N: Auto-parry a P action of attacks or Avoid Fate. Limit CCL/r. |
Dragon Ball W (Ultra+2) Powers
# |
Power |
Cost |
Action |
Effect |
1 |
Mastered Ultra Instinct |
2k |
1G |
+CCL iTH, +CCL RV actions, 1N: Auto-parry a P action of attacks or Avoid Fate. Limit CCL/s. |