Level
|
KXP
|
Wizard/Priest/
Psi3
123 456 789
|
1
|
0
|
1-- --- ---
|
2
|
3.25
|
2-- --- ---
|
3
|
6.5
|
21- --- ---
|
4
|
13
|
32- --- ---
|
5
|
26
|
421 --- ---
|
6
|
52
|
422 --- ---
|
7
|
104
|
432 1-- ---
|
8
|
208
|
433 2-- ---
|
9
|
516
|
433 21- ---
|
10
|
1000
|
443 22- ---
|
11
|
1600
|
444 33- ---
|
12
|
2200
|
444 441 ---
|
13
|
2800
|
555 442 ---
|
14
|
3400
|
555 442 1--
|
15
|
4000
|
555 552 1--
|
16
|
4600
|
555 553 21-
|
17
|
5200
|
555 553 32-
|
18
|
5800
|
555 553 321
|
19
|
6400
|
555 553 331
|
20
|
7000
|
555 554 332
|
21
|
7600
|
555 554 442
|
22
|
8200
|
555 555 443
|
23
|
8800
|
555 555 553
|
24
|
9400
|
555 555 554
|
25
|
10000
|
555 555 555
|
26
|
10600
|
666 655 555
|
27
|
11200
|
666 666 655
|
28
|
11800
|
666 666 666
|
29
|
12400
|
777 766 666
|
30
|
13000
|
777 777 766
|
31
|
13600
|
777 777 777
|
32
|
14200
|
888 877 777
|
33
|
14800
|
888 888 877
|
34
|
15400
|
888 888 888
|
35
|
16000
|
999 988 888
|
36
|
16600
|
999 999 999
|
|
Requisites:
|
Str 18,
Dex 18, Int 18, Wis 18, Chr 18,
|
|
Class
Slots 3
|
Alignment:
|
any
|
HD/level:
|
2d10
|
Weapon
Prof.:
|
3*level
|
To Hit
Table:
|
War
|
Groups:
|
Custom,
Maxi
|
Complexity:
|
CF=5
|
|
|
Saving
Throws:
|
|
Fort:
|
7+level
|
Reflex:
|
7+level
|
Will:
|
7+level
|
|
|
Gets
the progression as well as bonus spells 3 times (once for wiz, once for
priest, once for psi).
|
A d handful is defined as
1d4+1d6+1d8+1d10+1d12+1d20. You may opt for average on this roll (33).
|
Gets
"free" (0 action) material componenting
for spells; not for psionics.
|
You know Psi3 powers. PSP’s =
Chr*LVL
|
Gets 100 rogue points/level and 2
rogue picks per level. Rogue abilities are considered skills for this
class.
|
Has Over Hit: If you hit someone
by more than 20, add +1 damage for each number over what you needed to hit.
|
Level 1: You roll a d handful to
hit when attacking with a weapon you specialize in. Automatically hits on a
natural 57-60. Automatically misses on a 6 or less.
|
Level 1: +(1+LVL/5, round down) d
handfuls to specialized weapon dmg.
|
Level 1: All dice in all spells
and powers is replaced by d handful (so Magic Missile is 1d handful+1,
wacky balls are always d handful regardless of SL, etc.)
|
Level 1: +(1+LVL/5, round down) d
handfuls to spell and power DC’s.
|
Level 1: +(1+LVL/5, round down) d
handfuls to turning undead instead of the d20 and 1d12 (you get the d
handfuls on the turn roll and for how many turned
|
Level 1: All dice in all skill
checks is replaced by d handful.
|
Level 1: +(1+LVL/5, round down) d
handfuls to backstab dmg.
|
|