FMCTPDH

Level

KXP

Wizard/Priest/

Psi3
123 456 789

1

0

1-- --- ---

2

3.25

2-- --- ---

3

6.5

21- --- ---

4

13

32- --- ---

5

26

421 --- ---

6

52

422 --- ---

7

104

432 1-- ---

8

208

433 2-- ---

9

516

433 21- ---

10

1000

443 22- ---

11

1600

444 33- ---

12

2200

444 441 ---

13

2800

555 442 ---

14

3400

555 442 1--

15

4000

555 552 1--

16

4600

555 553 21-

17

5200

555 553 32-

18

5800

555 553 321

19

6400

555 553 331

20

7000

555 554 332

21

7600

555 554 442

22

8200

555 555 443

23

8800

555 555 553

24

9400

555 555 554

25

10000

555 555 555

26

10600

666 655 555

27

11200

666 666 655

28

11800

666 666 666

29

12400

777 766 666

30

13000

777 777 766

31

13600

777 777 777

32

14200

888 877 777

33

14800

888 888 877

34

15400

888 888 888

35

16000

999 988 888

36

16600

999 999 999

Requisites:

Str 18, Dex 18, Int 18, Wis 18, Chr 18,

 

Class Slots 3

Alignment:

any

HD/level:

2d10

Weapon Prof.:

3*level

To Hit Table:

War

Groups:

Custom, Maxi

Complexity:

CF=5

 

Saving Throws:

 

Fort:

7+level

Reflex:

7+level

Will:

7+level

 

 

 

Gets the progression as well as bonus spells 3 times (once for wiz, once for priest, once for psi).

A d handful is defined as 1d4+1d6+1d8+1d10+1d12+1d20. You may opt for average on this roll (33).

Gets "free" (0 action) material componenting for spells; not for psionics.

You know Psi3 powers. PSP’s = Chr*LVL

Gets 100 rogue points/level and 2 rogue picks per level. Rogue abilities are considered skills for this class.

Has Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.

Level 1: You roll a d handful to hit when attacking with a weapon you specialize in. Automatically hits on a natural 57-60. Automatically misses on a 6 or less.

Level 1: +(1+LVL/5, round down) d handfuls to specialized weapon dmg.

Level 1: All dice in all spells and powers is replaced by d handful (so Magic Missile is 1d handful+1, wacky balls are always d handful regardless of SL, etc.)

Level 1: +(1+LVL/5, round down) d handfuls to spell and power DC’s.

Level 1: +(1+LVL/5, round down) d handfuls to turning undead instead of the d20 and 1d12 (you get the d handfuls on the turn roll and for how many turned

Level 1: All dice in all skill checks is replaced by d handful.

Level 1: +(1+LVL/5, round down) d handfuls to backstab dmg.