John Kramer, the Jigsaw Killer

Level

KXP

 Spells

1

0

(none)

2

3.6

(none)

3

7.2

(none)

4

14.4

(none)

5

28.8

(none)

6

57.6

(none)

7

115.2

(none)

8

230.4

(none)

9

460.8

(none)

10

900

(none)

11

1350

(none)

12

1800

(none)

13

2250

(none)

14

2700

(none)

15

3150

(none)

16

3600

(none)

17

4050

(none)

18

4500

(none)

19

4950

(none)

20

5400

(none)

21

5850

(none)

22

6300

(none)

23

6750

(none)

24

7200

(none)

25

7650

(none)

26

8100

(none)

27

8550

(none)

28

9000

(none)

29

9450

(none)

30

9900

(none)

31

10350

(none)

32

10800

(none)

33

11250

(none)

34

11700

(none)

35

12150

(none)

36

12600

(none)

Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

-1

+2

-1

+4

+4

+0

+0

+0

+10

+0

÷1

 

Requisites:

Dex 16, Int 20, Wis 20, Class slots 2, Race slots 1

Alignment:

Non-E (Overwrite to all other classes)

HD/level:

2e7

Weapon Prof.:

5+level

To Hit Table:

War

Save Table:

Rog

Reference:

SAW Franchise

Groups:

Warrior, Rogue, Archetype

Complexity:

CF=3

 

"Congratulations. You are still alive. Most people are so ungrateful to be alive. But not you. Not anymore. All your life, you've been searching for a way to live. Now you have found it. Or will you? In the room, you will find a man strapped down to a chair. You have one minute to stop the device, or his blood will be on your hands."

Race is Human with 2 for 1 trading. Vulnerable Cancer

Gets 60 rogue points/level or 120 rogue points/level if all spent in Design/Construct trap rogue ability.

Get double XP from a killed monster if you retrieve a jigsaw cut piece of skin as a trophy (get the bonus XP during the next reset).

You are specialized in making traps. You know a max of Wis bonus trap designs. Trap dmg is DLdWis bonus (DL is # of dice, Wis bonus is die size). A table of traps is listed below. Their dmg is to a stat.

Level 1: 1/reset: Free Pig Mask (+2AC, +5 Disguise checks)

Level 2: Free Mechanical Ventriloquist Puppet Familiar named Billy (Lvl1: +1V action; Lvl9: Trigger traps w/in a movement action; Lvl18: Your traps give no IR).

Level 3: 1V,1/r: I'd like to play a game: Trigger a different trap for each enemy in a group if you own that many traps and each trap matches the size category of the enemy.

Level 3: 1 days’ worth of F actions, 1/yr: Gain Wis bonus of DL (CL-2) apprentices.

Level 4: Your apprentices can aid you in your Designing/Creating traps. You get +5% to it/apprentice.

Lvl

Ability | -50% | -100% | -150%

Act

Base

Penalty

Bonus

1

Design/Construct a size M mechanical trap of DL I || DL II || DL III || etc. ( | +1 Size Category in addition)

M | P

10

Int-13

Int-15

1

inRR || inaRR || inaaRR ( | TechR in addition to RR)

0

30

Con-13

Con-18

1

Resources: Gain LVL*Chr*10 gp per reset.

1

Know Visual History | Object Reading | Identify | Legend Lore

0 | M

0

Wis-15

Wis-17

1

Legend Lore | Identify | Object Reading | Create Moral Dilema

0 | M

0

Int-15

Int-17

2

Lower Encumbrance Party | Zero Encumbrance Party | No Armor Penalty Party | AC types fully add Party

PM

5

Str-14

Str-19

2

Map the Dungeon | Erase ? | Create/Destroy Door

M

0

Int-10

Int-15

4

Design/Construct x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special)

V

20

Dex-9

Dex-12

8

Create/Destroy Wall | Create/Destroy Corridor | Tessermap

MM

10

Int-15

Int-19

13

Relocate “N”, “SB”, or any non-letter symbol 1 room distant

M

25

Dex-6

Dex-12

18

Control a “B” of DL I || DL II || DL III || ect.

MM

0

Int-20

Int-30

 

 

 

 

 

 

 

Trap Name

Description

Size

Stat Dmg

The Carousel

A large rotating platform with various trap mechanisms attached to it. The victim must withstand the traps while the platform spins, or they will be killed.

M

Str

The Horsepower Trap

A trap in which the victim's limbs are attached to four winches, each connected to a horse positioned in front of them. When the horses are startled, they run, tearing the victim apart.

M

Str

The Love Triangle

A trap involving three victims who are connected by chains in such a way that if one moves, they will pull the others toward deadly implements. The victims must work together to survive.

L

Str

The Razor Wire Maze

A room filled with a dense network of razor wire. The victim must navigate through the wire to reach the exit, but doing so requires significant physical harm.

H

Dex

The Rack

A torture device resembling a medieval rack, which stretches the victim's limbs to excruciating lengths until they are torn apart.

M

Dex

The Water Cube

A glass cube filling with water. The victim must find a way to escape before drowning.

M

Dex

The Shotgun Chair

A chair rigged with shotguns aimed at the victim. The shotguns will fire if the victim does not complete a task or follow instructions within a certain time frame.

M

Dex

The Bathroom Trap

Two individuals are chained by their ankles to pipes on opposite sides of a grimy bathroom. They must figure out a way to escape before time runs out, or they will be killed.

L

Con

The Needle Pit

A pit filled with used hypodermic needles. The victim must search through the needles to find a key or other means of escape, enduring excruciating pain and the risk of infection.

L

Con

The Angel Trap

A metal contraption that locks onto the victim's ribcage with sharp spikes pointed inward. The victim must retrieve a key from behind their eye to unlock the device before it snaps shut, impaling them.

M

Con

The Freezer Room

A room kept at freezing temperatures, with the victim slowly succumbing to hypothermia unless they find a way to escape or keep warm.

H

Con

The Glass Coffin

A transparent coffin buried underground with the victim inside. The victim must escape before running out of air or being buried alive.

M

Con

The Oxygen Crusher

A mask placed over the victim's head that gradually constricts, limiting their ability to breathe. The victim must complete a task or find a way to release the pressure before suffocating.

S

Con

The Acid Needle Pit

Similar to the Needle Pit, but the needles are coated in acid, causing intense pain and tissue damage upon contact.

L

Con

Reverse Bear Trap

A large, metal contraption that, when triggered, springs open to clamp around the victim's head, with sharp spikes poised to pierce the victim's skull unless they escape.

M

Int

The Venus Flytrap

A trap that involves two victims, one of whom must kill the other within a specified time frame, or both will be killed by a shotgun blast.

L

Int

The Shotgun Collar

A collar equipped with shotgun shells that will detonate if the victim fails to comply with the instructions given by their captor.

S

Int

The Shotgun Vest

A vest lined with shotgun shells that will detonate if the victim does not complete a task or follow instructions within a certain time frame.

S

Int

The Scalping Seat

A chair equipped with a mechanical device that slowly peels away the victim's scalp unless they can provide a sufficient blood sacrifice to stop the mechanism.

M

Int

The Silence Circle

A circular area where loud noises trigger a mechanism that impales the victim with spikes. The victim must remain silent to survive.

L

Int

The Acid Room

A room slowly filling with acid. The victim must find a way to escape before being dissolved by the corrosive liquid.

H

Wis

The Public Execution Trap

A trap that is publicly visible, usually with the victim placed in a precarious situation where their fate is determined by the actions of bystanders or authorities.

M

Chr