Martial Arts Styles
Note: Second tier martial arts maneuvers have an HNCL 9 requirement.

 

Requirements

Style

Att

dmg

AT

Type

Blunt

Kick

Lock

M/P

Move

Push

Slash

Strike

Throw

Vital

Wpn

Stack-sudo*

&+1/2

&d+1

&+1

&s

&+1

&+1

&+1

&+1

&+1

&+1

&+1

&+1

&+1

&+1

&+1

Hokuto Shinken**

4/1

d*2

+5

h/s

3

1

3

1

4

3

1

Wing Chun

2/1

d+3

+3

h/s

1

3

 

 

 

 

 

3

 

1

2

*- CF=3: Style can be taken multiple times and stacks with itself or another taken style (max=HNCL).
**- CF=4: This style requires 4 kit slots and "Ability to take Martial Arts" 4 times.
 

Hokuto Shinken Maneuvers 

1st Tier Maneuver

Type

Method

#Act

Notes

Divine Kick of Violent Thunder

h

kick

1att/1V

Kick + 10d6 falling dmg

Flying Bird Air Slash Wave

h

kick

1att/1V

Kick x2dmg + leap ability

Meteorite Face Breaking Kick

h

kick

1att 

Kick x3dmg + vorpal (head in half)

Neck-Twisting Face-Breaking Punch

h

kick

1att

Kick x3dmg + sharpness (torso)

North Star Flying Defensive Fist 

h

kick

1att/1V

Kick + you get +10AC this segment

North Star Four Way Slash

h

kick

1att

Kick hits 4 targets

North Star Muscle Control Spin Kick 

h

kick

1att

Kick + control body

North Star Muscle Cutting Kick 

h

kick

1att

Kick 2xdmg + lower target's Str in half

North Star Seven Death Cavalry Kill 

h

kick

1att

Kick + destroy piece of armor

North Star Thousand Chained Kicks 

h

kick

1P

All Kicks hit a group

North Star Torus Slashing Attack Kick

h

kick

1att/1V

1 Kick hits a group

Skull Splitting Fist

xh

kick

2att

Kick x4dmg + vorpal (head in half)

North Star Combination Grapple

h/s

lock

1P

Unarmed attacks hit a group

North Star Strangling Neck Break

h/s

lock

1att

Punch + autocrit (neck broken) no P/V actions

Antidote Technique

s

m/p

1M

Cure poison

Art of Air Breathing 

s

m/p

1M+

Hold breath for 1 turn

Empty Deflection 

s

m/p

1bV

Avoid melee attack sequence

Holy Perfect Circle

s

m/p

1M

Fairy fire all enemies in room

Method of Internal Energy Release 

s

m/p

1bV

Save to deflect all missiles

North Star Heaven Returning Palm

s

m/p

1M

You and ally have phoenix sanctuary if in same group

North Star Seven Death Aura Interruption

s

m/p

1M

Aura of Slay for <=LVL*8 current hp

Opening of Sharper Senses

s

m/p

1Z

Double Pain one target

Vital Point Sealing 

s

m/p

1M

50% crit immunity

Water Spirit Reflection 

s

m/p

1M

Reflect an opponent’s Innate effect.

Fist Stealing Cut 

h

slash

1att/1Z

Ignore AT bonus

North Star Hundred Way Slash

h

slash

1P/1Z

Slay up to 6 opponents

North Star Sky Slash 

h

slash

1att/1V

Kick + target immobilized

North Star Softness Ripping Slash 

h

slash

1Z

Ignore DR and + wpn needed to hit

Boulder Splitting Wave

xh

strike

1att

Punch + vorpal (head in half)

Fist of the Walk of Repentance 

h

strike

1att

Punch + control V actions

Life Snatching Decaying Fist

h

strike

1att

Punch + turn undead

North Star Bone Crushing Fist

h

strike

1att

Punch + autocrit (break all bones in arms). 

North Star Chest Killing Splinter Stabbing Fist

h

strike

1P

Punches +1d10 explosion dmg/att

North Star Dragon Attacking Tiger 

h

strike

1att/1M

Punch + forced feign death

North Star Dubhe Breaking Palm

h

strike

1P

Punches +2d10 explosion dmg + knockback

North Star Eight Agonies Nine Breaks

h

strike

1P/1M

Punches + -8 to all rolls + save or destructed.

North Star Hundred Crack Snap

h

strike

1F

100 Punches (nonlethal)

North Star Muscle Embracing Will Fist

h

strike

2att/1M

2 opponents grouped and crushed.

North Star Remorse Fist

h

strike

1att/1M

Save or slay by guilt

North Star Shoot Down Finger 

xh

strike

2att/1V

Slay one target + vorpal (head explodes)

North Star Twin Dragon Wave

h

strike

2att

Both hands:get 2-Handed bonus +slay

North Star Wheel Spinning Explosive Fist 

h

strike

1P/1V

Punchs hit group

North Star Whirlwind Linked Attack

h

strike

2F

Choose 2 strikes, combine them and do them.

Raging Flames Reverse Flow Fist 

h

strike

1att/1M

Reflect breathweapon + target ignores immunity to type.

Still Gate Collapsing Cave Finger Strike 

xh

strike

1att

Punch + autocrit (all bones destroyed). No P,V actions.

Five Finger Explosion

h

vital

1att

Punch + autocritical (fingers explode)

Heaven Breaking Impalement 

h

vital

1P/1M

Punches + slay (no save)

North Star File Wave 

h

vital

1P/1V

Slay 1 group (save)

North Star Muscle Cutter 

xh

vital

1att

Punch + autocritical (muscles explode)

North Star Nothingness Finger Bullet

h

vital

1att/1M

Punch + erase memory

North Star Steel Ripper

h

vital

1P/1M

Save or autocrit (shoulder destroyed)

Two Finger Air Snatch

s

weapon

1Z

Save to reflect 1 missile

 

2nd Tier Maneuver

Type

Method

#Act

Notes

Dragon Breathing Technique 

s

m/p

---

Know all tier 1 martial arts maneuvers

Heaven Breaking Stance

s

m/p

1V

Reset self

Unconscious Transmigration of Souls

s

m/p

1F

Magic Jar two targets (no save)

North Star Hundred Crack Fist 

h

strike

1F

100 Punches + slay (no save)

North Star Cross Kill 

h

vital

1P/1M

Punches + slay (no IR)

North Star Face Breaking Fist 

xh

vital

1att

Punch + vorpal (head in half, no save)

North Star Humane Fierce Flying Rip 

xh

vital

1att/1M

Punch + slay (no save, no IR) no pain

North Star Seven Star Points of Death

h

vital

1P

Blow x7dmg + slay

 

Wing Chun Maneuvers 

1st Tier Maneuver

Type

Method

#Act

Notes

Biu Sau / Thrusting Fingers, Darting Hand

h/s

Movement / Strike

1bAtt*

Block 1 high melee attack plus called shot to head.

Bong Sau / Wing Hand or Wing Arm

s

Movement

0

Seed Technique. Block 1 body melee attack.

Chi Sau / Sticking Hands

s

Movement

1bAtt*

Block 1 melee body attack plus lock attacker’s appendage. Can be used blind.

Fook Sau / Subduing Hand

s

Movement

1/2bAtt*

Seed Technique. Block 1 melee attack plus lock both you and attacker’s appendage.

Gang, Gaun Sau / Cultivating Hand, Splitting Hand

s

Movement

1bAtt*

Block 1 low melee attack.

Gum Sau / Pressing Hand

s

Movement

1bAtt*

Block 1 low melee attack plus can move attacker 1/2 V movement.

Huen Sau / Circling Hand

s

Movement

1bAtt*

Block 1 body melee attack plus can do 1/2 V of movement.

Kwan Sau / Rotating Hand

s

Movement

1bAtt*

Block 1 high melee attack plus 1 low melee attack.

Lap Sau / Grabbing Hand

s

Movement

1bAtt*

Block 1 body melee attack plus 50% chance block 1 extra body melee attack.

Man Sau / Asking Hand

s

Movement

1bAtt*

Block 1 high melee attack plus next attack this segment is a called shot to head.

Pak Sau / Slap Block

s

Movement

1bAtt*

Can do 1 open-handed tier 1 attack in response to a high melee attack.

Seung Chi Sau / Double Sticking Hands

s

Movement

2bAtt*

Block 2 body melee attacks plus lock attackers’ appendages. Can be used blind.

Tan Sau / Palm Up Block, Receiving Hand

s

Movement

1/2bAtt*

Seed Technique. Block 1 body melee attack or 1 high melee attack.

Wu Sau / Guarding Hand

s

Movement

1bAtt*

Block 1 body melee attack. Can do while other hand is full.

Pai Jarn / Horizontal “Hacking” Elbow Strike

s

Strike

1 att

Hand x2 dmg, +1 att next P.

Fak Sau

h

Strike

1 att

Hand x2 dmg plus called shot to head.

*-means 1 borrowed attack. Can do 1 Wing Chun technique in combination with this technique in essence spending 1 borrowed attack plus 1 normal attack.

 

2nd Tier Maneuver

Type

Method

#Act

Notes

Lin Wan Kuen / Chain Punch

h

Strike

1P

HNCL Punches.

One Inch Punch

h

Strike

1 att

Punch x10 dmg. Target thrown distance = dmg in feet.

Wing Chun Double Punch

h

Strike

1 att

Punch x4 dmg. Ignore resistances.

Yee Jee Kim Yueng Ma/Horse Stance

s

m/p

1V

+1 instance of Tac Move.