Martial Arts Styles
Note: Second tier martial arts maneuvers have an HNCL 9 requirement.
|
*- CF=3: Style can be taken multiple times and stacks with itself or
another taken style (max=HNCL).
**- CF=4: This style requires 4 kit slots and
"Ability to take Martial Arts" 4 times.
Type |
Method |
#Act |
Notes |
|
Divine Kick of Violent Thunder |
h |
kick |
1att/1V |
Kick + 10d6 falling dmg |
Flying Bird Air Slash Wave |
h |
kick |
1att/1V |
Kick x2dmg + leap ability |
Meteorite Face Breaking Kick |
h |
kick |
1att |
Kick x3dmg + vorpal (head in
half) |
Neck-Twisting Face-Breaking Punch |
h |
kick |
1att |
Kick x3dmg + sharpness (torso) |
North Star Flying Defensive
Fist |
h |
kick |
1att/1V |
Kick + you get +10AC this segment |
North Star Four Way Slash |
h |
kick |
1att |
Kick hits 4 targets |
North Star Muscle Control Spin
Kick |
h |
kick |
1att |
Kick + control body |
North Star Muscle Cutting
Kick |
h |
kick |
1att |
Kick 2xdmg + lower target's
Str in half |
North Star Seven Death Cavalry
Kill |
h |
kick |
1att |
Kick + destroy piece of armor |
North Star Thousand Chained
Kicks |
h |
kick |
1P |
All Kicks hit a group |
North Star Torus Slashing Attack
Kick |
h |
kick |
1att/1V |
1 Kick hits a group |
Skull Splitting Fist |
xh |
kick |
2att |
Kick x4dmg + vorpal (head in
half) |
North Star Combination Grapple |
h/s |
lock |
1P |
Unarmed attacks hit a group |
North Star Strangling Neck Break |
h/s |
lock |
1att |
Punch + autocrit
(neck broken) no P/V actions |
Antidote Technique |
s |
m/p |
1M |
Cure poison |
Art of Air Breathing |
s |
m/p |
1M+ |
Hold breath for 1 turn |
Empty Deflection |
s |
m/p |
1bV |
Avoid melee attack sequence |
Holy Perfect Circle |
s |
m/p |
1M |
Fairy
fire all enemies in room |
Method of Internal Energy
Release |
s |
m/p |
1bV |
Save to deflect all missiles |
North Star Heaven Returning Palm |
s |
m/p |
1M |
You and ally have phoenix
sanctuary if in same group |
North Star Seven Death Aura Interruption |
s |
m/p |
1M |
Aura of Slay for <=LVL*8 current hp |
Opening of Sharper Senses |
s |
m/p |
1Z |
Double Pain one target |
Vital Point Sealing |
s |
m/p |
1M |
50% crit immunity |
Water Spirit Reflection |
s |
m/p |
1M |
Reflect an opponent’s Innate effect. |
Fist Stealing Cut |
h |
slash |
1att/1Z |
Ignore AT bonus |
North Star Hundred Way Slash |
h |
slash |
1P/1Z |
Slay up to 6 opponents |
North Star Sky Slash |
h |
slash |
1att/1V |
Kick + target immobilized |
North Star Softness Ripping Slash |
h |
slash |
1Z |
Ignore DR and + wpn needed to hit |
Boulder Splitting Wave |
xh |
strike |
1att |
Punch + vorpal (head in half) |
Fist of the Walk of Repentance |
h |
strike |
1att |
Punch + control V actions |
Life Snatching Decaying Fist |
h |
strike |
1att |
Punch + turn undead |
North Star Bone Crushing Fist |
h |
strike |
1att |
Punch + autocrit (break all bones in
arms). |
North Star Chest Killing Splinter Stabbing Fist |
h |
strike |
1P |
Punches +1d10 explosion dmg/att |
North Star Dragon Attacking Tiger |
h |
strike |
1att/1M |
Punch + forced feign death |
North Star Dubhe Breaking Palm |
h |
strike |
1P |
Punches +2d10 explosion dmg + knockback |
North Star Eight Agonies Nine Breaks |
h |
strike |
1P/1M |
Punches + -8 to all rolls + save or destructed. |
North Star Hundred Crack Snap |
h |
strike |
1F |
100 Punches (nonlethal) |
North Star Muscle Embracing Will Fist |
h |
strike |
2att/1M |
2 opponents grouped and crushed. |
North Star Remorse Fist |
h |
strike |
1att/1M |
Save or slay by guilt |
North Star Shoot Down Finger |
xh |
strike |
2att/1V |
Slay one target + vorpal (head explodes) |
North Star Twin Dragon Wave |
h |
strike |
2att |
Both hands:get 2-Handed
bonus +slay |
North Star Wheel Spinning Explosive Fist |
h |
strike |
1P/1V |
Punchs hit group |
North Star Whirlwind Linked Attack |
h |
strike |
2F |
Choose 2 strikes, combine them and do them. |
Raging Flames Reverse Flow Fist |
h |
strike |
1att/1M |
Reflect breathweapon + target ignores
immunity to type. |
Still Gate Collapsing Cave Finger Strike |
xh |
strike |
1att |
Punch + autocrit (all bones destroyed). No P,V actions. |
Five Finger Explosion |
h |
vital |
1att |
Punch + autocritical (fingers explode) |
Heaven Breaking Impalement |
h |
vital |
1P/1M |
Punches + slay (no save) |
North Star File Wave |
h |
vital |
1P/1V |
Slay 1 group (save) |
North Star Muscle Cutter |
xh |
vital |
1att |
Punch + autocritical (muscles explode) |
North Star Nothingness Finger Bullet |
h |
vital |
1att/1M |
Punch + erase memory |
North Star Steel Ripper |
h |
vital |
1P/1M |
Save or autocrit (shoulder destroyed) |
Two Finger Air Snatch |
s |
weapon |
1Z |
Save to reflect 1 missile |
2nd Tier Maneuver |
Type |
Method |
#Act |
Notes |
Dragon Breathing Technique |
s |
m/p |
--- |
Know all tier 1 martial arts maneuvers |
Heaven Breaking Stance |
s |
m/p |
1V |
Reset self |
Unconscious Transmigration of Souls |
s |
m/p |
1F |
Magic Jar two targets (no save) |
North Star Hundred Crack Fist |
h |
strike |
1F |
100 Punches + slay (no save) |
North Star Cross Kill |
h |
vital |
1P/1M |
Punches + slay (no IR) |
North Star Face Breaking Fist |
xh |
vital |
1att |
Punch + vorpal (head in half, no save) |
North Star Humane Fierce Flying Rip |
xh |
vital |
1att/1M |
Punch + slay (no save, no IR) no pain |
North Star Seven Star Points of Death |
h |
vital |
1P |
Blow x7dmg + slay |
Wing Chun Maneuvers
1st Tier Maneuver |
Type |
Method |
#Act |
Notes |
Biu Sau / Thrusting Fingers, Darting Hand |
h/s |
Movement / Strike |
1bAtt* |
Block 1 high melee attack plus called shot to head. |
Bong Sau / Wing Hand or Wing Arm |
s |
Movement |
0 |
Seed Technique. Block 1 body melee attack. |
Chi Sau / Sticking Hands |
s |
Movement |
1bAtt* |
Block 1 melee body attack plus lock attacker’s appendage.
Can be used blind. |
Fook Sau / Subduing Hand |
s |
Movement |
1/2bAtt* |
Seed Technique. Block 1 melee attack plus lock both you and
attacker’s appendage. |
Gang, Gaun Sau / Cultivating
Hand, Splitting Hand |
s |
Movement |
1bAtt* |
Block 1 low melee attack. |
Gum Sau / Pressing Hand |
s |
Movement |
1bAtt* |
Block 1 low melee attack plus can move attacker 1/2 V movement. |
Huen Sau / Circling Hand |
s |
Movement |
1bAtt* |
Block 1 body melee attack plus can do 1/2 V of movement. |
Kwan Sau / Rotating Hand |
s |
Movement |
1bAtt* |
Block 1 high melee attack plus 1 low melee attack. |
Lap Sau / Grabbing Hand |
s |
Movement |
1bAtt* |
Block 1 body melee attack plus 50% chance block 1 extra body
melee attack. |
Man Sau / Asking Hand |
s |
Movement |
1bAtt* |
Block 1 high melee attack plus next attack this segment is a
called shot to head. |
Pak Sau / Slap Block |
s |
Movement |
1bAtt* |
Can do 1 open-handed tier 1 attack in response to a high melee
attack. |
Seung Chi Sau / Double Sticking Hands |
s |
Movement |
2bAtt* |
Block 2 body melee attacks plus lock attackers’
appendages. Can be used blind. |
Tan Sau / Palm Up Block, Receiving Hand |
s |
Movement |
1/2bAtt* |
Seed Technique. Block 1 body melee attack or 1 high melee
attack. |
Wu Sau / Guarding Hand |
s |
Movement |
1bAtt* |
Block 1 body melee attack. Can do while other hand is full. |
Pai Jarn / Horizontal
“Hacking” Elbow Strike |
s |
Strike |
1 att |
Hand x2 dmg, +1 att next P. |
Fak Sau |
h |
Strike |
1 att |
Hand x2 dmg plus called shot to head. |
*-means 1 borrowed attack. Can do 1 Wing Chun technique in
combination with this technique in essence spending 1 borrowed attack plus 1
normal attack.
2nd Tier Maneuver |
Type |
Method |
#Act |
Notes |
Lin Wan Kuen / Chain Punch |
h |
Strike |
1P |
HNCL Punches. |
One Inch Punch |
h |
Strike |
1 att |
Punch x10 dmg. Target thrown distance = dmg in feet. |
Wing Chun Double Punch |
h |
Strike |
1 att |
Punch x4 dmg. Ignore resistances. |
Yee Jee Kim Yueng
Ma/Horse Stance |
s |
m/p |
1V |
+1 instance of Tac Move. |