Level

Fighter2 Kxp

Kxp on Board

Min Level

Max Level

1

0

0

1

1

2

2

2

1

1

3

4

4

1

2

4

8

8

1

3

5

16

16

2

4

6

32

32

3

5

7

64

64

4

6

8

125

128

5

7

9

250

250

5

8

10

500

256

6

8

11

750

500

6

9

12

1000

512

7

9

13

1250

750

7

10

14

1500

1000

7

11

15

1750

1024

8

11

16

2000

1250

8

12

17

2250

1500

8

13

18

2500

1750

8

14

19

2750

2000

8

15

20

3000

2048

9

15

21

3250

2250

9

16

22

3500

2500

9

17

23

3750

2750

9

18

24

4000

3000

9

19

25

4250

3250

9

20

26

4500

3500

9

21

27

4750

3750

9

22

28

5000

4000

9

23

29

5250

4096

10

23

30

5500

4250

10

24

31

5750

4500

10

25

32

6000

4750

10

26

33

6250

5000

10

27

34

6500

5250

10

28

35

6750

5500

10

29

36

7000

5750

10

30

+1

+250

+250 with 2^N interspersed

+ROUNDDOWN(LN(''Kxp on Board'')/LN(2)-2,0)

+ROUNDDOWN(''Kxp on Board''/250+7,0)

 

Min level = Look up the level you'd be if you were fighter2 (and no add-ons like double XP), then subtract 2.  e.g. Min level for 8 KXP is 4-2 = 2. Min level X means you can be level X in one class, or X-1 in up to four classes.  e.g. if min level is 10, you can be level 10, or 9/9/9/9. 

Max level X means you can be maximum of level X in one class, or X-1 in up to four classes. e.g. if max level is 10, you can be level 10, or 9/9/9/9. Max level also affects a character's max CL, ML, LVL, HNCL, subordinate comprehensibility, and spell/psi comprehensibility. CL & HNCL are capped at 2x max level. ML & LVL are capped at max level. Subordinate comprehensibility is capped at 2x max level. Spell comprehensibility is capped at max level.

If you wanted to establish a [xN] Min and Max level, just multiply the Kxp on Board by 1000^(N-1) where N is the multiplier you want to setup.