Name |
Effect |
"Exiled" |
SEL=9 status effect. You are unwillingly SEL=8
Gone and cannot willingly return. |
“Face-down” |
SEL=1 status effect. You are considered a
being one multiplier lower. |
“Flipped” |
SEL=1 status effect. You are considered a [x2]
being. |
“Haunted” |
SEL=1 status effect. There is something
(ghost, mtg creature, etc.) attached/bonded to you ethereally like a silver
cord. |
“Modified” |
SEL=1 status effect. Mtg equipped items, Mtg
buff spells, and counters are modifications |
“Phased Out” |
SEL=1 status effect. As
“dual-natured” except can’t attack or be perceived in
either plane. |
“Tapped” |
SEL=2 status effect. You cannot use M, P, or V
actions. |
“Transformed” |
SEL= status effect. As “face-down”
except no change in multiplier. |
+1/+1 |
Temporary (until end of segment) +(CF=4+:
10, otherwise 1)*(number of instances) to hit, melee and or ranged dmg, AC,
Saves, and hp. (Max bonus +10^CF) |
+1/+1 counter |
Permanent (until end of fight) +(CF=4+:
10, otherwise 1)*(number of counters) to hit, melee and or ranged dmg, AC,
Saves, and hp. (Max bonus +10^CF) |
-1/-1 |
Temporary (until end of segment) -(CF=4+:
10, otherwise 1)*(number of instances) to hit, melee and or ranged dmg, AC,
Saves, and hp. (Max bonus +10^CF) |
-1/-1 counter |
Permanent (until end of fight) -(CF=4+:
10, otherwise 1)*(number of counters) to hit, melee and or ranged dmg, AC,
Saves, and hp. (Max bonus +10^CF) |
Shield counter |
Permanent “If it would be dealt dmg or
destroyed, remove a shield counter from it instead” |
Stun counter |
Permanent “If it would be untapped,
remove a stun counter from it instead” |
a thing |
an item, subordinate, room, PC, spell/psi
effect |
Power |
to hit, melee and/or ranged dmg |
Toughness |
AC, saves, and hp |
Keyword Abilities |
Effect |
Absorb N |
If a source would deal damage to this thing,
prevent (CF=4+: 10, otherwise 1)*N of that damage. |
Affinity for Blah |
This spell gets -1 SL for each [blah] this
thing has that shares it's affinity. |
Afflict N |
Whenever this thing becomes
interposed/parried, the interposing/parrying source loses (CF=4+: 10,
otherwise 1)*N hp. |
Afterlife N |
When this creature dies, create N DL I white
and black Spirit creatures with flying. |
Aftermath |
Cast this spell only if it was lost from your
memorization. Then it can't be cast for the rest of the fight. |
Alliance — Blah |
Whenever another subordinate is created or
summoned, do [blah]. |
Amplify N |
This creature has N +1/+1 counters where N is
the number of memorized summon spells that summon a being(s) that share it's
race. |
Annihilator N |
When this creature attacks, the attacked
target sacrifices N items, subordinates, or prepared effects. |
Ascend |
If this creature controls ten or more
Mtg-related objects, it gets SEL=1 "The City’s Blessing" (you
know a friend in this city, for shelter and/or locating a shop/person) for
the rest of the fight. |
Assist N |
Another spellcaster can lend it's M action to
reduce the SL of this spell by N. |
Aura Swap |
Pay the Aura Swap Cost: Exchange this
Enchantment spell cast on this creature with an Enchantment spell in it's
memorization. |
Awaken N - [cost] |
If this spell is cast for it's Awaken cost,
animate a targeted room you have cleared as a DL N Elemental creature with
haste and N +1/+1 counters. It's still a room. |
Banding |
Anyone with banding and up to one without in a
group, can redirect melee and or ranged damage dealt to anybody in the group
to anybody else in that group as a free action. |
Battle Cry |
Whenever this creature attacks, each other
attacking creature gets +(CF=4+: 10, otherwise 1) to hit, melee and/or ranged
dmg until end of the segment. |
Bestow [cost] |
If this summon spell is cast for its Bestow
cost, it's an Enchantment spell with enchant creature. It becomes a creature
again if it's not enchanting a creature. |
Blah Offering |
As an additional cost to cast this spell,
sacrifice a summon [subtype]. If it was, this spell’s total SL is
reduced by the sacrificed things SL, and this spell may be cast on the top or
bottom of the segment. |
Blitz [cost] |
If you cast this summon spell for its Blitz
cost, it gains Haste and “When this dies, memorize a spell you
know”. Sacrifice the summon at the top of the next segment. |
Bloodthirst N |
If an enemy was dealt damage this segment,
this creature is summoned with N +1/+1 counters. |
Boast — [cost] |
Boast keyword adds a drawback to an activated
ability. [Effect] Activate this ability only if this thing attacked this turn
and only once each turn. |
Bushido N |
Whenever this creature interposes or parries
an attack, it gets +(CF=4+: 10, otherwise 1)*N to hit, melee and/or
ranged dmg, AC, Saves, and hp. |
Buyback [cost] |
This spell isn't lost from memorization if its
buyback cost is paid. |
Cascade |
When this spell is cast, roll a random spell
effect of lower SL this thing has memorized and cast it. |
Casuality [cost] |
As you cast this spell, you may sacrifice a
subordinate with DL greater or equal to [cost]. If you do, copy this spell. |
Champion |
When this creature is summoned, sacrifice it
unless this thing "Exiles" another creature it controls. When this
is unsummoned, that creature returns. |
Channel [cost] |
This spell can be unmemorized for a different
effect if its Channel cost was paid. |
Changeling |
This thing counts as all racial subtypes. |
Cipher |
After you cast this spell, it may be
"Encoded" it on another creature in this creature's group. Whenever
that creature deals melee and/or ranged damage to a player, the encoding
creature may cast a copy of this spell. |
Cleave |
You may cast this spell for it’s cleave
cost. If you do, remove the words in square brackets. |
Companion |
If this summon spell is this creature's chosen
companion, it may pay 3 SLs to memorize this spell once on its side of
combat. |
Conspire |
As this spell is cast, this creature may have
2 subordinates it controls that share a class or alignment lend their M
actions to it. When they do, copy this spell and this thing may choose a new
target for the copy. |
Connive |
Memorize a spell you know, then unmemorized a
spell you know. If the unmemorized spell was an Mtg non-land spell, put a
+1/+1 counter on this creature. |
Convoke |
This creature's subordinates can help cast
this spell. Each that lends its M action while casting this spell reduces the
SL by 1. |
Crew N |
This item becomes an animated creature until
end of the segment if any number of creatures with total DL=N or more lend
their M actions to pay the Crew cost. |
Cumulative Upkeep N |
At the top of each round, this thing gets the
status effect SEL=1 "Age xN" where N is how long it has had
Cumulative Upkeep. Then it pays N*the upkeep cost or it is sacrificed. |
Cycling [cost] |
Pay the Cycling cost and unmemorize a spell:
Memorize a spell at random that this creature knows. |
Dash [cost] |
This summon spell may be cast for its Dash
cost. If it is, the creature it summons gains haste, and it's unsummoned at
the beginning of the next segment. |
Daybound |
If a player cast no spells during their own
turn, it becomes night next turn in the room. |
Deathtouch |
Any nonzero amount of melee and/or ranged
damage this creature deals to a target slays it (Fort Save to negate; DC
=10+dmg dealt). |
Decayed |
This creature can't interpose. When it
attacks, sacrifice it at the end of combat. |
Defender |
This creature cannot physically attack. |
Delve |
Each spell this creature loses from its
memorization for the rest of the day and not refill while casting this spell
reduces its SL by 1. |
Demonstrate |
When you cast this spell, you may copy it. If
you do, choose an enemy to also copy it. Players may choose new targets for
their copies. |
Dethrone |
Whenever this creature attacks a creature with
the most hp or tied for most hp, put a +1/+1 counter on it. |
Devoid |
This thing has no color. |
Devour N |
As this summon spell is cast, this creature
may sacrifice N subordinates. If it does, the summoned creature gets N +1/+1
counters. |
Disturb |
This summon may be Revived transformed for
it’s disturb cost. Transformed means in another form (if the summon has
lycanthropy for example). |
Double Strike |
This creature attacks as 1/2 a P action. |
Dredge N |
If this creature would memorize a spell,
instead it may choose to lose exactly N spells from memorization. If it does,
return this spell to its memorization. Otherwise, memorize the first spell. |
Echo [cost] |
At the top of the round after this thing is
summoned/created, pay the Echo cost or it is sacrificed. |
Embalm [cost] |
If this spell's Embalm cost was paid and a
slain body was SEL=9 "Exiled", Revive a copy of this thing, except
it's a white Zombie. Embalm only on your side of combat. |
Emerge [cost] |
This spell may be cast for its Emerge cost by
sacrificing a creature and paying the difference between the SL and the
sacrificed creature's DL to a minimum SL of 1. |
Enchant Blah |
This spell can only target the thing that
shares it’s Enchant blah restriction. |
Encore [cost] |
[Cost], 1/reset: For each ([B], [SB], etc) in
the room, create a token copy that attacks that opponent this turn if able.
They gain haste. Sacrifice them at the beginning of the next segment.
Activate only on your side of combat. Legend rule applies to PCs and Unique
beings. |
Entwine [cost] |
As this spell is cast, if the entwine cost is
paid, instead of choosing only one of the modes of the spell, choose all of
them. |
Epic |
For the rest of the fight, this creature can't
cast spells. At the top of each segment that it has actions for, copy this
spell except for it's epic ability. This creature may choose new targets for
the copy. |
Equip [cost] |
This item can only be equipped if its Equip
cost is paid. |
Escalate [cost] |
As this spell is cast, each time it's Escalate
cost is paid, you may choose an additional mode. |
Escape |
This spell may be cast again for its Escape
cost if it was lost from this things memorization. |
Eternalize [cost] |
If this spell's Eternalize cost was paid and a
slain body was SEL=9 "Exiled", Revive a copy of this thing, except
it's a DL IV black Zombie. Embalm only on your side of combat. |
Evoke [cost] |
This summon spell may be cast for its Evoke
cost. If it is, the creature it summons is sacrificed after this spell
resolves. |
Evolve |
Whenever this creature summons a creature, if
that creature has greater DL than this thing, put a +1/+1 counter on this
thing. |
Exalted |
Whenever a subordinate this creature controls
attacks alone, that creature gets +(CF=4+: 10, otherwise 1) to hit, melee
and/or ranged dmg, AC, Saves, and hp until end of the segment. |
Exploit |
When this creature is summoned, a creature may
be sacrificed. If it is, a benefit is gained. |
Extort |
Whenever this thing cast's a spell, it may pay
1SL. If it does, each enemy loses (CF=4+: 10, otherwise 1) hp and you
are cured that much. |
Fabricate N |
When this creature is summoned, you may put N
+1/+1 counters on it. If you don't, create N DL I colorless Servo animated
creatures. |
Fading N |
This thing has SEL=1 "Fading N". At
the top of each round, its Fading ticks down by 1 toward 0. When it can't
tick down, it is sacrificed. |
Fear |
This creature's attacks cannot be
countered/interposed/parried/etc. except by constructs or enemies that are
evil. |
First Strike |
This creature may use it's P action for the
round on segment 0. |
Flanking |
Enemies without flanking that this creature
attacks get -(CF=4+: 10, otherwise 1) to hit, melee and or ranged dmg, AC,
Saves, and hp. |
Flash |
This spell can be cast on the top or bottom of
a segment. |
Flashback [cost] |
This spell may be cast an additional time for
it's Flashback cost if the spell has already been cast and lost from
memorization. |
Flying |
This creature can fly with maneuverability A. |
Forecast [cost] |
Pay the Forecast cost at the top of the
segment this is acting in (max 1/rd) for an effect. |
Foretell [cost] |
During your turn, you may pay 2 SLs and exile
this spell from your memorization. Cast it on a later turn for its foretell
cost. If not listed, the fortell cost = the spell’s SL-2. |
Fortify |
Pay the Fortify cost: Attach this
Fortification to a room this occupies. Activate this ability only on this
things side of combat. |
Frenzy N |
Whenever this creature attacks and isn't
interposed and/or parried, it gets +(CF=4+: 10, otherwise 1)*N to hit, melee
and/or ranged dmg until end of the segment. |
Fuse |
One or both halves of this spell may be cast
from this creature's memorization. |
Graft N |
This creature is summoned with N +1/+1
counters. Whenever another creature is summoned, it may move a +1/+1 counter
from itself onto that creature. |
Gravestorm |
When this spell is cast, copy it for each
creature, item, or effect that died this segment. This may choose new targets
for the copies. |
Haste |
This creature can attack and use abilities
immediately after being summoned. |
Haunt |
When this thing dies, a target becomes SEL=1
"Haunted". |
Hexproof |
No target from opponents' targeted effects. |
Hidden Agenda |
This thing names a spell at the start of the
fight. Spells that share that name gain an effect. |
Hideaway N — Blah |
When this thing is summoned/created, roll N
random spells that this thing knows. Then choose one among them and note it.
When [blah] happens, you may cast the noted spell as 1bM. |
Horsemanship |
This creature's attacks can't be
interposed/parried by anyone without Horsemanship. |
Improvise |
Your intelligent items can help cast this
spell. Each that lends its E action while casting this spell reduces the SL
by 1. |
Indestructible |
This item/creature is immune to Disintegrate
and other effects that would destroy it's body. |
Infect |
This creature's unarmed dmg is vile dmg. It
may divide its unarmed damage by 10 to deal it to a random stat instead. Roll
a d6 while rolling dmg to determine which stat it goes to. This is per P
action. |
Ingest |
Whenever this creature deals melee and/or
ranged damage to a target, that target loses its top prepared effect. |
Intimidate |
This creature's attacks cannot be
countered/interposed/parried/etc. except by constructs or enemies that share
a class or alignment with it. |
Jump-Start |
This spell may be cast an additional time if
it has already been cast and lost from memorization. |
Kicker [cost] |
As this spell is cast, the Kicker cost can be
paid. If it is, an additional effect is gained. |
Landwalk |
This creature's attacks cannot be
countered/interposed/parried/etc. if you are in a room that matches your
landwalk type. |
Level Up [cost] |
Pay the Level Up cost: This has SEL=1
"Level N" where N is the times the [cost] was paid. Every 2 Levels
is +1DL. |
Lifelink |
Damage this creature deals causes it to be
cured that much. |
Living Weapon |
When this item is created, create a DL 0 black
Germ creature, then attach this item to it. |
Madness [cost] |
This spell may be cast for its Madness cost if
it was lost from memorization. |
Megamorph [cost] |
This creature has no name, race, class,
alignment, abilities. This has a set DL II. This lasts until the Megamorph
cost is paid and then it gets a +1/+1 counter for the rest of the fight. |
Melee N |
Whenever this creature attacks, it gets
+(CF=4+: 10, otherwise 1)*N to hit, melee and/or ranged dmg, AC, Saves, and
hp until end of the segment for each group it attacked with this combat. |
Menace |
This creature can't be interposed/parried
except by two or more enemies. |
Mentor |
Whenever this creature attacks, put a +1/+1
counter on target attacking creature with lesser DL. |
Miracle [cost] |
This spell may be cast for its Miracle cost if
it's the first spell this thing cast this round. |
Modular N |
This creature is summoned with N +1/+1
counters on it. When it dies, it may put its +1/+1 counters on target
technological creature. |
Morph [cost] |
This creature has no name, race, class,
alignment, abilities. This has a set DL II. This lasts until it's Morph cost
is paid. |
Multikicker [cost] |
As this spell is cast, the Multikicker cost
can be paid any number of times. For each time it is, an additional effect is
gained. |
Mutate |
If this summon spell is cast for its Mutate
cost, it becomes SEL=8 "Combined" with a target non-Human creature
ally. They mutate into the creature on top plus all abilities from under it. |
Myriad |
Whenever this creature attacks, for each ([B],
[SB], etc) in the room, create a copy of it that is attacking that group.
Unsummon these creatures at end of the segment. Legend rule applies to PCs
and Unique beings. |
Nightbound |
If a player cast at least two spells during
their own turn, it becomes day next turn in the room. |
Ninjutsu [cost] |
Pay the Ninjutsu cost and dismiss an attacking
summon: Summon this creature attacking the same target. |
[cost] Offering |
This spell may be cast for 1bM by sacrificing
[cost] and paying the difference in SLs between the two. |
Outlast |
1M, Pay [Cost]: Put a +1/+1 counter on this
creature. Use this only on your side of combat. |
Overload [cost] |
This spell may be cast for its Overload cost.
If it is, change it's text by replacing all instances of 'target' with
'each'. |
Partner with Blah |
When this creature is summoned, another target
may memorize [blah] summon spell. |
Persist |
When this summon dies, if it had no -1/-1
counters on it, resummon it under its owner’s control with a -1/-1
counter on it. |
Phasing |
In segment 0, this thing is SEL=6 "Phased
Out" and treated as if it does not exist. It loses this status at the
start of the next round. |
Poisonous N |
Whenever this creature deals melee and/or
ranged damage to a target, that target gets "Poisoned" xN. When N
is 10, that target is slain. |
Protection from Blah |
This thing can't be damaged, enchanted,
interposed, or targeted by any source that matches it's protection. |
Prototype N |
This summon spell may be cast with different
SL, color, and DL where SL and DL=N. |
Provoke |
Whenever this creature attacks, it may force a
target to interpose in front of its attacks even if that target has acted. |
Prowess |
Whenever this creature casts a non-summon
spell, this thing gets +(CF=4+: 10, otherwise 1) to hit, melee and or ranged
dmg, AC, Saves, and hp until end of segment. |
Prowl [cost] |
This spell may be cast for its Prowl cost if a
[subtype] subordinate of this thing dealt melee and/or ranged damage to a
target this segment. |
Rampage N |
This creature gets +(CF=4+: 10,
otherwise 1)*N to hit, melee and or ranged dmg, AC, Saves, and hp until the
end of the segment for each creature attacking it in its group. |
Reach |
This creature can interpose/parry attacks from
flying creatures. |
Rebound |
If this spell was cast from this
creature’s memorization this fight, then at the beginning of its next
segment, this spell may cast again as a free action. |
Reconfigure [cost] |
Equip or unequip if it’s Reconfigure
cost is paid. Use this only on your side of combat. While equipped, this
thing isn't a creature. |
Recover |
When a creature dies, this may pay [cost]. If
it does, rememorize this spell. Otherwise, this spell can't be cast for the
rest of the fight. |
[cost]: Regenerate |
The next time this thing would be destroyed
this rd, it isn’t. Instead it is SEL=5 Tapped, remove all damage from
it, and eject it from it’s group with no parting shots. |
Reinforce [cost] - N |
Pay the Reinforce cost and unmemorize this
spell: A target gets N+1/+1 counters. |
Renown N |
Whenever this creature deals melee and/or
ranged damage to a target, if it isn't "Renowned", put N +1/+1
counters on it and it becomes "Renowned". |
Replicate [cost] |
When this thing casts this spell, copy it for
each time this paid its Replicate cost. This may choose new targets for the
copies. |
Retrace |
This spell may be cast once more after being
cast once by unmemorizing another memorized spell as an additional cost to
cast it. |
Riot |
This creature is summoned with your choice of
a +1/+1 counter or haste. |
Ripple N |
When this spell is cast, roll a random spell N
times that this has memorized. If any of those spells match this spell, cast
that spell and repeat this process. |
Scavenge [cost] |
Pay the Scavenge cost and this creature loses
this summon spell from memorization for the rest of the day: Put a number of
+1/+1 counters equal to this summon spell's SL on target creature. Use this
only on your side of combat. |
Shadow |
This creature's attacks can’t be
interposed/parried by anyone without shadow, and anyone without shadow
can’t be interposed/parried by anyone with shadow. |
Shroud |
No target from any effects (including it's
own). |
Skulk |
This creature can't be interposed/parried by
creatures with greater offensive DL. |
Soulbond |
This creature may pair itself with another
unpaired creature when either is summoned. They remain "Paired" for
as long as they are not enemies. |
Soulshift N |
When this subordinate dies, its controller may
memorize a summon spell of SL=N. |
Spectacle [cost] |
This spell may be cast for its Spectacle cost
if an enemy lost hp this segment. |
Splice onto Blah [cost] |
As another spell is cast that shares the
Splice onto Blah subtype, this spell may be named. If it is, the cast spell
gains the text of this spells rules text if the Splice cost was paid. |
Split Second |
While this spell is being cast, no other
spells can be cast and no abilities can be activated until it resolves. |
Storm |
Copy this spell for each spell cast before it
this round. This thing can choose new targets for the copies. |
Sunburst |
This creature is summoned/created with a
[+1/+1 or charge] counter on it for each class group (max of 5) the caster
has. |
Surge [cost] |
A spell may be cast for its Surge cost if this
thing or an ally of it's have cast another spell in the same segment. |
Suspend [cost] |
Rather than cast this spell from memorization,
pay the Suspend cost. The spell is delayed has "Suspend" xN. At the
top of each segment, Suspend ticks down by 1 toward 0. When it reaches 0, it
is cast as a free action. It has haste. |
Totem Armor |
If enchanted thing would be destroyed or
slain, instead cure all damage on it and destroy this effect. |
Toxic N |
Attacked targets dealt melee and/or ranged
damage also gets "Poisoned" xN. When N is 10, that target is slain. |
Training |
Whenever this creature attacks with another
creature with greater offensive DL, put a +1/+1 counter on this creature. |
Trample |
Excess melee and/or ranged damage this
creature deals may be dealt to another target within it's reach. |
Transfigure [cost] |
Pay the Transfigure cost and sacrifice this
creature: Summon a creature with the same DL as this thing. Transfigure only
on this things side of combat. |
Transmute [cost] |
Pay Transmute cost and unmemorize a memorized
spell: Memorize a spell this thing knows with the same SL. |
Tribute N |
As this creature is summoned, an opponent of
your choice may "Pay Tribute" by placing N +1/+1 counters on it. If
tribute isn't paid, an additional effect is gained. |
Undaunted |
This spell costs 1 SL less to cast for each
enemy group in the room. |
Undying |
When this summon dies, if it had no +1/+1
counters on it, resummon it under its owner’s control with a +1/+1
counter on it. |
Unearth [cost] |
If this spell's Unearth cost is paid, Revive
this summon spell. It gains haste. Exile it at the beginning of the next
segment or if it would extradimentionally move (for example, blinking,
teleporting, etc.). Unearth only on your side of combat. |
Unleash |
This creature may be summoned with a +1/+1
counter on it. It can't interpose and/or parry as long as it has a +1/+1
counter on it. |
Vanishing N |
This thing has SEL=1 "Vanishing N".
At the top of each round, it's Vanishing ticks down by 1 toward 0. When it
reaches 0, it is sacrificed. |
Vigilance |
This creature gets 1bP action for the round if
it attacked. This action can't be used to physically attack. |
Ward [cost] |
Whenever this creature becomes the target of a
spell or ability an enemy controls, counter it unless that enemy pays [cost] |
Wither |
This creature deals damage to creatures in the
form of -1/-1 counters. |
Un Keywords |
Effect |
Augment [cost] |
Pay the Augment cost and name this spell: This
creature becomes SEL=8 "Combined" with a target host creature.
Augment only on your side of combat. |
Blurry |
This creature's attacks cannot be
countered/interposed/parried/etc. if the creatures its attacking aren't
wearing glasses. |
Denimwalk |
This creature’s attacks cannot be
countered/interposed/parried/etc. if it is attacking creatures wearing denim. |
Gotcha |
Whenever an enemy speaks a certain word or
performs a certain action, this creature says Gotcha! and gains a benefit. |
Just a Second |
While this spell is being cast, no other
creatures can move (extradimentionally or otherwise) until it resolves. |
Knightlifelink |
Damage Knight creatures in this creature's
group deal causes it to be cured that much. |
Last Strike |
This creature attacks in segment 10. |
Squirrellink |
Damage this creature deals also causes it to
summon that many DL I Squirrels. |
Super haste |
This creature can attack and use abilities on
the opponent's side of combat. If it does, it must cast a spell of SL=it's DL
next segment or it is Exiled (no resist). |
Triple Strike |
This creature attacks as 1/3 a P action. |
Undeathtouch |
Any nonzero amount of melee and/or ranged
damage this thing deals to an undead target Exiles it (Fort Save to negate). |