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Status

SEL

Effect

Source

1

Berserk

1

A berserk creature gains +4 to hit and damage, but suffers -4 on AC and saves. A berserk creature will attack until there are no remaining enemies within 60'. They will not take hostages or accept surrender, and will not allow enemies to escape if at all possible. Berserk creatures are not required to attack friends, and can use Mental actions normally.

Status Effect Mage

2

Dazed/Disoriented

1

While Dazed, you are at -5 (-25%) on all actions. You can use only 2 main actions plus 2Z actions per segment (so 1M+1P+2Z, 1M+1V+2Z, or 1P+1V+2Z per segment). Effects requiring heavy concentration (1M/r) cannot be maintained.

Status Effect Mage

3

Deaf

1

While Deaf, you are at -2 (-10%) on all actions. You do not benefit from Bard's "Song" effects.

Status Effect Mage

4

Diseased

1

The effects of a disease vary, the creature generating the disease can choose one of these effects:

Status Effect Mage

5

Drunk

1

The following effects occur while drunk: Slight Intoxication: +1 Morale, -1 Int, -1 Wis; Moderate Intoxication: +2 Morale, -3 Int, -4 Wis, -2 Dex, -1 Chr, -1 to hit, +1 hp; Great Intoxication: +3 Morale, -6 Int, -7 Wis, -5 Dex, -4 Chr, -5 to hit, +3 hp

Status Effect Mage

6

Enraged

1

While enraged, you feel a strong desire to inflict physical harm on your enemies.

Status Effect Mage

7

Fumble

1

While fumbling, whenever you use an item in either hand, you must roll a Dex check or drop the item. The action is still used, but it doesn't resolve. You must also check whenever you read a scroll, use a wand, or drink a potion.

Status Effect Mage

8

Haunted

1

There is something (ghost, mtg creature, etc.) attached/bonded to you ethereally like a silver cord.

Mtg Keywords

9

Immovable/Stopped

1

You cannot be moved by any means. In the case of Immovable (which is voluntary), you can still turn around and move your arms and such. Stopped allows no movement at all, you are frozen.

Status Effect Mage

10

Insane

1

You are immune to and cannot use any psionics while insane.

Status Effect Mage

11

Lycanthropy

1

When attacked by a lycanthrope, there is a 1% chance per point of damage that you are infected by the disease.

Status Effect Mage

12

Minor Crapped

1

One of your psionic pools and/or magic progressions empties. Your current hp halve. You lose one A action worth of actions.

RDM

13

Nauseated

1

You are Dazed (see above). Further Nauseated effects cause you to lose 1 "ability to use" action (randomly among P/M/V).

Status Effect Mage

14

Pain

1

You are Dazed (see above). Movement rate is halved.

Status Effect Mage

15

Prone

1

While prone, you gain full cover (see above), but lose any Dex bonus to AC and saves.

Status Effect Mage

16

Reduced/Diminished (reverse Enlarge)

1

Gain -1 size, which also decreases your equipment size.

Status Effect Mage

17

Silenced/Mute

1

Any spell with verbal components (see [S]) cannot be used. If not using verbal components, all your spells have 10% failure.

Status Effect Mage

1

Blind

2

While blind, you are at -4 to hit all targets (-2 if you have the Blindfighting proficiency). Triple the penalty with missile weapons.

Status Effect Mage

2

Cannot Move

2

You lose Dex AC bonus. You can be attacked from behind by anyone. Rogues may backstab you with each attack.

Status Effect Mage

3

Cursed

2

The effects of a curse vary, the creature generating the curse can choose one of these effects:

Status Effect Mage

4

Dispel (effect)

2

When doing an area, your chance of dispelling is 50+((your caster level) - (effect's caster level)) *5%.

Status Effect Mage

5

Drowning

2

Being with 1 damage and a Con+10 check. Roll a check, if you fail, you take the damage.

Status Effect Mage

6

Enfeeblement

2

While under Enfeeblement, your Str score becomes 5. This may cause problems with the weapons you are wielding [C7.1].

Status Effect Mage

7

Falling

2

Damage due to falls is 1d6 per 10' fallen. There is a terminal velocity (maximum damage) of 20d6.

Status Effect Mage

8

Fascinated

2

You have the effects of Exhausted (both types, see above), but are not actually Exhausted. You continually face what is fascinating you, making backstabs on you easy to set up. You do not get saving throws vs. effects that Hypnotize you.

Status Effect Mage

9

Fear

2

You feel a great need to get away from the source of the fear. You must spend your V action to move away from the fear source for the duration of the effect. You cannot use your other action types to approach or affect the fear source in any way.

Status Effect Mage

10

Forget

2

You have lost access to a specific memory or the happenings of a certain amount of time.

Wizard Spells

11

Grief

2

The character is experiencing intense sorrow, which affects their overall performance. Grief is measured in five stages. An effect can give a creature one or more stages of grief, as specified in the effect’s description.
 effects
Level       Effect
1             Denial: Disadvantage on Wis checks
2             Anger: Speed halved
3             Bargaining: Disadvantage on Chr checks
4             Depression:  Disadvantage on Attack rolls/Saves
5             Acceptance: Hit point maximum halved
If an already grief stricken creature suffers another effect that causes grief, its current stage of grief increases by the amount specified in the effect’s description.
A creature suffers the effect of its current stage of grief as well as all lower levels.
An effect that removes grief reduces its stage as specified in the effect’s description, with all grief effects ending if a creature’s grief level is reduced below 1.
A reset reduces a creature’s grief stage by 1, provided that the creature has also ate and slept.

Chat-GPT

12

Hypnotized

2

You are Fascinated (see above). You can be asked questions; 90% of the time you are forced to answer truthfully.

Status Effect Mage

13

Panic

2

This is a mild state of confusion. 50% of the time you will attack the source of the panic, the other 50% you will flee the source of the panic as if Feared (see above).

Status Effect Mage

14

Plagued

2

This is the same as diseased (see above), except others can catch what you have. Each hour, everyone within 30' of you must make a save vs. PPD (with Con bonus) or catch your plague.

Status Effect Mage

15

Taunted

2

You are Enraged (see above) but must go after the source of taunt effect.

Status Effect Mage

1

Charm

3

When charming a creature, the creature gets +1 on his saving throw per point of damage he has taken this round.

Status Effect Mage

2

Confused

3

Each segment, roll 1d10 for the confused creature:

Status Effect Mage

3

Cursed Berserking

3

"Cursed Berserking": This is a berserk creature who continues to attack anyone (friends or enemies) until no one is alive within 120'. Cursed Berserking creatures have a 1% chance per combat of attacking themselves (committing suicide) at the end of combat.

Generic Effect

4

Exhausted/Fatigued

3

There are no rules in the Collective indicating when exhaustion sets in, so this rule will not be used often.

Status Effect Mage

5

Exhausted(5e)

3

Some special abilities and environmental hazards, such as starvation and the long-­term effects of freezing or scorching temperatures, can lead to exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect’s description.
Exhaustion effects
Level       Effect
1             Disadvantage on Ability Checks
2             Speed halved
3             Disadvantage on Attack rolls and Saving Throws
4             Hit point maximum halved
5             Speed reduced to 0
6             Death
If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect’s description.
A creature suffers the effect of its current level of exhaustion as well as all lower levels.
An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1.
A reset reduces a creature’s exhaustion level by 1, provided that the creature has also ate and slept.

PHB5e

6

Gravity (Zero/High)

3

Zero Gravity: -4 Dex; move rate divided by 3; falling damage is 0; Z actions reduced to 1/s; -1 Con per week in zero gravity

Status Effect Mage

7

Held

3

You cannot use P or V actions. You cannot use Z actions which are physical in nature. You are still standing (or in whatever position you were in before being Held).

Status Effect Mage

8

Laced

3

Body stretched into a lacey string and wound through a solid object; PP save

Maggot Town Races

9

Morale

3

This generally applies only to monsters (not NPCs). During the monster's actions, if they have suffered 50% or more losses, their leader has been killed, or they have been ineffective vs. the party, they must make a morale check or flee/surrender.

Status Effect Mage

10

Paralyzed

3

You cannot use P or V actions. You cannot use Z actions which are physical in nature. You have slumped to the ground; there is a 35% chance you are in fact facing the ground. (35% facing up; 15% each side)

Status Effect Mage

11

Skinned

3

Halved AC, no defensive effects, and can't take V actions.

Taxidermist

12

Slowed

3

While slowed, you lose 1P and 1V action. If you had only 1P action, you don't lose it, instead, your number of attacks halves.

Status Effect Mage

13

Stunned

3

You cannot use any action type except Z actions. You cannot move (see above).

Status Effect Mage

14

Summoning Sickness

3

You cannot use any action type except V or Z actions.

Status Effect Mage

15

Vulnerable Radiation

3

Vulnerable creatures get -4 on the saving throw and take double damage from the effect they are vulnerable to.

Status Effect Mage

16

Wounded (as in the weapon effect)

3

You degenerate 1 hp per round and are cured only 1 hp per die from Curing spells.

Status Effect Mage

1

Disjunct (effect)

4

This is the same as Dispel, but the chance is always 100% and you may Disjunct any multiplier of effect.

Status Effect Mage

2

DNA Scrambled

4

Add +1d5-3 to each ability score modifier due to race, base AC, THAC0, and hit points.

Status Effect Mage

3

Dominated (Physically)

4

Generic "Domination" effects are of this type.

Status Effect Mage

4

Drained MF

4

Casting several 9th or higher level spells in one area in a short time could drain the local area's MF by a point or two. The exact limit varies (up to the DM), but generally casting more than one Wish-type power in a round is a bad idea. This would certainly attract the attention of any high-power beings in the area.

Status Effect Mage

5

Drained PF

4

Doing too many repetitive physical actions in one area in a short time could drain the local area's PF by a point or two. The exact limit varies (up to the DM). Sufficiently low PF could limit physical actions taken or attacks made.

Status Effect Mage

6

Extract

4

If the PCs have captured a monster and have sufficient magical and/or psionic abilities at their disposal, they may declare to have "Extracted" information from the monster.

Status Effect Mage

7

Feebleminded

4

Your Int and Wis scores are 1d4 each. You do not have and cannot use M actions.

Status Effect Mage

8

Immune (can't drop) Psionic Link

4

You cannot enter or be part of a current Psi Link.

Status Effect Mage

9

Jailed

4

Imprisonment + hold all actions

Johnny Cash

10

Pissed

4

You gain +level to hit, +level damage, -level AC penalty, -level saves penalty.

Status Effect Mage

11

Sleep

4

You are Unconscious (see below). Any amount of damage will awaken you immediately.

Status Effect Mage

12

Turned Inside Out

4

Skin is inside and inner organs are outside. Most likely slain

RDM

13

Vulnerable Magic

4

Vulnerable creatures get -4 on the saving throw and take double damage from the effect they are vulnerable to.

Status Effect Mage

1

Capital L Laced

5

Body stretched into a lacey string and wound through a solid object; no save

Maggot Town Races

2

Capital S Skinned

5

Quartered AC, no defensive effects, and can't take P/V actions.

Taxidermist

3

*Cursed*

5

As the SEL=2 Cursed but harder to dispel.

Status Effect Mage

4

Burned Out

5

You are "Capital S Spent" (see below). You cannot regain memorizations (spell/psionic) except by a Reset.

Status Effect Mage

5

Capital D Dried Out

5

Physically Exhausted plus Confused.

The Most Interesting Man in the World

6

Disintegrated

5

You are "Capital S Slain" (see below). Your physical body is gone, your items have dropped to the ground.

Status Effect Mage

7

Dominated (Mentally)

5

The Dominator chooses how the Dominated uses his M actions.

Status Effect Mage

8

Embalmed

5

Slain and immune to decomposition/rot. Their body fluids are replaced with embalming fluid.

Mortician/Funeral Director

9

Harmed (reverse Heal)

5

Current hit points are lowered to 0, plus one effect each of: disease, blindness, insanity, and feeblemind.

Status Effect Mage

10

Head Blown Off

5

You are "Capital C Crapped" (see above), except you still have normal hit points (you are not set to 0).

Status Effect Mage

11

Immune (can't drop) Hastes

5

You can't have a haste effect and current haste effects are dispelled.

Status Effect Mage

12

Lose Track Of

5

This is a lesser version of Lost. You cannot find your way back to your last recent location.

DemiPlanes

13

Magic Jar/Possessed

5

Let's say Creature A wishes to magic jar Creature B.
Creature A may use his own mentals or may use physicals and movements using Creature B's body, starting the segment following the successful magic jar.
Creature B can do pretty much nothing, he can magic jar a third person using the above procedure with 1M action, or he can enter Creature A's body if it's visible from the receptacle.

Status Effect Mage

14

On the Spectrum

5

All enemies are treated as being SEL=7 On the Mound when affecting you.

Deplorable Edgelord

15

Slain/Killed/Dead

5

This occurs when you are beyond the point at which magical curing spells can save your life.

Status Effect Mage

16

Twilight

5

This sometimes occurs when you try to cast a spell effect which is greater in spell level than your caster level, or if you cast a 10th Wizard or 8th Priest or higher-level effect.

Status Effect Mage

17

Unaware

5

You cannot move (see above). Anyone who attacks you multiplies his damage by his Hit Dice (if monster) or level (if PC).

Status Effect Mage

18

Unconscious

5

You are unaware (see above). You cannot use any action type. You are most likely laying on the ground.

Status Effect Mage

19

Vulnerable Psionics

5

Vulnerable creatures get -4 on the saving throw and take double damage from the effect they are vulnerable to.

Status Effect Mage

1

Alley Effect

6

Excess magic energy accumulates with time. This tends to increase the local PF (Physical Factor), generating bizarre and sometimes disastrous effects. This is especially troublesome where there are large populations (such as Greyhawk city).

Status Effect Mage

2

Capital S Stun

6

"Capital S Stunned": You cannot use Z actions either. You are Unaware (see below).

Status Effect Mage

3

Causeall

6

Current hit points is lowered to -10, plus one effect each of: disease, blindness, insanity, deafness, feeblemind, and a poison which will slay the target in 1 round (no saving throw).

Status Effect Mage

4

Coma

6

You are Unconscious (see below) and cannot be awakened by any method. A Heal or Cureall will fix a Coma effect.

Status Effect Mage

5

Death Row

6

Jailed and next segment Slain

Johnny Cash

6

Ego-Dominated

6

Some powerful magic items have an "Ego" score, which is related to their Int score, plusses, and abilities.

Status Effect Mage

7

Enslaved

6

This is a more powerful version of Charm (see above). While Enslaved, you do not get saving throws to throw off the effect, even if an ally of the enslaver (or the enslaver himself) attacks you.

Status Effect Mage

8

Immune (can't drop) Healing

6

You can't be healed through non-natural healing (including regen).

Status Effect Mage

9

Petrified

6

You are slain but can be recovered with a Stone to Flesh spell. Any damage done to your stone form will cause damage to you when you are recovered to flesh. You cannot be raised but can be resurrected or reincarnated.

Status Effect Mage

10

Spent

6

All of your psionic pools and magic progressions are empty. Any item or ability which can be used at some frequency (1/d, 1/t, etc.) has been used.

Status Effect Mage

11

Vulnerable Innates

6

Vulnerable creatures get -4 on the saving throw and take double damage from the effect they are vulnerable to.

Status Effect Mage

1

**Cursed** (Ancient Foul Cursed)

7

As the SEL=2 Cursed but harder to dispel

Status Effect Mage

2

Anti-stats

7

There are rare creatures and effects which can cause ability scores to drop below 0, but the creature is not hindered by [P2].

Status Effect Mage

3

Capital B Blasted

7

You are SEL=6 Spent plus set hp to -max hp.

Status Effect Mage

4

Capital S Slain

7

"Capital S Slain": You cannot be raised with Raise Dead, Raise Dead Fully, or Reincarnate. A Resurrection or Wish is needed.

Status Effect Mage

5

Clone-Insane

7

If you and a Clone of you are both conscious and on the same plane, you (and the Clone) suffer from "Clone Insanity".

Status Effect Mage

6

Crapped

7

You are Spent (see below). You are at 0 current hp. You cannot use any actions except V or Z actions.

Status Effect Mage

7

Down a Hole

7

There exist "holes" in the Multiverse; where you are not on ANY plane.

Status Effect Mage

8

Flattened

7

You fold into 2 dimensions, including time. Can't affect physical world, some amount of stunned.

Status Effect Mage

9

Lost

7

You cannot find your way anywhere. A Find the Path spell or Teleport can get out of this.

Generic Effect

10

Plastinated

7

Capital S slain and indestructible. Their body fluids are replaced with plastic.

Mortician/Funeral Director

11

Time Stop/Temporal Stasis

7

While Time Stopped, you are frozen in time. You cannot act in any way and are not aware of what's going on.

Status Effect Mage

12

Vulnerable Weapons

7

Vulnerable creatures get -4 on the saving throw and take double damage from the effect they are vulnerable to.

Status Effect Mage

1

Annihilated

8

In the normal Multiverse, if you are Annihilated, you appear to have Disintegrated (see below) without the normal methods of recovery. In reality, you are in the Ultraplanes, a strange realm past the funnel in Concordant Opposition.

Status Effect Mage

2

As You Are

8

Each caster level of the "As You Are" effect increases your XP divisor by 1. This XP divisor is retroactive.

Status Effect Mage

3

Capital M Mauled

8

You are SEL=6 Spent and can't act or ridiculous number of *'s stunned.

Status Effect Mage

4

Combined

8

Fused with one or more others into one being. A combined creature has the average of the component creatures’ DL’s.

Grusilda, Monster Masher

5

Destructed (reverse Resurrected)

8

You are Disintegrated (see below). Two Resurrections (or one Wish) are needed to bring you back to life.

Status Effect Mage

6

Imprisoned

8

You are being held in some remote room somewhere (or in fact on the demi-plane of Imprisonment in the Astral).

Status Effect Mage

7

Lost in the Abyss

8

As Lost but a Find the Path or Teleport doesn't work. Plane Shift/Escape and the like work.

Generic Effect

8

Set

8

You are "Capital S Spent" (see below). You are at 0 current hp. Note that Set fails to be lethal.

Status Effect Mage

9

Temporally Incursed / Rewritten Out of Time

8

This means that someone has travelled in the past, changed history, and now you longer exist in time.

Status Effect Mage

10

Trap the Soul

8

Your spirit is trapped in some receptacle in a remote location. Your body is empty of consciousness.

Status Effect Mage

11

Truename Dominated

8

If someone knows your Truename and uses the Truename spell on you, they can Mentally and/or Physically Dominate you at will at any range on the same plane. You do not know who is dominating you; it generally requires a Contact Other Plane or Commune spell to find out (which you have trouble doing while you're being dominated!)

Status Effect Mage

1

Capital F Folded

9

You fold into nothingness and exist in zero dimensions, including time.

Status Effect Mage

2

Erased Forwards and Backwards in Time

9

This powerful effect makes you Rewritten out of Time (see below), without the attacker needing to travel through time to do it.

Status Effect Mage

3

Exiled(Mtg)

9

You are unwillingly SEL=8 Gone and cannot willingly return.

Mtg Keywords

4

Loop Incursed

9

You are Erased Forwards and Backwards in Time for all alternate timelines

Status Effect Mage

5

Lower Multiplier

9

Optional Rule: Lower multiplier creatures cannot destroy effects from higher multiplier creatures at all.

Status Effect Mage

6

Pawned

9

You are a being controlled by a god. You act normally, except the god (or his intermediaries) has the option of Mentally or Physically Dominating you at will. If you change alignment or god, you will be Capital S Slain immediately.

Status Effect Mage

7

Truename Erased

9

If your Truename gets erased, you are "Capital S Slain" (see above). You are assigned a new Truename if you are brought back to life. A nastier version of this effect is "Erased Forwards and Backwards in Time" (see above).

Status Effect Mage

1

Broken(broken)

10

Causeall plus all SEL=6 or less common negative status effects

Deep Status Effect Mage

2

Despair(gloom)

10

The character is overwhelmed by a sense of hopelessness, reducing their Wisdom (Wis) and Charisma (Chr) by 50%.

Deep Status Effect Mage

3

Dismantled(destroyed)

10

The character is physically taken apart or destroyed, reducing their Strength (Str), Dexterity (Dex), and Constitution (Con) to 0. They are removed from play.

Deep Status Effect Mage

4

Famished/Starved(sick)

10

The character is so hungry that they are unable to focus on anything other than their need for food, reducing their Constitution (Con) and Strength (Str) by 50%.

Deep Status Effect Mage

5

Gibbed(unique)

10

The character is instantly and violently disintegrated, reduced to unrecognizable fragments or "gibs."

Deep Status Effect Mage

6

Hacked(intrude)

10

Your defensive capabilities are ignored.

Deep Status Effect Mage

7

Impaired(slowed)

10

The character's abilities are severely reduced, reducing their Dexterity (Dex) and Strength (Str) by 50%.

Deep Status Effect Mage

8

Jinxed(cursed)

10

The character is cursed with extreme bad luck, reducing all their rolls by 50%.

Deep Status Effect Mage

9

Knockback(destructed)

10

The character is sent flying a great distance, potentially causing additional damage or putting them in a dangerous situation. Their Dexterity (Dex) is reduced by 50%.

Deep Status Effect Mage

10

Loop Folded

10

You fold into nothingness and exist in zero dimensions, including all current and alternate timelines.

DSM

11

Shrunk(humiliate)

10

The character is reduced to a fraction of their normal size, reducing their Strength (Str) and Constitution (Con) by 50%.

Deep Status Effect Mage

12

Sluggish(unaware)

10

The character's speed is significantly reduced, reducing their Dexterity (Dex) by 50%.

Deep Status Effect Mage

13

Stoned(high)

10

The character is under the influence of a powerful substance, reducing their Wisdom (Wis) and Intelligence (Int) by 50%.

Deep Status Effect Mage

14

Tarded(insane)

10

The character's mental faculties are significantly reduced, reducing their Intelligence (Int) and Wisdom (Wis) by 50%.

Deep Status Effect Mage

15

Cremated(burned)

10

The character is reduced to ash, removing them from play entirely.

Deep Status Effect Mage

1

Baked(high)

11

The character is under the influence of a powerful substance, reducing their Wisdom (Wis) and Intelligence (Int) by 60%.

Deep Status Effect Mage

2

Bitch Slapped(humiliate)

11

This status effect is a severe psychological debuff that targets an opponent's morale and confidence. When a character is "Bitch Slapped", they suffer a reduction to all stats by 20% as well as their hp by 20%.

Deep Status Effect Mage

3

Cracked(destructed)

11

The character is severely damaged, reducing their Strength (Str), Dexterity (Dex), and Constitution (Con) by 60%.

Deep Status Effect Mage

4

Deformed(broken)

11

The character's physical form is altered, reducing their Strength (Str) and Dexterity (Dex) by 60%.

Deep Status Effect Mage

5

Despondent(gloom)

11

The character is overwhelmed by a sense of hopelessness, reducing their Wisdom (Wis) and Charisma (Chr) by 60%.

Deep Status Effect Mage

6

Exposed(intrude)

11

The character's defenses are breached, reducing their Armor Class (AC) by 60%.

Deep Status Effect Mage

7

Full of Fail(insane)

11

All actions taken are countered. All saves/skills autofail.

Deep Status Effect Mage

8

Hung by own Petard(unique)

11

The character's actions backfire on them, causing them to suffer the consequences of their own actions. Their Strength (Str), Dexterity (Dex), and Constitution (Con) are reduced by 60%.

Deep Status Effect Mage

9

Incinerated(burned)

11

The character is reduced to ash, removing them from play entirely.

Deep Status Effect Mage

10

Smashed(destroyed)

11

The character is severely damaged, reducing their Strength (Str), Dexterity (Dex), and Constitution (Con) by 60%.

Deep Status Effect Mage

11

Suffocated(unaware)

11

The character is unable to breathe, causing them to lose consciousness and potentially die if not resolved quickly. Their Constitution (Con) is reducedby 60%.

Deep Status Effect Mage

12

Suppressed(slowed)

11

The character's abilities are reduced, reducing their Strength (Str), Dexterity (Dex), and Constitution (Con) by 60%.

Deep Status Effect Mage

13

Unsettled(cursed)

11

The character is unnerved and anxious, reducing their Wisdom (Wis) and Charisma (Chr) by 60%.

Deep Status Effect Mage

14

Vexed(sick)

11

The character is frustrated and annoyed, reducing their Wisdom (Wis) and Charisma (Chr) by 60%.

Deep Status Effect Mage

1

420 NoScoped(humiliate)

12

The character is humiliated in a spectacular fashion, reducing their Charisma (Chr) by 70%.

Deep Status Effect Mage

2

Apple Sauced(unique)

12

The character is in a state of confusion and disorientation, reducing their Intelligence (Int) and Wisdom (Wis) by 70%.

Deep Status Effect Mage

3

Buggered Up(insane)

12

The character is in a state of disarray or malfunction, reducing their Strength (Str), Dexterity (Dex), and Constitution (Con) by 70%.

Deep Status Effect Mage

4

Confounded(sick)

12

The character is confused and disoriented, reducing their Intelligence (Int) and Wisdom (Wis) by 70%.

Deep Status Effect Mage

5

Disfigured(broken)

12

The character's physical form is altered in a way that is detrimental to their combat effectiveness. Their Strength (Str) and Dexterity (Dex) are reduced by 70%.

Deep Status Effect Mage

6

Doomed(gloom)

12

The character is marked for certain death, reducing their Constitution (Con) by 70%.

Deep Status Effect Mage

7

Helpless(unaware)

12

The character is unable to defend themselves, making them an easy target for attacks. Their Armor Class (AC) is reduced by 70%.

Deep Status Effect Mage

8

Hexed(cursed)

12

The character is cursed, causing all their rolls to have a severe disadvantage. Their Strength (Str), Dexterity (Dex), and Constitution (Con) are reduced by 70%.

Deep Status Effect Mage

9

Junked(destructed)

12

The character is severely damaged, reducing their Strength (Str), Dexterity (Dex), and Constitution (Con) by 70%.

Deep Status Effect Mage

10

Lost in the Maelstrom

12

You are floating around, can't find a way out, and can't teleport including Escape/Planeshift. Between does work.

Generic Effect

11

Roasted(burned)

12

The character is severely burned, reducing their Constitution (Con) by 70%.

Deep Status Effect Mage

12

Shattered(destroyed)

12

The character is broken into pieces, removing them from play entirely.

Deep Status Effect Mage

13

Shut Off(slowed)

12

The character is deactivated or put into a state of suspended animation, making them unable to perform any actions. Their Strength (Str), Dexterity (Dex), and Constitution (Con) are reduced by 70%.

Deep Status Effect Mage

14

Skinned(intrude)

12

The character is severely injured, reducing their Constitution (Con) by 70%.

Deep Status Effect Mage

15

Wasted(high)

12

The character is under the influence of a powerful substance, reducing their Wisdom (Wis) and Intelligence (Int) by 70%.

Deep Status Effect Mage

1

Blasphemy(cursed)

13

The character is cursed by a divine entity, causing all their rolls to have a severe disadvantage. Their Strength (Str), Dexterity (Dex), and Constitution (Con) are reduced by 80%.

Deep Status Effect Mage

2

Crippled(broken)

13

The character's physical capabilities are severely reduced, making them less effective in combat. Their Strength (Str) and Dexterity (Dex) are reduced by 80%.

Deep Status Effect Mage

3

Croaked(gloom)

13

The character is marked for certain death, reducing their Constitution (Con) by 80%.

Deep Status Effect Mage

4

Crushed(destroyed)

13

The character is severely damaged, reducing their Strength (Str), Dexterity (Dex), and Constitution (Con) by 80%.

Deep Status Effect Mage

5

Hampered(slowed)

13

The character's abilities are reduced, reducing their Strength (Str), Dexterity (Dex), and Constitution (Con) by 80%.

Deep Status Effect Mage

6

Incapacitated(unaware)

13

The character is unable to perform any actions, making them an easy target for attacks. Their Armor Class (AC) is reduced by 80%.

Deep Status Effect Mage

7

Overwhelmed(insane)

13

The character is unable to cope with their current situation, reducing their Wisdom (Wis) and Charisma (Chr) by 80%.

Deep Status Effect Mage

8

Schooled(humiliate)

13

The character is humiliated, reducing their Charisma (Chr) by 80%.

Deep Status Effect Mage

9

Sickened(sick)

13

The character is ill, reducing their Constitution (Con) by 80%.

Deep Status Effect Mage

10

Technicolored(high)

13

The character is under the influence of a powerful hallucinogenic substance, reducing their Wisdom (Wis) and Intelligence (Int) by 80%.

Deep Status Effect Mage

11

Toasted(burned)

13

The character is severely burned, reducing their Constitution (Con) by 80%.

Deep Status Effect Mage

12

Trashed(destructed)

13

The character is severely damaged, reducing their Strength (Str), Dexterity (Dex), and Constitution (Con) by 80%.

Deep Status Effect Mage

13

Violated(intrude)

13

Physically dominated plus unaware.

Deep Status Effect Mage

1

Burninated(burned)

14

The character is severely burned, reducing their Constitution (Con) by 90%.

Deep Status Effect Mage

2

Condemned(cursed)

14

The character is marked for certain death, reducing their Constitution (Con) by 90%.

Deep Status Effect Mage

3

Eradicated(destroyed)

14

The character is completely destroyed, removing them from play entirely.

Deep Status Effect Mage

4

Exterminated(gloom)

14

The character is killed in a definitive manner, reducing their Constitution (Con) to 0 and removing them from play.

Deep Status Effect Mage

5

Fragged(humiliate)

14

The character is killed in a spectacular and definitive manner, reducing their Constitution (Con) to 0 and removing them from play.

Deep Status Effect Mage

6

Fucking Insane Krazy(insane)

14

The character is completely out of control due to insanity. The character is unable to distinguish friend from foe and will attack anyone nearby. They are also immune to fear and morale effects because of their crazed state.

Deep Status Effect Mage

7

Handicapped(broken)

14

The character's physical capabilities are severely reduced, making them less effective in combat. Their Strength (Str) and Dexterity (Dex) are reduced by 90%.

Deep Status Effect Mage

8

Ill(sick)

14

The character is severely ill, reducing their Constitution (Con) by 90%.

Deep Status Effect Mage

9

Incoherent(unaware)

14

The character is unable to think clearly or communicate effectively, reducing their Intelligence (Int) and Wisdom (Wis) by 90%.

Deep Status Effect Mage

10

Ruinated/Ruined(destructed)

14

The character is severely damaged, reducing their Strength (Str), Dexterity (Dex), and Constitution (Con) by 90%.

Deep Status Effect Mage

11

Vaped(high)

14

The character is under the influence of a powerful substance, reducing their Wisdom (Wis) and Intelligence (Int) by 90%.

Deep Status Effect Mage

12

Vetoed(slowed)

14

The character's abilities are reduced, reducing their Strength (Str), Dexterity (Dex), and Constitution (Con) by 90%.

Deep Status Effect Mage

1

Confined(unaware)

15

The character is unable to move or perform any actions, making them an easy target for attacks. Their Armor Class (AC) is reduced by 100%.

Deep Status Effect Mage

2

Cooked in own Juices(burned)

15

The character is severely burned,reducing their Constitution (Con) by 100%.

Deep Status Effect Mage

3

Curses! Foiled Again(curse)

15

The character is cursed with extreme bad luck, causing all their rolls to have a severe disadvantage. Their Strength (Str), Dexterity (Dex), and Constitution (Con) are reduced by 100%.

Deep Status Effect Mage

4

Debilitated(sick)

15

The character is severely weakened, reducing their Strength (Str), Dexterity (Dex), and Constitution (Con) by 100%.

Deep Status Effect Mage

5

Frelled(broken)

15

You can't act, speak, use picks, use XP, or respond in any way

Deep Status Effect Mage

6

Overloaded(slowed)

15

The character's abilities are reduced to the point of being unable to perform any actions. Their Strength (Str), Dexterity (Dex), and Constitution (Con) are reduced by 100%.

Deep Status Effect Mage

7

Pixelated

15

You are completely removed from the multiverse. You cannot be restored by any means short of 15th or higher spell level magic. There has only been one creature restored from Pixelation, and even that wasn't completely successful.

Status Effect Mage

8

Pulverized(destroyed)

15

The character is completely destroyed, removing them from play entirely.

Deep Status Effect Mage

9

Pwn3d(humiliate)

15

The character is humiliated in a spectacular fashion, reducing their Charisma (Chr) by 100%.

Deep Status Effect Mage

10

Retired(unique)

15

You are removed from the multiverse project and placed into the PC retirement bubble if you are a PC and the MPC retirement bubble if you are a monster.

Deep Status Effect Mage

11

Rubbed Out(gloom)

15

The character is killed in a definitive manner, reducing their Constitution (Con) to 0 and removing them from play.

Deep Status Effect Mage

12

Slaughtered(destructed)

15

The character is killed in a violent manner, reducing their Constitution (Con) to 0 and removing them from play.

Deep Status Effect Mage

1

Decayed(sick)

16

The character's physical form deteriorates, reducing their Strength (Str), Dexterity (Dex), and Constitution (Con) by 100%.

Deep Status Effect Mage

2

Fucked Up(broken)

16

Causeall plus all SEL=9 or less common negative status effects

Deep Status Effect Mage

3

Institutionalized(unaware)

16

The character is confined and unable to perform any actions, making them an easy target for attacks. Their Armor Class (AC) is reduced by 100%.

Deep Status Effect Mage

4

Liquefied(destructed)

16

The character is completely destroyed, removing them from play entirely.

Deep Status Effect Mage

5

Rek'd(humiliate)

16

The character is humiliated in a spectacular fashion, reducing their Charisma (Chr) by 100%.

Deep Status Effect Mage

6

Screwed Over(slowed)

16

The character's abilities are reduced to the point of being unable to perform any actions. Their Strength (Str), Dexterity (Dex), and Constitution (Con) are reduced by 100%.

Deep Status Effect Mage

7

Wrecked(destroyed)

16

The character is severely damaged, reducing their Strength (Str), Dexterity (Dex), and Constitution (Con) by 100%.

Deep Status Effect Mage

1

Babalitied(humiliate)

17

The character is humiliated in a spectacular fashion, reducing their Charisma (Chr) by 100%.

Deep Status Effect Mage

2

Blackballed(slowed)

17

The character's abilities are reduced to the point of being unable to perform any actions. Their Strength (Str), Dexterity (Dex), and Constitution (Con) are reduced by 100%.

Deep Status Effect Mage

3

Fubar(broken)

17

The character is severely damaged, reducing their Strength (Str), Dexterity (Dex), and Constitution (Con) by 100%.

Deep Status Effect Mage

4

Lost in Shangri La

17

As Lost but no effects including Between can't get you out of this.

Generic Effect

5

Mauled(destructed)

17

The character is severely injured, reducing their Strength (Str), Dexterity (Dex), and Constitution (Con) by 100%.

Deep Status Effect Mage

6

Rotted(sick)

17

The character's physical form deteriorates, reducing their Strength (Str), Dexterity (Dex), and Constitution (Con) by 100%.

Deep Status Effect Mage

7

Totaled(destroyed)

17

The character is completely destroyed, removing them from play entirely.

Deep Status Effect Mage

8

Vitrify(unaware)

17

The character is turned into glass, reducing theirStrength (Str), Dexterity (Dex), and Constitution (Con) to 0 and removing them from play.

Deep Status Effect Mage

1

Blown Away(destroyed)

18

The character is completely destroyed, removing them from play entirely.

Deep Status Effect Mage

2

Calcify(unaware)

18

The character is turned into stone, reducing their Strength (Str), Dexterity (Dex), and Constitution (Con) to 0 and removing them from play.

Deep Status Effect Mage

3

Clusterfucked(broken)

18

You and allies in your group are Broken

Deep Status Effect Mage

4

Fatalitied(humiliate)

18

The character is killed in a spectacular and definitive manner, reducing their Constitution (Con) to 0 and removing them from play.

Deep Status Effect Mage

5

Maimed(destructed)

18

The character is severely injured, reducing their Strength (Str), Dexterity (Dex), and Constitution (Con) by 100%.

Deep Status Effect Mage

1

Multilated(destructed)

19

The character is severely injured in a gruesome manner, reducing their Strength (Str), Dexterity (Dex), and Constitution (Con) by 100%.

Deep Status Effect Mage

2

Obliterated(destroyed)

19

The character is completely destroyed, removing them from play entirely.

Deep Status Effect Mage

3

Terminated w/ Extreme Prejudice(humiliate)

19

The character is killed in a particularly violent and definitive manner, reducing their Constitution (Con) to 0 and removing them from play.

Deep Status Effect Mage

1

Atomized(destroyed)

20

The character is disintegrated at the atomic level, reducing their Strength (Str), Dexterity (Dex), and Constitution (Con) to 0 and removing them from play.

Deep Status Effect Mage

2

Wiped Out(destructed)

20

The character is completely destroyed, removing them from play entirely.

Deep Status Effect Mage