Status |
SEL |
Effect |
Source |
|
1 |
Berserk |
1 |
A berserk creature gains +4 to hit and damage, but suffers -4 on
AC and saves. A berserk creature will attack until there are no remaining
enemies within 60'. They will not take hostages or accept surrender, and will
not allow enemies to escape if at all possible. Berserk creatures are not
required to attack friends, and can use Mental actions normally. |
Status Effect Mage |
2 |
Dazed/Disoriented |
1 |
While Dazed, you are at -5 (-25%) on all actions. You can use
only 2 main actions plus 2Z actions per segment (so 1M+1P+2Z, 1M+1V+2Z, or
1P+1V+2Z per segment). Effects requiring heavy concentration (1M/r) cannot be
maintained. |
Status Effect Mage |
3 |
Deaf |
1 |
While Deaf, you are at -2 (-10%) on all actions. You do not
benefit from Bard's "Song" effects. |
Status Effect Mage |
4 |
Diseased |
1 |
The effects of a disease vary, the creature generating the
disease can choose one of these effects: |
Status Effect Mage |
5 |
Drunk |
1 |
The following effects occur while drunk: Slight Intoxication: +1
Morale, -1 Int, -1 Wis; Moderate Intoxication: +2 Morale, -3 Int, -4 Wis, -2
Dex, -1 Chr, -1 to hit, +1 hp; Great Intoxication: +3 Morale, -6 Int, -7 Wis,
-5 Dex, -4 Chr, -5 to hit, +3 hp |
Status Effect Mage |
6 |
Enraged |
1 |
While enraged, you feel a strong desire to inflict physical harm
on your enemies. |
Status Effect Mage |
7 |
Fumble |
1 |
While fumbling, whenever you use an item in either hand, you
must roll a Dex check or drop the item. The action is still used, but it doesn't
resolve. You must also check whenever you read a scroll, use a wand, or drink
a potion. |
Status Effect Mage |
8 |
Haunted |
1 |
There is something (ghost, mtg creature, etc.) attached/bonded
to you ethereally like a silver cord. |
Mtg Keywords |
9 |
Immovable/Stopped |
1 |
You cannot be moved by any means. In the case of Immovable
(which is voluntary), you can still turn around and move your arms and such.
Stopped allows no movement at all, you are frozen. |
Status Effect Mage |
10 |
Insane |
1 |
You are immune to and cannot use any psionics while insane. |
Status Effect Mage |
11 |
Lycanthropy |
1 |
When attacked by a lycanthrope, there is a 1% chance per point
of damage that you are infected by the disease. |
Status Effect Mage |
12 |
Minor Crapped |
1 |
One of your psionic pools and/or magic progressions empties.
Your current hp halve. You lose one A action worth of actions. |
RDM |
13 |
Nauseated |
1 |
You are Dazed (see above). Further Nauseated effects cause you
to lose 1 "ability to use" action (randomly among P/M/V). |
Status Effect Mage |
14 |
Pain |
1 |
You are Dazed (see above). Movement rate is halved. |
Status Effect Mage |
15 |
Prone |
1 |
While prone, you gain full cover (see above), but lose any Dex
bonus to AC and saves. |
Status Effect Mage |
16 |
Reduced/Diminished (reverse Enlarge) |
1 |
Gain -1 size, which also decreases your equipment size. |
Status Effect Mage |
17 |
Silenced/Mute |
1 |
Any spell with verbal components (see [S]) cannot be used. If
not using verbal components, all your spells have 10% failure. |
Status Effect Mage |
1 |
Blind |
2 |
While blind, you are at -4 to hit all targets (-2 if you have
the Blindfighting proficiency). Triple the penalty with missile weapons. |
Status Effect Mage |
2 |
Cannot Move |
2 |
You lose Dex AC bonus. You can be attacked from behind by
anyone. Rogues may backstab you with each attack. |
Status Effect Mage |
3 |
Cursed |
2 |
The effects of a curse vary, the creature generating the curse
can choose one of these effects: |
Status Effect Mage |
4 |
Dispel (effect) |
2 |
When doing an area, your chance of dispelling is 50+((your
caster level) - (effect's caster level)) *5%. |
Status Effect Mage |
5 |
Drowning |
2 |
Being with 1 damage and a Con+10 check. Roll a check, if you
fail, you take the damage. |
Status Effect Mage |
6 |
Enfeeblement |
2 |
While under Enfeeblement, your Str score becomes 5. This may
cause problems with the weapons you are wielding [C7.1]. |
Status Effect Mage |
7 |
Falling |
2 |
Damage due to falls is 1d6 per 10' fallen. There is a terminal
velocity (maximum damage) of 20d6. |
Status Effect Mage |
8 |
Fascinated |
2 |
You have the effects of Exhausted (both types, see above), but
are not actually Exhausted. You continually face what is fascinating you,
making backstabs on you easy to set up. You do not get saving throws vs.
effects that Hypnotize you. |
Status Effect Mage |
9 |
Fear |
2 |
You feel a great need to get away from the source of the fear.
You must spend your V action to move away from the fear source for the
duration of the effect. You cannot use your other action types to approach or
affect the fear source in any way. |
Status Effect Mage |
10 |
Forget |
2 |
You have lost access to a specific memory or the happenings of a
certain amount of time. |
Wizard Spells |
11 |
Grief |
2 |
The character is experiencing intense sorrow, which affects
their overall performance. Grief is measured in five stages. An effect can give
a creature one or more stages of grief, as specified in the effect’s
description. |
Chat-GPT |
12 |
Hypnotized |
2 |
You are Fascinated (see above). You can be asked questions; 90%
of the time you are forced to answer truthfully. |
Status Effect Mage |
13 |
Panic |
2 |
This is a mild state of confusion. 50% of the time you will
attack the source of the panic, the other 50% you will flee the source of the
panic as if Feared (see above). |
Status Effect Mage |
14 |
Plagued |
2 |
This is the same as diseased (see above), except others can
catch what you have. Each hour, everyone within 30' of you must make a save
vs. PPD (with Con bonus) or catch your plague. |
Status Effect Mage |
15 |
Taunted |
2 |
You are Enraged (see above) but must go after the source of
taunt effect. |
Status Effect Mage |
1 |
Charm |
3 |
When charming a creature, the creature gets +1 on his saving
throw per point of damage he has taken this round. |
Status Effect Mage |
2 |
Confused |
3 |
Each segment, roll 1d10 for the confused creature: |
Status Effect Mage |
3 |
Cursed Berserking |
3 |
"Cursed Berserking": This is a berserk creature who
continues to attack anyone (friends or enemies) until no one is alive within
120'. Cursed Berserking creatures have a 1% chance per combat of attacking
themselves (committing suicide) at the end of combat. |
Generic Effect |
4 |
Exhausted/Fatigued |
3 |
There are no rules in the Collective indicating when exhaustion sets
in, so this rule will not be used often. |
Status Effect Mage |
5 |
Exhausted(5e) |
3 |
Some special abilities and environmental hazards, such as
starvation and the long-term effects of freezing or scorching temperatures,
can lead to exhaustion. Exhaustion is measured in six levels. An effect can
give a creature one or more levels of exhaustion, as specified in the
effect’s description. |
PHB5e |
6 |
Gravity (Zero/High) |
3 |
Zero Gravity: -4 Dex; move rate divided by 3; falling damage is
0; Z actions reduced to 1/s; -1 Con per week in zero gravity |
Status Effect Mage |
7 |
Held |
3 |
You cannot use P or V actions. You cannot use Z actions which
are physical in nature. You are still standing (or in whatever position you
were in before being Held). |
Status Effect Mage |
8 |
Laced |
3 |
Body stretched into a lacey string and wound through a solid
object; PP save |
Maggot Town Races |
9 |
Morale |
3 |
This generally applies only to monsters (not NPCs). During the
monster's actions, if they have suffered 50% or more losses, their leader has
been killed, or they have been ineffective vs. the party, they must make a
morale check or flee/surrender. |
Status Effect Mage |
10 |
Paralyzed |
3 |
You cannot use P or V actions. You cannot use Z actions which
are physical in nature. You have slumped to the ground; there is a 35% chance
you are in fact facing the ground. (35% facing up; 15% each side) |
Status Effect Mage |
11 |
Skinned |
3 |
Halved AC, no defensive effects, and can't take V actions. |
Taxidermist |
12 |
Slowed |
3 |
While slowed, you lose 1P and 1V action. If you had only 1P
action, you don't lose it, instead, your number of attacks halves. |
Status Effect Mage |
13 |
Stunned |
3 |
You cannot use any action type except Z actions. You cannot move
(see above). |
Status Effect Mage |
14 |
Summoning Sickness |
3 |
You cannot use any action type except V or Z actions. |
Status Effect Mage |
15 |
Vulnerable Radiation |
3 |
Vulnerable creatures get -4 on the saving throw and take double
damage from the effect they are vulnerable to. |
Status Effect Mage |
16 |
Wounded (as in the weapon effect) |
3 |
You degenerate 1 hp per round and are cured only 1 hp per die
from Curing spells. |
Status Effect Mage |
1 |
Disjunct (effect) |
4 |
This is the same as Dispel, but the chance is always 100% and
you may Disjunct any multiplier of effect. |
Status Effect Mage |
2 |
DNA Scrambled |
4 |
Add +1d5-3 to each ability score modifier due to race, base AC,
THAC0, and hit points. |
Status Effect Mage |
3 |
Dominated (Physically) |
4 |
Generic "Domination" effects are of this type. |
Status Effect Mage |
4 |
Drained MF |
4 |
Casting several 9th or higher level spells in one area in a
short time could drain the local area's MF by a point or two. The exact limit
varies (up to the DM), but generally casting more than one Wish-type power in
a round is a bad idea. This would certainly attract the attention of any
high-power beings in the area. |
Status Effect Mage |
5 |
Drained PF |
4 |
Doing too many repetitive physical actions in one area in a
short time could drain the local area's PF by a point or two. The exact limit
varies (up to the DM). Sufficiently low PF could limit physical actions taken
or attacks made. |
Status Effect Mage |
6 |
Extract |
4 |
If the PCs have captured a monster and have sufficient magical
and/or psionic abilities at their disposal, they may declare to have
"Extracted" information from the monster. |
Status Effect Mage |
7 |
Feebleminded |
4 |
Your Int and Wis scores are 1d4 each. You do not have and cannot
use M actions. |
Status Effect Mage |
8 |
Immune (can't drop) Psionic Link |
4 |
You cannot enter or be part of a current Psi Link. |
Status Effect Mage |
9 |
Jailed |
4 |
Imprisonment + hold all actions |
Johnny Cash |
10 |
Pissed |
4 |
You gain +level to hit, +level damage, -level AC penalty, -level
saves penalty. |
Status Effect Mage |
11 |
Sleep |
4 |
You are Unconscious (see below). Any amount of damage will
awaken you immediately. |
Status Effect Mage |
12 |
Turned Inside Out |
4 |
Skin is inside and inner organs are outside. Most likely slain |
RDM |
13 |
Vulnerable Magic |
4 |
Vulnerable creatures get -4 on the saving throw and take double
damage from the effect they are vulnerable to. |
Status Effect Mage |
1 |
Capital L Laced |
5 |
Body stretched into a lacey string and wound through a solid
object; no save |
Maggot Town Races |
2 |
Capital S Skinned |
5 |
Quartered AC, no defensive effects, and can't take P/V actions. |
Taxidermist |
3 |
*Cursed* |
5 |
As the SEL=2 Cursed but harder to dispel. |
Status Effect Mage |
4 |
Burned Out |
5 |
You are "Capital S Spent" (see below). You cannot
regain memorizations (spell/psionic) except by a Reset. |
Status Effect Mage |
5 |
Capital D Dried Out |
5 |
Physically Exhausted plus Confused. |
The Most Interesting Man in the World |
6 |
Disintegrated |
5 |
You are "Capital S Slain" (see below). Your physical
body is gone, your items have dropped to the ground. |
Status Effect Mage |
7 |
Dominated (Mentally) |
5 |
The Dominator chooses how the Dominated uses his M actions. |
Status Effect Mage |
8 |
Embalmed |
5 |
Slain and immune to decomposition/rot. Their body fluids
are replaced with embalming fluid. |
Mortician/Funeral Director |
9 |
Harmed (reverse Heal) |
5 |
Current hit points are lowered to 0, plus one effect each of:
disease, blindness, insanity, and feeblemind. |
Status Effect Mage |
10 |
Head Blown Off |
5 |
You are "Capital C Crapped" (see above), except you
still have normal hit points (you are not set to 0). |
Status Effect Mage |
11 |
Immune (can't drop) Hastes |
5 |
You can't have a haste effect and current haste effects are
dispelled. |
Status Effect Mage |
12 |
Lose Track Of |
5 |
This is a lesser version of Lost. You cannot find your way back
to your last recent location. |
DemiPlanes |
13 |
Magic Jar/Possessed |
5 |
Let's say Creature A wishes to magic jar Creature B. |
Status Effect Mage |
14 |
On the Spectrum |
5 |
All enemies are treated as being SEL=7 On the Mound when
affecting you. |
Deplorable Edgelord |
15 |
Slain/Killed/Dead |
5 |
This occurs when you are beyond the point at which magical
curing spells can save your life. |
Status Effect Mage |
16 |
Twilight |
5 |
This sometimes occurs when you try to cast a spell effect which
is greater in spell level than your caster level, or if you cast a 10th
Wizard or 8th Priest or higher-level effect. |
Status Effect Mage |
17 |
Unaware |
5 |
You cannot move (see above). Anyone who attacks you multiplies
his damage by his Hit Dice (if monster) or level (if PC). |
Status Effect Mage |
18 |
Unconscious |
5 |
You are unaware (see above). You cannot use any action type. You
are most likely laying on the ground. |
Status Effect Mage |
19 |
Vulnerable Psionics |
5 |
Vulnerable creatures get -4 on the saving throw and take double
damage from the effect they are vulnerable to. |
Status Effect Mage |
1 |
Alley Effect |
6 |
Excess magic energy accumulates with time. This tends to increase
the local PF (Physical Factor), generating bizarre and sometimes disastrous
effects. This is especially troublesome where there are large populations
(such as Greyhawk city). |
Status Effect Mage |
2 |
Capital S Stun |
6 |
"Capital S Stunned": You cannot use Z actions either.
You are Unaware (see below). |
Status Effect Mage |
3 |
Causeall |
6 |
Current hit points is lowered to -10, plus one effect each of:
disease, blindness, insanity, deafness, feeblemind, and a poison which will
slay the target in 1 round (no saving throw). |
Status Effect Mage |
4 |
Coma |
6 |
You are Unconscious (see below) and cannot be awakened by any
method. A Heal or Cureall will fix a Coma effect. |
Status Effect Mage |
5 |
Death Row |
6 |
Jailed and next segment Slain |
Johnny Cash |
6 |
Ego-Dominated |
6 |
Some powerful magic items have an "Ego" score, which
is related to their Int score, plusses, and abilities. |
Status Effect Mage |
7 |
Enslaved |
6 |
This is a more powerful version of Charm (see above). While
Enslaved, you do not get saving throws to throw off the effect, even if an
ally of the enslaver (or the enslaver himself) attacks you. |
Status Effect Mage |
8 |
Immune (can't drop) Healing |
6 |
You can't be healed through non-natural healing (including
regen). |
Status Effect Mage |
9 |
Petrified |
6 |
You are slain but can be recovered with a Stone to Flesh spell. Any
damage done to your stone form will cause damage to you when you are
recovered to flesh. You cannot be raised but can be resurrected or
reincarnated. |
Status Effect Mage |
10 |
Spent |
6 |
All of your psionic pools and magic progressions are empty. Any
item or ability which can be used at some frequency (1/d, 1/t, etc.) has been
used. |
Status Effect Mage |
11 |
Vulnerable Innates |
6 |
Vulnerable creatures get -4 on the saving throw and take double damage
from the effect they are vulnerable to. |
Status Effect Mage |
1 |
**Cursed** (Ancient Foul Cursed) |
7 |
As the SEL=2 Cursed but harder to dispel |
Status Effect Mage |
2 |
Anti-stats |
7 |
There are rare creatures and effects which can cause ability
scores to drop below 0, but the creature is not hindered by [P2]. |
Status Effect Mage |
3 |
Capital B Blasted |
7 |
You are SEL=6 Spent plus set hp to -max hp. |
Status Effect Mage |
4 |
Capital S Slain |
7 |
"Capital S Slain": You cannot be raised with Raise
Dead, Raise Dead Fully, or Reincarnate. A Resurrection or Wish is needed. |
Status Effect Mage |
5 |
Clone-Insane |
7 |
If you and a Clone of you are both conscious and on the same
plane, you (and the Clone) suffer from "Clone Insanity". |
Status Effect Mage |
6 |
Crapped |
7 |
You are Spent (see below). You are at 0 current hp. You cannot
use any actions except V or Z actions. |
Status Effect Mage |
7 |
Down a Hole |
7 |
There exist "holes" in the Multiverse; where you are
not on ANY plane. |
Status Effect Mage |
8 |
Flattened |
7 |
You fold into 2 dimensions, including time. Can't affect
physical world, some amount of stunned. |
Status Effect Mage |
9 |
Lost |
7 |
You cannot find your way anywhere. A Find the Path spell or
Teleport can get out of this. |
Generic Effect |
10 |
Plastinated |
7 |
Capital S slain and indestructible. Their body fluids are
replaced with plastic. |
Mortician/Funeral Director |
11 |
Time Stop/Temporal Stasis |
7 |
While Time Stopped, you are frozen in time. You cannot act in
any way and are not aware of what's going on. |
Status Effect Mage |
12 |
Vulnerable Weapons |
7 |
Vulnerable creatures get -4 on the saving throw and take double
damage from the effect they are vulnerable to. |
Status Effect Mage |
1 |
Annihilated |
8 |
In the normal Multiverse, if you are Annihilated, you appear to
have Disintegrated (see below) without the normal methods of recovery. In
reality, you are in the Ultraplanes, a strange realm past the funnel in
Concordant Opposition. |
Status Effect Mage |
2 |
As You Are |
8 |
Each caster level of the "As You Are" effect increases
your XP divisor by 1. This XP divisor is retroactive. |
Status Effect Mage |
3 |
Capital M Mauled |
8 |
You are SEL=6 Spent and can't act or ridiculous number of *'s
stunned. |
Status Effect Mage |
4 |
Combined |
8 |
Fused with one or more others into one being. A combined creature
has the average of the component creatures’ DL’s. |
Grusilda, Monster Masher |
5 |
Destructed (reverse Resurrected) |
8 |
You are Disintegrated (see below). Two Resurrections (or one
Wish) are needed to bring you back to life. |
Status Effect Mage |
6 |
Imprisoned |
8 |
You are being held in some remote room somewhere (or in fact on
the demi-plane of Imprisonment in the Astral). |
Status Effect Mage |
7 |
Lost in the Abyss |
8 |
As Lost but a Find the Path or Teleport doesn't work. Plane
Shift/Escape and the like work. |
Generic Effect |
8 |
Set |
8 |
You are "Capital S Spent" (see below). You are at 0
current hp. Note that Set fails to be lethal. |
Status Effect Mage |
9 |
Temporally Incursed / Rewritten Out of Time |
8 |
This means that someone has travelled in the past, changed
history, and now you longer exist in time. |
Status Effect Mage |
10 |
Trap the Soul |
8 |
Your spirit is trapped in some receptacle in a remote location.
Your body is empty of consciousness. |
Status Effect Mage |
11 |
Truename Dominated |
8 |
If someone knows your Truename and uses the Truename spell on
you, they can Mentally and/or Physically Dominate you at will at any range on
the same plane. You do not know who is dominating you; it generally requires
a Contact Other Plane or Commune spell to find out (which you have trouble
doing while you're being dominated!) |
Status Effect Mage |
1 |
Capital F Folded |
9 |
You fold into nothingness and exist in zero dimensions,
including time. |
Status Effect Mage |
2 |
Erased Forwards and Backwards in Time |
9 |
This powerful effect makes you Rewritten out of Time (see
below), without the attacker needing to travel through time to do it. |
Status Effect Mage |
3 |
Exiled(Mtg) |
9 |
You are unwillingly SEL=8 Gone and cannot willingly return. |
Mtg Keywords |
4 |
Loop Incursed |
9 |
You are Erased Forwards and Backwards in Time for all alternate
timelines |
Status Effect Mage |
5 |
Lower Multiplier |
9 |
Optional Rule: Lower multiplier creatures cannot destroy effects
from higher multiplier creatures at all. |
Status Effect Mage |
6 |
Pawned |
9 |
You are a being controlled by a god. You act normally, except
the god (or his intermediaries) has the option of Mentally or Physically Dominating
you at will. If you change alignment or god, you will be Capital S Slain
immediately. |
Status Effect Mage |
7 |
Truename Erased |
9 |
If your Truename gets erased, you are "Capital S
Slain" (see above). You are assigned a new Truename if you are brought
back to life. A nastier version of this effect is "Erased Forwards and
Backwards in Time" (see above). |
Status Effect Mage |
1 |
Broken(broken) |
10 |
Causeall plus all SEL=6 or less common negative status effects |
Deep Status Effect Mage |
2 |
Despair(gloom) |
10 |
The character is overwhelmed by a sense of hopelessness,
reducing their Wisdom (Wis) and Charisma (Chr) by 50%. |
Deep Status Effect Mage |
3 |
Dismantled(destroyed) |
10 |
The character is physically taken apart or destroyed, reducing
their Strength (Str), Dexterity (Dex), and Constitution (Con) to 0. They are
removed from play. |
Deep Status Effect Mage |
4 |
Famished/Starved(sick) |
10 |
The character is so hungry that they are unable to focus on
anything other than their need for food, reducing their Constitution (Con)
and Strength (Str) by 50%. |
Deep Status Effect Mage |
5 |
Gibbed(unique) |
10 |
The character is instantly and violently disintegrated, reduced
to unrecognizable fragments or "gibs." |
Deep Status Effect Mage |
6 |
Hacked(intrude) |
10 |
Your defensive capabilities are ignored. |
Deep Status Effect Mage |
7 |
Impaired(slowed) |
10 |
The character's abilities are severely reduced, reducing their
Dexterity (Dex) and Strength (Str) by 50%. |
Deep Status Effect Mage |
8 |
Jinxed(cursed) |
10 |
The character is cursed with extreme bad luck, reducing all
their rolls by 50%. |
Deep Status Effect Mage |
9 |
Knockback(destructed) |
10 |
The character is sent flying a great distance, potentially
causing additional damage or putting them in a dangerous situation. Their
Dexterity (Dex) is reduced by 50%. |
Deep Status Effect Mage |
10 |
Loop Folded |
10 |
You fold into nothingness and exist in zero dimensions,
including all current and alternate timelines. |
DSM |
11 |
Shrunk(humiliate) |
10 |
The character is reduced to a fraction of their normal size, reducing
their Strength (Str) and Constitution (Con) by 50%. |
Deep Status Effect Mage |
12 |
Sluggish(unaware) |
10 |
The character's speed is significantly reduced, reducing their
Dexterity (Dex) by 50%. |
Deep Status Effect Mage |
13 |
Stoned(high) |
10 |
The character is under the influence of a powerful substance,
reducing their Wisdom (Wis) and Intelligence (Int) by 50%. |
Deep Status Effect Mage |
14 |
Tarded(insane) |
10 |
The character's mental faculties are significantly reduced,
reducing their Intelligence (Int) and Wisdom (Wis) by 50%. |
Deep Status Effect Mage |
15 |
Cremated(burned) |
10 |
The character is reduced to ash, removing them from play
entirely. |
Deep Status Effect Mage |
1 |
Baked(high) |
11 |
The character is under the influence of a powerful substance,
reducing their Wisdom (Wis) and Intelligence (Int) by 60%. |
Deep Status Effect Mage |
2 |
Bitch Slapped(humiliate) |
11 |
This status effect is a severe psychological debuff that targets
an opponent's morale and confidence. When a character is "Bitch
Slapped", they suffer a reduction to all stats by 20% as well as their
hp by 20%. |
Deep Status Effect Mage |
3 |
Cracked(destructed) |
11 |
The character is severely damaged, reducing their Strength
(Str), Dexterity (Dex), and Constitution (Con) by 60%. |
Deep Status Effect Mage |
4 |
Deformed(broken) |
11 |
The character's physical form is altered, reducing their
Strength (Str) and Dexterity (Dex) by 60%. |
Deep Status Effect Mage |
5 |
Despondent(gloom) |
11 |
The character is overwhelmed by a sense of hopelessness,
reducing their Wisdom (Wis) and Charisma (Chr) by 60%. |
Deep Status Effect Mage |
6 |
Exposed(intrude) |
11 |
The character's defenses are breached, reducing their Armor
Class (AC) by 60%. |
Deep Status Effect Mage |
7 |
Full of Fail(insane) |
11 |
All actions taken are countered. All saves/skills autofail. |
Deep Status Effect Mage |
8 |
Hung by own Petard(unique) |
11 |
The character's actions backfire on them, causing them to suffer
the consequences of their own actions. Their Strength (Str), Dexterity (Dex),
and Constitution (Con) are reduced by 60%. |
Deep Status Effect Mage |
9 |
Incinerated(burned) |
11 |
The character is reduced to ash, removing them from play
entirely. |
Deep Status Effect Mage |
10 |
Smashed(destroyed) |
11 |
The character is severely damaged, reducing their Strength
(Str), Dexterity (Dex), and Constitution (Con) by 60%. |
Deep Status Effect Mage |
11 |
Suffocated(unaware) |
11 |
The character is unable to breathe, causing them to lose
consciousness and potentially die if not resolved quickly. Their Constitution
(Con) is reducedby 60%. |
Deep Status Effect Mage |
12 |
Suppressed(slowed) |
11 |
The character's abilities are reduced, reducing their Strength
(Str), Dexterity (Dex), and Constitution (Con) by 60%. |
Deep Status Effect Mage |
13 |
Unsettled(cursed) |
11 |
The character is unnerved and anxious, reducing their Wisdom
(Wis) and Charisma (Chr) by 60%. |
Deep Status Effect Mage |
14 |
Vexed(sick) |
11 |
The character is frustrated and annoyed, reducing their Wisdom
(Wis) and Charisma (Chr) by 60%. |
Deep Status Effect Mage |
1 |
420 NoScoped(humiliate) |
12 |
The character is humiliated in a spectacular fashion, reducing
their Charisma (Chr) by 70%. |
Deep Status Effect Mage |
2 |
Apple Sauced(unique) |
12 |
The character is in a state of confusion and disorientation,
reducing their Intelligence (Int) and Wisdom (Wis) by 70%. |
Deep Status Effect Mage |
3 |
Buggered Up(insane) |
12 |
The character is in a state of disarray or malfunction, reducing
their Strength (Str), Dexterity (Dex), and Constitution (Con) by 70%. |
Deep Status Effect Mage |
4 |
Confounded(sick) |
12 |
The character is confused and disoriented, reducing their
Intelligence (Int) and Wisdom (Wis) by 70%. |
Deep Status Effect Mage |
5 |
Disfigured(broken) |
12 |
The character's physical form is altered in a way that is
detrimental to their combat effectiveness. Their Strength (Str) and Dexterity
(Dex) are reduced by 70%. |
Deep Status Effect Mage |
6 |
Doomed(gloom) |
12 |
The character is marked for certain death, reducing their
Constitution (Con) by 70%. |
Deep Status Effect Mage |
7 |
Helpless(unaware) |
12 |
The character is unable to defend themselves, making them an
easy target for attacks. Their Armor Class (AC) is reduced by 70%. |
Deep Status Effect Mage |
8 |
Hexed(cursed) |
12 |
The character is cursed, causing all their rolls to have a
severe disadvantage. Their Strength (Str), Dexterity (Dex), and Constitution
(Con) are reduced by 70%. |
Deep Status Effect Mage |
9 |
Junked(destructed) |
12 |
The character is severely damaged, reducing their Strength
(Str), Dexterity (Dex), and Constitution (Con) by 70%. |
Deep Status Effect Mage |
10 |
Lost in the Maelstrom |
12 |
You are floating around, can't find a way out, and can't
teleport including Escape/Planeshift. Between does work. |
Generic Effect |
11 |
Roasted(burned) |
12 |
The character is severely burned, reducing their Constitution
(Con) by 70%. |
Deep Status Effect Mage |
12 |
Shattered(destroyed) |
12 |
The character is broken into pieces, removing them from play
entirely. |
Deep Status Effect Mage |
13 |
Shut Off(slowed) |
12 |
The character is deactivated or put into a state of suspended
animation, making them unable to perform any actions. Their Strength (Str),
Dexterity (Dex), and Constitution (Con) are reduced by 70%. |
Deep Status Effect Mage |
14 |
Skinned(intrude) |
12 |
The character is severely injured, reducing their Constitution
(Con) by 70%. |
Deep Status Effect Mage |
15 |
Wasted(high) |
12 |
The character is under the influence of a powerful substance,
reducing their Wisdom (Wis) and Intelligence (Int) by 70%. |
Deep Status Effect Mage |
1 |
Blasphemy(cursed) |
13 |
The character is cursed by a divine entity, causing all their
rolls to have a severe disadvantage. Their Strength (Str), Dexterity (Dex),
and Constitution (Con) are reduced by 80%. |
Deep Status Effect Mage |
2 |
Crippled(broken) |
13 |
The character's physical capabilities are severely reduced,
making them less effective in combat. Their Strength (Str) and Dexterity
(Dex) are reduced by 80%. |
Deep Status Effect Mage |
3 |
Croaked(gloom) |
13 |
The character is marked for certain death, reducing their
Constitution (Con) by 80%. |
Deep Status Effect Mage |
4 |
Crushed(destroyed) |
13 |
The character is severely damaged, reducing their Strength
(Str), Dexterity (Dex), and Constitution (Con) by 80%. |
Deep Status Effect Mage |
5 |
Hampered(slowed) |
13 |
The character's abilities are reduced, reducing their Strength
(Str), Dexterity (Dex), and Constitution (Con) by 80%. |
Deep Status Effect Mage |
6 |
Incapacitated(unaware) |
13 |
The character is unable to perform any actions, making them an
easy target for attacks. Their Armor Class (AC) is reduced by 80%. |
Deep Status Effect Mage |
7 |
Overwhelmed(insane) |
13 |
The character is unable to cope with their current situation,
reducing their Wisdom (Wis) and Charisma (Chr) by 80%. |
Deep Status Effect Mage |
8 |
Schooled(humiliate) |
13 |
The character is humiliated, reducing their Charisma (Chr) by
80%. |
Deep Status Effect Mage |
9 |
Sickened(sick) |
13 |
The character is ill, reducing their Constitution (Con) by 80%. |
Deep Status Effect Mage |
10 |
Technicolored(high) |
13 |
The character is under the influence of a powerful
hallucinogenic substance, reducing their Wisdom (Wis) and Intelligence (Int)
by 80%. |
Deep Status Effect Mage |
11 |
Toasted(burned) |
13 |
The character is severely burned, reducing their Constitution
(Con) by 80%. |
Deep Status Effect Mage |
12 |
Trashed(destructed) |
13 |
The character is severely damaged, reducing their Strength
(Str), Dexterity (Dex), and Constitution (Con) by 80%. |
Deep Status Effect Mage |
13 |
Violated(intrude) |
13 |
Physically dominated plus unaware. |
Deep Status Effect Mage |
1 |
Burninated(burned) |
14 |
The character is severely burned, reducing their Constitution
(Con) by 90%. |
Deep Status Effect Mage |
2 |
Condemned(cursed) |
14 |
The character is marked for certain death, reducing their
Constitution (Con) by 90%. |
Deep Status Effect Mage |
3 |
Eradicated(destroyed) |
14 |
The character is completely destroyed, removing them from play
entirely. |
Deep Status Effect Mage |
4 |
Exterminated(gloom) |
14 |
The character is killed in a definitive manner, reducing their Constitution
(Con) to 0 and removing them from play. |
Deep Status Effect Mage |
5 |
Fragged(humiliate) |
14 |
The character is killed in a spectacular and definitive manner, reducing
their Constitution (Con) to 0 and removing them from play. |
Deep Status Effect Mage |
6 |
Fucking Insane Krazy(insane) |
14 |
The character is completely out of control due to insanity. The
character is unable to distinguish friend from foe and will attack anyone
nearby. They are also immune to fear and morale effects because of their
crazed state. |
Deep Status Effect Mage |
7 |
Handicapped(broken) |
14 |
The character's physical capabilities are severely reduced,
making them less effective in combat. Their Strength (Str) and Dexterity
(Dex) are reduced by 90%. |
Deep Status Effect Mage |
8 |
Ill(sick) |
14 |
The character is severely ill, reducing their Constitution (Con)
by 90%. |
Deep Status Effect Mage |
9 |
Incoherent(unaware) |
14 |
The character is unable to think clearly or communicate
effectively, reducing their Intelligence (Int) and Wisdom (Wis) by 90%. |
Deep Status Effect Mage |
10 |
Ruinated/Ruined(destructed) |
14 |
The character is severely damaged, reducing their Strength
(Str), Dexterity (Dex), and Constitution (Con) by 90%. |
Deep Status Effect Mage |
11 |
Vaped(high) |
14 |
The character is under the influence of a powerful substance,
reducing their Wisdom (Wis) and Intelligence (Int) by 90%. |
Deep Status Effect Mage |
12 |
Vetoed(slowed) |
14 |
The character's abilities are reduced, reducing their Strength
(Str), Dexterity (Dex), and Constitution (Con) by 90%. |
Deep Status Effect Mage |
1 |
Confined(unaware) |
15 |
The character is unable to move or perform any actions, making
them an easy target for attacks. Their Armor Class (AC) is reduced by 100%. |
Deep Status Effect Mage |
2 |
Cooked in own Juices(burned) |
15 |
The character is severely burned,reducing their Constitution
(Con) by 100%. |
Deep Status Effect Mage |
3 |
Curses! Foiled Again(curse) |
15 |
The character is cursed with extreme bad luck, causing all their
rolls to have a severe disadvantage. Their Strength (Str), Dexterity (Dex),
and Constitution (Con) are reduced by 100%. |
Deep Status Effect Mage |
4 |
Debilitated(sick) |
15 |
The character is severely weakened, reducing their Strength
(Str), Dexterity (Dex), and Constitution (Con) by 100%. |
Deep Status Effect Mage |
5 |
Frelled(broken) |
15 |
You can't act, speak, use picks, use XP, or respond in any way |
Deep Status Effect Mage |
6 |
Overloaded(slowed) |
15 |
The character's abilities are reduced to the point of being
unable to perform any actions. Their Strength (Str), Dexterity (Dex), and
Constitution (Con) are reduced by 100%. |
Deep Status Effect Mage |
7 |
Pixelated |
15 |
You are completely removed from the multiverse. You cannot be
restored by any means short of 15th or higher spell level magic. There has
only been one creature restored from Pixelation, and even that wasn't
completely successful. |
Status Effect Mage |
8 |
Pulverized(destroyed) |
15 |
The character is completely destroyed, removing them from play
entirely. |
Deep Status Effect Mage |
9 |
Pwn3d(humiliate) |
15 |
The character is humiliated in a spectacular fashion, reducing
their Charisma (Chr) by 100%. |
Deep Status Effect Mage |
10 |
Retired(unique) |
15 |
You are removed from the multiverse project and placed into the
PC retirement bubble if you are a PC and the MPC retirement bubble if you are
a monster. |
Deep Status Effect Mage |
11 |
Rubbed Out(gloom) |
15 |
The character is killed in a definitive manner, reducing their
Constitution (Con) to 0 and removing them from play. |
Deep Status Effect Mage |
12 |
Slaughtered(destructed) |
15 |
The character is killed in a violent manner, reducing their
Constitution (Con) to 0 and removing them from play. |
Deep Status Effect Mage |
1 |
Decayed(sick) |
16 |
The character's physical form deteriorates, reducing their
Strength (Str), Dexterity (Dex), and Constitution (Con) by 100%. |
Deep Status Effect Mage |
2 |
Fucked Up(broken) |
16 |
Causeall plus all SEL=9 or less common negative status effects |
Deep Status Effect Mage |
3 |
Institutionalized(unaware) |
16 |
The character is confined and unable to perform any actions,
making them an easy target for attacks. Their Armor Class (AC) is reduced by
100%. |
Deep Status Effect Mage |
4 |
Liquefied(destructed) |
16 |
The character is completely destroyed, removing them from play
entirely. |
Deep Status Effect Mage |
5 |
Rek'd(humiliate) |
16 |
The character is humiliated in a spectacular fashion, reducing
their Charisma (Chr) by 100%. |
Deep Status Effect Mage |
6 |
Screwed Over(slowed) |
16 |
The character's abilities are reduced to the point of being
unable to perform any actions. Their Strength (Str), Dexterity (Dex), and
Constitution (Con) are reduced by 100%. |
Deep Status Effect Mage |
7 |
Wrecked(destroyed) |
16 |
The character is severely damaged, reducing their Strength
(Str), Dexterity (Dex), and Constitution (Con) by 100%. |
Deep Status Effect Mage |
1 |
Babalitied(humiliate) |
17 |
The character is humiliated in a spectacular fashion, reducing
their Charisma (Chr) by 100%. |
Deep Status Effect Mage |
2 |
Blackballed(slowed) |
17 |
The character's abilities are reduced to the point of being
unable to perform any actions. Their Strength (Str), Dexterity (Dex), and
Constitution (Con) are reduced by 100%. |
Deep Status Effect Mage |
3 |
Fubar(broken) |
17 |
The character is severely damaged, reducing their Strength
(Str), Dexterity (Dex), and Constitution (Con) by 100%. |
Deep Status Effect Mage |
4 |
Lost in Shangri La |
17 |
As Lost but no effects including Between can't get you out of
this. |
Generic Effect |
5 |
Mauled(destructed) |
17 |
The character is severely injured, reducing their Strength
(Str), Dexterity (Dex), and Constitution (Con) by 100%. |
Deep Status Effect Mage |
6 |
Rotted(sick) |
17 |
The character's physical form deteriorates, reducing their
Strength (Str), Dexterity (Dex), and Constitution (Con) by 100%. |
Deep Status Effect Mage |
7 |
Totaled(destroyed) |
17 |
The character is completely destroyed, removing them from play
entirely. |
Deep Status Effect Mage |
8 |
Vitrify(unaware) |
17 |
The character is turned into glass, reducing theirStrength
(Str), Dexterity (Dex), and Constitution (Con) to 0 and removing them from
play. |
Deep Status Effect Mage |
1 |
Blown Away(destroyed) |
18 |
The character is completely destroyed, removing them from play entirely. |
Deep Status Effect Mage |
2 |
Calcify(unaware) |
18 |
The character is turned into stone, reducing their Strength
(Str), Dexterity (Dex), and Constitution (Con) to 0 and removing them from
play. |
Deep Status Effect Mage |
3 |
Clusterfucked(broken) |
18 |
You and allies in your group are Broken |
Deep Status Effect Mage |
4 |
Fatalitied(humiliate) |
18 |
The character is killed in a spectacular and definitive manner,
reducing their Constitution (Con) to 0 and removing them from play. |
Deep Status Effect Mage |
5 |
Maimed(destructed) |
18 |
The character is severely injured, reducing their Strength
(Str), Dexterity (Dex), and Constitution (Con) by 100%. |
Deep Status Effect Mage |
1 |
Multilated(destructed) |
19 |
The character is severely injured in a gruesome manner, reducing
their Strength (Str), Dexterity (Dex), and Constitution (Con) by 100%. |
Deep Status Effect Mage |
2 |
Obliterated(destroyed) |
19 |
The character is completely destroyed, removing them from play
entirely. |
Deep Status Effect Mage |
3 |
Terminated w/ Extreme Prejudice(humiliate) |
19 |
The character is killed in a particularly violent and definitive
manner, reducing their Constitution (Con) to 0 and removing them from play. |
Deep Status Effect Mage |
1 |
Atomized(destroyed) |
20 |
The character is disintegrated at the atomic level, reducing
their Strength (Str), Dexterity (Dex), and Constitution (Con) to 0 and
removing them from play. |
Deep Status Effect Mage |
2 |
Wiped Out(destructed) |
20 |
The character is completely destroyed, removing them from play
entirely. |
Deep Status Effect Mage |