Player Picks

There exists a special "pick" for each player, which (generally) stays the same from campaign to campaign. These are generated based on what the player does with their character during the game over time or just their general play style. SL of these effects is usually somewhere between SL212-218.

Player

CF

Year

Pick

Jim D.

3

2011

Your character(s) are immune to slay and Capital S Slay; do not die at any negative hp total (still offensive)

Dan V.

3

2011

Always have access to Protolich, Captain, and Psi7 spells/powers.

Stacey P.

3

2011

Your summons can affect Bosses and Sub-bosses.

Corey P.

3

2011

Your CL for spells with damage dice is CL*SN.

Rian M.

3

2011

Always has access to knowledge from any previous campaign settings you have visited before.

Jim D.

3

2012

You have a "Halo" which is treated as a body part.

Dan V.

3

2012

You may "material component" spells/powers, by spending 1Z action.

Rob P.

3

2012

1V: Use a rogue ability.

Matt M.

3

2012

Pick weapon of choice; your number of attacks with that weapon = (LVL+2)/2.

Rian M.

3

2012

Free Martyr class (doesn't cost a class slot)

Tom C.

3

2014

You define a new power factor in the form of EF = Environmental Factor. The EF defines how advanced the environment is around. The EF around you (the room) is equal to the highest spell level you can cast. Treat like high-frequency sampling.

Dan S.

3

2014

Spells/Powers/abilities you cast/manifest/activate are auto-maximized and any damaging variable, numeric effects are multiplied by SN (including save DC's).

Stacy P.

3

2014

Weapons you wield always have +1 Crit range and +1 Crit mulitplier.

Rian M.

3

2014

You may spend rogue picks on 5th edition picks (see archcustom5 list).

Ethan B.

3

2016

Free Dank Meme Sampler class doesn't cost a class slot.

Pat F.

3

2016

Get a "Level:" ability in your class 4 levels early.

Jerry H.

3

2016

0, while attacking, 1/r: Cast a spell.

Coire M.

3

2016

Free ProjectE Alchemist doesn't cost a class slot.

Mike T.

3

2014

Your character can never be retired. Class=Mike Tames, Collective player.

Dan V.

4

2016

1M, LVL/d: Summon a DL I Eldrazi Sliver with "Sliver's you control have Annhiliator 1 and Sacrifice this summon: +1SL."

Dan S.

4

2016

Access to Buffer Spells.

Paul L.

2

2016

Your sources of damage are Knockback branded LVL*10ft.

Stacy P.

3

2016

+1 Crit range, +1 Crit. multiplier.

Rian M.

4

2016

You have a "Halo" which is treated as a body part. You may cast spells with your "Halo's P" action.

Mike T.

4

2016

The Force Awakens: You get Kylo Ren's Light Saber (++LVL/+LVL, 20dmg, 18+/x3, 0,1/d: Redirect an attack sequence back.)

Dan S.

6

2014

You may material component spells that cannot normally be material componented (such as spells that add to stats, actions, extra attacks, segments, summon slots, ect.)

Stacy P.

4

2014

Ignore immunity to Crits.

Mike T.

5

2014

+1 Character slot for Mike Tames, Collective Player with mirrored base XP.

Ted K.

3

2018

Free Earl the Squirrel familiar (1V: Material Component a rogue or monster level: ability).

Heather P.

3

2018

Free Mister Rogers class that doesn't cost a race slot.

Eric N.

3

2018

600 F actions, Spend a research point 1/reset: Pick a mini class of CF=1+current campaigns. You know that mini class.

Rian M.

3

2018

You know all archetype classes of current CF or less.

Nick G.

3

2018

You can kill hirelings without "receiving a note" or your "ears burning". Can always buy hirelings; even in combat.

Nick G.

3

2018

You can buy hirelings of any class you know at gp=kxp value of level of hireling (max hireling level = your LVL).

Jay F.

3

2022

Can affect up to 5 groups.

Manny Q.

3

2022

You have a [x1] Special slot that can be used to carry a [x1] Special around with you. You use Find/Remove Specials to take it with you for an extra V action.

Rian M.

3

2022

The Max level rule for your character(s) is considered 1 higher. This doesn't stack with similar abilities.

Jeff D.

5

2019

+1RV action and 1RV: Choose the result of one die roll 1 layer deep.

Aaron M.

5

2019

0, 1 attack on a downed group of monsters: Put out of Misery.

Dan V.

5

2020

At the end of a run when magic items are being distributed, you may get a “Hand -me-down” copy of any item someone else got. Treat like the NPC’s compensated item.

Ted K.

5

2020

Whenever you summon a creature, you may summon a Deep DL named creature of the same DL instead.

Jay F.

5

2020

Once per gaming session, you may recommend a single reasonable change to a class one of your characters is using for the DM to approve. For example, changing a requirement or adding a spell or adding a line of text, etc.

Ted K.

5

2020

Once per gaming session, you may grab an item from a previously retired character of yours in the PC retirement bubble to use for the session. The DL of this item is equal to LVL/2, round up.

State College Player Picks:

Rian M.

3

2007

Free Wild Talent in [X21], progression follows Exactor0 of ML= your real highest level if [x1] classed and X7M of CML= your real highest level/2 if [x2] classed; Can see the code of the Collective and gain information from it; Can eject self from Multiverse Project (going into the Capital W Warehouse near the Capital S Shelf)

Rian M.

3

2007

Can choose a book before each session; the DM will add some things from that book to the Collective.

Rian M.

3

2007

Free Atheist(-7) class that doesn't cost a class slot.

Rian M.

3

2007

1/reset: Submit a PC designed class for the DM to determine XP value.

Rian M.

5

2007

Can use an XP overwrite on a class that calculates its XP chart.

Rian M.

3

2007

All your characters get +LVL*3 HNCL, ignore other stat requirements for (x2) classes, and all Level 1 xp charts set to 0kxp.

Rian M.

5

2007

Free wild talent in [X7], [X14], [X21], and [X28].

Generic

3

2007

You have access to any of your submitted PC designed classes.