Points and Slots Cheat Sheet
Points
Hit Points
Hit Points represent how badly hurt you can be
before you fall unconscious or die.
Stamina Points
Stamina Points represent how much damage you can
take before you’re actually hurt. Stamina Points are
lost before Hit Points and are much easier to regain.
Resolve Points
Resolve points represent a way for Starfinder characters to replenish their Stamina Points and
powering some class features and other abilities. At 1st level, your character
has a number of Resolve Points equal to 1 + the
ability score modifier for her class’s key ability score.
Rogue Points
Rogue points represent discretionary percentage
points that are applied to D&D 2nd Edition Rogue abilities.
Skill Points
Skill Points represent a modifier to a D&D
3rd Edition skill check.
Research/Background Points
Research (called background in early editions)
points represent a research system in Collective for a character to learn or
modify things they don’t have normal access to. For ex.: learning a new feat,
skill, spell, familiar capability, sometimes an entire class.
Luck Points
Luck points represent a modification to a die
roll. Most commonly Concordant(x2) classes use these, but they can be found
other places. These are different from a luck stone effect which alters a
natural die roll.
Psionic Strength Points/Power Points (PSP)
PSPs represent a flexible point buy system for
psionic using beings to use their powers with.
Hero Points
Hero points represent a point buy system
Pathfinder characters use to do heroic acts. These points do not regenerate and
may only be used once. There are ways of acquiring them through character
development.
Worship Points
Worship points represent how much worship
Concordant (x2) or greater beings gain from followers.
Slots
Race Slots
Race slots represent what race(s) Collective
characters are. When you are more than 1 race, you are mixed race and take the
best of all modifiers.
Class Slots
Class slots represent what class(es) Collective
characters are.
Proficiency Slots
Proficiency slots represent a modification to a
die roll for D&D 2nd Edition characters to use on their
proficiency/secondary skill rolls. They come in two varieties of weapon and nonweapon.
Summon Slots
Summon slots represent a limit on how many
summoned creatures a Collective character can have.
Follower Slots
Follower slots represent a Collective
character’s ability to have subordinates that don’t have to be actively
adventuring to gain benefit from. Followers give Worship Points.
Henchmen/Hireling Slots
Henchmen/Hireling Slots represent a Collective
character’s ability to have a subordinate in leu of a summoned creature. You
can use your summon slot to hold henchmen/hirelings but not the other way
around.
Revive Slots
Revive slots represent a Collective character’s
ability to have a subordinate brought back from the dead in leu of having a
summoned creature.
Familiar Slots
Familiar slots represent a Collective wizard
group character’s Familiar found through the find familiar spell.
Animal Companion Slots
Animal Companion slots represent a Collective
character’s ability to have a subordinate that levels with them while
adventuring.
Mount Slots
Mount slots represent a Collective character’s
ability to have a subordinate that they ride and can redirect damage to from
attacks.
Martial Arts Slots
Martial Arts slots represent a Collective
character’s ability to learn a martial arts technique.
Kit Slots
Kit slots represent a D&D 2nd Edition
character’s ability to take a Kit.
Feat Slots
Feat slots represent a D&D 3rd Edition
character’s ability to take a Feat.
Spell Slots
Spell slots represent how many spells a spell
casting class has actively memorized for the day.
Psi Power Slots
Psi Power slots represent how many powers a
psionic using class has actively memorized for the day.