Points and Slots Cheat Sheet

Points

 

Hit Points

Hit Points represent how badly hurt you can be before you fall unconscious or die.

 

Stamina Points

Stamina Points represent how much damage you can take before you’re actually hurt. Stamina Points are lost before Hit Points and are much easier to regain.

 

Resolve Points

Resolve points represent a way for Starfinder characters to replenish their Stamina Points and powering some class features and other abilities. At 1st level, your character has a number of Resolve Points equal to 1 + the ability score modifier for her class’s key ability score. 

 

Rogue Points

Rogue points represent discretionary percentage points that are applied to D&D 2nd Edition Rogue abilities.

 

Skill Points

Skill Points represent a modifier to a D&D 3rd Edition skill check.

 

Research/Background Points

Research (called background in early editions) points represent a research system in Collective for a character to learn or modify things they don’t have normal access to. For ex.: learning a new feat, skill, spell, familiar capability, sometimes an entire class.

 

Luck Points

Luck points represent a modification to a die roll. Most commonly Concordant(x2) classes use these, but they can be found other places. These are different from a luck stone effect which alters a natural die roll.

 

Psionic Strength Points/Power Points (PSP)

PSPs represent a flexible point buy system for psionic using beings to use their powers with.

 

Hero Points

Hero points represent a point buy system Pathfinder characters use to do heroic acts. These points do not regenerate and may only be used once. There are ways of acquiring them through character development.

 

Worship Points

Worship points represent how much worship Concordant (x2) or greater beings gain from followers.

 

Slots

 

Race Slots

Race slots represent what race(s) Collective characters are. When you are more than 1 race, you are mixed race and take the best of all modifiers.

 

Class Slots

Class slots represent what class(es) Collective characters are. 

 

Proficiency Slots

Proficiency slots represent a modification to a die roll for D&D 2nd Edition characters to use on their proficiency/secondary skill rolls. They come in two varieties of weapon and nonweapon.

 

Summon Slots

Summon slots represent a limit on how many summoned creatures a Collective character can have.

 

Follower Slots

Follower slots represent a Collective character’s ability to have subordinates that don’t have to be actively adventuring to gain benefit from. Followers give Worship Points.

 

Henchmen/Hireling Slots

Henchmen/Hireling Slots represent a Collective character’s ability to have a subordinate in leu of a summoned creature. You can use your summon slot to hold henchmen/hirelings but not the other way around.

 

Revive Slots

Revive slots represent a Collective character’s ability to have a subordinate brought back from the dead in leu of having a summoned creature.

 

Familiar Slots

Familiar slots represent a Collective wizard group character’s Familiar found through the find familiar spell.

 

Animal Companion Slots

Animal Companion slots represent a Collective character’s ability to have a subordinate that levels with them while adventuring. 

 

Mount Slots

Mount slots represent a Collective character’s ability to have a subordinate that they ride and can redirect damage to from attacks. 

 

Martial Arts Slots

Martial Arts slots represent a Collective character’s ability to learn a martial arts technique.

 

Kit Slots

Kit slots represent a D&D 2nd Edition character’s ability to take a Kit.

 

Feat Slots

Feat slots represent a D&D 3rd Edition character’s ability to take a Feat.

 

Spell Slots

Spell slots represent how many spells a spell casting class has actively memorized for the day.

 

Psi Power Slots

Psi Power slots represent how many powers a psionic using class has actively memorized for the day.