Punomancy

“A school of magic based off of puns (plays on words) as well as turn of phrases.”

Basic Punomancy Information

These spells are based on normal dnd spells of similar name just with either a spelling change or a word substitution. Many of these spells end up inferior to their normal counterparts which lends to a strategy of changing the spells effected target (you) to another target (through material componenting, etc). Also some of these spells effects might be vague and able to be applied in creative ways.

Punomancy Spells

SL

CF

Name

Source

Effect

N

2

Summon Lobster N

RDM

As summon monster N but only for lobsters

N

2

Summon Mobster N

RDM

As summon monster N but only for mobsters

0

2

Actual Hand

RDM

As mage hand but flesh

0

2

Can-Trip

RDM

As cantrip but effect causes a target to trip

0

2

Dancing Tights

RDM

As dancing lights but with tights

0

2

No Direction

RDM

You are unaware of distance and direction of a destination

1

2

Apprehend Languages

RDM

Take allys knowledge of a language to speak

1

2

Attend Items

RDM

Unattended items are considered attended

1

2

Cure Light Hounds

RDM

As cure light but only for hounds or houndkin

1

2

Detect Antimagic

RDM

As detect magic but for antimagic

1

2

Detect Dead

RDM

As detect undead but for corpses

1

2

Detect Items

RDM

Detects minor items

1

2

Detect Living

RDM

As detect undead but for living beings

1

2

Detect Neutral

RDM

As detect good/evil but for neutrality

1

2

Detect Obvious Doors

RDM

As detect secret doors but for nonsecret doors

1

2

Detect Seeing

RDM

As detect invisibility but for beings looking at you

1

2

Detect Visibility

RDM

As detect invisibility but for beings who aren't invisible

1

2

Expeditious Treat

RDM

As expeditious retreat but increases your healing range

1

2

False Strike

RDM

As true strike but get -20 on your next attack

1

2

Inflict Light Hounds

RDM

As inflict light wounds for hounds or hound kin

1

2

Lending

RDM

As sending but sends money rather than message

1

2

Magic Miss-all

RDM

As magic missile but hits targets with "no target"

1

2

Misunderstand Languages

RDM

As comprehend languages but returns false messages

1

2

Mundane Weapon

RDM

As magic weapon but makes a weapon considered masterwork

1

2

Page Armor

RDM

As mage armor but made of paper

1

2

Pending

RDM

As sending but sends message with a delay

1

2

See Detection

RDM

As nondetection but sees people shielded by nondetection

1

2

Spending

RDM

As sending but sends a bill for a sale rather than message

1

2

Vending

RDM

As sending but sends minor item for gp

1

2

Wage Armor

RDM

As mage armor but made of nonspendable gp

2

2

Batter

RDM

As shatter but coats an item in batter

2

2

Bear's Cunning

RDM

+4 Int, -2 Con

2

2

Bull's Grace

RDM

+4 Dex, -2 Str

2

2

Cat's Strength

RDM

+4 Str, -2 Dex

2

2

Chatter

RDM

As shatter but makes the item talk instead of break

2

2

Cure Moderate Hounds

RDM

As cure moderate wounds but only for hounds or hound kin

2

2

Detectable Alignment

RDM

As undetectable alignment but makes the target detectable

2

2

Eagle's Wisdom

RDM

+4 Wis, -2 Chr

2

2

Fox's Splendor

RDM

+4 Chr, -2 Int

2

2

Hatter

RDM

As shatter but makes the item equip to a different item slot

2

2

Hideous Slaughter

RDM

As hideous laughter but target kills instead of laughs

2

2

Inflict Moderate Hounds

RDM

As inflict moderate wounds but only for hounds or hound kin

2

2

Owl's Endurance

RDM

+4 Con, -2 Wis

2

2

Rope Brick

RDM

As rope trick but tied to a brick facade extradimensional space

2

2

Tatter

RDM

As shatter but object is ripped into shreds

2

2

Visibility

RDM

As invisibility but target is unknowingly visible

3

2

Bone Shape

RDM

As stone shape but can only shape bone

3

2

Call Lighting

RDM

As call lightning but calls rays of sunshine

3

2

Cure Serious Hounds

RDM

As cure serious wounds but for hounds or hound kin

3

2

Eat Food and Water

RDM

As create food and water but eats food and water instead

3

2

Fly [not the DnD one]

RDM

Summons a DL I fly

3

2

Globe of Vulnerability, Lesser

RDM

You are vulnerable to all spells of SL III or less

3

2

Inanimate Dead

RDM

Deanimates already animated dead targets

3

2

Inflict Serious Hounds

RDM

As inflict serious wounds but only for hounds or hound kin

3

2

Later Walk

RDM

Spend a V action to get +1bV next round

3

2

Lighting Bolt

RDM

As lightning bolt but with a ray of sunshine

3

2

Masseous Form

RDM

As gaseous form but with flesh

3

2

Meatball

RDM

As fireball but with flesh

3

2

Misplacement

RDM

As displacement but for an object

3

2

Misspell Magic

RDM

As dispel magic but changes a small aspect of the target spell

3

2

Move Blindness/Deafness

RDM

As Remove blindness/deafness but moves it to another target

3

2

Move Curse

RDM

As Remove curse but moves it to another target

3

2

Move Disease

RDM

As Remove disease but moves it to another target

3

2

Move Fear

RDM

As Remove fear but moves it to another target

3

2

Move Paralysis

RDM

As Remove paralysis but moves it to another target

3

2

Mundane Weapon, Greater

RDM

As magic weapon, greater but not counted as magical

3

2

Recreate Food and Water

RDM

As create food and water but changes already created things

3

2

Speak with Living

RDM

As speak with dead but you can speak with living targets

3

2

Water Talk

RDM

As water walk but you talk to water instead of walking

3

2

Wink

RDM

As blink but only your eyes get the benefits

4

2

Cloudcure

RDM

As cloudkill but cures rather than inflicts

4

2

Crying

RDM

As Scrying but sad

4

2

Cure Critical Hounds

RDM

As cure critical wounds but only for hounds or hound kin

4

2

Discension Door

RDM

As dimension door but only for chaotic aligned targets

4

2

Discensional Anchor

RDM

As dimensional anchor but only for chaotic aligned targets

4

2

Geese/Pest, Lesser

RDM

As geas/quest but only for animal or insect targets

4

2

Inflict Critical Hounds

RDM

As inflict critical wounds but only for hounds or houndkin

4

2

Reincarcerate

RDM

As reincarnate but appear in an imprisonment bubble

4

2

Tone Skin

RDM

As stone skin but for sonic based attacks

4

2

Transmute Bone to Blood

RDM

As transmute stone to mud but for bone and blood

4

2

Unincarnate

RDM

As reincarnate but target doesn't come back

5

2

Animate Living

RDM

As animate dead but for living targets

5

2

Cone of Old

RDM

As cone of cold but dmg is in age catagories

5

2

My Rage Arcana

RDM

As mirage arcana but illusion always takes on angry characteristics

5

2

Raise Living

RDM

As raise dead but for living targets

5

2

Receiving

RDM

As Sending in reverse

5

2

Slay Dead

RDM

As slay living but for dead targets

5

2

Smell Resistance

RDM

As spell resistance but for olfactory based spells

6

2

False Seeing

RDM

As true seeing but returns unknowingly false sight

6

2

Geese/Pest, Greater

RDM

As geas/quest, greater but only for animal or insect targets

6

2

Globe of Vulnerability

RDM

You are vulnerable to all spells of SL VI or less

6

2

Heel

RDM

As heal but only for hounds or houndkin

6

2

Impermanent Image

RDM

As permanent image with a delayed dissipation

6

2

Inanimate Objects

RDM

Deanimates already animated objects

6

2

Lose the Path

RDM

As find the path but you lose an established path getting lost

6

2

Mage's Lubrication

RDM

As mage's lucubration but only for fluid based spells

6

2

Shadow Talk

RDM

As shadow walk but you talk instead of walk in shadows

6

2

Tell a Port

RDM

As Sending from a seafaring vessel

7

2

Fly, Mass [not the DnD one]

RDM

Summons CL of DL V flys

7

2

Generate

RDM

As regenerate but affected body part isn't exact as original

7

2

Revenerate

RDM

As regenerate but effect regenerates a target's connection to its god

7

2

Smell Turning

RDM

As spell turning but only for olfactory based spells

8

2

Apathy

RDM

As sympathy but targets don't care about affected area

8

2

Resistable Dance

RDM

As irresistible dance but makes resist being made to move

8

2

Trap the Sole

RDM

As trap the soul but only traps a targets legs

9

2

Astral Smell

RDM

As astral spell but only travel to olfactory based planes

9

2

Fish

RDM

As wish but only for aquatic effects

9

2

Gastral Spell

RDM

As astral spell but only travel to food based planes

9

2

Meatier Swarm

RDM

As meteor swarm but with flesh