Races

 

Race

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div.

System

Size

Move

Source

CF

Gnome, Lawn/Garden

+0

+1

-1

+0

+1

+2

+0

+2

+4

+0

÷1

multi

T

6"

Compound

1

Mr. Meeseeks

+0

+0

+0

+0

+0

+0

+0

+0

+4

+0

÷1

multi

M

12"

Rick&Morty

1

Android

+0

+2

+0

+2

+0

-2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Human, Starfinder

+0

+0

+0

+0

+0

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Kasatha

+2

+0

+0

+0

+2

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Lashunta, Korasha

+2

+0

+0

+0

-2

+2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Lashunta, Damaya

+0

+0

-2

+2

+0

+2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Shirren

+0

+0

+2

+0

+2

-2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Vesk

+2

+0

+2

-2

+0

+0

+0

+1

+6

+0

÷1

multi

M

12"

SJSRD

1

Ysoki

-2

+2

+0

+2

+0

+0

+0

+0

+2

+0

÷1

multi

S

9"

SJSRD

1

Aasimar

+0

+0

+0

+0

+0

+2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Amrantah

+0

+0

+2

+0

-2

+2

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Anassanoi

+0

+0

-2

+0

+2

+2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Astrazoan

+0

+2

-2

+0

+0

+2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Astriapi

-2

+2

+0

+0

+2

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Bantrid

+0

+2

+2

-2

+0

+0

+0

+0

+4

+0

÷1

multi

S

9"

SJSRD

1

Barathu (Early Stage)

+0

-2

+2

+0

+2

+0

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Bear (Uplifted)

+2

+0

+0

+2

-2

+0

+0

+0

+6

+0

÷1

multi

L

15"

SJSRD

1

Bolida

+2

-2

+2

+0

+0

+0

+0

+1

+6

+0

÷1

multi

M

12"

SJSRD

1

Borai

+0

+0

+2

+0

-2

+2

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Brakim

+0

+2

+2

+0

+0

-2

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Brenneri

+0

+0

+2

-2

+0

+2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Cephalume

+2

+0

-2

+0

+2

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Contemplative

-2

+0

-2

+4

+0

+2

+0

+0

+2

+0

÷1

multi

M

12"

SJSRD

1

Copaxi

+0

+0

+2

+0

-2

+2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Damai

+0

+2

+0

+0

-2

+2

+0

+0

+2

+0

÷1

multi

M

12"

SJSRD

1

Dirindi

+0

+2

+0

+0

-2

+2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Draelik

+0

+0

+2

+0

+2

-2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Dragonkin

+4

-2

+0

+0

+0

+0

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Dromada

+0

+2

+0

+0

+2

-2

+0

+0

+2

+0

÷1

multi

M

12"

SJSRD

1

Drow, Starfinder

+0

+2

-2

+0

+0

+2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Dwarf, Starfinder

+0

+0

+2

+0

+2

-2

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Elebrian

+0

+0

+2

+2

-2

+0

+0

+0

+2

+0

÷1

multi

M

12"

SJSRD

1

Elf, Starfinder

+0

+2

-2

+2

+0

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Embri

+0

+0

+2

+2

+0

-2

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Endiffian

+0

-2

+0

+2

+0

+2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Entu Colony

-2

+0

+0

+2

+0

+2

+0

+0

+2

+0

÷1

multi

S

9"

SJSRD

1

Entu Symbiote

+0

+0

+0

+2

+0

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Espraksa

+0

+0

-2

+0

+2

+2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Ferran

+0

-2

+2

+2

+0

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Formian

+2

+0

+2

+0

-2

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Ghibrani, Husk

+0

+0

+2

-2

+2

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Ghibrani, Membrane

-2

+2

+0

+0

+2

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Ghoran

+0

+0

+2

-2

+2

+0

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Gnoll, Starfinder

+2

+0

+2

-2

+0

+0

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Gnome, Bleachling

-2

+0

+2

+2

+0

+0

+0

+0

+4

+0

÷1

multi

S

9"

SJSRD

1

Gnome, Feychild

-2

+0

+2

+0

+0

+2

+0

+0

+4

+0

÷1

multi

S

9"

SJSRD

1

Goblin (Space)

+0

+4

+0

+0

+0

-2

+0

+0

+2

+0

÷1

multi

S

9"

SJSRD

1

Gosclaw

+0

+2

+0

2

-2

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Gray

-2

+0

+0

+4

+0

+0

+0

+0

+2

+0

÷1

multi

S

9"

SJSRD

1

Grippli

-2

+2

+0

+0

+2

+0

+0

+0

+2

+0

÷1

multi

S

9"

SJSRD

1

Haan

+2

+2

+0

-2

+0

+0

+0

+0

+4

+0

÷1

multi

L

15"

SJSRD

1

Hadrogaan, Doluma

+2

+0

+0

-2

+2

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Hadrogaan, Luma

+0

+0

-2

+2

+2

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Half-Elf, Starfinder

+0

+0

+0

+0

+0

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Halfling, Starfinder

-2

+2

+0

+0

+0

+2

+0

+0

+2

+0

÷1

multi

S

9"

SJSRD

1

Half-Orc, Starfinder

+0

+0

+0

+0

+0

+0

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Hanakan

+0

+0

+2

-2

+0

+2

+0

+0

+2

+0

÷1

multi

S

9"

SJSRD

1

Hobgoblin, Starfinder

+0

+2

+0

+0

+0

+0

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Hortus

+2

+0

+2

+0

+0

-2

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Huitz’plina

+0

+2

+0

-2

+2

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Ifrit

+0

+2

+0

+0

-2

+2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Ijtikri

+0

+0

+2

-2

+2

+0

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Ikeshti

+0

+2

+0

+2

-2

+0

+0

+0

+4

+0

÷1

multi

S

9"

SJSRD

1

Ilthisarian

+2

+0

+0

+2

+0

-2

+0

+0

+6

+0

÷1

multi

L

15"

SJSRD

1

Imago

-2

+0

+0

+0

+2

+2

+0

+0

+3

+0

÷1

multi

M

12"

SJSRD

1

Instar

+0

-2

+2

+0

+2

+0

+0

+0

+3

+0

÷1

multi

S

9"

SJSRD

1

Ixtangi

+0

+0

+2

+0

-2

+2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Izalguun

+2

-2

+0

+2

+0

+0

+0

+0

+6

+0

÷1

multi

L

15"

SJSRD

1

Jububnan

-2

+2

+2

+0

+0

+0

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Kaa-leki

+0

+0

+0

+0

+2

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Kalo

+0

+2

-2

+0

+2

+0

+0

+0

+2

+0

÷1

multi

M

12"

SJSRD

1

Kanabo

+2

+0

+2

-2

+0

+0

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Kayal

+0

+2

+0

+0

-2

+2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Khizar

+0

-2

+2

+0

+2

+0

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Kiirinta

+0

+2

+0

+2

-2

+0

+0

+0

+4

+0

÷1

multi

S

9"

SJSRD

1

Kish

+2

+0

+0

-2

+2

+0

+0

+0

+5

+0

÷1

multi

M

12"

SJSRD

1

Kitsune

-2

+2

+0

+0

+0

+2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Kobold, Starfinder

+0

+2

-2

+0

+0

+2

+0

+1

+2

+0

÷1

multi

S

9"

SJSRD

1

Maraquoi

+0

-2

+2

+0

+2

+0

+0

+0

+5

+0

÷1

multi

M

12"

SJSRD

1

Megalonyxa

+2

-2

+0

+2

+0

+0

+0

+0

+6

+0

÷1

multi

L

15"

SJSRD

1

Mooninites

-2

+0

+0

+4

-2

-2

+0

+0

+4

+0

÷1

multi

S

9”

ATHF

1

Morlamaw

+0

+0

+2

+0

-2

+2

+0

+0

+4

+0

÷1

multi

L

15"

SJSRD

1

Moyishuu

+0

+0

+0

+0

+0

+2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Neskinti

-2

+2

+0

+0

+2

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Nuar

+2

-2

+0

+2

+0

+0

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Orc, Starfinder

+4

+0

+0

+0

+0

-2

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Oread

+2

+0

+0

+0

+2

-2

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Osharu

+0

+0

-2

+2

+2

+0

+0

+0

+2

+0

÷1

multi

M

12"

SJSRD

1

Pahtra

-2

+2

+0

+0

+0

+2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Phentomite

+0

+2

-2

+0

+2

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Psacynoid

-2

+2

+0

+0

+2

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Quorlu

+0

-2

+2

+0

+0

+2

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Ramiyel

+0

+0

+0

+0

+2

+0

+0

+0

+5

+0

÷1

multi

M

12"

SJSRD

1

Raxilite

-4

+2

+0

+2

+0

+2

+0

+0

+2

+0

÷1

multi

T

6"

SJSRD

1

Reptoid

+2

-2

+0

+0

+0

+2

+0

+0

+5

+0

÷1

multi

M

12"

SJSRD

1

Ryphorian

-2

+0

+2

+0

+2

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Samsaran

+0

+0

-2

+2

+2

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Sarcesian

-2

+2

+0

+0

+0

+2

+0

+0

+4

+0

÷1

multi

L

15"

SJSRD

1

Sazaron

+0

-2

+0

+2

+2

+0

+0

+0

+6

+0

÷1

multi

L

15"

SJSRD

1

Screedreep

-2

+0

+0

+0

+2

+2

+0

+0

+4

+0

÷1

multi

S

9"

SJSRD

1

Scyphozoan

+0

+0

+2

+2

+0

-2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Selamid

+0

+2

+2

+0

+0

-2

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Seprevoi

+0

+2

+0

-2

+0

+2

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Shakatla

+0

+0

+0

-2

+2

+2

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Shatori

+0

+0

-2

+2

+2

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Shimreen

+0

+2

+0

+2

-2

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Shobhad

+4

+0

+0

-2

+0

+0

+0

+0

+6

+0

÷1

multi

L

15"

SJSRD

1

Skittermander

+0

+2

+0

-2

+0

+2

+0

+0

+2

+0

÷1

multi

S

9"

SJSRD

1

Spathinae

+0

+2

-2

+0

+2

+0

+0

+0

+3

+0

÷1

multi

M

12"

SJSRD

1

SRO

+0

+0

+0

+0

+0

+0

+0

+0

+2

+0

÷1

multi

M

12"

SJSRD

1

Stellifera

-4

+0

-2

+0

+2

+2

+0

+0

+2

+0

÷1

multi

D

3"

SJSRD

1

Strix

+0

+2

+0

+2

+0

-2

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Suli

+2

+0

+0

-2

+0

+2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Svartalfar

-2

+2

+0

+2

+0

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Sylph

+0

+2

-2

+2

+0

+0

+0

+0

+2

+0

÷1

multi

M

12"

SJSRD

1

Telia

+0

-2

+2

+0

+2

+0

+0

+0

+6

+0

÷1

multi

M

12"

SJSRD

1

Tiefling, Starfinder

+0

+2

+0

+2

+0

-2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Trinir

+0

+0

+2

+2

+0

-2

+0

+0

+4

+0

÷1

multi

S

9"

SJSRD

1

Trox

+2

-2

+2

+0

+0

+0

+0

+0

+8

+0

÷1

multi

L

15"

SJSRD

1

Tryziarka

+0

+2

+0

-2

+2

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Undine

-2

+2

+0

+0

+2

+0

+0

+0

+2

+0

÷1

multi

M

12"

SJSRD

1

Urog

+0

+0

+2

+2

+0

-2

+0

+0

+6

+0

÷1

multi

L

15"

SJSRD

1

Varculak

+0

+0

+2

+0

-2

+2

+0

+0

+3

+0

÷1

multi

M

12"

SJSRD

1

Verthani

-2

+0

+2

+2

+0

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Vilderaro

+0

+0

+0

+2

+0

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Vlaka

+0

+0

+0

-2

+2

+2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Witchwyrd

+0

+0

-2

+2

+0

+2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Woioko, Deepborn

+2

+0

-2

+0

+0

+2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Woioko, Floatborn

+0

+2

-2

+0

+0

+2

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

Worlanisi

+2

+0

+0

+0

-2

+2

+0

+0

+4

+0

÷1

multi

S

9"

SJSRD

1

Wrikreechee

+0

-2

+2

+2

+0

+0

+0

+0

+4

+0

÷1

multi

M

12"

SJSRD

1

John Jacob Jingleheimer Schmidt

+0

+1

+0

+0

+0

+1

+1

+0

+6

+0

÷1

multi

M

12”

Cocomelon

2

Cenobite

+3

-3

+3

-3

+3

-3

-3

+2

+13

+0

÷1

multi

M

12"

Clive Barker

2

Cyclops, Pathfinder

+5

-1

+2

0

+1

-1

+0

+7

+12

+0

÷1.5

single

L

15”

Pathfinder

2

Darkhound

+2

+2

+4

+1

+0

+0

+0

+4

+12

+0

÷1.5

multi

L

15”

Wheel of Time

2

Draghkar

-2

+3

-2

+0

+0

+0

+0

-2

+4

+0

÷1.5

multi

L

15”

Wheel of Time

2

Gholam

+2

+4

+4

+0

+2

+0

+0

+0

+8

+0

÷1.5

multi

M

12”

Wheel of Time

2

Gray Man

+0

+3

+0

+0

+0

+0

+0

+0

+6

+0

÷1.5

multi

M

12”

Wheel of Time

2

Myrddraal

+0

+3

+2

+2

+0

+2

+0

+0

+6

+2

÷1.5

multi

M

12”

Wheel of Time

2

Ogier

+3

-2

+3

+0

+2

+2

+0

+0

+10

+0

÷1.5

multi

L

15”

Wheel of Time

2

Trolloc

+4

-2

+3

-4

-2

-2

+0

+4

+10

+2

÷1.5

multi

L

15”

Wheel of Time

2

Aetherborn

+2

+2

+2

+0

+0

+0

+0

+0

+6

+0

÷1

multi

M

12"

MTG

2

Aven

+0

+3

+0

+4

+0

+0

+0

+2

+7

+0

÷1

multi

M

12"

MTG

2

Khenra

+3

+2

+1

+0

+0

+0

+0

+0

+10

+4

÷1

multi

M

12"

MTG

2

Kitsune

+0

+3

+0

+0

+3

+0

+2

+0

+8

+1

÷1

multi

M

12"

MTG

2

Leonin

+2

+2

+0

+0

+2

+0

+0

+0

+8

+0

÷1

multi

M

12"

MTG

2

Loxodon

+3

+0

+2

+0

+1

+0

+0

+4

+10

+0

÷1

multi

M

12"

MTG

2

Metathran

+3

+3

+3

+0

-3

+0

+0

+0

+10

+5

÷1

multi

M

12"

MTG

2

Nantuko

-3

+3

+3

+0

+3

+0

+0

+4

+8

+0

÷1

multi

M

12"

MTG

2

Nezumi

+0

+6

+0

+0

+0

-2

-2

+0

+6

+1

÷1

multi

M

12"

MTG

2

Orochi

+0

+3

+0

+0

+3

+0

+0

+3

+8

+0

÷1

multi

M

12"

MTG

2

Phyrexian

+3

+3

-3

+0

+2

-3

-3

+3

+8

+0

÷1

multi

M

12"

MTG

2

Rhox

+4

+0

+4

+0

+2

+0

+0

+4

+8

+0

÷1

multi

L

15"

MTG

2

Sengir

+4

+0

+0

+0

+2

+4

+4

+0

+8

+0

÷1

multi

M

12"

MTG

2

Vedalken

+0

+0

+0

+6

+2

+0

+0

+0

+4

+0

÷1

multi

M

12"

MTG

2

Teletubby

+0

+0

+2

+0

+0

+2

+0

+0

+10

+0

÷1

multi

M

12"

BBC TV

3

Carebear

+0

+0

+3

+0

+0

+0

+0

+0

+7

+0

÷1

multi

S

9"

Elena Kucharik

3

Villager/Testificate

+0

+0

+0

+0

+0

+0

+0

+0

+20

+0

÷1

multi

M

12"

Minecraft

3

Dancing Potion Bottle

-3

-3

-3

-3

-3

-3

-3

-3

-3

-3

÷1

multi

T

6"

PC-Generated

3

Gem, Amethyst

+1

+0

+2

+0

+0

+1

+0

+0

+12

+1

÷1.5

multi

S

9"

SU

3

Gem, Bismuth

+2

+0

+2

+0

+0

+0

+0

+1

+8

+0

÷1.5

multi

M

12"

SU

3

Gem, Lapis Lazuli

+2

+0

+2

+0

+0

+0

+0

+1

+10

+0

÷1.5

multi

M

12"

SU

3

Gem, Pearl

+0

+2

+1

+1

+0

+0

+0

+1

+6

+0

÷1.5

multi

M

12"

SU

3

Gem, Peridot

+0

+0

+2

+2

+0

+0

+0

+1

+6

+0

÷1.5

multi

S

9"

SU

3

Gem, Rose Quartz

+2

+2

+0

+2

+0

+0

+0

+1

+8

+0

÷1.5

multi

M

12"

SU

3

Gem, Ruby

+2

+2

+0

+1

+0

+0

+0

+0

+10

+1

÷1.5

multi

S

9"

SU

3

Gem, Sapphire

+0

+0

+0

+2

+2

+0

+0

+1

+4

+0

÷1.5

multi

S

9"

SU

3

Human, Half Gem

+0

+0

+0

+0

+0

+0

+0

+0

+4

+0

÷1.5

multi

M

12"

SU

3

Vampire, Twilight

+2

+6

+0

+0

+0

+2

+2

+0

+10

+2

÷1.5

multi

M

12"

Twilight

3

Cow, Diseased Mad

+4

+3

+3

+0

+0

+0

+0

+0

+10

+0

÷1

single

M

15”

POSTAL 2

3

Human, Bystander

+0

+0

+0

-3

-3

+0

+0

+0

+4

+0

÷1

single

M

12”

POSTAL 2

3

Robot, XJ-2 Unit

+0

+2

+0

-2

+0

+0

-2

+5

+10

+0

÷1

single

S

9”

POSTAL 2

3

Zombie, Tourettes

+3

-6

+3

-6

+0

-6

-1

+1

+6

-1

÷1

single

M

6”

POSTAL 2

3

Namekian

+0

+2

+2

+1

+0

+0

+0

+2

+10

+0

÷1

multi

M

12"

DBZ

4

Saiyan

+5

+5

+5

+0

+0

+0

+0

+2

+20

+1

÷1.5

multi

M

12"

DBZ

4

Woodland Critter

+0

+2

+0

+4

+0

+4

+4

+0

+4

+0

÷1

multi

S

9"

South Park

4

Aeldari/Eldar

+0

+0

+2

+2

+2

+0

+0

+0

+10

+0

÷1

multi

M

12"

WH40K

4

Human, Pariah Gene

+0

+0

+0

+0

+0

+0

+0

+0

+6

+0

÷1

multi

M

12"

WH40K

4

Human, Perpetual

+0

+0

+5

+0

+0

+0

+0

+5

+5

+0

÷1

multi

M

12"

WH40K

4

Necron

+0

+0

+0

+0

+0

+0

+0

+0

+10

+0

÷1

multi

M

12"

WH40K

4

Ork, Greenskin

+3

+0

+3

-2

+0

-2

-2

+3

+8

+2

÷1

multi

M

12"

WH40K

4

Tyranid

+2

+2

+2

+0

+0

+0

+0

+5

+10

+2

÷1

multi

L

15"

WH40K

4

Deep DL Summon

+DL

+DL

+DL

+DL

+DL

+DL

+DL

+DL

+2^DL

+DL

÷2

multi

D+DL

3+3*DL"

Atlantean Arc

5

Zeta Reticulan

-5

+0

-5

+5

+5

-4

+0

+2

+10

+0

÷1

multi

S

9"

Cosmology

5

Gibbering Mouther, Rian

+0

+6

+0

+0

+0

+0

-6

+2

+12

+0

÷1

multi

M

12"

RDM

5

 

Race

Abilities

Gnome, Lawn/Garden

Vulnerable Shatter,1V: Create a [x1] enemy trick -or- Plant Door

Mr. Meeseeks

1M: Summon a DL=LVL/2 Mr. Meeseeks for a simple request. Automatically unsummons when simple task is completed. It is immune Slain and conscious at negative hp. Loses 10% Sanity/r and +[x1] SEL=1 Exhausted(5e)/turn while summoned this way

Android

Darkvision 60ft; +2 Saves vs disease, mind-effecting, poison, and sleep; Don't breathe; Immune Vacuum; +1 Armor upgrade slot in body.

Human, Starfinder

4 for 5 trading; '+2 Stat points; +LVL skill points; +1 Feat

Kasatha

Move through deserts, hills, and mountains at normal speed; +2 arms(can't attack CF=3: can attack); +2 to Culture, Acrobatics and Athletics skill checks.

Lashunta, Korasha

1M, Daze or Psychokinetic hand; 1M, 1/d: Detect Thoughts; Telepathy 30ft; +2 bonus to any 2 skill checks.

Lashunta, Damaya

1M, Daze or Psychokinetic hand; 1M, 1/d: Detect Thoughts; Telepathy 30ft; +2 bonus to any 2 skill checks.

Shirren

Blindsense(vibration) 30ft; 1/d, while ally is w/in 10ft: roll 2, keep 1 on attack roll or skill check.

Vesk

+2 vs fear saves; See in dim light as normal light; level 3: +1.5*LVL dmg with unarmed.

Ysoki

Cheek pouches (1cuft storage); Darkvision 60ft; 1Z: stand from prone; +5 to Acrobatics tumble check; +2 to Engineering, Stealth, and Survival checks.

Aasimar

Darkvision 60ft; 0, 1+0.5*LVL per d: Increase light level 2 steps; Acid, cold, electricity resistance 5; +2 to Diplomacy and Perception checks

Amrantah

Internal std datajack & personal comm; -2 saves vs necromancy; immune disease; don't breathe; immune vacuum; +2 vs disarm

Anassanoi

Blindsense 30ft; treat dim light as darkness; telepathy 30ft; +2 to Perception and Sence Motive checks

Astrazoan

1S: Alter Self; Compress to 1/8 size when moving; Darkvision 60ft; 1 turn of F actions, 1/d: Gain hp as if taken full nights rest.

Astriapi

Fly 30ft; blindsense(scent) 30ft; 1turn of F actions, 1/d: Create honey(act as potion of healing 1 at lvl 1, 2 @ lvl 5, 3 @ lvl 9); natural weapons; +2 to Engineering and Mysticism checks.

Bantrid

Can't smell; +2 AC vs trip; 1Z: stand from prone; +2 to Acrobatics checks; Darkvision 60ft; Land Movement 40ft

Barathu (Early Stage)

1Z, 1/1d4rds: +str mod dmg unarmed or +1AC or movement 15ft or energy resistance 2 or reach 10ft; Fly 30ft; Telepathy 30ft; +1 Fort saves; Darkvision 60ft

Bear (Uplifted)

Climb speed 20ft; Ferocious charge; Telepathy 30ft; Low-light vision; +2 to Life Science and Survival checks; Natural weapons; Land movement 40ft

Bolida

Burrow speed 30ft; blindsense (vibration) 30ft; Darkvision 60ft; 1V: Roll into a ball and +5 w/ total defence action; Fire resistance 5; Light blindness; Can bull rush when rolled up with no penaltys.

Borai

Darkvision 60ft; count as undead; choose - android (upgrade slot), human (skilled), kasatha (four-armed), lashunta (limited telepathy), shirren (blindsense), vesk (natural weapons), or ysoki (cheek pouches); Resist energy drain

Brakim

+2 to Engineering checks; no skeleton; +4 to Athletics checks to climb/swim; limbs regen in 1d4hrs; 1F: choose - +5 reach or +10 land speed or feet as hands or 1bV, 1 vile dmg: detach a limb.

Brenneri

+2 to Diplomacy and Sense Motive checks; Darkvision 60ft; Favored object: 1/d, when resting: cure LVL/2 hp; can hold breathe for 1 turn; Swim 30ft

Cephalume

1S, 1/t: Fascinate aura 20ft (Will save); Bioluminessence; +4 to Stealth checks; Swim 30ft; Cold resistance 5; Darkvision 60ft; immune extreme depths; Choose one: +10ft speed and 1/d: x2 speed or all weapon dmg is electricity and staggered on crit or +1AC or double range darkvision or +5 reach.

Contemplative

1/d, before skill check or save vs a enemy: Use different stat mod instead; Fly 30ft; blindsense (thought) 30ft; telepathy 30ft

Copaxi

Blindsense (scent) 30ft; 1S: adjust personality gravity; can treat high or low gravity as std gravity; 1/level: May undo one level's worth of feat/skill/class decisions and rechoose; x2 languages

Damai

Low-light vision; 1/d, while ally w/in 10ft: Reroll an attack or save; +2 to Stealth and Survival checks (+3 when underground)

Dirindi

Know 2*Int bonus languages; +2 to Diplomacy checks; Blindsight (electricity) 60ft; +2 Perception checks; Electricity Resistance 5; 1M: 1d3dmg Energy Ray (electricity); 1M, 1/d, 1 touch attack: 4d6 electricity dmg

Draelik

Darkvision 60ft; 1M: Fatigue or Ghost sound; 1M, 1/d: Wisp ally; +4 to Stelth checks in dim light; +2 saves vs necromancy

Dragonkin

1S, 1/t: Breathe fire (dmg=1d6+3/2*LVL, Reflex half, CF=5: dmg=current hp); Immune sleep; +2 to saves vs paralysis; Darkvision 60ft; Low-light vision; Fly 30ft; Bond w/ally for Telepathy 100ft and higher initiative roll of both.

Dromada

1/d: +4 to allys initiative w/in 50ft; Virtual Run feat; Darkvision 60ft; Low-light vision

Drow, Starfinder

Darkvision 60ft; Immune sleep; +2 to saves vs enchantment spells; 1M: Dancing lights or detect magic; 1S: 1 group w/in 100ft gets -20 to Stealth checks, lost concealment, ignore invisibility for LVL rds; +2 to Perception checks; Dazzled in bright light, blinded first rd.

Dwarf, Starfinder

Darkvision 60ft; +2 to saves vs poisons, spells, spell-like abilities; +4AC vs bullrush and trip when standing on ground

Elebrian

1F, 1 attack: Roll dmg + LVL/2 dmg. Useful 1/creature; Can always roll a skill check to recall knowledge untrained, and "take 20" to do so; Low-light vision

Elf, Starfinder

Immune Sleep; +2 to saves vs enchantment spells; +2 to CL checks vs SR; +2 to Mysticism checks; +2 to Perception checks; Low-light vision

Embri

Darkvision 60ft; Immune charm and +2 saves vs enchantment spells when wearing a mask; +2 to Sence Motive checks

Endiffian

+2 to Perception checks; +2 to grapple and Athletics checks; +2AC vs disarm; 1rds worth of F actions: Minor Alter self

Entu Colony

Amorphous body; Resist crits; Blindsight (emotion) 60ft; +2 to saves vs illusion, paralysis, poison, polymorph, sleep, and stunning; Telepathy 30ft; 1S, 1/d, duration 1 rd: Merge with ally. Cure 2*LVL hp to ally or Give new save vs status at +2 bonus or +2 to reflex saves

Entu Symbiote

Blindsense (emotion) 30ft; Low-light vision; +2 to Perception and Sense Motive checks; Telepathy 30ft; P,S, or B natural weapons; Choose: fly, burrow, climb, or swim 20ft

Espraksa

Fly 30ft; Resist Cold; +2 to Diplomacy and Sense Motive checks; -2 saves vs mind-effecting; x2 languages; Talons 1d3 piercing natural weapons; Level 3: +1.5*LVL unarmed dmg; 2 successful talon attacks: snatch

Ferran

Low-light vision; +LVL dmg to 1st attack if moved first each rd; +4 to saves vs radiation; +2 AC vs bull rush

Formian

Darkvision 60ft; Blindsense (scent) 30ft; Telepathy 30ft; 1d3 piercing unarmed; Level 3: +1.5*LVL unarmed dmg; Sonic resistance 5

Ghibrani, Husk

+2 to Diplomacy checks; climb 20ft; Low-light vision

Ghibrani, Membrane

+2 to Diplomacy checks; fly 20ft; 1S: Enemys w/in 15ft Will save or off-target status; Low-light vision

Ghoran

+2 saves vs mind-effecting, paralysis, poison, polymorph, sleep, and stunning; Choose two among: Computers, Culture, Engineering, Life Science, Medicine, Mysticism, Physical Science, and Profession. Add chosen skills at +2 to check; Photosynthesis

Gnoll, Starfinder

Blindsense (scent); Darkvision 60ft; 1d3 piercing unarmed; Level 3: +1.5*LVL unarmed dmg; Ignore first square of difficult terrain; +2 to Survival checks

Gnome, Bleachling

+2 to Culture checks; +2 to saves vs fear; 1/d on a natural 1: Reroll a d20 roll; +2 to saves vs illusion spells; 1M, 1/d: Dancing lights, Ghost sound, and Token spell; Low-light vision

Gnome, Feychild

+2 to Culture checks; +2 to saves vs fear; 1/d on a natural 1: Reroll a d20 roll; +2 to saves vs illusion spells; 1M, 1/d: Dancing lights, Ghost sound, and Token spell; Low-light vision

Goblin (Space)

Darkvision 60ft; 30ft land movement; +2 to Engineering, Stealth, and Survival checks; 1V: Cause a broken item to function til next rd then unusuable for 1turn

Gosclaw

Burrow 10ft; Fire resistance 5; Compress to 1/4 size when squeezing through a space; +2 to Computers, Engineering, and Physical Science checks; Darkvision 60ft; Low-light vision

Gray

Darkvision 60ft; 1M: Daze or Telepathic message; 1M, 1/d: Mind Thrust(SL=1); 1Z, Con mod/d: 20% miss chance vs 1 attack; Telepathy 30ft

Grippli

+2 to Stealth checks in marshes and forests; Climb 20ft; Darkvision 60ft; Considered running start for Athletics checks to jump; Move through marshes and swamps at full speed; Auto-proficient w/ nyfiber nets

Haan

Darkvision 60ft; 1S, 1/t: Breathe fire (dmg=1d6+3/2*LVL, Reflex half, CF=5: dmg=current hp); 1Z: slowfall

Hadrogaan, Doluma

+1 brain augmentation; Blindsense (vibration) 30ft

Hadrogaan, Luma

+1 brain augmentation; Blindsense (vibration) 30ft

Half-Elf, Starfinder

+2 to one stat; Skill focus bonus feat; Immune sleep; +2 saves vs enchantment spells; +2 to Perception checks; Low-light vision

Halfling, Starfinder

+1 to saves; +3 to saves vs fear; +2 to Perception checks; +2 to Stealth checks; +2 to Acrobatics and Athletics checks

Half-Orc, Starfinder

+2 to one stat; Darkvision 60ft; +2 to Intimidate checks; 1/d, at 0hp: Can act offensively while at 0hp this rd; +2 to Survival checks

Hanakan

Immune inhaled poisons; 1M: Detect magic or Token spell; 1M, 1/d: Wisp ally; Darkvision 60ft; Low-light vision; Climb 20ft; +2 to Medicine and Mysticism checks

Hobgoblin, Starfinder

+1 AC vs combat maneuvers; Darkvision 60ft; +2 to Intimidate and Stealth checks

Hortus

1V, 1 Resolve point: Choose Fort, Reflex, or Will and Choose Enhance or Penalize. All w/in 20ft get +2 to save type if enhance and -2 if penalize for 1d4rds (Fort); Low-light vision; '+2 saves vs mind-effecting, paralysis, poison, polymorph, sleep, and stunning; Bite attack (Fort of sickened, Con-based)

Huitz’plina

Climb speed 20ft; +1 tail (can't attack CF=3: can attack); 1/d, 1 Resolve point: augury 100% success; 1Z, 1/d, while total defence: 3*LVL dmg in 20ft rad (Reflex save)

Ifrit

Darkvision 60ft; 1/d, 1 attack that deals fire dmg: Roll 2, keep 1 for attack; Fire resistance 5; 1S, 1+LVL/8 per d: 2d8 fire dmg in 15ft cone

Ijtikri

Darkvision 60ft; +4 saves vs crits; reduce crit dmg to you by LVL+Con mod (min 1); Swim 30ft; Kip up bonus feat; Choose one: Indigo (Stealth, keen senses), Crimson (Diplomacy, share language), Gray (Survival, wisp ally). +2 to skill and 1M: cast chosen spell.

Ikeshti

Go w/out water for 3d + Con hrs; Climb 30ft; +4 to Acrobatics vs grapples by shedding skin; 1V, 1+LVL/5 per d, 1 ranged touch attack: Squirt blood so next ally attack at +2

Ilthisarian

Darkvision 60ft; 1d3 piercing unarmed; Level 3: +1.5*LVL unarmed dmg; +4 to saves vs crits; Swim 20ft; +2 to saves vs poison

Imago

1M: Detect magic or telepathic message; 1M, 1/d: charm person; blindsense (scent) 30ft; 1/reset: +1 to a skill; +2 arms, +6 wings (can't attack CF=3: can attack); Fly 20ft; 1V, 2/d: dimension door self 40ft

Instar

1M: Detect magic or telepathic message; 1M, 1/d: charm person; blindsense (scent) 30ft; 1Z, 1/t, when attacked: Fort save or dazzled; Climb 30ft/ -2 to Perception checks; 1V, 1/d: dimension door self 40ft

Ixtangi

When you crit, Fort save or flat-footed from poison; Climb 20ft; Darkvision 60ft; 1S, 1/d: Will save or fascinated; 1S: +2 to Stealth checks; Level 3: +1.5*LVL unarmed dmg; +1 tail (can't attack CF=3: can attack); Can "take 10" on Athletics checks to climb

Izalguun

Darkvision 60ft; 1V: Change to/from biped to quadruped. While quadruped: Move 40, reach 5ft. While biped: Move 20, reach 10, and +2 arms(can't attack CF=3: can attack); +2 to Computers and Engineering checks

Jububnan

Darkvision 60ft; +4 AC vs bullrush and trip; Swim 30ft; 1V, 1/t: increase size to L and reach 10ft for 1turn; Whenever you reroll an attack, save, or skill check get +2 on reroll

Kaa-leki

1V, Perception check: +2*Wis mod dmg to a construct; Low-light vision; Sense through crystal vision; Don't need to breathe; Plantlike

Kalo

Cold Resistance 5; Swim 50ft; blindsight (sound) 60ft; Low-light vision; +4 to Stealth checks in water; Water breathing

Kanabo

+1 AC when wearing armor; Darkvision 60ft; 1M, 1/d: Disguise self or Supercharge weapon (+4d6 dmg if single target/+2d6 dmg if group on next attack)

Kayal

1M, 1/d: Disguise self; Darkvision 60ft; Low-light vision; +30% to miss chance for concealment; Cold and Electricity resistance 5

Khizar

You breathe carbon dioxide/exhale oxygen; +2 to saves vs mind-affecting effects, paralysis, poison, sleep effects, and stunning; Telepathy 30ft; +2 to Life Science and Survival checks; Speak with plants; No eyes; blindsense (vibration) 30ft; blindsight (life) 30ft

Kiirinta

1V, 1/t: 20% miss chance for 1d4rds; Fly 20ft; Telepathy 30ft; Low-light vision; 1S, 1+LVL/5 per d: Fort save or staggered

Kish

+1 feat; Darkvision 60ft; +2 to Survival checks; Can "take 20" on Survival checks vs severe weather

Kitsune

+2 to Acrobatics and Athletics checks; 1S: Disguise self as specific individual always taking same form; 1M: Token spell; 1M, 3/d: Dancing lights; Low-light vision

Kobold, Starfinder

+2 to Engineering, Perception, and Physical Science checks; Darkvision 60ft; Choose one: acid, cold, fire, or electricity resistance 5

Maraquoi

Blindsense (sound) 30ft; low-light vision; +2 to Survival skill checks; +1 tail (can't attack CF=3: can attack)

Megalonyxa

Darkvision 60ft; 1/d, when rolling Engineering check: +1d6 to roll; Heavy Weapon Proficiency feat and if already have ignore penalties for low Str to wield that weapon; DR 5/-

Mooninites

Quad Laser: 1P:+4 ranged attacks that hit in segment 5 and give a reflex save for none; Quad Glacier: 1F: +4 ranged attacks that hit in segment 10 and give reflex save for none

Morlamaw

Breathe both water/air; cold resistance 5; darkvision 60ft; swim 40ft; 1d3 piercing unarmed; Level 3: +1.5*LVL unarmed dmg

Moyishuu

Blindsense (emotion) 10ft; +2 to Sense Motive checks; Low-light Vision; 1S, 1/t: Will save or choose one: target off-target, target dances, target's Z actions locked down for 1rd

Neskinti

Low-Light Vision; climb 30ft; +2 to Life Science and Survival checks; fly 60ft only descending

Nuar

Darkvision 60ft; Ignore penaltys when charging; can't get lost; 1d3 piercing unarmed; Level 3: +1.5*LVL unarmed dmg; +10 movement

Orc, Starfinder

+1 to chosen skill; 1/d, when making chosen skill check: +2 to roll; darkvision 60ft; +2 to Intimidate and Survival checks; Light Sensitivity; 1/d, at 0hp: Can act offensively while at 0hp this rd

Oread

Acid resistance 5; darkvision 60ft; can energy admixture acid to bludgeoning dmg type; 1M: Energy ray (acid)

Osharu

Darkvision 60ft; swim 25ft; Can use Life Science instead of Mysticism checks to identify creatures; 1/d: succeed at aid another for knowledge check; 1Z, 4/d: make adj square difficult terrain; severe allergy salt

Pahtra

Darkvision 60ft; low-light vision; immune flat-footed; +2 to Acrobatics checks, Stealth, and any single Profession checks; +2 vs charm and compulsion

Phentomite

Resist suffocation; darkvision 60ft; 1F, Perception check: tracking via heat signatures; +3 to Athletics checks to climb

Psacynoid

Craft spell or weapon gemlets in 1/2 time; +2 to Mysticism and Physical Science checks; +2 arms(can't attack CF=3: can attack); darkvision 60ft; sonic resistance 5

Quorlu

Fire resistance 5; +2 to saves vs bleed, disease, and poison; +1 arm(can't attack CF=3: can attack); +4 to AC vs bull rush, reposition, or trip; darkvision 60ft; low-light vision; vulnerable cold; burrowing 5; immune flanking

Ramiyel

Climb 15ft; -2 legs, +1 serpentine lower body; can grapple w/out free hand; darkvision 60ft; +2 to Life Science and Medicine checks; +1 class skill

Raxilite

Low-light vision; +2 to Bluff, Diplomacy, and Acrobatics checks; LFAN brain augmentation (acts as extra hand w/5ft reach); can add one other brain augmentation; upto 4 LFANs can work together; +2 to saves vs mind-affecting effects, paralysis, poison, polymorph, sleep, and stunning

Reptoid

1S: Disguise self as specific medium individual always taking same form. Can change choice spending 1week prep; +2 on saves vs mind-affecting and poison; low-light vision; 1d3 slashing unarmed; Level 3: +1.5*LVL unarmed dmg

Ryphorian

+1 feat; +2 to Perception checks; low-light vision; fire and cold resistance 5

Samsaran

+2 to saves vs death effects, negative levels, and Con checks for long-term stability; low-light vision; 1M, 1/d: comprehend languages, share memory, or stabilize; +2 to any two skills of their choice

Sarcesian

Low-light vision; +LVL skill points; can go 1hr w/out breathing; Fly 60ft in a vacuum

Sazaron

Darkvision 60ft; 1M, 1/d: zone of truth; electricity resistance 5; telepathy 30ft; 1d3 bludgeoning unarmed; Level 3: +1.5*LVL unarmed dmg; +2 to Culture, Life Science, and Physical Science checks

Screedreep

+2 to Bluff, Culture, and Diplomacy checks; low-light vision; +2 to Sense Motive checks; +2 to saves vs mind-affecting effects other than fear; +2 to saves vs lies

Scyphozoan

-all limbs, +2 prehensile tentacles and several ambulatory tentacles; 1d3 acid unarmed; Level 3: +1.5*LVL unarmed dmg; can breathe water/air; blindsense (vibration) 30ft; swim 30ft; +2 to Stealth checks

Selamid

Blindsight (vibration) 60ft; can always "take 10" on Athletics checks in zero gravity;  +8 to Acrobatics checks to escape; can't see; never subject to any effect that requires it to see a target

Seprevoi

+1 Th w/weapons w/archaic or analog; +2 legs(can't attack CF=3: can attack); +2 AC vs trip or reposition; +2 to saves vs radiation

Shakatla

Light aura 5ft rad; +1 soul; must multiclass and both classes must be w/in 1 level difference; immune disease and poison; don't need to breathe, eat or drink; immune vacuum; telepathy 30ft; 1Z, 1/d, when fail a save vs mind-effecting: divert effect to extra soul; 1M: dancing lights or energy ray (electricity or fire); Skill synergy feat

Shatori

+2 to saves vs death effects, disease, fear effects, and poison; 1S, 1 touch attack: +4 to next skill check to identify/recall knowledge about touched creature; allys w/in 10ft get +1 to saves vs fear; 1M: detect magic, grave words, or stabilize

Shimreen

When you take energy dmg, may take extra 1d4+1d4*LVL/8. If you do, next attack does +extra amt taken; electricity resistance 5; Light aura 5ft rad; immune dazzled; 1Z: arm to crystal lance 1d3 piercing unarmed; Level 3: +1.5*LVL unarmed dmg;

Shobhad

Darkvision 60ft; +2 arms(can't attack CF=3: can attack);  1/d, at 0hp: Can act offensively while at 0hp this rd; +10 movement; cold resistance 5

Skittermander

+2 to grapple; 1/d: +1V action; Low-Light Vision; +4 arms(can't attack CF=3: can attack)

Spathinae

You are a swarm of insects; 1rds worth of F action: Form or regrow upto 4 limbs (can't attack CF=3: can attack); +2 to saves vs bleed, critical hit effects, paralysis, sleep, and stunning; fly 20ft; blindsense (vibration) 30ft; darkvision 60ft; +4 to AC vs bull rush, grapple, reposition, and trip; can always "take 10" on Acrobatics skill; +4 to Acrobatics checks.

SRO

Darkvision 60ft; internal integrated standard datajack and comm unit; +1 built-in cybernetic component w/TechL=LVL/2; immune to bleed, disease, death effects, poison, nonlethal damage, and sleep; +4 to saves vs effects targetting humanoids

Stellifera

Darkvision 60ft; 1F: Create a M sized humanoid hydrobody (+4Str, +2hp, swim 30); 1M: psychokinetic hand or telepathic message; swim 30

Strix

Darkvision 60ft; +2 to Perception and Stealth checks in dim light; fly 30ft; +2 to saves vs illusion spells; can craft a technological item in base 2hrs

Suli

Low-light vision; 1Z, LVL/d: half your weapon dmg is Choose one: acid, cold, electricity, or fire for 1rd; resistance 5 to acid, cold, electricity, and fire

Svartalfar

1Z, 1/d: add Bane weapon flag to your weapon; Darkvision 60ft; Low-Light Vision; +2 to Acrobatics and Stealth checks; blinded in bright light; Choose a spell you know: can cast it 1+LVL/3 per day as spell-like ability

Sylph

+2 to Acrobatics checks; Darkvision 60ft; electricity resistance 5; 1M, 1/d: flight

Telia

Darkvision 60ft; +2 to Culture and Engineering checks; 1/d: Reroll failed Int check; When in total defense get +6 AC instead and unflankable; swim 20ft

Tiefling, Starfinder

Darkvision 60ft; +2 to Bluff and Stealth checks; 1S, 1+LVL/2 per d: decrease light w/in 20ft by 1 step; resistance 5 to cold, electricity, and fire

Trinir

You do not breathe; immune vacuum; cold resistance 5;  communicate as if it had a built-in comm unit that functions on a planetary scale; Telepathy 30ft w/ other tech creatures; low-light vision; darkvision 60ft; 1S: Share all resistances to adj allys for 8hrs

Trox

Darkvision 60ft; When in total defense half of AC bonus is shared with adj allys; burrow 20ft; +1 to reflex saves; 1/d, when ally takes hp dmg from enemy: +2 to Th and -2 to AC for 1rd

Tryziarka

+2 to Acrobatics checks; Level 1: choose a SL=0 spell to cast at will; Level 5: choose a SL=1 spell to cast at will; 1/d, 1rd of F actions: Transfer chosen spell to ally for 1d through tatoo

Undine

Cold resistance 5; darkvision 60ft; 1M: energy ray (cold); swim 30; when dealing cold dmg while swimming do +LVL*2 dmg

Urog

–2 to Bluff and Diplomacy checks; electricity resistance 5; blindsense (vision) 60ft while on crystal or metal surface; telepathy 30ft; low-light vision; +1 skill point; darkvision 60ft

Varculak

Darkvision 60ft; immune disease; +2 to saves vs ability damage, ability drain, bleed, death effects, energy drain, exhaustion, fatigue, negative levels, paralysis, poison, sleep, and stunning; healing at half effect when at 0 or less hp; all weapons wielded are leech branded; vulnerable silver

Verthani

+1 cybernetic augmentation; low-light vision; +10 to Stealth checks when standingstill

Vilderaro

Can breathe water/air; +4 to Piloting checks; swim 30; x2 movement when running; unflankable

Vlaka

1S, 1 Resolve point, 1/t: lend an ally 1 resolve point; cold resistance 5; +2 to aid another checks; +2 to Perception and Sense Motive checks; Choose one: Blind and blindsight (hearing) 30ft, deaf and blindsight (scent) 30ft and low-light vision, or blindsight (scent) 30ft and low-light vision

Witchwyrd

1Z: can catch 1 magic missile per open hand and absorb it; 1M, 1+1/absorbed missile per d: magic missile; +2 arms (can't attack CF=3: can attack); +2 to Bluff and Diplomacy checks

Woioko, Deepborn

Can breathe water/air; low-light vision; +2 to Culture and Diplomacy checks; swim 30

Woioko, Floatborn

Can breathe water/air; can hold breathe for 10turns before risk drowning; low-light vision; +2 to Culture and Diplomacy checks; swim 30ft

Worlanisi

Telepathy 60ft; +2 arms (can't attack CF=3: can attack); -1 saves vs mind-effecting and +1dmg per die from mind-effecting effects; 1Z, 1/d, when ally w/in 15ft rolls attack, save, or skill check: ally rolls 2, keep 1 that roll; 1/d, when roll 1 on d20: roll a natural 20 instead; climb 20

Wrikreechee

Can breather water/air; +2 vs aid another check; darkvision 60ft; +1 to AC and saves provided by cover; +4 to grapple checks; 1F: make 2 attempts to grapple a creature at -4 to rolls; swim 30

John Jacob Jingleheimer Schmidt

Your race counts as matching your class in name.

Cenobite

Undead traits; 1V: Summon a Torture Device (Scarlet Torturer)

Cyclops, Pathfinder

1/d: Choose the result of one dice roll of yours. (Yes, this means even wand of wonder, high freq sample, etc.)

Darkhound

Troll-like regen Con bonus/rd; Claws 1d10, Bite 2d6; Can act offensively while at 0hp this rd

Draghkar

Flying; 1P: Hypnosis song; 1P, 1 touch attack that hits: Eat soul

Gholam

No bones; Fluid body; Immune slashing; Immune bludgeoning; Immune one power weaves; Detect one power at 50ft

Gray Man

No soul; Perception skill checks fail against you

Myrddraal

No eyes; 1V: Shadow walk as spell; AL=any E[overwrite]; Can act offensively while at 0hp this rd; 1M: fatelink with 10*lvl Trollocs

Ogier

Resist ageing; 1P: Plant growth and Speak with plants; 1P: Stone Shape

Trolloc

Half animal; -10 on swim skill checks;

Aetherborn

MTG Flying; 1M, 1/reset: Deathtouch this round; you know MTG black spells

Aven

MTG Flying; subordinates you control get +1 defensive DL; you know MTG blue and white spells

Khenra

MTG Afflict LVL; you know MTG black and red and green spells

Kitsune

MTG Bushido LVL; MTG Protection from Spirits; you know MTG white spells

Leonin

You get +(CF=4+: 10, otherwise 1) TH, dmg, AC, and saves for each MTG equipment you have equipped; you know MTG white spells

Loxodon

MTG Vigilance; 1M, 1/s: Regenerate target item or creature; you know MTG white spells

Metathran

You have no gender; your attacks cannot be interposed/parried/etc.; you can't be backstabbed; you know MTG blue spells

Nantuko

+2 legs; DT 100-7*LVL; you know MTG green and white spells

Nezumi

MTG Fear; Immune disease; you know MTG black spells

Orochi

+2 arms; Whenever you dmg a creature that creature loses LVL's worth of A actions; you know MTG green spells

Phyrexian

MTG Infect; can be turned as a construct; you know MTG black spells

Rhox

MTG Lifelink; MTG Trample; you know MTG green and white spells

Sengir

MTG Flying; Whenever a creature dealt damage by you this round dies, put a +1/+1 counter on you; Vampire vulnerabilities; Can be turned

Vedalken

MTG Prowess; you know MTG artifact and blue spells

Teletubby

Speak Gibberish; Stomach’s P: Breathe television (EE=5, dmg=current hp, save ½)

Carebear

Tummy's P: Pick an element your immune to; Breath it (1/3r or 3/d, = current hp, BW save:½)

Villager/Testificate

1M, 1/reset: Summon a DL=LVL/2 Iron Golem; 1M, spend N small sized emeralds, 1/reset: Random Magic Item of gp = 64*N (max N = 64)

Dancing Potion Bottle

You count as a potion for effects that refer to potions; Immune DNA Scrambled; Gets +1E action

Gem, Amethyst

gem traits but regen is per segment; weapons are vorpal branded; 1V: Shapechange; Pro Wrestling kit

Gem, Bismuth

gem traits; immune fire/heat; breath weapon cold (E=2, 1/3r or 3/d, = current hp, BW save:½); 1F: Add +LVL*100 XPV to a weapon/armor as plusses or flags. Can do only once per weapon/armor

Gem, Lapis Lazuli

gem traits; hydrokinesis (Tk for h2o); flying; immune water; immune sadness

Gem, Pearl

gem traits; tech proficiency; ambidextrous; 1V: Mirror Image or Project Image

Gem, Peridot

gem traits but can’t shapeshift; ferrokinesis (Tk for iron); 1P: Build a Psi8 item of TechL=Up tp LVL

Gem, Rose Quartz

gem traits; 1M: Cast healing sphere spell of SL=LVL; Empathic Telepathy; phytokinesis (Tk for plants)

Gem, Ruby

gem traits; pyrokinesis (Tk for fire); 1V: Fireball Self and x2move

Gem, Sapphire

gem traits; 0,1/s:Reroll a dice; Luckstone effect; cryokinesis (Tk for ice); Levitation

Human, Half Gem

half gem traits; bonus feat; 2 for 1 trading

Vampire, Twilight

You can be turned as a Vampire; Not allergic to sunlight, holy water, wood, and garlic; Your skin sparkles in the sun; You don’t need to sleep, eat, or breathe

Cow, Diseased Mad

-2 arms,+2 legs; If a sledgehammer is thrown handle first at your rear facing, it sticks in your butt slot and you are SEL=4 Paralyzed

Human, Bystander

Count as [NPC]; 1Z,1/s: Auto-taunt a group of monsters

Robot, XJ-2 Unit

-2 legs, +1 wheel, -1 torso, +1 urinal body; Construct traits; Whenever you take gold water dmg, you are SEL=5 Unaware

Zombie, Tourettes

Mouth’s P: Breathe Profanity (EE=4, dmg=1/2 current, CR to resist); 1P, take N dmg: Throw a piece of E=1 Flesh. Nd6 dmg and Auto-taunt an NPC or scare a non-NPC; You can still act if decapitated unless head destroyed; 1D, use only if you have no head or limbs and body urinated on: SL=7 Resurrection into a flying torso on purple smoke cloud

Namekian

1V, take 10% current hp dmg: Regenerate; Stretching limbs; Telepathy; Fusion w/ other Namekians

Saiyan

+1 tail; Wild Talent in Psi9001; Need to eat twice as much food; Zenkai boost (1/reset: The next time you are reduced to 0 hp, get a permanent +50% to your Power Level)

Woodland Critter

Pro Good; +1GGL pick in Asmodeus; +1 free AT +LVL scarf or sweater or hat

Aeldari/Eldar

+1 ML in a psi class; Vulnerable Chr-based effects

Human, Pariah Gene

Soulless; Immune to telepathy/possession; Can’t use psionics; Continuous DPZ and Nondetection to psionics

Human, Perpetual

Unageing; 1F, 1/d: Cast a Rejuvenator or Brass Gnat spell of SL=LVL/2, round down

Necron

Unageing; Soulless; Construct traits; Troll-like regen 5%/s; When taking lethal dmg you SEL=6 phase out; Can always buy Demolitionist weapons

Ork, Greenskin

+1V action if you are colored red; Psychic Gestault Field - +1 to CL and DC’s of psi powers for each other greenskin in your group

Tyranid

1M, Eat a slain or helpless creature, 1/reset: It is Erased from the chalkboard and you gain one of its abilities permanently; Immune Clone Insanity

Deep DL Summon

Your DL= LVL/2 round down (max 10*Multiplier); Your name becomes an adjective plus a common object; 1M: Generate a High Frequency Sample (result kept in memory. New results overwrite old)

Zeta Reticulan

Can manipulate an object with TechF=LVL*2 or less; Fear Aura: (LVL*10)ft fear

Gibbering Mouther, Rian

+LVL/2 (round down) Mouths; Mouth's P: Breathe Spittle (EE=3, dmg=current AC, save ½)

 

Gem Traits:

Immune aging.

Bubbling: 1F: Encase a Small object in a temporal stasis bubble; 1V: Teleport bubble “home”.

Shapeshifting: 1M: Polymorph Self.

Regeneration: Whenever you would be slain/destroyed, “Poof” into gem storage and regen 1hp/rd while inside instead. Gem left behind afterward.

Gravity-shifting: Size category automatically changes with local gravity.

Weapon Summoning: 1V: Create medieval energy weapon from gem. Ammo is included.

Fusion: 1V, one other willing target: Bodies fuse, Str/Con add, Sizes pyramid add, and take better of all else, may retain all limbs/parts, can merge energy weapons. Works with any number of gems and half gems, plus up to one non-gem.

Gem Storage: Acts as a portable hole.

Photokinesis: Can project light from gem.

Power Source: Gem can be used to power nearby items (adding charges, energy, etc.)

Half Gem Traits

Bubbling: 1F: Encase a Small object in a temporal stasis bubble; 1V: Teleport bubble “home”.

Shapeshifting: 1M: Polymorph Self.

Gravity-shifting: Size category automatically changes with local gravity.

Weapon Summoning: 1V: Create medieval energy weapon from gem. Ammo is included.

Fusion: 1V, one other willing target: Bodies fuse, Str/Con add, Sizes pyramid add, and take better of all else, may retain all limbs/parts, can merge energy weapons. Works with any number of gems and half gems, plus up to one non-gem.

Photokinesis: Can project light from gem.

Power Source: Gem can be used to power nearby items (adding charges, energy, etc.)

 

 

 

Race [x2]

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div.

System

Size

Move

Ref

CF

Cromulon

+0

+0

+30

+0

+0

+10

+0

+30

10,000

+0

÷4

multi

Ma-L

256”

R&M

1

Diamond, White

+10

+10

+10

+10

+10

+10

+10

+10

100

+10

÷3

multi

G

48"

SU

3

Diamond, Yellow

+18

+18

+18

+9

+9

+9

+9

+9

81

+9

÷3

multi

G

48"

SU

3

Diamond, Blue

+8

+8

+8

+8

+8

+8

+8

+8

64

+8

÷3

multi

G

48"

SU

3

Diamond, Pink

+7

+7

+7

+14

+14

+14

+14

+7

49

+7

÷3

multi

L

48"

SU

3

Eldrazi

+10*CML

+10*CML

+10*CML

+0

+0

-10

-10

+10*CML

+100*CML

+10*CML

÷3

multi

H+

36"

MTG

2

Viltrumite

+40

+10

+10

+0

+0

+0

+0

+20

1,000

+0

÷3

multi

M

36”

Invincible

3

 

Race [x2]

Abilities

Cromulon

Flying, Can convert hp to Super Boxes at 1:10000 ratio, 1X, 1/reset: Teleport a moon or planet, 1X: CCL idmg type disintegration from plasma ray cannon

Diamond, White

Diamond traits, SL 9 Thrall aura(max=CCL), +1X action, 1X: 1 idmg type white or Pawn a target (no save, XR to resist)

Diamond, Yellow

Diamond traits, Immune telepathy, +1 X action, 1X: 1 idmg type yellow or Destroy a target (no save, XR to resist). 1X: Construct Tech Level 14 or less item

Diamond, Blue

Diamond traits, SL 9 Sadness & Paralysis aura, +1 X action, 1X: CCL idmg type blue or 1 idmg type blue to 1 group

Diamond, Pink

Diamond traits, SL 6 Heal aura, +1 X action, 1X: Cure CCL ihp or Fix a target

Eldrazi

Devoid, Annihilator CML, you know MTG colorless spells

Viltrumite

Uber Bar Str, Max Press is tons rather than lbs, Fly at CCL c (CCL x the speed of light), xDR 1/-, Severe Allergy to sound and vibration

Note: [x2] Races have an HNCL requirement of 18.

Diamond Traits:

Time/Reality Stable

Bubbling: 1F: Encase a Large object in a temporal stasis bubble; 1Z: Teleport the bubble “home”.

Shapeshifting: 1V: Shapechange.

Regeneration: Whenever you would be slain/destroyed, “Poof” into gem storage and regen 10% max hp/s while inside instead. Gem left behind afterward.

Gravity-shifting: Ignore local gravity.

Weapon Summoning: 1Z: Create medieval energy weapon from gem. Ammo is included.

Fusion: 1Z, one other willing target: Bodies fuse, Str/Con add, Sizes pyramid add, and take better of all else, may retain all limbs/parts, can merge energy weapons. Works with any number of diamonds, gems and half gems, plus up to one non-gem.

Gem Storage: Acts as a personal Demiplane.

Photokinesis: Can Project Image from gem.

Power Source: Gem can be used to power nearby items (adding charges, per day activations, energy, etc.)