Races
Str |
Dex |
Con |
Int |
Wis |
Chr |
Cml |
AT |
hp |
TH |
Div. |
System |
Size |
Move |
Source |
CF |
|
Gnome, Lawn/Garden |
+0 |
+1 |
-1 |
+0 |
+1 |
+2 |
+0 |
+2 |
+4 |
+0 |
÷1 |
multi |
T |
6" |
Compound |
1 |
Mr. Meeseeks |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
Rick&Morty |
1 |
Android |
+0 |
+2 |
+0 |
+2 |
+0 |
-2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Human, Starfinder |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Kasatha |
+2 |
+0 |
+0 |
+0 |
+2 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Lashunta, Korasha |
+2 |
+0 |
+0 |
+0 |
-2 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Lashunta, Damaya |
+0 |
+0 |
-2 |
+2 |
+0 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Shirren |
+0 |
+0 |
+2 |
+0 |
+2 |
-2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Vesk |
+2 |
+0 |
+2 |
-2 |
+0 |
+0 |
+0 |
+1 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Ysoki |
-2 |
+2 |
+0 |
+2 |
+0 |
+0 |
+0 |
+0 |
+2 |
+0 |
÷1 |
multi |
S |
9" |
SJSRD |
1 |
Aasimar |
+0 |
+0 |
+0 |
+0 |
+0 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Amrantah |
+0 |
+0 |
+2 |
+0 |
-2 |
+2 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Anassanoi |
+0 |
+0 |
-2 |
+0 |
+2 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Astrazoan |
+0 |
+2 |
-2 |
+0 |
+0 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Astriapi |
-2 |
+2 |
+0 |
+0 |
+2 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Bantrid |
+0 |
+2 |
+2 |
-2 |
+0 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
S |
9" |
SJSRD |
1 |
Barathu (Early Stage) |
+0 |
-2 |
+2 |
+0 |
+2 |
+0 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Bear (Uplifted) |
+2 |
+0 |
+0 |
+2 |
-2 |
+0 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
L |
15" |
SJSRD |
1 |
Bolida |
+2 |
-2 |
+2 |
+0 |
+0 |
+0 |
+0 |
+1 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Borai |
+0 |
+0 |
+2 |
+0 |
-2 |
+2 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Brakim |
+0 |
+2 |
+2 |
+0 |
+0 |
-2 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Brenneri |
+0 |
+0 |
+2 |
-2 |
+0 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Cephalume |
+2 |
+0 |
-2 |
+0 |
+2 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Contemplative |
-2 |
+0 |
-2 |
+4 |
+0 |
+2 |
+0 |
+0 |
+2 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Copaxi |
+0 |
+0 |
+2 |
+0 |
-2 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Damai |
+0 |
+2 |
+0 |
+0 |
-2 |
+2 |
+0 |
+0 |
+2 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Dirindi |
+0 |
+2 |
+0 |
+0 |
-2 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Draelik |
+0 |
+0 |
+2 |
+0 |
+2 |
-2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Dragonkin |
+4 |
-2 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Dromada |
+0 |
+2 |
+0 |
+0 |
+2 |
-2 |
+0 |
+0 |
+2 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Drow, Starfinder |
+0 |
+2 |
-2 |
+0 |
+0 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Dwarf, Starfinder |
+0 |
+0 |
+2 |
+0 |
+2 |
-2 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Elebrian |
+0 |
+0 |
+2 |
+2 |
-2 |
+0 |
+0 |
+0 |
+2 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Elf, Starfinder |
+0 |
+2 |
-2 |
+2 |
+0 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Embri |
+0 |
+0 |
+2 |
+2 |
+0 |
-2 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Endiffian |
+0 |
-2 |
+0 |
+2 |
+0 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Entu Colony |
-2 |
+0 |
+0 |
+2 |
+0 |
+2 |
+0 |
+0 |
+2 |
+0 |
÷1 |
multi |
S |
9" |
SJSRD |
1 |
Entu Symbiote |
+0 |
+0 |
+0 |
+2 |
+0 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Espraksa |
+0 |
+0 |
-2 |
+0 |
+2 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Ferran |
+0 |
-2 |
+2 |
+2 |
+0 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Formian |
+2 |
+0 |
+2 |
+0 |
-2 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Ghibrani, Husk |
+0 |
+0 |
+2 |
-2 |
+2 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Ghibrani, Membrane |
-2 |
+2 |
+0 |
+0 |
+2 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Ghoran |
+0 |
+0 |
+2 |
-2 |
+2 |
+0 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Gnoll, Starfinder |
+2 |
+0 |
+2 |
-2 |
+0 |
+0 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Gnome, Bleachling |
-2 |
+0 |
+2 |
+2 |
+0 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
S |
9" |
SJSRD |
1 |
Gnome, Feychild |
-2 |
+0 |
+2 |
+0 |
+0 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
S |
9" |
SJSRD |
1 |
Goblin (Space) |
+0 |
+4 |
+0 |
+0 |
+0 |
-2 |
+0 |
+0 |
+2 |
+0 |
÷1 |
multi |
S |
9" |
SJSRD |
1 |
Gosclaw |
+0 |
+2 |
+0 |
2 |
-2 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Gray |
-2 |
+0 |
+0 |
+4 |
+0 |
+0 |
+0 |
+0 |
+2 |
+0 |
÷1 |
multi |
S |
9" |
SJSRD |
1 |
Grippli |
-2 |
+2 |
+0 |
+0 |
+2 |
+0 |
+0 |
+0 |
+2 |
+0 |
÷1 |
multi |
S |
9" |
SJSRD |
1 |
Haan |
+2 |
+2 |
+0 |
-2 |
+0 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
L |
15" |
SJSRD |
1 |
Hadrogaan, Doluma |
+2 |
+0 |
+0 |
-2 |
+2 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Hadrogaan, Luma |
+0 |
+0 |
-2 |
+2 |
+2 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Half-Elf, Starfinder |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Halfling, Starfinder |
-2 |
+2 |
+0 |
+0 |
+0 |
+2 |
+0 |
+0 |
+2 |
+0 |
÷1 |
multi |
S |
9" |
SJSRD |
1 |
Half-Orc, Starfinder |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Hanakan |
+0 |
+0 |
+2 |
-2 |
+0 |
+2 |
+0 |
+0 |
+2 |
+0 |
÷1 |
multi |
S |
9" |
SJSRD |
1 |
Hobgoblin, Starfinder |
+0 |
+2 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Hortus |
+2 |
+0 |
+2 |
+0 |
+0 |
-2 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Huitz’plina |
+0 |
+2 |
+0 |
-2 |
+2 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Ifrit |
+0 |
+2 |
+0 |
+0 |
-2 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Ijtikri |
+0 |
+0 |
+2 |
-2 |
+2 |
+0 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Ikeshti |
+0 |
+2 |
+0 |
+2 |
-2 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
S |
9" |
SJSRD |
1 |
Ilthisarian |
+2 |
+0 |
+0 |
+2 |
+0 |
-2 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
L |
15" |
SJSRD |
1 |
Imago |
-2 |
+0 |
+0 |
+0 |
+2 |
+2 |
+0 |
+0 |
+3 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Instar |
+0 |
-2 |
+2 |
+0 |
+2 |
+0 |
+0 |
+0 |
+3 |
+0 |
÷1 |
multi |
S |
9" |
SJSRD |
1 |
Ixtangi |
+0 |
+0 |
+2 |
+0 |
-2 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Izalguun |
+2 |
-2 |
+0 |
+2 |
+0 |
+0 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
L |
15" |
SJSRD |
1 |
Jububnan |
-2 |
+2 |
+2 |
+0 |
+0 |
+0 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Kaa-leki |
+0 |
+0 |
+0 |
+0 |
+2 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Kalo |
+0 |
+2 |
-2 |
+0 |
+2 |
+0 |
+0 |
+0 |
+2 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Kanabo |
+2 |
+0 |
+2 |
-2 |
+0 |
+0 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Kayal |
+0 |
+2 |
+0 |
+0 |
-2 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Khizar |
+0 |
-2 |
+2 |
+0 |
+2 |
+0 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Kiirinta |
+0 |
+2 |
+0 |
+2 |
-2 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
S |
9" |
SJSRD |
1 |
Kish |
+2 |
+0 |
+0 |
-2 |
+2 |
+0 |
+0 |
+0 |
+5 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Kitsune |
-2 |
+2 |
+0 |
+0 |
+0 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Kobold, Starfinder |
+0 |
+2 |
-2 |
+0 |
+0 |
+2 |
+0 |
+1 |
+2 |
+0 |
÷1 |
multi |
S |
9" |
SJSRD |
1 |
Maraquoi |
+0 |
-2 |
+2 |
+0 |
+2 |
+0 |
+0 |
+0 |
+5 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Megalonyxa |
+2 |
-2 |
+0 |
+2 |
+0 |
+0 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
L |
15" |
SJSRD |
1 |
Mooninites |
-2 |
+0 |
+0 |
+4 |
-2 |
-2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
S |
9” |
ATHF |
1 |
Morlamaw |
+0 |
+0 |
+2 |
+0 |
-2 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
L |
15" |
SJSRD |
1 |
Moyishuu |
+0 |
+0 |
+0 |
+0 |
+0 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Neskinti |
-2 |
+2 |
+0 |
+0 |
+2 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Nuar |
+2 |
-2 |
+0 |
+2 |
+0 |
+0 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Orc, Starfinder |
+4 |
+0 |
+0 |
+0 |
+0 |
-2 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Oread |
+2 |
+0 |
+0 |
+0 |
+2 |
-2 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Osharu |
+0 |
+0 |
-2 |
+2 |
+2 |
+0 |
+0 |
+0 |
+2 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Pahtra |
-2 |
+2 |
+0 |
+0 |
+0 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Phentomite |
+0 |
+2 |
-2 |
+0 |
+2 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Psacynoid |
-2 |
+2 |
+0 |
+0 |
+2 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Quorlu |
+0 |
-2 |
+2 |
+0 |
+0 |
+2 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Ramiyel |
+0 |
+0 |
+0 |
+0 |
+2 |
+0 |
+0 |
+0 |
+5 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Raxilite |
-4 |
+2 |
+0 |
+2 |
+0 |
+2 |
+0 |
+0 |
+2 |
+0 |
÷1 |
multi |
T |
6" |
SJSRD |
1 |
Reptoid |
+2 |
-2 |
+0 |
+0 |
+0 |
+2 |
+0 |
+0 |
+5 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Ryphorian |
-2 |
+0 |
+2 |
+0 |
+2 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Samsaran |
+0 |
+0 |
-2 |
+2 |
+2 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Sarcesian |
-2 |
+2 |
+0 |
+0 |
+0 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
L |
15" |
SJSRD |
1 |
Sazaron |
+0 |
-2 |
+0 |
+2 |
+2 |
+0 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
L |
15" |
SJSRD |
1 |
Screedreep |
-2 |
+0 |
+0 |
+0 |
+2 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
S |
9" |
SJSRD |
1 |
Scyphozoan |
+0 |
+0 |
+2 |
+2 |
+0 |
-2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Selamid |
+0 |
+2 |
+2 |
+0 |
+0 |
-2 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Seprevoi |
+0 |
+2 |
+0 |
-2 |
+0 |
+2 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Shakatla |
+0 |
+0 |
+0 |
-2 |
+2 |
+2 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Shatori |
+0 |
+0 |
-2 |
+2 |
+2 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Shimreen |
+0 |
+2 |
+0 |
+2 |
-2 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Shobhad |
+4 |
+0 |
+0 |
-2 |
+0 |
+0 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
L |
15" |
SJSRD |
1 |
Skittermander |
+0 |
+2 |
+0 |
-2 |
+0 |
+2 |
+0 |
+0 |
+2 |
+0 |
÷1 |
multi |
S |
9" |
SJSRD |
1 |
Spathinae |
+0 |
+2 |
-2 |
+0 |
+2 |
+0 |
+0 |
+0 |
+3 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
SRO |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+2 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Stellifera |
-4 |
+0 |
-2 |
+0 |
+2 |
+2 |
+0 |
+0 |
+2 |
+0 |
÷1 |
multi |
D |
3" |
SJSRD |
1 |
Strix |
+0 |
+2 |
+0 |
+2 |
+0 |
-2 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Suli |
+2 |
+0 |
+0 |
-2 |
+0 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Svartalfar |
-2 |
+2 |
+0 |
+2 |
+0 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Sylph |
+0 |
+2 |
-2 |
+2 |
+0 |
+0 |
+0 |
+0 |
+2 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Telia |
+0 |
-2 |
+2 |
+0 |
+2 |
+0 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Tiefling, Starfinder |
+0 |
+2 |
+0 |
+2 |
+0 |
-2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Trinir |
+0 |
+0 |
+2 |
+2 |
+0 |
-2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
S |
9" |
SJSRD |
1 |
Trox |
+2 |
-2 |
+2 |
+0 |
+0 |
+0 |
+0 |
+0 |
+8 |
+0 |
÷1 |
multi |
L |
15" |
SJSRD |
1 |
Tryziarka |
+0 |
+2 |
+0 |
-2 |
+2 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Undine |
-2 |
+2 |
+0 |
+0 |
+2 |
+0 |
+0 |
+0 |
+2 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Urog |
+0 |
+0 |
+2 |
+2 |
+0 |
-2 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
L |
15" |
SJSRD |
1 |
Varculak |
+0 |
+0 |
+2 |
+0 |
-2 |
+2 |
+0 |
+0 |
+3 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Verthani |
-2 |
+0 |
+2 |
+2 |
+0 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Vilderaro |
+0 |
+0 |
+0 |
+2 |
+0 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Vlaka |
+0 |
+0 |
+0 |
-2 |
+2 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Witchwyrd |
+0 |
+0 |
-2 |
+2 |
+0 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Woioko, Deepborn |
+2 |
+0 |
-2 |
+0 |
+0 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Woioko, Floatborn |
+0 |
+2 |
-2 |
+0 |
+0 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
Worlanisi |
+2 |
+0 |
+0 |
+0 |
-2 |
+2 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
S |
9" |
SJSRD |
1 |
Wrikreechee |
+0 |
-2 |
+2 |
+2 |
+0 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
SJSRD |
1 |
John Jacob Jingleheimer Schmidt |
+0 |
+1 |
+0 |
+0 |
+0 |
+1 |
+1 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12” |
Cocomelon |
2 |
Cenobite |
+3 |
-3 |
+3 |
-3 |
+3 |
-3 |
-3 |
+2 |
+13 |
+0 |
÷1 |
multi |
M |
12" |
Clive Barker |
2 |
Cyclops, Pathfinder |
+5 |
-1 |
+2 |
0 |
+1 |
-1 |
+0 |
+7 |
+12 |
+0 |
÷1.5 |
single |
L |
15” |
Pathfinder |
2 |
Darkhound |
+2 |
+2 |
+4 |
+1 |
+0 |
+0 |
+0 |
+4 |
+12 |
+0 |
÷1.5 |
multi |
L |
15” |
Wheel of Time |
2 |
Draghkar |
-2 |
+3 |
-2 |
+0 |
+0 |
+0 |
+0 |
-2 |
+4 |
+0 |
÷1.5 |
multi |
L |
15” |
Wheel of Time |
2 |
Gholam |
+2 |
+4 |
+4 |
+0 |
+2 |
+0 |
+0 |
+0 |
+8 |
+0 |
÷1.5 |
multi |
M |
12” |
Wheel of Time |
2 |
Gray Man |
+0 |
+3 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+6 |
+0 |
÷1.5 |
multi |
M |
12” |
Wheel of Time |
2 |
Myrddraal |
+0 |
+3 |
+2 |
+2 |
+0 |
+2 |
+0 |
+0 |
+6 |
+2 |
÷1.5 |
multi |
M |
12” |
Wheel of Time |
2 |
Ogier |
+3 |
-2 |
+3 |
+0 |
+2 |
+2 |
+0 |
+0 |
+10 |
+0 |
÷1.5 |
multi |
L |
15” |
Wheel of Time |
2 |
Trolloc |
+4 |
-2 |
+3 |
-4 |
-2 |
-2 |
+0 |
+4 |
+10 |
+2 |
÷1.5 |
multi |
L |
15” |
Wheel of Time |
2 |
Aetherborn |
+2 |
+2 |
+2 |
+0 |
+0 |
+0 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
MTG |
2 |
Aven |
+0 |
+3 |
+0 |
+4 |
+0 |
+0 |
+0 |
+2 |
+7 |
+0 |
÷1 |
multi |
M |
12" |
MTG |
2 |
Khenra |
+3 |
+2 |
+1 |
+0 |
+0 |
+0 |
+0 |
+0 |
+10 |
+4 |
÷1 |
multi |
M |
12" |
MTG |
2 |
Kitsune |
+0 |
+3 |
+0 |
+0 |
+3 |
+0 |
+2 |
+0 |
+8 |
+1 |
÷1 |
multi |
M |
12" |
MTG |
2 |
Leonin |
+2 |
+2 |
+0 |
+0 |
+2 |
+0 |
+0 |
+0 |
+8 |
+0 |
÷1 |
multi |
M |
12" |
MTG |
2 |
Loxodon |
+3 |
+0 |
+2 |
+0 |
+1 |
+0 |
+0 |
+4 |
+10 |
+0 |
÷1 |
multi |
M |
12" |
MTG |
2 |
Metathran |
+3 |
+3 |
+3 |
+0 |
-3 |
+0 |
+0 |
+0 |
+10 |
+5 |
÷1 |
multi |
M |
12" |
MTG |
2 |
Nantuko |
-3 |
+3 |
+3 |
+0 |
+3 |
+0 |
+0 |
+4 |
+8 |
+0 |
÷1 |
multi |
M |
12" |
MTG |
2 |
Nezumi |
+0 |
+6 |
+0 |
+0 |
+0 |
-2 |
-2 |
+0 |
+6 |
+1 |
÷1 |
multi |
M |
12" |
MTG |
2 |
Orochi |
+0 |
+3 |
+0 |
+0 |
+3 |
+0 |
+0 |
+3 |
+8 |
+0 |
÷1 |
multi |
M |
12" |
MTG |
2 |
Phyrexian |
+3 |
+3 |
-3 |
+0 |
+2 |
-3 |
-3 |
+3 |
+8 |
+0 |
÷1 |
multi |
M |
12" |
MTG |
2 |
Rhox |
+4 |
+0 |
+4 |
+0 |
+2 |
+0 |
+0 |
+4 |
+8 |
+0 |
÷1 |
multi |
L |
15" |
MTG |
2 |
Sengir |
+4 |
+0 |
+0 |
+0 |
+2 |
+4 |
+4 |
+0 |
+8 |
+0 |
÷1 |
multi |
M |
12" |
MTG |
2 |
Vedalken |
+0 |
+0 |
+0 |
+6 |
+2 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
multi |
M |
12" |
MTG |
2 |
Teletubby |
+0 |
+0 |
+2 |
+0 |
+0 |
+2 |
+0 |
+0 |
+10 |
+0 |
÷1 |
multi |
M |
12" |
BBC TV |
3 |
Carebear |
+0 |
+0 |
+3 |
+0 |
+0 |
+0 |
+0 |
+0 |
+7 |
+0 |
÷1 |
multi |
S |
9" |
Elena Kucharik |
3 |
Villager/Testificate |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+20 |
+0 |
÷1 |
multi |
M |
12" |
Minecraft |
3 |
Dancing Potion Bottle |
-3 |
-3 |
-3 |
-3 |
-3 |
-3 |
-3 |
-3 |
-3 |
-3 |
÷1 |
multi |
T |
6" |
PC-Generated |
3 |
Gem, Amethyst |
+1 |
+0 |
+2 |
+0 |
+0 |
+1 |
+0 |
+0 |
+12 |
+1 |
÷1.5 |
multi |
S |
9" |
SU |
3 |
Gem, Bismuth |
+2 |
+0 |
+2 |
+0 |
+0 |
+0 |
+0 |
+1 |
+8 |
+0 |
÷1.5 |
multi |
M |
12" |
SU |
3 |
Gem, Lapis Lazuli |
+2 |
+0 |
+2 |
+0 |
+0 |
+0 |
+0 |
+1 |
+10 |
+0 |
÷1.5 |
multi |
M |
12" |
SU |
3 |
Gem, Pearl |
+0 |
+2 |
+1 |
+1 |
+0 |
+0 |
+0 |
+1 |
+6 |
+0 |
÷1.5 |
multi |
M |
12" |
SU |
3 |
Gem, Peridot |
+0 |
+0 |
+2 |
+2 |
+0 |
+0 |
+0 |
+1 |
+6 |
+0 |
÷1.5 |
multi |
S |
9" |
SU |
3 |
Gem, Rose Quartz |
+2 |
+2 |
+0 |
+2 |
+0 |
+0 |
+0 |
+1 |
+8 |
+0 |
÷1.5 |
multi |
M |
12" |
SU |
3 |
Gem, Ruby |
+2 |
+2 |
+0 |
+1 |
+0 |
+0 |
+0 |
+0 |
+10 |
+1 |
÷1.5 |
multi |
S |
9" |
SU |
3 |
Gem, Sapphire |
+0 |
+0 |
+0 |
+2 |
+2 |
+0 |
+0 |
+1 |
+4 |
+0 |
÷1.5 |
multi |
S |
9" |
SU |
3 |
Human, Half Gem |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1.5 |
multi |
M |
12" |
SU |
3 |
Vampire, Twilight |
+2 |
+6 |
+0 |
+0 |
+0 |
+2 |
+2 |
+0 |
+10 |
+2 |
÷1.5 |
multi |
M |
12" |
Twilight |
3 |
Cow, Diseased Mad |
+4 |
+3 |
+3 |
+0 |
+0 |
+0 |
+0 |
+0 |
+10 |
+0 |
÷1 |
single |
M |
15” |
POSTAL 2 |
3 |
Human, Bystander |
+0 |
+0 |
+0 |
-3 |
-3 |
+0 |
+0 |
+0 |
+4 |
+0 |
÷1 |
single |
M |
12” |
POSTAL 2 |
3 |
Robot, XJ-2 Unit |
+0 |
+2 |
+0 |
-2 |
+0 |
+0 |
-2 |
+5 |
+10 |
+0 |
÷1 |
single |
S |
9” |
POSTAL 2 |
3 |
Zombie, Tourettes |
+3 |
-6 |
+3 |
-6 |
+0 |
-6 |
-1 |
+1 |
+6 |
-1 |
÷1 |
single |
M |
6” |
POSTAL 2 |
3 |
Namekian |
+0 |
+2 |
+2 |
+1 |
+0 |
+0 |
+0 |
+2 |
+10 |
+0 |
÷1 |
multi |
M |
12" |
DBZ |
4 |
Saiyan |
+5 |
+5 |
+5 |
+0 |
+0 |
+0 |
+0 |
+2 |
+20 |
+1 |
÷1.5 |
multi |
M |
12" |
DBZ |
4 |
Woodland Critter |
+0 |
+2 |
+0 |
+4 |
+0 |
+4 |
+4 |
+0 |
+4 |
+0 |
÷1 |
multi |
S |
9" |
South Park |
4 |
Aeldari/Eldar |
+0 |
+0 |
+2 |
+2 |
+2 |
+0 |
+0 |
+0 |
+10 |
+0 |
÷1 |
multi |
M |
12" |
WH40K |
4 |
Human, Pariah Gene |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+6 |
+0 |
÷1 |
multi |
M |
12" |
WH40K |
4 |
Human, Perpetual |
+0 |
+0 |
+5 |
+0 |
+0 |
+0 |
+0 |
+5 |
+5 |
+0 |
÷1 |
multi |
M |
12" |
WH40K |
4 |
Necron |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+10 |
+0 |
÷1 |
multi |
M |
12" |
WH40K |
4 |
Ork, Greenskin |
+3 |
+0 |
+3 |
-2 |
+0 |
-2 |
-2 |
+3 |
+8 |
+2 |
÷1 |
multi |
M |
12" |
WH40K |
4 |
Tyranid |
+2 |
+2 |
+2 |
+0 |
+0 |
+0 |
+0 |
+5 |
+10 |
+2 |
÷1 |
multi |
L |
15" |
WH40K |
4 |
Deep DL Summon |
+DL |
+DL |
+DL |
+DL |
+DL |
+DL |
+DL |
+DL |
+2^DL |
+DL |
÷2 |
multi |
D+DL |
3+3*DL" |
Atlantean Arc |
5 |
Zeta Reticulan |
-5 |
+0 |
-5 |
+5 |
+5 |
-4 |
+0 |
+2 |
+10 |
+0 |
÷1 |
multi |
S |
9" |
Cosmology |
5 |
Gibbering Mouther, Rian |
+0 |
+6 |
+0 |
+0 |
+0 |
+0 |
-6 |
+2 |
+12 |
+0 |
÷1 |
multi |
M |
12" |
RDM |
5 |
Race |
Abilities |
Vulnerable
Shatter,1V: Create a [x1] enemy trick -or- Plant Door |
|
Mr.
Meeseeks |
1M: Summon a
DL=LVL/2 Mr. Meeseeks for a simple request. Automatically unsummons when
simple task is completed. It is immune Slain and conscious at negative hp.
Loses 10% Sanity/r and +[x1] SEL=1 Exhausted(5e)/turn while summoned this way |
Android |
Darkvision 60ft;
+2 Saves vs disease, mind-effecting, poison, and sleep; Don't breathe; Immune
Vacuum; +1 Armor upgrade slot in body. |
Human,
Starfinder |
4 for 5 trading;
'+2 Stat points; +LVL skill points; +1 Feat |
Kasatha |
Move through
deserts, hills, and mountains at normal speed; +2 arms(can't attack CF=3: can
attack); +2 to Culture, Acrobatics and Athletics skill checks. |
Lashunta,
Korasha |
1M, Daze or
Psychokinetic hand; 1M, 1/d: Detect Thoughts; Telepathy 30ft; +2 bonus to any
2 skill checks. |
Lashunta,
Damaya |
1M, Daze or
Psychokinetic hand; 1M, 1/d: Detect Thoughts; Telepathy 30ft; +2 bonus to any
2 skill checks. |
Shirren |
Blindsense(vibration)
30ft; 1/d, while ally is w/in 10ft: roll 2, keep 1 on attack roll or skill
check. |
Vesk |
+2 vs fear
saves; See in dim light as normal light; level 3: +1.5*LVL dmg with unarmed. |
Ysoki |
Cheek pouches
(1cuft storage); Darkvision 60ft; 1Z: stand from prone; +5 to Acrobatics
tumble check; +2 to Engineering, Stealth, and Survival checks. |
Aasimar |
Darkvision 60ft;
0, 1+0.5*LVL per d: Increase light level 2 steps; Acid, cold, electricity
resistance 5; +2 to Diplomacy and Perception checks |
Amrantah |
Internal std
datajack & personal comm; -2 saves vs necromancy; immune disease; don't
breathe; immune vacuum; +2 vs disarm |
Anassanoi |
Blindsense 30ft;
treat dim light as darkness; telepathy 30ft; +2 to Perception and Sence
Motive checks |
Astrazoan |
1S: Alter Self;
Compress to 1/8 size when moving; Darkvision 60ft; 1 turn of F actions, 1/d:
Gain hp as if taken full nights rest. |
Astriapi |
Fly 30ft;
blindsense(scent) 30ft; 1turn of F actions, 1/d: Create honey(act as potion
of healing 1 at lvl 1, 2 @ lvl 5, 3 @ lvl 9); natural weapons; +2 to
Engineering and Mysticism checks. |
Bantrid |
Can't smell; +2
AC vs trip; 1Z: stand from prone; +2 to Acrobatics checks; Darkvision 60ft;
Land Movement 40ft |
Barathu
(Early Stage) |
1Z, 1/1d4rds:
+str mod dmg unarmed or +1AC or movement 15ft or energy resistance 2 or reach
10ft; Fly 30ft; Telepathy 30ft; +1 Fort saves; Darkvision 60ft |
Bear
(Uplifted) |
Climb speed
20ft; Ferocious charge; Telepathy 30ft; Low-light vision; +2 to Life Science
and Survival checks; Natural weapons; Land movement 40ft |
Bolida |
Burrow speed
30ft; blindsense (vibration) 30ft; Darkvision 60ft; 1V: Roll into a ball and
+5 w/ total defence action; Fire resistance 5; Light blindness; Can bull rush
when rolled up with no penaltys. |
Borai |
Darkvision 60ft;
count as undead; choose - android (upgrade slot), human (skilled), kasatha
(four-armed), lashunta (limited telepathy), shirren (blindsense), vesk
(natural weapons), or ysoki (cheek pouches); Resist energy drain |
Brakim |
+2 to
Engineering checks; no skeleton; +4 to Athletics checks to climb/swim; limbs
regen in 1d4hrs; 1F: choose - +5 reach or +10 land speed or feet as hands or
1bV, 1 vile dmg: detach a limb. |
Brenneri |
+2 to Diplomacy
and Sense Motive checks; Darkvision 60ft; Favored object: 1/d, when resting:
cure LVL/2 hp; can hold breathe for 1 turn; Swim 30ft |
Cephalume |
1S, 1/t:
Fascinate aura 20ft (Will save); Bioluminessence; +4 to Stealth checks; Swim
30ft; Cold resistance 5; Darkvision 60ft; immune extreme depths; Choose one:
+10ft speed and 1/d: x2 speed or all weapon dmg is electricity and staggered
on crit or +1AC or double range darkvision or +5 reach. |
Contemplative |
1/d, before
skill check or save vs a enemy: Use different stat mod instead; Fly 30ft;
blindsense (thought) 30ft; telepathy 30ft |
Copaxi |
Blindsense
(scent) 30ft; 1S: adjust personality gravity; can treat high or low gravity
as std gravity; 1/level: May undo one level's worth of feat/skill/class
decisions and rechoose; x2 languages |
Damai |
Low-light
vision; 1/d, while ally w/in 10ft: Reroll an attack or save; +2 to Stealth
and Survival checks (+3 when underground) |
Dirindi |
Know 2*Int bonus
languages; +2 to Diplomacy checks; Blindsight (electricity) 60ft; +2
Perception checks; Electricity Resistance 5; 1M: 1d3dmg Energy Ray
(electricity); 1M, 1/d, 1 touch attack: 4d6 electricity dmg |
Draelik |
Darkvision 60ft;
1M: Fatigue or Ghost sound; 1M, 1/d: Wisp ally; +4 to Stelth checks in dim
light; +2 saves vs necromancy |
Dragonkin |
1S, 1/t: Breathe
fire (dmg=1d6+3/2*LVL, Reflex half, CF=5: dmg=current hp); Immune sleep; +2
to saves vs paralysis; Darkvision 60ft; Low-light vision; Fly 30ft; Bond
w/ally for Telepathy 100ft and higher initiative roll of both. |
Dromada |
1/d: +4 to allys
initiative w/in 50ft; Virtual Run feat; Darkvision 60ft; Low-light vision |
Drow,
Starfinder |
Darkvision 60ft;
Immune sleep; +2 to saves vs enchantment spells; 1M: Dancing lights or detect
magic; 1S: 1 group w/in 100ft gets -20 to Stealth checks, lost concealment,
ignore invisibility for LVL rds; +2 to Perception checks; Dazzled in bright
light, blinded first rd. |
Dwarf,
Starfinder |
Darkvision 60ft;
+2 to saves vs poisons, spells, spell-like abilities; +4AC vs bullrush and
trip when standing on ground |
Elebrian |
1F, 1 attack:
Roll dmg + LVL/2 dmg. Useful 1/creature; Can always roll a skill check to
recall knowledge untrained, and "take 20" to do so; Low-light
vision |
Elf,
Starfinder |
Immune Sleep; +2
to saves vs enchantment spells; +2 to CL checks vs SR; +2 to Mysticism
checks; +2 to Perception checks; Low-light vision |
Embri |
Darkvision 60ft;
Immune charm and +2 saves vs enchantment spells when wearing a mask; +2 to
Sence Motive checks |
Endiffian |
+2 to Perception
checks; +2 to grapple and Athletics checks; +2AC vs disarm; 1rds worth of F
actions: Minor Alter self |
Entu
Colony |
Amorphous body;
Resist crits; Blindsight (emotion) 60ft; +2 to saves vs illusion, paralysis,
poison, polymorph, sleep, and stunning; Telepathy 30ft; 1S, 1/d, duration 1
rd: Merge with ally. Cure 2*LVL hp to ally or Give new save vs status at +2
bonus or +2 to reflex saves |
Entu
Symbiote |
Blindsense
(emotion) 30ft; Low-light vision; +2 to Perception and Sense Motive checks;
Telepathy 30ft; P,S, or B natural weapons; Choose: fly, burrow, climb, or
swim 20ft |
Espraksa |
Fly 30ft; Resist
Cold; +2 to Diplomacy and Sense Motive checks; -2 saves vs mind-effecting; x2
languages; Talons 1d3 piercing natural weapons; Level 3: +1.5*LVL unarmed
dmg; 2 successful talon attacks: snatch |
Ferran |
Low-light
vision; +LVL dmg to 1st attack if moved first each rd; +4 to saves vs
radiation; +2 AC vs bull rush |
Formian |
Darkvision 60ft;
Blindsense (scent) 30ft; Telepathy 30ft; 1d3 piercing unarmed; Level 3:
+1.5*LVL unarmed dmg; Sonic resistance 5 |
Ghibrani,
Husk |
+2 to Diplomacy
checks; climb 20ft; Low-light vision |
Ghibrani,
Membrane |
+2 to Diplomacy
checks; fly 20ft; 1S: Enemys w/in 15ft Will save or off-target status;
Low-light vision |
Ghoran |
+2 saves vs
mind-effecting, paralysis, poison, polymorph, sleep, and stunning; Choose two
among: Computers, Culture, Engineering, Life Science, Medicine, Mysticism,
Physical Science, and Profession. Add chosen skills at +2 to check;
Photosynthesis |
Gnoll,
Starfinder |
Blindsense
(scent); Darkvision 60ft; 1d3 piercing unarmed; Level 3: +1.5*LVL unarmed
dmg; Ignore first square of difficult terrain; +2 to Survival checks |
Gnome,
Bleachling |
+2 to Culture
checks; +2 to saves vs fear; 1/d on a natural 1: Reroll a d20 roll; +2 to
saves vs illusion spells; 1M, 1/d: Dancing lights, Ghost sound, and Token
spell; Low-light vision |
Gnome,
Feychild |
+2 to Culture
checks; +2 to saves vs fear; 1/d on a natural 1: Reroll a d20 roll; +2 to
saves vs illusion spells; 1M, 1/d: Dancing lights, Ghost sound, and Token
spell; Low-light vision |
Goblin
(Space) |
Darkvision 60ft;
30ft land movement; +2 to Engineering, Stealth, and Survival checks; 1V:
Cause a broken item to function til next rd then unusuable for 1turn |
Gosclaw |
Burrow 10ft;
Fire resistance 5; Compress to 1/4 size when squeezing through a space; +2 to
Computers, Engineering, and Physical Science checks; Darkvision 60ft;
Low-light vision |
Gray |
Darkvision 60ft;
1M: Daze or Telepathic message; 1M, 1/d: Mind Thrust(SL=1); 1Z, Con mod/d:
20% miss chance vs 1 attack; Telepathy 30ft |
Grippli |
+2 to Stealth
checks in marshes and forests; Climb 20ft; Darkvision 60ft; Considered
running start for Athletics checks to jump; Move through marshes and swamps
at full speed; Auto-proficient w/ nyfiber nets |
Haan |
Darkvision 60ft;
1S, 1/t: Breathe fire (dmg=1d6+3/2*LVL, Reflex half, CF=5: dmg=current hp);
1Z: slowfall |
Hadrogaan,
Doluma |
+1 brain
augmentation; Blindsense (vibration) 30ft |
Hadrogaan,
Luma |
+1 brain
augmentation; Blindsense (vibration) 30ft |
Half-Elf,
Starfinder |
+2 to one stat;
Skill focus bonus feat; Immune sleep; +2 saves vs enchantment spells; +2 to
Perception checks; Low-light vision |
Halfling,
Starfinder |
+1 to saves; +3
to saves vs fear; +2 to Perception checks; +2 to Stealth checks; +2 to
Acrobatics and Athletics checks |
Half-Orc,
Starfinder |
+2 to one stat;
Darkvision 60ft; +2 to Intimidate checks; 1/d, at 0hp: Can act offensively
while at 0hp this rd; +2 to Survival checks |
Hanakan |
Immune inhaled poisons;
1M: Detect magic or Token spell; 1M, 1/d: Wisp ally; Darkvision 60ft;
Low-light vision; Climb 20ft; +2 to Medicine and Mysticism checks |
Hobgoblin,
Starfinder |
+1 AC vs combat
maneuvers; Darkvision 60ft; +2 to Intimidate and Stealth checks |
Hortus |
1V, 1 Resolve
point: Choose Fort, Reflex, or Will and Choose Enhance or Penalize. All w/in
20ft get +2 to save type if enhance and -2 if penalize for 1d4rds (Fort);
Low-light vision; '+2 saves vs mind-effecting, paralysis, poison, polymorph,
sleep, and stunning; Bite attack (Fort of sickened, Con-based) |
Huitz’plina |
Climb speed
20ft; +1 tail (can't attack CF=3: can attack); 1/d, 1 Resolve point: augury 100%
success; 1Z, 1/d, while total defence: 3*LVL dmg in 20ft rad (Reflex save) |
Ifrit |
Darkvision 60ft;
1/d, 1 attack that deals fire dmg: Roll 2, keep 1 for attack; Fire resistance
5; 1S, 1+LVL/8 per d: 2d8 fire dmg in 15ft cone |
Ijtikri |
Darkvision 60ft;
+4 saves vs crits; reduce crit dmg to you by LVL+Con mod (min 1); Swim 30ft;
Kip up bonus feat; Choose one: Indigo (Stealth, keen senses), Crimson
(Diplomacy, share language), Gray (Survival, wisp ally). +2 to skill and 1M:
cast chosen spell. |
Ikeshti |
Go w/out water
for 3d + Con hrs; Climb 30ft; +4 to Acrobatics vs grapples by shedding skin;
1V, 1+LVL/5 per d, 1 ranged touch attack: Squirt blood so next ally attack at
+2 |
Ilthisarian |
Darkvision 60ft;
1d3 piercing unarmed; Level 3: +1.5*LVL unarmed dmg; +4 to saves vs crits;
Swim 20ft; +2 to saves vs poison |
Imago |
1M: Detect magic
or telepathic message; 1M, 1/d: charm person; blindsense (scent) 30ft;
1/reset: +1 to a skill; +2 arms, +6 wings (can't attack CF=3: can attack);
Fly 20ft; 1V, 2/d: dimension door self 40ft |
Instar |
1M: Detect magic
or telepathic message; 1M, 1/d: charm person; blindsense (scent) 30ft; 1Z,
1/t, when attacked: Fort save or dazzled; Climb 30ft/ -2 to Perception
checks; 1V, 1/d: dimension door self 40ft |
Ixtangi |
When you crit,
Fort save or flat-footed from poison; Climb 20ft; Darkvision 60ft; 1S, 1/d:
Will save or fascinated; 1S: +2 to Stealth checks; Level 3: +1.5*LVL unarmed
dmg; +1 tail (can't attack CF=3: can attack); Can "take 10" on
Athletics checks to climb |
Izalguun |
Darkvision 60ft;
1V: Change to/from biped to quadruped. While quadruped: Move 40, reach 5ft.
While biped: Move 20, reach 10, and +2 arms(can't attack CF=3: can attack); +2
to Computers and Engineering checks |
Jububnan |
Darkvision 60ft;
+4 AC vs bullrush and trip; Swim 30ft; 1V, 1/t: increase size to L and reach
10ft for 1turn; Whenever you reroll an attack, save, or skill check get +2 on
reroll |
Kaa-leki |
1V, Perception
check: +2*Wis mod dmg to a construct; Low-light vision; Sense through crystal
vision; Don't need to breathe; Plantlike |
Kalo |
Cold Resistance
5; Swim 50ft; blindsight (sound) 60ft; Low-light vision; +4 to Stealth checks
in water; Water breathing |
Kanabo |
+1 AC when
wearing armor; Darkvision 60ft; 1M, 1/d: Disguise self or Supercharge weapon
(+4d6 dmg if single target/+2d6 dmg if group on next attack) |
Kayal |
1M, 1/d: Disguise
self; Darkvision 60ft; Low-light vision; +30% to miss chance for concealment;
Cold and Electricity resistance 5 |
Khizar |
You breathe
carbon dioxide/exhale oxygen; +2 to saves vs mind-affecting effects,
paralysis, poison, sleep effects, and stunning; Telepathy 30ft; +2 to Life
Science and Survival checks; Speak with plants; No eyes; blindsense
(vibration) 30ft; blindsight (life) 30ft |
Kiirinta |
1V, 1/t: 20%
miss chance for 1d4rds; Fly 20ft; Telepathy 30ft; Low-light vision; 1S,
1+LVL/5 per d: Fort save or staggered |
Kish |
+1 feat;
Darkvision 60ft; +2 to Survival checks; Can "take 20" on Survival
checks vs severe weather |
Kitsune |
+2 to Acrobatics
and Athletics checks; 1S: Disguise self as specific individual always taking
same form; 1M: Token spell; 1M, 3/d: Dancing lights; Low-light vision |
Kobold,
Starfinder |
+2 to
Engineering, Perception, and Physical Science checks; Darkvision 60ft; Choose
one: acid, cold, fire, or electricity resistance 5 |
Maraquoi |
Blindsense
(sound) 30ft; low-light vision; +2 to Survival skill checks; +1 tail (can't
attack CF=3: can attack) |
Megalonyxa |
Darkvision 60ft;
1/d, when rolling Engineering check: +1d6 to roll; Heavy Weapon Proficiency
feat and if already have ignore penalties for low Str to wield that weapon;
DR 5/- |
Mooninites |
Quad Laser:
1P:+4 ranged attacks that hit in segment 5 and give a reflex save for none;
Quad Glacier: 1F: +4 ranged attacks that hit in segment 10 and give reflex
save for none |
Morlamaw |
Breathe both water/air;
cold resistance 5; darkvision 60ft; swim 40ft; 1d3 piercing unarmed; Level 3:
+1.5*LVL unarmed dmg |
Moyishuu |
Blindsense
(emotion) 10ft; +2 to Sense Motive checks; Low-light Vision; 1S, 1/t: Will
save or choose one: target off-target, target dances, target's Z actions
locked down for 1rd |
Neskinti |
Low-Light
Vision; climb 30ft; +2 to Life Science and Survival checks; fly 60ft only
descending |
Nuar |
Darkvision 60ft;
Ignore penaltys when charging; can't get lost; 1d3 piercing unarmed; Level 3:
+1.5*LVL unarmed dmg; +10 movement |
Orc,
Starfinder |
+1 to chosen
skill; 1/d, when making chosen skill check: +2 to roll; darkvision 60ft; +2
to Intimidate and Survival checks; Light Sensitivity; 1/d, at 0hp: Can act
offensively while at 0hp this rd |
Oread |
Acid resistance
5; darkvision 60ft; can energy admixture acid to bludgeoning dmg type; 1M:
Energy ray (acid) |
Osharu |
Darkvision 60ft;
swim 25ft; Can use Life Science instead of Mysticism checks to identify
creatures; 1/d: succeed at aid another for knowledge check; 1Z, 4/d: make adj
square difficult terrain; severe allergy salt |
Pahtra |
Darkvision 60ft;
low-light vision; immune flat-footed; +2 to Acrobatics checks, Stealth, and
any single Profession checks; +2 vs charm and compulsion |
Phentomite |
Resist suffocation;
darkvision 60ft; 1F, Perception check: tracking via heat signatures; +3 to
Athletics checks to climb |
Psacynoid |
Craft spell or
weapon gemlets in 1/2 time; +2 to Mysticism and Physical Science checks; +2
arms(can't attack CF=3: can attack); darkvision 60ft; sonic resistance 5 |
Quorlu |
Fire resistance
5; +2 to saves vs bleed, disease, and poison; +1 arm(can't attack CF=3: can
attack); +4 to AC vs bull rush, reposition, or trip; darkvision 60ft;
low-light vision; vulnerable cold; burrowing 5; immune flanking |
Ramiyel |
Climb 15ft; -2
legs, +1 serpentine lower body; can grapple w/out free hand; darkvision 60ft;
+2 to Life Science and Medicine checks; +1 class skill |
Raxilite |
Low-light
vision; +2 to Bluff, Diplomacy, and Acrobatics checks; LFAN brain augmentation
(acts as extra hand w/5ft reach); can add one other brain augmentation; upto
4 LFANs can work together; +2 to saves vs mind-affecting effects, paralysis,
poison, polymorph, sleep, and stunning |
Reptoid |
1S: Disguise
self as specific medium individual always taking same form. Can change choice
spending 1week prep; +2 on saves vs mind-affecting and poison; low-light
vision; 1d3 slashing unarmed; Level 3: +1.5*LVL unarmed dmg |
Ryphorian |
+1 feat; +2 to
Perception checks; low-light vision; fire and cold resistance 5 |
Samsaran |
+2 to saves vs
death effects, negative levels, and Con checks for long-term stability;
low-light vision; 1M, 1/d: comprehend languages, share memory, or stabilize;
+2 to any two skills of their choice |
Sarcesian |
Low-light
vision; +LVL skill points; can go 1hr w/out breathing; Fly 60ft in a vacuum |
Sazaron |
Darkvision 60ft;
1M, 1/d: zone of truth; electricity resistance 5; telepathy 30ft; 1d3
bludgeoning unarmed; Level 3: +1.5*LVL unarmed dmg; +2 to Culture, Life Science,
and Physical Science checks |
Screedreep |
+2 to Bluff,
Culture, and Diplomacy checks; low-light vision; +2 to Sense Motive checks;
+2 to saves vs mind-affecting effects other than fear; +2 to saves vs lies |
Scyphozoan |
-all limbs, +2
prehensile tentacles and several ambulatory tentacles; 1d3 acid unarmed;
Level 3: +1.5*LVL unarmed dmg; can breathe water/air; blindsense (vibration)
30ft; swim 30ft; +2 to Stealth checks |
Selamid |
Blindsight
(vibration) 60ft; can always "take 10" on Athletics checks in zero
gravity; +8 to Acrobatics checks
to escape; can't see; never subject to any effect that requires it to see a
target |
Seprevoi |
+1 Th w/weapons
w/archaic or analog; +2 legs(can't attack CF=3: can attack); +2 AC vs trip or
reposition; +2 to saves vs radiation |
Shakatla |
Light aura 5ft
rad; +1 soul; must multiclass and both classes must be w/in 1 level
difference; immune disease and poison; don't need to breathe, eat or drink; immune
vacuum; telepathy 30ft; 1Z, 1/d, when fail a save vs mind-effecting: divert
effect to extra soul; 1M: dancing lights or energy ray (electricity or fire);
Skill synergy feat |
Shatori |
+2 to saves vs
death effects, disease, fear effects, and poison; 1S, 1 touch attack: +4 to
next skill check to identify/recall knowledge about touched creature; allys
w/in 10ft get +1 to saves vs fear; 1M: detect magic, grave words, or
stabilize |
Shimreen |
When you take
energy dmg, may take extra 1d4+1d4*LVL/8. If you do, next attack does +extra
amt taken; electricity resistance 5; Light aura 5ft rad; immune dazzled; 1Z:
arm to crystal lance 1d3 piercing unarmed; Level 3: +1.5*LVL unarmed dmg; |
Shobhad |
Darkvision 60ft;
+2 arms(can't attack CF=3: can attack);
1/d, at 0hp: Can act offensively while at 0hp this rd; +10 movement;
cold resistance 5 |
Skittermander |
+2 to grapple;
1/d: +1V action; Low-Light Vision; +4 arms(can't attack CF=3: can attack) |
Spathinae |
You are a swarm
of insects; 1rds worth of F action: Form or regrow upto 4 limbs (can't attack
CF=3: can attack); +2 to saves vs bleed, critical hit effects, paralysis,
sleep, and stunning; fly 20ft; blindsense (vibration) 30ft; darkvision 60ft;
+4 to AC vs bull rush, grapple, reposition, and trip; can always "take
10" on Acrobatics skill; +4 to Acrobatics checks. |
SRO |
Darkvision 60ft;
internal integrated standard datajack and comm unit; +1 built-in cybernetic
component w/TechL=LVL/2; immune to bleed, disease, death effects, poison,
nonlethal damage, and sleep; +4 to saves vs effects targetting humanoids |
Stellifera |
Darkvision 60ft;
1F: Create a M sized humanoid hydrobody (+4Str, +2hp, swim 30); 1M:
psychokinetic hand or telepathic message; swim 30 |
Strix |
Darkvision 60ft;
+2 to Perception and Stealth checks in dim light; fly 30ft; +2 to saves vs
illusion spells; can craft a technological item in base 2hrs |
Suli |
Low-light
vision; 1Z, LVL/d: half your weapon dmg is Choose one: acid, cold,
electricity, or fire for 1rd; resistance 5 to acid, cold, electricity, and
fire |
Svartalfar |
1Z, 1/d: add
Bane weapon flag to your weapon; Darkvision 60ft; Low-Light Vision; +2 to
Acrobatics and Stealth checks; blinded in bright light; Choose a spell you
know: can cast it 1+LVL/3 per day as spell-like ability |
Sylph |
+2 to Acrobatics
checks; Darkvision 60ft; electricity resistance 5; 1M, 1/d: flight |
Telia |
Darkvision 60ft;
+2 to Culture and Engineering checks; 1/d: Reroll failed Int check; When in
total defense get +6 AC instead and unflankable; swim 20ft |
Tiefling,
Starfinder |
Darkvision 60ft;
+2 to Bluff and Stealth checks; 1S, 1+LVL/2 per d: decrease light w/in 20ft
by 1 step; resistance 5 to cold, electricity, and fire |
Trinir |
You do not
breathe; immune vacuum; cold resistance 5; communicate as if it had a built-in
comm unit that functions on a planetary scale; Telepathy 30ft w/ other tech
creatures; low-light vision; darkvision 60ft; 1S: Share all resistances to
adj allys for 8hrs |
Trox |
Darkvision 60ft;
When in total defense half of AC bonus is shared with adj allys; burrow 20ft;
+1 to reflex saves; 1/d, when ally takes hp dmg from enemy: +2 to Th and -2
to AC for 1rd |
Tryziarka |
+2 to Acrobatics
checks; Level 1: choose a SL=0 spell to cast at will; Level 5: choose a SL=1
spell to cast at will; 1/d, 1rd of F actions: Transfer chosen spell to ally
for 1d through tatoo |
Undine |
Cold resistance
5; darkvision 60ft; 1M: energy ray (cold); swim 30; when dealing cold dmg
while swimming do +LVL*2 dmg |
Urog |
–2 to
Bluff and Diplomacy checks; electricity resistance 5; blindsense (vision)
60ft while on crystal or metal surface; telepathy 30ft; low-light vision; +1
skill point; darkvision 60ft |
Varculak |
Darkvision 60ft;
immune disease; +2 to saves vs ability damage, ability drain, bleed, death
effects, energy drain, exhaustion, fatigue, negative levels, paralysis, poison,
sleep, and stunning; healing at half effect when at 0 or less hp; all weapons
wielded are leech branded; vulnerable silver |
Verthani |
+1 cybernetic
augmentation; low-light vision; +10 to Stealth checks when standingstill |
Vilderaro |
Can breathe
water/air; +4 to Piloting checks; swim 30; x2 movement when running;
unflankable |
Vlaka |
1S, 1 Resolve
point, 1/t: lend an ally 1 resolve point; cold resistance 5; +2 to aid another
checks; +2 to Perception and Sense Motive checks; Choose one: Blind and
blindsight (hearing) 30ft, deaf and blindsight (scent) 30ft and low-light
vision, or blindsight (scent) 30ft and low-light vision |
Witchwyrd |
1Z: can catch 1
magic missile per open hand and absorb it; 1M, 1+1/absorbed missile per d:
magic missile; +2 arms (can't attack CF=3: can attack); +2 to Bluff and
Diplomacy checks |
Woioko,
Deepborn |
Can breathe
water/air; low-light vision; +2 to Culture and Diplomacy checks; swim 30 |
Woioko,
Floatborn |
Can breathe
water/air; can hold breathe for 10turns before risk drowning; low-light
vision; +2 to Culture and Diplomacy checks; swim 30ft |
Worlanisi |
Telepathy 60ft;
+2 arms (can't attack CF=3: can attack); -1 saves vs mind-effecting and +1dmg
per die from mind-effecting effects; 1Z, 1/d, when ally w/in 15ft rolls
attack, save, or skill check: ally rolls 2, keep 1 that roll; 1/d, when roll
1 on d20: roll a natural 20 instead; climb 20 |
Wrikreechee |
Can breather
water/air; +2 vs aid another check; darkvision 60ft; +1 to AC and saves
provided by cover; +4 to grapple checks; 1F: make 2 attempts to grapple a
creature at -4 to rolls; swim 30 |
John
Jacob Jingleheimer Schmidt |
Your race counts
as matching your class in name. |
Cenobite |
Undead traits;
1V: Summon a Torture Device (Scarlet Torturer) |
Cyclops,
Pathfinder |
1/d: Choose the
result of one dice roll of yours. (Yes, this means even wand of wonder, high
freq sample, etc.) |
Darkhound |
Troll-like regen
Con bonus/rd; Claws 1d10, Bite 2d6; Can act offensively while at 0hp this rd |
Draghkar |
Flying; 1P:
Hypnosis song; 1P, 1 touch attack that hits: Eat soul |
Gholam |
No bones; Fluid
body; Immune slashing; Immune bludgeoning; Immune one power weaves; Detect
one power at 50ft |
Gray
Man |
No soul; Perception
skill checks fail against you |
Myrddraal |
No eyes; 1V:
Shadow walk as spell; AL=any E[overwrite]; Can act offensively while at 0hp this
rd; 1M: fatelink with 10*lvl Trollocs |
Ogier |
Resist ageing;
1P: Plant growth and Speak with plants; 1P: Stone Shape |
Trolloc |
Half animal; -10
on swim skill checks; |
Aetherborn |
MTG Flying; 1M, 1/reset:
Deathtouch this round; you know MTG black spells |
Aven |
MTG Flying;
subordinates you control get +1 defensive DL; you know MTG blue and white
spells |
Khenra |
MTG Afflict LVL;
you know MTG black and red and green spells |
Kitsune |
MTG Bushido LVL;
MTG Protection from Spirits; you know MTG white spells |
Leonin |
You get +(CF=4+:
10, otherwise 1) TH, dmg, AC, and saves for each MTG equipment you have
equipped; you know MTG white spells |
Loxodon |
MTG Vigilance;
1M, 1/s: Regenerate target item or creature; you know MTG white spells |
Metathran |
You have no
gender; your attacks cannot be interposed/parried/etc.; you can't be
backstabbed; you know MTG blue spells |
Nantuko |
+2 legs; DT 100-7*LVL;
you know MTG green and white spells |
Nezumi |
MTG Fear; Immune
disease; you know MTG black spells |
Orochi |
+2 arms; Whenever
you dmg a creature that creature loses LVL's worth of A actions; you know MTG
green spells |
Phyrexian |
MTG Infect; can
be turned as a construct; you know MTG black spells |
Rhox |
MTG Lifelink;
MTG Trample; you know MTG green and white spells |
Sengir |
MTG Flying;
Whenever a creature dealt damage by you this round dies, put a +1/+1 counter
on you; Vampire vulnerabilities; Can be turned |
Vedalken |
MTG Prowess; you
know MTG artifact and blue spells |
Teletubby |
Speak Gibberish;
Stomach’s P: Breathe television (EE=5, dmg=current hp, save ½) |
Carebear |
Tummy's P: Pick
an element your immune to; Breath it (1/3r or 3/d, = current hp, BW
save:½) |
Villager/Testificate |
1M, 1/reset: Summon
a DL=LVL/2 Iron Golem; 1M, spend N small sized emeralds, 1/reset: Random
Magic Item of gp = 64*N (max N = 64) |
Dancing
Potion Bottle |
You count as a
potion for effects that refer to potions; Immune DNA Scrambled; Gets +1E
action |
Gem,
Amethyst |
gem traits but
regen is per segment; weapons are vorpal branded; 1V: Shapechange; Pro
Wrestling kit |
Gem,
Bismuth |
gem traits;
immune fire/heat; breath weapon cold (E=2, 1/3r or 3/d, = current hp, BW
save:½); 1F: Add +LVL*100 XPV to a weapon/armor as plusses or flags.
Can do only once per weapon/armor |
Gem,
Lapis Lazuli |
gem traits;
hydrokinesis (Tk for h2o); flying; immune water; immune sadness |
Gem,
Pearl |
gem traits; tech
proficiency; ambidextrous; 1V: Mirror Image or Project Image |
Gem,
Peridot |
gem traits but
can’t shapeshift; ferrokinesis (Tk for iron); 1P: Build a Psi8 item of
TechL=Up tp LVL |
Gem,
Rose Quartz |
gem traits; 1M: Cast
healing sphere spell of SL=LVL; Empathic Telepathy; phytokinesis (Tk for
plants) |
Gem,
Ruby |
gem traits;
pyrokinesis (Tk for fire); 1V: Fireball Self and x2move |
Gem,
Sapphire |
gem traits;
0,1/s:Reroll a dice; Luckstone effect; cryokinesis (Tk for ice); Levitation |
Human,
Half Gem |
half gem traits;
bonus feat; 2 for 1 trading |
Vampire,
Twilight |
You can be
turned as a Vampire; Not allergic to sunlight, holy water, wood, and garlic;
Your skin sparkles in the sun; You don’t need to sleep, eat, or breathe |
Cow,
Diseased Mad |
-2 arms,+2 legs;
If a sledgehammer is thrown handle first at your rear facing, it sticks in
your butt slot and you are SEL=4 Paralyzed |
Human,
Bystander |
Count as [NPC];
1Z,1/s: Auto-taunt a group of monsters |
Robot,
XJ-2 Unit |
-2 legs, +1 wheel,
-1 torso, +1 urinal body; Construct traits; Whenever you take gold water dmg,
you are SEL=5 Unaware |
Zombie,
Tourettes |
Mouth’s P:
Breathe Profanity (EE=4, dmg=1/2 current, CR to resist); 1P, take N dmg:
Throw a piece of E=1 Flesh. Nd6 dmg and Auto-taunt an NPC or scare a non-NPC;
You can still act if decapitated unless head destroyed; 1D, use only if you
have no head or limbs and body urinated on: SL=7 Resurrection into a flying
torso on purple smoke cloud |
Namekian |
1V, take 10%
current hp dmg: Regenerate; Stretching limbs; Telepathy; Fusion w/ other
Namekians |
Saiyan |
+1 tail; Wild
Talent in Psi9001; Need to eat twice as much food; Zenkai boost (1/reset: The
next time you are reduced to 0 hp, get a permanent +50% to your Power Level) |
Woodland
Critter |
Pro Good; +1GGL
pick in Asmodeus; +1 free AT +LVL scarf or sweater or hat |
Aeldari/Eldar |
+1 ML in a psi
class; Vulnerable Chr-based effects |
Human,
Pariah Gene |
Soulless; Immune
to telepathy/possession; Can’t use psionics; Continuous DPZ and
Nondetection to psionics |
Human,
Perpetual |
Unageing; 1F,
1/d: Cast a Rejuvenator or Brass Gnat spell of SL=LVL/2, round down |
Necron |
Unageing;
Soulless; Construct traits; Troll-like regen 5%/s; When taking lethal dmg you
SEL=6 phase out; Can always buy Demolitionist weapons |
Ork,
Greenskin |
+1V action if
you are colored red; Psychic Gestault Field - +1 to CL and DC’s of psi
powers for each other greenskin in your group |
Tyranid |
1M, Eat a slain
or helpless creature, 1/reset: It is Erased from the chalkboard and you gain
one of its abilities permanently; Immune Clone Insanity |
Deep
DL Summon |
Your DL= LVL/2 round
down (max 10*Multiplier); Your name becomes an adjective plus a common
object; 1M: Generate a High Frequency Sample (result kept in memory. New
results overwrite old) |
Zeta
Reticulan |
Can manipulate
an object with TechF=LVL*2 or less; Fear Aura: (LVL*10)ft fear |
Gibbering
Mouther, Rian |
+LVL/2 (round
down) Mouths; Mouth's P: Breathe Spittle (EE=3, dmg=current AC, save
½) |
Gem Traits:
Immune
aging.
Bubbling: 1F: Encase a Small object in a temporal stasis
bubble; 1V: Teleport bubble “home”.
Shapeshifting: 1M: Polymorph Self.
Regeneration:
Whenever you would be slain/destroyed, “Poof” into gem storage and
regen 1hp/rd while inside instead. Gem left behind afterward.
Gravity-shifting: Size category automatically changes with local
gravity.
Weapon Summoning: 1V: Create medieval energy weapon from gem. Ammo is
included.
Fusion: 1V, one other willing target: Bodies fuse, Str/Con
add, Sizes pyramid add, and take better of all else, may retain all
limbs/parts, can merge energy weapons. Works with any number of gems and half
gems, plus up to one non-gem.
Gem Storage: Acts as a portable hole.
Photokinesis: Can project light from gem.
Power Source: Gem can be used to power nearby items (adding
charges, energy, etc.)
Half Gem Traits
Bubbling: 1F: Encase a Small object in a temporal stasis
bubble; 1V: Teleport bubble “home”.
Shapeshifting: 1M: Polymorph Self.
Gravity-shifting: Size category automatically changes with local
gravity.
Weapon Summoning: 1V: Create medieval energy weapon from gem. Ammo is
included.
Fusion: 1V, one other willing target: Bodies fuse, Str/Con
add, Sizes pyramid add, and take better of all else, may retain all
limbs/parts, can merge energy weapons. Works with any number of gems and half
gems, plus up to one non-gem.
Photokinesis: Can project light from gem.
Power Source: Gem can be used to power nearby items (adding
charges, energy, etc.)
Race [x2] |
Str |
Dex |
Con |
Int |
Wis |
Chr |
Cml |
AT |
hp |
TH |
Div. |
System |
Size |
Move |
Ref |
CF |
Cromulon |
+0 |
+0 |
+30 |
+0 |
+0 |
+10 |
+0 |
+30 |
10,000 |
+0 |
÷4 |
multi |
Ma-L |
256” |
R&M |
1 |
Diamond, White |
+10 |
+10 |
+10 |
+10 |
+10 |
+10 |
+10 |
+10 |
100 |
+10 |
÷3 |
multi |
G |
48" |
SU |
3 |
Diamond, Yellow |
+18 |
+18 |
+18 |
+9 |
+9 |
+9 |
+9 |
+9 |
81 |
+9 |
÷3 |
multi |
G |
48" |
SU |
3 |
Diamond, Blue |
+8 |
+8 |
+8 |
+8 |
+8 |
+8 |
+8 |
+8 |
64 |
+8 |
÷3 |
multi |
G |
48" |
SU |
3 |
Diamond, Pink |
+7 |
+7 |
+7 |
+14 |
+14 |
+14 |
+14 |
+7 |
49 |
+7 |
÷3 |
multi |
L |
48" |
SU |
3 |
Eldrazi |
+10*CML |
+10*CML |
+10*CML |
+0 |
+0 |
-10 |
-10 |
+10*CML |
+100*CML |
+10*CML |
÷3 |
multi |
H+ |
36" |
MTG |
2 |
Viltrumite |
+40 |
+10 |
+10 |
+0 |
+0 |
+0 |
+0 |
+20 |
1,000 |
+0 |
÷3 |
multi |
M |
36” |
Invincible |
3 |
Race [x2] |
Abilities |
Cromulon |
Flying, Can convert hp
to Super Boxes at 1:10000 ratio, 1X, 1/reset: Teleport a moon or planet, 1X:
CCL idmg type disintegration from plasma ray cannon |
Diamond, White |
Diamond traits, SL 9
Thrall aura(max=CCL), +1X action, 1X: 1 idmg type white or Pawn a target (no
save, XR to resist) |
Diamond, Yellow |
Diamond traits, Immune
telepathy, +1 X action, 1X: 1 idmg type yellow or Destroy a target (no save, XR
to resist). 1X: Construct Tech Level 14 or less item |
Diamond, Blue |
Diamond traits, SL 9
Sadness & Paralysis aura, +1 X action, 1X: CCL idmg type blue or 1 idmg
type blue to 1 group |
Diamond, Pink |
Diamond traits, SL 6
Heal aura, +1 X action, 1X: Cure CCL ihp or Fix a target |
Eldrazi |
Devoid,
Annihilator CML, you know MTG colorless spells |
Viltrumite |
Uber
Bar Str, Max Press is tons rather than lbs, Fly at CCL c (CCL x the speed of
light), xDR 1/-, Severe Allergy to sound and vibration |
Note: [x2] Races have an HNCL requirement of 18.
Diamond
Traits:
Time/Reality
Stable
Bubbling:
1F: Encase a Large object in a temporal stasis bubble; 1Z: Teleport the bubble
“home”.
Shapeshifting:
1V: Shapechange.
Regeneration:
Whenever you would be slain/destroyed, “Poof” into gem storage and
regen 10% max hp/s while inside instead. Gem left behind afterward.
Gravity-shifting:
Ignore local gravity.
Weapon
Summoning: 1Z: Create medieval energy weapon from gem. Ammo is included.
Fusion:
1Z, one other willing target: Bodies fuse, Str/Con add, Sizes pyramid add, and
take better of all else, may retain all limbs/parts, can merge energy weapons.
Works with any number of diamonds, gems and half gems, plus up to one non-gem.
Gem
Storage: Acts as a personal Demiplane.
Photokinesis:
Can Project Image from gem.
Power
Source: Gem can be used to power nearby items (adding charges, per day
activations, energy, etc.)