Lucky Knuth AC: 10+11+7+22+17+9+24=100 hp: 12+[LDC &9d10]*15+341*135+[RLS &3d4]*36+341*108=12+1350+46035+432+36828=84675+10+80000(DL=20 sacced) stats: 10+6+30 12+6+30 18+3+36+4+30 16+5+30 14+6+30 8+3+30 Race: Carolina Parakeet +6 +6 +3 +5 +6 +5 +6 +3 +12 +4 รท2 dual T 6'' RDM 3 Trample (Excess melee and/or ranged damage you deal may be dealt to another target within your reach.) Can trade nonweapon <-> weapon proficiencies 1 per 1 0, sacrifice a DL N summon: +N*2 TH/dmg for 1 turn and +N*N*N*10 current hp Classes: The Last Dark Champion of TyrJG RDM 15/Random Luckierer Slayer RDM 36/Random Luckierer Slayer RDM 11 (x5)/Divisor Armor Class RDM 9/525kxp left over Noted Class Abilities: Sustain Con. +1 summon slot(x5) Sphere robe (-1 SL) in Combat Sphere robe (-1 SL) in All Gets a(n) J action per turn(x5) Player Pick: You know the spell Summon Knuth Monster (SL=1): Roll 1d10000. Summon a DL=1 Knuth Monster group that is x(die result)^^2. This spell cannot be modified in anyway. Spells: Alignment Coke (Psi -1023 ultra+2, 132 PSPs): One group become(s) SEL=20 Capital F Fucked Up(no resist) Molecular Fiction (Psi -+511 super, 80 PSPs): One ally gain(s) SEL=9 Giga Barbarian Con Teleport Onyx Day (Psi +-255 grand, 13 PSPs): You combine(s) four group(s) into another Bulkensar's Trombone (SL=2): One target summon(s) a DL=(HD+2)/2 Kobold Monster(tenth resist) Items: Smoky Armor, Medium [AT+9] +24 AC/+36 Saves; 1Z: 1M, 1/d: Build a TechL=SL Psi8 item; CL 12; SL 3; 9885gp Ioun Stone, Normal, 0 action, use once: x2 Avoid Fate; 3000gp Olive Scarab [AT+4] +3 AC/+0 Saves; 1F: SL/2 (round down) instances of Resist mental attacks; CL 4; SL 1; 1305gp Rian's Blood Vessels: +1 to ML; 1M: Can only be cast at night. One target gets +1 tac move and another target loses its Plate.; CL 4; SL 1; 1230gp Rian's Spinal Fluid: +4 to Con; 1/2P: Can only be cast at night. One target gets +1 tac move and another target loses its Plate.; CL 4; SL 1; 1880gp Ebony Gloves [AT+19] +3 AC/+3 Saves; 1attack: Druid Spells, LVL 4; CL 6; SL 2; 3215gp Oathkeeper, Lance: Equip: Pay 2 Cml and ''Equipped creature gets +5 to hit/dmg and +17 AC/saves and 10 hp''.; 4190gp Flesh Wand [2d12] +15 Th/+2 dmg 18+/x2; 1M: Compels subject to follow stated course of action.; CL 10; SL 2, 4030gp gp:2000-1120+4000+35880 kxp:26000 12/111 min/max