When you take this class,
choose Snow or Heat and get the appropriate level abilities.
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[Snow]
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Level 1: I'm Mister White Christmas: You have access to MTG white
spells.
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Level 2: I'm Mister Snow: Breath weapon: Snow
(E=3, dmg=max hp, save
for ˝ ).
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Level 3: I'm Mister Icicle: All your weapons are E=2 Cold branded, +2*LVL dmg/strike. Unarmed do double this damage.
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Level 4: I'm Mister Ten Below: 1 attack that hits: Coup de grace.
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Level 5: Friends call me Snow Miser: 1M: Summon a DL=1+LVL/2 Snow Elemental. You may
have LVL of these in one summon slot.
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Level 6: What ever I touch: Spells of range “personal”
are now range “touch”.
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Level 7: Turns to snow in my clutch: 1V:
Polymorph a creature/item to snow (PP save).
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Level 8: I'm too much!: +1F
action.
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Level 9: I never want to know a day: Immune aging.
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Level 10: That's over forty degrees: DT 40.
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Level 11: I'd rather have it thirty: DR 30/-.
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Level 12: Twenty, then Five, then let it freeze!: 1M: one target 20d5 cold dmg
and save or temporal stasis.
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Level 13: Too Much!: +1QF
action.
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[Heat]
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Level 1: I'm Mister Green Christmas- You have access to MTG green
spells.
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Level 2: I'm Mister Sun- Breath weapon:
Radiance (E=2, dmg=max hp,
save for ˝ ).
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Level 3: I'm Mister Heat Blister: All your weapons are E=2 Heat branded, +2*LVL dmg/strike. Unarmed do double this damage.
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Level 4: I'm Mister Hundred and One: All items that cost <= LVL*4 gp
cost 0 gp for you. This means you can have
"Enough" or "Plenty" of those items.
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Level 5: They call me Heat Miser: 1M: Summon a DL=1+LVL/2 Heat Elemental. You may
have LVL of these in one summon slot.
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Level 6: What ever I touch: Spells of range “personal”
are now range “touch”.
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Level 7: Starts to melt in my clutch: 1V:
Polymorph a creature/item to slag (PP save).
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Level 8: I'm too much!: +1F
action.
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Level 9: I never want to know a day: Immune
time.
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Level 10: That's under sixty degrees: DR 60/-.
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Level 11: I'd rather have it eighty: DT 80.
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Level 12: Ninety, one hundred's a breeze!: 1M:
One target takes 90d100 heat damage
and save or gust of winded.
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Level 13: Too Much!: +1QF
action.
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Level 15: Too Too Much!: Gain the level abilities of both [Snow] and [Heat].
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