Starfinder Armors

TechL: An item’s Tech level.

Price: In gold pieces (gp) or Credit from a Credstick.

AC: An average of the sources EAC(energy AC) and KAC(kinetic AC)

Max Dex: Maximum Dex bonus you can use while wearing (not enforced).

Upgrade Slots: Maximum number of upgrades (armor adj, Starfinder upgrades, etc.)

Bulk: This is the bulk of the item.

Source: Where it is sourced from for more information.

 

Armors

TechL

Price

AC

Max Dex

Upgrade Slots

Bulk

Source

Ceremonial plate, troop

1

110

2

2

3

3

SFCRB

Golemforged plating I

1

250

4

0

0

3

SFCRB

Lashunta ringwear I

1

415

3

2

0

2

SFCRB

Estex suit I

1

410

1

5

2

1

PZO7101

Second skin

1

250

2

5

1

L

PZO7101

Stationwear, flight suit

1

95

1

6

0

L

PZO7101

Hellknight plate, armiger

2

980

5

2

2

3

SFPW

Hidden soldier armor

2

465

4

2

1

2

SFCRB

Iridishell, basic

2

755

5

2

0

2

SFCRB

Thinplate

2

1,000

5

2

1

3

SFCRB

Freebooter armor I

2

750

3

4

0

L

PZO7101

Kasatha microcord I

2

460

2

3

0

1

PZO7101

Z Diffractor I

2

650

2

4

0

L

PZO7107

Goblin Battle Jack

2

950

7

2

1

18

PZOSFS0109E

Defiance series, squad

3

1,220

7

1

1

3

SFCRB

Golemforged plating II

3

1,610

6

2

1

3

SFCRB

Carbon skin, graphite

3

1,220

4

4

1

1

PZO7101

Hardened Resin

3

1,200

3

5

1

1

PZO7107

Stationwear, casual

3

1,300

2

6

0

L

PZO7101

Ceremonial plate, officer

4

2,275

7

2

1

2

SFCRB

Formian hide, basic

4

2,400

8

2

2

2

SFPW

Defrex hide

4

2,250

5

4

1

L

PZO7101

Lashunta tempweave, basic

4

1,950

4

5

1

L

PZO7101

Cargo Lifter

4

2,150

4

0

0

34

PZOSFS0109E

Scrapper’s Rig

4

2,150

7

2

1

22

PZOSFS0109E

Hellknight plate, lictor

5

3,300

10

2

2

3

SFPW

Lashunta ringwear II

5

2,970

9

2

1

2

SFCRB

D-suit I

5

2,980

6

5

1

L

PZO7101

Estex suit II

5

2,700

5

5

3

1

PZO7101

Stationwear, business

5

2,600

3

6

0

L

PZO7101

Absorptive Shell

5

3,375

11

2

1

20

PZOSFS0109E

Battle Harness

5

3,450

11

2

1

20

PZOSFS0109E

Vesk overplate I

6

3,910

10

3

1

2

SFCRB

Freebooter armor II

6

4,720

7

5

1

L

PZO7101

Kasatha microcord II

6

3,670

7

4

1

1

PZO7101

Stationwear, elite

6

4,100

5

7

0

L

PZO7101

Ysoki refractor suit

6

4,120

7

5

2

L

PZO7101

Z Diffractor II

6

4,150

6

6

1

L

PZO7107

Spacer Carapace

6

4,650

11

2

2

20

PZOSFS0109E

Ceremonial plate, commander

7

7,350

11

2

5

3

SFCRB

Defiance series, elite

7

6,300

12

2

2

3

SFCRB

Formian hide, advanced

7

6,100

11

3

3

2

SFPW

Golemforged plating III

7

5,500

11

3

2

2

SFCRB

Red Tang Spice Guild travel suit, silver

7

7,250

7

7

0

L

PZO7101

D-suit II

7

6,900

9

5

2

L

PZO7101

Estex suit III

7

5,500

8

5

4

1

PZO7101

Laborer Frame

7

7,500

12

2

2

22

PZOSFS0109E

Personal Submersible

7

7,200

12

2

2

32

PZOSFS0109E

Lashunta ringwear III

8

8,420

13

3

3

2

SFCRB

Vesk overplate II

8

10,250

14

2

3

3

SFCRB

Defrex hide, mature

8

9,000

10

4

2

L

PZO7111

Kasatha microcord III

8

9,000

10

5

2

1

PZO7101

Lashunta tempweave, advanced

8

8,500

10

6

3

L

PZO7101

Spellcaster’s Aegis

8

10,250

11

2

2

38

PZOSFS0109E

Hellknight plate, maralictor

9

14,500

17

2

4

3

SFPW

Iridishell, advanced

9

13,100

14

3

3

2

SFCRB

Starfire armor, pinion

9

14,200

15

3

4

2

SFCRB

Red Tang Spice Guild travel suit, gold

9

12,100

10

8

0

L

PZO7101

D-suit III

9

13,300

12

6

3

L

PZO7101

Z Diffractor III

9

12,500

11

7

2

L

PZO7107

Brawler Frame

9

14,500

15

3

2

38

PZOSFS0109E

Defiance series, specialist

10

16,950

17

2

3

3

SFCRB

Formian hide, superior

10

16,500

16

3

3

2

SFPW

Carbon skin, white carbon

10

19,650

13

5

3

1

PZO7101

Freebooter armor III

10

16,900

13

6

3

L

PZO7101

Ironclad Bulwark

10

19,250

18

2

3

32

PZOSFS0109E

Spider Harness

10

19,500

12

5

2

28

PZOSFS0109E

Golemforged plating IV

11

24,800

16

3

6

3

SFCRB

Lashunta ringwear IV

11

27,100

17

4

4

2

SFCRB

Vesk overplate III

11

23,400

17

3

4

2

SFCRB

Kasatha microcord IV

11

23,800

14

5

3

1

PZO7101

Flight Frame

11

27,100

16

3

4

40

PZOSFS0109E

Stag-Step Suit

11

26,400

17

4

3

30

PZOSFS0109E

Aegis series, squad

12

45,200

18

3

5

3

SFCRB

Iridishell, superior

12

42,250

18

4

4

2

SFCRB

Vesk monolith I

12

39,650

17

4

5

2

SFCRB

Defrex hide, advanced

12

33,000

15

5

3

L

PZO7111

Red Tang Spice Guild travel suit, platinum

12

34,600

13

8

0

L

PZO7101

Hardlight series, squad

12

30,750

15

6

4

L

PZO7101

Celerity Rigging

12

38,500

18

5

2

4

PZOSFS0109E

Starfire armor, exident

13

53,600

19

4

5

2

SFCRB

D-suit IV

13

45,800

17

6

4

L

PZO7101

Estex suit IV

13

49,250

16

6

6

1

PZO7101

Z Diffractor IV

13

48,500

15

8

0

L

PZO7107

Winter Walker

13

52,100

19

4

3

34

PZOSFS0109E

Golemforged plating V

14

63,750

19

4

7

3

SFCRB

Hellknight plate, paralictor

14

80,000

22

3

6

3

SFPW

Vesk overplate IV

14

71,850

20

4

5

2

SFCRB

Echelon fashion, ready to wear

14

71,300

16

8

0

L

PZO7101

Freebooter armor IV

14

60,600

18

6

4

L

PZO7101

Explorer’s Cradle

14

79,000

20

3

2

35

PZOSFS0109E

Enginerunner

15

120,900

22

4

5

2

SFCRB

Lashunta ringwear V

15

94,200

21

4

5

2

SFCRB

Carbon skin, diamond

15

126,400

18

7

4

1

PZO7101

Hardlight series, elite

15

123,500

18

7

4

L

PZO7101

Swarmsuit

15

95,200

19

6

4

L

PZO7101

Commander’s Harness

15

122,500

22

3

2

40

PZOSFS0109E

Jarlslayer

15

125,500

21

4

2

43

PZOSFS0109E

Steelbones

16

145,500

22

4

6

2

SFCRB

Vesk monolith II

16

163,400

23

4

6

2

SFCRB

Defrex hide, elite

16

142,000

20

6

4

L

PZO7111

Shotalashu armor

16

149,500

20

7

5

L

PZO7101

Kyton Bloodsuit

16

187,750

23

4

3

30

PZOSFS0109E

Aegis series, elite

17

209,000

25

3

6

3

SFCRB

D-suit V

17

244,300

21

7

5

L

PZO7101

Echelon fashion, bespoke

17

285,000

19

8

0

L

PZO7101

Extradimensional Armor

17

278,200

25

3

3

20

PZOSFS0109E

Reactor Guard

17

271,000

26

4

4

35

PZOSFS0109E

Vesk overplate V

18

415,800

25

4

7

2

SFCRB

Vitrum plate

18

365,650

24

5

4

1

SFCRB

Freebooter armor V

18

367,650

21

8

5

L

PZO7101

Z Diffractor V

18

340,000

20

9

4

L

PZO7107

Surnoch Suit

18

405,000

25

3

3

35

PZOSFS0109E

Voidshield armor

19

610,250

26

5

7

2

SFCRB

D-suit VI

19

552,000

22

8

6

L

PZO7101

Thrall Hardshell, Hybrid

19

615,500

27

3

4

50

PZO7233

Warmaster’s Harness

19

610,000

26

3

4

110

PZOSFS0109E

Aegis series, specialist

20

932,000

27

4

7

3

SFCRB

Vesk monolith III

20

827,250

27

5

7

2

SFCRB

Carbon skin, nanotube

20

825,000

22

8

6

1

PZO7101

Hardlight series, specialist

20

928,000

22

8

6

L

PZO7101

Starguard

20

904,500

28

4

5

10

PZOSFS0109E

 

Shields

Level

Price

AC

Max Dex

Upgrade Slots

Bulk

Source

Riot shield, basic

1

300

1

3

1

2

SFCOM

Tactical shield, basic

1

250

1

0

1

SFCOM

Knight’s shield, basic

3

1,500

2

4

2

1

SFCOM

Riot shield, field

5

3,000

2

3

2

2

SFCOM

Tactical shield, field

5

2,500

1

1

1

SFCOM

Knight’s shield, field

8

9,500

2

5

2

1

SFCOM

Riot shield, advanced

10

18,000

2

4

2

2

SFCOM

Tactical shield, advanced

10

17,250

1

1

1

SFCOM

Knight’s shield, advanced

13

50,000

3

6

2

1

SFCOM

Riot shield, elite

15

125,000

3

5

2

2

SFCOM

Tactical shield, elite

15

100,000

2

1

1

SFCOM

Knight’s shield, elite

18

400,000

3

7

2

1

SFCOM

Riot shield, paragon

20

900,000

4

6

2

2

SFCOM

Tactical shield, paragon

20

800,000

3

1

1

SFCOM

 

Armor Upgrade

Level

Price

Slots

Bulk

Special

Source

Weapon Spikes

1

1

Add a one-handed basic melee weapon of light or negligible bulk to your armor to act as weapon spikes at 125% of the cost

SJSRD

Infrared Sensors

1

200

1

L

Darkvision 60ft.

SJSRD

Radiation Buffer

1

200

1

L

+2 saves vs radiation

SJSRD

Enviro-Sensor

1

250

1

Automatically activate Environmental Protections when environment changes.

SJSRD

Quick-Release Sheath

1

325

1

L

Virtual Quickdraw feat.

SJSRD

Descent Thrusters

1

800

1

L

Slowfall

SJSRD

Auto-CPR Unit

2

850

1

Automatic stabilize when dying.

SJSRD

Jump Jets

2

1,000

1

L

Fly 30ft. End on ground or fall.

SJSRD

Omnidirectional Camera

2

1,000

1

L

Unflankable

SJSRD

Thrower Arms

2

1,000

1

+10 range increment for thrown weapons.

SJSRD

Quicksuit (Hybrid)

3

1,300

1

1S: Don/Remove armor

SJSRD

Hydrojet

3

1,400

1

20ft swim speed or +10 to swim speed.

SJSRD

Force Field, Brown

3

1,600

2

L

10hp force field that fastheals 1, +1 temp hp, and 0% fortification.

SJSRD

Remote-Link Module

4

1,750

1

1

1V: Pilot an unmanned powered armor upto its movement; 1F: Powered Armor automatically follows remote at distance of 5-500ft.

SJSRD

Hover Field

4

1,800

1

L

Make no tracks; Don’t trigger floor traps.

SJSRD

Flashblinders, MK 1

4

2,000

1

1

1V, 1/r: All in 20ft radius blind (Reflex save DC10+0.5*TechL+Dex mod)

SJSRD

Backup Generator

4

2,100

1

1

Recharge tech items while moving.

SJSRD

Longstrider Module

4

2,200

1

+10 to movement.

SJSRD

Targeting Computer

4

2,250

1

Ignore concealment.

SJSRD

Telepathic Dampener (Magic)

5

2,700

1

L

+2 saves vs mind-effecting.

SJSRD

Molting Coat Module, Mk 1

5

2,700

1

L

1Z, 1/h: +5xMk DR.

SJSRD

Electrostatic Field, MK 1

5

3,000

1

Resistance 5 and 1d6 electricity damage melee shield.

SJSRD

Jetpack

5

3,100

1

1

Fly 30ft.

SJSRD

Thermal Capacitor, MK 1

5

3,600

1

Cold and Fire Resistance 5.

SJSRD

Tactical Scaffold

6

4,450

2

2

Can use a two-handed weapon 1 handed.

SJSRD

Endurance Module (Hybrid)

6

4,500

1

Ignore fatigue.

SJSRD

Force Field, Purple

6

4,550

2

L

10hp force field that fastheals 2, +5 temp hp, and 0% fortification.

SJSRD

Filtered Rebreather

6

4,600

1

1

Acid resistance 5; +2 bonus to saves vs poison and disease.

SJSRD

Lightwrap Inlay

6

5,000

1

L

1S: Cast Invisibility (purely technological).

SJSRD

Computer Interface

7

6,000

1

L

+1E action

SJSRD

Aligned Buffer (Hybrid)

7

6,450

1

L

DR 3/- and Acid, Cold, Electricity, Fire, & Sonic Resistance 3 vs Outsiders. If 1 alignment shift from yours, +2 to the DR and resistances. If 2 shifts, ignore first 5 DR and elemental resistances from Outsider.

SJSRD

Absorption Shield (Hybrid)

7

6,500

1

1

1Z, while in an explosion: +150% dmg from explosion; allys take 50% dmg.

SJSRD

Ferrofluid Suspension

7

6,500

1

Bludgening Resistance 5.

SJSRD

Adaptive Defense, Mk 1 (Hybrid)

7

6,500

1

When you take acid, cold, electricity, fire, or sonic dmg from an attack, you gain resistance to that energy type equal to 5×Mk.

SJSRD

Auto-Injector

7

7,000

1

L

+1 potion compartment; 1V: Autoinject stored potion.

SJSRD

Quartz Refractor (Hybrid)

7

7,100

1

L

Laser Resistance 10

SJSRD

Sonic Dampener

7

7,150

1

L

Sonic Resistance 5.

SJSRD

Deflective Reinforcement

7

7,500

1

1

DR 5/-.

SJSRD

Explosive Defense Unit

8

9,000

1

+2 Reflex saves vs explosions; Grenade compartment; 1V: Detonate grenade in compartment. You get hole in the middle.

SJSRD

Haste Circuit (Magic)

8

9,250

1

L

1Z, 1 charge: Cast Haste (10 charges).

SJSRD

Mindlink Servos, Mk 1 (Hybrid)

8

9,500

2

2

1M: Move 1/4 your movement speed in straight line.

SJSRD

Flashblinders, MK 2

8

10,000

1

1

1V, 1/r: All in 20ft radius blind (Reflex save DC10+0.5*TechL+Dex mod)

SJSRD

Grandchild's Cloak, Normal (Hybrid)

8

10,000

1

L

1V: Invisibility.

SJSRD

Force Field, Black

8

10,500

2

L

10hp force field that fastheals 3, +10 temp hp, and 0% fortification.

SJSRD

Electrostatic Field, MK 2

9

13,000

1

Resistance 10 and 2d6 electricity damage melee shield.

SJSRD

Forcepack (Hybrid)

9

13,100

1

1

Fly 60ft.

SJSRD

Medical Interface, Mk 1 (Hybrid)

9

14,000

1

1 turns worth of rest: cure 5hp.

SJSRD

Invisibility Detector (Hybrid)

10

17,000

1

1V: Cast See Invisibility 120ft.

SJSRD

Adaptive Energy Shield

10

17,500

1

When you take acid, cold, electricity, fire, or sonic dmg from an attack, you gain resistance to that energy type equal to 5 for 5 rds.

SJSRD

Holodouble Module (Hybrid)

10

18,000

1

1V: Cast Mirror Image

SJSRD

Courage Module (Hybrid)

10

18,300

1

Ignore Shaken

SJSRD

Echolocation Detection Unit

10

19,000

1

Blindsense (sound) 30ft.

SJSRD

Force Field, White

10

20,000

2

L

20hp force field that fastheals 4, +15 temp hp, and 0% fortification.

SJSRD

Molting Coat Module, Mk 2

11

23,000

1

L

1Z, 1/h: +5xMk DR.

SJSRD

Magic Resistor, Mk 1 (Magic)

11

23,500

1

1

SR = your key ability score modifier (max +4) + LVL.

SJSRD

Bodyguard Module (Magic)

11

24,400

1

1Z, 1 Resolve point: When an Ally w/in 30ft also having this module takes 50% dmg and you take difference.

SJSRD

Lingual Scrambler (Hybrid)

12

32,800

1

L

Immune language-based effects.

SJSRD

Electrostatic Field, MK 3

12

35,000

1

Resistance 15 and 3d6 electricity damage melee shield.

SJSRD

Privacy Shield (Magic)

12

35,500

1

L

Nondetection

SJSRD

Thermal Capacitor, MK 2

12

36,250

1

Cold and Fire Resistance 10.

SJSRD

Neutronium Shell (Hybrid)

12

37,500

2

1

Electricity Resistance 10 and Laser/Light-based Resistance 15.

SJSRD

Flashblinders, MK 3

12

38,000

1

1

1V, 1/r: All in 20ft radius blind (Reflex save DC10+0.5*TechL+Dex mod)

SJSRD

Force Field, Gray

12

40,000

2

L

20hp force field that fastheals 5, +20 temp hp, and 0% fortification.

SJSRD

Spell Reflector, MK 1 (Magic)

13

47,950

1

1

1Z, 1/d: Reflect a spell of SL=4 or less targetting you back to source.

SJSRD

Indomitability Module (Hybrid)

13

50,000

1

Ignore Staggered; 1Z, 1/d, 1 Resolve point: Reduce dazed, paralyzed, or stunned to staggered.

SJSRD

Teleportation Unit (Hybrid)

13

52,000

1

1

1S, 2/d: Dimension Door self.

SJSRD

Life Shield (Magic)

14

64,000

1

1V, 1/r: Death Ward.

SJSRD

Fortified Plates, Mk 1

14

65,500

1

2

Fortification 20%

SJSRD

Magic Resistor, Mk 2 (Magic)

14

70,000

2

2

SR = your key ability score modifier (max +5) + LVL+1.

SJSRD

Titan Shield

14

75,000

1

2

1V: Cover on 3 sides.

SJSRD

Adaptive Defense, Mk 2 (Hybrid)

14

75,000

1

When you take acid, cold, electricity, fire, or sonic dmg from an attack, you gain resistance to that energy type equal to 5×Mk.

SJSRD

Force Field, Green

14

80,000

2

L

20hp force field that fastheals 6, +25 temp hp, and 20% fortification.

SJSRD

Medical Interface, Mk 2 (Hybrid)

15

100,000

1

1 turns worth of rest: cure 10hp.

SJSRD

Fortified Plates, Mk 2

15

104,000

1

2

Fortification 40%

SJSRD

Displacement Field (Hybrid)

15

120,000

2

1

1V: Cast Displacement.

SJSRD

Grandchild's Cloak, Greater (Hybrid)

15

120,000

1

L

1V: Greater Invisibility.

SJSRD

Thermal Capacitor, MK 3

15

120,000

1

Cold and Fire Resistance 15.

SJSRD

Tandem Translocator

16

151,000

1

L

Bought as set of 2 in 2 diff attuned armors. 1S: Swap positions with another wearing other attuned armor (range=same plane).

SJSRD

Fortified Plates, Mk 3

16

151,000

1

2

Fortification 60%

SJSRD

Emergency Defense Sphere (Hybrid)

16

162,000

1

L

Automatically triggers a resilient sphere centered on you if you are dying, helpless, paralyzed, or stunned. If dispelled, reups next segment.

SJSRD

Flashblinders, MK 4

16

180,000

1

1

1V, 1/r: All in 20ft radius blind (Reflex save DC10+0.5*TechL+Dex mod)

SJSRD

Force Field, Red

16

180,000

2

L

40hp force field that fastheals 7, +30 temp hp, and 40% fortification.

SJSRD

Tandem Vitality

17

216,000

1

L

Bought as set of 2 in 2 diff attuned armors. 1S, 1/d, take N dmg:  cure another wearing other attuned armor same amount(range=same plane).

SJSRD

Molting Coat Module, Mk 3

17

225,000

1

L

1Z, 1/h: +5xMk DR.

SJSRD

Magic Resistor, Mk 3 (Magic)

17

240,000

2

2

SR = your key ability score modifier (max +6) + LVL+2.

SJSRD

Adaptive Defense, Mk 3 (Hybrid)

17

250,000

1

When you take acid, cold, electricity, fire, or sonic dmg from an attack, you gain resistance to that energy type equal to 5×Mk.

SJSRD

Fortified Plates, Mk 4

17

262,000

1

2

Fortification 80%

SJSRD

Force Field, Blue

17

280,000

2

L

40hp force field that fastheals 8, +35 temp hp, and 60% fortification.

SJSRD

Quantum Phasing

18

360,000

1

L

1Z: 50% miss chance. Immune Blind-Fight feat, blindsense ability, and true seeing spell. Can pass through solid matter. Duration 10rds.

SJSRD

Spell Reflector, MK 2 (Magic)

18

360,000

1

1

1Z, 1/d: Reflect a spell of SL=6 or less targetting you back to source.

SJSRD

Force Field, Orange

18

400,000

2

L

40hp force field that fastheals 9, +40 temp hp, and 80% fortification.

SJSRD

Fortified Plates, Mk 5

19

550,000

1

2

Fortification 100%

SJSRD

Ghostmarch Unit (Magic)

19

590,000

1

1

1Z: Ethereal Jaunt.

SJSRD

Medical Interface, Mk 3 (Hybrid)

19

600,000

1

1 turns worth of rest: cure 15hp.

SJSRD

Rel-State Contingency

20

800,000

2

2

Whenever first time taking dmg or lethal dmg, SEL=6 Phased Out until beginning of your next turn.

SJSRD

Magic Resistor, Mk 4 (Magic)

20

800,000

2

2

SR = your key ability score modifier (max +7) + LVL+3.

SJSRD

Force Field, Prismatic

20

1,000,000

2

L

100hp force field that fastheals 10, +50 temp hp, and 100% fortification.

SJSRD