Starfinder Armors
TechL: An item’s Tech level.
Price: In gold pieces (gp) or
Credit from a Credstick.
AC: An average of the sources EAC(energy
AC) and KAC(kinetic AC)
Max Dex: Maximum Dex bonus you can use while wearing (not enforced).
Upgrade Slots: Maximum number of upgrades (armor adj, Starfinder upgrades, etc.)
Bulk: This is the bulk of the item.
Source: Where it is sourced from for more information.
Armors |
TechL |
Price |
AC |
Max Dex |
Upgrade Slots |
Bulk |
Source |
Ceremonial plate, troop |
1 |
110 |
2 |
2 |
3 |
3 |
SFCRB |
Golemforged plating I |
1 |
250 |
4 |
0 |
0 |
3 |
SFCRB |
Lashunta ringwear I |
1 |
415 |
3 |
2 |
0 |
2 |
SFCRB |
Estex suit I |
1 |
410 |
1 |
5 |
2 |
1 |
PZO7101 |
Second skin |
1 |
250 |
2 |
5 |
1 |
L |
PZO7101 |
Stationwear, flight suit |
1 |
95 |
1 |
6 |
0 |
L |
PZO7101 |
Hellknight plate, armiger |
2 |
980 |
5 |
2 |
2 |
3 |
SFPW |
Hidden soldier armor |
2 |
465 |
4 |
2 |
1 |
2 |
SFCRB |
Iridishell, basic |
2 |
755 |
5 |
2 |
0 |
2 |
SFCRB |
Thinplate |
2 |
1,000 |
5 |
2 |
1 |
3 |
SFCRB |
Freebooter armor I |
2 |
750 |
3 |
4 |
0 |
L |
PZO7101 |
Kasatha microcord I |
2 |
460 |
2 |
3 |
0 |
1 |
PZO7101 |
Z Diffractor I |
2 |
650 |
2 |
4 |
0 |
L |
PZO7107 |
Goblin Battle Jack |
2 |
950 |
7 |
2 |
1 |
18 |
PZOSFS0109E |
Defiance series, squad |
3 |
1,220 |
7 |
1 |
1 |
3 |
SFCRB |
Golemforged plating II |
3 |
1,610 |
6 |
2 |
1 |
3 |
SFCRB |
Carbon skin, graphite |
3 |
1,220 |
4 |
4 |
1 |
1 |
PZO7101 |
Hardened Resin |
3 |
1,200 |
3 |
5 |
1 |
1 |
PZO7107 |
Stationwear, casual |
3 |
1,300 |
2 |
6 |
0 |
L |
PZO7101 |
Ceremonial plate, officer |
4 |
2,275 |
7 |
2 |
1 |
2 |
SFCRB |
Formian hide, basic |
4 |
2,400 |
8 |
2 |
2 |
2 |
SFPW |
Defrex hide |
4 |
2,250 |
5 |
4 |
1 |
L |
PZO7101 |
Lashunta tempweave, basic |
4 |
1,950 |
4 |
5 |
1 |
L |
PZO7101 |
Cargo Lifter |
4 |
2,150 |
4 |
0 |
0 |
34 |
PZOSFS0109E |
Scrapper’s Rig |
4 |
2,150 |
7 |
2 |
1 |
22 |
PZOSFS0109E |
Hellknight plate, lictor |
5 |
3,300 |
10 |
2 |
2 |
3 |
SFPW |
Lashunta ringwear II |
5 |
2,970 |
9 |
2 |
1 |
2 |
SFCRB |
D-suit I |
5 |
2,980 |
6 |
5 |
1 |
L |
PZO7101 |
Estex suit II |
5 |
2,700 |
5 |
5 |
3 |
1 |
PZO7101 |
Stationwear, business |
5 |
2,600 |
3 |
6 |
0 |
L |
PZO7101 |
Absorptive Shell |
5 |
3,375 |
11 |
2 |
1 |
20 |
PZOSFS0109E |
Battle Harness |
5 |
3,450 |
11 |
2 |
1 |
20 |
PZOSFS0109E |
Vesk overplate I |
6 |
3,910 |
10 |
3 |
1 |
2 |
SFCRB |
Freebooter armor II |
6 |
4,720 |
7 |
5 |
1 |
L |
PZO7101 |
Kasatha microcord II |
6 |
3,670 |
7 |
4 |
1 |
1 |
PZO7101 |
Stationwear, elite |
6 |
4,100 |
5 |
7 |
0 |
L |
PZO7101 |
Ysoki refractor suit |
6 |
4,120 |
7 |
5 |
2 |
L |
PZO7101 |
Z Diffractor II |
6 |
4,150 |
6 |
6 |
1 |
L |
PZO7107 |
Spacer Carapace |
6 |
4,650 |
11 |
2 |
2 |
20 |
PZOSFS0109E |
Ceremonial plate, commander |
7 |
7,350 |
11 |
2 |
5 |
3 |
SFCRB |
Defiance series, elite |
7 |
6,300 |
12 |
2 |
2 |
3 |
SFCRB |
Formian hide, advanced |
7 |
6,100 |
11 |
3 |
3 |
2 |
SFPW |
Golemforged plating III |
7 |
5,500 |
11 |
3 |
2 |
2 |
SFCRB |
Red Tang Spice Guild travel suit, silver |
7 |
7,250 |
7 |
7 |
0 |
L |
PZO7101 |
D-suit II |
7 |
6,900 |
9 |
5 |
2 |
L |
PZO7101 |
Estex suit III |
7 |
5,500 |
8 |
5 |
4 |
1 |
PZO7101 |
Laborer Frame |
7 |
7,500 |
12 |
2 |
2 |
22 |
PZOSFS0109E |
Personal Submersible |
7 |
7,200 |
12 |
2 |
2 |
32 |
PZOSFS0109E |
Lashunta ringwear III |
8 |
8,420 |
13 |
3 |
3 |
2 |
SFCRB |
Vesk overplate II |
8 |
10,250 |
14 |
2 |
3 |
3 |
SFCRB |
Defrex hide, mature |
8 |
9,000 |
10 |
4 |
2 |
L |
PZO7111 |
Kasatha microcord III |
8 |
9,000 |
10 |
5 |
2 |
1 |
PZO7101 |
Lashunta tempweave,
advanced |
8 |
8,500 |
10 |
6 |
3 |
L |
PZO7101 |
Spellcaster’s Aegis |
8 |
10,250 |
11 |
2 |
2 |
38 |
PZOSFS0109E |
Hellknight plate, maralictor |
9 |
14,500 |
17 |
2 |
4 |
3 |
SFPW |
Iridishell, advanced |
9 |
13,100 |
14 |
3 |
3 |
2 |
SFCRB |
Starfire armor, pinion |
9 |
14,200 |
15 |
3 |
4 |
2 |
SFCRB |
Red Tang Spice Guild travel suit, gold |
9 |
12,100 |
10 |
8 |
0 |
L |
PZO7101 |
D-suit III |
9 |
13,300 |
12 |
6 |
3 |
L |
PZO7101 |
Z Diffractor III |
9 |
12,500 |
11 |
7 |
2 |
L |
PZO7107 |
Brawler Frame |
9 |
14,500 |
15 |
3 |
2 |
38 |
PZOSFS0109E |
Defiance series, specialist |
10 |
16,950 |
17 |
2 |
3 |
3 |
SFCRB |
Formian hide, superior |
10 |
16,500 |
16 |
3 |
3 |
2 |
SFPW |
Carbon skin, white carbon |
10 |
19,650 |
13 |
5 |
3 |
1 |
PZO7101 |
Freebooter armor III |
10 |
16,900 |
13 |
6 |
3 |
L |
PZO7101 |
Ironclad Bulwark |
10 |
19,250 |
18 |
2 |
3 |
32 |
PZOSFS0109E |
Spider Harness |
10 |
19,500 |
12 |
5 |
2 |
28 |
PZOSFS0109E |
Golemforged plating IV |
11 |
24,800 |
16 |
3 |
6 |
3 |
SFCRB |
Lashunta ringwear IV |
11 |
27,100 |
17 |
4 |
4 |
2 |
SFCRB |
Vesk overplate III |
11 |
23,400 |
17 |
3 |
4 |
2 |
SFCRB |
Kasatha microcord IV |
11 |
23,800 |
14 |
5 |
3 |
1 |
PZO7101 |
Flight Frame |
11 |
27,100 |
16 |
3 |
4 |
40 |
PZOSFS0109E |
Stag-Step Suit |
11 |
26,400 |
17 |
4 |
3 |
30 |
PZOSFS0109E |
Aegis series, squad |
12 |
45,200 |
18 |
3 |
5 |
3 |
SFCRB |
Iridishell, superior |
12 |
42,250 |
18 |
4 |
4 |
2 |
SFCRB |
Vesk monolith I |
12 |
39,650 |
17 |
4 |
5 |
2 |
SFCRB |
Defrex hide, advanced |
12 |
33,000 |
15 |
5 |
3 |
L |
PZO7111 |
Red Tang Spice Guild travel suit, platinum |
12 |
34,600 |
13 |
8 |
0 |
L |
PZO7101 |
Hardlight series, squad |
12 |
30,750 |
15 |
6 |
4 |
L |
PZO7101 |
Celerity Rigging |
12 |
38,500 |
18 |
5 |
2 |
4 |
PZOSFS0109E |
Starfire armor, exident |
13 |
53,600 |
19 |
4 |
5 |
2 |
SFCRB |
D-suit IV |
13 |
45,800 |
17 |
6 |
4 |
L |
PZO7101 |
Estex suit IV |
13 |
49,250 |
16 |
6 |
6 |
1 |
PZO7101 |
Z Diffractor IV |
13 |
48,500 |
15 |
8 |
0 |
L |
PZO7107 |
Winter Walker |
13 |
52,100 |
19 |
4 |
3 |
34 |
PZOSFS0109E |
Golemforged plating V |
14 |
63,750 |
19 |
4 |
7 |
3 |
SFCRB |
Hellknight plate, paralictor |
14 |
80,000 |
22 |
3 |
6 |
3 |
SFPW |
Vesk overplate IV |
14 |
71,850 |
20 |
4 |
5 |
2 |
SFCRB |
Echelon fashion, ready to wear |
14 |
71,300 |
16 |
8 |
0 |
L |
PZO7101 |
Freebooter armor IV |
14 |
60,600 |
18 |
6 |
4 |
L |
PZO7101 |
Explorer’s Cradle |
14 |
79,000 |
20 |
3 |
2 |
35 |
PZOSFS0109E |
Enginerunner |
15 |
120,900 |
22 |
4 |
5 |
2 |
SFCRB |
Lashunta ringwear V |
15 |
94,200 |
21 |
4 |
5 |
2 |
SFCRB |
Carbon skin, diamond |
15 |
126,400 |
18 |
7 |
4 |
1 |
PZO7101 |
Hardlight series, elite |
15 |
123,500 |
18 |
7 |
4 |
L |
PZO7101 |
Swarmsuit |
15 |
95,200 |
19 |
6 |
4 |
L |
PZO7101 |
Commander’s Harness |
15 |
122,500 |
22 |
3 |
2 |
40 |
PZOSFS0109E |
Jarlslayer |
15 |
125,500 |
21 |
4 |
2 |
43 |
PZOSFS0109E |
Steelbones |
16 |
145,500 |
22 |
4 |
6 |
2 |
SFCRB |
Vesk monolith II |
16 |
163,400 |
23 |
4 |
6 |
2 |
SFCRB |
Defrex hide, elite |
16 |
142,000 |
20 |
6 |
4 |
L |
PZO7111 |
Shotalashu armor |
16 |
149,500 |
20 |
7 |
5 |
L |
PZO7101 |
Kyton Bloodsuit |
16 |
187,750 |
23 |
4 |
3 |
30 |
PZOSFS0109E |
Aegis series, elite |
17 |
209,000 |
25 |
3 |
6 |
3 |
SFCRB |
D-suit V |
17 |
244,300 |
21 |
7 |
5 |
L |
PZO7101 |
Echelon fashion, bespoke |
17 |
285,000 |
19 |
8 |
0 |
L |
PZO7101 |
Extradimensional Armor |
17 |
278,200 |
25 |
3 |
3 |
20 |
PZOSFS0109E |
Reactor Guard |
17 |
271,000 |
26 |
4 |
4 |
35 |
PZOSFS0109E |
Vesk overplate V |
18 |
415,800 |
25 |
4 |
7 |
2 |
SFCRB |
Vitrum plate |
18 |
365,650 |
24 |
5 |
4 |
1 |
SFCRB |
Freebooter armor V |
18 |
367,650 |
21 |
8 |
5 |
L |
PZO7101 |
Z Diffractor V |
18 |
340,000 |
20 |
9 |
4 |
L |
PZO7107 |
Surnoch Suit |
18 |
405,000 |
25 |
3 |
3 |
35 |
PZOSFS0109E |
Voidshield armor |
19 |
610,250 |
26 |
5 |
7 |
2 |
SFCRB |
D-suit VI |
19 |
552,000 |
22 |
8 |
6 |
L |
PZO7101 |
Thrall Hardshell,
Hybrid |
19 |
615,500 |
27 |
3 |
4 |
50 |
PZO7233 |
Warmaster’s Harness |
19 |
610,000 |
26 |
3 |
4 |
110 |
PZOSFS0109E |
Aegis series, specialist |
20 |
932,000 |
27 |
4 |
7 |
3 |
SFCRB |
Vesk monolith III |
20 |
827,250 |
27 |
5 |
7 |
2 |
SFCRB |
Carbon skin, nanotube |
20 |
825,000 |
22 |
8 |
6 |
1 |
PZO7101 |
Hardlight series, specialist |
20 |
928,000 |
22 |
8 |
6 |
L |
PZO7101 |
Starguard |
20 |
904,500 |
28 |
4 |
5 |
10 |
PZOSFS0109E |
Shields |
Level |
Price |
AC |
Max Dex |
Upgrade Slots |
Bulk |
Source |
Riot shield, basic |
1 |
300 |
1 |
3 |
1 |
2 |
SFCOM |
Tactical shield, basic |
1 |
250 |
1 |
— |
0 |
1 |
SFCOM |
Knight’s shield, basic |
3 |
1,500 |
2 |
4 |
2 |
1 |
SFCOM |
Riot shield, field |
5 |
3,000 |
2 |
3 |
2 |
2 |
SFCOM |
Tactical shield, field |
5 |
2,500 |
1 |
— |
1 |
1 |
SFCOM |
Knight’s shield, field |
8 |
9,500 |
2 |
5 |
2 |
1 |
SFCOM |
Riot shield, advanced |
10 |
18,000 |
2 |
4 |
2 |
2 |
SFCOM |
Tactical shield, advanced |
10 |
17,250 |
1 |
— |
1 |
1 |
SFCOM |
Knight’s shield, advanced |
13 |
50,000 |
3 |
6 |
2 |
1 |
SFCOM |
Riot shield, elite |
15 |
125,000 |
3 |
5 |
2 |
2 |
SFCOM |
Tactical shield, elite |
15 |
100,000 |
2 |
— |
1 |
1 |
SFCOM |
Knight’s shield, elite |
18 |
400,000 |
3 |
7 |
2 |
1 |
SFCOM |
Riot shield, paragon |
20 |
900,000 |
4 |
6 |
2 |
2 |
SFCOM |
Tactical shield, paragon |
20 |
800,000 |
3 |
— |
1 |
1 |
SFCOM |
Armor Upgrade |
Level |
Price |
Slots |
Bulk |
Special |
Source |
Weapon Spikes |
1 |
— |
1 |
— |
Add a one-handed basic melee weapon of light
or negligible bulk to your armor to act as weapon spikes at 125% of the cost |
SJSRD |
Infrared Sensors |
1 |
200 |
1 |
L |
Darkvision 60ft. |
SJSRD |
Radiation Buffer |
1 |
200 |
1 |
L |
+2 saves vs radiation |
SJSRD |
Enviro-Sensor |
1 |
250 |
1 |
— |
Automatically activate Environmental
Protections when environment changes. |
SJSRD |
Quick-Release Sheath |
1 |
325 |
1 |
L |
Virtual Quickdraw feat. |
SJSRD |
Descent Thrusters |
1 |
800 |
1 |
L |
Slowfall |
SJSRD |
Auto-CPR Unit |
2 |
850 |
1 |
— |
Automatic stabilize when dying. |
SJSRD |
Jump Jets |
2 |
1,000 |
1 |
L |
Fly 30ft. End on ground or fall. |
SJSRD |
Omnidirectional Camera |
2 |
1,000 |
1 |
L |
Unflankable |
SJSRD |
Thrower Arms |
2 |
1,000 |
1 |
— |
+10 range increment for thrown weapons. |
SJSRD |
Quicksuit (Hybrid) |
3 |
1,300 |
1 |
— |
1S: Don/Remove armor |
SJSRD |
Hydrojet |
3 |
1,400 |
1 |
— |
20ft swim speed or +10 to swim speed. |
SJSRD |
Force Field, Brown |
3 |
1,600 |
2 |
L |
10hp force field that fastheals
1, +1 temp hp, and 0% fortification. |
SJSRD |
Remote-Link Module |
4 |
1,750 |
1 |
1 |
1V: Pilot an unmanned powered armor upto its movement; 1F: Powered Armor automatically
follows remote at distance of 5-500ft. |
SJSRD |
Hover Field |
4 |
1,800 |
1 |
L |
Make no tracks; Don’t trigger floor traps. |
SJSRD |
Flashblinders, MK 1 |
4 |
2,000 |
1 |
1 |
1V, 1/r: All in 20ft radius blind (Reflex
save DC10+0.5*TechL+Dex mod) |
SJSRD |
Backup Generator |
4 |
2,100 |
1 |
1 |
Recharge tech items while moving. |
SJSRD |
Longstrider Module |
4 |
2,200 |
1 |
— |
+10 to movement. |
SJSRD |
Targeting Computer |
4 |
2,250 |
1 |
— |
Ignore concealment. |
SJSRD |
Telepathic Dampener (Magic) |
5 |
2,700 |
1 |
L |
+2 saves vs mind-effecting. |
SJSRD |
Molting Coat Module, Mk 1 |
5 |
2,700 |
1 |
L |
1Z, 1/h: +5xMk DR. |
SJSRD |
Electrostatic Field, MK 1 |
5 |
3,000 |
1 |
— |
Resistance 5 and 1d6 electricity damage
melee shield. |
SJSRD |
Jetpack |
5 |
3,100 |
1 |
1 |
Fly 30ft. |
SJSRD |
Thermal Capacitor, MK 1 |
5 |
3,600 |
1 |
— |
Cold and Fire Resistance 5. |
SJSRD |
Tactical Scaffold |
6 |
4,450 |
2 |
2 |
Can use a two-handed weapon 1 handed. |
SJSRD |
Endurance Module (Hybrid) |
6 |
4,500 |
1 |
— |
Ignore fatigue. |
SJSRD |
Force Field, Purple |
6 |
4,550 |
2 |
L |
10hp force field that fastheals
2, +5 temp hp, and 0% fortification. |
SJSRD |
Filtered Rebreather |
6 |
4,600 |
1 |
1 |
Acid resistance 5; +2 bonus to saves vs
poison and disease. |
SJSRD |
Lightwrap Inlay |
6 |
5,000 |
1 |
L |
1S: Cast Invisibility (purely
technological). |
SJSRD |
Computer Interface |
7 |
6,000 |
1 |
L |
+1E action |
SJSRD |
Aligned Buffer (Hybrid) |
7 |
6,450 |
1 |
L |
DR 3/- and Acid, Cold, Electricity, Fire,
& Sonic Resistance 3 vs Outsiders. If 1 alignment shift from yours, +2 to
the DR and resistances. If 2 shifts, ignore first 5 DR and elemental
resistances from Outsider. |
SJSRD |
Absorption Shield (Hybrid) |
7 |
6,500 |
1 |
1 |
1Z, while in an explosion: +150% dmg from
explosion; allys take 50% dmg. |
SJSRD |
Ferrofluid Suspension |
7 |
6,500 |
1 |
— |
Bludgening Resistance 5. |
SJSRD |
Adaptive Defense, Mk 1 (Hybrid) |
7 |
6,500 |
1 |
— |
When you take acid, cold, electricity, fire,
or sonic dmg from an attack, you gain resistance to that energy type equal to
5×Mk. |
SJSRD |
Auto-Injector |
7 |
7,000 |
1 |
L |
+1 potion compartment; 1V: Autoinject stored potion. |
SJSRD |
Quartz Refractor (Hybrid) |
7 |
7,100 |
1 |
L |
Laser Resistance 10 |
SJSRD |
Sonic Dampener |
7 |
7,150 |
1 |
L |
Sonic Resistance 5. |
SJSRD |
Deflective Reinforcement |
7 |
7,500 |
1 |
1 |
DR 5/-. |
SJSRD |
Explosive Defense Unit |
8 |
9,000 |
1 |
— |
+2 Reflex saves vs explosions; Grenade
compartment; 1V: Detonate grenade in compartment. You get hole in the middle. |
SJSRD |
Haste Circuit (Magic) |
8 |
9,250 |
1 |
L |
1Z, 1 charge: Cast Haste (10 charges). |
SJSRD |
Mindlink Servos, Mk 1 (Hybrid) |
8 |
9,500 |
2 |
2 |
1M: Move 1/4 your movement speed in straight
line. |
SJSRD |
Flashblinders, MK 2 |
8 |
10,000 |
1 |
1 |
1V, 1/r: All in 20ft radius blind (Reflex
save DC10+0.5*TechL+Dex mod) |
SJSRD |
Grandchild's Cloak, Normal (Hybrid) |
8 |
10,000 |
1 |
L |
1V: Invisibility. |
SJSRD |
Force Field, Black |
8 |
10,500 |
2 |
L |
10hp force field that fastheals
3, +10 temp hp, and 0% fortification. |
SJSRD |
Electrostatic Field, MK 2 |
9 |
13,000 |
1 |
— |
Resistance 10 and 2d6 electricity damage
melee shield. |
SJSRD |
Forcepack (Hybrid) |
9 |
13,100 |
1 |
1 |
Fly 60ft. |
SJSRD |
Medical Interface, Mk 1 (Hybrid) |
9 |
14,000 |
1 |
— |
1 turns worth of rest: cure 5hp. |
SJSRD |
Invisibility Detector (Hybrid) |
10 |
17,000 |
1 |
— |
1V: Cast See Invisibility 120ft. |
SJSRD |
Adaptive Energy Shield |
10 |
17,500 |
1 |
— |
When you take acid, cold, electricity, fire,
or sonic dmg from an attack, you gain resistance to that energy type equal to
5 for 5 rds. |
SJSRD |
Holodouble Module (Hybrid) |
10 |
18,000 |
1 |
— |
1V: Cast Mirror Image |
SJSRD |
Courage Module (Hybrid) |
10 |
18,300 |
1 |
— |
Ignore Shaken |
SJSRD |
Echolocation Detection Unit |
10 |
19,000 |
1 |
— |
Blindsense (sound) 30ft. |
SJSRD |
Force Field, White |
10 |
20,000 |
2 |
L |
20hp force field that fastheals
4, +15 temp hp, and 0% fortification. |
SJSRD |
Molting Coat Module, Mk 2 |
11 |
23,000 |
1 |
L |
1Z, 1/h: +5xMk DR. |
SJSRD |
Magic Resistor, Mk 1 (Magic) |
11 |
23,500 |
1 |
1 |
SR = your key ability score modifier (max
+4) + LVL. |
SJSRD |
Bodyguard Module (Magic) |
11 |
24,400 |
1 |
— |
1Z, 1 Resolve point: When an Ally w/in 30ft
also having this module takes 50% dmg and you take difference. |
SJSRD |
Lingual Scrambler (Hybrid) |
12 |
32,800 |
1 |
L |
Immune language-based effects. |
SJSRD |
Electrostatic Field, MK 3 |
12 |
35,000 |
1 |
— |
Resistance 15 and 3d6 electricity damage
melee shield. |
SJSRD |
Privacy Shield (Magic) |
12 |
35,500 |
1 |
L |
Nondetection |
SJSRD |
Thermal Capacitor, MK 2 |
12 |
36,250 |
1 |
— |
Cold and Fire Resistance 10. |
SJSRD |
Neutronium Shell (Hybrid) |
12 |
37,500 |
2 |
1 |
Electricity Resistance 10 and
Laser/Light-based Resistance 15. |
SJSRD |
Flashblinders, MK 3 |
12 |
38,000 |
1 |
1 |
1V, 1/r: All in 20ft radius blind (Reflex
save DC10+0.5*TechL+Dex mod) |
SJSRD |
Force Field, Gray |
12 |
40,000 |
2 |
L |
20hp force field that fastheals
5, +20 temp hp, and 0% fortification. |
SJSRD |
Spell Reflector, MK 1 (Magic) |
13 |
47,950 |
1 |
1 |
1Z, 1/d: Reflect a spell of SL=4 or less targetting you back to source. |
SJSRD |
Indomitability Module (Hybrid) |
13 |
50,000 |
1 |
— |
Ignore Staggered; 1Z, 1/d, 1 Resolve point:
Reduce dazed, paralyzed, or stunned to staggered. |
SJSRD |
Teleportation Unit (Hybrid) |
13 |
52,000 |
1 |
1 |
1S, 2/d: Dimension Door self. |
SJSRD |
Life Shield (Magic) |
14 |
64,000 |
1 |
— |
1V, 1/r: Death Ward. |
SJSRD |
Fortified Plates, Mk 1 |
14 |
65,500 |
1 |
2 |
Fortification 20% |
SJSRD |
Magic Resistor, Mk 2 (Magic) |
14 |
70,000 |
2 |
2 |
SR = your key ability score modifier (max
+5) + LVL+1. |
SJSRD |
Titan Shield |
14 |
75,000 |
1 |
2 |
1V: Cover on 3 sides. |
SJSRD |
Adaptive Defense, Mk 2 (Hybrid) |
14 |
75,000 |
1 |
— |
When you take acid, cold, electricity, fire,
or sonic dmg from an attack, you gain resistance to that energy type equal to
5×Mk. |
SJSRD |
Force Field, Green |
14 |
80,000 |
2 |
L |
20hp force field that fastheals
6, +25 temp hp, and 20% fortification. |
SJSRD |
Medical Interface, Mk 2 (Hybrid) |
15 |
100,000 |
1 |
— |
1 turns worth of rest: cure 10hp. |
SJSRD |
Fortified Plates, Mk 2 |
15 |
104,000 |
1 |
2 |
Fortification 40% |
SJSRD |
Displacement Field (Hybrid) |
15 |
120,000 |
2 |
1 |
1V: Cast Displacement. |
SJSRD |
Grandchild's Cloak, Greater (Hybrid) |
15 |
120,000 |
1 |
L |
1V: Greater Invisibility. |
SJSRD |
Thermal Capacitor, MK 3 |
15 |
120,000 |
1 |
— |
Cold and Fire Resistance 15. |
SJSRD |
Tandem Translocator |
16 |
151,000 |
1 |
L |
Bought as set of 2 in 2 diff attuned armors.
1S: Swap positions with another wearing other attuned armor (range=same
plane). |
SJSRD |
Fortified Plates, Mk 3 |
16 |
151,000 |
1 |
2 |
Fortification 60% |
SJSRD |
Emergency Defense Sphere (Hybrid) |
16 |
162,000 |
1 |
L |
Automatically triggers a resilient sphere
centered on you if you are dying, helpless, paralyzed, or stunned. If
dispelled, reups next segment. |
SJSRD |
Flashblinders, MK 4 |
16 |
180,000 |
1 |
1 |
1V, 1/r: All in 20ft radius blind (Reflex
save DC10+0.5*TechL+Dex mod) |
SJSRD |
Force Field, Red |
16 |
180,000 |
2 |
L |
40hp force field that fastheals
7, +30 temp hp, and 40% fortification. |
SJSRD |
Tandem Vitality |
17 |
216,000 |
1 |
L |
Bought as set of 2 in 2 diff attuned armors.
1S, 1/d, take N dmg: cure another
wearing other attuned armor same amount(range=same
plane). |
SJSRD |
Molting Coat Module, Mk 3 |
17 |
225,000 |
1 |
L |
1Z, 1/h: +5xMk DR. |
SJSRD |
Magic Resistor, Mk 3 (Magic) |
17 |
240,000 |
2 |
2 |
SR = your key ability score modifier (max
+6) + LVL+2. |
SJSRD |
Adaptive Defense, Mk 3 (Hybrid) |
17 |
250,000 |
1 |
— |
When you take acid, cold, electricity, fire,
or sonic dmg from an attack, you gain resistance to that energy type equal to
5×Mk. |
SJSRD |
Fortified Plates, Mk 4 |
17 |
262,000 |
1 |
2 |
Fortification 80% |
SJSRD |
Force Field, Blue |
17 |
280,000 |
2 |
L |
40hp force field that fastheals
8, +35 temp hp, and 60% fortification. |
SJSRD |
Quantum Phasing |
18 |
360,000 |
1 |
L |
1Z: 50% miss chance. Immune Blind-Fight
feat, blindsense ability, and true seeing spell.
Can pass through solid matter. Duration 10rds. |
SJSRD |
Spell Reflector, MK 2 (Magic) |
18 |
360,000 |
1 |
1 |
1Z, 1/d: Reflect a spell of SL=6 or less targetting you back to source. |
SJSRD |
Force Field, Orange |
18 |
400,000 |
2 |
L |
40hp force field that fastheals
9, +40 temp hp, and 80% fortification. |
SJSRD |
Fortified Plates, Mk 5 |
19 |
550,000 |
1 |
2 |
Fortification 100% |
SJSRD |
Ghostmarch Unit (Magic) |
19 |
590,000 |
1 |
1 |
1Z: Ethereal Jaunt. |
SJSRD |
Medical Interface, Mk 3 (Hybrid) |
19 |
600,000 |
1 |
— |
1 turns worth of rest: cure 15hp. |
SJSRD |
Rel-State Contingency |
20 |
800,000 |
2 |
2 |
Whenever first time taking dmg or lethal
dmg, SEL=6 Phased Out until beginning of your next turn. |
SJSRD |
Magic Resistor, Mk 4 (Magic) |
20 |
800,000 |
2 |
2 |
SR = your key ability score modifier (max
+7) + LVL+3. |
SJSRD |
Force Field, Prismatic |
20 |
1,000,000 |
2 |
L |
100hp force field that fastheals
10, +50 temp hp, and 100% fortification. |
SJSRD |