Starfinder Augmentations
Many explorers and mercenaries modify their own bodies
with technological or biological gear called augmentations. These are
modifications to your body that give you special abilities and bonuses. Once
installed, they become a part of your body and generally can’t be affected by
abilities that destroy or disable objects or target technological items or
creatures. As far as attacks and abilities are concerned, a cybernetic or
vat-grown arm is no more (or less) vulnerable than your original biological
limb.
Biotech Upgrade |
TechL |
Price |
System |
Special |
Source |
Gill sheath |
1 |
95 |
Lungs |
Can breathe underwater or in the air. |
SJSRD |
Dragon gland, wyrmling |
2 |
755 |
Throat |
Pick - acid, cold, electricity, or fire.
Immune and Breath it(dmg=3d6,reflex half, CF=5: dmg=1/10 current hp). |
SJSRD |
Venom spur |
2 |
625 |
Hand |
Have stinger and venom sac in hand
(dmg=1d6+venom of 2d6/s or Fort save). |
SJSRD |
Wildwise |
2 |
500 |
Throat |
Speak with plants continuous. |
SJSRD |
Adaptive biochains |
3 |
Varies |
Varies |
Duplicate any cybernetic augmentation, +10%. |
SJSRD |
Climbing suckers |
3 |
1,200 |
All feet |
Can climb on vertical surfaces. |
SJSRD |
Tympanal cluster |
4 |
2,150 |
Ears |
They give you a +2 bonus to hearing-based
Perception checks. |
SJSRD |
Skin of the chameleon |
6 |
4,050 |
Skin |
Skin mimics the terrain or lighting
conditions, giving you a +3 to Stealth checks. |
SJSRD |
Dragon gland, standard |
10 |
19,125 |
Throat |
Pick - acid, cold, electricity, or fire.
Immune and Breath it(dmg=9d6,reflex half, CF=5: dmg=1/2 current hp). |
SJSRD |
Dragon gland, wyrm |
16 |
181,500 |
Throat |
Pick - acid, cold, electricity, or fire.
Immune and Breath it(dmg=18d6,reflex half, CF=5: dmg=current hp). |
SJSRD |
Cybernetic Upgrade |
TechL |
Price |
System |
Special |
Source |
Hideaway limb, standard |
1 |
150 |
Arm or leg |
Internal Storage in limb. |
SJSRD |
Prosthetic limb, standard |
1 |
100 |
Arm and hand, or leg and foot |
Replacement limb. |
SJSRD |
Respiration compounder |
1 |
250 |
Lungs |
+2 on airborn venom saves. |
SJSRD |
Vocal modulator |
1 |
125 |
Throat |
You can imitate accents or pronounce alien
languages. |
SJSRD |
Datajack, standard |
2 |
625 |
Brain |
Direct connect to digital media. |
SJSRD |
Darkvision capacitors, standard |
3 |
1,750 |
Eyes |
Darkvision 60ft continuous. |
SJSRD |
Prosthetic limb, storage |
3 |
1,450 |
Arm and hand, or leg and foot |
Acts as a hideaway+ replacement limb. |
SJSRD |
Retinal reflectors |
3 |
1,350 |
Eyes |
Low-light vision. |
SJSRD |
Speed suspension, minimal |
4 |
1,900 |
All legs |
+10ft to movement. |
SJSRD |
Datajack, high-density |
5 |
2,600 |
Brain |
Direct connect to digital media and +1 to
computer skill check. |
SJSRD |
Dermal plating, mk 1 |
5 |
3,025 |
Skin |
+1 to DR (overwrites lower). |
SJSRD |
Hideaway limb, quickdraw |
5 |
3,050 |
Arm or leg |
Acts as a hideaway + replacement limb +
virtual quickdraw feat |
SJSRD |
Wide-spectrum ocular implant |
5 |
2,825 |
Eyes |
Low-light + infrared + ultraviolet vision. |
SJSRD |
Cardiac accelerator |
6 |
3,850 |
Heart |
Spend 1 Resolve point: +20ft move or +1 to
reflex save. |
SJSRD |
Dermal plating, mk 2 |
7 |
6,950 |
Skin |
+2 to DR (overwrites lower). |
SJSRD |
Darkvision capacitors, advanced |
8 |
9,000 |
Eyes |
Darkvision 60ft continuous + wide-spectrum
ocular implant. |
SJSRD |
Datajack, accelerated |
8 |
8,525 |
Brain |
Direct connect to digital media and +2 to
computer skill check. |
SJSRD |
Speed suspension, standard |
8 |
8,800 |
All legs |
+20ft to movement. |
SJSRD |
Dermal plating, mk 3 |
9 |
17,975 |
Skin |
+3 to DR (overwrites lower). |
SJSRD |
Cybernetic arm, single |
11 |
24,750 |
Spinal column |
+1 arm (can't attack with it. CF=3: can
attack). |
SJSRD |
Dermal plating, mk 4 |
12 |
48,850 |
Skin |
+4 to DR (overwrites lower). |
SJSRD |
Speed suspension, complete |
12 |
32,900 |
All legs |
+30ft to movement. |
SJSRD |
Darkvision capacitors, long-range |
13 |
48,950 |
Eyes |
Darkvision 120ft continuous + wide-spectrum
ocular implant. |
SJSRD |
Cybernetic arm, dual |
14 |
70,150 |
Spinal column |
+2 arms (can't attack with it. CF=3: can
attack). |
SJSRD |
Dermal plating, mk 5 |
14 |
105,000 |
Skin |
+5 to DR (overwrites lower). |
SJSRD |
Polyhand |
14 |
71,000 |
Hand |
1V: Hand duplicates a TechL 8 or less tool.
Can have upto 9 saved. |
SJSRD |
Dermal plating, mk 6 |
16 |
163,500 |
Skin |
+6 to DR (overwrites lower). |
SJSRD |
Dermal plating, mk 7 |
19 |
542,000 |
Skin |
+7 to DR (overwrites lower). |
SJSRD |
Magitech Upgrade |
TechL |
Price |
System |
Special |
Source |
Technopathy Node |
1 |
220 |
Throat |
Sending 100ft. |
SJSRD |
Morphic Skin, Basic |
1 |
370 |
Skin |
Alter Self (+-3inches, same sex, same age). |
SJSRD |
Gravitational Harness, Mk 1 |
2 |
515 |
Spinal column |
Fly 15ft, +-1G gravity for 2 rds. |
SJSRD |
Psychoactive Eyes, Fascinating |
2 |
965 |
Eyes |
1S, 1/d: Fascinate Gaze (Will save, chr
based). |
SJSRD |
Velstrac Shackle, Follower |
3 |
1,200 |
Arm |
Limit of 1. Grafted Shadow Chain (1d3, Bind
on crit, Analog, disarm, reach, trip) |
SJSRD |
Intercepting Ears, Mk 1 |
3 |
1,225 |
Ears |
1N, Perception check DC 25: Overhear
telepathic message w/in 30ft. |
SJSRD |
Nimble Soles |
4 |
2,000 |
Feet |
+2 to Acrobatics checks and 1/d: +4 for 1
min. |
SJSRD |
Morphic Skin, Advanced |
4 |
2,030 |
Skin |
Alter Self (+-1ft, diff sex, diff age). |
SJSRD |
Force Soles, Mk 1 |
4 |
2,260 |
All feet |
Walk on air at half movement; must end move
on ground or fall. |
SJSRD |
Selective Ears |
5 |
2,830 |
Ears |
1bV: deaf and sonic resistance 5. |
SJSRD |
Charged Skin |
5 |
3,075 |
Skin |
0,10/d: +1 charge to handheld tech device. |
SJSRD |
Rune-Etched Chitin, Mk 1 |
5 |
3,175 |
Skin |
Spell Storing total SL = TechL. Can cast
each 1/d. |
SJSRD |
Psychoactive Eyes, Charming |
6 |
4,250 |
Eyes |
1S, 1/d: Charm person Gaze (Will save, chr
based). |
SJSRD |
Morphic Skin, Doppelganger |
6 |
4,400 |
Skin |
Alter Self(can be specific individual) |
SJSRD |
Resonant Larynx, Standard |
6 |
4,400 |
Throat |
1S, 1 Resolve point or 1/turn: 5d6 sonic dmg
and deafened in 30ft cone. |
SJSRD |
Restless Pineal Gland |
7 |
5,500 |
Endocrine |
Need only 2 hours of sleep/day and regain
per day abilities and slots (spells 1/d). +4 bonus to saves vs. sleep
effects. 1F, 1/d: Wake yourself from sleeping. |
SJSRD |
Synchronous Heart |
7 |
6,300 |
Heart |
Blindsight (life) range 30 feet. 1bM: An ally w/in 30 feet can spend your Resolve
Points to stabilize or stay in the fight. |
SJSRD |
Ecstasy Mask |
7 |
7,000 |
Brain |
Roll 2, keep 1 saves vs pain and mind-effecting effects; ignore shaken
and pain status effects when taking dmg. |
SJSRD |
Fluttering Heart |
8 |
8,220 |
Heart |
1F, 1 Resolve point or 1/turn: Feign Death |
SJSRD |
Velstrac Shackle, Acolyte |
8 |
9,100 |
Arm |
Limit of 1. Grafted Shadow Chain (3d4, Bind
on crit, Analog, disarm, reach, trip) |
SJSRD |
Rune-Etched Chitin, Mk 2 |
8 |
9,700 |
Skin |
Spell Storing total SL = TechL. Can cast
each 1/d. |
SJSRD |
Force Soles, Mk 2 |
8 |
10,700 |
All feet |
Walk on air at half movement; don't have to
end move on ground. |
SJSRD |
Gravitational Harness, Mk 2 |
9 |
12,700 |
Spinal column |
Fly 30ft, +-2G gravity for 1 turn. |
SJSRD |
Intercepting Ears, Mk 2 |
9 |
13,600 |
Ears |
1N, Perception check DC 20: Overhear
telepathic message w/in 30ft. |
SJSRD |
Dispelling Hand |
9 |
14,300 |
Hand |
1S, 1 Resolve point or 1/turn: Dispel Magic
range touch. |
SJSRD |
Personal Stasis Unit |
9 |
113,000 |
Skin |
1M, 1/d: Hibernate upto 7days; 10S, 1/w:
Hibernate upto CON years. |
SJSRD |
Cloaking Skin, Standard |
10 |
18,000 |
Skin |
1S, 1/d: Invisibility for 1 turn. |
SJSRD |
Holographic Eyes, Mk 1 |
10 |
18,300 |
Brain and eyes |
1S: Holographic Image (concentration). |
SJSRD |
Wing Extensions, Mk 1 |
10 |
18,500 |
Spinal Column |
Fly 60ft for 1hr not in thin atmosphere or
vacuum. |
SJSRD |
Velstrac Shackle, Penitent |
11 |
25,000 |
Arm |
Limit of 1. Grafted Shadow Chain (5d4, Bind
on crit, Analog, disarm, reach, trip) |
SJSRD |
Rune-Etched Chitin, Mk 3 |
11 |
25,200 |
Skin |
Spell Storing total SL = TechL. Can cast
each 1/d. |
SJSRD |
Enchanting Vocal Modulator, Monofrequency |
11 |
25,400 |
Throat |
1M: +2 on Bluff/Diplomacy/Intimidate checks
vs 1 target; 1S,1/d: Suggestion at 1 target. |
SJSRD |
Resonant Larynx, Advanced |
11 |
25,500 |
Throat |
1S, 1 Resolve point or 1/turn: 10d6 sonic
dmg plus deafened in 30ft cone. |
SJSRD |
Arcane Lenses |
11 |
25,900 |
Eyes |
Arcane Sight continuous |
SJSRD |
Divining Mirror Neurons |
12 |
36,400 |
Brain |
1S: +1 to saves and skills vs 1 target; 1V:
+1 Th rolls vs same target. |
SJSRD |
Dimensional Braces |
12 |
38,000 |
All legs |
1S, 1/d: Dimension Door self 120ft. |
SJSRD |
Aeon Eye |
13 |
46,000 |
Eye |
Replacement eye with 1V: Sence through
vision 60ft. |
SJSRD |
Holographic Eyes, Mk 2 |
13 |
49,700 |
Brain and eyes |
1S: Holographic Image (concentration). |
SJSRD |
Enchanting Vocal Modulator, Duofrequency |
14 |
66,500 |
Throat |
1M: +2 on Bluff/Diplomacy/Intimidate checks
vs 2 targets; 1S,1/d: Suggestion at 2 targets. |
SJSRD |
Force Palms |
14 |
69,500 |
All hands |
1F,1/t: Resilient Sphere self for 1minute;
1F, 1 touch attack that hits,1/t: Resilient Sphere other of your size or
less. |
SJSRD |
Psychokinetic Sleeve |
14 |
75,000 |
Arm and hand |
1S, 1 Resolve point or 1/t:bull rush,
disarm, grapple (including pin), or trip at 60ft away. (DC31) |
SJSRD |
Sciatic Agonizer |
14 |
75,000 |
All Legs |
0, 1 Resolve point or 1/t, take LVL dmg: x2
movement or virtual Mobility feat or Roll 2, keep 1 reflex save. |
SJSRD |
Rune-Etched Chitin, Mk 4 |
14 |
77,000 |
Skin |
Spell Storing total SL = TechL. Can cast
each 1/d. |
SJSRD |
Velstrac Shackle, Ecclesiastic |
15 |
102,000 |
Arm |
Limit of 1. Grafted Shadow Chain (9d4, Bind
on crit, Analog, disarm, reach, trip) |
SJSRD |
Antimagic Skin, Mk 1 |
15 |
109,400 |
Skin |
1bV, 1 Resolve point or 1/t: SR20 for 1
minute. |
SJSRD |
Gravitational Harness, Mk 3 |
15 |
118,500 |
Spinal column |
Fly 60ft, +-2G gravity for 1 turn. |
SJSRD |
Heart of Darkness |
16 |
145,000 |
Heart |
Death Ward continuous til expended; 1S, 1
Resolve point or 1/t: Mass Inflict Pain + dim light levels. |
SJSRD |
Anchored Arms |
16 |
170,800 |
Spinal Column |
+2 arms(can't attack with it. CF=3: can
attack); +1 CL. |
SJSRD |
Antimagic Skin, Mk 2 |
16 |
170,800 |
Skin |
1bV, 1 Resolve point or 1/t: SR22 for 1
minute. |
SJSRD |
Scuttle Engine, Mk 1 |
16 |
170,800 |
Spinal Column, All Feet, All Legs |
-2 legs, +6 tentacles; 1bM, 1 Resolve point
or 1/t: Counter a spell (caster level check to ignore, DC 10+SL) |
SJSRD |
Wing Extensions, Mk 2 |
16 |
175,000 |
Spinal Column |
Fly 60ft for 1hr; Ignore hazards of thin
atmosphere or vacuum type environments. |
SJSRD |
Aeon Gage |
16 |
200,000 |
Hand |
As Polyhand + six aeon/ioun stone sockets.
If all sockets full, have 1S, 1 charge: cast Caustic Conversion, Arcing
Surge, Corrosive Haze, or Heat Leech (10 charges). |
SJSRD |
Enchanting Vocal Modulator, Quadfrequency |
17 |
225,000 |
Throat |
1M: +2 on Bluff/Diplomacy/Intimidate checks
vs 4 targets; 1S,1/d: Suggestion at 4 targets. |
SJSRD |
Antimagic Skin, Mk 3 |
17 |
263,000 |
Skin |
1bV, 1 Resolve point or 1/t: SR24 for 1
minute. |
SJSRD |
Rune-Etched Chitin, Mk 5 |
17 |
263,000 |
Skin |
Spell Storing total SL = TechL. Can cast
each 1/d. |
SJSRD |
Holographic Eyes, Mk 3 |
17 |
266,000 |
Brain and eyes |
1S: Holographic Image (concentration). |
SJSRD |
Cloaking Skin, Greater |
17 |
270,000 |
Skin |
1S, 1/d: Greater Invisibility for 1 turn. |
SJSRD |
Control Mirror Neurons |
18 |
365,000 |
Brain |
1F, 1 Resolve point or 1/turn: Dominate
Person. |
SJSRD |
Antimagic Skin, Mk 4 |
18 |
388,000 |
Skin |
1bV, 1 Resolve point or 1/t: SR26 for 1
minute. |
SJSRD |
Velstrac Shackle, Devotional |
19 |
431,000 |
Arm |
Limit of 1. Grafted Shadow Chain (9d8, Bind
on crit, Analog, disarm, reach, trip) |
SJSRD |
Antimagic Skin, Mk 5 |
19 |
587,000 |
Skin |
1bV, 1 Resolve point or 1/t: SR28 for 1
minute. |
SJSRD |
Scuttle Engine, Mk 2 |
19 |
587,800 |
Spinal Column, All Feet, All Legs |
-2 legs, +6 tentacles; 1bM, 1 Resolve point
or 1/t: Counter a spell (caster level check to ignore, DC 15+SL) |
SJSRD |
Holographic Eyes, Mk 4 |
20 |
820,000 |
Brain and eyes |
1S: Holographic Image (concentration). |
SJSRD |
Antimagic Skin, Mk 6 |
20 |
891,000 |
Skin |
1bV, 1 Resolve point or 1/t: SR30 for 1
minute. |
SJSRD |
Rune-Etched Chitin, Mk 6 |
20 |
891,000 |
Skin |
Spell Storing total SL = TechL. Can cast
each 1/d. |
SJSRD |
Seismic Spine |
20 |
1,075,000 |
Spine |
Electricity and Sonic Resistance 15; 1S,
1/d+1/t and 1 Resolve point: 10d6 electricity and sonic dmg + prone (Fort
half). |
SJSRD |
Personal Upgrades (Max=3, all diff types) |
TechL |
Price |
Special |
Source |
Ability Crystal (Magic), MK 1 |
3 |
1,400 |
+2 stat points (to 1 stat only) |
SJSRD |
Synaptic Accelerators (Technology), MK 1 |
3 |
1,400 |
+2 stat points (to 1 stat only) |
SJSRD |
Synergizing Symbiote (Hybrid), MK 1 |
3 |
1,400 |
+2 stat points (to 1 stat only) |
SJSRD |
Ability Crystal (Magic), MK 2 |
7 |
6,500 |
+4 stat points (to 1 stat only) |
SJSRD |
Synaptic Accelerators (Technology), MK 2 |
7 |
6,500 |
+4 stat points (to 1 stat only) |
SJSRD |
Synergizing Symbiote (Hybrid), MK 2 |
7 |
6,500 |
+4 stat points (to 1 stat only) |
SJSRD |
Ability Crystal (Magic), MK 3 |
14 |
75,000 |
+6 stat points (to 1 stat only) |
SJSRD |
Synaptic Accelerators (Technology), MK 3 |
14 |
75,000 |
+6 stat points (to 1 stat only) |
SJSRD |
Synergizing Symbiote (Hybrid), MK 3 |
14 |
75,000 |
+6 stat points (to 1 stat only) |
SJSRD |
Necrografts(Mk1-Mk5) |
System |
Special |
Source |
Black Heart |
Heart or Lungs |
Immune Hazardous Environments for 2xTechL
days; +Mk to saves vs death effects, disease, mind-affecting effects,
paralysis, poison, sleep effects, and stunning effects. |
SJSRD |
Bone Blade |
Arm |
Retractable bone melee weapon (Mk1-2d4,
Mk2-2d8, Mk3-4d8, Mk4-7d8, Mk5-7d10) |
SJSRD |
Corpseskin |
Skin |
Cold Resistance = Mk. |
SJSRD |
Crypt Marrow |
All legs |
-Mk to bleed dmg; +Mk to saves vs
disease/bleed; (Mk3+: Spend 1 Resolve point: ignore Fatigued and Exhausted
for Mk rds). |
SJSRD |
Enervating Hand |
Hand |
1S, 1 Resolve point or 1/t, 1 touch attack:
(Mk1-4d4, Mk2-6d4, Mk3-8d4, Mk4-12d4, Mk5-16d4) neg. energy dmg + TechL temp
hp. |
SJSRD |
Ghoul Glands |
Skin |
1S, Mk/d, 1 touch attack: Target Staggered
or Mk4+ Stunned for 1d4 rds (Fort save). |
SJSRD |
Grave Wind |
Lungs |
1S, Mk/d: 1 target in your group gets
(Mk1-Filth fever, Mk2-Cackle fever, Mk3-Devil chills, Mk4-Demon fever,
Mk5-Mummy rot). |
SJSRD |
Keening Larynx |
Throat |
1S, Mk/d: All targets in a (Mk 1-1 target
w/in 30ft, Mk2-All targets in 15ft cone, Mk3-All targets in: 20ft cone or
30ft line, Mk4-all targets in: 30ft cone or 40ft line, Mk5-all targets in:
45ft cone or a 60ft line) Deafened and -1 wpn dmg for 1d4rds (Fort save). |
SJSRD |
Moonlight Fibers |
Spinal column |
0, Mk/d: Haste til next turn; 0, Mk/d:
Reroll Reflex save. Either leaves you Staggered. |
SJSRD |
Necrocortex |
Brain |
1S: Scry through an undead under your
control with range of (Mk1-1000ft, Mk2-10miles, Mk3-1000miles, Mk4-Planetary,
Mk5-Systemwide); Mk3+: Bind nexcrocortex to 1 willing undead; Mk4+: Bind to
upto Chr mod; Mk5: Bind to 2xChr mod, min2. |
SJSRD |
Phantom Basal Ganglia |
Brain |
+Mk to saves vs mind-effecting effects;
Mk3+: 1 round later, Reroll failed save vs mind-effecting effect. |
SJSRD |
Shadow Nerves |
Spinal Column |
Mk/d: 5ft step becomes 10ft step in dimly
lit areas. |
SJSRD |
Squirming Entrails |
Throat |
+4 saves vs poisons; 1V: Extrude entrails
through mouth (Mk1-immne flat-footed; +4 Athletics checks, Mk2-1Z:Stand from
prone, Mk3-prehensile entrails, Mk4-prehensile can hold 2 hands worth,
Mk5-1S, 5/d, 1 touch attack: Target Stunned for 1d4 rds (Fort save). |
SJSRD |
Stench Glands |
Skin |
1S, Mk/d: 10ft SEL=1 sickness cloud; Mk4+:
nauseated cloud. |
SJSRD |
Undead Adrenal Gland |
Endocrine |
1V, 1/d:
immune to death effects, energy drain, exhaustion, fatigue, paralysis,
sleep, and stunning for Mk rds. |
SJSRD |
Vampire Voice |
Throat |
+Mk Intimidate checks; can use Intimidate to
bully target w/out sharing a language. |
SJSRD |
Whispering Gyrus |
Brain |
Mk/d: +5 to Int, Wis, Chr check; +Mk to
saves vs fear, language-dependent, confusion or sleep effects. |
SJSRD |
Wraith Motes |
Eyes |
Mk1-low-light vision for 1rd, Mk2-dark
vision 60ft for 2rds, Mk3-See in all darkness for 3rds, Mk4-See invisibility
for 4rds, Mk5- See Ethereal/Shadow planes. |
SJSRD |
Model |
TechL |
Price |
Source |
Mk 1 |
1 |
200 |
SJSRD |
Mk 2 |
6 |
4,000 |
SJSRD |
Mk 3 |
12 |
30,000 |
SJSRD |
Mk 4 |
18 |
350,000 |
SJSRD |
Mk 5 |
20 |
775,000 |
SJSRD |
Species Grafts |
TechL |
Price |
System |
Special |
Source |
Polymath Graft |
1 |
140 |
Brain |
1/d: Autosucceed at aid another in Int
check. |
SJSRD |
Carbonic Respiration Graft |
1 |
150 |
Lungs |
Breath like a plant. |
SJSRD |
Cold Inured Graft |
1 |
150 |
Skin |
You treat severe cold as cold and extreme
cold as severe cold. |
SJSRD |
Hold Breath Graft |
1 |
200 |
Lungs |
Can hold your breath for 10 minutes. |
SJSRD |
Photosynthesis Graft |
1 |
300 |
Skin |
You don't need to eat while in direct light
(either sunlight or UV light). |
SJSRD |
Skin Mimic Graft |
2 |
450 |
Skin |
+10 to Stealth check when not moving. |
SJSRD |
Desert Stride Graft |
2 |
480 |
All Legs |
Move through difficult terrain at full
speed. |
SJSRD |
Squirt Blood Graft |
2 |
700 |
Eye |
1M, 1 ranged touch attack: Squirt blood from
eye at target w/in 30ft. Next attack on target is at +2 Th. |
SJSRD |
Bolt Graft |
2 |
750 |
All Legs and Feet |
Virtual Run feat. |
SJSRD |
Electrical Affinity Graft |
2 |
750 |
All Hands and Skin |
Electricity resistance 5; 1S,1/d: Cast
Jolting Surge; 1S: Cast Energy Ray. |
SJSRD |
Electrolocation Graft |
2 |
750 |
All Hands or All Feet |
Blindsense (electricity) |
SJSRD |
Communalism Graft |
3 |
1,300 |
Brain |
1/d, as long as an ally is within 10 feet,
roll 2 keep 1 for an attack or skill check. |
SJSRD |
Eternal Hope Graft |
3 |
1,300 |
Brain |
+2 saves vs fear; 1/d, when rolling a 1 on a
d20: Reroll. |
SJSRD |
Beguiling Glow Graft |
4 |
1,900 |
Skin |
1S: Fascinate all w/in 20ft (Will save). |
SJSRD |
Void Flyer Graft |
4 |
2,000 |
Lung and Spinal Column |
Fly 60ft and ignore harmful effects in a
vacuum. |
SJSRD |
Retract Graft |
4 |
2,100 |
Spinal Column |
When taking total defense, +6AC and
unflankable. |
SJSRD |
Hyper Graft |
4 |
2,125 |
Heart |
1/d: +1V action. |
SJSRD |
Upgrade Slot Graft |
5 |
2,700 |
See Text |
+1 armor upgrade slot in body. |
SJSRD |
Resist Energy Drain Graft |
5 |
2,800 |
Heart |
You take no penalties from energy drain
effects. |
SJSRD |
Armor Savant Graft |
5 |
3,000 |
Skin |
+1 AC when wearing armor. |
SJSRD |
Ferocity Graft |
5 |
3,000 |
Heart |
1/d: Can act normally while at 0hp for 1rd. |
SJSRD |
Strix Mobility Graft |
5 |
3,100 |
Spinal Column |
+2 Wings; Fly 30ft. |
SJSRD |
Lashunta Magic Graft |
5 |
3,200 |
All Hands |
1S: Cast daze or psychokinetic hand; 1S,
1/d: Cast detect thoughts. |
SJSRD |
Kanabo Magic Graft |
6 |
3,900 |
All Hands |
1S,1/d: Cast disguise self or supercharge
weapon. |
SJSRD |
Impel Truth Graft |
6 |
4,000 |
Brain |
1S,1/d: Cast zone of truth. |
SJSRD |
Shielded Thoughts Graft |
6 |
4,225 |
Brain |
Immune magical charm and +2 saves vs
enchantment effects. |
SJSRD |
Atmospheric Adaptation Graft |
6 |
4,500 |
Lungs |
Immune inhaled poisons. |
SJSRD |
Dessamar Magic Graft |
7 |
6,200 |
All Hands |
1S: Cast detect magic or telepathic message;
1S, 1/d: Cast charm person. |
SJSRD |
Lithic Graft |
8 |
8,500 |
Heart and Lungs |
Immune disease and poison. Do not need to
breathe. |
SJSRD |
Hardened Mantle Graft |
8 |
9,000 |
Skin |
Resist crits |
SJSRD |
Psychic Shunt Graft |
8 |
9,000 |
Brain |
1Z, 1/d, when failing a save vs
mind-effecting: Ignore the effect. |
SJSRD |
Buoy Graft |
8 |
9,500 |
Brain |
1S, 1 Resolve point, 1/t: +1 Resolve point
to an ally w/in 30ft. |
SJSRD |
Early Stage Adaptation Graft |
9 |
13,000 |
All Arms and Skin |
1Z, 1/1d4rds: Choose one - +Str bonus melee
dmg, +1 AC, Resistance 2 vs common energy type, or +5 reach. Duration your
next turn. |
SJSRD |
Phase Graft |
10 |
17,500 |
Skin |
1Z, Con mod/d: 20% miss chance. |
SJSRD |
Prehensile Tail Graft |
11 |
24,750 |
Spinal Column |
+1 tail (can't attack with it. CF=3: can
attack). |
SJSRD |