Starfinder Weapons
TechL: An item’s Tech
level.
Price: In gold pieces
(gp) or Credit from a Credstick.
Damage: Weapons damage
regardless of size.
Type: A=Acid, C=Cold, E=Electricity,
F=Fire, So=Sonic, P=Piercing, S=Slashing, B=Bludgeoning
Critical: Critical range
/ multiplier. If none is given, assume 20/x2.
Bulk: This is the bulk of
the item.
Special: Notes about the
weapon.
Source: Where it is
sourced from for more information.
Weapon special properties
are at the end.
Weapon |
TechL |
Price |
Base Damage |
Critical |
Bulk |
Special |
Source |
Club |
0 |
— |
1d6 B |
— |
L |
Analog, archaic |
SFCRB |
Baton, Tactical |
1 |
90 |
1d4 B |
— |
L |
Analog, operative |
SFCRB |
Battleglove, cestus |
1 |
100 |
1d4 B |
— |
L |
Analog |
SFCRB |
Knife, survival |
1 |
95 |
1d4 S |
— |
L |
Analog, operative |
SFCRB |
Sword cane, tactical |
1 |
250 |
1d4 P |
Bleed 1d3 |
L |
Analog, operative |
SFCRB |
Syringe stick, standard |
1 |
125 |
1d3 P |
— |
L |
Conceal, injection, operative |
SCOM |
Spear, Tactical |
1 |
375 |
1d6 P |
— |
1 |
Analog, block, thrown (20 ft.) |
SFCRB |
Staff, battle |
1 |
80 |
1d4 B |
Knockdown |
1 |
Analog, block |
SFCRB |
Syringe spear, tactical |
1 |
250 |
1d6 P |
Injection DC +2 |
L |
Injection |
SCOM |
Hammer, assault |
1 |
95 |
1d6 B |
— |
1 |
Analog |
SFCRB |
Longsword |
1 |
375 |
1d8 S |
— |
1 |
Analog |
SFCRB |
Starknife, Tactical |
1 |
110 |
1d4 P |
— |
L |
Analog, thrown (20 ft.) |
SFCRB |
Taclash, standard |
1 |
240 |
1d4 S |
— |
L |
Analog, disarm, nonlethal, reach, trip |
SFCRB |
Doshko, Tactical |
1 |
240 |
1d12 P |
— |
1 |
Analog, unwieldy |
SFCRB |
Caustoject, liquidator |
1 |
225 |
1d4 A |
Injection DC +2 |
L |
Injection |
SCOM |
Flare gun, survival |
1 |
90 |
1d3 F |
Burn 1d6 |
L |
Analog, bright |
SFCRB |
Laser pistol, azimuth |
1 |
350 |
1d4 F |
Burn 1d4 |
L |
— |
SFCRB |
Semi-Auto pistol, Tactical |
1 |
260 |
1d6 P |
— |
L |
Analog |
SFCRB |
Cestus pistol, tactical |
1 |
250 |
1d4 P |
— |
— |
Conceal, punch gun |
SCOM |
Needler Pistol, tactical |
1 |
175 |
1d4 P |
Injection DC +2 |
1 |
Analog, injection |
SCOM |
Pulsecaster pistol |
1 |
250 |
1d4 E |
— |
L |
Nonlethal |
SFCRB |
Needler Pistol |
1 |
105 |
1d4 P |
Injection DC +2 |
L |
Analog, injection |
SFCRB |
Caustolance, liquidator |
1 |
400 |
1d6 A |
Injection DC +2 |
1 |
Injection |
SCOM |
Laser rifle, azimuth |
1 |
425 |
1d8 F |
Burn 1d6 |
1 |
— |
SFCRB |
Needler Rifle, tactical |
1 |
200 |
1d6 P |
Injection DC +2 |
1 |
Analog, injection |
SCOM |
Hunting rifle |
1 |
240 |
1d8 P |
— |
1 |
Analog |
SFCRB |
Scattergun, utility |
1 |
235 |
1d4 P |
— |
1 |
Analog, blast |
SFCRB |
Pulsecaster rifle |
1 |
100 |
1d6 E |
— |
1 |
Nonlethal |
SFCRB |
Needler Rifle |
1 |
110 |
1d6 P |
Injection DC +2 |
1 |
Analog, injection |
SFCRB |
Artillery laser, azimuth |
1 |
425 |
1d10 F |
Burn 1d6 |
3 |
Penetrating |
SFCRB |
Reaction cannon, light |
1 |
250 |
1d10 P |
— |
3 |
Penetrating |
SFCRB |
NIL Grenade Launcher, merc |
1 |
280 |
By grenade |
— |
2 |
Analog |
SFCRB |
Shobhad horizon striker, tactical |
1 |
440 |
2d4 P |
— |
2 |
Analog, sniper (500 ft.), unwieldy |
SFCRB |
Grenade, frag I |
1 |
35 |
20 ft. |
Drawn |
L |
Explode (1d6 P, 15 ft.) |
SFCRB |
Grenade, shock I |
1 |
130 |
20 ft. |
Drawn |
L |
Explode (1d8 E, 15 ft.) |
SFCRB |
Grenade, smoke |
1 |
40 |
20 ft. |
Drawn |
L |
Explode (smoke cloud 1 minute, 20 ft.) |
SFCRB |
Grenade, stickybomb I |
1 |
170 |
20 ft. |
Drawn |
L |
Explode (entangled 2d4 rounds, 10 ft.) |
SFCRB |
Carbonedge Shuriken (10) |
1 |
85 |
1d4 P |
bleed 1d4 |
— |
Quick reload, thrown |
SFCRB |
Bow |
1 |
255 |
1d6 P |
— |
1 |
Quick reload |
SFCRB |
Dueling Sword, tactical |
2 |
475 |
1d6 S |
— |
L |
Analog |
SFCRB |
Pulse Gauntlet, thunderstrike |
2 |
475 |
1d6 B & So |
Knockdown |
1 |
Powered (capacity 20, usage 1) |
SFCRB |
Needler estoc, standard |
2 |
175 |
1d6 P |
Injection DC +2 |
L |
Injection |
SCOM |
Injection Glove |
2 |
490 |
1d4 P |
Injection DC +2 |
L |
Analog, injection |
SFCRB |
Capture pole, enforcement-class |
2 |
325 |
1d8 P |
Injection DC +2 |
L |
Grapple, injection, reach |
SCOM |
Flame doshko, ember |
2 |
750 |
1d8 F |
Wound |
1 |
Powered (capacity 20, usage 1) |
SFCRB |
Pike, Tactical |
2 |
475 |
1d8 P |
— |
2 |
Analog, reach |
SFCRB |
Glove needler, tactical |
2 |
560 |
1d4 A |
Injection DC +2 |
— |
Conceal, injection, punch gun |
SCOM |
Flame pistol |
2 |
470 |
1d4 F |
Burn 1d4 |
L |
Line, unwieldy |
SFCRB |
Arc pistol, static |
2 |
750 |
1d6 E |
Arc 2 |
L |
Stun |
SFCRB |
Flame rifle |
2 |
490 |
1d6 F |
Burn 1d6 |
1 |
Line, unwieldy |
SFCRB |
Acid dart rifle, Tactical |
2 |
485 |
1d8 A & P |
Corrode |
1 |
Analog |
SFCRB |
Autotarget rifle |
2 |
755 |
1d6 P |
— |
2 |
Analog, automatic |
SFCRB |
Crossbolter, Tactical |
2 |
475 |
1d10 P |
— |
2 |
Unwieldy |
SFCRB |
Arc emitter, Tactical |
2 |
750 |
1d4 E |
— |
1 |
Blast, stun, unwieldy |
SFCRB |
Flamethrower, ifrit-class |
2 |
780 |
1d6 F |
Burn 1d6 |
2 |
Analog, blast, unwieldy |
SFCRB |
Shirren-eye rifle, tactical |
2 |
755 |
1d10 P |
— |
1 |
Analog, sniper (250 ft.), unwieldy |
SFCRB |
Grenade, decoupler I |
2 |
200 |
20 ft. |
Drawn |
L |
Explode (5 ft., nanite cloud 1 minute,
corrode 1) |
SFAA3 |
Grenade, flash I |
2 |
275 |
20 ft. |
Drawn |
L |
Explode (blinded 1d4 rounds, 5 ft.) |
SFCRB |
Grenade, incendiary I |
2 |
375 |
20 ft. |
Drawn |
L |
Explode (1d6 F, 1d4 burn, 5 ft.) |
SFCRB |
Nyfiber Net |
2 |
460 |
— |
— |
1 |
|
SFCRB |
Nightarch Needler; tactical |
3 |
1,650 |
1d6 P |
Injection DC +2 |
L |
Analog, injection |
SFCRB |
Kalo shredder, slipstream-class |
3 |
1,610 |
1d6 S |
Bleed 1d4 |
1 |
Analog, automatic, underwater |
SFCRB |
Starheart cannon, red star |
3 |
1,300 |
1d6 E & F |
Blind |
2 |
Bright, explode (5 ft.), unwieldy |
SFCRB |
Anacite ion cannon, static |
3 |
1,550 |
1d10 E |
Staggered |
2 |
Line, lockdown, unwieldy |
SFCRB |
Sword cane, advanced |
4 |
2,100 |
1d4 P |
Bleed 1d4 |
L |
Analog, operative |
SFCRB |
Xenolash, immature |
4 |
2,430 |
2d4 A&S |
Corrode 1d4 |
1 |
Analog, disarm, entangle, reach, trip |
SFCRB |
Curve Blade, carbon steel |
4 |
2,230 |
1d10 S |
Bleed 1d6 |
2 |
Analog |
SFCRB |
Sonic Pistol, thunderstrike |
4 |
2,300 |
1d8 So |
Deafen |
L |
— |
SFCRB |
Zero rifle, frostbite-class |
4 |
2,330 |
1d8 C |
Staggered |
1 |
— |
SFCRB |
Machine gun, squad |
4 |
2,060 |
1d10 P |
— |
2 |
Analog, automatic |
SFCRB |
Grenade, frag II |
4 |
700 |
20 ft. |
Drawn |
L |
Explode (2d6 P, 15 ft.) |
SFCRB |
Grenade, pheromone, mk 1 |
4 |
325 |
20 ft. |
Drawn |
L |
Explode (10 ft.; see text) |
SFAA3 |
Grenade, screamer I |
4 |
725 |
20 ft. |
Drawn |
L |
Explode (1d10 So, deafened 1d4 minutes, 15
ft.) |
SFCRB |
Grenade, shock II |
4 |
650 |
20 ft. |
Drawn |
L |
Explode (1d12 E, 15 ft.) |
SFCRB |
Grenade, stickybomb II |
4 |
675 |
20 ft. |
Drawn |
L |
Explode (entangled 2d4 rounds, 15 ft.) |
SFCRB |
Syringe stick, sharp-pointed |
5 |
2,650 |
1d4 P |
Injection DC +2 |
L |
Conceal, injection, operative |
SCOM |
Hardlight hand wrap, diffuse |
5 |
3,180 |
1d6 B |
— |
L |
Bright, force, powered (capacity 20, usage
2) |
SFAA3 |
Cryopike, Tactical |
5 |
3,360 |
1d8 C |
— |
2 |
Powered (capacity 40, usage 2), reach |
SFCRB |
Swoop Hammer, Tactical |
5 |
3,360 |
1d10 B |
Knockdown |
2 |
Analog, reach, unwieldy |
SFCRB |
Zero pistol, frostbite-class |
5 |
3,060 |
1d6 C |
Staggered |
L |
— |
SFCRB |
Needler Pistol, advanced |
5 |
2,700 |
1d6 P |
Injection DC +2 |
1 |
Analog, injection |
SCOM |
Needler Rifle, advanced |
5 |
3,000 |
1d8 P |
Injection DC +2 |
1 |
Analog, injection |
SCOM |
Sonic Rifle, thunderstrike |
5 |
3,400 |
1d10 So |
Deafen |
1 |
— |
SFCRB |
Screamer, thunderstrike |
5 |
3,350 |
1d10 So |
Deafen |
2 |
Blast, unwieldy |
SFCRB |
Syringe spear, advanced |
6 |
4,250 |
1d8 P |
Injection DC +2 |
L |
Injection |
SCOM |
Needler estoc, sharp-pointed |
6 |
4,000 |
1d8 P |
Injection DC +2 |
L |
Injection |
SCOM |
Plasma doshko, red star |
6 |
4,650 |
1d10 E & F |
Severe wound |
1 |
Powered (capacity 20, usage 2) |
SFCRB |
Caustoject, decimator |
6 |
4,000 |
1d8 A |
Injection DC +2 |
L |
Injection |
SCOM |
Laser pistol, corona |
6 |
4,270 |
2d4 F |
Burn 1d4 |
L |
— |
SFCRB |
Cestus pistol, advanced |
6 |
4,170 |
1d12 P |
Bleed 1d4 |
— |
Conceal, punch gun |
SCOM |
Caustolance, decimator |
6 |
4,500 |
2d6 A |
Injection DC +2 |
1 |
Injection |
SCOM |
Laser rifle, corona |
6 |
4,650 |
2d6 F |
Burn 1d6 |
1 |
— |
SFCRB |
Plasma rifle, red star |
6 |
4,600 |
1d10 E & F |
Burn 1d4 |
2 |
Line, unwieldy |
SFCRB |
Arc rifle, static |
6 |
4,200 |
1d12 E |
Arc 1d6 |
2 |
Stun |
SFCRB |
Artillery laser, corona |
6 |
4,650 |
2d8 F |
Burn 1d6 |
3 |
Penetrating |
SFCRB |
X-Gen gun, Tactical |
6 |
4,240 |
1d12 P |
— |
2 |
Automatic |
SFCRB |
Shock caster, static |
6 |
4,620 |
1d12 E |
— |
2 |
Explode (10 ft.), unwieldy |
SFCRB |
Shobhad horizon striker, advanced |
6 |
4,750 |
3d4 P |
— |
2 |
Analog, sniper (1,000 ft.), unwieldy |
SFCRB |
Grenade, cryo I |
6 |
1,220 |
20 ft. |
Drawn |
L |
Explode (1d8 C, staggered, 10 ft.) |
SFCRB |
Grenade, decoupler II |
6 |
700 |
20 ft. |
Drawn |
L |
Explode (10 ft., nanite cloud 1 minute,
corrode 1d4) |
SFAA3 |
Grenade, flash II |
6 |
1,350 |
20 ft. |
Drawn |
L |
Explode (blinded 1d4 rounds, 10 ft.) |
SFCRB |
Grenade, incendiary II |
6 |
1,040 |
20 ft. |
Drawn |
L |
Explode (2d6 F, 1d6 burn, 10 ft.) |
SFCRB |
Knife, tactical |
7 |
6,000 |
2d4 S |
— |
L |
Analog, operative |
SFCRB |
Sword cane, ultrathin |
7 |
7,000 |
2d4 P |
Bleed 1d3 |
L |
Analog, operative |
SFCRB |
Staff, carbon |
7 |
6,150 |
1d8 B |
Knockdown |
1 |
Analog, block |
SFCRB |
Starfire sword, tactical |
7 |
6,120 |
2d4 F |
Burn 1d8 |
1 |
Powered (capacity 20, usage 2) |
SFCRB |
Pulse Gauntlet, LFD |
7 |
7,340 |
2d6 B & So |
Knockdown |
1 |
Powered (capacity 20, usage 1) |
SFCRB |
Fangblade |
7 |
5,430 |
1d12 S |
Bleed 1d8 |
1 |
Powered (capacity 20, usage 1) |
SFCRB |
Longsword, Sintered |
7 |
8,420 |
2d8 S |
— |
1 |
Analog |
SFCRB |
Capture pole, apprehension-class |
7 |
6,600 |
2d8 P |
Injection DC +2 |
L |
Grapple, injection, reach |
SCOM |
Devastation Blade, wrack |
7 |
5,500 |
2d8 S |
— |
1 |
Analog |
SFCRB |
Doshko, advanced |
7 |
5,300 |
2d12 P |
— |
1 |
Analog, unwieldy |
SFCRB |
Staff, sentinel |
7 |
6,320 |
1d10 B |
— |
1 |
Block, powered (capacity 20, usage 1), stun |
SFCRB |
Glove needler, advanced |
7 |
5,800 |
1d12 A |
Injection DC +2 |
— |
Conceal, injection, punch gun |
SCOM |
Plasma pistol, red star |
7 |
7,200 |
1d8 E & F |
Burn 1d8 |
L |
Line, unwieldy |
SFCRB |
Semi-Auto pistol, advanced |
7 |
5,500 |
2d6 P |
— |
L |
Analog |
SFCRB |
Acid dart rifle, dual |
7 |
6,900 |
2d8 A & P |
Corrode 2d4 |
1 |
Analog |
SFCRB |
Kalo shredder, cascade-class |
7 |
6,630 |
2d6 S |
Bleed 1d6 |
1 |
Analog, automatic, underwater |
SFCRB |
Seeker rifle, tactical |
7 |
6,030 |
2d8 P |
— |
1 |
Analog |
SFCRB |
Streetsweeper, thunderstrike |
7 |
7,150 |
1d10 So |
Knockdown |
2 |
Boost 1d6 |
SFCRB |
Reaction cannon, Tactical |
7 |
6,100 |
2d10 P |
— |
3 |
Penetrating |
SFCRB |
Dueling Sword, buzzblade |
8 |
9,500 |
2d6 S |
— |
L |
Powered (capacity 20, usage 1) |
SFCRB |
Spear, sentinel |
8 |
10,000 |
2d6 P |
— |
1 |
Analog, block, thrown (20 ft.) |
SFCRB |
Shock truncheon, static |
8 |
9,150 |
1d12 E |
Arc 1d4 |
1 |
Powered (capacity 20, usage 2), stun |
SFCRB |
Starknife, sintered |
8 |
9,810 |
4d4 P |
— |
L |
Analog, thrown (50 ft.) |
SFCRB |
Flame doshko, blaze |
8 |
8,500 |
2d8 F |
Wound |
1 |
Powered (capacity 20, usage 1) |
SFCRB |
Nightarch Needler; advanced |
8 |
6,720 |
2d6 P |
Injection DC +2 |
L |
Analog, injection |
SFCRB |
Zero rifle, hailstorm-class |
8 |
10,100 |
2d8 C |
Staggered |
2 |
— |
SFCRB |
Crossbolter, dual |
8 |
8,250 |
2d10 P |
— |
2 |
Unwieldy |
SFCRB |
Scattergun, snub |
8 |
8,300 |
1d12 P |
— |
1 |
Analog, blast |
SFCRB |
Flamethrower, salamander-class |
8 |
8,600 |
2d6 F |
Burn 2d6 |
2 |
Analog, blast, unwieldy |
SFCRB |
Plasma cannon, red star |
8 |
8,650 |
2d10 E & F |
Blind |
2 |
Explode (5 ft.), unwieldy |
SFCRB |
Starheart cannon, yellow star |
8 |
9,050 |
3d6 E & F |
Blind |
2 |
Bright, explode (10 ft.), unwieldy |
SFCRB |
Machine gun, light |
8 |
8,600 |
2d10 P |
— |
2 |
Analog, automatic |
SFCRB |
Anacite ion cannon, aurora |
8 |
10,900 |
2d10 E |
Staggered |
2 |
Line, lockdown, unwieldy |
SFCRB |
NIL Grenade Launcher, squad |
8 |
9,400 |
By grenade |
— |
3 |
Analog |
SFCRB |
Shirren-eye rifle, advanced |
8 |
9,350 |
2d10 P |
— |
2 |
Analog, sniper (500 ft.), unwieldy |
SFCRB |
Grenade, frag III |
8 |
2,560 |
20 ft. |
Drawn |
L |
Explode (4d6 P, 15 ft.) |
SFCRB |
Grenade, incendiary III |
8 |
2,800 |
20 ft. |
Drawn |
L |
Explode (3d6 F, 1d6 burn, 10 ft.) |
SFCRB |
Grenade, pheromone, mk 2 |
8 |
1,400 |
20 ft. |
Drawn |
L |
Explode (15 ft.; see text) |
SFAA3 |
Grenade, screamer II |
8 |
2,720 |
20 ft. |
Drawn |
L |
Explode (2d10 So, deafened 1d4 minutes, 20
ft.) |
SFCRB |
Incapacitator |
9 |
14,200 |
3d4 B |
Staggered |
L |
Nonlethal, operative, powered (capacity 20,
usage 2) |
SFCRB |
Syringe stick, hyper-pointed |
9 |
12,000 |
2d4 P |
Injection DC +2 |
L |
Conceal, injection, operative |
SCOM |
Plasma sword, tactical |
9 |
14,550 |
2d8 E & F |
Severe wound |
1 |
Powered (capacity 20, usage 2) |
SFCRB |
Hardlight hand wrap, ambient |
9 |
13,100 |
2d8 B |
— |
L |
Bright, force, powered (capacity 20, usage
2) |
SFAA3 |
Longsword, microserrated |
9 |
12,100 |
2d10 S |
Bleed 2d6 |
1 |
Analog |
SFCRB |
Pike, advanced |
9 |
12,200 |
2d8 P |
Bleed 1d8 |
2 |
Analog, reach |
SFCRB |
Swoop Hammer, advanced |
9 |
14,300 |
3d10 B |
Knockdown |
2 |
Analog, reach, unwieldy |
SFCRB |
Laser pistol, aphelion |
9 |
14,820 |
3d4 F |
Burn 1d4 |
L |
Boost 1d4 |
SFCRB |
Laser rifle, aphelion |
9 |
14,300 |
3d6 F |
Burn 1d6 |
1 |
— |
SFCRB |
Magnetar rifle, tactical |
9 |
11,800 |
2d8 P |
— |
2 |
Analog, automatic |
SFCRB |
Arc emitter, advanced |
9 |
13,200 |
2d4 E |
— |
1 |
Blast, stun, unwieldy |
SFCRB |
Artillery laser, aphelion |
9 |
14,300 |
3d8 F |
Burn 1d6 |
3 |
Penetrating |
SFCRB |
X-Gen gun, advanced |
9 |
13,100 |
2d12 P |
— |
2 |
Automatic |
SFCRB |
Screamer, LFD |
9 |
14,000 |
2d10 So |
Deafen |
2 |
Blast, unwieldy |
SFCRB |
Battleglove, power |
10 |
16,100 |
2d8 B |
— |
L |
Powered (capacity 20, usage 1) |
SFCRB |
Sword cane, zero-Edge |
10 |
18,000 |
2d6 P |
Bleed 1d6 |
L |
Analog, operative |
SFCRB |
Needler estoc, hyper-pointed |
10 |
17,500 |
4d6 P |
Injection DC +2 |
L |
Injection |
SCOM |
Hammer, comet |
10 |
16,900 |
4d6 B |
— |
1 |
Powered (capacity 20, usage 2) |
SFCRB |
Xenolash, mature |
10 |
17,000 |
5d4 A&S |
Corrode 2d4 |
1 |
Analog, disarm, entangle, reach, trip |
SFCRB |
Plasma doshko, yellow star |
10 |
17,000 |
2d10 E & F |
Severe wound |
1 |
Powered (capacity 20, usage 2) |
SFCRB |
Curve Blade, ultrathin |
10 |
18,100 |
3d10 S |
Bleed 2d6 |
1 |
Analog |
SFCRB |
Zero pistol, hailstorm-class |
10 |
16,900 |
2d6 C |
Staggered |
L |
— |
SFCRB |
Semi-Auto pistol, elite |
10 |
18,200 |
3d6 P |
— |
L |
Analog |
SFCRB |
Needler Pistol, elite |
10 |
17,250 |
2d8 P |
Injection DC +2 |
1 |
Analog, injection |
SCOM |
Plasma rifle, yellow star |
10 |
16,800 |
2d10 E & F |
Burn 1d8 |
2 |
Line, unwieldy |
SFCRB |
Needler Rifle, elite |
10 |
18,000 |
4d6 P |
Injection DC +2 |
1 |
Analog, injection |
SCOM |
Combat rifle |
10 |
16,500 |
3d8 P |
— |
1 |
Analog |
SFCRB |
Sonic Rifle, LFD |
10 |
17,000 |
2d10 So |
Deafen |
2 |
— |
SFCRB |
Autobeam artillery, tactical |
10 |
19,400 |
2d8 F |
Burn 1d8 |
2 |
Automatic |
SFCRB |
Reaction cannon, heavy |
10 |
16,750 |
3d10 P |
— |
3 |
Penetrating |
SFCRB |
Stellar cannon, light |
10 |
19,200 |
2d12 P |
Wound |
2 |
Blast |
SFCRB |
Shock caster, aurora |
10 |
19,100 |
2d12 E |
— |
2 |
Explode (15 ft.), unwieldy |
SFCRB |
IMDS Missile Launcher |
10 |
18,200 |
— |
— |
2 |
— |
SFCRB |
Grenade, cryo II |
10 |
5,000 |
20 ft. |
Drawn |
L |
Explode (2d8 C, staggered, 15 ft.) |
SFCRB |
Grenade, decoupler III |
10 |
3,000 |
20 ft. |
Drawn |
L |
Explode (10 ft., nanite cloud 1 minute,
corrode 2d4) |
SFAA3 |
Grenade, frag IV |
10 |
5,750 |
20 ft. |
Drawn |
L |
Explode (6d6 P, 15 ft.) |
SFCRB |
Grenade, shock III |
10 |
5,380 |
20 ft. |
Drawn |
L |
Explode (3d12 E, 15 ft.) |
SFCRB |
Grenade, stickybomb III |
10 |
5,410 |
20 ft. |
Drawn |
L |
Explode (entangled 2d4 rounds, 20 ft.) |
SFCRB |
Dueling Sword, ultrathin |
11 |
26,000 |
3d6 S |
— |
L |
Analog |
SFCRB |
Spear, buzzblade |
11 |
22,650 |
3d6 P |
— |
1 |
Block, powered (capacity 40, usage 2),
thrown (20 ft.) |
SFCRB |
Syringe spear, elite |
11 |
25,000 |
3d10 P |
Injection DC +2 |
L |
Injection |
SCOM |
Shock truncheon, aurora |
11 |
23,000 |
2d12 E |
Arc 2d4 |
1 |
Powered (capacity 20, usage 2), stun |
SFCRB |
Longsword, Ultrathin |
11 |
26,300 |
4d8 S |
— |
1 |
Analog |
SFCRB |
Taclash, numbing |
11 |
24,800 |
5d4 S |
— |
L |
Disarm, powered (capacity 20, usage 2),
reach, stun, trip |
SFCRB |
Doshko, ultrathin |
11 |
24,600 |
4d12 P |
— |
1 |
Analog, unwieldy |
SFCRB |
Cestus pistol, elite |
11 |
24,400 |
3d12 P |
Bleed 1d6 |
— |
Conceal, punch gun |
SCOM |
Sonic Pistol, LFD |
11 |
26,200 |
2d8 So |
Deafen |
L |
Boost 1d6 |
SFCRB |
Autobeam rifle, Tactical |
11 |
26,900 |
5d4 F |
Burn 2d4 |
2 |
Automatic |
SFCRB |
Kalo shredder, torrent-class |
11 |
26,700 |
4d6 S |
Bleed 3d4 |
1 |
Analog, automatic, underwater |
SFCRB |
Arc rifle, aurora |
11 |
24,500 |
2d12 E |
Arc 2d6 |
2 |
Stun |
SFCRB |
Zero cannon, Tactical |
11 |
23,000 |
3d8 C |
Staggered |
2 |
Line, unwieldy |
SFCRB |
Crossbolter, advanced |
11 |
21,900 |
4d10 P |
— |
2 |
Unwieldy |
SFCRB |
Machine gun, medium |
11 |
23,100 |
3d10 P |
— |
2 |
Analog, automatic |
SFCRB |
Shobhad horizon striker, elite |
11 |
27,300 |
6d4 P |
— |
2 |
Analog, sniper (1,250 ft.), unwieldy |
SFCRB |
Dagger, ultrathin |
12 |
32,800 |
4d4 S |
— |
L |
Analog, operative |
SFCRB |
Pulse Gauntlet, HFD |
12 |
31,300 |
5d6 B & So |
Knockdown |
1 |
Powered (capacity 20, usage 1) |
SFCRB |
Starknife, accelerated |
12 |
40,400 |
4d8 F & P |
— |
L |
Powered (capacity 20, usage 1), thrown (30
ft.) |
SFCRB |
Cryopike, advanced |
12 |
34,800 |
2d8 C |
Staggered |
2 |
Powered (capacity 40, usage 2), reach |
SFCRB |
Capture pole, imprisonment-class |
12 |
36,300 |
6d6 P |
Injection DC +2 |
L |
Grapple, injection, reach |
SCOM |
Caustoject, executioner |
12 |
32,900 |
4d4 A |
Injection DC +2 |
L |
Injection |
SCOM |
Laser pistol, perihelion |
12 |
40,200 |
4d4 F |
Burn 2d4 |
L |
— |
SFCRB |
Plasma pistol, yellow star |
12 |
40,300 |
2d8 E & F |
Burn 1d8 |
L |
Line, unwieldy |
SFCRB |
Caustolance, executioner |
12 |
38,000 |
5d6 A |
Injection DC +2 |
1 |
Injection |
SCOM |
Acid dart rifle, complex |
12 |
39,200 |
4d8 A & P |
Corrode 4d4 |
2 |
Analog |
SFCRB |
Scattergun, impact |
12 |
30,400 |
2d12 P |
— |
2 |
Analog, blast |
SFCRB |
Streetsweeper, LFD |
12 |
39,300 |
3d10 So |
Knockdown |
2 |
Boost 1d8 |
SFCRB |
Flamethrower, hellhound-class |
12 |
35,100 |
4d6 F |
Burn 4d6 |
2 |
Analog, blast, unwieldy |
SFCRB |
Grenade, flash III |
12 |
10,400 |
20 ft. |
Drawn |
L |
Explode (blinded 1d6 rounds, 15 ft.) |
SFCRB |
Grenade, incendiary IV |
12 |
9,380 |
20 ft. |
Drawn |
L |
Explode (5d6 F, 3d6 burn, 15 ft.) |
SFCRB |
Grenade, pheromone, mk 3 |
12 |
5,300 |
20 ft. |
Drawn |
L |
Explode (20 ft.; see text) |
SFAA3 |
Grenade, screamer III |
12 |
11,300 |
20 ft. |
Drawn |
L |
Explode (4d10 So, deafened 1d4 minutes, 25
ft.) |
SFCRB |
Battleglove, nova |
13 |
52,500 |
3d10 B |
— |
L |
Powered (capacity 20, usage 1) |
SFCRB |
Sword cane, molecular rift |
13 |
50,900 |
3d8 P |
Bleed 1d8 |
L |
Analog, operative |
SFCRB |
Syringe stick, ultra-pointed |
13 |
46,000 |
5d4 P |
Injection DC +2 |
L |
Conceal, injection, operative |
SCOM |
Plasma sword, red star |
13 |
54,300 |
4d8 E & F |
Severe wound |
1 |
Powered (capacity 40, usage 4) |
SFCRB |
Grindblade |
13 |
45,700 |
4d10 S |
Bleed 2d8 |
1 |
Analog |
SFCRB |
Flame doshko, inferno |
13 |
53,200 |
5d8 F |
Wound |
1 |
Powered (capacity 20, usage 1) |
SFCRB |
Devastation Blade, ruin |
13 |
43,900 |
5d8 S |
— |
1 |
Analog |
SFCRB |
Staff, repeller |
13 |
45,200 |
3d8 B |
Knockdown |
1 |
Block, powered (capacity 20, usage 1), stun |
SFCRB |
Swoop Hammer, mach I |
13 |
44,100 |
5d10 B |
Knockdown |
2 |
Powered (capacity 40, usage 4), reach,
unwieldy |
SFCRB |
Semi-Auto pistol, paragon |
13 |
45,200 |
4d6 P |
— |
L |
Analog |
SFCRB |
Arc pistol, aurora |
13 |
45,700 |
3d6 E |
Arc 2d6 |
L |
Stun |
SFCRB |
Nightarch Needler; elite |
13 |
44,980 |
4d6 P |
Injection DC +2 |
L |
Analog, injection |
SFCRB |
Laser rifle, perihelion |
13 |
53,800 |
5d6 F |
Burn 2d6 |
1 |
— |
SFCRB |
Plasma caster, white star |
13 |
49,100 |
3d10 E & F |
Burn 1d10 |
2 |
Boost 1d10 |
SFCRB |
Gyrojet rifle, Tactical |
13 |
54,000 |
3d12 B |
Knockdown |
2 |
Analog |
SFCRB |
Magnetar rifle, advanced |
13 |
53,700 |
4d8 P |
— |
2 |
Analog, automatic |
SFCRB |
Artillery laser, perihelion |
13 |
53,800 |
4d8 F |
Burn 2d6 |
3 |
Penetrating |
SFCRB |
Starheart cannon, white star |
13 |
48,100 |
2d10 E & F |
Blind |
2 |
Bright, explode (10 ft.), unwieldy |
SFCRB |
X-Gen gun, elite |
13 |
53,700 |
4d12 P |
— |
2 |
Automatic |
SFCRB |
Anacite ion cannon, storm |
13 |
52,900 |
4d10 E |
Staggered |
2 |
Line, lockdown, unwieldy |
SFCRB |
Shirren-eye rifle, elite |
13 |
54,000 |
4d10 P |
— |
2 |
Analog, sniper (750 ft.), unwieldy |
SFCRB |
Dagger, zero-edge |
14 |
64,400 |
6d4 S |
— |
L |
Analog, operative |
SFCRB |
Needler estoc, ultra-pointed |
14 |
67,000 |
9d6 P |
Injection DC +2 |
L |
Injection |
SCOM |
Hardlight hand wrap, natural |
14 |
75,000 |
4d10 B |
— |
L |
Bright, force, powered (capacity 40, usage
4) |
SFAA3 |
Longsword, Zero-Edge |
14 |
79,500 |
7d8 S |
Severe wound |
L |
Analog |
SFCRB |
Xenolash, blooming |
14 |
70,000 |
9d4 A&S |
Corrode 4d4 |
1 |
Analog, disarm, entangle, reach, trip |
SFCRB |
Doshko, zero-edge |
14 |
71,500 |
7d12 P |
— |
1 |
Analog, unwieldy |
SFCRB |
Glove needler, elite |
14 |
69,300 |
3d12 A |
Injection DC +2 |
— |
Conceal, injection, punch gun |
SCOM |
Laser pistol, parallax |
14 |
82,000 |
5d4 F |
Burn 3d4 |
L |
Boost 2d4 |
SFCRB |
Sonic Pistol, HFD |
14 |
71,300 |
3d8 So |
Deafen |
L |
— |
SFCRB |
Zero rifle, blizzard-class |
14 |
79,800 |
4d8 C |
Staggered |
2 |
— |
SFCRB |
Kalo shredder, deluge-class |
14 |
74,300 |
6d6 S |
Bleed 4d4 |
1 |
Analog, automatic, underwater |
SFCRB |
Seeker rifle, advanced |
14 |
72,300 |
6d8 P |
— |
1 |
Analog |
SFCRB |
Sonic Rifle, HFD |
14 |
80,200 |
4d10 So |
Deafen |
2 |
— |
SFCRB |
Zero cannon, advanced |
14 |
81,400 |
5d8 C |
Staggered |
2 |
Line, unwieldy |
SFCRB |
Plasma cannon, yellow star |
14 |
62,800 |
4d10 E & F |
Burn 2d8 |
2 |
Explode (5 ft.), unwieldy |
SFCRB |
Crossbolter, elite |
14 |
71,400 |
6d10 P |
— |
2 |
Unwieldy |
SFCRB |
Reaction cannon, advanced |
14 |
73,000 |
6d10 P |
— |
3 |
Penetrating |
SFCRB |
Grenade, cryo III |
14 |
21,100 |
20 ft. |
Drawn |
L |
Explode (4d8 C, staggered, 20 ft.) |
SFCRB |
Grenade, decoupler IV |
14 |
12,000 |
20 ft. |
Drawn |
L |
Explode (15 ft., nanite cloud 1 minute,
corrode 4d4) |
SFAA3 |
Grenade, frag V |
14 |
18,750 |
20 ft. |
Drawn |
L |
Explode (10d6 P, 15 ft.) |
SFCRB |
Grenade, shock IV |
14 |
23,600 |
20 ft. |
Drawn |
L |
Explode (6d12 E, 15 ft.) |
SFCRB |
Dueling Sword, ripper |
15 |
109,250 |
7d6 S |
— |
L |
Powered (capacity 20, usage 1) |
SFCRB |
Spear, zero-edge |
15 |
107,350 |
7d6 P |
— |
1 |
Analog, block, thrown (20 ft.) |
SFCRB |
Plasma sword, yellow star |
15 |
127,000 |
5d8 E & F |
Severe wound |
1 |
Powered (capacity 40, usage 4) |
SFCRB |
Monowhip |
15 |
107,000 |
10d4 S |
Severe wound |
L |
Analog, disarm, reach, trip |
SFCRB |
Plasma doshko, white star |
15 |
126,800 |
5d10 E & F |
Severe wound |
1 |
Powered (capacity 20, usage 2) |
SFCRB |
Pike, elite |
15 |
95,700 |
7d8 P |
Bleed 3d8 |
2 |
Analog, reach |
SFCRB |
Zero pistol, blizzard-class |
15 |
94,500 |
4d6 C |
Staggered |
L |
— |
SFCRB |
Plasma pistol, white star |
15 |
107,500 |
3d8 E & F |
Burn 2d8 |
L |
Line, unwieldy |
SFCRB |
Gyrojet pistol, tactical |
15 |
91,500 |
3d12 B |
Knockdown |
L |
Analog |
SFCRB |
Needler Pistol, paragon |
15 |
94,500 |
6d6 P |
Injection DC +2 |
1 |
Analog, injection |
SCOM |
Autobeam rifle, advanced |
15 |
95,500 |
7d4 F |
Burn 3d4 |
2 |
Automatic |
SFCRB |
Plasma rifle, white star |
15 |
126,600 |
4d10 E & F |
Burn 2d8 |
2 |
Line, unwieldy |
SFCRB |
Needler Rifle, paragon |
15 |
110,000 |
8d6 P |
Injection DC +2 |
1 |
Analog, injection |
SCOM |
Gyrojet rifle, advanced |
15 |
122,800 |
5d12 B |
Knockdown |
2 |
Analog |
SFCRB |
Scattergun, vortex |
15 |
91,900 |
3d12 P |
— |
2 |
Analog, blast |
SFCRB |
Flamethrower, firedrake-class |
15 |
128,000 |
6d6 F |
Burn 6d6 |
2 |
Analog, blast, unwieldy |
SFCRB |
Stellar cannon, heavy |
15 |
122,800 |
4d12 P |
Wound |
2 |
Blast |
SFCRB |
Screamer, HFD |
15 |
107,500 |
4d10 So |
Deafen |
2 |
Blast, unwieldy |
SFCRB |
Peacemaker |
16 |
185,300 |
6d6 B |
Knockdown |
L |
Operative, powered (capacity 20, usage 2),
stun |
SFCRB |
Sword cane, molecular rift |
16 |
160,000 |
5d8 P |
Bleed 2d6 |
L |
Analog, operative |
SFCRB |
Syringe spear, paragon |
16 |
165,000 |
9d8 P |
Injection DC +2 |
L |
Injection |
SCOM |
Shock truncheon, storm |
16 |
80,200 |
3d12 E |
Arc 3d4 |
1 |
Powered (capacity 40, usage 2), stun |
SFCRB |
Pulse Gauntlet, banshee |
16 |
148,200 |
10d6 B & So |
Knockdown |
1 |
Powered (capacity 20, usage 1) |
SFCRB |
Hammer, meteoric |
16 |
164,500 |
11d6 B |
— |
1 |
Analog |
SFCRB |
Starknife, lightspeed |
16 |
183,400 |
8d8 F & P |
— |
L |
Powered (capacity 20, usage 2), thrown (50
ft.) |
SFCRB |
Curve Blade, buzzblade |
16 |
184,300 |
8d10 S |
Bleed 5d6 |
2 |
Powered (capacity 40, usage 2) |
SFCRB |
Cestus pistol, paragon |
16 |
162,000 |
6d12 P |
Bleed 1d8 |
— |
Conceal, punch gun |
SCOM |
Sonic Pistol, banshee |
16 |
191,000 |
4d8 So |
Deafen |
L |
Boost 1d10 |
SFCRB |
Magnetar rifle, elite |
16 |
185,100 |
6d8 P |
— |
2 |
Analog, automatic |
SFCRB |
Arc rifle, storm |
16 |
190,300 |
4d12 E |
Arc 4d6 |
2 |
Stun |
SFCRB |
Streetsweeper, HFD |
16 |
195,000 |
5d10 So |
Knockdown |
2 |
Boost 1d10 |
SFCRB |
Autobeam artillery, advanced |
16 |
145,700 |
4d8 F |
Burn 2d8 |
2 |
Automatic |
SFCRB |
Plasma cannon, white star |
16 |
189,200 |
6d10 E & F |
Burn 3d8 |
2 |
Explode (5 ft.), unwieldy |
SFCRB |
Shock caster, storm |
16 |
164,800 |
5d12 E |
— |
2 |
Explode (20 ft.), unwieldy |
SFCRB |
Shirren-eye rifle, paragon |
16 |
147,200 |
6d10 P |
— |
1 |
Analog, sniper (1,000 ft.), unwieldy |
SFCRB |
Shobhad horizon striker, paragon |
16 |
185,000 |
8d8 P |
— |
2 |
Analog, sniper (1,500 ft.), unwieldy |
SFCRB |
Grenade, flash IV |
16 |
53,000 |
20 ft. |
Drawn |
L |
Explode (blinded 1d8 rounds, 20 ft.) |
SFCRB |
Grenade, frag VI |
16 |
44,600 |
20 ft. |
Drawn |
L |
Explode (12d6 P, 15 ft.) |
SFCRB |
Grenade, incendiary V |
16 |
44,000 |
20 ft. |
Drawn |
L |
Explode (10d6 F, 5d6 burn, 15 ft.) |
SFCRB |
Grenade, pheromone, mk 4 |
16 |
26,000 |
20 ft. |
Drawn |
L |
Explode (25 ft.; see text) |
SFAA3 |
Grenade, screamer IV |
16 |
43,500 |
20 ft. |
Drawn |
L |
Explode (7d10 So, deafened 1d4 minutes, 30
ft.) |
SFCRB |
Battleglove, gravity |
17 |
214,850 |
5d10 B |
— |
L |
Powered (capacity 20, usage 1) |
SFCRB |
Dagger, molecular rift |
17 |
275,000 |
10d4 S |
— |
L |
Analog, operative |
SFCRB |
Syringe stick, supreme-pointed |
17 |
225,000 |
10d4 P |
Injection DC +2 |
L |
Conceal, injection, operative |
SCOM |
Starfire sword, inferno |
17 |
246,000 |
7d8 F |
Burn 4d12 |
1 |
Powered (capacity 20, usage 1) |
SFCRB |
Hardlight hand wrap, fluorescent |
17 |
250,000 |
6d10 B |
— |
L |
Bright, force, powered (capacity 40, usage
4) |
SFAA3 |
Longsword, Molecular Rift |
17 |
245,200 |
10d8 S |
— |
1 |
Analog |
SFCRB |
Capture pole, domination-class |
17 |
256,500 |
7d12 P |
Injection DC +2 |
L |
Grapple, injection, reach |
SCOM |
Doshko, molecular rift |
17 |
248,000 |
10d12 P |
— |
1 |
Powered (capacity 20, usage 1), unwieldy |
SFCRB |
Swoop Hammer, mach II |
17 |
273,000 |
10d10 B |
Knockdown |
2 |
Analog, reach, unwieldy |
SFCRB |
Laser pistol, zenith |
17 |
245,200 |
8d4 F |
Burn 4d4 |
L |
— |
SFCRB |
Gyrojet pistol, advanced |
17 |
212,700 |
4d12 B |
Knockdown |
L |
Analog |
SFCRB |
Laser rifle, parallax |
17 |
248,000 |
8d6 F |
Burn 4d6 |
1 |
— |
SFCRB |
Plasma caster, blue star |
17 |
275,000 |
5d10 E & F |
Burn 2d10 |
2 |
Boost 2d10 |
SFCRB |
Gyrojet rifle, elite |
17 |
245,600 |
6d12 B |
Knockdown |
2 |
Analog |
SFCRB |
Kalo shredder, monsoon-class |
17 |
784,000 |
12d6 S |
Bleed 4d6 |
1 |
Analog, automatic, underwater |
SFCRB |
Seeker rifle, elite |
17 |
242,500 |
9d8 P |
— |
1 |
Analog |
SFCRB |
Artillery laser, parallax |
17 |
248,000 |
7d8 F |
Burn 4d6 |
3 |
Penetrating |
SFCRB |
Machine gun, heavy |
17 |
220,300 |
7d10 P |
— |
2 |
Analog, automatic |
SFCRB |
Reaction cannon, elite |
17 |
244,000 |
8d10 P |
— |
3 |
Penetrating |
SFCRB |
Dueling Sword, molecular rift |
18 |
331,200 |
10d6 S |
— |
L |
Analog |
SFCRB |
Staff, hardlight |
18 |
320,800 |
8d8 B |
Knockdown |
1 |
Analog, block |
SFCRB |
Plasma sword, white star |
18 |
415,600 |
8d8 E & F |
Severe wound |
1 |
Powered (capacity 40, usage 4) |
SFCRB |
Needler estoc, supreme-pointed |
18 |
342,000 |
14d6 P |
Injection DC +2 |
L |
Injection |
SCOM |
Longsword, Ultraserrated |
18 |
368,100 |
8d10 S |
Bleed 6d6 |
1 |
Analog |
SFCRB |
Xenolash, seeded |
18 |
409,000 |
9d4 A&S |
Corrode 6d4 |
1 |
Analog, disarm, entangle, reach, trip |
SFCRB |
Plasma doshko, blue star |
18 |
364,100 |
7d10 E & F |
Severe wound |
1 |
Powered (capacity 20, usage 2) |
SFCRB |
Devastation Blade, apocalypse |
18 |
410,200 |
12d8 S |
— |
1 |
Analog |
SFCRB |
Arc pistol, storm |
18 |
365,500 |
3d12 E |
Arc 4d6 |
L |
Stun |
SFCRB |
Nightarch Needler; paragon |
18 |
369,000 |
8d6 P |
Injection DC +2 |
L |
Analog, injection |
SFCRB |
Zero rifle, avalanche-class |
18 |
410,200 |
7d8 C |
Staggered |
2 |
— |
SFCRB |
Caustolance, eradicator |
18 |
400,000 |
12d6 A |
Injection DC +2 |
1 |
Injection |
SCOM |
Caustoject, eradicator |
18 |
242,300 |
6d8 A |
Injection DC +2 |
L |
Injection |
SCOM |
Scattergun, grapeshot |
18 |
331,000 |
4d12 P |
— |
2 |
Analog, blast |
SFCRB |
Sonic Rifle, banshee |
18 |
364,500 |
6d10 So |
Deafen |
2 |
— |
SFCRB |
Zero cannon, elite |
18 |
412,800 |
8d8 C |
Staggered |
2 |
Line, unwieldy |
SFCRB |
Flamethrower, phoenix-class |
18 |
367,500 |
9d6 F |
Burn 9d6 |
2 |
Analog, blast, unwieldy |
SFCRB |
Starheart cannon, blue star |
18 |
360,000 |
9d6 E & F |
Blind |
2 |
Bright, explode (15 ft.), unwieldy |
SFCRB |
Crossbolter, paragon |
18 |
327,200 |
10d10 P |
— |
2 |
Unwieldy |
SFCRB |
Anacite ion cannon, tempest |
18 |
441,000 |
6d10 E |
Staggered |
2 |
Line, lockdown, unwieldy |
SFCRB |
Grenade, cryo IV |
18 |
108,500 |
20 ft. |
Drawn |
L |
Explode (6d8 C, staggered, 20 ft.) |
SFCRB |
Grenade, decoupler V |
18 |
65,000 |
20 ft. |
Drawn |
L |
Explode (15 ft., nanite cloud 1 minute,
corrode 4d6) |
SFAA3 |
Grenade, frag VII |
18 |
96,900 |
20 ft. |
Drawn |
L |
Explode (16d6 P, 15 ft.) |
SFCRB |
Grenade, incendiary VI |
18 |
108,800 |
20 ft. |
Drawn |
L |
Explode (12d6 F, 6d6 burn, 15 ft.) |
SFCRB |
Baton, advanced |
19 |
540,000 |
8d6 B |
— |
L |
Operative, powered (capacity 20, usage 1) |
SFCRB |
Spear, gravity |
19 |
552,000 |
12d6 P |
— |
1 |
Block, powered (capacity 40, usage 2),
thrown (20 ft.) |
SFCRB |
Shock truncheon, tempest |
19 |
545,000 |
6d12 E |
Arc 6d4 |
1 |
Powered (capacity 40, usage 2), stun |
SFCRB |
Hammer, gravity well |
19 |
551,000 |
15d6 B |
— |
1 |
Powered (capacity 40, usage 2) |
SFCRB |
Starknife, dimensional slice |
19 |
602,200 |
8d12 P |
— |
L |
Analog, thrown (80 ft.) |
SFCRB |
Flame doshko, Solar flare |
19 |
595,000 |
10d8 F |
Severe wound |
1 |
Powered (capacity 20, usage 1) |
SFCRB |
Doshko, dimensional blade |
19 |
546,100 |
13d12 P |
— |
1 |
Analog, unwieldy |
SFCRB |
Zero pistol, avalanche-class |
19 |
492,900 |
6d6 C |
Staggered |
L |
— |
SFCRB |
Plasma pistol, blue star |
19 |
565,000 |
5d8 E & F |
Burn 3d8 |
L |
Line, unwieldy |
SFCRB |
Autobeam rifle, elite |
19 |
548,100 |
12d4 F |
Burn 5d4 |
2 |
Automatic |
SFCRB |
Magnetar rifle, paragon |
19 |
612,600 |
8d8 P |
— |
2 |
Analog, automatic |
SFCRB |
Arc rifle, tempest |
19 |
622,000 |
6d12 E |
Arc 6d6 |
2 |
Stun |
SFCRB |
Autobeam artillery, elite |
19 |
543,300 |
6d8 F |
Burn 2d10 |
2 |
Automatic |
SFCRB |
Plasma sword, blue star |
20 |
920,250 |
10d8 E & F |
Severe wound |
1 |
Powered (capacity 40, usage 4) |
SFCRB |
Needler estoc, master-pointed |
20 |
750,000 |
18d6 P |
Injection DC +2 |
L |
Injection |
SCOM |
Hardlight hand wrap, incandescent |
20 |
880,000 |
11d8 B |
— |
L |
Bright, force, powered (capacity 40, usage
2) |
SFAA3 |
Longsword, Dimensional Slice |
20 |
727,300 |
14d8 S |
— |
1 |
Analog |
SFCRB |
Capture pole, overlord-class |
20 |
855,000 |
15d8 P |
Injection DC +2 |
L |
Grapple, injection, reach |
SCOM |
Curve Blade, dimensional slice |
20 |
815,000 |
12d10 S |
Bleed 6d6 |
2 |
Powered (capacity 40, usage 2) |
SFCRB |
Swoop Hammer, mach III |
20 |
905,700 |
14d10 B & F |
Knockdown |
2 |
Powered (capacity 40, usage 4), reach,
unwieldy |
SFCRB |
Gyrojet pistol, elite |
20 |
715,800 |
5d12 B |
Knockdown |
L |
Analog |
SFCRB |
Needler Pistol, supreme |
20 |
725,000 |
8d8 P |
Injection DC +2 |
1 |
Analog, injection |
SCOM |
Laser rifle, zenith |
20 |
722,000 |
11d6 F |
Burn 5d6 |
1 |
— |
SFCRB |
Plasma rifle, blue star |
20 |
935,000 |
8d10 E & F |
Burn 4d8 |
2 |
Line, unwieldy |
SFCRB |
Needler Rifle, supreme |
20 |
850,000 |
16d6 P |
Injection DC +2 |
1 |
Analog, injection |
SCOM |
Glove needler, paragon |
20 |
765,000 |
6d12 A |
Injection DC +2 |
— |
Conceal, injection, punch gun |
SCOM |
Gyrojet rifle, paragon |
20 |
723,500 |
8d12 B |
Knockdown |
2 |
Analog |
SFCRB |
Seeker rifle, paragon |
20 |
809,200 |
12d8 P |
— |
1 |
Analog |
SFCRB |
Artillery laser, zenith |
20 |
722,000 |
9d8 F |
Burn 5d6 |
3 |
Penetrating |
SFCRB |
Plasma cannon, blue star |
20 |
950,000 |
8d10 E & F |
Burn 4d8 |
2 |
Explode (10 ft.), unwieldy |
SFCRB |
Reaction cannon, paragon |
20 |
810,000 |
12d10 P |
— |
3 |
Penetrating |
SFCRB |
X-Gen gun, paragon |
20 |
826,000 |
9d12 P |
— |
2 |
Automatic |
SFCRB |
Shock caster, tempest |
20 |
735,000 |
7d12 E |
— |
2 |
Explode (20 ft.), unwieldy |
SFCRB |
Shirren-eye rifle, warpshot |
20 |
740,800 |
10d10 P |
— |
1 |
Analog, sniper (1,000 ft.), unwieldy |
SFCRB |
Grenade, frag VIII |
20 |
216,000 |
20 ft. |
Drawn |
L |
Explode (20d6 P, 15 ft.) |
SFCRB |
Grenade, shock V |
20 |
110,000 |
20 ft. |
Drawn |
L |
Explode (9d12 E, 15 ft.) |
SFCRB |
Unarmed strike |
— |
— |
1d3 B |
— |
— |
Archaic, nonlethal |
SFCRB |
Special Ammo |
Level |
Price |
Bulk |
Special |
Source |
Arrows |
1 |
50 |
L |
— |
SFCRB |
Battery |
1 |
60 |
— |
— |
SFCRB |
Darts |
1 |
20 |
L |
— |
SFCRB |
Flare |
1 |
5 |
— |
— |
SFCRB |
Flechettes |
1 |
75 |
L |
— |
SFCRB |
Petrol Tank, standard |
1 |
60 |
1 |
— |
SFCRB |
Rounds, small arm |
1 |
40 |
L |
— |
SFCRB |
Rounds, longarm and sniper |
1 |
75 |
L |
— |
SFCRB |
Scattergun shells |
1 |
55 |
L |
— |
SFCRB |
Rounds, heavy |
2 |
90 |
L |
— |
SFCRB |
Petrol Tank, high-capacity |
3 |
280 |
2 |
— |
SFCRB |
Battery, high-capacity |
4 |
330 |
— |
— |
SFCRB |
Battery, super-capacity |
4 |
390 |
— |
— |
SFCRB |
Mini-rockets |
4 |
300 |
L |
— |
SFCRB |
Battery, ultra-capacity |
5 |
445 |
L |
— |
SFCRB |
Grenade arrow I |
6 |
875 |
— |
As any 1st-level grenade |
SFCRB |
Grenade Arrow II |
10 |
5,450 |
— |
As any 5th- or lower-level grenade |
SFCRB |
Tactical missile |
10 |
5,700 |
1 |
Explode 6d8 B & P (30 ft.) |
SFCRB |
Advanced missile |
13 |
14,600 |
1 |
13d8 B & F |
SFCRB |
Grenade Arrow III |
15 |
32,050 |
— |
As any 10th- or lower-level grenade |
SFCRB |
Grenade Arrow IV |
20 |
245,000 |
— |
As any 15th- or lower-level grenade |
SFCRB |
Weapon Fusions/Weapon Gemlets |
TechL |
Price |
Summary |
Source |
Anchoring |
1 |
120 |
Dimensional Anchor on crit. |
SJSRD |
Called |
1 |
120 |
1Z: Teleport weapon to hand w/in 100ft. |
SJSRD |
Hybridized |
1 |
120 |
Gains Analog |
SJSRD |
Illuminating |
1 |
120 |
Gains Bright Weapon |
SJSRD |
Invigorating |
1 |
120 |
+3 Str, Dex, Con checks and +10 movement
after killing at least 1 foe. |
SJSRD |
Returning |
1 |
120 |
Gains Returning weapon flag. |
SJSRD |
Secured |
1 |
120 |
Weapon abilities only activates for you. |
SJSRD |
Trailblazer |
1 |
120 |
Weapon ignores environmental attack
penalty’s. |
SJSRD |
Anarchic |
2 |
360 |
Bypass DR/chaotic and ignore Lawful energy
resistance |
SJSRD |
Axiomatic |
2 |
360 |
Bypass DR/lawful and ignore Chaotic energy
resistance |
SJSRD |
Blasting |
2 |
360 |
1F, 1/d: Attack once as Blast w/in 30ft. |
SJSRD |
Burst |
2 |
360 |
Weapon energy dmg arcs to second target on
crit. |
SJSRD |
Entangling |
2 |
360 |
Gains Entangle. |
SJSRD |
Holy |
2 |
360 |
Bypass DR/good and ignore Evil energy
resistance |
SJSRD |
Merciful |
2 |
360 |
1Z: Make weapon dmg nonlethal or lethal. |
SJSRD |
Opportunistic |
2 |
360 |
+2 Th and
+2+TechL/5 dmg with attack of opportunity/parting shots. |
SJSRD |
Spellthrower |
2 |
360 |
1F, one use: Cast spell loaded into spellgem
in weapon of SL no greater than TechL/4. |
SJSRD |
Throwing |
2 |
360 |
Weapon gains range increment 10ft + 10ft if
TechL of weapon is 10+. |
SJSRD |
Unholy |
2 |
360 |
Bypass DR/evil and ignore Good energy
resistance |
SJSRD |
Venomous |
2 |
360 |
Gains Injection |
SJSRD |
Deafening |
3 |
440 |
Target deafened on crit. |
SJSRD |
Dispelling |
3 |
440 |
Dispel Magic on crit. |
SJSRD |
Disruptive |
3 |
440 |
Ignore DR and energy resistance of Undead. |
SJSRD |
Potent |
3 |
440 |
+1 DC for weapon effects. |
SJSRD |
Seeking |
3 |
440 |
Ignore Concealment. |
SJSRD |
Bonding |
4 |
680 |
Weapon grafts to hand. |
SJSRD |
Burning |
4 |
680 |
1d6 fire dmg on crit.+1d6 per 6 TechLs. |
SJSRD |
Radioactive |
4 |
680 |
0, 1/d: +RS=TechL hit on 1 attack. |
SJSRD |
Vanishing |
4 |
680 |
0, 1/d, when attacking: Invisibility to
attacker. |
SJSRD |
Apprehending |
5 |
720 |
0, when attacking: Trip attempt and Fort
save or can't cast spells (DC=10+TechL/2+stat mod) |
SJSRD |
Bane |
5 |
720 |
Pick a monster type. Stun on crit with that
type. |
SJSRD |
Bleeding |
5 |
720 |
1d6xTechL/5 bleed dmg on crit. |
SJSRD |
Bombarding |
5 |
720 |
1 attack, 1/d: Throw a grenade loaded inside
weapon. |
SJSRD |
Devastating |
5 |
720 |
+x1 crit multiplier |
SJSRD |
Energetic |
5 |
720 |
Ranged weapon fires energy bullets rather
than ammo. |
SJSRD |
Flaming |
5 |
720 |
Half weapon dmg counts as fire instead. |
SJSRD |
Frost |
5 |
720 |
Half weapon dmg counts as cold instead. |
SJSRD |
Ghost Killer |
5 |
720 |
Weapon does full dmg to incorporeal
creatures and crits. |
SJSRD |
Limning |
5 |
720 |
Successful attack on target negates
invisibility. |
SJSRD |
Obscuring |
5 |
720 |
Concealment when not moving. |
SJSRD |
Punishing |
5 |
720 |
Cumulative +1 to dmg for each hit on same
target. |
SJSRD |
Selective |
5 |
720 |
Attacks that hit groups can have hole in the
middle. |
SJSRD |
Shock |
5 |
720 |
Half weapon dmg counts as electricity
instead. |
SJSRD |
Vicious |
5 |
720 |
Gain Boost of 1d4xTechL/6 and you take
boosted dmg too. |
SJSRD |
Adaptive |
6 |
1040 |
If you hit a target 3+ times: Ignore DR or
energy resistance = TechL/2, 5+: +TechL/2 dmg, 7+: Target flatfooted |
SJSRD |
Advancing |
6 |
1040 |
The first time you drop a foe each segment,
+1 tac move. |
SJSRD |
Agonizing |
6 |
1040 |
1 attack,1/d: Cast inflict pain on target
attacked. |
SJSRD |
Chained |
6 |
1040 |
Gains Reach on first attack each rd. |
SJSRD |
Cruel |
6 |
1040 |
Whenever you drop a foe, +5 temporary hp for
1 turn. |
SJSRD |
Dimensional Disruption |
6 |
1040 |
Half weapon dmg counts as sonic instead. |
SJSRD |
EMP |
6 |
1040 |
Tech items cease functioning for 1rd on
crit. Tech foes Reflex save or staggered. |
SJSRD |
Ensnaring |
6 |
1040 |
Entangle on crit. |
SJSRD |
Hive Buster |
6 |
1040 |
Suppress Telepathy on crit unless Will save. |
SJSRD |
Knockdown |
6 |
1040 |
Prone on crit. |
SJSRD |
Menacing |
6 |
1040 |
Considered flanked on successful attack. |
SJSRD |
Nanite |
6 |
1040 |
On crit all crit dmg is type acid and Fort
save or nauseated. |
SJSRD |
Quantum Storage |
6 |
1040 |
1Z: Weapon SEL=6 Phased Out or Phased In. |
SJSRD |
Spellbane |
6 |
1040 |
Unable to cast spells for 1d4rds on crit
unless Will save.\ |
SJSRD |
Tunneling |
6 |
1040 |
1F: Cast Stone Shape |
SJSRD |
Cellular Degenerating |
7 |
1560 |
1d6xTechL/5 degen dmg on crit. |
SJSRD |
Charge Disrupting |
7 |
1560 |
Target or item they control loses all
charges on crit. |
SJSRD |
Jinxing |
7 |
1560 |
Target rolls 2, keeps lower for attacks,
saves, checks on crit unless Will save. |
SJSRD |
Mind Reading |
7 |
1560 |
Psionic Blast on crit. |
SJSRD |
Tattoo |
7 |
1560 |
1Z: Weapon becomes tattoo on body or
retrieve weapon from tattoo. |
SJSRD |
Wounding |
7 |
1560 |
Wounding on crit. |
SJSRD |
Annihilator |
8 |
2300 |
Target disintegrated when dropped. |
SJSRD |
Continuous |
8 |
2300 |
Weapon that fires in line keeps firing to
next segment. Targets that move through that line take dmg. |
SJSRD |
Leeching |
8 |
2300 |
Cure TechL hp on crit. |
SJSRD |
Temporal Disruption |
8 |
2300 |
Stunned on crit. |
SJSRD |
Tritidair |
8 |
2300 |
Half weapon dmg counts as electricity
instead; Gains Bright; Blinded on crit unless fort save. |
SJSRD |
Beneficent |
9 |
2600 |
On crit, gain 1 Beneficence charge (Max of
1). 1S, 1 Beneficence charge: Cast Remove Affliction or Lesser Remove
Condition. If TechL is 14+, can cast Remove Condition instead. If TechL is
19+, can cast Greater Remove Condition instead. |
SJSRD |
Burdening |
9 |
2600 |
Encumbered 1d4rds on crit. |
SJSRD |
Corrosive |
9 |
2600 |
Half weapon dmg counts as acid instead. |
SJSRD |
Malediction |
9 |
2600 |
1 attack, 1/d: Cast Bestow Curse. |
SJSRD |
Ratjaw |
9 |
2600 |
Disarm on crit. |
SJSRD |
Rel-Entrapment |
9 |
2600 |
SEL=6 Phased Out on crit unless Will save.
Can reroll each rd with cumulative +1 bonus. |
SJSRD |
Thundering |
9 |
2600 |
Half weapon dmg counts as sonic instead. |
SJSRD |
Disentanglement |
10 |
3580 |
Mutation on crit. |
SJSRD |
Nullifying |
10 |
3580 |
Cumulative -2 to SR per hit on target. |
SJSRD |
Quantum |
10 |
3580 |
1S, 3/d: Roll 1 attack against 2 foes.
Ignore one of these attacks. |
SJSRD |
Tracking |
10 |
3580 |
Tracking 1000ft on successful hit. Lose
track if >10miles or diff plane. |
SJSRD |
Vorpal |
10 |
3580 |
Vorpal on crit. |
SJSRD |
Mind-Reading |
13 |
9760 |
ESP on crit. |
SJSRD |
Kaleidoscopic |
14 |
11700 |
Charm for 1d4rds on crit. |
SJSRD |
Critical Hit Effects |
Note |
Source |
Arc |
Energy dmg leaps to second target. |
SJSRD |
Bleed |
Bleeding status effect |
SJSRD |
Burn |
Burning status effect |
SJSRD |
Corrode |
Burning status using acid |
SJSRD |
Deafen |
Fort save or be deafened |
SJSRD |
Injection DC+2 |
Save DC +2 for injected material |
SJSRD |
Knockdown |
Prone status effect |
SJSRD |
Severe Wound |
Roll 2, keep 1 on Wound table |
SJSRD |
Staggered |
Fort save or be staggered |
SJSRD |
Stunned |
Stunned status effect |
SJSRD |
Wound |
Save or Roll once on Wound table |
SJSRD |
Wound Table d20 |
Location |
Save |
Effect |
Source |
1-10 |
General |
-- |
Bleed 1d6 |
SJSRD |
11-13 |
Eye(sensory) |
Reflex |
Lost eye |
SJSRD |
14-15 |
Leg(mobility) |
Fort |
Severed limb |
SJSRD |
16-17 |
Arm(manipulation) |
Reflex |
Severed limb |
SJSRD |
18-19 |
Vital Organ |
Fort |
1d4 Con dmg |
SJSRD |
20 |
Brain |
Fort |
Stunned 1rd |
SJSRD |
Weapon Special Properties |
Note |
Source |
Analog |
This weapon is immune to abilities that
target technology. |
SJSRD |
Archaic |
This weapon deals 5 fewer damage unless the
target is wearing no armor or archaic armor. |
SJSRD |
Automatic |
1P: Attack in a cone with a range of half
the weapon’s range increment. Lose all the weapon’s remaining ammo. Can't
crit this way. |
SJSRD |
Blast |
This weapon fires in a cone that extends
only to its first range increment. |
SJSRD |
Block |
When you strike a target with a melee attack
using it, you gain +1 AC for 1 round
against melee attacks from that target. |
SJSRD |
Boost |
You can charge up this weapon for 1V to
increase the weapon’s damage by the listed amount on the next attack with the
weapon. |
SJSRD |
Bright |
Attacks with bright weapons illuminate the
area within 20 feet of you and your target for 1 round following the attack. |
SJSRD |
Disarm |
When you attempt a disarm combat maneuver
while wielding a weapon with the disarm special property, you gain a +2 bonus
to your attack roll. |
SJSRD |
Entangle |
A creature hit by an entangle weapon becomes
entangled until it escapes with an Acrobatics check or a Str check. |
SJSRD |
Explode |
When you attack with this type of weapon or
ammo, it hits a group. Each creature takes the listed damage but can attempt
a Reflex save for half. |
SJSRD |
Injection |
This weapon or its ammo can be filled with a
drug, poison, etc. On a successful attack, the weapon injects the target with
the substance. |
SJSRD |
Line |
This weapon fires a projectile in a straight
line that pierces through multiple creatures or obstacles. |
SJSRD |
Lockdown |
A construct reduced to 0 Hit Points by a
lockdown weapon is not destroyed but simply immobilized until it regains 1 or
more Hit Points. |
SJSRD |
Nonlethal |
This weapon deals nonlethal damage. |
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Operative |
Any character can add her Dexterity modifier
rather than her Strength modifier on melee attack rolls with weapons with
this special property. |
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Penetrating |
A penetrating weapon ignores hardness equal
to the weapon’s level. |
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Powered |
A melee weapon with an internal battery that
must be charged to function has the powered special property, which lists its
capacity and usage. |
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Punch Gun |
All punch gun projectile weapons have a
range equal to their wielder’s natural reach. Although these are ranged
attacks, they do not provoke attacks of opportunity. |
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Quick Reload |
You can reload this weapon as part of the
same action as firing it, instead of taking a move action to reload. |
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Reach |
Wielding a weapon with reach gives you 10
feet of reach for attacks with that weapon. |
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Refilling |
Filling the weapon with a new substance acts
as reloading it and is 1V. Can be used in any weapon with the injection
special property. |
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Sniper |
If you aim the weapon for 1V and fire it on
the same turn, use the value listed with the sniper special property as the
weapon’s range increment. |
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Stun |
You can set a weapon with the stun special
property to stun Mode for 1V. While in stun Mode, all the weapon’s attacks
are nonlethal. |
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Thrown |
You apply your Strength modifier to damage
rolls for thrown attacks. |
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Trip |
When you attempt a trip combat maneuver
while wielding a weapon with this property, you gain a +2 bonus to your
attack roll. |
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Underwater |
A weapon with this special property that is
used underwater ignores the –2 penalty to attack rolls and deals full damage. |
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Unwieldy |
You can’t use an unwieldy weapon to make
multiple attacks, you can’t attack with it more than once per round, and you
can’t use it to make an attack of opportunity. |
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