Summon vs Monsters Chart
This represents a simplified way of doing monster
combat when there are an abundance of summons.
CF up to 3:
A/D |
Att |
Att |
Att |
Att |
Att |
Att |
Att |
Att |
Att |
Att |
Att |
Def |
DL |
I |
II |
III |
IV |
V |
VI |
VII |
VIII |
IX |
X |
Def |
I |
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
Def |
II |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
90 |
Def |
III |
3 |
5 |
10 |
13 |
16 |
19 |
30 |
35 |
40 |
80 |
Def |
IV |
2 |
3 |
5 |
10 |
12 |
12 |
25 |
30 |
35 |
70 |
Def |
V |
1 |
2 |
3 |
5 |
10 |
11 |
12 |
19 |
30 |
60 |
Def |
VI |
1 |
1 |
2 |
3 |
5 |
10 |
12 |
16 |
25 |
50 |
Def |
VII |
1 |
1 |
1 |
2 |
3 |
5 |
10 |
13 |
20 |
40 |
Def |
VIII |
0 |
1 |
1 |
1 |
2 |
3 |
5 |
10 |
15 |
30 |
Def |
IX |
0 |
0 |
1 |
1 |
1 |
2 |
3 |
5 |
10 |
20 |
Def |
X |
0 |
0 |
0 |
1 |
1 |
1 |
2 |
3 |
5 |
10 |
The numerical entries represent how much relative hp
damage a summon does to a monster or vice versa. You cross-reference the
attacker across the top to who is being attacked along the left side and that
represents how much rhp in damage it takes. For example, a DL I does 10 rhp in
damage to another DL I effectively killing it. When monsters interact in this
way, ignore any special attacks or defenses they have.
CF=4+:
A/D |
Att |
Att |
Att |
Att |
Att |
Att |
Att |
Att |
Att |
Att |
Att |
Def |
DL |
I |
II |
III |
IV |
V |
VI |
VII |
VIII |
IX |
X |
Def |
I |
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
Def |
II |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
90 |
Def |
III |
3 |
5 |
10 |
13 |
16 |
19 |
30 |
35 |
40 |
80 |
Def |
IV |
2 |
3 |
5 |
10 |
12 |
12 |
25 |
30 |
35 |
70 |
Def |
V |
1 |
2 |
3 |
5 |
10 |
11 |
12 |
19 |
30 |
60 |
Def |
VI |
1 |
1 |
2 |
3 |
5 |
10 |
12 |
16 |
25 |
50 |
Def |
VII |
1 |
1 |
1 |
2 |
3 |
5 |
10 |
13 |
20 |
40 |
Def |
VIII |
0 |
1 |
1 |
1 |
2 |
3 |
5 |
10 |
15 |
30 |
Def |
IX |
0 |
0 |
1 |
1 |
1 |
2 |
3 |
5 |
10 |
20 |
Def |
X |
0 |
0 |
0 |
1 |
1 |
1 |
2 |
3 |
5 |
10 |
The numerical entries represent how many monsters a
summon defeats or vice versa. You cross-reference the attacker across the top
to who is being attacked along the left side and that represents many are defeated.
For example, a DL I defeats 10 DL I monsters effectively. When monsters
interact in this way, ignore any special attacks or defenses they have.