Universal Armor Gadgets |
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The following
gadgets are universal and can apply to armors found in any era, provided all
gadget-specific restrictions are observed. |
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Title |
Benefit |
gp |
Chameleoline |
Chameleoline is a rare
substance of eldar origin which can be woven into the structure of most
fabrics. Morphic polymer chains in the material automatically take on the
colors and textures of their surroundings.
The result is that after a second or two motionless, the wearer
appears to fade into the background, offering chameleon-like protection from
prying eyes. A character with chameleoline armor gets a +2 concealment bonus
to Defense. This gadget also provides the armor’s wearer a bonus on Hide
checks. For light armor, this bonus is +4; for medium, +6; for heavy,
superheavy, and environmentally sealed armor, +10. |
91 |
Environment Seal |
This gadget provides the
wearer protection from harsh conditions, transforming any armor into a stable
and insulated artificial environment.
This ensures comfort and survival for up to eight hours, allowing the
armor to function in the extremes of the deep sea or deep space, along with
any environment in between. |
29 |
Gravity Anchor |
The gravity anchor
generates a field of artificial gravity around the armor’s wearer, providing
benefits of full gravity in low and zero-g conditions. |
29 |
Heads-Up Display
(HUD) |
One of the most valuable innovations in portable information
technology is the personal heads-up display (HUD). A HUD is composed of
optical sensors for taking in data and a display device that projects an
overlay in the user’s field of vision. A HUD also typically incorporates some
sort of communications link or data link to allow another person or computer
to see what the wearer sees and transmit valuable information back to the
HUD. A HUD is typically incorporated into the armour’s helmet. Armour without
a helmet cannot incorporate a HUD. The standard HUD can be used to highlight
the outline of a person or object bearing a specific transmitter or signal
generator on voice command, granting a +2 bonus on Spot checks when pursuing
a specific target. Additionally, a person with a link to the HUD can freely
send data and images to the wearer at any time. Individual software packages
(represented as gadgets) can further augment the abilities of a HUD. |
29 |
HUD Software, Ammunition Tracker |
A piece of software for the heads-up display device, the
Ammunition Tracker is able to keep track of exactly how many shots have been
expended from a particular weapon. Additionally, when a character starts to
get low on ammunition, a warning flashes on the HUD indicating that a reload
must occur soon. |
12 |
HUD Software, Auspex
Link |
A piece of software for the heads-up display device, the auspex
link allows the user to directly link any auspex to the HUD. As a result, any
auspex can be used hands-free as a free action, provided they are present on
the character’s person. |
16 |
HUD Software,
Biosensor |
A piece of software for the heads-up display device, biosensor
software allows the wearer of the HUD to identify potential weaknesses in
enemies. When worn, the biosensor software integrates elements of the
medicomp auspex (though the sensor itself is not required) and can identify
exactly how many hit points a target has left. Initiating this scan requires
a full-round action, however, as the target must be kept precisely within the
sensor’s range for the duration of the scan. |
29 |
HUD Software,
Targeting |
A piece of software for the heads-up display device, targeting
software links directly to a ranged weapon’s video scope. This allows the
character to see exactly what the video scope displays without having to look
at the weapon. The character may fire around corners without exposing himself
as normal. The software also grants a +1 equipment bonus on ranged attacks
using the weapon to which it is connected. Restrictions: Heads-up display
only, requires weapon with video scope gadget. |
16 |
HUD Software, Vehicle
Link |
A piece of software for the heads-up display device, the vehicle link
allows the onboard computer system of any vehicle to be displayed on the HUD.
This grants a +1 equipment bonus on all Drive or Pilot checks made on a
vehicle linked to the device. |
16 |
Integrated
Equipment |
A particular piece of nonweapon equipment has been integrated
into the armor and can be used by the armor’s wearer at any time. This gadget
is often used to add features such as glow-lamps or duracable to armor,
though it is not limited to those applications. Indeed, some armors are
intended to make their wearers into independent one-person armies, and sport
a dozen or more such equipment integrations. When selecting the integrated
equipment gadget, choose a piece of equipment. That equipment is integrated
into the base armor and can be used at any time. Additionally, you must
choose whether or not the equipment may be physically separated from the base
armor or not at the time of purchase. This gadget may be selected multiple
times, each time adding a single additional piece of equipment to the base
model. |
16 |
Integrated
Weapon |
Some armors are designed with specific combat purposes in mind
and build in certain weapons as standard equipment. Examples run from a pair
of pop-out wrist blades to shoulder-mounted plasma cannons. Additionally,
many armors link their weapons to integrated heads-up displays (like the
Incubus tormentor a neurally linked splinter-pistol attached to their armours
helmet) turning the user into a walking combat machine. When selecting the
integrated weapon gadget, choose a single weapon. That weapon is integrated
into the base armor and can be used at any time. Additionally, you must
choose whether or not the weapon may be physically separated from the base
armor or not at the time of purchase. This gadget may be selected multiple
times, each time adding a single additional weapon to the base armor. |
See text |
Jump Pack |
This is a special pack that launches the target when activated.
Any armor with this gadget grants a +60 bonus on all Jump checks in any
situation where gravity is a factor. There is no limit to heights that can be
reached. If jump distance exceeds ordinary move capacity the character ends
his turn midway through the jump and will continue his jump when he has more
movement available; even if this means he is in mid-air at the end of his
turn. This gadget has no function in zero-g environments. |
29 |
Prehensile
Appendage |
A favoured armour gadget of the Adeptus Mechancius Skitarii
warriors, and others that have need for an extra hand, the prehensile
appendage gadget is both utilitarian and expensive. Essentially, this gadget
consists of a long flexible cylinder capped at the end with a grasping claw
that attaches to the armor’s side or back. The prehensile appendage gadget
essentially gives the wearer of the armor an additional hand with which to
hold and manipulate objects. The gadget cannot be used to make normal melee
attacks or fire ranged weapons, but it can make grapple attempts (with a
Strength bonus of +2 and using the wearer’s base attack bonus). The appendage
is controlled by a neural uplink. This gadget can be taken up to 4 possible
times. |
51 |
Self-Repairing |
The self-repairing gadget implements nanotechnology in its
infancy to repair minor damage to armor. Whenever the armor is damaged, the
self-repairing gadget immediately issues commands to a set of nanites that
move to the problem spot and begin making repairs. The gadget repairs 1 point
of damage per minute to the armor. |
51 |
Storage Compartment |
A simple but often overlooked modification that can be of great
benefit in almost any situation is the ability to store and carry small items
in a safe place. The storage compartment gadget accomplishes just that,
incorporating an empty space where other objects can be carried by the wearer
with relative ease. Each storage compartment gadget allows the wearer to
carry two items of size Small or smaller in a container built into the armor.
This gadget may be taken multiple times, each time providing another
compartment where small items may be carried. |
12 |
Ultralight Composition |
The development of new and experimental alloys constantly allows
armor technology to advance to the point where once bulky and heavy armors
become as easy to carry as lighter models. Any armor with the ultralight
composition gadget weighs significantly less than similar pieces of armor and
is more easily used and worn. The armor reduces its Armor Check Penalty (if
any) by 1. Furthermore, the armor’s speed limitation is increased by 5 feet
(to a maximum of the user’s normal speed). So, for example, an armor with an
Armor Check Penalty of –2 and a speed limitation of 20 feet now has an Armor
Check Penalty of –1 and a speed limitation of 25 feet. |
29 |
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