Warhammer 40K Ranged Weapons |
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TechL: An item’s Tech
level. |
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Cost: In gold pieces (gp)
or Credit. |
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Damage: Weapons
damage regardless of size. |
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Critical:
Critical range / multiplier. If none is given, assume 20/x2. |
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Weight: This is
the weight of the item. |
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Dmg Type: This
is the damage type of the weapon. |
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Special: Notes about the
weapon. |
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Source: Where
it is sourced from for more information. |
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RoF (rate of
fire) is explained at the end. |
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Weapon |
TechL |
gp |
Dmg(M) |
Critical |
Range |
RoF |
Dmg Type |
Special |
Source |
Autogun |
18 |
660 |
2d6 |
x2 |
60 ft. |
Auto |
Piercing |
|
WH40K |
Assault
Cannon |
18 |
19900 |
3d12 |
x2 |
120 ft. |
Turbo |
Piercing |
|
WH40K |
Autocannon |
18 |
26400 |
3d20 |
x2 |
120 ft. |
Auto |
Piercing |
|
WH40K |
Autopistol |
18 |
280 |
2d4 |
x2 |
30 ft. |
Auto |
Piercing |
|
WH40K |
Blaster |
18 |
2480000 |
2d20 |
x2 |
30 ft. |
Single |
Atomic |
|
WH40K |
Boltgun |
18 |
4800 |
2d10 |
x3 |
60 ft. |
R.F. |
Explosive |
|
WH40K |
Boltpistol |
18 |
2050 |
2d8 |
x3 |
30 ft. |
Semi |
Explosive |
|
WH40K |
Burst
Cannon |
18 |
11300 |
2d12 |
x2 |
45 ft. |
Turbo |
Energy |
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WH40K |
Cyclone
Launcher |
18 |
47000 |
3d20 |
x2 |
180 ft. |
Auto |
Explosive |
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WH40K |
Flamer |
18 |
210 |
3d6 |
- |
20ft cone |
Single |
Fire |
|
WH40K |
Fleshborer |
18 |
91 |
2d6 |
x2 |
40 ft. |
Semi |
Slashing |
|
WH40K |
Fusion
Gun |
18 |
2050 |
2d20 |
x2 |
30 ft. |
Single |
Atomic |
|
WH40K |
Grenade
Launcher |
18 |
880 |
* |
x2 |
90 ft. |
Single |
* |
Fires Grenades |
WH40K |
Hand
Flamer |
18 |
120 |
2d6 |
- |
15ft line |
Single |
Fire |
|
WH40K |
Heavy
Bolter |
18 |
15000 |
2d12 |
x3 |
120 ft. |
Turbo |
Explosive |
|
WH40K |
Heavy
Flamer |
18 |
370 |
6d6 |
- |
30ft cone |
Single |
Fire |
|
WH40K |
Heavy
Stubber |
18 |
6400 |
2d12 |
x2 |
120 ft. |
Auto |
Piercing |
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WH40K |
Lasblaster |
18 |
880 |
2d8 |
19-20/x2 |
60 ft. |
Auto |
Energy |
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WH40K |
Lascannon |
18 |
82000 |
2d100 |
19-20 |
180 ft. |
Semi |
Energy |
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WH40K |
Lasgun |
18 |
880 |
2d8 |
19-20/x2 |
60 ft. |
R.F. |
Energy |
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WH40K |
Laspistol |
18 |
370 |
2d6 |
19-20/x2 |
30 ft. |
Semi |
Energy |
|
WH40K |
Meltagun |
18 |
15000 |
2d20 |
x2 |
30 ft. |
Single |
Atomic |
|
WH40K |
Missile
Launcher (frag) |
18 |
2700 |
3d10 |
x2 |
150 ft. |
Single |
Explosive |
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WH40K |
Missile
Launcher (krak) |
18 |
2700 |
3d20 |
x2 |
150 ft. |
Single |
Explosive |
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WH40K |
Missile
Launcher (plasma missile) |
18 |
2700 |
2d20 |
x2 |
150 ft. |
Single |
Atomic |
|
WH40K |
Multi-Melta |
18 |
26400 |
3d20 |
x2 |
60 ft. |
Single |
Atomic |
|
WH40K |
Needle
Pistol |
18 |
3600 |
2d8 |
x2 |
45 ft. |
Single |
Energy |
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WH40K |
Plasma
Cannon (high) |
18 |
35100 |
3d20 |
x2 |
120 ft. |
Single |
Atomic |
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WH40K |
Plasma
Cannon (low) |
18 |
35100 |
2d20 |
x2 |
120 ft. |
Semi |
Atomic |
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WH40K |
Plasma
Gun (high) |
18 |
15000 |
2d20 |
x2 |
60 ft. |
Auto |
Atomic |
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WH40K |
Plasma
Gun (low) |
18 |
15000 |
2d20 |
x2 |
60 ft. |
Semi |
Atomic |
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WH40K |
Plasma
Pistol (high) |
18 |
8500 |
3d12 |
x2 |
30 ft. |
Semi |
Atomic |
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WH40K |
Plasma
Pistol (low) |
18 |
8500 |
2d12 |
x2 |
30 ft. |
Semi |
Atomic |
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WH40K |
Plasma
Rifle |
18 |
800000 |
2d20 |
x2 |
60 ft. |
R.F. |
Atomic |
|
WH40K |
Pulse
Carbine |
18 |
2700 |
2d10 |
x2 |
30 ft. |
Auto |
Energy |
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WH40K |
Pulse
Rifle |
18 |
880 |
2d12 |
x2 |
90 ft. |
R.F. |
Energy |
|
WH40K |
Rail Gun |
18 |
1.977E+13 |
3d100 |
x2 |
210 ft. |
Single |
Piercing |
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WH40K |
Reaper
Launcher |
18 |
4800 |
2d12 |
x2 |
100 ft. |
Auto |
Explosive |
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WH40K |
Ripper
Gun |
18 |
2050 |
2d12 |
x2 |
60 ft. |
Auto |
Piercing |
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WH40K |
Scatter
Laser |
18 |
4800 |
2d12 |
x2 |
90 ft. |
Hyper |
Energy |
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WH40K |
Shoota |
18 |
880 |
2d8 |
x2 |
60 ft. |
R.F. |
Piercing |
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WH40K |
Shotgun |
18 |
500 |
2d8 |
x2 |
40 ft. |
Semi |
Piercing |
|
WH40K |
Shotgun,
exec. |
18 |
880 |
2d10 |
x2 |
90 ft. |
Single |
Piercing |
|
WH40K |
Shuriken
Gun |
18 |
500 |
2d10 |
19-20/x2 |
40 ft. |
Auto |
Slashing |
|
WH40K |
Shuriken
Pistol |
18 |
280 |
2d8 |
19-20/x2 |
20 ft. |
Auto |
Slashing |
|
WH40K |
Slugga |
18 |
160 |
2d6 |
x2 |
30 ft. |
Semi |
Piercing |
|
WH40K |
Sniper
Rifle |
18 |
8500 |
2d12 |
x2 |
120 ft. |
Single |
Energy |
|
WH40K |
Splinter
Cannon |
18 |
660 |
2d10 |
x2 |
60 ft. |
Hyper |
Piercing |
|
WH40K |
Splinter
Pistol |
18 |
370 |
2d8 |
x2 |
30 ft. |
Semi |
Piercing |
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WH40K |
Splinter
Rifle |
18 |
660 |
2d8 |
x3 |
60 ft. |
R.F. |
Piercing |
|
WH40K |
Stormbolter |
18 |
11300 |
2d10 |
x3 |
60 ft. |
Auto |
Explosive |
|
WH40K |
Stubgun |
18 |
210 |
2d6 |
x2 |
40 ft. |
Semi |
Piercing |
|
WH40K |
Stubpistol |
18 |
120 |
2d4 |
x2 |
20 ft. |
Semi |
Piercing |
|
WH40K |
Webspinner |
18 |
13600000 |
* |
- |
20ft cone |
Single |
Slashing |
Fires 2d20 Web |
WH40K |
Automatic
(Auto): Fires into a 10ft x 10 ft square area with a Reflex save for half
damage DC 25. |
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Hypermatic
(Hyper): Fires into a 15x15ft rather. When fired with the Strafe feat it
fills a 25x10ft area. The Reflex DC in both is DC 25. |
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Rapid Fire
(R.F.): Treat as automatic if the character hasn't taken a V action to move.
If a character moved the weapon is semi-automatic. |
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Semiautomatic
(Semi): These autoreload. A semiautomatic weapon fires 1/1, but some feats
allow more than one shot per attack. |
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Single
(Single): Fires 1/1 even if the user has a feat or other abilities that
grants more than one shot per attack. |
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Turbomatic
(Turbo): Functions as Automatic except the Reflex DC is 20 for autofire and
strafe. |
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