Randomly Generated Dungeon

Dungeon Seed: 3549111820 | DL 1 | Room 1 | Room Seed: 3549111820

DL 1

Map room 1

Room 1

Seed: 3549111820

Description

A visitation room reeks of clear. A flesh door door sits ahead, and the room holds a nightstand and a hope chest. You feel grounded. you succeeded at the last moment.

Trap / Trick / Special

Special: [x1] Nothing in the room can be affected by Invisibility, Improved Invisibility, Weird
Trap: Air in room transforms into Elemental Vibranium Trap; DL 1; Search DC 11 (5d2 Str damage/s , DC 11 Breath Weapon save for half (multiple targets))
Trick: None

Treasure

Treasure: Type L (4ep/char)
Magic Items:
1. Cheetah Cloak of Amedio (+3 Dex; move rate 45"; 1M, 1/d: Poly. into cheetah); 150000gp
2. Minecraft Elytra: You can fly while falling

Encounter

Generated d6 MverseProj Monster:
Roll a d8. On a 7, Roll a 2d6 ignoring duplicates. On a 8+ or if you have a negative physical status effect, Kill all and they go first.
1. [MP] DL II Medium Outer-CE Cthulhoid-Horror(s) x(4)x[4]
AC 64; HD 4; hp 112; #att 1; /AC/DC 6; dmg 44
Str 17 Dex 20 Con 17 Int 20 Wis 17 Chr 16 0.05kxp
Telepathy, immune electricity/poison, Resist acid/cold/fire, Immune called shots and crits, can high freq samp, mind blank, If all combat effects fail (2 untyped dmg) Can't be attacked by PC's. [Clever] Will attack/special target with lowest AC/hp/saves.
[Wiz SL2] Resist Elements: -12 dmg/r from 1 of: acid/cold/lightning/fire/sound {Touch, 1 creature}; [Pri SL1] Command 1: Target makes 1 save, each missed save allows 1 word for a command to be given
2. [MP] DL II Small Outer-TN Undead(s) x(4)x[2]
AC 67; HD 3; hp 252; #att 2 ; CR 160%; /AC/DC 3; dmg 40
Str 18 Dex 21 Con 18 Int 21 Wis 18 Chr 17 0.05kxp
Immune mind-affecting, positive/negative energy. Resist cold/fire/acid, No CON. Has Psi 7. Heal to dmg. Undead traits from PHB3, If all combat effects fail (2 untyped Con dmg). Will always attack first, then special.
[Psi81 minor] Armor: -CL dmg distributed among /energy or /physical attacks; [Psi-6G minor] Angelic Heal: Cure N hp to one target  (max N = 5+CL^2)
3. [MP] DL II Tiny Joke Giant(s) x(4)x[3]
AC 66; HD 1; hp 28; #att 1; /AC/DC 6; dmg 52
Str 21 Dex 24 Con 21 Int 24 Wis 21 Chr 20 0.05kxp
Has Punomancy, 1 attack: Eject a target from your group.  Knows (choose one: Hill/Stone/Frost/Fire/Cloud/Storm)-based elemental spells, If all combat effects fail (2 untyped Chr dmg) Can't have effects dispelled. Will always special first, then attack.
[Wiz SL2] Protection from Arrows: -10 dmg /missile attack, unless +L/5+1 or better {Touch, 1 creature}; [Wiz SL1] Darkness: Magical darkness; can blind if targetted (save) {1 group}
4. [MP] DL II Diminutive Priest-classes Elf/Avalon(s) x(4)x[4]
AC 65; HD 2; hp 168; #att 2; /AC/DC 3; dmg 48
Str 22 Dex 13 Con 22 Int 13 Wis 22 Chr 21 0.05kxp
Knows Priest spells, Immune sleep, aging, If all combat effects fail (2 untyped Str dmg) Can't be attacked by non-PC's. [Clever] Will attack/special target with lowest AC/hp/saves.
[Psi-12T minor] Stay Conscious: You stay conscious up to -10-CLxCL hp (defensive acts only); 1bM: [Psi72 minor] Energy Field: Damaging shield, PL energy dmg for 1 turn
5. [MP] DL II Fine Collectiverse/Gooeyverse/etc. Wurm(s) x(4)x[2]
AC 64; HD 1; hp 28; #att 1; /AC/DC 6; dmg 36
Str 25 Dex 16 Con 25 Int 16 Wis 25 Chr 24 0.05kxp
Immune disintegration and annihilation, Has no appendages. Has a bite/swallow attack, If all combat effects fail (2 untyped Int dmg) Can't be responded to. Will always attack first, then special.
[Wiz SL2] Mirror Image (3): Creates 1d4+L/3 images of yourself {self only}; [Pri SL2] Hold Person/Monster 2: Hold 4 person or 2 monster targets  (save)
6. [MP] DL II Large Kara-Tur Reptile(s) x(4)x[3]
AC 67; HD 9; hp 756; #att 3; /AC/DC 3; dmg 56
Str 14 Dex 17 Con 14 Int 17 Wis 14 Chr 13 0.05kxp
Has Martial Arts, Half AC from AT. Resist Heat. Usually has a tail and claws, If all combat effects fail (2 untyped Level dmg) Can't have racials dispelled. Will always special first, then attack.
[Psi4 minor] Spell *1.25: One spell that you know has it's effect multiplied by 1.25, or costs only 1/(1.25*2-1) of a spell slot; [Psi54 minor] Flame Animation: Summon a DL=SL Fire Elemental