Room 1
Seed: 244363717
Description
You enter a Segovia closet (25x25x10 ft). It features mat and bridge, with car and pulley system, with jingling and urine smell in the air. A tricked door door on the north wall leads to a 35x15x20 ft hallway. Someone’s scratched names into the stone: Nchaser the arrogant Earth Yak (Neutralizer), and Lasha the anarchic Delta Fighter (Griffon). A sigil glows red. the department absolutely ruined everything.
Trap / Trick / Special
Trick: Ceiling that (causes/has/or is) Gravity - Greater Trap: Ball trap Special: [x1] Tricks can't be found/removed in the room except by Psionicists; removal attempts spawn a false version of the hazard
Treasure
Treasure: none Magic Items: 1. Armor Flag: Weapon Needed (opponents need a +2 weapon to hit you); 40000gp 2. Bone Claw: one 1st level Lich spell; 30000gp
Encounter
Generated d6 MverseProj Monster: Roll a d8. On a 7, Roll a 2d6 ignoring duplicates. On a 8+ or if you have a Warhammer item equipped, Kill all. 1. [MP] DL I Tiny Demi-Planes Mutant(s) x(2)x[3] AC 14; HD 1; hp 11; #att 2 ; RR 80%; /AC/DC 2; dmg 8 Str 12 Dex 15 Con 12 Int 15 Wis 12 Chr 13 0.01kxp Immune hostile environments, Bars extradimensional travel, Immune radiation, has Psi freq divisible by 9, If all combat effects fail (1 untyped Con dmg). Will always special first, then attack. ; 2. [MP] DL I Diminutive Desert/Arabian Weird(s) x(2)x[4] AC 13; HD 1; hp 11; #att 1; /AC/DC 2; dmg 6 Str 13 Dex 16 Con 13 Int 16 Wis 13 Chr 14 0.01kxp Resist heat, Has mtg C spells, Immune critical hits/poison/sleep/paralysis/stunning. Has no soul, If all combat effects fail (1 untyped Chr dmg) Can't have effects dispelled. [Clever] Will attack/special target with lowest AC/hp/saves. [Wiz SL1] Fire Shield 1: Anyone who melees with you takes 10% dmg back; [Pri SL1] Entwine: As Entangle, 1 target, -4 to save 3. [MP] DL I Fine Jungle Golem(s) x(2)x[2] AC 14; HD 1; hp 11; #att 2; /AC/DC 2; dmg 8 Str 14 Dex 17 Con 14 Int 17 Wis 14 Chr 15 0.01kxp Has mtg G spells, Has Psi 16. Construct traits from PHB3, If all combat effects fail (1 untyped Str dmg) Can't be attacked by non-PC's. Will always attack first, then special. ; 1bM: 4. [MP] DL I Medium Alley Illusionary(s) x(2)x[3] AC 13; HD 1; hp 11; #att 1; /AC/DC 2; dmg 6 Str 15 Dex 18 Con 15 Int 18 Wis 15 Chr 16 0.01kxp Attacks as x2 DL. Alleysweeping check halves hp on a group, Incorporeal, Successful disbelief check halves hp on a group, If all combat effects fail (1 untyped Int dmg) Can't be responded to. Will always special first, then attack. [Wiz SL1] Cantrip: Can cast 1 cantrip (Wiz 0) per round as Z action; [Wiz SL1] Charming I: Charms a monster, gets a new save every round 5. [MP] DL I Small Tarrasque-World Cthulhoid-Horror(s) x(2)x[4] AC 14; HD 2; hp 22; #att 2; /AC/DC 2; dmg 8 Str 16 Dex 13 Con 16 Int 13 Wis 16 Chr 17 0.01kxp Mreflection DL*10%, Immune called shots and crits, can high freq samp, mind blank, If all combat effects fail (1 untyped Level dmg) Can't have racials dispelled. [Clever] Will attack/special target with lowest AC/hp/saves. ; 6. [MP] DL I Tiny Outer-CG Undead(s) x(2)x[2] AC 13; HD 1; hp 11; #att 1; /AC/DC 2; dmg 6 Str 17 Dex 14 Con 17 Int 14 Wis 17 Chr 18 0.01kxp Immune acid/cold/petrification. Resist electricity/fire. Pro evil, No CON. Has Psi 7. Heal to dmg. Undead traits from PHB3, If all combat effects fail (1 untyped Dex dmg) Can't be breathed on. Will always attack first, then special. [Wiz SL1] Armor 1: +CL*2 current hp; [Wiz SL1] Nahal's Reckless Dweomer: L% desired spell you know; else Wild Surge