Randomly Generated Dungeon

Dungeon Seed: 244363717 | DL 1 | Room 4 | Room Seed: 4233559953

DL 1

Map room 4

Room 4

Seed: 4233559953

Description

Obsidias Bestiary - 25ft. long x 5ft. wide x 30ft. tall
Features: bag; recess; rotting vegetation smell; wind, strong
Doors: Locked Door, Magic/Psi on the south wall leading to a 45ft. long x 5ft. wide x 25ft. tall hallway.
Weird Names: Sample Names: Wyrm Osricsson the insidious Justice Fang (Psycho-); Herrick the wretched Steel Eye (Catapult)

Trap / Trick / Special

Special: [x1] Tempus Fugit (time flows at 5x normal rate inside; 5 Z actions/round; All action types (F, M, P, V, S) may repeat up to 5 times per round; spell durations remain unaffected)
Trap: Tripping Jaws Trap; DL 1; Search DC 11 (Attack +10 ranged, 10d2 damage)
Trap: Poison Needle Trap: CR 1; Atk +8 ranged (1 plus greenblood oil poison)

Treasure

Treasure: Type I (1100pp, 4 10gp gems, 10 1800gp art object(s))

Encounter

Generated d6 MverseProj Monster:
Roll a d8. On a 7, Roll a 2d6 ignoring duplicates. On a 8+ or if you have a DnD animal companion, Kill all.
1. [MP] DL I Diminutive Outer-NE Giant(s) x(2)x[4]
AC 14; HD 1; hp 11; #att 2; /AC/DC 2; dmg 8
Str 16 Dex 13 Con 16 Int 13 Wis 16 Chr 17 0.01kxp
Telepathy, immune acid/poison, resist cold/electricity/fire., 1 attack: Eject a target from your group.  Knows (choose one: Hill/Stone/Frost/Fire/Cloud/Storm)-based elemental spells, If all combat effects fail (1 untyped Level dmg) Can't have racials dispelled. [Clever] Will attack/special target with lowest AC/hp/saves.
; 
2. [MP] DL I Fine Psionic Elf/Avalon(s) x(2)x[2]
AC 13; HD 1; hp 11; #att 1; /AC/DC 2; dmg 6
Str 17 Dex 14 Con 17 Int 14 Wis 17 Chr 18 0.01kxp
Has a psionic frequency, Immune sleep, aging, If all combat effects fail (1 untyped Dex dmg) Can't be breathed on. Will always attack first, then special.
[Pri SL1] Animal Companion: Make an animal your companion (not familiar) {1 creature}; [Wiz SL1] Nahal's Reckless Dweomer: L% desired spell you know; else Wild Surge
3. [MP] DL I Medium Synnibarr Wurm(s) x(2)x[3]
AC 14; HD 1; hp 11; #att 2; /AC/DC 2; dmg 8
Str 12 Dex 15 Con 12 Int 15 Wis 12 Chr 13 0.01kxp
+10^DL (DL tenths!) to dmg, Has no appendages. Has a bite/swallow attack, If all combat effects fail (1 untyped Wis dmg). Will always special first, then attack.
; 
4. [MP] DL I Small Custom-classes Reptile(s) x(2)x[4]
AC 13; HD 2; hp 22; #att 1; /AC/DC 2; dmg 6
Str 13 Dex 16 Con 13 Int 16 Wis 13 Chr 14 0.01kxp
Has Custom abilities, Half AC from AT. Resist Heat. Usually has a tail and claws, If all combat effects fail (1 untyped dmg) Can't be attacked by PC's. [Clever] Will attack/special target with lowest AC/hp/saves.
[Wiz SL1] Radiation Resistance: RR 60+CL*5%  [duration 1 hour]; [Pri SL1] Command 1: Target makes 1 save, each missed save allows 1 word for a command to be given
5. [MP] DL I Tiny Cloud Elemental(s) x(2)x[2]
AC 14; HD 1; hp 11; #att 2; /AC/DC 2; dmg 8
Str 14 Dex 17 Con 14 Int 17 Wis 14 Chr 15 0.01kxp
Flys with perfect maneuverability., Has Psi 15. Has no soul. Immune to its own element, If all combat effects fail (1 untyped Con dmg) Can't be grouped. Will always attack first, then special.
; 1bM: 
6. [MP] DL I Diminutive Dead-Timeline/Looporal Goblin/Orc(s) x(2)x[3]
AC 13; HD 1; hp 11; #att 1 ; RR 40%; /AC/DC 2; dmg 6
Str 15 Dex 18 Con 15 Int 18 Wis 15 Chr 16 0.01kxp
Reality/Loop stable., Dark Vision, Stay conscious past 0hp. Light Sensitivity, If all combat effects fail (1 untyped Chr dmg) Can't have effects dispelled. Will always special first, then attack.
[Wiz SL1] Fire Shield 1: Anyone who melees with you takes 10% dmg back; [Pri SL1] Treat Light Wounds: Cure 10% of max hp {Touch, 1 creature}