Randomly Generated Dungeon

Dungeon Seed: 244363717 | DL 1 | Room 5 | Room Seed: 4251249493

DL 1

Map room 5

Room 5

Seed: 4251249493

Description

You enter a Rabiah chantry (shrine) (35x25x50 ft). It features floors of plants and floors of fire, with whispering and breeze, gusting in the air. A concealed (hidden) door door on the south wall leads to a 50x15x20 ft hallway. Someone’s scratched names into the stone: Thaler the valorous Tiger Cult (Lycanthropy), and Aethelred Silverhammer the philanthropic He-- Mane (Dinosaur).

Trap / Trick / Special

Trick: A phoenix item has ''Each bottom of segment a group sets a bad precedent unless a DC=19 Chr check is made.
Trick: None
Trap: Trapdoor opening in front of container

Treasure

Treasure: Type S (5 30gp art object(s))
Magic Items:
1. Diablo Flag: D2: Drake's (+1 1st-6th level spells /d); 60000gp
2. Megaman Metal Man's Metal Blade: Fires a sharp blade in multiple directions. Deals 4d8 slashing damage.

Encounter

Generated d6 MverseProj Monster:
Roll a d8. On a 7, Roll a 2d6 ignoring duplicates. On a 8+ or if you have a Mtg mount, Kill all.
1. [MP] DL I Small Alley Kobold(s) x(2)x[3]
AC 14; HD 2; hp 22; #att 2 ; RR 75%; /AC/DC 2; dmg 8
Str 12 Dex 15 Con 12 Int 15 Wis 12 Chr 13 0.01kxp
Attacks as x2 DL. Alleysweeping check halves hp on a group, Can overbear in numbers, If all combat effects fail (1 untyped Con dmg) Can't be grouped. Will always special first, then attack.
; 
2. [MP] DL I Tiny Tarrasque-World Alien(s) x(2)x[4]
AC 13; HD 1; hp 11; #att 1; /AC/DC 2; dmg 6
Str 13 Dex 16 Con 13 Int 16 Wis 13 Chr 14 0.01kxp
Mreflection DL*10%, Does not breathe. Resist Hostile environments. Has Psi 8, If all combat effects fail (1 untyped Chr dmg) Can't have effects dispelled. [Clever] Will attack/special target with lowest AC/hp/saves.
[Wiz SL1] Armor 1: +CL*2 current hp; [Pri SL1] Treat Light Wounds: Cure 10% of max hp {Touch, 1 creature}
3. [MP] DL I Diminutive Outer-CG Ooze(s) x(2)x[2]
AC 14; HD 1; hp 11; #att 2; /AC/DC 2; dmg 8
Str 14 Dex 17 Con 14 Int 17 Wis 14 Chr 15 0.01kxp
Immune acid/cold/petrification. Resist electricity/fire. Pro evil, No INT. Immune mind-affecting, crits, anything requiring fort/ppd save, If all combat effects fail (1 untyped Str dmg). Will always attack first, then special.
; 1bM: 
4. [MP] DL I Fine Outer-LE Animal(s) x(2)x[3]
AC 13; HD 1; hp 11; #att 1; /AC/DC 2; dmg 6
Str 15 Dex 18 Con 15 Int 18 Wis 15 Chr 16 0.01kxp
Telepathy, immune fire and poison, resist acid and cold, Overwrite INT score to 1 or 2. Usually have arms/legs/head/tail/wings, If all combat effects fail (1 untyped Int dmg) Can't be responded to. Will always special first, then attack.
[Pri SL1] Sanctuary (1): Opponents must make save to attack target {Touch, 1 creature}; [Wiz SL1] Fireball 1: CLd2 fire dmg to a group  (save:½)
5. [MP] DL I Medium Rakshasa-World Virus(s) x(2)x[4]
AC 14; HD 1; hp 11; #att 2; /AC/DC 2; dmg 8
Str 16 Dex 13 Con 16 Int 13 Wis 16 Chr 17 0.01kxp
Immune slain, Resist Slain, Vulnerable enchanted items., Can infect things. Immune mind-affecting, crits, anything requiring fort/ppd save, If all combat effects fail (1 untyped Level dmg) Can't have racials dispelled. [Clever] Will attack/special target with lowest AC/hp/saves.
; 
6. [MP] DL I Small Wizard-classes Leech(s) x(2)x[2]
AC 13; HD 2; hp 22; #att 1; /AC/DC 2; dmg 6
Str 17 Dex 14 Con 17 Int 14 Wis 17 Chr 18 0.01kxp
Knows Wizard spells, 0, 1/half segment: Remove a SEL=DL status effect, If all combat effects fail (1 untyped Dex dmg) Can't be breathed on. Will always attack first, then special.
[Pri SL1] Resist Cold (1): All creatures in area get resist cold {1 group}; [Wiz SL1] Wacky Ball 1 / Normal / ½ : Ld2 dmg normal element (save: ½) {1 group}