Randomly Generated Dungeon

Dungeon Seed: 950041395 | DL 3 | Room 1 | Room Seed: 950041395

DL 3

Map room 1

Room 1

Seed: 950041395

Description

Ominous Place: Derelict, haunted sanatorium
Features: Rotting Vegetation Smell
Features: Whining
Path Features: Bloody Handkerchief or Bandages
Furniture: Four-poster bed; Waterbed

Trap / Trick / Special

Trap: None
Special: [x1] Monsters can't be grouped in the room
Trick: A magic item has ''Each round a group sets a bad precedent unless a DC=39 Wis check is made.

Treasure

Treasure: 1x the following: Type M (7gp/char)
Magic Items:
1. Maroon Robe [AT+7] +8 AC/+9 Saves; 1/3P: Transform a larva into a clone; CL 10; SL 4; 3810gp
2. Bracers (Defense AT +35; Age 0 Dragon Armor of your choice; Dragonlancing 1 attack /r; Breathe as a dragon of the armor type you chose); 265000gp

Encounter

Generated d6 MverseProj Monster:
Roll a d8. On a 7, Roll a 2d6 ignoring duplicates. On a 8+ or if you have killed a(n) Boss this run, Kill all.
1. [MP] DL III Large Synnibarr Hound(s) x(6)x[2]
AC 174; HD 3; hp 153; #att 1 ; RR 80%; /AC/DC 4; dmg 162
Str 22 Dex 27 Con 22 Int 27 Wis 22 Chr 21 0.10kxp
+10^DL (DL tenths!) to dmg, Has 4 legs, and at least 1 head, If all combat effects fail (3 untyped Wis dmg) Can't have actions locked down. Will always attack first, then special.
[Psi-15 minor] Add Tentacle: Tentacle does 1d(CL*2) damage; [Psi1 minor] Lights: Faerie Fire, Dancing Lights, Light
2. [MP] DL III Fine Custom-classes Insect(s) x(6)x[3]
AC 175; HD 3; hp 204; #att 3; /AC/DC 12; dmg 117
Str 25 Dex 32 Con 23 Int 30 Wis 25 Chr 24 0.10kxp
Has Custom abilities, No INT. Dark vision, If all combat effects fail (3 untyped dmg). Will always special first, then attack.
[Pri SL3] Double Resist [E=2 element]: Pick an E=2 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.; [Wiz SL1] Taunt: One or more creatures of 1 type taunted (save) {1 group}
3. [MP] DL III Tiny Cloud Familiar(s) x(6)x[4]
AC 176; HD 25; hp 6,375; #att 6; /AC/DC 4; dmg 144
Str 26 Dex 15 Con 28 Int 17 Wis 26 Chr 29 0.10kxp
Flys with perfect maneuverability., Familiar Immunity until offensive, If all combat effects fail (3 untyped Con dmg) Can't be grouped. [Clever] Will attack/special target with lowest AC/hp/saves.
[Psi4 minor] Money *1.25: How much money you get in dungeon is multiplied by 1.25 (only affects you, not whole party); [Psi-3 minor] Spirit Adjustment: You heal 3d6 hp, +3 to next PP save, or restore 2 negative levels.
4. [MP] DL III Medium Dead-Timeline/Looporal Spirit-of-the-Land(s) x(6)x[2]
AC 171; HD 12; hp 612; #att 3; /AC/DC 12; dmg 144
Str 31 Dex 18 Con 31 Int 18 Wis 31 Chr 30 0.10kxp
Reality/Loop stable., Incorporeal, can be turned as undead, If all combat effects fail (3 untyped Chr dmg) Can't have effects dispelled. Will always attack first, then special.
[Pri SL1] Sanctuary (1): Opponents must make save to attack target {Touch, 1 creature}; 1bM: [Pri SL2] Charm Person or Mammal: Charm one humanoid or mammal {1 creature}
5. [MP] DL III Huge Post-Apocalyptic/Cybernetic Faerie(s) x(6)x[3]
AC 172; HD 24; hp 1,632; #att 7; /AC/DC 4; dmg 171
Str 16 Dex 23 Con 14 Int 21 Wis 16 Chr 15 0.10kxp
Class VI Esper Blind, Overwite AC to AC by square rooting, Flys, Area effects only affect one, If all combat effects fail (3 untyped Str dmg) Can't be attacked by non-PC's. Will always special first, then attack.
[Psi15 minor] Add Breath Weapon [2nd]: Breath weapon is once per 3 rounds.  Choose a normal (E=1) element.  Breath = (CL+1)d(CL*2+2).; 1bM: [Psi-12T minor] Dispel Anti-Magic: Dispels one anti-Magic effect (or) Halve ER (no ER or save)
6. [MP] DL III Diminutive Arctic Humanoid(s) x(6)x[4]
AC 173; HD 4; hp 1,020; #att 2; /AC/DC 12; dmg 126
Str 17 Dex 24 Con 19 Int 26 Wis 17 Chr 20 0.10kxp
Immune cold. Double dmg from fire., Has 2 arms, 2 legs, and 1 head, If all combat effects fail (3 untyped Int dmg) Can't be responded to. [Clever] Will attack/special target with lowest AC/hp/saves.
[Wiz SL3] Armor 3: +CL*6 current hp; [Wiz SL3] Put Out of Misery: Target being at negative hp that would die if unattended is slain (no save)