Randomly Generated Dungeon

Dungeon Seed: 4033082958 | DL 3 | Room 3 | Room Seed: 3162120118

DL 3

Map room 3

Room 3

Seed: 3162120118

Description

You enter a trophy room (10x50x30 ft). It features firkin (small barrel) and jar, with smoky and manure smell hanging in the air. A locked door, mechanical door on the south wall leads to a 10x20x25 ft hallway. Scratched names: Hegira the poisonous Obsidian Cyborg (Blowgun), and Lyssintra the famous Dog Hammer (Whip).

Trap / Trick / Special

Special: [x1] Chronostasis (time flows at 0.33x normal rate inside; 3 Z actions/round; All action types (F, M, P, V, S) are limited to 3 per round; spells expire instantly once outside)
Trick: A minor item has ''Each top of segment a group has a class ability suppressed until a DC=36 Wis check is made.
Trap: Floor transforms into Elemental Forbiddance Trap; DL 3; Search DC 33 (10d6 Str damage/s , no save)

Treasure

Treasure: 4x the following: none

Encounter

Generated d6 MverseProj Monster:
Roll a d8. On a 7, Roll a 2d6 ignoring duplicates. On a 8+ or if you have a negative physical status effect, Kill all and they go first.
1. [MP] DL IV Huge Post-Apocalyptic/Cybernetic Cthulhoid-Horror(s) x(13)x[4]x[[2]]
AC 358; HD 4; hp 480; #att 2 ; MR 120%; /AC/DC 20; dmg 400
Str 23 Dex 28 Con 21 Int 30 Wis 23 Chr 20 0.25kxp
Class VI Esper Blind, Immune called shots and crits, can high freq samp, mind blank, If all combat effects fail (4 untyped Chr dmg) Can't have effects dispelled. [Clever] Will attack/special target with lowest AC/hp/saves.
[Wiz SL3] Protection from Elements : Absorb 12 damage/level from one kind of energy.; [Pri SL4] Dispel Psionics: Cancels psionic effects
2. [MP] DL IV Large Arctic Undead(s) x(8)x[2]x[[2]]
AC 357; HD 7; hp 980; #att 2 ; PR 435%; /AC/DC 5; dmg 288
Str 26 Dex 33 Con 26 Int 31 Wis 26 Chr 25 0.25kxp
Immune cold. Double dmg from fire., No CON. Has Psi 7. Heal to dmg. Undead traits from PHB3, If all combat effects fail (4 untyped Str dmg) Can't be attacked by non-PC's. Will always attack first, then special.
[Psi--2 minor] Resist Disease: Resist disease; Immune disease; [Psi29 minor] Fear:
3. [MP] DL IV Medium Time/Temporal Giant(s) x(12)x[3]x[[2]]
AC 356; HD 8; hp 640; #att 4 ; RR 60%; /AC/DC 20; dmg 336
Str 29 Dex 38 Con 31 Int 36 Wis 29 Chr 30 0.25kxp
Time/Reality stable., 1 attack: Eject a target from your group.  Knows (choose one: Hill/Stone/Frost/Fire/Cloud/Storm)-based elemental spells, If all combat effects fail (4 untyped Int dmg) Can't be responded to. Will always special first, then attack.
[Wiz SL4] Anti-Magic Shell 4: Anti-Magic of SL 0 to 3; 1bM: [Wiz SL3] Prismatic Wall 3: 3 Prismatic colors or 1 MultiPrismatic colors (may repeat colors in either mode)
4. [MP] DL IV Small Random(ite) Elf/Avalon(s) x(16)x[4]x[[2]]
AC 355; HD 17; hp 6,800; #att 5; /AC/DC 5; dmg 288
Str 32 Dex 15 Con 32 Int 17 Wis 32 Chr 31 0.25kxp
Has high frequency sampling, Immune sleep, aging, If all combat effects fail (4 untyped Level dmg). [Clever] Will attack/special target with lowest AC/hp/saves.
[Psi4 minor] Actions *1.25: Pick one action type (M, P, V).  Your number of actions of that type is multiplied by 1.25; 1bM: [Psi16 minor] Repair Golem Damage: Cures 10*CL hp (CL Hull points) to a Golem
5. [MP] DL IV Tiny Water Wurm(s) x(11)x[2]x[[2]]
AC 354; HD 34; hp 4,080; #att 7; /AC/DC 20; dmg 336
Str 39 Dex 20 Con 37 Int 22 Wis 39 Chr 36 0.25kxp
Resist cold. Double dmg from fire., Has no appendages. Has a bite/swallow attack, If all combat effects fail (4 untyped Dex dmg) Can't be breathed on. Will always attack first, then special.
[Pri SL4] Double Resist [E=3 element]: Pick an E=3 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.; [Pri SL1] Entwine: As Entangle, 1 target, -4 to save
6. [MP] DL IV Diminutive Star-Wars-Loop Reptile(s) x(15)x[3]x[[2]]
AC 353; HD 67; hp 9,380; #att 16; /AC/DC 5; dmg 384
Str 18 Dex 25 Con 18 Int 23 Wis 18 Chr 17 0.25kxp
Has force powers, Half AC from AT. Resist Heat. Usually has a tail and claws, If all combat effects fail (4 untyped Wis dmg) Can't have actions locked down. Will always special first, then attack.
[Psi14 minor] (no name): Can turn into one additional form; DM rolls DL=LVL/3 Lycanthrope or Animal; [Psi6E minor] Cause Critical Wounds: Does 5d8+6 damage by touch (no save)