Random Class Adjectives
Random generated class adjectives.
Random Class Adjectives
| Random CF=1 Class Adjectives | ||||
|---|---|---|---|---|
| This system allows you to tweak your class in various ways. There is a requisite for each adjective. If you have multiple requisites in the same stat (due to already having a requisite in that stat from your class, or from picking multiple Class Adjectives), use the following formula: New Requisite = (Highest Requisite) + (2nd Highest Requisite)/2 + (3rd Highest Requisite)/3 + …rounded up. These Class Adjectives also adjust your XP Divisor. Add all of your XP Divisors together from Race, Racial Adjectives, and Class Adjectives. This is what you divide your XP by when you get XP. All of these divisors are lowered by 0.5 per level starting with level 9. | ||||
| No. | Category | Class Adjective | Req. | XP Div. |
| 1 | Alignment | Alignment: T any (Overwrite to all other classes) | Con 12 | &÷0.2 |
| 2 | Alignment | Alignment: JE | That class's highest Req. | &÷0.3 |
| 3 | Alignment | Alignment: LN (Overwrite to all other classes) | Int 16 | &÷0.4 |
| 4 | Alignment | Alignment: C any (Overwrite to all other classes) | (none) | &÷0.6 |
| 5 | Alignment | Alignment: CS | Any 17 | &÷0.6 |
| 6 | BarStats | Exc Int | Cml/Wis/Con 20 | &÷0.1 |
| 7 | BarStats | Bar Cml | Any 12 | &÷0.1 |
| 8 | BarStats | Exc Cml | Any 12 | &÷0.2 |
| 9 | BarStats | Exc Int | Any 15 | &÷0.2 |
| 10 | BarStats | Bar Int | Cml 17 | &÷0.3 |
| 11 | BarStats | Extra Bar Con | That class's highest Req. | &÷0.3 |
| 12 | BarStats | Bar Con | That class's highest Req. | &÷0.4 |
| 13 | BarStats | Exc Cml | Wis 5 | &÷0.6 |
| 14 | BarStats | Bar Int | Con, Int, Cml 18 | &÷0.8 |
| 15 | BarStats | Bar Int | (Con, Str, Wis) 16 | &÷0.8 |
| 16 | BarStats | Bar Cml | Any 11 | &÷0.9 |
| 17 | BarStats | Exc Wis | (that stat) 18 | &÷0.9 |
| 18 | CL | +1 limited CL | (none) | &÷0.2 |
| 19 | CL | +1 CL | (that stat) 16 | &÷0.2 |
| 20 | CL | +1 CL | Wis, Int, Chr 5 | &÷0.2 |
| 21 | CL | +1 CL | (that stat) 12 | &÷0.3 |
| 22 | CL | +1 CL | Dex, Int, Wis 11 | &÷0.4 |
| 23 | CL | +1 CL | Str/Chr/Int 21 | &÷0.7 |
| 24 | HD | HD/level: Add 1 to number of dice. This can be taken multiple times | Dex, Int, Wis 11 | &÷0.1 |
| 25 | HD | HD/level: Add 1 to number of dice. This can be taken multiple times | Any 12 | &÷0.1 |
| 26 | HD | HD/level: Add 1 to number of dice. This can be taken multiple times | (that stat) 14 | &÷0.5 |
| 27 | HD | HD/level: Add 1 to number of dice. This can be taken multiple times | (none) | &÷0.5 |
| 28 | HD | HD/level: Add 1 to the die type. Applies to all dice. This can be taken multiple times | Any 5 | &÷0.6 |
| 29 | HD | HD/level: Add 1 to the die type. Applies to all dice. This can be taken multiple times | That class's highest Req. | &÷0.6 |
| 30 | HD | HD/level: Add 1 to the die type. Applies to all dice. This can be taken multiple times | (that stat) 18 | &÷0.7 |
| 31 | Innates | 1M, 1/w: Add 1 targets to an innate ability from a Priest source | Str 19 | &÷0.2 |
| 32 | Innates | 1M, 1/reset: 1/3 the cost of actions required to use an innate ability from a Psionicist source | Wis 5 | &÷0.3 |
| 33 | Innates | 1F, 1/d: Add 1 instance(s) of Vulnerability to an innate ability from a Priest source | (none) | &÷0.3 |
| 34 | Innates | 1M, 1/reset: +[x1] the save DC(s) of an innate ability from a Wizard source | That class's highest Req. | &÷0.4 |
| 35 | Innates | 1F, 1/d: +[x1] the save DC(s) of an innate ability from a Rogue source | (that stat) 12 | &÷0.5 |
| 36 | Innates | 1F, 1/reset: 1/2 the cost of actions required to use an innate ability from a Priest source | That class's highest Req. | &÷0.6 |
| 37 | Innates | 1P, 1/reset: Add 1 targets to an innate ability from a Wizard source | That class's highest Req. | &÷0.7 |
| 38 | Innates | 1M, 1/reset: Add 1 instance(s) of Vulnerability to an innate ability from a Warrior source | That class's highest Req. | &÷0.8 |
| 39 | Innates | 1M, 1/reset: Add 1 instance(s) of Vulnerability to an innate ability from a Rogue source | (none) | &÷0.9 |
| 40 | Innates | 1F, 1/reset: +[x1] the save DC(s) of an innate ability from a Wizard source | That class's highest Req. | &÷0.9 |
| 41 | ML | +1 limited ML. External bonus, so Twilighting still applies if you gain an SL early | Dex, Int, Wis 11 | &÷0.3 |
| 42 | ML | +1 limited ML. External bonus, so Twilighting still applies if you gain an SL early | That class's highest Req. | &÷0.4 |
| 43 | ML | +1 limited ML. External bonus, so Twilighting still applies if you gain an SL early | That class's highest Req. | &÷0.5 |
| 44 | ML | +1 limited ML. External bonus, so Twilighting still applies if you gain an SL early | (none) | &÷0.9 |
| 45 | Other | One of your class adj modifications can apply to one instance(s) of this class on your character | (that stat) 14 | &÷0.3 |
| 46 | Other | XP requirements for this class are triple from level 1-16, then a third from then on (can be dropped) | That class's highest Req. | &÷0.4 |
| 47 | Other | Get a ''Level:'' ability (your level+1 or less) in another class in same group (can't take multiple) | (Cml, Str, Con, Chr) 17 | &÷0.7 |
| 48 | Priest | You have an additional 5 percent chance to Divine Intervention | That class's highest Req. | &÷0.3 |
| 49 | Priest | You have an additional 9 percent chance to Divine Intervention | Wis/Str/Chr 20 | &÷0.5 |
| 50 | Priest | Turning Undead for the first 2 groups(s) you affect this reset cost 1/2V action | (none) | &÷0.5 |
| 51 | Priest | Turning Undead for the first 3 groups(s) you affect this reset cost 1/2V action | Wis/Str/Chr 20 | &÷0.7 |
| 52 | Psionicist | Material componenting for the first 2 power(s) you use this reset cost 1/2V action | Wis/Str/Chr 20 | &÷0.2 |
| 53 | Psionicist | 1F, 1/reset: Astral Constructs/Destructs/etc you control can activate abilities as 1 DL's higher | Int 16 | &÷0.3 |
| 54 | Psionicist | Material componenting for the first 3 power(s) you use this reset cost 1/2V action | (none) | &÷0.8 |
| 55 | Psionicist | You have +1 extra slots for Astral Constructs/Destructs/etc. | Dex, Cml, Chr 16 | &÷0.9 |
| 56 | PsiPowers | Double Discipline/Frequency Robe. This lets you cast a school/sphere as if it was 1 SL lower. External bonus, so Twilighting still applies | (none) | &÷0.1 |
| 57 | PsiPowers | Specialization, Discipline/Frequency (no opposite). This is in addition to what you already get | (none) | &÷0.2 |
| 58 | PsiPowers | Use a Warrior power progression you know instead. Pick a class in this group you want to have the progression of | Str 19 | &÷0.5 |
| 59 | PsiPowers | Specialization, Discipline/Frequency (pick an opposite). This is in addition to what you already get | (none) | &÷0.6 |
| 60 | PsiPowers | Single Discipline/Frequency Robe. This lets you cast a school/sphere as if it was 1 SL lower. External bonus, so Twilighting still applies | (that stat) 10 | &÷0.8 |
| 61 | Rogue | Three ''Any Rogue 15'' pick(s)(downgradeable) | Chr, Con, Int 11 | &÷0.1 |
| 62 | Rogue | +5 rogue points per even level | Chr, Con, Int 11 | &÷0.3 |
| 63 | Rogue | Three ''Any Rogue 25'' pick(s)(downgradeable) | Wis, Int, Chr 5 | &÷0.8 |
| 64 | Rogue | +[x1] to backstrike | (none) | &÷0.8 |
| 65 | Rogue | Three ''Any Rogue 15'' pick(s)(downgradeable) | Dex, Cml, Chr 16 | &÷0.9 |
| 66 | Saves | Saves: +1 category(s). This gives you an extra category to pick saves from. Add the cost for the save category to this cost | (that stat) 18 | &÷0.1 |
| 67 | Saves | Saves as 2xCTD0. Overwrites existing rating | (none) | &÷0.4 |
| 68 | Saves | Saves as Ftr0. Overwrites existing rating | (none) | &÷0.4 |
| 69 | Saves | Saves as Rogx3. Overwrites existing rating | Any 19 | &÷0.5 |
| 70 | Saves | Saves: +1 category(s). This gives you an extra category to pick saves from. Add the cost for the save category to this cost | (Con, Cml, Wis) 18 | &÷0.6 |
| 71 | Saves | Saves as always +0. Overwrites existing rating | Dex, Str, Wis 20 | &÷0.6 |
| 72 | Saves | Saves as 2xCust. Overwrites existing rating | Wis, Int, Chr 5 | &÷0.7 |
| 73 | Saves | Saves as 2xCTD0. Overwrites existing rating | Str/Chr/Int 21 | &÷0.9 |
| 74 | Saves | Saves: +1 category(s). This gives you an extra category to pick saves from. Add the cost for the save category to this cost | (Con, Cml, Wis) 18 | &÷0.9 |
| 75 | Saves | Saves: +1 category(s). This gives you an extra category to pick saves from. Add the cost for the save category to this cost | That class's highest Req. | &÷0.9 |
| 76 | Spells | Triple School/Sphere Robe for 1 spell(s). This lets you cast a school/sphere as if it was 1 SL lower. External bonus, so Twilighting still applies | (Cml, Str, Con, Chr) 17 | &÷0.2 |
| 77 | Spells | Use a Warrior spell progression you know instead. Pick a class in this group you want to have the progression of | Con, Int, Cml 18 | &÷0.4 |
| 78 | Spells | Double School/Sphere Robe. This lets you cast a school/sphere as if it was 1 SL lower. External bonus, so Twilighting still applies | (none) | &÷0.5 |
| 79 | Spells | Channeling by spending single spell slots. Any memorized spell you have when channeled may cast without losing it from your memorization (i.e. can repeat cast spells you have memorized) | (none) | &÷0.8 |
| 80 | ToHit | To Hit as &2xCTD0. Adds to existing rating | Dex, Str, Wis 20 | &÷0.2 |
| 81 | ToHit | To Hit as Wizx3. Overwrites existing rating | That class's highest Req. | &÷0.3 |
| 82 | ToHit | To Hit as &Ftr0x2. Adds to existing rating | Any 17 | &÷0.3 |
| 83 | ToHit | To Hit as Wizx2. Overwrites existing rating | Any 5 | &÷0.5 |
| 84 | ToHit | To Hit as 2xFtr0. Overwrites existing rating | (Int, Chr, Cml, Con) 18 | &÷0.6 |
| 85 | ToHit | To Hit as 2xRog. Overwrites existing rating | Any 12 | &÷0.8 |
| 86 | ToHit | To Hit as 3xWar. Overwrites existing rating | (none) | &÷0.8 |
| 87 | Warrior | Specialization bonus(es) gives +1 per slot | Con 12 | &÷0.1 |
| 88 | Warrior | Specialization bonus(es) gives +1 per slot | (none) | &÷0.4 |
| 89 | Warrior | Specialization bonus(es) gives +1 per slot | (none) | &÷0.5 |
| 90 | Warrior | Specialization bonus(es) gives +1 per slot | (none) | &÷0.8 |
| 91 | Wizard | Get one Familiar ''level:'' ability(s) 2 levels early. | Cml 17 | &÷0.2 |
| 92 | Wizard | Material componenting for the first 3 spell(s) you cast this reset cost a free action | Con, Int, Cml 18 | &÷0.4 |
| 93 | Wizard | Material componenting for the first 3 spell(s) you cast this reset cost a free action | (that stat) 16 | &÷0.5 |
| 94 | Wizard | Material componenting for the first 3 spell(s) you cast this reset cost a free action | That class's highest Req. | &÷0.5 |
| 95 | Wizard | Get two Familiar ''level:'' ability(s) 2 levels early. | Con, Int, Cml 18 | &÷0.7 |
| 96 | Wizard | Negative spell adjs cost 2 spell level(s) less | Str/Chr/Int 21 | &÷0.8 |
| 97 | Wizard | Positive spell adjs cost 2 spell level(s) less | That class's highest Req. | &÷0.9 |
| 98 | WpnProf | WpnProf: & 3 + level/3 | (that stat) 10 | &÷0.3 |
| 99 | WpnProf | WpnProf: 1 + level | Str/Chr/Int 21 | &÷0.9 |
| 100 | WpnProf | WpnProf: 7 + 2*level | (none) | &÷0.9 |