Random Class Adjectives

Random generated class adjectives.

Random Class Adjectives

Random CF=1 Class Adjectives
This system allows you to tweak your class in various ways. There is a requisite for each adjective. If you have multiple requisites in the same stat (due to already having a requisite in that stat from your class, or from picking multiple Class Adjectives), use the following formula: New Requisite = (Highest Requisite) + (2nd Highest Requisite)/2 + (3rd Highest Requisite)/3 + …rounded up. These Class Adjectives also adjust your XP Divisor. Add all of your XP Divisors together from Race, Racial Adjectives, and Class Adjectives. This is what you divide your XP by when you get XP. All of these divisors are lowered by 0.5 per level starting with level 9.
No.CategoryClass AdjectiveReq.XP Div.
1AlignmentAlignment: T any (Overwrite to all other classes)Con 12&÷0.2
2AlignmentAlignment: JE That class's highest Req.&÷0.3
3AlignmentAlignment: LN (Overwrite to all other classes)Int 16&÷0.4
4AlignmentAlignment: C any (Overwrite to all other classes)(none)&÷0.6
5AlignmentAlignment: CS Any 17&÷0.6
6BarStatsExc IntCml/Wis/Con 20&÷0.1
7BarStatsBar CmlAny 12&÷0.1
8BarStatsExc CmlAny 12&÷0.2
9BarStatsExc IntAny 15&÷0.2
10BarStatsBar IntCml 17&÷0.3
11BarStatsExtra Bar ConThat class's highest Req.&÷0.3
12BarStatsBar ConThat class's highest Req.&÷0.4
13BarStatsExc CmlWis 5&÷0.6
14BarStatsBar IntCon, Int, Cml 18&÷0.8
15BarStatsBar Int(Con, Str, Wis) 16&÷0.8
16BarStatsBar CmlAny 11&÷0.9
17BarStatsExc Wis(that stat) 18&÷0.9
18CL+1 limited CL(none)&÷0.2
19CL+1 CL(that stat) 16&÷0.2
20CL+1 CLWis, Int, Chr 5&÷0.2
21CL+1 CL(that stat) 12&÷0.3
22CL+1 CLDex, Int, Wis 11&÷0.4
23CL+1 CLStr/Chr/Int 21&÷0.7
24HDHD/level: Add 1 to number of dice. This can be taken multiple timesDex, Int, Wis 11&÷0.1
25HDHD/level: Add 1 to number of dice. This can be taken multiple timesAny 12&÷0.1
26HDHD/level: Add 1 to number of dice. This can be taken multiple times(that stat) 14&÷0.5
27HDHD/level: Add 1 to number of dice. This can be taken multiple times(none)&÷0.5
28HDHD/level: Add 1 to the die type. Applies to all dice. This can be taken multiple timesAny 5&÷0.6
29HDHD/level: Add 1 to the die type. Applies to all dice. This can be taken multiple timesThat class's highest Req.&÷0.6
30HDHD/level: Add 1 to the die type. Applies to all dice. This can be taken multiple times(that stat) 18&÷0.7
31Innates1M, 1/w: Add 1 targets to an innate ability from a Priest sourceStr 19&÷0.2
32Innates1M, 1/reset: 1/3 the cost of actions required to use an innate ability from a Psionicist sourceWis 5&÷0.3
33Innates1F, 1/d: Add 1 instance(s) of Vulnerability to an innate ability from a Priest source(none)&÷0.3
34Innates1M, 1/reset: +[x1] the save DC(s) of an innate ability from a Wizard sourceThat class's highest Req.&÷0.4
35Innates1F, 1/d: +[x1] the save DC(s) of an innate ability from a Rogue source(that stat) 12&÷0.5
36Innates1F, 1/reset: 1/2 the cost of actions required to use an innate ability from a Priest sourceThat class's highest Req.&÷0.6
37Innates1P, 1/reset: Add 1 targets to an innate ability from a Wizard sourceThat class's highest Req.&÷0.7
38Innates1M, 1/reset: Add 1 instance(s) of Vulnerability to an innate ability from a Warrior sourceThat class's highest Req.&÷0.8
39Innates1M, 1/reset: Add 1 instance(s) of Vulnerability to an innate ability from a Rogue source(none)&÷0.9
40Innates1F, 1/reset: +[x1] the save DC(s) of an innate ability from a Wizard sourceThat class's highest Req.&÷0.9
41ML+1 limited ML. External bonus, so Twilighting still applies if you gain an SL earlyDex, Int, Wis 11&÷0.3
42ML+1 limited ML. External bonus, so Twilighting still applies if you gain an SL earlyThat class's highest Req.&÷0.4
43ML+1 limited ML. External bonus, so Twilighting still applies if you gain an SL earlyThat class's highest Req.&÷0.5
44ML+1 limited ML. External bonus, so Twilighting still applies if you gain an SL early(none)&÷0.9
45OtherOne of your class adj modifications can apply to one instance(s) of this class on your character(that stat) 14&÷0.3
46OtherXP requirements for this class are triple from level 1-16, then a third from then on (can be dropped)That class's highest Req.&÷0.4
47OtherGet a ''Level:'' ability (your level+1 or less) in another class in same group (can't take multiple)(Cml, Str, Con, Chr) 17&÷0.7
48PriestYou have an additional 5 percent chance to Divine InterventionThat class's highest Req.&÷0.3
49PriestYou have an additional 9 percent chance to Divine InterventionWis/Str/Chr 20&÷0.5
50PriestTurning Undead for the first 2 groups(s) you affect this reset cost 1/2V action(none)&÷0.5
51PriestTurning Undead for the first 3 groups(s) you affect this reset cost 1/2V actionWis/Str/Chr 20&÷0.7
52PsionicistMaterial componenting for the first 2 power(s) you use this reset cost 1/2V actionWis/Str/Chr 20&÷0.2
53Psionicist1F, 1/reset: Astral Constructs/Destructs/etc you control can activate abilities as 1 DL's higherInt 16&÷0.3
54PsionicistMaterial componenting for the first 3 power(s) you use this reset cost 1/2V action(none)&÷0.8
55PsionicistYou have +1 extra slots for Astral Constructs/Destructs/etc.Dex, Cml, Chr 16&÷0.9
56PsiPowersDouble Discipline/Frequency Robe. This lets you cast a school/sphere as if it was 1 SL lower. External bonus, so Twilighting still applies(none)&÷0.1
57PsiPowersSpecialization, Discipline/Frequency (no opposite). This is in addition to what you already get(none)&÷0.2
58PsiPowersUse a Warrior power progression you know instead. Pick a class in this group you want to have the progression ofStr 19&÷0.5
59PsiPowersSpecialization, Discipline/Frequency (pick an opposite). This is in addition to what you already get(none)&÷0.6
60PsiPowersSingle Discipline/Frequency Robe. This lets you cast a school/sphere as if it was 1 SL lower. External bonus, so Twilighting still applies(that stat) 10&÷0.8
61RogueThree ''Any Rogue 15'' pick(s)(downgradeable)Chr, Con, Int 11&÷0.1
62Rogue+5 rogue points per even levelChr, Con, Int 11&÷0.3
63RogueThree ''Any Rogue 25'' pick(s)(downgradeable)Wis, Int, Chr 5&÷0.8
64Rogue+[x1] to backstrike(none)&÷0.8
65RogueThree ''Any Rogue 15'' pick(s)(downgradeable)Dex, Cml, Chr 16&÷0.9
66SavesSaves: +1 category(s). This gives you an extra category to pick saves from. Add the cost for the save category to this cost(that stat) 18&÷0.1
67SavesSaves as 2xCTD0. Overwrites existing rating(none)&÷0.4
68SavesSaves as Ftr0. Overwrites existing rating(none)&÷0.4
69SavesSaves as Rogx3. Overwrites existing ratingAny 19&÷0.5
70SavesSaves: +1 category(s). This gives you an extra category to pick saves from. Add the cost for the save category to this cost(Con, Cml, Wis) 18&÷0.6
71SavesSaves as always +0. Overwrites existing ratingDex, Str, Wis 20&÷0.6
72SavesSaves as 2xCust. Overwrites existing ratingWis, Int, Chr 5&÷0.7
73SavesSaves as 2xCTD0. Overwrites existing ratingStr/Chr/Int 21&÷0.9
74SavesSaves: +1 category(s). This gives you an extra category to pick saves from. Add the cost for the save category to this cost(Con, Cml, Wis) 18&÷0.9
75SavesSaves: +1 category(s). This gives you an extra category to pick saves from. Add the cost for the save category to this costThat class's highest Req.&÷0.9
76SpellsTriple School/Sphere Robe for 1 spell(s). This lets you cast a school/sphere as if it was 1 SL lower. External bonus, so Twilighting still applies(Cml, Str, Con, Chr) 17&÷0.2
77SpellsUse a Warrior spell progression you know instead. Pick a class in this group you want to have the progression ofCon, Int, Cml 18&÷0.4
78SpellsDouble School/Sphere Robe. This lets you cast a school/sphere as if it was 1 SL lower. External bonus, so Twilighting still applies(none)&÷0.5
79SpellsChanneling by spending single spell slots. Any memorized spell you have when channeled may cast without losing it from your memorization (i.e. can repeat cast spells you have memorized)(none)&÷0.8
80ToHitTo Hit as &2xCTD0. Adds to existing ratingDex, Str, Wis 20&÷0.2
81ToHitTo Hit as Wizx3. Overwrites existing ratingThat class's highest Req.&÷0.3
82ToHitTo Hit as &Ftr0x2. Adds to existing ratingAny 17&÷0.3
83ToHitTo Hit as Wizx2. Overwrites existing ratingAny 5&÷0.5
84ToHitTo Hit as 2xFtr0. Overwrites existing rating(Int, Chr, Cml, Con) 18&÷0.6
85ToHitTo Hit as 2xRog. Overwrites existing ratingAny 12&÷0.8
86ToHitTo Hit as 3xWar. Overwrites existing rating(none)&÷0.8
87WarriorSpecialization bonus(es) gives +1 per slotCon 12&÷0.1
88WarriorSpecialization bonus(es) gives +1 per slot(none)&÷0.4
89WarriorSpecialization bonus(es) gives +1 per slot(none)&÷0.5
90WarriorSpecialization bonus(es) gives +1 per slot(none)&÷0.8
91WizardGet one Familiar ''level:'' ability(s) 2 levels early.Cml 17&÷0.2
92WizardMaterial componenting for the first 3 spell(s) you cast this reset cost a free actionCon, Int, Cml 18&÷0.4
93WizardMaterial componenting for the first 3 spell(s) you cast this reset cost a free action(that stat) 16&÷0.5
94WizardMaterial componenting for the first 3 spell(s) you cast this reset cost a free actionThat class's highest Req.&÷0.5
95WizardGet two Familiar ''level:'' ability(s) 2 levels early.Con, Int, Cml 18&÷0.7
96WizardNegative spell adjs cost 2 spell level(s) lessStr/Chr/Int 21&÷0.8
97WizardPositive spell adjs cost 2 spell level(s) lessThat class's highest Req.&÷0.9
98WpnProfWpnProf: & 3 + level/3(that stat) 10&÷0.3
99WpnProfWpnProf: 1 + levelStr/Chr/Int 21&÷0.9
100WpnProfWpnProf: 7 + 2*level(none)&÷0.9