Random Classes

100 randomly generated Collective classes.

Random Classes #1

Infinite Letter Finisher0 RDM
LevelSpellsRequisites: Dex 18
Alignment: non-C
HD/level: & 1d2
Weapon Prof.: & 6+level
To Hit Table: 2xPsi
Saves: Ftr0
Reference: RDM
Groups: Futureshifted
Complexity: CF=1
KXP
10+1 ML
215.2+2 ML
330.4+3 ML
460.8+4 ML
5121.6+5 ML
6243.2+6 ML
7486.4+7 ML
8972.8+8 ML
91945.6+9 ML
103000+10 ML1W: Give another party member +1RS action. This can be used in addition to 1S+1V per segment. (R actions are basically "Q actions the really old way.")
Level 1: Gain a Ethereal Bubble that grants immunity to the next status effect inflicted, permanently
Level 1: May convert 1V -> 1uncV, 1P -> 1uncP, 1M -> 1uncM, and 1F -> 1uncF. The "unc" prefix is for "Unconscious actions"; these actions can be used even if you're unconscious, stunned, unaware, paralyzed, etc. (but not dead, annihilated, incursed, truename erased, or worse such as pixelated or loop incursed). You may use 1 Unconscious action as your action for the segment, instead of your normal 1S for the segment. You may use Unconscious actions while conscious.
Level 1: You are not limited to LVL when purchasing the Weapon Proficiency "Weapon Mastery"; you have no limit at all.
Level 1: When a group use(s) a magical item or scroll, Inflicts hp (-13) on your group (No save). Stacks with each failed save
Level 9: Destruct VII. ½P: Remove a class ability or immunity from an element (affects 1 group). If used against 1 target, gets no ER.
Level 10: An Ally gain(s) +22 to hit
Level 13: Destruct XI. 1M: Whenever someone targets a spell or psi effect in the room, it is redirected to you (treat as a x1 Special).
Level 18: Super Barbarian Luck and Cml bonus. Super Barbarian Cml: If your Cml is above 60, you can use 1M action and make a Cml-60 check to "Capital S Slay" a group. They make Wis-30 checks, if they fail, they are Capital S Slain.
Level 29: 5W, Spend 8 Dex, NP/week: When you takes damage, they gain SEL=11 Continuous Blah for 7 round(s)
114500+11 ML
126000+12 ML
137500+13 ML
149000+14 ML
1510500+15 ML
1612000+16 ML
1713500+17 ML
1815000+18 ML
1916500+19 ML
2018000+20 ML
2119500+21 ML
2221000+22 ML
2322500+23 ML
2424000+24 ML
2525500+25 ML
2627000+26 ML
2728500+27 ML
2830000+28 ML
2931500+29 ML
3033000+30 ML
3134500+31 ML
3236000+32 ML
3337500+33 ML
3439000+34 ML
3540500+35 ML
3642000+36 ML

Random Classes #2

Dank Meme Loon0 RDM
LevelSpellsRequisites: Str 15, Chr 14
Alignment: J any
HD/level: 1d10
Weapon Prof.: 10+level/2
To Hit Table: always +0
Saves: 3xPri
Reference: RDM
Groups: Custom, Joke
Complexity: CF=1
KXP
10(none)
25(none)
310(none)
420(none)
540(none)
680(none)
7160(none)
8320(none)
9640(none)
101000(none)1/game, at end of game: You may permanently add a modified Rogue ability (using the CF=3 note above) to the "All Rogue Abilities" chart.
Level 7: +LVL*2 AC, -LVL*2 TH (toggle using 1V) <i>{feat}</i>
111500(none)
122000(none)
132500(none)
143000(none)
153500(none)
164000(none)
174500(none)
185000(none)
195500(none)
206000(none)
216500(none)
227000(none)
237500(none)
248000(none)
258500(none)
269000(none)
279500(none)
2810000(none)
2910500(none)
3011000(none)
3111500(none)
3212000(none)
3312500(none)
3413000(none)
3513500(none)
3614000(none)

Random Classes #3

Summoning ORLY Angel RDM
LevelSpellsRequisites: Wis 15, Chr 15, Class slots 2, Race slots 1
Alignment: LW (Overwrite to all other classes)
HD/level: 1d6
Weapon Prof.: 6+level/2
To Hit Table: 3xWar
Saves: M-U0
Reference: RDM
Groups: Custom, Archetype
Complexity: CF=1
Race Adjustments:
Str +0, Dex +0, Con +0, Int +0, Wis +5, Chr +4, Cml +0, AT 7, hp 4, TH -7, Div ÷1
KXP123 456 789
102-- --- ---
29.62-- --- ---
319.222- --- ---
438.422- --- ---
576.8322 --- ---
6153.6322 --- ---
7307.2332 2-- ---
8614.4332 2-- ---
91228.8433 22- ---
101900433 22- ---You duplicate the powers of up to LVL+1 Mini-classes (see [PC10]) at full XP.
Level 1: Backstab x(LVL+7)/4. <i>{Brawler}</i>
Level 1: 1 reset of actions: Create a light-saber. You may have at most one light-saber at a time. It is a size M weapon, 1 pound weight, damage 1d10/1d20, and a crit range of 19 for x2 and 20 for x3. Pick "blue" or "green"; blue light-sabers have +LVL*3/2 TH (round down) and +LVL/2 dmg (round down) in plusses; green light-sabers have +LVL TH and +LVL dmg. It has the sharpness flag with range 20, the range improves by 1 per 7 levels. You must still hit the target in order for the sharpness flag to trigger.
Level 31: 10D, Spend 4 sl(s): An ally is/are affected by SEL=6 Charged for 1 round(s)
Known Spells:
Live-Action Puppet (SL=N): Summon CL DL=N Animated Hand Puppets.
That name sounds like royalty. Are you royalty? (SL=1): Legend Lore.
Five Finger Death Punch - Sham Pain (SL=2): You are in SEL=1 Pain and +100%gp if this spell was running all reset
Stone Rain (SL=3): Deal CL Hull dmg to one inanimate object (no save)
Control Magic (SL=4): Charm Monster (Will save)
Crossroads - Bone Thugs n Harmony (SL=5): 1bM, after a PC drops: Automatic Divine Intervention
Brass Gnat 6-1 (SL=6): 1M or 1T: Lower the CL on all effects by 2 in 30' radius (no save, can use ER). Picking this more than once increases the reduction by 2.
Five Finger Death Punch - Darkness Settles In (SL=7): One target SEL=1 Drunk, SEL=7 Lost, and dimensionally anchored
Snow Cloud (SL=8): Prismatic Sphere as spell.
Unique Speed (SL=9): Pick a Deified Antemortal0 spell. That spell costs only ½G action to use.
112850443 322 ---
123800443 322 ---
134750544 332 2--
145700544 332 2--
156650554 433 22-
167600554 433 22-
178550655 443 322
189500655 443 322
1910450665 544 332
2011400665 544 332
2112350766 554 433
2213300766 554 433
2314250776 655 443
2415200776 655 443
2516150877 665 544
2617100877 665 544
2718050887 766 554
2819000887 766 554
2919950988 776 655
3020900988 776 655
3121850998 877 665
3222800998 877 665
3323750A99 887 766
3424700A99 887 766
3525650AA9 988 776
3626600AA9 988 776

Random Classes #4

Hammerer5 RDM
LevelSpellsRequisites: Str 14, Dex 14
Alignment: CN
HD/level: & 1d9
Weapon Prof.: & 7+level
To Hit Table: Mon
Saves: Cust
Reference: RDM
Groups: Lost, Random
Complexity: CF=1
KXP
10(none)
26.2(none)
312.4(none)
424.8(none)
549.6(none)
699.2(none)
7198.4(none)
8396.8(none)
9793.6(none)
101200(none)Specialized in Wild Magic (2nd edition version of specialization only: +1 spell per SL), with no opposite school.
Each Level: Gets one Rarer3 pick with DL=(LVL+3)/4. For monster type, the DM rolls 1d13+27 and consults the [M40] monster types, treating 28 as Weird (instead of Wurm).
Level 12: Can transfer 1/10 of total XP to one of the fighter's children upon natural (mental aging) death.
Level 26: An ally's group gains +21LZ action(s) for 5 round(s)
111800(none)
122400(none)
133000(none)
143600(none)
154200(none)
164800(none)
175400(none)
186000(none)
196600(none)
207200(none)
217800(none)
228400(none)
239000(none)
249600(none)
2510200(none)
2610800(none)
2711400(none)
2812000(none)
2912600(none)
3013200(none)
3113800(none)
3214400(none)
3315000(none)
3415600(none)
3516200(none)
3616800(none)

Random Classes #5

Sage3 RDM
LevelSpellsRequisites: Int 16
Alignment: non-T (Overwrite to all other classes)
HD/level: 1d9
Weapon Prof.: 9+level/4
To Hit Table: 3xFtr0
Saves: 3xMon
Reference: RDM
Groups: Wizard
Complexity: CF=1
KXP123 456 789
102-- --- ---
28.22-- --- ---
316.422- --- ---
432.822- --- ---
565.6322 --- ---
6131.2322 --- ---
7262.4332 2-- ---
8524.8332 2-- ---
91049.6433 22- ---
101600433 22- ---Specialization, Invocation/Evocation (no opposite)
Specialization, Illusion (no opposite)
Level 1: 1M,1P: Give Strength to a Land (level/6 mile radius). This allows Druids to recover their spells, animals to live there, etc. It may take several uses of this ability if the local land is particularly hostile or has been completely drained.
Level 1: Gain a Arcane Carapace that forces attackers to succeed on (No save) or deal half damage for 1 segment
Level 1: Potion of Undead Control and Ring of Regeneration has double effect.
Known Spells:
Olivia Rodrigo - Drivers License (SL=N): Summon a non-living mount of DL=N+1 with Mtg Defender. You lose and can't have any animal companions
Flight (SL=1): Target flies at 12" (C).
Force Spike (SL=2): 1bM or 1 OppM: Counter target magical/psionic effect unless its user devotes another spell/psionic slot to it.
Delay Death (Necromancy, SL=3): Target doesn’t die due to hp damage for 1r/level.
Deep DL Summoning (SL=4): Summons a random Deep DL monster that only acts as a DL IV. You have a Deep DL summon slot in addition to your normal summon slot. You are allowed to have 2 Deep DLs (one in each slot).
Shania Twain - You’re Still The One (SL=5): One target becomes your familiar for this segment. You may use one of its combat effects
Barghest's Feast (SL=6): Really put out of Misery one slain target.
Metallica - Creeping Death (SL=7): Create CL*100 insects that are SEL=1 Diseased branded which stack.
Silver Seraph (SL=8): Summon a DL VI flying Angel with "As long as you have cast 7 spells this combat, you’re other subordinates get +1DL".
Energy Gain (SL=9): Target restored 3 drained levels
112400443 322 ---
123200443 322 ---
134000544 332 2--
144800544 332 2--
155600554 433 22-
166400554 433 22-
177200655 443 322
188000655 443 322
198800665 544 332
209600665 544 332
2110400766 554 433
2211200766 554 433
2312000776 655 443
2412800776 655 443
2513600877 665 544
2614400877 665 544
2715200887 766 554
2816000887 766 554
2916800988 776 655
3017600988 776 655
3118400998 877 665
3219200998 877 665
3320000A99 887 766
3420800A99 887 766
3521600AA9 988 776
3622400AA9 988 776