Random Familiars
Random generated familiars.
Random Familiars
| Randomly Generated CF=1 Familiars | ||||
|---|---|---|---|---|
| # | Familiar Name | Natural? | Mount? | Abilities (CF=1; Get 'non-level one' picks 0 levels early) |
| 1 | Dancing Falcon | No | No | Level 1: Resist Acid; Get a save vs. Vorpal/Sharpness |
| Level 5: Night Vision; Superior Hearing; +2 Wis | ||||
| Level 27: (no actual familiar) Must be N; +100% XP; another +100% XP in Legend | ||||
| 2 | Maggot Town See Ass | No | No | Level 1: Resist Poison |
| Level 9: Immune Fire; True Sight; Flying | ||||
| Level 18: x1 creatures cannot attack you unless attacked | ||||
| 3 | Demiplane of Consciousness Albatross | No | No | Level 1: Warmth; Immune Fear |
| Level 9: Tongues; 0, 1/r: Teleport to random plane | ||||
| Level 27: Infinite hp; +2 #Att; 1M: Cast any Ench/Charm spell of SL 1-10 | ||||
| 4 | Jay's Clone | No | No | Level 1: Flying; x2 IPs (Psi5) |
| Level 9: -LVL/+LVL*2 Striking; -1M; +2P | ||||
| Level 18: 1P: Drain CL*10 PSPs (any freq,no save) | ||||
| 5 | Don’s Champion | Yes | Yes | Level 1: -1 size; 1M: Itch cantrip; 1V: Jump |
| Level 9: Dark Vision | ||||
| Level 18: Another +LVL/2 saves; +LVL*25 Rogue points | ||||
| 6 | Big John’s Visitor | Yes | No | Level 1: When setting good precedents, you set twice as many. |
| Level 9: +1RV action. | ||||
| Level 18: 1M: TWE no summ sickness | ||||
| 7 | Rian's Dreamscape Snail | No | No | Level 1: 1M: Command |
| Level 9: 1bP: Fork. | ||||
| Level 18: x1.5 XP in classes not mention in minor/major lists | ||||
| 8 | Rick’s Loving | No | No | Level 1: +1 Summon slot for polar bears. |
| Level 9: Drain 1 Dex/weapon hit | ||||
| Level 18: x1.5 XP in classes not mention in minor/major lists | ||||
| 9 | Maggot Town The Postman Always Rings Twice | No | Yes | Level 1: Double effect w/ Light-based (Chromatic/Prismatic) |
| Level 9: Auto make saves that give Dex bonus | ||||
| Level 18: One "Level 45:" ability from a class (no downgrade). | ||||
| 10 | Broken Ragtime | No | No | Level 1: Pick a familiar, gives no powers but it's +1 size |
| Level 9: 1M: Create Trick; Immune Traps | ||||
| Level 18: 1F,1/d: Time Travel; +150 Rogue points | ||||
| 11 | Maelstrom Locust | No | No | Level 1: Immune Dust |
| Level 9: Duplicate a Duck Familiar | ||||
| Level 18: -60% MR vs. your Necro; School Robe in Necro | ||||
| 12 | Dancing Native Son | No | Yes | Level 1: Immune to Hell-fire |
| Level 9: 0,1/s: Friends/Hypnosis; +100% WR | ||||
| Level 18: +LVL to hit; +LVL saves; 0,1/r: Teleport (no sick) | ||||
| 13 | Rick’s [Spell] | Yes | Yes | Level 1: 1M: Ethereal Projection |
| Level 9: Immune Water; +F*4 TH vs. Psi-using (F=#Freq.) | ||||
| Level 18: 1F: Create Special; Immune Tricks | ||||
| 14 | Dancing Grasshopper | No | No | Level 1: +LVL CL with Plant effects |
| Level 9: 5*LVL% PR | ||||
| Level 18: +LVL Balance | ||||
| 15 | Broken See Horse | No | Yes | Level 1: 1V: Command |
| Level 9: +3^3 AC, +4^3 saves, +3^3 hp. | ||||
| Level 18: Instead do x2 hp [stacks with everything] | ||||
| 16 | Imaginationland A House For Mr Biswas | No | Yes | Level 1: Vulnerable Mental; +1 to # Psi freq. |
| Level 9: One "Level 27:" ability from a class (no downgrade) | ||||
| Level 18: Can transfer M->V actions | ||||
| 17 | Rian’s Light In August | Yes | Yes | Level 1: Resist Acid; Get a save vs. Vorpal/Sharpness |
| Level 9: Pass Wall; Immune Air | ||||
| Level 18: +50% base Non-Weapons; 1M: Psi6G Escape | ||||
| 18 | Dancing Visitor | Yes | Yes | Level 1: Displaced |
| Level 9: Duplicate any familiar | ||||
| Level 18: +CL*5% InnR | ||||
| 19 | Rick’s On The Road | Yes | No | Level 1: 1M: Ethereal Projection |
| Level 9: +1 CL with Plant sphere; Psionic Regen 1 PSP /r | ||||
| Level 27: Kittay Tiddles;Panther;Small Loyal Kitten;Vole;Giant Cat Devours London | ||||
| 20 | Intelligent Zuleika Dobson | Yes | Yes | Level 1: +LVL AC |
| Level 9: If spend an extra spell: Spell is x2 multiplier | ||||
| Level 18: +1 spell/psi comprehensibility (vs twilighting). | ||||
| 21 | Rian’s Wide Sargasso Sea | Yes | Yes | Level 1: +1 to Limit of # classes |
| Level 9: This has Familiar Immunity. | ||||
| Level 18: +50% base Non-Weapons; 1M: Psi6G Escape | ||||
| 22 | Funny Farm Clone | Yes | No | Level 1: When setting good precedents, you set twice as many. |
| Level 9: 1V: Lend this familiar to a target. | ||||
| Level 18: +1 spell/psi power in a progression (that you have) | ||||
| 23 | Demiplane of Consciousness Object | No | No | Level 1: Flying; Resist Light & Heat |
| Level 9: +CL TH | ||||
| Level 18: 1X: Summon a DL 10+LVL/9 Segmented Polar Bearpede named “Koonanook”. | ||||
| 24 | The Ozone Albatross | Yes | Yes | Level 1: +3 to hit, +3 melee damage. |
| Level 5: Superior Hearing; Superior Olfactory power; Detect Danger 50% continuous | ||||
| Level 27: Infinite hp; +2 #Att; 1M: Cast any Ench/Charm spell of SL 1-10 | ||||
| 25 | Rian's Dreamscape Seal | No | Yes | Level 1: Immune Disease/Curses |
| Level 9: Immune Holy Fire | ||||
| Level 18: 1P: Command no save/blahR | ||||
| 26 | Funny Farm A Portrait Of The Artist As A Young Man | No | No | Level 1: x1.5 money. |
| Level 9: Mouth's P, 3/d: Breathe normal element (dmg=hp) | ||||
| Level 18: Ranged attacks are treated as touch attacks. | ||||
| 27 | Compound The Good Soldier | No | Yes | Level 1: +level*5% MR |
| Level 9: Ignore Rabbit familiar immunity. | ||||
| Level 18: 0,1/target,1/s: Can't use Rogue abilities for 1 t | ||||
| 28 | Compound Hyena | No | No | Level 1: Your magic items are planar stable. |
| Level 5: 25% PsiR; Detect Chaos; Detect Psi; 1/t: Poly Self to animal; 1/t: Invisibility; +4 saves | ||||
| Level 18: -2 Legs, +2 Arms. (Four legs good, two legs better) | ||||
| 29 | Living [Spell] | Yes | No | Level 1: +1 Summon slot for polar bears. |
| Level 9: 1M: Inverse Astral Perception | ||||
| Level 18: Distribute CL*2% amongst blahR's | ||||
| 30 | Rian’s To The Lighthouse | Yes | Yes | Level 1: XP divisor of 1 becomes 0.9 |
| Level 5: Night Vision; Superior Hearing; +2 Wis | ||||
| Level 18: 1V: Redirect effect to Beast (who's immune) | ||||
| 31 | Broken Visitor | No | No | Level 1: +1 dmg |
| Level 9: Can operate at negative hp (still dies normally) | ||||
| Level 21: Fixed income of 500 kgp per annum (year). | ||||
| 32 | Broken [Spell] | No | Yes | Level 1: +50% base Weapon Proficiencies |
| Level 9: 8/lifetime, even when dead: Resurrect Self | ||||
| Level 18: Divination spells another 1 SL lower | ||||
| 33 | Manny’s Hippopotamus | Yes | No | Level 1: Always roll "1" for initiative in melee |
| Level 9: x2 in Surv,Prese,Limbo,Dunge,Psi6N,Psi12T | ||||
| Level 18: 1M: Duplicate magic/psi effect in area | ||||
| 34 | Intelligent An American Tragedy | No | Yes | Level 1: 1bV,1/reset: Reflect an attack sequence back and Jailed. |
| Level 5: Excellent Vision; Detect Illusions and Traps 50% continuous (don't need to ask to use) | ||||
| Level 36: +1 iTH. | ||||
| 35 | World's The Sun Also Rises | Yes | Yes | Level 1: 1bV,1/reset: Reflect an attack sequence back and Jailed. |
| Level 9: 1M: Suggestion | ||||
| Level 18: 180F, 1/w: Summon The One Ring for a day. | ||||
| 36 | Demiplane of Consciousness Weapon | Yes | No | Level 1: +level*5% MR |
| Level 9: 1V: Dim Door (no sickness); +LVL*5% InnR | ||||
| Level 27: Must be E; +5 levels in Psi6E or Demonologist; 1V: Remove an Immunity | ||||
| 37 | Don’s Howards End | Yes | Yes | Level 1: Get extra Mage progression of ML=LVL-4 |
| Level 9: Auto make Wis checks (if possible) | ||||
| Level 27: +Str Int; +Dex Wis; +Con Chr; Str=Dex=Con=0; Astral Projection | ||||
| 38 | Jay's Bird | Yes | No | Level 1: 1V: Jump |
| Level 9: Immune Fire; True Sight; Flying | ||||
| Level 18: Lernaean on limbs (Max = double) | ||||
| 39 | Big John’s The Magnificent Ambersons | Yes | Yes | Level 1: +CL Language slots |
| Level 9: Flying; Dark Vision | ||||
| Level 18: 1P: Incendiary Cloud; 1M: Cloudkill | ||||
| 40 | Imaginationland Baboon | No | Yes | Level 1: When CL>=SL*2: Spell doesn't use 1P |
| Level 9: +1P action | ||||
| Level 18: Don't use 1M on segment 1: +1M this r | ||||
| 41 | Living Object | Yes | Yes | Level 1: Ultravision (120 yard) |
| Level 9: another +2 TH/dmg/AC/saves | ||||
| Level 36: +1G action. | ||||
| 42 | Don’s Gaur | No | No | Level 1: +1V action |
| Level 9: +1 Chr; 1P: Force a Morale roll | ||||
| Level 36: +1H action. | ||||
| 43 | Rian’s Midnight’S Children | No | Yes | Level 1: +CL Language slots |
| Level 9: +2 Int; Can reroll 1 save per round | ||||
| Level 27: Must be E; Slay Good; +7 levels in Psi6E or Demonologist; x2 Nonweapons | ||||
| 44 | World's Number | Yes | Yes | Level 1: Item costs ½ the normal number of actions to use |
| Level 9: Immune Air/Earth/Fire/Water | ||||
| Level 18: 1M: Annoy/Taunt a god (no resistance) | ||||
| 45 | Manny’s Wide Sargasso Sea | Yes | No | Level 1: -1 size; No need for food/water |
| Level 5: Night Vision; Superior Hearing; Detect Noise 100% | ||||
| Level 18: Can trade 2V -> 1M action | ||||
| 46 | Big John’s Manta ray | Yes | Yes | Level 1: Pick a familiar, gives no powers but it's incorporeal |
| Level 9: +1 CL with Plant sphere; Psionic Regen 1 PSP /r | ||||
| Level 18: Get 2 major & 1 grand familiar picks | ||||
| 47 | Big John’s The Rainbow | No | Yes | Level 1: +1 natural (or open hand) attack per round |
| Level 9: 1P: Shapechange to copy other | ||||
| Level 18: Divination spells another 1 SL lower | ||||
| 48 | Maggot Town Midnight’S Children | Yes | Yes | Level 1: Disguise prof.; 1M, 1/d: Nondetection (1 turn) |
| CF=6: Level 9: Pick 2 familiars. Duplicate their level 9 abilities. | ||||
| Level 18: Ignore resistances due to dual-nature | ||||
| 49 | Don’s Octopus | No | Yes | Level 1: 1M, 1/h: Friends |
| Level 9: +3^3 to hit, +3^3 melee damage. | ||||
| Level 18: -2 Legs, +2 Arms. (Four legs good, two legs better) | ||||
| 50 | Broken Salamander | Yes | Yes | Level 1: 0, 1/r: Blink (uncontrolled) |
| Level 9: Resist Acid; Immune Disease | ||||
| Level 18: Can transfer M->V actions | ||||
| 51 | Maelstrom [Psi Power] | Yes | No | Level 1: x4/3 (round up) hp [stacks with everything] |
| Level 9: Need +LVL weapon to hit you | ||||
| Level 18: Resist Holy | ||||
| 52 | Rian’s Object | No | Yes | Level 1: 0, 1/r: Command |
| Level 9: +1RV action. | ||||
| Level 18: 1P,1/reset: Slay a familiar. | ||||
| 53 | Imaginationland Champion | No | No | Level 1: +1 TH/dmg/AC/saves |
| Level 9: 2 for 3 trading for ability scores | ||||
| Level 18: Sustain Str, Dex, Con | ||||
| 54 | Broken Object | No | No | Level 1: +1 Str; Cannot use missile weapons |
| Level 9: Attacking costs half a P action. | ||||
| Level 18: CL*10% Evasion becomes +CL*10% Evasion | ||||
| 55 | Rian’s Number | Yes | Yes | Level 1: +2 Wis |
| Level 9: 1bP: Fork. | ||||
| Level 18: Your Psi6G powers are considered x2 effects | ||||
| 56 | Dancing Sophie’S Choice | No | Yes | Level 1: 1/reset: Switch framework (dual/multi/split/mixed) |
| Level 9: 1N, 1/reset: Escape the party back to home (except for you) | ||||
| Level 18: +10% XP on Edition "0" classes (Ftr0/M-U0/etc.) | ||||
| 57 | Intelligent Jaguar | Yes | No | Level 1: Resist Cold; +d(+LVL) dmg on bite attacks |
| Level 9: Abilities as per Spider or Monkey familiar | ||||
| Level 18: Skinned targets cannot take actions. | ||||
| 58 | Demiplane of Consciousness Appointment In Samarra | No | No | Level 1: 1 Ench/Charm spell per SL is 1 SL lower |
| Level 9: Dark Vision | ||||
| Level 18: Auto power score Chr checks (if possible) | ||||
| 59 | Don’s Cobra | No | Yes | Level 1: Your psi-links work even across one plane removed |
| Level 9: Immune Fire/Heat | ||||
| Level 18: 1P,1/reset: Slay a familiar. | ||||
| 60 | Don’s Appointment In Samarra | Yes | No | Level 1: Spend LVL*100 gp/d or it eats you |
| Level 9: +2 Int; Can reroll 1 save per round | ||||
| Level 18: +LVL AC; +LVL saves; Immune displacement | ||||
| 61 | The Immaterium Number | No | Yes | Level 1: Water Breathing if worn on head (use your imagination). |
| Level 9: Resist Charm & Blunt; +1V action | ||||
| Level 18: Can maintain two "Song" Bard effects | ||||
| 62 | Broken [Spell] | No | No | Level 1: +1 size; Pro Evil |
| Level 9: x2 PSPs for Psi2 | ||||
| Level 18: -2 Legs, +2 Arms. (Four legs good, two legs better) | ||||
| 63 | Maelstrom [Psi Power] | No | No | Level 1: Half cost when buying DL=1 or less hirelings. |
| Level 9: Instead do x5/3 (round up) hp [stacks w/ everything] | ||||
| Level 18: Another +LVL/2 saves; +LVL*25 Rogue points | ||||
| 64 | Funny Farm Tamarin | Yes | No | Level 1: AC 0 source; Half movement rate |
| Level 9: -all P; +(what you lost) M; Can use +1M/s | ||||
| Level 18: 1F: Heal | ||||
| 65 | Imaginationland Hare | No | Yes | Level 1: Resist Fire & Disintegration |
| Level 9: Luckstone. | ||||
| Level 18: +LVL*25 Rogue points (apply to any Rogue class) | ||||
| 66 | Imaginationland Cricket | No | Yes | Level 1: 1M,1/reset: Summon a DL=LVL Witch. |
| Level 9: 1F,1/r: Use any power of anyone psi-linked to you | ||||
| Level 18: Can transfer M->V actions | ||||
| 67 | Big John’s [Psi Power] | Yes | No | Level 1: +2 to random stats; Vulnerable TK |
| Level 9: 1M: Potion Ball of Soma. | ||||
| Level 18: 1V: Earthquake; 1P: Fire Storm; 1M: Meteor Swarm | ||||
| 68 | World's Under The Volcano | No | Yes | Level 1: -2 size; Pass Wall |
| Level 9: 0, 2/reset: 1 minor familiar pick, use until next reset | ||||
| Level 18: x2 physical dmg; /2 all physical damage you take | ||||
| 69 | The Immaterium Number | Yes | No | Level 1: 0, 1/r: Material component a spell |
| Level 9: x2 PSPs for Psi2 | ||||
| Level 18: 0,1/target,1/s: Can't use Rogue abilities for 1 t | ||||
| 70 | World's Tender Is The Night | No | Yes | Level 1: Invisibility |
| Level 9: One level 9 Rogue pick, another 10 pts/lvl | ||||
| Level 18: +LVL saves; +LVL to hit; 0,1/reset: Wish | ||||
| 71 | Big John’s The Golden Bowl | Yes | No | Level 1: Your magic items are planar stable. |
| Level 9: Immune Water; x2 EPs (Psi10) | ||||
| Level 18: +10% XP Druid/Limbologist/Preserver/Psi6N | ||||
| 72 | The Ozone Cattle | No | Yes | Level 1: One level 1 Rogue pick, 20 pts/lvl |
| Level 9: 1V: Dim Door (no sickness); +LVL*5% InnR | ||||
| Level 36: +1H action. | ||||
| 73 | Jay's The Great Gatsby | Yes | No | Level 1: +2 Dex:Balance |
| Level 9: Immune Fire; True Sight; Flying | ||||
| Level 18: Flying; Extra -CL to saves vs. your spells | ||||
| 74 | Manny’s A Bend In The River | No | No | Level 1: Immune Thirst/Sand |
| Level 5: Distance Vision; Increase missile and spell ranges by 50% | ||||
| Level 27: 0,1/s: TWE no summ sickness no parting shot; Immune Dimensional Effects | ||||
| 75 | Intelligent Chinchilla | Yes | Yes | Level 1: +1 size; Pro Evil |
| Level 9: +5 Str and +1 attack with rope attacks. | ||||
| Level 18: Immune detrimental effects potions/liquids | ||||
| 76 | Imaginationland Clone | No | No | Level 1: 1M, 1/h: Speak with Plants |
| Level 9: +1 spell/psi comprehensibility (vs twilighting). | ||||
| Level 18: Can use that Psi Power for ½ number of actions. | ||||
| 77 | Compound Sons And Lovers | Yes | No | Level 1: Immune Death Magic |
| Level 9: Immune Earth; Can trade 2V -> 1P action | ||||
| Level 18: 1F: Inverse Astral Projection | ||||
| 78 | World's Fly | No | No | Level 1: Must be good; x2 DPPs (Psi6G) |
| Level 9: Immune Earth; Can trade 2V -> 1P action | ||||
| Level 18: 1F: Create Special; Immune Tricks | ||||
| 79 | Living Ironweed | Yes | Yes | Level 1: +LVL% irr(that resistance)R |
| Level 9: another +2 TH/dmg/AC/saves | ||||
| Level 18: Item costs 0 actions to use | ||||
| 80 | Funny Farm Stilt | Yes | No | Level 1: Can treat Inverse Astral as Astral for spell effects |
| Level 9: Duplicate any familiar | ||||
| Level 18: Duplicate a Horse Familiar; #M: Summon DL # Deva | ||||
| 81 | Rian’s [Spell] | Yes | Yes | Level 1: x2 the integer bonus given from another “Number” familiar. |
| Level 9: Rogue chart from Level 1 becomes Level 3 | ||||
| Level 18: Don't use 1M on segment 1: +1M this r | ||||
| 82 | The Ozone Angle Of Repose | Yes | No | Level 1: 180F actions, 1/year: +1 A action. |
| Level 9: -all P; +(what you lost) M; Can use +1M/s | ||||
| Level 18: ±LVL/5 with random rolls such as wand of wonder, etc. | ||||
| 83 | Imaginationland Giraffe | No | Yes | Level 1: Free Nazi clan patch. |
| Level 5: 15% RR; Dex becomes 18 (unless already better); Cannot be surprised; +2 saves | ||||
| Level 36: +1 iTH. | ||||
| 84 | Demiplane of Consciousness Badger | Yes | No | Level 1: +1 Dex; Vuln. Charm/Weapon/Lightning/Holy |
| Level 9: 1V: Pee (Defile Holy Area) | ||||
| Level 18: 1M: Any potion/oil effect in the game | ||||
| 85 | The Immaterium Death Comes For The Archbishop | No | Yes | Level 1: Spend 5% of current gp, 2/month: +1 Astral Construct in a summon slot. |
| Level 9: 1F: Convert an Astral Construct summon into a Destruct, Repairer, or Fabricator. | ||||
| Level 18: Instead do x2 hp [stacks with everything] | ||||
| 86 | Jay's Under The Volcano | No | Yes | Level 1: Familiar has double statistics of normal |
| Level 9: -0.5 to XP divisor (minimum 1) | ||||
| Level 27: 10F: Destroy Plane you're in; Feed lvl*100 character XP /d or goes off | ||||
| 87 | Imaginationland The Age Of Innocence | Yes | No | Level 1: Spell costs you ½ a spell from memorization to cast |
| Level 9: Monsters must save to notice you each round | ||||
| Level 27: Infinite hp; +2 #Att; 1M: Cast any Ench/Charm spell of SL 1-10 | ||||
| 88 | World's [Spell] | No | No | Level 1: LVL*10% Mimic Voices |
| Level 9: 0,1/r: Lower all effects on you | ||||
| Level 18: +LVL AC; +LVL saves; Immune displacement | ||||
| 89 | Jay's Eagle | Yes | Yes | Level 1: When CL>=SL*2: Spell doesn't use 1P |
| Level 9: +level*5% MR; Immune Cold | ||||
| Level 18: 1M,1/reset: Reset | ||||
| 90 | Broken All The King’S Men | No | No | Level 1: Flying; Resist Air |
| Level 9: 25 Str; Sustain Str; Resist Gravity | ||||
| Level 18: Mouth's P: Polymorph Other (randomly) | ||||
| 91 | Maelstrom Weapon | No | No | Level 1: (5*CL)% RR; Death is at -10-LVL hp |
| Level 9: +1P action | ||||
| Level 18: Can use that Psi Power for ½ number of actions. | ||||
| 92 | Compound The Wings Of The Dove | No | Yes | Level 1: Immune Lightning |
| Level 9: +1V action; +1 Dex | ||||
| Level 18: LVL% iPR, iWR, iIR | ||||
| 93 | Manny’s The Sun Also Rises | Yes | Yes | Level 1: 1M, 1/reset: Scry into the next room of a dungeon. |
| Level 9: Duplicate a Polar Bear Familiar; Eye ray is (save:½) | ||||
| Level 27: 10F: Destroy Plane you're in; Feed lvl*100 character XP /d or goes off | ||||
| 94 | Manny’s Caribou | Yes | Yes | Level 1: 1M, 1/h: Bay at a target (Deafness and Exhaustion, Fort 0). |
| Level 9: +1V action; +1 Dex | ||||
| Level 18: See in Darkness | ||||
| 95 | The Immaterium Porpoise | Yes | No | Level 1: Wild talent in Champions psionics (Psi 81). |
| Level 9: Immune Water; +F*4 TH vs. Psi-using (F=#Freq.) | ||||
| Level 27: +Str Int; +Dex Wis; +Con Chr; Str=Dex=Con=0; Astral Projection | ||||
| 96 | Imaginationland Clone | Yes | Yes | Level 1: Spend LVL*100 gp/d or it eats you |
| Level 9: No limit on sub-ability score "sleazing" | ||||
| Level 18: Immune Oozes/Slimes/Jellies | ||||
| 97 | Imaginationland [Psi Power] | Yes | Yes | Level 1: Fast-Talking; -1 Chr/Cml |
| Level 9: Immune Slow/Stop | ||||
| Level 27: 1P, touch: Gain intrinsic abilities & hp of slain monster permanently | ||||
| 98 | Imaginationland Llama | No | No | Level 1: Warmth; Immune Fear |
| Level 9: Surface Adherance | ||||
| Level 18: 1M, 1/reset: Psi3 Microcosm. | ||||
| 99 | Imaginationland Vicuña | No | Yes | Level 1: 1V: Jump |
| Level 9: 1V, Feed 1000 gp food: Splits into 2 Tribbles | ||||
| Level 18: 0,1/h: Ignore a target’s immunity to fire. | ||||
| 100 | Broken Kodkod | Yes | No | Level 1: Hold Life; Vulnerable Light |
| Level 9: No Resist with Plant sphere | ||||
| Level 18: Astral Construct/Destruct/etc. summons you control can activate abilities for half the action costs. | ||||