Random Familiars

Random generated familiars.

Random Familiars

Randomly Generated CF=1 Familiars
#Familiar Name Natural? Mount? Abilities (CF=1; Get 'non-level one' picks 0 levels early)
1Dancing FalconNoNoLevel 1: Resist Acid; Get a save vs. Vorpal/Sharpness
Level 5: Night Vision; Superior Hearing; +2 Wis
Level 27: (no actual familiar) Must be N; +100% XP; another +100% XP in Legend
2Maggot Town See AssNoNoLevel 1: Resist Poison
Level 9: Immune Fire; True Sight; Flying
Level 18: x1 creatures cannot attack you unless attacked
3Demiplane of Consciousness AlbatrossNoNoLevel 1: Warmth; Immune Fear
Level 9: Tongues; 0, 1/r: Teleport to random plane
Level 27: Infinite hp; +2 #Att; 1M: Cast any Ench/Charm spell of SL 1-10
4Jay's CloneNoNoLevel 1: Flying; x2 IPs (Psi5)
Level 9: -LVL/+LVL*2 Striking; -1M; +2P
Level 18: 1P: Drain CL*10 PSPs (any freq,no save)
5Don’s ChampionYesYesLevel 1: -1 size; 1M: Itch cantrip; 1V: Jump
Level 9: Dark Vision
Level 18: Another +LVL/2 saves; +LVL*25 Rogue points
6Big John’s VisitorYesNoLevel 1: When setting good precedents, you set twice as many.
Level 9: +1RV action.
Level 18: 1M: TWE no summ sickness
7Rian's Dreamscape SnailNoNoLevel 1: 1M: Command
Level 9: 1bP: Fork.
Level 18: x1.5 XP in classes not mention in minor/major lists
8Rick’s Loving NoNoLevel 1: +1 Summon slot for polar bears.
Level 9: Drain 1 Dex/weapon hit
Level 18: x1.5 XP in classes not mention in minor/major lists
9Maggot Town The Postman Always Rings Twice NoYesLevel 1: Double effect w/ Light-based (Chromatic/Prismatic)
Level 9: Auto make saves that give Dex bonus
Level 18: One "Level 45:" ability from a class (no downgrade).
10Broken Ragtime NoNoLevel 1: Pick a familiar, gives no powers but it's +1 size
Level 9: 1M: Create Trick; Immune Traps
Level 18: 1F,1/d: Time Travel; +150 Rogue points
11Maelstrom Locust NoNoLevel 1: Immune Dust
Level 9: Duplicate a Duck Familiar
Level 18: -60% MR vs. your Necro; School Robe in Necro
12Dancing Native Son NoYesLevel 1: Immune to Hell-fire
Level 9: 0,1/s: Friends/Hypnosis; +100% WR
Level 18: +LVL to hit; +LVL saves; 0,1/r: Teleport (no sick)
13Rick’s [Spell]YesYesLevel 1: 1M: Ethereal Projection
Level 9: Immune Water; +F*4 TH vs. Psi-using (F=#Freq.)
Level 18: 1F: Create Special; Immune Tricks
14Dancing GrasshopperNoNoLevel 1: +LVL CL with Plant effects
Level 9: 5*LVL% PR
Level 18: +LVL Balance
15Broken See HorseNoYesLevel 1: 1V: Command
Level 9: +3^3 AC, +4^3 saves, +3^3 hp.
Level 18: Instead do x2 hp [stacks with everything]
16Imaginationland A House For Mr Biswas NoYesLevel 1: Vulnerable Mental; +1 to # Psi freq.
Level 9: One "Level 27:" ability from a class (no downgrade)
Level 18: Can transfer M->V actions
17Rian’s Light In August YesYesLevel 1: Resist Acid; Get a save vs. Vorpal/Sharpness
Level 9: Pass Wall; Immune Air
Level 18: +50% base Non-Weapons; 1M: Psi6G Escape
18Dancing VisitorYesYesLevel 1: Displaced
Level 9: Duplicate any familiar
Level 18: +CL*5% InnR
19Rick’s On The Road YesNoLevel 1: 1M: Ethereal Projection
Level 9: +1 CL with Plant sphere; Psionic Regen 1 PSP /r
Level 27: Kittay Tiddles;Panther;Small Loyal Kitten;Vole;Giant Cat Devours London
20Intelligent Zuleika Dobson YesYesLevel 1: +LVL AC
Level 9: If spend an extra spell: Spell is x2 multiplier
Level 18: +1 spell/psi comprehensibility (vs twilighting).
21Rian’s Wide Sargasso Sea YesYesLevel 1: +1 to Limit of # classes
Level 9: This has Familiar Immunity.
Level 18: +50% base Non-Weapons; 1M: Psi6G Escape
22Funny Farm CloneYesNoLevel 1: When setting good precedents, you set twice as many.
Level 9: 1V: Lend this familiar to a target.
Level 18: +1 spell/psi power in a progression (that you have)
23Demiplane of Consciousness ObjectNoNoLevel 1: Flying; Resist Light & Heat
Level 9: +CL TH
Level 18: 1X: Summon a DL 10+LVL/9 Segmented Polar Bearpede named “Koonanook”.
24The Ozone AlbatrossYesYesLevel 1: +3 to hit, +3 melee damage.
Level 5: Superior Hearing; Superior Olfactory power; Detect Danger 50% continuous
Level 27: Infinite hp; +2 #Att; 1M: Cast any Ench/Charm spell of SL 1-10
25Rian's Dreamscape SealNoYesLevel 1: Immune Disease/Curses
Level 9: Immune Holy Fire
Level 18: 1P: Command no save/blahR
26Funny Farm A Portrait Of The Artist As A Young Man NoNoLevel 1: x1.5 money.
Level 9: Mouth's P, 3/d: Breathe normal element (dmg=hp)
Level 18: Ranged attacks are treated as touch attacks.
27Compound The Good Soldier NoYesLevel 1: +level*5% MR
Level 9: Ignore Rabbit familiar immunity.
Level 18: 0,1/target,1/s: Can't use Rogue abilities for 1 t
28Compound HyenaNoNoLevel 1: Your magic items are planar stable.
Level 5: 25% PsiR; Detect Chaos; Detect Psi; 1/t: Poly Self to animal; 1/t: Invisibility; +4 saves
Level 18: -2 Legs, +2 Arms. (Four legs good, two legs better)
29Living [Spell]YesNoLevel 1: +1 Summon slot for polar bears.
Level 9: 1M: Inverse Astral Perception
Level 18: Distribute CL*2% amongst blahR's
30Rian’s To The Lighthouse YesYesLevel 1: XP divisor of 1 becomes 0.9
Level 5: Night Vision; Superior Hearing; +2 Wis
Level 18: 1V: Redirect effect to Beast (who's immune)
31Broken VisitorNoNoLevel 1: +1 dmg
Level 9: Can operate at negative hp (still dies normally)
Level 21: Fixed income of 500 kgp per annum (year).
32Broken [Spell]NoYesLevel 1: +50% base Weapon Proficiencies
Level 9: 8/lifetime, even when dead: Resurrect Self
Level 18: Divination spells another 1 SL lower
33Manny’s HippopotamusYesNoLevel 1: Always roll "1" for initiative in melee
Level 9: x2 in Surv,Prese,Limbo,Dunge,Psi6N,Psi12T
Level 18: 1M: Duplicate magic/psi effect in area
34Intelligent An American Tragedy NoYesLevel 1: 1bV,1/reset: Reflect an attack sequence back and Jailed.
Level 5: Excellent Vision; Detect Illusions and Traps 50% continuous (don't need to ask to use)
Level 36: +1 iTH.
35World's The Sun Also Rises YesYesLevel 1: 1bV,1/reset: Reflect an attack sequence back and Jailed.
Level 9: 1M: Suggestion
Level 18: 180F, 1/w: Summon The One Ring for a day.
36Demiplane of Consciousness WeaponYesNoLevel 1: +level*5% MR
Level 9: 1V: Dim Door (no sickness); +LVL*5% InnR
Level 27: Must be E; +5 levels in Psi6E or Demonologist; 1V: Remove an Immunity
37Don’s Howards End YesYesLevel 1: Get extra Mage progression of ML=LVL-4
Level 9: Auto make Wis checks (if possible)
Level 27: +Str Int; +Dex Wis; +Con Chr; Str=Dex=Con=0; Astral Projection
38Jay's Bird YesNoLevel 1: 1V: Jump
Level 9: Immune Fire; True Sight; Flying
Level 18: Lernaean on limbs (Max = double)
39Big John’s The Magnificent Ambersons YesYesLevel 1: +CL Language slots
Level 9: Flying; Dark Vision
Level 18: 1P: Incendiary Cloud; 1M: Cloudkill
40Imaginationland BaboonNoYesLevel 1: When CL>=SL*2: Spell doesn't use 1P
Level 9: +1P action
Level 18: Don't use 1M on segment 1: +1M this r
41Living ObjectYesYesLevel 1: Ultravision (120 yard)
Level 9: another +2 TH/dmg/AC/saves
Level 36: +1G action.
42Don’s GaurNoNoLevel 1: +1V action
Level 9: +1 Chr; 1P: Force a Morale roll
Level 36: +1H action.
43Rian’s Midnight’S Children NoYesLevel 1: +CL Language slots
Level 9: +2 Int; Can reroll 1 save per round
Level 27: Must be E; Slay Good; +7 levels in Psi6E or Demonologist; x2 Nonweapons
44World's NumberYesYesLevel 1: Item costs ½ the normal number of actions to use
Level 9: Immune Air/Earth/Fire/Water
Level 18: 1M: Annoy/Taunt a god (no resistance)
45Manny’s Wide Sargasso Sea YesNoLevel 1: -1 size; No need for food/water
Level 5: Night Vision; Superior Hearing; Detect Noise 100%
Level 18: Can trade 2V -> 1M action
46Big John’s Manta rayYesYesLevel 1: Pick a familiar, gives no powers but it's incorporeal
Level 9: +1 CL with Plant sphere; Psionic Regen 1 PSP /r
Level 18: Get 2 major & 1 grand familiar picks
47Big John’s The Rainbow NoYesLevel 1: +1 natural (or open hand) attack per round
Level 9: 1P: Shapechange to copy other
Level 18: Divination spells another 1 SL lower
48Maggot Town Midnight’S Children YesYesLevel 1: Disguise prof.; 1M, 1/d: Nondetection (1 turn)
CF=6: Level 9: Pick 2 familiars. Duplicate their level 9 abilities.
Level 18: Ignore resistances due to dual-nature
49Don’s OctopusNoYesLevel 1: 1M, 1/h: Friends
Level 9: +3^3 to hit, +3^3 melee damage.
Level 18: -2 Legs, +2 Arms. (Four legs good, two legs better)
50Broken SalamanderYesYesLevel 1: 0, 1/r: Blink (uncontrolled)
Level 9: Resist Acid; Immune Disease
Level 18: Can transfer M->V actions
51Maelstrom [Psi Power] YesNoLevel 1: x4/3 (round up) hp [stacks with everything]
Level 9: Need +LVL weapon to hit you
Level 18: Resist Holy
52Rian’s ObjectNoYesLevel 1: 0, 1/r: Command
Level 9: +1RV action.
Level 18: 1P,1/reset: Slay a familiar.
53Imaginationland ChampionNoNoLevel 1: +1 TH/dmg/AC/saves
Level 9: 2 for 3 trading for ability scores
Level 18: Sustain Str, Dex, Con
54Broken ObjectNoNoLevel 1: +1 Str; Cannot use missile weapons
Level 9: Attacking costs half a P action.
Level 18: CL*10% Evasion becomes +CL*10% Evasion
55Rian’s NumberYesYesLevel 1: +2 Wis
Level 9: 1bP: Fork.
Level 18: Your Psi6G powers are considered x2 effects
56Dancing Sophie’S Choice NoYesLevel 1: 1/reset: Switch framework (dual/multi/split/mixed)
Level 9: 1N, 1/reset: Escape the party back to home (except for you)
Level 18: +10% XP on Edition "0" classes (Ftr0/M-U0/etc.)
57Intelligent JaguarYesNoLevel 1: Resist Cold; +d(+LVL) dmg on bite attacks
Level 9: Abilities as per Spider or Monkey familiar
Level 18: Skinned targets cannot take actions.
58Demiplane of Consciousness Appointment In Samarra NoNoLevel 1: 1 Ench/Charm spell per SL is 1 SL lower
Level 9: Dark Vision
Level 18: Auto power score Chr checks (if possible)
59Don’s CobraNoYesLevel 1: Your psi-links work even across one plane removed
Level 9: Immune Fire/Heat
Level 18: 1P,1/reset: Slay a familiar.
60Don’s Appointment In Samarra YesNoLevel 1: Spend LVL*100 gp/d or it eats you
Level 9: +2 Int; Can reroll 1 save per round
Level 18: +LVL AC; +LVL saves; Immune displacement
61The Immaterium NumberNoYesLevel 1: Water Breathing if worn on head (use your imagination).
Level 9: Resist Charm & Blunt; +1V action
Level 18: Can maintain two "Song" Bard effects
62Broken [Spell]NoNoLevel 1: +1 size; Pro Evil
Level 9: x2 PSPs for Psi2
Level 18: -2 Legs, +2 Arms. (Four legs good, two legs better)
63Maelstrom [Psi Power] NoNoLevel 1: Half cost when buying DL=1 or less hirelings.
Level 9: Instead do x5/3 (round up) hp [stacks w/ everything]
Level 18: Another +LVL/2 saves; +LVL*25 Rogue points
64Funny Farm TamarinYesNoLevel 1: AC 0 source; Half movement rate
Level 9: -all P; +(what you lost) M; Can use +1M/s
Level 18: 1F: Heal
65Imaginationland HareNoYesLevel 1: Resist Fire & Disintegration
Level 9: Luckstone.
Level 18: +LVL*25 Rogue points (apply to any Rogue class)
66Imaginationland CricketNoYesLevel 1: 1M,1/reset: Summon a DL=LVL Witch.
Level 9: 1F,1/r: Use any power of anyone psi-linked to you
Level 18: Can transfer M->V actions
67Big John’s [Psi Power] YesNoLevel 1: +2 to random stats; Vulnerable TK
Level 9: 1M: Potion Ball of Soma.
Level 18: 1V: Earthquake; 1P: Fire Storm; 1M: Meteor Swarm
68World's Under The Volcano NoYesLevel 1: -2 size; Pass Wall
Level 9: 0, 2/reset: 1 minor familiar pick, use until next reset
Level 18: x2 physical dmg; /2 all physical damage you take
69The Immaterium NumberYesNoLevel 1: 0, 1/r: Material component a spell
Level 9: x2 PSPs for Psi2
Level 18: 0,1/target,1/s: Can't use Rogue abilities for 1 t
70World's Tender Is The Night NoYesLevel 1: Invisibility
Level 9: One level 9 Rogue pick, another 10 pts/lvl
Level 18: +LVL saves; +LVL to hit; 0,1/reset: Wish
71Big John’s The Golden Bowl YesNoLevel 1: Your magic items are planar stable.
Level 9: Immune Water; x2 EPs (Psi10)
Level 18: +10% XP Druid/Limbologist/Preserver/Psi6N
72The Ozone Cattle NoYesLevel 1: One level 1 Rogue pick, 20 pts/lvl
Level 9: 1V: Dim Door (no sickness); +LVL*5% InnR
Level 36: +1H action.
73Jay's The Great Gatsby YesNoLevel 1: +2 Dex:Balance
Level 9: Immune Fire; True Sight; Flying
Level 18: Flying; Extra -CL to saves vs. your spells
74Manny’s A Bend In The River NoNoLevel 1: Immune Thirst/Sand
Level 5: Distance Vision; Increase missile and spell ranges by 50%
Level 27: 0,1/s: TWE no summ sickness no parting shot; Immune Dimensional Effects
75Intelligent ChinchillaYesYesLevel 1: +1 size; Pro Evil
Level 9: +5 Str and +1 attack with rope attacks.
Level 18: Immune detrimental effects potions/liquids
76Imaginationland CloneNoNoLevel 1: 1M, 1/h: Speak with Plants
Level 9: +1 spell/psi comprehensibility (vs twilighting).
Level 18: Can use that Psi Power for ½ number of actions.
77Compound Sons And Lovers YesNoLevel 1: Immune Death Magic
Level 9: Immune Earth; Can trade 2V -> 1P action
Level 18: 1F: Inverse Astral Projection
78World's FlyNoNoLevel 1: Must be good; x2 DPPs (Psi6G)
Level 9: Immune Earth; Can trade 2V -> 1P action
Level 18: 1F: Create Special; Immune Tricks
79Living Ironweed YesYesLevel 1: +LVL% irr(that resistance)R
Level 9: another +2 TH/dmg/AC/saves
Level 18: Item costs 0 actions to use
80Funny Farm StiltYesNoLevel 1: Can treat Inverse Astral as Astral for spell effects
Level 9: Duplicate any familiar
Level 18: Duplicate a Horse Familiar; #M: Summon DL # Deva
81Rian’s [Spell]YesYesLevel 1: x2 the integer bonus given from another “Number” familiar.
Level 9: Rogue chart from Level 1 becomes Level 3
Level 18: Don't use 1M on segment 1: +1M this r
82The Ozone Angle Of Repose YesNoLevel 1: 180F actions, 1/year: +1 A action.
Level 9: -all P; +(what you lost) M; Can use +1M/s
Level 18: ±LVL/5 with random rolls such as wand of wonder, etc.
83Imaginationland GiraffeNoYesLevel 1: Free Nazi clan patch.
Level 5: 15% RR; Dex becomes 18 (unless already better); Cannot be surprised; +2 saves
Level 36: +1 iTH.
84Demiplane of Consciousness BadgerYesNoLevel 1: +1 Dex; Vuln. Charm/Weapon/Lightning/Holy
Level 9: 1V: Pee (Defile Holy Area)
Level 18: 1M: Any potion/oil effect in the game
85The Immaterium Death Comes For The Archbishop NoYesLevel 1: Spend 5% of current gp, 2/month: +1 Astral Construct in a summon slot.
Level 9: 1F: Convert an Astral Construct summon into a Destruct, Repairer, or Fabricator.
Level 18: Instead do x2 hp [stacks with everything]
86Jay's Under The Volcano NoYesLevel 1: Familiar has double statistics of normal
Level 9: -0.5 to XP divisor (minimum 1)
Level 27: 10F: Destroy Plane you're in; Feed lvl*100 character XP /d or goes off
87Imaginationland The Age Of Innocence YesNoLevel 1: Spell costs you ½ a spell from memorization to cast
Level 9: Monsters must save to notice you each round
Level 27: Infinite hp; +2 #Att; 1M: Cast any Ench/Charm spell of SL 1-10
88World's [Spell]NoNoLevel 1: LVL*10% Mimic Voices
Level 9: 0,1/r: Lower all effects on you
Level 18: +LVL AC; +LVL saves; Immune displacement
89Jay's EagleYesYesLevel 1: When CL>=SL*2: Spell doesn't use 1P
Level 9: +level*5% MR; Immune Cold
Level 18: 1M,1/reset: Reset
90Broken All The King’S Men NoNoLevel 1: Flying; Resist Air
Level 9: 25 Str; Sustain Str; Resist Gravity
Level 18: Mouth's P: Polymorph Other (randomly)
91Maelstrom WeaponNoNoLevel 1: (5*CL)% RR; Death is at -10-LVL hp
Level 9: +1P action
Level 18: Can use that Psi Power for ½ number of actions.
92Compound The Wings Of The Dove NoYesLevel 1: Immune Lightning
Level 9: +1V action; +1 Dex
Level 18: LVL% iPR, iWR, iIR
93Manny’s The Sun Also Rises YesYesLevel 1: 1M, 1/reset: Scry into the next room of a dungeon.
Level 9: Duplicate a Polar Bear Familiar; Eye ray is (save:½)
Level 27: 10F: Destroy Plane you're in; Feed lvl*100 character XP /d or goes off
94Manny’s CaribouYesYesLevel 1: 1M, 1/h: Bay at a target (Deafness and Exhaustion, Fort 0).
Level 9: +1V action; +1 Dex
Level 18: See in Darkness
95The Immaterium PorpoiseYesNoLevel 1: Wild talent in Champions psionics (Psi 81).
Level 9: Immune Water; +F*4 TH vs. Psi-using (F=#Freq.)
Level 27: +Str Int; +Dex Wis; +Con Chr; Str=Dex=Con=0; Astral Projection
96Imaginationland CloneYesYesLevel 1: Spend LVL*100 gp/d or it eats you
Level 9: No limit on sub-ability score "sleazing"
Level 18: Immune Oozes/Slimes/Jellies
97Imaginationland [Psi Power] YesYesLevel 1: Fast-Talking; -1 Chr/Cml
Level 9: Immune Slow/Stop
Level 27: 1P, touch: Gain intrinsic abilities & hp of slain monster permanently
98Imaginationland LlamaNoNoLevel 1: Warmth; Immune Fear
Level 9: Surface Adherance
Level 18: 1M, 1/reset: Psi3 Microcosm.
99Imaginationland VicuñaNoYesLevel 1: 1V: Jump
Level 9: 1V, Feed 1000 gp food: Splits into 2 Tribbles
Level 18: 0,1/h: Ignore a target’s immunity to fire.
100Broken KodkodYesNoLevel 1: Hold Life; Vulnerable Light
Level 9: No Resist with Plant sphere
Level 18: Astral Construct/Destruct/etc. summons you control can activate abilities for half the action costs.