Random Familiars
Random generated familiars.
Random Familiars
| Randomly Generated CF=1 Familiars | ||||
|---|---|---|---|---|
| # | Familiar Name | Natural? | Mount? | Abilities (CF=1; Get 'non-level one' picks 0 levels early) |
| 1 | Dancing Weapon | Yes | No | Level 1: +2 Con |
| Level 9: 1F, 1/reset: Random magic item of XPV=LVL*1000. | ||||
| Level 18: Can transfer M->V actions | ||||
| 2 | Demiplane of Consciousness [Spell] | No | No | Level 1: 1M, 1/reset: Scry into the next room of a dungeon. |
| Level 9: Immune to negative effects of potions. | ||||
| Level 18: +1X and 1X: Target can’t take actions. | ||||
| 3 | Big John’s [Psi Power] | Yes | No | Level 1: +2 Con |
| Level 9: Get 3 minor familiar picks | ||||
| Level 18: LVL% iPR, iWR, iIR | ||||
| 4 | Dancing Number | Yes | No | Level 1: Pick a familiar, gives no powers but it's shadowy |
| Level 5: Night Vision; Superior Hearing; Detect Noise 100% | ||||
| Level 18: 180F, 1/w: Summon The One Ring for a day. | ||||
| 5 | Compound The Sheltering Sky | No | Yes | Level 1: +50% base Non-Weapon Proficiencies |
| Level 9: 0,1/r: Lower all effects on you | ||||
| Level 18: 0,1/target,1/s: Can't use Rogue abilities for 1 t | ||||
| 6 | Maggot Town [Spell] | Yes | Yes | Level 1: Spend LVL*1000 gp/d or it eats you; 1 minor pick |
| Level 9: Auto make Wis checks (if possible) | ||||
| Level 18: Do 1P instead of 1 att when doing parting shot | ||||
| 7 | Rick’s Clone | No | No | Level 1: +1 attack. |
| Level 9: 1bP: Fork. | ||||
| Level 18: ±LVL/5 with random rolls such as wand of wonder, etc. | ||||
| 8 | Imaginationland Native Son | No | Yes | Level 1: +1 dmg |
| Level 9: +1V action; +1 Dex | ||||
| Level 18: 1M: Any potion/oil effect in the game | ||||
| 9 | Funny Farm Oryx/gemsbok | Yes | No | Level 1: +2 Con |
| Level 9: Your weapons are Rot Grub blades (death 1r later) | ||||
| Level 27: +2 Size; 6M,3P,4V,15 Psi11B mana: Target becomes a familiar of yours (!) | ||||
| 10 | Manny’s Visitor | No | No | Level 1: Immune to a SEL=2 or less offensive status effect. |
| Level 9: Another Ench/Charm spell per SL is 1 SL lower | ||||
| Level 18: 1M: Combine two legions of enemies into one legion (no save). | ||||
| 11 | World's Winesburg, Ohio | No | No | Level 1: Resist Necro; +1 final #Att with Kicks |
| Level 9: 2 for 3 trading for ability scores | ||||
| Level 18: +1F Action | ||||
| 12 | Rick’s Finnegans Wake | Yes | No | Level 1: 1P, 1/h: Destructo Disk a target. See [Q9001]. |
| Level 9: 0,1/r, even if Crapped: Remove Minor Crapped. | ||||
| Level 18: One free 1st level Champion5 spell. | ||||
| 13 | Rian's Dreamscape Brideshead Revisited | No | No | Level 1: x2 movement rate |
| Level 5: Wide Angle Vision (you can't be backstabbed); Water Breathing | ||||
| Level 18: Spell Reflection; 1V: Major Creation | ||||
| 14 | Don’s Ragtime | Yes | No | Level 1: 1bV,1/reset: Reflect an attack sequence back and Jailed. |
| Level 9: Resist Water; Double snow-based effects | ||||
| Level 18: Immune Oozes/Slimes/Jellies | ||||
| 15 | Maelstrom Angle Of Repose | No | No | Level 1: Get extra Mage progression of ML=LVL-4 |
| Level 9: Immune to negative effects of potions. | ||||
| Level 18: See in Darkness | ||||
| 16 | Maggot Town Weapon | No | No | Level 1: -2 size; Pass Wall |
| Level 9: If spend an extra spell: Spell is x2 multiplier | ||||
| Level 18: 1bF, 1/reset: Object or Insist. | ||||
| 17 | Maelstrom Dingo | Yes | No | Level 1: 1M, 1/d: Legend Lore. |
| Level 9: +1S action, only for magic items | ||||
| Level 27: Tainted Bear; 1P: Target loses next segment of actions (No Resistance) | ||||
| 18 | Demiplane of Consciousness Tropic Of Cancer | No | Yes | Level 1: Resist Poison; 1V: Flying until end of round |
| Level 9: 0,1/target,1/s: -LVL*10% aMR | ||||
| Level 18: Duplicate a Horse Familiar; #M: Summon DL # Deva | ||||
| 19 | The Immaterium Snail | Yes | No | Level 1: 1V: Shadow Jump (through solid objects) LVL*10' |
| Level 9: +1 spell/psi comprehensibility (vs twilighting). | ||||
| Level 18: +10% money (gp and item XP) | ||||
| 20 | Intelligent U.S.A.(Trilogy) | Yes | No | Level 1: +1 natural (or open hand) attack per round |
| Level 9: Improved Invisibility Continuous. | ||||
| Level 18: Your Int items may lend their E action to you (as 1QS) | ||||
| 21 | Manny’s Champion | No | Yes | Level 1: Get extra Mage progression of ML=LVL-4 |
| Level 9: LVL% iMR, iAMR | ||||
| Level 18: Immune Cold | ||||
| 22 | Living Visitor | Yes | Yes | Level 1: 1V: Blink (uncontrolled) |
| Level 5: 15% RR; Dex becomes 18 (unless already better); Cannot be surprised; +2 saves | ||||
| Level 18: Your natural attacks ignore WR/aWR | ||||
| 23 | Rian’s Guinea fowl | Yes | No | Level 1: Half movement rate; -1 Int; x2 hp |
| Level 9: Psi Power costs you 0 slots from memorization to use. | ||||
| Level 18: 0,1/s: Remove Stun/Para | ||||
| 24 | The Ozone Bluebird | No | No | Level 1: +5 to IWC on # mentals calculation |
| Level 9: Need +LVL weapon to hit you | ||||
| Level 18: Can cast that spell for ½ number of actions | ||||
| 25 | Living Lord Jim | Yes | No | Level 1: Always land on feet |
| Level 9: Need +LVL weapon to hit you | ||||
| Level 18: 1M: Annoy/Taunt a god (no resistance) | ||||
| 26 | The Ozone Kouprey | Yes | No | Level 1: Wands cost only ½M to use |
| Level 9: +10% money (gp and item XP) | ||||
| Level 18: Resist Cold; All weapons are Frost Brands | ||||
| 27 | Living Cassowary | Yes | Yes | Level 1: +1 natural (or open hand) attack per round |
| Level 5: 25% PsiR; Detect Chaos; Detect Psi; 1/t: Poly Self to animal; 1/t: Invisibility; +4 saves | ||||
| Level 18: +LVL Balance | ||||
| 28 | Imaginationland Sassaby | Yes | Yes | Level 1: 1M: Stun (save) |
| Level 9: another +2 TH/dmg/AC/saves | ||||
| Level 18: 1P: Command no save/blahR | ||||
| 29 | Broken A Handful Of Dust | No | No | Level 1: +1E action. |
| Level 9: Get 3 minor familiar picks | ||||
| Level 18: Mouth's P: Polymorph Other (randomly) | ||||
| 30 | Jay's [Spell] | Yes | No | Level 1: +1 Psi frequency |
| Level 9: 0, 1/r: Fumble | ||||
| Level 18: +1 spell/psi power in a progression (that you have) | ||||
| 31 | Intelligent Lord Jim | No | No | Level 1: XP divisor of 1 becomes 0.9 |
| Level 5: Excellent Vision; Detect Illusions and Traps 50% continuous (don't need to ask to use) | ||||
| Level 18: Lost level 9 Int bonus, +100% XP if single-classed. | ||||
| 32 | The Ozone [Psi Power] | No | Yes | Level 1: +LVL to Psi6G DPPs calculation |
| Level 5: 35% MR; +4 TH; Your attacks are poisoned (sleep 1d6 d); Detect Invisible; Camouflage | ||||
| Level 18: 1M: Know Truename; 1M: Truename | ||||
| 33 | Maelstrom The Alexandria Quartet | No | No | Level 1: Double effect with Plant sphere |
| Level 5: Distance Vision; Increase missile and spell ranges by 50% | ||||
| Level 18: Alteration spells are 1 SL lower | ||||
| 34 | Compound Animal Farm | No | Yes | Level 1: Free Soma drug (Astral Projection; -SL Int; can’t attack). |
| Level 9: Immune to that Breath Weapon; +LVL*5% MR | ||||
| Level 18: 1M: Any potion/oil effect in the game | ||||
| 35 | Dancing Number | Yes | Yes | Level 1: 1V: Alter Appearance to copy another |
| Level 9: Flying; Dark Vision | ||||
| Level 18: 0, 1/reset: 1 major familiar pick, use until next reset | ||||
| 36 | Rian's Dreamscape Visitor | No | No | Level 1: Flying; Resist Cold; Eye's P: 40 dmg light (save:0) |
| Level 9: Ethereal Projection | ||||
| CF=5, SN=5: Level 18: +3^(3^3) to hit, +3^(3^3) melee damage. | ||||
| 37 | World's Object | Yes | Yes | Level 1: Must be evil; Resist Liquids |
| Level 5: 35% MR; +4 TH; Your attacks are poisoned (sleep 1d6 d); Detect Invisible; Camouflage | ||||
| Level 27: Must be E; Pro Good; +6 levels in Psi6E or Demonologist; +4 limbs | ||||
| 38 | Intelligent Midnight’S Children | Yes | No | Level 1: -LVL/+LVL*2 Striking; -1M; +2P |
| Level 9: You get +1 mouth’s P action for breath weapons. | ||||
| Level 18: One "Level 45:" ability from a class (no downgrade). | ||||
| 39 | Jay's Number | Yes | No | Level 1: 1V: Immovability for 1r |
| Level 5: Excellent Vision; Detect Illusions and Traps 50% continuous (don't need to ask to use) | ||||
| Level 18: +10% XP on "Animal" classes | ||||
| 40 | Rick’s Object | Yes | Yes | Level 1: +LVL" movement rate |
| Level 9: Immune Fire/Heat | ||||
| Level 18: 1F: Heal | ||||
| 41 | Dancing Weapon | Yes | No | Level 1: Resist Poison; 1V: Flying until end of round |
| Level 9: +CL TH | ||||
| Level 18: Duplicate Chia Head & Pocket Treant Familiars | ||||
| 42 | Rian’s Flamingo | No | No | Level 1: +2 levels for #Att calculation |
| Level 9: Duplicate Dragon (Phoenix) Familiar | ||||
| Level 18: Double Wis bonus spells for Priest | ||||
| 43 | Living The Postman Always Rings Twice | Yes | No | Level 1: +2 CL |
| Level 9: Resist Metal | ||||
| Level 18: +50% base Non-Weapons; 1M: Psi6G Escape | ||||
| 44 | Rian’s Number | No | No | Level 1: x1.5 (round down) # of psi powers |
| Level 9: 5*LVL% PR | ||||
| Level 18: Your Wizard spells of SL 0-9 cost only ½M to cast | ||||
| 45 | Big John’s Champion | No | No | Level 1: 1M, 1/h: Bay at a target (Deafness and Exhaustion, Fort 0). |
| Level 9: x2 in Surv,Prese,Limbo,Dunge,Psi6N,Psi12T | ||||
| Level 18: 1F: Create Special; Immune Tricks | ||||
| 46 | Don’s Clone | No | Yes | Level 1: 1M, 1/reset: Scry into the next room of a dungeon. |
| Level 9: +1P action | ||||
| Level 18: Your High Frequency Samples are one category higher. | ||||
| 47 | Imaginationland Weapon | Yes | No | Level 1: +CL Language slots |
| Level 9: 1M: Create Trick; Immune Traps | ||||
| Level 18: Duplicate a Virtual Pet Familiar; Hyperflight | ||||
| 48 | Manny’s Ant | Yes | No | Level 1: 1M,1/r: Remove Stun/Para |
| Level 9: "Miracle 6" and "Alter Reality" may grant psi minor | ||||
| Level 18: x2 physical dmg; /2 all physical damage you take | ||||
| 49 | Living [Spell] | Yes | Yes | Level 1: Poisonous attacks (save or 2*LVL dmg) |
| Level 5: 25% IR; Detect Good; Detect Magic; Regenerate 1 hp/r; 1/t: Invisibility; 1/d: Suggestion | ||||
| Level 18: Ranged attacks are treated as touch attacks. | ||||
| 50 | World's A House For Mr Biswas | No | Yes | Level 1: Fire Shield |
| Level 9: Get that familiar's minor powers, at double effect | ||||
| Level 18: Double Wis bonus spells for Priest | ||||
| 51 | Rian's Dreamscape Animal Farm | Yes | No | Level 1: +LVL% irr(that resistance)R |
| Level 9: 0,1/target,1/s: -LVL*10% aMR | ||||
| Level 18: 0, 1/reset: Add 3G or GGG to mana pool | ||||
| 52 | Demiplane of Consciousness [Spell] | Yes | No | Level 1: 1P, sacrifice a Pig: Target escapes and room type is now animal pens. |
| Level 9: Can transfer 3P -> 1QP (Quick Physical) | ||||
| Level 18: Priest spells cost no P actions | ||||
| 53 | Jay's The Wings Of The Dove | No | Yes | Level 1: Mouth's P: Radiation surge RS=1d10 |
| Level 9: Rogue chart from Level 1 becomes Level 3 | ||||
| Level 18: Duplicate a Pig Familiar (doesn't exist?) | ||||
| 54 | Compound Wobbegong | Yes | No | Level 1: +1 Size. |
| Level 9: Immune to negative effects of potions. | ||||
| Level 18: Your natural attacks ignore WR/aWR | ||||
| 55 | Demiplane of Consciousness Iguana | Yes | No | Level 1: Level 1 Monk Rogue chart; 10 Rogue points per level for this chart |
| Level 9: Immune Fire; True Sight; Flying | ||||
| Level 18: Can transfer M->V actions | ||||
| 56 | Rian's Dreamscape To The Lighthouse | No | Yes | Level 1: Blinds Clairnasience |
| Level 9: 1/hit: Disease/Insanity (save) | ||||
| Level 18: Double School Robe in Wacky Balls | ||||
| 57 | Maelstrom Mole | No | No | Level 1: 1P: Deal 25*LVL Anti-Astral dmg to a group (no save, IR to resist). |
| Level 9: Psi Power costs you 0 slots from memorization to use. | ||||
| Level 18: Sustain Str, Dex, Con | ||||
| 58 | Intelligent The Grapes Of Wrath | No | No | Level 1: +CL*2 to IWC on # mentals calculation |
| Level 9: -2 Arms, +2 Legs. (Four legs good, two legs bad) | ||||
| Level 18: -1V action, +1M action | ||||
| 59 | Don’s Manta ray | No | Yes | Level 1: +1 Dex; -1 Str |
| Level 9: Spell costs you 0 spells from memorization to cast | ||||
| Level 18: Get the other familiar (Spider or Monkey) abilities | ||||
| 60 | Broken [Psi Power] | Yes | No | Level 1: Resist Cold; Flying |
| Level 9: Immune Poison | ||||
| Level 18: Flying; Extra -CL to saves vs. your spells | ||||
| 61 | Maelstrom Swan | No | No | Level 1: Immune to that element |
| Level 9: Auto make Chr checks (if possible) | ||||
| Level 18: Lernaean on limbs (Max = double) | ||||
| 62 | Intelligent Waxwing | Yes | Yes | Level 1: +1 Str |
| Level 9: 1V, Feed 1000 gp food: Splits into 2 Tribbles | ||||
| Level 18: x(F+1) dmg vs. Psi-using (F=#Freq) | ||||
| 63 | Intelligent Walrus | No | Yes | Level 1: When setting good precedents, you set twice as many. |
| Level 9: No movement restrictions in water | ||||
| Level 18: Immune to anything that gives a PP save | ||||
| 64 | Rick’s Salmon | Yes | Yes | Level 1: Always land on feet |
| Level 9: +2 Cml; Duplicate minor pick from animal familiar | ||||
| Level 18: Auto power score Dex checks (if possible) | ||||
| 65 | Broken Cobra | No | No | Level 1: Immune Vibration & Wild Magic |
| Level 5: Excellent Vision; Detect Illusions and Traps 50% continuous (don't need to ask to use) | ||||
| Level 27: 1P, touch: Gain intrinsic abilities & hp of slain monster permanently | ||||
| 66 | Demiplane of Consciousness Object | No | Yes | Level 1: 1M: Invisible Aerial Servant. |
| Level 9: -all P; +(what you lost) M; Can use +1M/s | ||||
| Level 18: 1/d: Replace an item's CL with your CL | ||||
| 67 | Manny’s Catch-22 | Yes | Yes | Level 1: Resist Curse/Poison |
| Level 9: 1M: Suggestion | ||||
| Level 27: Imm Charm/Negative/Holy/Mental/Disease; ? unusual material cost by 1000 | ||||
| 68 | Don’s From Here To Eternity | No | Yes | Level 1: Fire Shield |
| Level 9: 1V: Dim Door (no sickness); +LVL*5% InnR | ||||
| Level 18: 0,1/target,1/s: Can't use Rogue abilities for 1 t | ||||
| 69 | Manny’s Grouse | No | No | Level 1: "Miracle 5" and "Limited Wish" may grant psi minor |
| Level 9: You get +1 mouth’s P action for breath weapons. | ||||
| Level 18: Your High Frequency Samples are one category higher. | ||||
| 70 | Maggot Town Clone | No | Yes | Level 1: +2 Wis |
| Level 9: 1M: Annoy/Taunt a creature (no save) | ||||
| Level 18: When setting bad precedents, you benefit as if the precedents were good. | ||||
| 71 | The Ozone [Psi Power] | Yes | No | Level 1: Your magic items are planar stable. |
| Level 9: Flying | ||||
| Level 18: Lost level 9 Int bonus, +100% XP if single-classed. | ||||
| 72 | Don’s Brideshead Revisited | Yes | No | Level 1: +1 to Backstab multiplier |
| Level 9: Duplicate a Dog Familiar | ||||
| Level 18: +1 spell/psi power in a progression (that you have) | ||||
| 73 | The Immaterium [Spell] | Yes | Yes | Level 1: +2 Con |
| Level 9: +2 Con; Immune to ground-based Traps & Tricks | ||||
| Level 36: +1G action. | ||||
| 74 | Don’s [Psi Power] | Yes | Yes | Level 1: +LVL" movement rate |
| Level 9: 1V: Dim Door (no sickness); +LVL*5% InnR | ||||
| Level 18: 0,1/target,1/s: Can't use Rogue abilities for 1 t | ||||
| 75 | Don’s Cricket | No | No | Level 1: +2 Str |
| Level 5: Excellent Vision; Detect Illusions and Traps 50% continuous (don't need to ask to use) | ||||
| Level 18: Lernaean on limbs (Max = double) | ||||
| 76 | Rian's Dreamscape Number | Yes | No | Level 1: Mouth's P, 3/d: Breathe fire (CL*2 dmg; save half) |
| Level 9: Pick a plane, your home plane switches to that. | ||||
| Level 27: Must be E; Pro Good; +6 levels in Psi6E or Demonologist; +4 limbs | ||||
| 77 | Compound Cormorant | Yes | Yes | Level 1: +10% money (gp and item XP) |
| Level 9: Immune Slow/Stop | ||||
| Level 18: Immune to a SEL=8 or less offensive status effect. | ||||
| 78 | Rian’s Visitor | Yes | Yes | Level 1: 1P, 1/h: Create regurgitated Food and Water (it’s still good). |
| Level 9: Immune Fire; True Sight; Flying | ||||
| Level 27: 0,1/s: Be Immune to an Effect and *not* go down a hole; +1000 Rogue pts | ||||
| 79 | The Immaterium Champion | Yes | No | Level 1: Wild talent in Champions psionics (Psi 81). |
| Level 9: Flying; Don't use 1P on segment 1: +1P this r | ||||
| Level 18: Immune to anything that gives a PP save | ||||
| 80 | Manny’s Appointment In Samarra | No | Yes | Level 1: 1V: Alter Appearance to copy another |
| Level 9: +1V action; +1 attack per P action | ||||
| Level 18: +LVL Int | ||||
| 81 | Intelligent Clone | No | No | Level 1: Level 1 Monk Rogue chart; 10 Rogue points per level for this chart |
| Level 9: 0,1/target,1/s: -LVL*10% aMR | ||||
| Level 18: Take only 1 damage per hit from weapons | ||||
| 82 | Rick’s Bluebird | No | Yes | Level 1: Immune to a SEL=2 or less offensive status effect. |
| Level 5: Night Vision; Superior Hearing; +2 Wis | ||||
| Level 18: +1 TH; +1 saves; Mouth's P, 1/3r: Breathe Fire | ||||
| 83 | The Immaterium Weapon | No | Yes | Level 1: Breath 1gp (dmg=curr hp/10, save for 0). |
| Level 9: +LVL to Psi6G # powers calculation | ||||
| Level 27: 0,1/r: lvl*10 hp vs. Energy/Phys; 0,1/s: Dim Door; 0,1/s: TK lvl^3 lbs. | ||||
| 84 | Don’s Native Son | No | Yes | Level 1: 1M, 1/r: Swap two targets positions. |
| Level 9: Psi Power costs you 0 slots from memorization to use. | ||||
| Level 18: 180F, 1/w: Summon The One Ring for a day. | ||||
| 85 | The Ozone [Psi Power] | No | Yes | Level 1: 1M, 1/d: Legend Lore. |
| Level 9: One "Level 27:" ability from a class (no downgrade) | ||||
| Level 18: Immune detrimental effects potions/liquids | ||||
| 86 | Dancing Slaughterhouse-Five | Yes | No | Level 1: 180F actions, 1/year: +1 A action. |
| Level 9: Duplicate a Polar Bear Familiar; Eye ray is (save:½) | ||||
| CF=6: Level 18: Pick 2 familiars. Duplicate their level 18 abilities. | ||||
| 87 | Big John’s Champion | Yes | No | Level 1: +1 Reason; Level check per level: Hatches as a Level 9 familiar |
| Level 9: Duplicate 1000 item XP ioun stone; +3 ioun slots | ||||
| Level 18: Duplicate a 3000 item XP ioun stone; +6 ioun slots | ||||
| 88 | Imaginationland The Rainbow | No | Yes | Level 1: Backstorm +1 (you can Backstab twice per opportunity) |
| Level 9: +1P action | ||||
| Level 18: -1V action, +1M action | ||||
| 89 | Dancing Clone | Yes | Yes | Level 1: +1 dmg |
| Level 9: Immune x1 Insects | ||||
| Level 18: +10% XP Druid/Limbologist/Preserver/Psi6N | ||||
| 90 | Funny Farm Olingo | Yes | Yes | Level 1: +50% base Weapon Proficiencies |
| Level 9: +25% Int/Con based Rogue abilities | ||||
| Level 18: Damage Reduction 100/+10 | ||||
| 91 | World's Also see Duck | No | No | Level 1: +1 dmg |
| Level 9: 1F, 1/reset: Random magic item of XPV=LVL*1000. | ||||
| Level 18: Duplicate a Horse Familiar; #M: Summon DL # Deva | ||||
| 92 | Rian's Dreamscape [Psi Power] | No | No | Level 1: Spend LVL*1000 gp/d or it eats you; 1 minor pick |
| Level 9: Resist Insects | ||||
| Level 36: +1G action. | ||||
| 93 | Demiplane of Consciousness Number | No | Yes | Level 1: Must be good; x2 DPPs (Psi6G) |
| Level 9: Psi Power costs you 0 slots from memorization to use. | ||||
| Level 18: +10% money (gp and item XP) | ||||
| 94 | Manny’s [Spell] | Yes | No | Level 1: +2 Int |
| Level 9: +CL Str (total is +CL+2 Str) | ||||
| Level 18: 25 Dex; Sustain Dex; Eye's P: 50 light dmg | ||||
| 95 | Big John’s Dinosaur | No | Yes | Level 1: +3 to hit, +3 melee damage. |
| Level 9: Immune x1-x2 Ego Domination; Resist Tech items | ||||
| Level 18: 1M: Combine two legions of enemies into one legion (no save). | ||||
| 96 | Living Vulture | No | Yes | Level 1: Resist Cold; +d(+LVL) dmg on bite attacks |
| Level 5: Superior Hearing; Superior Olfactory power; Detect Danger 50% continuous | ||||
| Level 18: +3 levels for #Att calculation | ||||
| 97 | World's [Psi Power] | No | No | Level 1: -0.5 to XP divisor (minimum 1) |
| Level 9: +3^3 AC, +4^3 saves, +3^3 hp. | ||||
| Level 36: +1H action. | ||||
| 98 | Dancing The Naked And The Dead | No | No | Level 1: Each level: +1 TH or +1 dmg with melee attacks |
| Level 9: Get 3 minor familiar picks | ||||
| Level 18: Get that familiar's major powers, at double effect | ||||
| 99 | Maelstrom Whale | No | Yes | Level 1: 1 Ench/Charm spell per SL is 1 SL lower |
| Level 9: Skinning a target doubles AC loss. | ||||
| Level 27: 1X, 1/h: Ship in a Bottle. | ||||
| 100 | Jay's Hedgehog | No | No | Level 1: Resist Acid; Get a save vs. Vorpal/Sharpness |
| Level 9: +CL Str (total is +CL+2 Str) | ||||
| Level 18: Immune to a SEL=8 or less offensive status effect. | ||||