Random Familiars

Random generated familiars.

Random Familiars

Randomly Generated CF=1 Familiars
#Familiar Name Natural? Mount? Abilities (CF=1; Get 'non-level one' picks 0 levels early)
1Dancing WeaponYesNoLevel 1: +2 Con
Level 9: 1F, 1/reset: Random magic item of XPV=LVL*1000.
Level 18: Can transfer M->V actions
2Demiplane of Consciousness [Spell]NoNoLevel 1: 1M, 1/reset: Scry into the next room of a dungeon.
Level 9: Immune to negative effects of potions.
Level 18: +1X and 1X: Target can’t take actions.
3Big John’s [Psi Power] YesNoLevel 1: +2 Con
Level 9: Get 3 minor familiar picks
Level 18: LVL% iPR, iWR, iIR
4Dancing NumberYesNoLevel 1: Pick a familiar, gives no powers but it's shadowy
Level 5: Night Vision; Superior Hearing; Detect Noise 100%
Level 18: 180F, 1/w: Summon The One Ring for a day.
5Compound The Sheltering Sky NoYesLevel 1: +50% base Non-Weapon Proficiencies
Level 9: 0,1/r: Lower all effects on you
Level 18: 0,1/target,1/s: Can't use Rogue abilities for 1 t
6Maggot Town [Spell]YesYesLevel 1: Spend LVL*1000 gp/d or it eats you; 1 minor pick
Level 9: Auto make Wis checks (if possible)
Level 18: Do 1P instead of 1 att when doing parting shot
7Rick’s CloneNoNoLevel 1: +1 attack.
Level 9: 1bP: Fork.
Level 18: ±LVL/5 with random rolls such as wand of wonder, etc.
8Imaginationland Native Son NoYesLevel 1: +1 dmg
Level 9: +1V action; +1 Dex
Level 18: 1M: Any potion/oil effect in the game
9Funny Farm Oryx/gemsbokYesNoLevel 1: +2 Con
Level 9: Your weapons are Rot Grub blades (death 1r later)
Level 27: +2 Size; 6M,3P,4V,15 Psi11B mana: Target becomes a familiar of yours (!)
10Manny’s VisitorNoNoLevel 1: Immune to a SEL=2 or less offensive status effect.
Level 9: Another Ench/Charm spell per SL is 1 SL lower
Level 18: 1M: Combine two legions of enemies into one legion (no save).
11World's Winesburg, Ohio NoNoLevel 1: Resist Necro; +1 final #Att with Kicks
Level 9: 2 for 3 trading for ability scores
Level 18: +1F Action
12Rick’s Finnegans Wake YesNoLevel 1: 1P, 1/h: Destructo Disk a target. See [Q9001].
Level 9: 0,1/r, even if Crapped: Remove Minor Crapped.
Level 18: One free 1st level Champion5 spell.
13Rian's Dreamscape Brideshead Revisited NoNoLevel 1: x2 movement rate
Level 5: Wide Angle Vision (you can't be backstabbed); Water Breathing
Level 18: Spell Reflection; 1V: Major Creation
14Don’s Ragtime YesNoLevel 1: 1bV,1/reset: Reflect an attack sequence back and Jailed.
Level 9: Resist Water; Double snow-based effects
Level 18: Immune Oozes/Slimes/Jellies
15Maelstrom Angle Of Repose NoNoLevel 1: Get extra Mage progression of ML=LVL-4
Level 9: Immune to negative effects of potions.
Level 18: See in Darkness
16Maggot Town WeaponNoNoLevel 1: -2 size; Pass Wall
Level 9: If spend an extra spell: Spell is x2 multiplier
Level 18: 1bF, 1/reset: Object or Insist.
17Maelstrom DingoYesNoLevel 1: 1M, 1/d: Legend Lore.
Level 9: +1S action, only for magic items
Level 27: Tainted Bear; 1P: Target loses next segment of actions (No Resistance)
18Demiplane of Consciousness Tropic Of Cancer NoYesLevel 1: Resist Poison; 1V: Flying until end of round
Level 9: 0,1/target,1/s: -LVL*10% aMR
Level 18: Duplicate a Horse Familiar; #M: Summon DL # Deva
19The Immaterium SnailYesNoLevel 1: 1V: Shadow Jump (through solid objects) LVL*10'
Level 9: +1 spell/psi comprehensibility (vs twilighting).
Level 18: +10% money (gp and item XP)
20Intelligent U.S.A.(Trilogy) YesNoLevel 1: +1 natural (or open hand) attack per round
Level 9: Improved Invisibility Continuous.
Level 18: Your Int items may lend their E action to you (as 1QS)
21Manny’s ChampionNoYesLevel 1: Get extra Mage progression of ML=LVL-4
Level 9: LVL% iMR, iAMR
Level 18: Immune Cold
22Living VisitorYesYesLevel 1: 1V: Blink (uncontrolled)
Level 5: 15% RR; Dex becomes 18 (unless already better); Cannot be surprised; +2 saves
Level 18: Your natural attacks ignore WR/aWR
23Rian’s Guinea fowlYesNoLevel 1: Half movement rate; -1 Int; x2 hp
Level 9: Psi Power costs you 0 slots from memorization to use.
Level 18: 0,1/s: Remove Stun/Para
24The Ozone BluebirdNoNoLevel 1: +5 to IWC on # mentals calculation
Level 9: Need +LVL weapon to hit you
Level 18: Can cast that spell for ½ number of actions
25Living Lord Jim YesNoLevel 1: Always land on feet
Level 9: Need +LVL weapon to hit you
Level 18: 1M: Annoy/Taunt a god (no resistance)
26The Ozone KoupreyYesNoLevel 1: Wands cost only ½M to use
Level 9: +10% money (gp and item XP)
Level 18: Resist Cold; All weapons are Frost Brands
27Living CassowaryYesYesLevel 1: +1 natural (or open hand) attack per round
Level 5: 25% PsiR; Detect Chaos; Detect Psi; 1/t: Poly Self to animal; 1/t: Invisibility; +4 saves
Level 18: +LVL Balance
28Imaginationland SassabyYesYesLevel 1: 1M: Stun (save)
Level 9: another +2 TH/dmg/AC/saves
Level 18: 1P: Command no save/blahR
29Broken A Handful Of Dust NoNoLevel 1: +1E action.
Level 9: Get 3 minor familiar picks
Level 18: Mouth's P: Polymorph Other (randomly)
30Jay's [Spell]YesNoLevel 1: +1 Psi frequency
Level 9: 0, 1/r: Fumble
Level 18: +1 spell/psi power in a progression (that you have)
31Intelligent Lord Jim NoNoLevel 1: XP divisor of 1 becomes 0.9
Level 5: Excellent Vision; Detect Illusions and Traps 50% continuous (don't need to ask to use)
Level 18: Lost level 9 Int bonus, +100% XP if single-classed.
32The Ozone [Psi Power] NoYesLevel 1: +LVL to Psi6G DPPs calculation
Level 5: 35% MR; +4 TH; Your attacks are poisoned (sleep 1d6 d); Detect Invisible; Camouflage
Level 18: 1M: Know Truename; 1M: Truename
33Maelstrom The Alexandria Quartet NoNoLevel 1: Double effect with Plant sphere
Level 5: Distance Vision; Increase missile and spell ranges by 50%
Level 18: Alteration spells are 1 SL lower
34Compound Animal Farm NoYesLevel 1: Free Soma drug (Astral Projection; -SL Int; can’t attack).
Level 9: Immune to that Breath Weapon; +LVL*5% MR
Level 18: 1M: Any potion/oil effect in the game
35Dancing NumberYesYesLevel 1: 1V: Alter Appearance to copy another
Level 9: Flying; Dark Vision
Level 18: 0, 1/reset: 1 major familiar pick, use until next reset
36Rian's Dreamscape VisitorNoNoLevel 1: Flying; Resist Cold; Eye's P: 40 dmg light (save:0)
Level 9: Ethereal Projection
CF=5, SN=5: Level 18: +3^(3^3) to hit, +3^(3^3) melee damage.
37World's ObjectYesYesLevel 1: Must be evil; Resist Liquids
Level 5: 35% MR; +4 TH; Your attacks are poisoned (sleep 1d6 d); Detect Invisible; Camouflage
Level 27: Must be E; Pro Good; +6 levels in Psi6E or Demonologist; +4 limbs
38Intelligent Midnight’S Children YesNoLevel 1: -LVL/+LVL*2 Striking; -1M; +2P
Level 9: You get +1 mouth’s P action for breath weapons.
Level 18: One "Level 45:" ability from a class (no downgrade).
39Jay's NumberYesNoLevel 1: 1V: Immovability for 1r
Level 5: Excellent Vision; Detect Illusions and Traps 50% continuous (don't need to ask to use)
Level 18: +10% XP on "Animal" classes
40Rick’s ObjectYesYesLevel 1: +LVL" movement rate
Level 9: Immune Fire/Heat
Level 18: 1F: Heal
41Dancing WeaponYesNoLevel 1: Resist Poison; 1V: Flying until end of round
Level 9: +CL TH
Level 18: Duplicate Chia Head & Pocket Treant Familiars
42Rian’s FlamingoNoNoLevel 1: +2 levels for #Att calculation
Level 9: Duplicate Dragon (Phoenix) Familiar
Level 18: Double Wis bonus spells for Priest
43Living The Postman Always Rings Twice YesNoLevel 1: +2 CL
Level 9: Resist Metal
Level 18: +50% base Non-Weapons; 1M: Psi6G Escape
44Rian’s NumberNoNoLevel 1: x1.5 (round down) # of psi powers
Level 9: 5*LVL% PR
Level 18: Your Wizard spells of SL 0-9 cost only ½M to cast
45Big John’s ChampionNoNoLevel 1: 1M, 1/h: Bay at a target (Deafness and Exhaustion, Fort 0).
Level 9: x2 in Surv,Prese,Limbo,Dunge,Psi6N,Psi12T
Level 18: 1F: Create Special; Immune Tricks
46Don’s CloneNoYesLevel 1: 1M, 1/reset: Scry into the next room of a dungeon.
Level 9: +1P action
Level 18: Your High Frequency Samples are one category higher.
47Imaginationland WeaponYesNoLevel 1: +CL Language slots
Level 9: 1M: Create Trick; Immune Traps
Level 18: Duplicate a Virtual Pet Familiar; Hyperflight
48Manny’s AntYesNoLevel 1: 1M,1/r: Remove Stun/Para
Level 9: "Miracle 6" and "Alter Reality" may grant psi minor
Level 18: x2 physical dmg; /2 all physical damage you take
49Living [Spell]YesYesLevel 1: Poisonous attacks (save or 2*LVL dmg)
Level 5: 25% IR; Detect Good; Detect Magic; Regenerate 1 hp/r; 1/t: Invisibility; 1/d: Suggestion
Level 18: Ranged attacks are treated as touch attacks.
50World's A House For Mr Biswas NoYesLevel 1: Fire Shield
Level 9: Get that familiar's minor powers, at double effect
Level 18: Double Wis bonus spells for Priest
51Rian's Dreamscape Animal Farm YesNoLevel 1: +LVL% irr(that resistance)R
Level 9: 0,1/target,1/s: -LVL*10% aMR
Level 18: 0, 1/reset: Add 3G or GGG to mana pool
52Demiplane of Consciousness [Spell]YesNoLevel 1: 1P, sacrifice a Pig: Target escapes and room type is now animal pens.
Level 9: Can transfer 3P -> 1QP (Quick Physical)
Level 18: Priest spells cost no P actions
53Jay's The Wings Of The Dove NoYesLevel 1: Mouth's P: Radiation surge RS=1d10
Level 9: Rogue chart from Level 1 becomes Level 3
Level 18: Duplicate a Pig Familiar (doesn't exist?)
54Compound WobbegongYesNoLevel 1: +1 Size.
Level 9: Immune to negative effects of potions.
Level 18: Your natural attacks ignore WR/aWR
55Demiplane of Consciousness IguanaYesNoLevel 1: Level 1 Monk Rogue chart; 10 Rogue points per level for this chart
Level 9: Immune Fire; True Sight; Flying
Level 18: Can transfer M->V actions
56Rian's Dreamscape To The Lighthouse NoYesLevel 1: Blinds Clairnasience
Level 9: 1/hit: Disease/Insanity (save)
Level 18: Double School Robe in Wacky Balls
57Maelstrom MoleNoNoLevel 1: 1P: Deal 25*LVL Anti-Astral dmg to a group (no save, IR to resist).
Level 9: Psi Power costs you 0 slots from memorization to use.
Level 18: Sustain Str, Dex, Con
58Intelligent The Grapes Of Wrath NoNoLevel 1: +CL*2 to IWC on # mentals calculation
Level 9: -2 Arms, +2 Legs. (Four legs good, two legs bad)
Level 18: -1V action, +1M action
59Don’s Manta rayNoYesLevel 1: +1 Dex; -1 Str
Level 9: Spell costs you 0 spells from memorization to cast
Level 18: Get the other familiar (Spider or Monkey) abilities
60Broken [Psi Power] YesNoLevel 1: Resist Cold; Flying
Level 9: Immune Poison
Level 18: Flying; Extra -CL to saves vs. your spells
61Maelstrom SwanNoNoLevel 1: Immune to that element
Level 9: Auto make Chr checks (if possible)
Level 18: Lernaean on limbs (Max = double)
62Intelligent WaxwingYesYesLevel 1: +1 Str
Level 9: 1V, Feed 1000 gp food: Splits into 2 Tribbles
Level 18: x(F+1) dmg vs. Psi-using (F=#Freq)
63Intelligent WalrusNoYesLevel 1: When setting good precedents, you set twice as many.
Level 9: No movement restrictions in water
Level 18: Immune to anything that gives a PP save
64Rick’s SalmonYesYesLevel 1: Always land on feet
Level 9: +2 Cml; Duplicate minor pick from animal familiar
Level 18: Auto power score Dex checks (if possible)
65Broken CobraNoNoLevel 1: Immune Vibration & Wild Magic
Level 5: Excellent Vision; Detect Illusions and Traps 50% continuous (don't need to ask to use)
Level 27: 1P, touch: Gain intrinsic abilities & hp of slain monster permanently
66Demiplane of Consciousness ObjectNoYesLevel 1: 1M: Invisible Aerial Servant.
Level 9: -all P; +(what you lost) M; Can use +1M/s
Level 18: 1/d: Replace an item's CL with your CL
67Manny’s Catch-22 YesYesLevel 1: Resist Curse/Poison
Level 9: 1M: Suggestion
Level 27: Imm Charm/Negative/Holy/Mental/Disease; ? unusual material cost by 1000
68Don’s From Here To Eternity NoYesLevel 1: Fire Shield
Level 9: 1V: Dim Door (no sickness); +LVL*5% InnR
Level 18: 0,1/target,1/s: Can't use Rogue abilities for 1 t
69Manny’s GrouseNoNoLevel 1: "Miracle 5" and "Limited Wish" may grant psi minor
Level 9: You get +1 mouth’s P action for breath weapons.
Level 18: Your High Frequency Samples are one category higher.
70Maggot Town CloneNoYesLevel 1: +2 Wis
Level 9: 1M: Annoy/Taunt a creature (no save)
Level 18: When setting bad precedents, you benefit as if the precedents were good.
71The Ozone [Psi Power] YesNoLevel 1: Your magic items are planar stable.
Level 9: Flying
Level 18: Lost level 9 Int bonus, +100% XP if single-classed.
72Don’s Brideshead Revisited YesNoLevel 1: +1 to Backstab multiplier
Level 9: Duplicate a Dog Familiar
Level 18: +1 spell/psi power in a progression (that you have)
73The Immaterium [Spell]YesYesLevel 1: +2 Con
Level 9: +2 Con; Immune to ground-based Traps & Tricks
Level 36: +1G action.
74Don’s [Psi Power] YesYesLevel 1: +LVL" movement rate
Level 9: 1V: Dim Door (no sickness); +LVL*5% InnR
Level 18: 0,1/target,1/s: Can't use Rogue abilities for 1 t
75Don’s CricketNoNoLevel 1: +2 Str
Level 5: Excellent Vision; Detect Illusions and Traps 50% continuous (don't need to ask to use)
Level 18: Lernaean on limbs (Max = double)
76Rian's Dreamscape NumberYesNoLevel 1: Mouth's P, 3/d: Breathe fire (CL*2 dmg; save half)
Level 9: Pick a plane, your home plane switches to that.
Level 27: Must be E; Pro Good; +6 levels in Psi6E or Demonologist; +4 limbs
77Compound CormorantYesYesLevel 1: +10% money (gp and item XP)
Level 9: Immune Slow/Stop
Level 18: Immune to a SEL=8 or less offensive status effect.
78Rian’s VisitorYesYesLevel 1: 1P, 1/h: Create regurgitated Food and Water (it’s still good).
Level 9: Immune Fire; True Sight; Flying
Level 27: 0,1/s: Be Immune to an Effect and *not* go down a hole; +1000 Rogue pts
79The Immaterium ChampionYesNoLevel 1: Wild talent in Champions psionics (Psi 81).
Level 9: Flying; Don't use 1P on segment 1: +1P this r
Level 18: Immune to anything that gives a PP save
80Manny’s Appointment In Samarra NoYesLevel 1: 1V: Alter Appearance to copy another
Level 9: +1V action; +1 attack per P action
Level 18: +LVL Int
81Intelligent CloneNoNoLevel 1: Level 1 Monk Rogue chart; 10 Rogue points per level for this chart
Level 9: 0,1/target,1/s: -LVL*10% aMR
Level 18: Take only 1 damage per hit from weapons
82Rick’s BluebirdNoYesLevel 1: Immune to a SEL=2 or less offensive status effect.
Level 5: Night Vision; Superior Hearing; +2 Wis
Level 18: +1 TH; +1 saves; Mouth's P, 1/3r: Breathe Fire
83The Immaterium WeaponNoYesLevel 1: Breath 1gp (dmg=curr hp/10, save for 0).
Level 9: +LVL to Psi6G # powers calculation
Level 27: 0,1/r: lvl*10 hp vs. Energy/Phys; 0,1/s: Dim Door; 0,1/s: TK lvl^3 lbs.
84Don’s Native Son NoYesLevel 1: 1M, 1/r: Swap two targets positions.
Level 9: Psi Power costs you 0 slots from memorization to use.
Level 18: 180F, 1/w: Summon The One Ring for a day.
85The Ozone [Psi Power] NoYesLevel 1: 1M, 1/d: Legend Lore.
Level 9: One "Level 27:" ability from a class (no downgrade)
Level 18: Immune detrimental effects potions/liquids
86Dancing Slaughterhouse-Five YesNoLevel 1: 180F actions, 1/year: +1 A action.
Level 9: Duplicate a Polar Bear Familiar; Eye ray is (save:½)
CF=6: Level 18: Pick 2 familiars. Duplicate their level 18 abilities.
87Big John’s ChampionYesNoLevel 1: +1 Reason; Level check per level: Hatches as a Level 9 familiar
Level 9: Duplicate 1000 item XP ioun stone; +3 ioun slots
Level 18: Duplicate a 3000 item XP ioun stone; +6 ioun slots
88Imaginationland The Rainbow NoYesLevel 1: Backstorm +1 (you can Backstab twice per opportunity)
Level 9: +1P action
Level 18: -1V action, +1M action
89Dancing CloneYesYesLevel 1: +1 dmg
Level 9: Immune x1 Insects
Level 18: +10% XP Druid/Limbologist/Preserver/Psi6N
90Funny Farm OlingoYesYesLevel 1: +50% base Weapon Proficiencies
Level 9: +25% Int/Con based Rogue abilities
Level 18: Damage Reduction 100/+10
91World's Also see DuckNoNoLevel 1: +1 dmg
Level 9: 1F, 1/reset: Random magic item of XPV=LVL*1000.
Level 18: Duplicate a Horse Familiar; #M: Summon DL # Deva
92Rian's Dreamscape [Psi Power] NoNoLevel 1: Spend LVL*1000 gp/d or it eats you; 1 minor pick
Level 9: Resist Insects
Level 36: +1G action.
93Demiplane of Consciousness NumberNoYesLevel 1: Must be good; x2 DPPs (Psi6G)
Level 9: Psi Power costs you 0 slots from memorization to use.
Level 18: +10% money (gp and item XP)
94Manny’s [Spell]YesNoLevel 1: +2 Int
Level 9: +CL Str (total is +CL+2 Str)
Level 18: 25 Dex; Sustain Dex; Eye's P: 50 light dmg
95Big John’s Dinosaur NoYesLevel 1: +3 to hit, +3 melee damage.
Level 9: Immune x1-x2 Ego Domination; Resist Tech items
Level 18: 1M: Combine two legions of enemies into one legion (no save).
96Living VultureNoYesLevel 1: Resist Cold; +d(+LVL) dmg on bite attacks
Level 5: Superior Hearing; Superior Olfactory power; Detect Danger 50% continuous
Level 18: +3 levels for #Att calculation
97World's [Psi Power] NoNoLevel 1: -0.5 to XP divisor (minimum 1)
Level 9: +3^3 AC, +4^3 saves, +3^3 hp.
Level 36: +1H action.
98Dancing The Naked And The Dead NoNoLevel 1: Each level: +1 TH or +1 dmg with melee attacks
Level 9: Get 3 minor familiar picks
Level 18: Get that familiar's major powers, at double effect
99Maelstrom WhaleNoYesLevel 1: 1 Ench/Charm spell per SL is 1 SL lower
Level 9: Skinning a target doubles AC loss.
Level 27: 1X, 1/h: Ship in a Bottle.
100Jay's HedgehogNoNoLevel 1: Resist Acid; Get a save vs. Vorpal/Sharpness
Level 9: +CL Str (total is +CL+2 Str)
Level 18: Immune to a SEL=8 or less offensive status effect.