Random GGL
Random generated GGL table.
Random GGL
| Specialty Priests CF=1 ''Great God List'' (GGL) | ||||||||
|---|---|---|---|---|---|---|---|---|
| Mythos | Deity | God of | Mult | Req | AL | Turn | Specialty Priest Abilities(CF=1; 'non-level one' picks are 0 level(s) early) | # |
| Elf | Lord of Law | Evil, Tricks | x8 | All Six+11 | JE | No | Level 3: 1M, 3 ERP: Remove a Special (-100+25*LVL%) (-100% per multiplier beyond x1). Level 9: Health of Caleb: +LVL Con; all of your classes get Barbarian Con | 1 |
| Amer. Indian | Tez | Mischief, Hillsmen | x5 | Int+5 | any | Yes-2 | Level 3: Gain 1 outer-planar language per level starting at 3rd. (demon, deva, modron, etc.) Yes, you can use these as nonweapon proficiencies instead. Level 9: Pick any other Priest class you could qualify for. You gain all abilities of that class as if you were 8 levels lower., Level 15: 6 bonus spell levels, lost when advance to Level 16. | 2 |
| Chinese | Talis | Warfare, Nature | x7 | Str+9, HNCL+9, Int+8 | LG | Yes! | Level 4: 1V, 3/d: Alter Self; 1V, can borrow, 1/w: Cure Disease Level 10: +LVL/5 QM actions, Level 14: Gain nine 11th level followers. | 3 |
| Elf, Drow | Beatha | Mountains | x7 | All Six+9 | TN | No | Level 4: The monk may fall 30' without taking damage if within 1' of a wall. Level 10: Wild Shape (see level 5) can be used 4/d., Level 14: Can turn anyone not of your Religion as if they were undead | 4 |
| Kobold, DM | Diana | Winter | x3 | HNCL+2, Int+6 | any | Yes! | Level 4: Luck Shield: You are immune to any type of dexterity damage/draining. Level 8: Body Control, level/2 turns/day., Level 13: Pick 2: Dweomershaper5 Level 9-12, Bringer5 Level 5-7, Rogue5 Level 5-7, other5 Level 1-3 | 5 |
| Greyhawk/DM | Agama | Creation | x4 | All Six+5 | AS | Yes! | Level 2: Flying LVL*3". Level 8: Intelligent Brethren: Any creatures you summon gain an intelligence bonus equal to LVL., Level 14: Anti-Concordant Shell 0th to (LVL-10)/4; iER LVL*3% | 6 |
| Beholder, DM | Brenda | Thought, Women, Mountain | x5 | All Six+7 | any | No | Level 1: 1V, lose X hp: Target is damaged for X hp. Level 8: Choose another Grand access sphere from the choices in the level 1 ability. | 7 |
| Chinese | Master of Law | Rain, Anti-Magic, Moon | x3 | Con+2 | any | No | Level 1: 0, LVL/d: Ignore an immunity gained from a Concordant/Godly effect for 1 turn. Level 9: 1M, spend a SL spell slot: Enhance an existing drug (even one you didn't create or understand) up to SL+1 | 8 |
| Kobold, Ang. | Varin | Animal, Astral/Planar, Famine | x5 | Cml+11, Wis+2 | AG | Yes x2 | Level 6: +LVL C or QQZ actions Level 11: Each level starting at 11th, pick one spell. That spell requires only ½ the number of Mental actions to cast. | 9 |
| Dwarf | Jather | Death, Night, Hunt | x8 | Str+9, HNCL+9, Int+8 | CN | Yes x2 | Level 4: Fire Ward: You are immune to fire (or heat). Level 8: Improve Ability Score: +CL to one ability score, Level 16: Immunity to all poisons. | 10 |
| DM/Maldev | Lawrence | Trade, Death, Night | x3 | HNCL+14, Int+7, Cml+11 | any | Yes x2 | Level 1: +LVL*2 TH with bows. | 11 |
| Eqyptian | Karen | Dreams | x4 | Cml+11, Wis+2 | any | Yes -3 | Level 1: One Martial Arts style; +1 Martial Arts maneuver slot /level (even if Banhammered) | 12 |
| DM | Mistress of Good | Territory, [Elf] Archery | x3 | All Six+12 | any | No | Level 1: 1F: Dispel Magic | 13 |
| Greyhawk | Abigail | Happiness, Thunder, Weapons/Armor | x5 | Dex+14, Chr+8, Con+15 | any | No | Level 1: Immune Poison and Charm. | 14 |
| Eqyptian | Melissa | Undead, Hurt, Dread | x8 | Int+15, Cml+8, Wis+6 | TN | No | Level 2: Weapon Resistance: You resist the first successful blow dealt from a weapon Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change. | 15 |
| PLHACK | Desmina | Avians | x4 | Dex+10, Chr+11 | any | Yes! | Level 1: Immune Disintegration and Reintegration. Level 7: XR LVL*5; 0, talking action, 1/h: Holy Word {Divine Emissary} | 16 |
| Mind Flayer, DM | Kevin | Meta-Magic | x8 | All Six+4 | any | No | Level 2: Granted Powers: Divide the cost of unusual materials by CL. | 17 |
| Norse | Adam | Spiders | x9 | Con+11, Str+14, HNCL+7 | JW | Yes! | Level 1: Multiply your hp by your multiplier Level 9: Double Vampiric Regeneration (for every 1 damage you deal in melee: regen 1 hp, cannot go above max)., Level 14: Know all Psi6E First & Second Gloom powers; Psi6E PSPs=(K*2+I+W+LVL*6); +1M/r only for Psi6E | 18 |
| Chinese | Cassian | Bears | x9 | Chr+10, Con+1 | any | No | Level 4: Words of Wisdom: You can automatically tell how wise your opponent is. | 19 |
| Japanese | Tiv | Winter, Metalworking | x3 | All Six+9 | LE | Yes! | Level 2: Midwife: You automatically know when a baby is due. You cast conjuration spells at +1 caster level. Level 7: Locate Person 1/d. | 20 |
| Kobold, DM | Lady of Law | (pick a color), Energy | x8 | Int+15, Cml+8, Wis+6 | JN | Yes! | Level 1: Get a level=LVL Rogue ability and 20*LVL rogue points {Divine Revolutionary} Level 9: Loan: Can transfer hit points from self to any creature or group of creatures within sight (1M action). Cannot raise above max hp., Level 16: 1M: Destroy up to LVL effects with Protection, Circle, or Ward in their name | 21 |
| Dwarf | Mistress of Evil | Wisdom, Mountains, Night | x7 | Cml+3, Wis+4, Dex+9 | any | Yes -3 | Level 1: 1M: Everyone within 5' has +1/+1 TH/dmg vs. spirits this turn. Level 12: +LVL/10 number of segments per round, Level 16: Elemental Shape: 1M, 1/d: Shapechange into a normal element elemental (size L or smaller). | 22 |
| Nehwon | Heron | Revenge, Guardian | x6 | All Six+9 | any | Yes! | Level 1: Free Martial Arts style; +1 maneuver per level. Level 9: Quivering Palm 1/d: If target's HD/level is equal to or less than monk's level, if hp of target is equal to or less than 2 times monk's hp, if target is not undead, if an open hand attack hits, then monk can command target to die at any time with, Level 14: 240F,1/d: Create weapon or armor flag of <= LVL*400 XP value | 23 |
| Mind Flayer | Lord of Neutrality | Fallen Gods | x3 | Str+3 | TS | Yes +3 | Level 1: 1V, lose X hp: Target is damaged for X hp. Level 10: Instrument of Destruction: Damage reduction is only 50% effective against your attacks., Level 14: 1M, 1/r: Any 0th-6th level Wizard spell | 24 |
| DM/Maldev | Lady of Good | Battle, Dark | x9 | Dex+10, Chr+11 | TS | No | Level 1: If Open Hands stuns, chance to kill is (level)*3+(target's AC)% (no save) Level 8: Lawful Brethren: Lawful-aligned creatures summoned by you always have 50% more hit dice than usual., Level 18: Pick one: Slayer5 14-18, Atheist 11-15, Psi(-6)S grand | 25 |
| PLHACK | Hagar | Cold | x6 | HNCL+14, Int+7, Cml+11 | TG | Yes! | Level 2: Granted Powers: Turn or destroy cold creatures as a good cleric turns undead. Rebuke, command or bolster air creatures. | 26 |
| Gnome | Larke | Skill, Undead, Hurt | x8 | Cml+3, Wis+4, Dex+9 | LW | No | Level 5: iER LVL*10% | 27 |
| Beholder, DM | Kyle | Justice, Mazes | x9 | All Six+8 | JN | Yes-2 | Level 4: You may pick another sphere to cost only 1 spell each to cast. | 28 |
| Dwarf | Minha | Forests | x6 | HNCL+11 | JN | No | Level 2: Resist Fall: Resist falling and TK damage Level 8: 1M: Dispel Innate or Racial ability effect | 29 |
| DM | Walter | Wisdom, Mountains | x5 | Chr+10, Con+1 | AW | Yes! | Level 6: Warrior Born: +LVL on TH, dmg and AC while engaged in combat. | 30 |
| Aztec | Emily | Spring, Law, Safety | x3 | Int+15, Cml+8, Wis+6 | any | No | Level 1: Cont. Detect Poison; 1M: Determine medicinal value of liquid; 60F,1/d: Frugal a potion Level 9: Add up your SLs together into one "mana pool"; spell of SL=X is X mana; max SL=(LVL+1)/2, Level 16: Nullification: Pick an N<=6. Immune to Nth level spell effects | 31 |
| Japanese | Hawke | Order, Home | x7 | All Six+3 | CN | No | Level 6: Travel Born: +LVL on TH, dmg and AC provided you move up to your full movement rate each round. Level 12: 1M, 1/r: Any 0th-5th level Priest spell | 32 |
| Kobold, DM | Tekren | Sun, Vigilance, Order | x8 | All Six+2 | any | No | Level 6: 0, LVL/d: Deal 1 idmg to a creature with at least 1 ihp Level 10: Lightbearer: Immunities and resistances are only 50% effective against your light or positive energy-based attacks. | 33 |
| Mind Flayer, DM | Tyvrik | Humor, Distance | x8 | Int+15, Cml+8, Wis+6 | any | Yes! | Level 4: Apport: All of your weapons have End-of-Segment Returning Level 10: Riddle of Steel: When attacking with a sword you ignore half the opponent's damage reduction., Level 14: Resist all things done to you by Chaotic creatures | 34 |
| Toril | Margaret | Revenge | x6 | Str+9, HNCL+9, Int+8 | any | No | Level 4: 1M, 1/r: Your party gets +LVL TH, dmg, AC, and saves until end of round. Level 9: Can take or administer the same drug twice, and they stack., Level 14: Knowledge of the First Evil: +LVL Int; 1F, 1/t: Replay of the past / Commune with dead | 35 |
| Greyhawk/DM | Brian | Heavens | x5 | Wis+5, Dex+11 | TS | No | Level 1: 1M: Detect Deception: This allows you to detect the presence of deception-type effects: various Rogue abilities that hide/mask, Illusions, reversed Divination effects, etc. This ability does not tell you exactly what the effect is, only that the Level 9: Your SL=0, SL=1, and SL=2 spells have double effect (each similar instance adds x[+1] ), Level 13: 1V, when casting a touch spell: Touch a target. That effect is continuous on that target (it recasts itself every segment) for 1 turn. | 36 |
| Toril | Marie | Occult, Death, Night | x4 | All Six+10 | CE | Yes -3 | Level 2: All friendly creatures within sight get +LVL/2 saves vs. poison. | 37 |
| Kobold, Ang. | Ibera | Hatred, Bears, Prison | x3 | Con+3 | CG | Yes x2 | Level 1: Extra Languages: Sylvan, Druid. Level 9: Drugs that you take or create last 1 hour instead of 1 turn., Level 18: Pick two from: Quintessential level 1-17 or 5th edition level 1-11 | 38 |
| Kobold, DM | Lady of Neutrality | Home | x3 | HNCL+14, Int+7, Cml+11 | TW | Yes x3 | Level 1: Read (but not Write) Languages continuous. Level 8: Cosmic Insight: 0, 1/r: Dispel Invisibility or Illusion, Level 16: Oblivi-Permanency: 0, 1/r: Make a spell you're casting permanent. | 39 |
| Greyhawk/DM | Surane | Joy, Elemental, Justice | x5 | All Six+13 | any | Yes! | Level 2: Resist Elements of E=LVL/2 and lower. Level 9: 1M: Shut off Concordant effect (aXR to resist), Level 14: Anti-Concordant Shell 0th to (LVL-10)/4; iER LVL*3% | 40 |
| Beholder, DM | Lord of Neutrality | Divination, Arts/Crafts, Truth | x6 | All Six+9 | any | No | Level 4: +10*LVL% RaRR Level 10: 1F: Pick aMR, RR, PR, IR, CR, NR, or aNR. Your spells are resisted using that resistance type (instead of MR) until you change this ability again., Level 16: Immunity to all poisons. | 41 |
| Amer. Indian | Lady of Neutrality | Sun | x6 | HNCL+4 | AS | No | Level 6: 1M (can borrow): Resist (1/2 effect) the effects of a material form of a god for 1 turn Level 8: Improve Summoning: Your summons get twice as many hit points (DM will write "20/10" instead of "10/10") | 42 |
| Celtic | Hemm | Druids, Power | x6 | All Six+11 | any | Yes +2 | Level 6: You attack as a x3 being | 43 |
| DM/Maldev | Adon | Travel, Time | x8 | Cml+11, Wis+2 | any | Yes! | Level 3: Trackless Step: Leaves no trail; cannot be tracked. Level 9: Detect Deception: can sense lies and see through all illusions with 1M., Level 13: You may pass through a T'kan Energy Barrier, if it is from your home Multiverse. | 44 |
| DMGR4 | Hodus | Hurt, Dread, Insanity | x5 | HNCL+14, Int+7, Cml+11 | any | Yes -3 | Level 5: 120F,1/d: Create a scroll of <= LVL*200 XP value Level 10: Extension of Elvenkind: Your enchantment based abilities and spells can work upon those typically immune to such effects, at half effect. | 45 |
| Greyhawk/DM | Jessica | Disease | x9 | Wis+9 | TS | Yes -3 | Level 6: Time/Reality and Loop/Reality Stability. | 46 |
| Mind Flayer | Lord of Neutrality | Truth, Humor | x4 | Wis+5, Dex+11 | JS | Yes! | Level 1: +2 language slots per level. Level 8: Horrific Breathren: Any creatures you summon radiate fear. Treat these creatures as if bearing a symbol of fear. | 47 |
| Beholder, Ang. | Talis | Mountains, Night, Hunt | x8 | Dex+14, Chr+8, Con+15 | any | Yes! | Level 6: 1M, 1/r: Any 0th-2nd level Priest spell | 48 |
| Oerld/DM | Dylan | Crafts | x8 | Dex+9 | AW | Yes! | Level 6: Sun Blessed: +LVL on TH, dmg and AC providing the sun is shining on you. | 49 |
| Gnome | Stephen | Pranks, Plant | x3 | Con+15, Str+1 | TS | Yes! | Level 1: Does not suffer ill effects of casting a spell above his normal casting ability due to the Arch-Priest being too low level. If the Arch-Priest's Willpower score isn't high enough to cast the spell, he suffers the normal effects as per a normal P Level 7: You have one Revive slot. If you kill a creature (you put it at negative hp and/or you dealt the "slay" effect to it), you may spend 1M within 1r to revive it., Level 14: +1QM action per round, only for Dweomershaper spells | 50 |
| Greek | Zaden | Creation, Fear | x6 | All Six+13 | LW | No | Level 1: Your bite is poisonous; it deals an extra LVL*5 poison dmg. Alternatively, you can make the poison deadly (they get a save vs. poison). Level 8: Travel Companions: Any creatures you summon have their movement rate doubled. | 51 |
| Aztec | Blaiz | Dawn, Woodlands | x6 | All Six+14 | any | Yes x3 | Level 2: +1 Research Point (or drawn sheet) per reset (see [P12]) | 52 |
| RDM | Liris | Spring | x8 | Chr+10, Con+1 | AS | No | Level 6: 1M, LVL/d: Capital O Object at x(LVL/2) Level 12: Magic Dead Zone: Drain the MF by 1 in the area (except to you; you are unaffected), Level 13: Pick two from: Pharmacist5 Level 9-12, Witch Level 9-12, or Psi30 grand | 53 |
| ALM | Kye | Vigilance | x9 | Int+15, Cml+8, Wis+6 | CW | Yes! | Level 1: Your Atheist(-7) spells have a (M-1)*100 save penalty, where M is the target's multiplier Level 8: 1M, 1/r: Any psionic minor, Level 14: 1M, touch: Incursion (save) | 54 |
| Orc | Eugene | Fortune Telling | x4 | Wis+2 | any | Yes x3 | Level 1: Buy potions and general equipment at half cost {Church Provisioner} Level 8: Icy Brethren: Creatures with the cold sub-type summoned by you always have 50% more hit dice than usual., Level 14: Time/Reality Stability; whenever a drastic event allows you 1 action to respond to it, you get 2 actions instead | 55 |
| Egyptian | Barbara | Occult, Death, Night | x9 | All Six+6 | any | No | Level 6: 1V, 1M, touch: +1 Str, Dex, or Con (maintained effect) (only 1 effect per target) Level 8: Duplicate any SL 3 Concordant group spell (i.e. non-Concordant SL 3), Level 16: 1M (may borrow): New priest effects do nothing within sight (maintained) (may be used as a counterspell) | 56 |
| Mind Flayer | Juan | Animal, Astral/Planar | x3 | Str+14 | any | No | Level 6: +1 action of any action type you possess, it has the "s" prefix ("Slow", can be used only on segment 10). Level 8: Guardians of Magic: Any constructs you summon have 50% more hit dice than normal. | 57 |
| Norse | Varin | Madness | x3 | Int+13 | CS | No | Level 1: PR (Psionics Resistance) of level*10%. Level 12: Pick two from: Quintessential level 1-11 or 5th edition level 1-7 | 58 |
| Norse | Gabriel | Meta-Magic, Strife, Radiation | x3 | HNCL+14, Int+7, Cml+11 | any | Yes x3 | Level 1: Decipher Code 23+LVL*5-(LVL of code)*5%; takes (LVL of code-writer)/(Kabbalist LVL) hours. Level 7: 1M, lose 1 Con until next reset: Raise Dead. | 59 |
| Nehwon | Mistress of Law | Humor | x3 | All Six+1 | TS | No | Level 3: Healing proficiency (binding wounds) is 2d4. Level 11: 0, LVL/d: Anti-Concordant Shell (0th-5th) | 60 |
| Chinese | Sparrow | Marriage, Mages | x5 | All Six+14 | any | Yes! | Level 3: +LVL/3 AC. Level 8: Anaretic: 1 attack: Dispel Magic, Radiation, or Innate, Level 15: Gain three 13th level followers, each has 4 bonus spell levels. | 61 |
| RMM | Lord of Chaos | Miners | x6 | HNCL+14, Int+7, Cml+11 | any | Yes-2 | Level 2: 1M: Speak with Dead or Undead; 1M: Capital E Explain to Dead or Undead | 62 |
| Greyhawk/DM | Anika | Violence | x7 | Con+15, Str+1 | JE | Yes +2 | Level 4: All of your spells that offer a saving throw now require 2 saving throws, if either is failed, the target is treated as having not saved. | 63 |
| Amer. Indian | Maeve | All, Foresight | x4 | All Six+9 | any | Yes x2 | Level 6: 1M, LVL/d: Avoid Fate at x(LVL/2) Level 9: Healing proficiency (binding wounds) is 4d4. | 64 |
| Dwarf | Mark | Envy, Fire | x6 | HNCL+7 | CS | No | Level 5: +LVL/5 to hit. | 65 |
| Greek | Master of Evil | Sea, Thieves, Crafts | x9 | HNCL+2, Int+6 | any | Yes! | Level 6: Whenever one of your summons dies, it deals 10*DL*DL holy fire dmg to one target. Level 10: Instrument of War: Damage Reduction is only 50% effective against your attacks., Level 16: Immunity to all poisons. | 66 |
| RDM | Jessica | Absoluteness | x4 | All Six+3 | any | No | Level 2: Granted Powers: You can make one smite attempt/day, gaining a +4 bonus on TH and a damage bonus equal to your level. | 67 |
| Greyhawk | Stephen | Technology | x8 | HNCL+14, Int+7, Cml+11 | any | No | Level 2: 1M: Turn Undead at CL=LVL Level 7: You have one Revive slot. If you kill a creature (you put it at negative hp and/or you dealt the "slay" effect to it), you may spend 1M within 1r to revive it., Level 15: Divine Voice: 1M+1P+1V action: all within 180' save vs. spell or Entralled (as spell). Cleric can issue a Mass Suggestion as well. | 68 |
| Beholder | Aaron | Hillsmen, Stealth | x5 | Chr+2, Con+11, Str+1 | AS | No | Level 1: In a decent sized city, can sell your permanent drugs for (SL+1)^2*((Chr bonus)+5) gp per dose. Level 12: Transilient: Get 2 saves for each save, choose better result | 69 |
| Halfling | Jacob | Incantatrix, Technology | x4 | Con+15, Str+1 | LS | Yes! | Level 4: Stay Thy Hand: You gain an AC bonus equal to its LVL for as long as you refrain from committing an aggressive act. Level 10: Instrument of Destruction: Damage reduction is only 50% effective against your attacks., Level 13: You may pass through a T'kan Energy Barrier, if it is from your home Multiverse. | 70 |
| Toril | Paul | Bandits, Secrets | x6 | All Six+13 | any | Yes! | Level 1: 1M: Detect Deception: This allows you to detect the presence of deception-type effects: various Rogue abilities that hide/mask, Illusions, reversed Divination effects, etc. This ability does not tell you exactly what the effect is, only that the Level 10: Instrument of Chaos: Immunities and resistances are only 50% effective against your transmutation-based attacks (and chaos damage)., Level 14: 1M, touch: Annihilation (save) | 71 |
| Gnome | Julia | Metalworking | x3 | Dex+14, Chr+8, Con+15 | LW | No | Level 4: Inexhaustible: You cannot fail endurance checks and are immune to fatigue and exhaustion. Level 9 : Get a third instance of your "Cheat Code" ("Player Pick")., Level 13: ½0, take SL^2 damage: Material Component a spell, may do more than once {Bloodchild} | 72 |
| RMM | Lady of Chaos | Combat, Wisdom, Mountains | x9 | Int+15, Cml+8, Wis+6 | AN | No | Level 1: Opposing actions cannot be used within sight. (Drop this only at reset) | 73 |
| DM, Bear | Brittany | AnimalGrow, Thought, Women | x6 | All Six+13 | TE | Yes x2 | Level 1: Natural AT is 10+level Level 9: Can build a freehold and attract followers., Level 16: 0, LVL/d: Anti-Concordant Shell (0th-7th) | 74 |
| Halfling | Roy | Strength, Desert, AnimalGrow | x4 | Con+4 | JN | Yes x3 | Level 1: aNR (Necromancy Resistance) of level*20%. | 75 |
| Kobold, DM | Master of Neutrality | Art, Suffering, Rain | x4 | All Six+9 | LS | Yes! | Level 1: Extra Languages: Celestial (G), Abyssal (CE), and Infernal (LE). Level 7: You have a Clone; +1QD action; +LVL TH {Twice-Born}, Level 16: 1M (may borrow): New priest effects do nothing within sight (maintained) (may be used as a counterspell) | 76 |
| Orc | Karen | Wild, Disease | x8 | Str+14, HNCL+12 | JG | Yes x2 | Level 1: 0, LVL/d: Ignore an immunity gained from a Concordant/Godly effect for 1 turn. Level 8: Aligned Friend: Same aligned beings must save (vs. Will) to attack you | 77 |
| Chinese | Barton | Air | x6 | Con+12 | any | Yes! | Level 1: Can brew potions as if an Alchemist of half level. Level 10: Instrument of Strength: You gain a Strength bonus equal to LVL. | 78 |
| Egyptian | Brittany | Scourge of Battle | x3 | Wis+14 | LG | No | Level 2: Combat Defense: -2 TH; +CL AC Level 9: ½M: Deal LVL*(LVL-8) negative energy dmg to a group or 6 targets (no save; aNR to avoid)., Level 16: Alter Appearance (NO action to use, at will). Cannot be detected by True Seeing or the like. | 79 |
| Beholder, DM | Victoria | Tortured Souls | x8 | All Six+5 | any | Yes! | Level 1: 1D (even if D actions aren't being used): Slay the person that killed you (save) Level 9: Can take or administer the same drug twice, and they stack. | 80 |
| Aztec | Harold | Divination | x7 | Wis+15 | any | Yes! | Level 1: 0, 1/d: Divine Intervention (automatic), usually resolved as a ML=LVL Outer-planar summon | 81 |
| Eqyptian | Julie | Tricks | x3 | Int+3, Cml+2 | TW | Yes -3 | Level 5: Can cast Wizard Enchantment/Charm and Illusion school spells as if they were Priest spells (same SL). Level 7: On the Turn Undead table, replace -'s with 20's. (You Turn any type of undead on a 20.) | 82 |
| Indian | Master of Good | Weapons/Armor | x5 | Con+11, Str+14, HNCL+7 | any | No | Level 3: Identify Fungus/Mold type; Identify Outer-Planar creature type; Identify potions. | 83 |
| Orc | Frances | Order, Home, Intrigue | x4 | Dex+10, Chr+11 | any | Yes! | Level 2: Granted Powers: +LVL Knowledge proficiencies. You cast divination spells at +1 caster level. Level 10: Bribery: Immunities and resistances are only 50% effective against your enchantment effects., Level 18: Healing proficiency (binding wounds) is 7d4. This is the last time this ability improves. | 84 |
| Bugbear | Noah | Astral/Planar, Famine, Endurance | x4 | Con+15, Str+1 | AG | Yes! | Level 1: PR (Psionics Resistance) of level*10%. Level 9: Gain 3-30 followers. They are Slut1 class of level 1-4; each requires their level in SL's of drugs per day, or you lose them as followers. | 85 |
| Dwarf | Shike | Darkness | x7 | Dex+10, Chr+11 | LG | Yes +3 | Level 1: Free Martial Arts style Level 8: Void Brethren: Summoned creatures within the radius of your divine aura are automatically banished., Level 18: Hit points are maximum (consider all hit die rolls to be maximum possible, even if the fighter has non-warrior classes). | 86 |
| Beholder | Jather | Moon | x5 | All Six+14 | any | Yes | Level 6: Double the memorization of 1 SL (Wizard or Priest) Level 10: 1M, 1/r: Any 0th-4th level Priest spell, Level 18: Mental link to lieutenants now gives the lieutenants the ability to cast 1 first level priest spell per day (casting level = 1). | 87 |
| DMGR4 | Feron | Hunt, Poison | x5 | Chr+10, Con+1 | TG | Yes -3 | Level 2: xLVL range with bows. | 88 |
| Elf, Drow | Frank | Insanity | x6 | Str+2 | TN | No | Level 1: Base punch damage is d(4+LVL) | 89 |
| DM, Sigil | Dorothy | Wild, Disease, Fallen Gods | x8 | Wis+14 | any | No | Level 1: You can have 6 Specialty God picks instead of 3, if they are all from the same pantheon. Level 8: Body Control, level/2 turns/day., Level 16: You may pick another sphere to cost only 1 spell each to cast. (total 4) | 90 |
| Toril | Lady of Good | Creation, Fear, Money | x3 | Int+3, Cml+2 | any | Yes! | Level 5: 1F: Remove *Curse* (Heavy Curse) Level 10: Instrument of Revenge: You can expend your own hit points to deal extra damage with each attack (max CL damage per attack)., Level 13: Know which gods people worship by sight; 0, 1/d: Counter a Divine Intervention. | 91 |
| Oerld/DM | Ibera | Strength, Desert | x4 | Int+12 | LE | No | Level 4: Words of Wisdom: You can automatically tell how wise your opponent is. | 92 |
| Halfling | Master of Law | Metalworking, Stars, Crops | x8 | Cml+11, Wis+2 | CN | Yes | Level 4: 0, sacrifice a summon: Unsummon a summoned creature. | 93 |
| Beholder | Benjamin | Slavery | x8 | All Six+8 | AG | No | Level 4: Faster Healing: You gain fast healing equal to 1/2 your hit die. Level 8: Underhand: Backstab x(CL/3), round up, Level 16: Abilities as per Anti-Druid of half level | 94 |
| Orc | Kontas | Spring, Law | x4 | Dex+14, Chr+8, Con+15 | TN | Yes! | Level 1: "Spawn Ability": 1M, sacrifice a x1 (or greater) summon: Summon N Camarids, where N is the sacrificed summon's DL. Camarids are DL I (type Water) creatures with AC 20, hp 10, TH +10, dmg 10. You are allowed to have up to your level in Camarid s | 95 |
| Kobold, DM | Adam | Law, Safety | x9 | HNCL+14, Int+7, Cml+11 | any | Yes x3 | Level 6: You attack as a x3 being Level 8: Horrific Breathren: Any creatures you summon radiate fear. Treat these creatures as if bearing a symbol of fear. | 96 |
| Goblin | Theresa | Sunset, Cruelty, Spring | x7 | All Six+11 | AN | No | Level 4: Immunised: You are immune to any type of constitution damage/draining or disease based attack. Level 12: 1M, touch: Erase Truename (must know their Truename first) | 97 |
| Indian | Jaris | Weather, Cataclysms, Winter | x7 | Con+15, Str+1 | TS | Yes x2 | Level 2: Flying LVL*3". Level 8: Radiant Brethren: Any light or positive energybased creatures you summon have 50% more hit dice than usual., Level 14: +1 Animal Companion slot. | 98 |
| DM, Time B. | Beatha | Bards | x4 | Dex+6 | any | No | Level 4: 1M, 1/r: Any 0th-1st level Priest spell Level 8: Lithe Brethren: Any creatures you summon gain an Dexterity bonus equal to LVL. | 99 |
| Aztec | Jesse | Radiation | x6 | Str+1 | any | No | Level 4: Footloose: You are immune to any effect that either impedes your movement and you can travel through any medium. Level 10: Duplicate any SL 4 Concordant group spell (i.e. non-Concordant SL 3), Level 13: Know which gods people worship by sight; 0, 1/d: Counter a Divine Intervention. | 100 |