Random GGL

Random generated GGL table.

Random GGL

Specialty Priests CF=1 ''Great God List'' (GGL)
Mythos Deity God of MultReq AL Turn Specialty Priest Abilities(CF=1; 'non-level one' picks are 0 level(s) early)#
ElfLord of LawEvil, Tricksx8All Six+11JENoLevel 3: 1M, 3 ERP: Remove a Special (-100+25*LVL%) (-100% per multiplier beyond x1).
Level 9: Health of Caleb: +LVL Con; all of your classes get Barbarian Con
1
Amer. IndianTezMischief, Hillsmenx5Int+5anyYes-2Level 3: Gain 1 outer-planar language per level starting at 3rd. (demon, deva, modron, etc.) Yes, you can use these as nonweapon proficiencies instead.
Level 9: Pick any other Priest class you could qualify for. You gain all abilities of that class as if you were 8 levels lower., Level 15: 6 bonus spell levels, lost when advance to Level 16.
2
ChineseTalisWarfare, Naturex7Str+9, HNCL+9, Int+8LGYes!Level 4: 1V, 3/d: Alter Self; 1V, can borrow, 1/w: Cure Disease
Level 10: +LVL/5 QM actions, Level 14: Gain nine 11th level followers.
3
Elf, DrowBeathaMountainsx7All Six+9TNNoLevel 4: The monk may fall 30' without taking damage if within 1' of a wall.
Level 10: Wild Shape (see level 5) can be used 4/d., Level 14: Can turn anyone not of your Religion as if they were undead
4
Kobold, DMDianaWinterx3HNCL+2, Int+6anyYes!Level 4: Luck Shield: You are immune to any type of dexterity damage/draining.
Level 8: Body Control, level/2 turns/day., Level 13: Pick 2: Dweomershaper5 Level 9-12, Bringer5 Level 5-7, Rogue5 Level 5-7, other5 Level 1-3
5
Greyhawk/DMAgamaCreationx4All Six+5ASYes!Level 2: Flying LVL*3".
Level 8: Intelligent Brethren: Any creatures you summon gain an intelligence bonus equal to LVL., Level 14: Anti-Concordant Shell 0th to (LVL-10)/4; iER LVL*3%
6
Beholder, DMBrendaThought, Women, Mountainx5All Six+7anyNoLevel 1: 1V, lose X hp: Target is damaged for X hp.
Level 8: Choose another Grand access sphere from the choices in the level 1 ability.
7
ChineseMaster of LawRain, Anti-Magic, Moonx3Con+2anyNoLevel 1: 0, LVL/d: Ignore an immunity gained from a Concordant/Godly effect for 1 turn.
Level 9: 1M, spend a SL spell slot: Enhance an existing drug (even one you didn't create or understand) up to SL+1
8
Kobold, Ang.VarinAnimal, Astral/Planar, Faminex5Cml+11, Wis+2AGYes x2Level 6: +LVL C or QQZ actions
Level 11: Each level starting at 11th, pick one spell. That spell requires only ½ the number of Mental actions to cast.
9
DwarfJatherDeath, Night, Huntx8Str+9, HNCL+9, Int+8CNYes x2Level 4: Fire Ward: You are immune to fire (or heat).
Level 8: Improve Ability Score: +CL to one ability score, Level 16: Immunity to all poisons.
10
DM/MaldevLawrenceTrade, Death, Nightx3HNCL+14, Int+7, Cml+11anyYes x2Level 1: +LVL*2 TH with bows.11
EqyptianKarenDreamsx4Cml+11, Wis+2anyYes -3Level 1: One Martial Arts style; +1 Martial Arts maneuver slot /level (even if Banhammered)12
DMMistress of GoodTerritory, [Elf] Archeryx3All Six+12anyNoLevel 1: 1F: Dispel Magic13
GreyhawkAbigailHappiness, Thunder, Weapons/Armorx5Dex+14, Chr+8, Con+15anyNoLevel 1: Immune Poison and Charm.14
EqyptianMelissaUndead, Hurt, Dreadx8Int+15, Cml+8, Wis+6TNNoLevel 2: Weapon Resistance: You resist the first successful blow dealt from a weapon
Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change.
15
PLHACKDesminaAviansx4Dex+10, Chr+11anyYes!Level 1: Immune Disintegration and Reintegration.
Level 7: XR LVL*5; 0, talking action, 1/h: Holy Word {Divine Emissary}
16
Mind Flayer, DMKevinMeta-Magicx8All Six+4anyNoLevel 2: Granted Powers: Divide the cost of unusual materials by CL.17
NorseAdamSpidersx9Con+11, Str+14, HNCL+7JWYes!Level 1: Multiply your hp by your multiplier
Level 9: Double Vampiric Regeneration (for every 1 damage you deal in melee: regen 1 hp, cannot go above max)., Level 14: Know all Psi6E First & Second Gloom powers; Psi6E PSPs=(K*2+I+W+LVL*6); +1M/r only for Psi6E
18
ChineseCassianBearsx9Chr+10, Con+1anyNoLevel 4: Words of Wisdom: You can automatically tell how wise your opponent is.19
JapaneseTivWinter, Metalworkingx3All Six+9LEYes!Level 2: Midwife: You automatically know when a baby is due. You cast conjuration spells at +1 caster level.
Level 7: Locate Person 1/d.
20
Kobold, DMLady of Law(pick a color), Energyx8Int+15, Cml+8, Wis+6JNYes!Level 1: Get a level=LVL Rogue ability and 20*LVL rogue points {Divine Revolutionary}
Level 9: Loan: Can transfer hit points from self to any creature or group of creatures within sight (1M action). Cannot raise above max hp., Level 16: 1M: Destroy up to LVL effects with Protection, Circle, or Ward in their name
21
DwarfMistress of EvilWisdom, Mountains, Nightx7Cml+3, Wis+4, Dex+9anyYes -3Level 1: 1M: Everyone within 5' has +1/+1 TH/dmg vs. spirits this turn.
Level 12: +LVL/10 number of segments per round, Level 16: Elemental Shape: 1M, 1/d: Shapechange into a normal element elemental (size L or smaller).
22
NehwonHeronRevenge, Guardianx6All Six+9anyYes!Level 1: Free Martial Arts style; +1 maneuver per level.
Level 9: Quivering Palm 1/d: If target's HD/level is equal to or less than monk's level, if hp of target is equal to or less than 2 times monk's hp, if target is not undead, if an open hand attack hits, then monk can command target to die at any time with, Level 14: 240F,1/d: Create weapon or armor flag of <= LVL*400 XP value
23
Mind FlayerLord of NeutralityFallen Godsx3Str+3TSYes +3Level 1: 1V, lose X hp: Target is damaged for X hp.
Level 10: Instrument of Destruction: Damage reduction is only 50% effective against your attacks., Level 14: 1M, 1/r: Any 0th-6th level Wizard spell
24
DM/MaldevLady of GoodBattle, Darkx9Dex+10, Chr+11TSNoLevel 1: If Open Hands stuns, chance to kill is (level)*3+(target's AC)% (no save)
Level 8: Lawful Brethren: Lawful-aligned creatures summoned by you always have 50% more hit dice than usual., Level 18: Pick one: Slayer5 14-18, Atheist 11-15, Psi(-6)S grand
25
PLHACKHagarColdx6HNCL+14, Int+7, Cml+11TGYes!Level 2: Granted Powers: Turn or destroy cold creatures as a good cleric turns undead. Rebuke, command or bolster air creatures.26
GnomeLarkeSkill, Undead, Hurtx8Cml+3, Wis+4, Dex+9LWNoLevel 5: iER LVL*10%27
Beholder, DMKyleJustice, Mazesx9All Six+8JNYes-2Level 4: You may pick another sphere to cost only 1 spell each to cast.28
DwarfMinhaForestsx6HNCL+11JNNoLevel 2: Resist Fall: Resist falling and TK damage
Level 8: 1M: Dispel Innate or Racial ability effect
29
DMWalterWisdom, Mountainsx5Chr+10, Con+1AWYes!Level 6: Warrior Born: +LVL on TH, dmg and AC while engaged in combat.30
AztecEmilySpring, Law, Safetyx3Int+15, Cml+8, Wis+6anyNoLevel 1: Cont. Detect Poison; 1M: Determine medicinal value of liquid; 60F,1/d: Frugal a potion
Level 9: Add up your SLs together into one "mana pool"; spell of SL=X is X mana; max SL=(LVL+1)/2, Level 16: Nullification: Pick an N<=6. Immune to Nth level spell effects
31
JapaneseHawkeOrder, Homex7All Six+3CNNoLevel 6: Travel Born: +LVL on TH, dmg and AC provided you move up to your full movement rate each round.
Level 12: 1M, 1/r: Any 0th-5th level Priest spell
32
Kobold, DMTekrenSun, Vigilance, Orderx8All Six+2anyNoLevel 6: 0, LVL/d: Deal 1 idmg to a creature with at least 1 ihp
Level 10: Lightbearer: Immunities and resistances are only 50% effective against your light or positive energy-based attacks.
33
Mind Flayer, DMTyvrikHumor, Distancex8Int+15, Cml+8, Wis+6anyYes!Level 4: Apport: All of your weapons have End-of-Segment Returning
Level 10: Riddle of Steel: When attacking with a sword you ignore half the opponent's damage reduction., Level 14: Resist all things done to you by Chaotic creatures
34
TorilMargaretRevengex6Str+9, HNCL+9, Int+8anyNoLevel 4: 1M, 1/r: Your party gets +LVL TH, dmg, AC, and saves until end of round.
Level 9: Can take or administer the same drug twice, and they stack., Level 14: Knowledge of the First Evil: +LVL Int; 1F, 1/t: Replay of the past / Commune with dead
35
Greyhawk/DMBrianHeavensx5Wis+5, Dex+11TSNoLevel 1: 1M: Detect Deception: This allows you to detect the presence of deception-type effects: various Rogue abilities that hide/mask, Illusions, reversed Divination effects, etc. This ability does not tell you exactly what the effect is, only that the
Level 9: Your SL=0, SL=1, and SL=2 spells have double effect (each similar instance adds x[+1] ), Level 13: 1V, when casting a touch spell: Touch a target. That effect is continuous on that target (it recasts itself every segment) for 1 turn.
36
TorilMarieOccult, Death, Nightx4All Six+10CEYes -3Level 2: All friendly creatures within sight get +LVL/2 saves vs. poison.37
Kobold, Ang.IberaHatred, Bears, Prisonx3Con+3CGYes x2Level 1: Extra Languages: Sylvan, Druid.
Level 9: Drugs that you take or create last 1 hour instead of 1 turn., Level 18: Pick two from: Quintessential level 1-17 or 5th edition level 1-11
38
Kobold, DMLady of NeutralityHomex3HNCL+14, Int+7, Cml+11TWYes x3Level 1: Read (but not Write) Languages continuous.
Level 8: Cosmic Insight: 0, 1/r: Dispel Invisibility or Illusion, Level 16: Oblivi-Permanency: 0, 1/r: Make a spell you're casting permanent.
39
Greyhawk/DMSuraneJoy, Elemental, Justicex5All Six+13anyYes!Level 2: Resist Elements of E=LVL/2 and lower.
Level 9: 1M: Shut off Concordant effect (aXR to resist), Level 14: Anti-Concordant Shell 0th to (LVL-10)/4; iER LVL*3%
40
Beholder, DMLord of NeutralityDivination, Arts/Crafts, Truthx6All Six+9anyNoLevel 4: +10*LVL% RaRR
Level 10: 1F: Pick aMR, RR, PR, IR, CR, NR, or aNR. Your spells are resisted using that resistance type (instead of MR) until you change this ability again., Level 16: Immunity to all poisons.
41
Amer. IndianLady of NeutralitySunx6HNCL+4ASNoLevel 6: 1M (can borrow): Resist (1/2 effect) the effects of a material form of a god for 1 turn
Level 8: Improve Summoning: Your summons get twice as many hit points (DM will write "20/10" instead of "10/10")
42
CelticHemmDruids, Powerx6All Six+11anyYes +2Level 6: You attack as a x3 being43
DM/MaldevAdonTravel, Timex8Cml+11, Wis+2anyYes!Level 3: Trackless Step: Leaves no trail; cannot be tracked.
Level 9: Detect Deception: can sense lies and see through all illusions with 1M., Level 13: You may pass through a T'kan Energy Barrier, if it is from your home Multiverse.
44
DMGR4HodusHurt, Dread, Insanityx5HNCL+14, Int+7, Cml+11anyYes -3Level 5: 120F,1/d: Create a scroll of <= LVL*200 XP value
Level 10: Extension of Elvenkind: Your enchantment based abilities and spells can work upon those typically immune to such effects, at half effect.
45
Greyhawk/DMJessicaDiseasex9Wis+9TSYes -3Level 6: Time/Reality and Loop/Reality Stability.46
Mind FlayerLord of NeutralityTruth, Humorx4Wis+5, Dex+11JSYes!Level 1: +2 language slots per level.
Level 8: Horrific Breathren: Any creatures you summon radiate fear. Treat these creatures as if bearing a symbol of fear.
47
Beholder, Ang.TalisMountains, Night, Huntx8Dex+14, Chr+8, Con+15anyYes!Level 6: 1M, 1/r: Any 0th-2nd level Priest spell48
Oerld/DMDylanCraftsx8Dex+9AWYes!Level 6: Sun Blessed: +LVL on TH, dmg and AC providing the sun is shining on you.49
GnomeStephenPranks, Plantx3Con+15, Str+1TSYes!Level 1: Does not suffer ill effects of casting a spell above his normal casting ability due to the Arch-Priest being too low level. If the Arch-Priest's Willpower score isn't high enough to cast the spell, he suffers the normal effects as per a normal P
Level 7: You have one Revive slot. If you kill a creature (you put it at negative hp and/or you dealt the "slay" effect to it), you may spend 1M within 1r to revive it., Level 14: +1QM action per round, only for Dweomershaper spells
50
GreekZadenCreation, Fearx6All Six+13LWNoLevel 1: Your bite is poisonous; it deals an extra LVL*5 poison dmg. Alternatively, you can make the poison deadly (they get a save vs. poison).
Level 8: Travel Companions: Any creatures you summon have their movement rate doubled.
51
AztecBlaizDawn, Woodlandsx6All Six+14anyYes x3Level 2: +1 Research Point (or drawn sheet) per reset (see [P12])52
RDMLirisSpringx8Chr+10, Con+1ASNoLevel 6: 1M, LVL/d: Capital O Object at x(LVL/2)
Level 12: Magic Dead Zone: Drain the MF by 1 in the area (except to you; you are unaffected), Level 13: Pick two from: Pharmacist5 Level 9-12, Witch Level 9-12, or Psi30 grand
53
ALMKyeVigilancex9Int+15, Cml+8, Wis+6CWYes!Level 1: Your Atheist(-7) spells have a (M-1)*100 save penalty, where M is the target's multiplier
Level 8: 1M, 1/r: Any psionic minor, Level 14: 1M, touch: Incursion (save)
54
OrcEugeneFortune Tellingx4Wis+2anyYes x3Level 1: Buy potions and general equipment at half cost {Church Provisioner}
Level 8: Icy Brethren: Creatures with the cold sub-type summoned by you always have 50% more hit dice than usual., Level 14: Time/Reality Stability; whenever a drastic event allows you 1 action to respond to it, you get 2 actions instead
55
EgyptianBarbaraOccult, Death, Nightx9All Six+6anyNoLevel 6: 1V, 1M, touch: +1 Str, Dex, or Con (maintained effect) (only 1 effect per target)
Level 8: Duplicate any SL 3 Concordant group spell (i.e. non-Concordant SL 3), Level 16: 1M (may borrow): New priest effects do nothing within sight (maintained) (may be used as a counterspell)
56
Mind FlayerJuanAnimal, Astral/Planarx3Str+14anyNoLevel 6: +1 action of any action type you possess, it has the "s" prefix ("Slow", can be used only on segment 10).
Level 8: Guardians of Magic: Any constructs you summon have 50% more hit dice than normal.
57
NorseVarinMadnessx3Int+13CSNoLevel 1: PR (Psionics Resistance) of level*10%.
Level 12: Pick two from: Quintessential level 1-11 or 5th edition level 1-7
58
NorseGabrielMeta-Magic, Strife, Radiationx3HNCL+14, Int+7, Cml+11anyYes x3Level 1: Decipher Code 23+LVL*5-(LVL of code)*5%; takes (LVL of code-writer)/(Kabbalist LVL) hours.
Level 7: 1M, lose 1 Con until next reset: Raise Dead.
59
NehwonMistress of LawHumorx3All Six+1TSNoLevel 3: Healing proficiency (binding wounds) is 2d4.
Level 11: 0, LVL/d: Anti-Concordant Shell (0th-5th)
60
ChineseSparrowMarriage, Magesx5All Six+14anyYes!Level 3: +LVL/3 AC.
Level 8: Anaretic: 1 attack: Dispel Magic, Radiation, or Innate, Level 15: Gain three 13th level followers, each has 4 bonus spell levels.
61
RMMLord of ChaosMinersx6HNCL+14, Int+7, Cml+11anyYes-2Level 2: 1M: Speak with Dead or Undead; 1M: Capital E Explain to Dead or Undead62
Greyhawk/DMAnikaViolencex7Con+15, Str+1JEYes +2Level 4: All of your spells that offer a saving throw now require 2 saving throws, if either is failed, the target is treated as having not saved.63
Amer. IndianMaeveAll, Foresightx4All Six+9anyYes x2Level 6: 1M, LVL/d: Avoid Fate at x(LVL/2)
Level 9: Healing proficiency (binding wounds) is 4d4.
64
DwarfMarkEnvy, Firex6HNCL+7CSNoLevel 5: +LVL/5 to hit.65
GreekMaster of EvilSea, Thieves, Craftsx9HNCL+2, Int+6anyYes!Level 6: Whenever one of your summons dies, it deals 10*DL*DL holy fire dmg to one target.
Level 10: Instrument of War: Damage Reduction is only 50% effective against your attacks., Level 16: Immunity to all poisons.
66
RDMJessicaAbsolutenessx4All Six+3anyNoLevel 2: Granted Powers: You can make one smite attempt/day, gaining a +4 bonus on TH and a damage bonus equal to your level.67
GreyhawkStephenTechnologyx8HNCL+14, Int+7, Cml+11anyNoLevel 2: 1M: Turn Undead at CL=LVL
Level 7: You have one Revive slot. If you kill a creature (you put it at negative hp and/or you dealt the "slay" effect to it), you may spend 1M within 1r to revive it., Level 15: Divine Voice: 1M+1P+1V action: all within 180' save vs. spell or Entralled (as spell). Cleric can issue a Mass Suggestion as well.
68
BeholderAaronHillsmen, Stealthx5Chr+2, Con+11, Str+1ASNoLevel 1: In a decent sized city, can sell your permanent drugs for (SL+1)^2*((Chr bonus)+5) gp per dose.
Level 12: Transilient: Get 2 saves for each save, choose better result
69
HalflingJacobIncantatrix, Technologyx4Con+15, Str+1LSYes!Level 4: Stay Thy Hand: You gain an AC bonus equal to its LVL for as long as you refrain from committing an aggressive act.
Level 10: Instrument of Destruction: Damage reduction is only 50% effective against your attacks., Level 13: You may pass through a T'kan Energy Barrier, if it is from your home Multiverse.
70
TorilPaulBandits, Secretsx6All Six+13anyYes!Level 1: 1M: Detect Deception: This allows you to detect the presence of deception-type effects: various Rogue abilities that hide/mask, Illusions, reversed Divination effects, etc. This ability does not tell you exactly what the effect is, only that the
Level 10: Instrument of Chaos: Immunities and resistances are only 50% effective against your transmutation-based attacks (and chaos damage)., Level 14: 1M, touch: Annihilation (save)
71
GnomeJuliaMetalworkingx3Dex+14, Chr+8, Con+15LWNoLevel 4: Inexhaustible: You cannot fail endurance checks and are immune to fatigue and exhaustion.
Level 9 : Get a third instance of your "Cheat Code" ("Player Pick")., Level 13: ½0, take SL^2 damage: Material Component a spell, may do more than once {Bloodchild}
72
RMMLady of ChaosCombat, Wisdom, Mountainsx9Int+15, Cml+8, Wis+6ANNoLevel 1: Opposing actions cannot be used within sight. (Drop this only at reset)73
DM, BearBrittanyAnimalGrow, Thought, Womenx6All Six+13TEYes x2Level 1: Natural AT is 10+level
Level 9: Can build a freehold and attract followers., Level 16: 0, LVL/d: Anti-Concordant Shell (0th-7th)
74
HalflingRoyStrength, Desert, AnimalGrowx4Con+4JNYes x3Level 1: aNR (Necromancy Resistance) of level*20%.75
Kobold, DMMaster of NeutralityArt, Suffering, Rainx4All Six+9LSYes!Level 1: Extra Languages: Celestial (G), Abyssal (CE), and Infernal (LE).
Level 7: You have a Clone; +1QD action; +LVL TH {Twice-Born}, Level 16: 1M (may borrow): New priest effects do nothing within sight (maintained) (may be used as a counterspell)
76
OrcKarenWild, Diseasex8Str+14, HNCL+12JGYes x2Level 1: 0, LVL/d: Ignore an immunity gained from a Concordant/Godly effect for 1 turn.
Level 8: Aligned Friend: Same aligned beings must save (vs. Will) to attack you
77
ChineseBartonAirx6Con+12anyYes!Level 1: Can brew potions as if an Alchemist of half level.
Level 10: Instrument of Strength: You gain a Strength bonus equal to LVL.
78
EgyptianBrittanyScourge of Battlex3Wis+14LGNoLevel 2: Combat Defense: -2 TH; +CL AC
Level 9: ½M: Deal LVL*(LVL-8) negative energy dmg to a group or 6 targets (no save; aNR to avoid)., Level 16: Alter Appearance (NO action to use, at will). Cannot be detected by True Seeing or the like.
79
Beholder, DMVictoriaTortured Soulsx8All Six+5anyYes!Level 1: 1D (even if D actions aren't being used): Slay the person that killed you (save)
Level 9: Can take or administer the same drug twice, and they stack.
80
AztecHaroldDivinationx7Wis+15anyYes!Level 1: 0, 1/d: Divine Intervention (automatic), usually resolved as a ML=LVL Outer-planar summon81
EqyptianJulieTricksx3Int+3, Cml+2TWYes -3Level 5: Can cast Wizard Enchantment/Charm and Illusion school spells as if they were Priest spells (same SL).
Level 7: On the Turn Undead table, replace -'s with 20's. (You Turn any type of undead on a 20.)
82
IndianMaster of GoodWeapons/Armorx5Con+11, Str+14, HNCL+7anyNoLevel 3: Identify Fungus/Mold type; Identify Outer-Planar creature type; Identify potions.83
OrcFrancesOrder, Home, Intriguex4Dex+10, Chr+11anyYes!Level 2: Granted Powers: +LVL Knowledge proficiencies. You cast divination spells at +1 caster level.
Level 10: Bribery: Immunities and resistances are only 50% effective against your enchantment effects., Level 18: Healing proficiency (binding wounds) is 7d4. This is the last time this ability improves.
84
BugbearNoahAstral/Planar, Famine, Endurancex4Con+15, Str+1AGYes!Level 1: PR (Psionics Resistance) of level*10%.
Level 9: Gain 3-30 followers. They are Slut1 class of level 1-4; each requires their level in SL's of drugs per day, or you lose them as followers.
85
DwarfShikeDarknessx7Dex+10, Chr+11LGYes +3Level 1: Free Martial Arts style
Level 8: Void Brethren: Summoned creatures within the radius of your divine aura are automatically banished., Level 18: Hit points are maximum (consider all hit die rolls to be maximum possible, even if the fighter has non-warrior classes).
86
BeholderJatherMoonx5All Six+14anyYesLevel 6: Double the memorization of 1 SL (Wizard or Priest)
Level 10: 1M, 1/r: Any 0th-4th level Priest spell, Level 18: Mental link to lieutenants now gives the lieutenants the ability to cast 1 first level priest spell per day (casting level = 1).
87
DMGR4FeronHunt, Poisonx5Chr+10, Con+1TGYes -3Level 2: xLVL range with bows.88
Elf, DrowFrankInsanityx6Str+2TNNoLevel 1: Base punch damage is d(4+LVL)89
DM, SigilDorothyWild, Disease, Fallen Godsx8Wis+14anyNoLevel 1: You can have 6 Specialty God picks instead of 3, if they are all from the same pantheon.
Level 8: Body Control, level/2 turns/day., Level 16: You may pick another sphere to cost only 1 spell each to cast. (total 4)
90
TorilLady of GoodCreation, Fear, Moneyx3Int+3, Cml+2anyYes!Level 5: 1F: Remove *Curse* (Heavy Curse)
Level 10: Instrument of Revenge: You can expend your own hit points to deal extra damage with each attack (max CL damage per attack)., Level 13: Know which gods people worship by sight; 0, 1/d: Counter a Divine Intervention.
91
Oerld/DMIberaStrength, Desertx4Int+12LENoLevel 4: Words of Wisdom: You can automatically tell how wise your opponent is.92
HalflingMaster of LawMetalworking, Stars, Cropsx8Cml+11, Wis+2CNYesLevel 4: 0, sacrifice a summon: Unsummon a summoned creature.93
BeholderBenjaminSlaveryx8All Six+8AGNoLevel 4: Faster Healing: You gain fast healing equal to 1/2 your hit die.
Level 8: Underhand: Backstab x(CL/3), round up, Level 16: Abilities as per Anti-Druid of half level
94
OrcKontasSpring, Lawx4Dex+14, Chr+8, Con+15TNYes!Level 1: "Spawn Ability": 1M, sacrifice a x1 (or greater) summon: Summon N Camarids, where N is the sacrificed summon's DL. Camarids are DL I (type Water) creatures with AC 20, hp 10, TH +10, dmg 10. You are allowed to have up to your level in Camarid s95
Kobold, DMAdamLaw, Safetyx9HNCL+14, Int+7, Cml+11anyYes x3Level 6: You attack as a x3 being
Level 8: Horrific Breathren: Any creatures you summon radiate fear. Treat these creatures as if bearing a symbol of fear.
96
GoblinTheresaSunset, Cruelty, Springx7All Six+11ANNoLevel 4: Immunised: You are immune to any type of constitution damage/draining or disease based attack.
Level 12: 1M, touch: Erase Truename (must know their Truename first)
97
IndianJarisWeather, Cataclysms, Winterx7Con+15, Str+1TSYes x2Level 2: Flying LVL*3".
Level 8: Radiant Brethren: Any light or positive energybased creatures you summon have 50% more hit dice than usual., Level 14: +1 Animal Companion slot.
98
DM, Time B.BeathaBardsx4Dex+6anyNoLevel 4: 1M, 1/r: Any 0th-1st level Priest spell
Level 8: Lithe Brethren: Any creatures you summon gain an Dexterity bonus equal to LVL.
99
AztecJesseRadiationx6Str+1anyNoLevel 4: Footloose: You are immune to any effect that either impedes your movement and you can travel through any medium.
Level 10: Duplicate any SL 4 Concordant group spell (i.e. non-Concordant SL 3), Level 13: Know which gods people worship by sight; 0, 1/d: Counter a Divine Intervention.
100