Random Kits

Random generated kits.

Random Kits

Randomly Generated CF=1 Kits
You get 1 kit per 2nd edition class. You may purchase extra kits at 4 nonweapon proficiencies each, if you have fewer kits than your highest level number. You may have the same kit more than once, but the stat requirement increases.
Req: Requisites. S=Str, D=Dex, K=Con, I=Int, W=Wis, C=Chr, M=Cml, H=HNCL (Highest level). These have a requirement of 9, unless two of the same letter appears, then it's 18. If you have the same kit twice, the requirements double. If you have the same kit three times, they triple, etc.
Bonus Prof: All kits give one bonus proficiency, listed here. Some give more, these are listed under the "Effect" entry.

Details

NameReq(reduced by 0)EffectBonus Prof(at +0 bonus)Source#
Force Missile MageMWID 14+2 NPC reactions; +LVL Con checks; -2 hp penaltyListeningRDM1
AlienistM+W 31, W 12-5 NPC reactions; Gain Exceptional Dex and ConRogue AbilitiesRDM2
RunecasterMW 13x3 TH with Barrels; 1Z: Friends (terrestrial only)CeremonyRDM3
Halfling DruidW, I+D 32, SN & 2+1 level(s) of Exceptional Dex; Sustain Dex; Hold F, Talking, P actionsPhysical Science - ChemistryRDM4
AuronM 123V: Find a flaw in a house's / person's / security system's defensesStarship SensorsRDM5
Savage PriestM 12, I+D 32, Alignment L*+5 NPC reactions; 1/3M action: Heal check; 4 Medical Skill - Controlling Infection slot(s)Martial Arts - Nerve CombatRDM6
Guild PugilistMW 13, I+D 323V: Find a flaw in a house's / person's / security system's defensesHarness SubconsciousRDM7
Quori NightmareW, I+D 32, SN & 2Legend Lore (Cml-14)*15%; +3Research Point(s) (once per kit, the day after taking it)Language, XornRDM8
WildrunnerW, W 12, Alignment L*+3 NPC reactions; 3 Language, Satyr slot(s); +35% gp when selling armorsMimeRDM9
HopliteM+W 31, DKS 17, SN & 23V: Find a flaw in a house's / person's / security system's defensesImmortal LoreRDM10
Traveler of the Silken RoadM+W 31, ID 16, SN & 2Give and receive food (see Knight class); 1bV, (LVL+2)/2/t: +/-(1+LVL)% to 1 rollRejuvenationRDM11
Alternate WitchMW 13Access to "All Warrior'' abilities. Access to [E43] Priest magic item store.Computer Skill - Bypassing SecurityRDM12
Arcanist II, TheMWID 14+2 NPC reactions; +LVL Con checks; -2 hp penaltyAlertnessRDM13
Epic FighterMWI 14, ID 16, SN & 21Z: Fascinated for 1resetBarkeepingRDM14
FalconerM+W 31Opponents get -(LVL+2)/2*2-20% blahR and -2 saves vs. your effectsPlant Lore (generic)RDM15
Halfling WhistlerW, I+D 32+10% XP in the class not associated with this kit (not retroactive)Vehicle OperationRDM16
Dwarven StonethrowerMWI 14, DKS 17See progression below; it is not channelling and there is no stat bonus. If you take this kit twice, it is channelling.Generic Skill - Repair of an SSD box - GenericRDM17
MontareW, I+D 32Barbarian Dex, Con, or IntSports (Str-based)RDM18
Mystic TheurgeM+W 31Access to "All Psionicist'' abilities. Access to [E48] Monster magic item store.AviansRDM19
Horizon WalkerM+W 31+54 gp per reset (including before the game starts if you begin with this kit)Piloting, Air-basedRDM20
BloodshadeMWID 14+1 normal familiar (must not be some sort of mount)Vehicle OperationRDM21
Sentinel, TheM+W 31, ID 16, SN & 21 segment of M actions: Neutralize Poison/Poison; 1/s, Level 5: Brew random potionRobotics - Altering MissionRDM22
EnchanterM 123P, LVL/hr: Analyze, Detect Magic, or Detect Secret DoorsConcealmentRDM23
Underworld ScourgeM+W 31, W 12, SN & 2CF=4: +LVL professional wrestling maneuversLanguage, ElementalRDM24
Vermin KeeperDex 9, DKS 17, Alignment L*+2 Int; halve your number of nonweapon proficiencies (round loss down)Replicator TechnologyRDM25
DawncallerMWI 14, Con 12Give and receive food (see Knight class); 1bV, (LVL+2)/2/t: +/-(1+LVL)% to 1 rollInner Planar KnowledgeRDM26
Iron MindMW 13, I+D 32+1 to #Att with one weapon in one hand (or double rate, whichever is lower)Trail HidingRDM27
BlighterMW 13, ID 16, Alignment L*If your progression does not have a stat bonus, add Dex bonus to it. If it does, add +1 to your effective Dex score for it.MarsupialsRDM28
Roman LegionaryMW 13, I+D 32Resist Traps; Find/Remove Traps (Int+12)*20%Starship SensorsRDM29
MetaphysicianDex 9+4+(LVL+2)/2 hp; ignore Enfeeblement; +3 item saves; +1 Giraffe mount (it has 25+(LVL+2)/2*4 hp)Survival, Anti-Matter based PrimeRDM30
JobberM 12Access to "All Psionicist'' abilities. Access to [E43] Priest magic item store.ArachnidsRDM31
Justiciar of TyrMWI 14, ID 16, SN & 23P, LVL/hr: Analyze, Detect Magic, or Detect Secret DoorsRiding, Air-basedRDM32
Tiger ShenMWID 141Z: Fascinated for 1resetArt & Music LoreRDM33
Crying FreemanMWID 14, W 12+3 Saves; +1 NPC reactions; Skill FocusDragon LoreRDM34
BruteW, W 12, Alignment L*3P, LVL/hr: Analyze, Detect Magic, or Detect Secret DoorsPublic SpeakingRDM35
Yathchol WebriderDex 9, W 12See progression below; it is not channelling and there is no stat bonus. If you take this kit twice, it is channelling.EvasionRDM36
Shaaryan HunterMW 13+1 normal familiar (must not be some sort of mount)Language, ElvishRDM37
Cleric of the Faith Pragmatic (Pragmatist)W, I+D 32, H+1 TH on land; -2 NPC reactions; 3 weapon slot(s) with land-based weaponInner Planar KnowledgeRDM38
HomesteaderDex 9, W 12+1 Dex checks; +1 Con checks; +4 Astrology & Numerology proficiencie(s)Technobabble SenseRDM39
CeruleanMWI 141F, 1Talking: Turn Demi-Planes; +3/+4 AC/saves vs. Plainss; Level 13: Manual/PsionicConfectionerRDM40
Aural LordW# Attacks = (LVL+2)/2 vs. Size G or larger creaturesVehicle OperationRDM41
PatricianMW 13Reduce level divisor for which spells you can cast with 1M only by 1.Light SleepingRDM42
Paladin of HonorDex 9, ID 16CF=5: Resist local terrain; Immune Natural effectsChemistryRDM43
HerbalistDex 9, ID 163P, LVL/hr: Analyze, Detect Magic, or Detect Secret DoorsMental ResistanceRDM44
Illusionist, Shadow ShaperM 12, I+D 32, Alignment L*Always has shelter; local people won't feed you and hide you from authoritiesCommunications Systems TechnologyRDM45
ExpertM+W 31, W 12Always have access to the store of armors (in non-combat time)Information GatheringRDM46
Fighter MageMWI 14, ID 16, SN & 2CF=4: +LVL professional wrestling maneuversPublic SpeakingRDM47
Enchanter, Focus CasterW, I+D 32+(LVL+2)/2 hp when Binding WoundsTreesRDM48
Hexblade, Dark CompanionM 12+2 NPC reactions; 3 Language, Kobold slot(s); Disguise 5*LVL/2%BartendingRDM49
Dragon Totem BarbarianMW 13, Con 12, Alignment L*Staffs use the ''Dart'' line for number of attacks.GunsmithingRDM50
Axe For HireW, Con 12+3 NPC reactions; 3 Language, Satyr slot(s); +35% gp when selling armorsSocial Science - Political ScienceRDM51
Myrmidom, TheM+W 31x3 TH with Barrels; 1Z: Friends (terrestrial only)Replicator TechnologyRDM52
EruditeMW 13, I+D 32+2 NPC reactions; +LVL Con checks; -2 hp penaltyOceanographyRDM53
Exorcist of the Silver FlameW, I+D 32, HBarbarian Dex, Con, or IntMedical Skill - Controlling InfectionRDM54
DuskbladeMWI 14, DKS 17nP, LVL/s: Construct a weapon of up to(LVL+2)/2*15 gp value (n=value/LVL)Lycanthrope LoreRDM55
Mind MageM+W 31CF=5: Double Resist local terrainShuttlecraft PilotRDM56
Changeling EgoistM+W 31# Attacks = (LVL+2)/2 vs. Size G or larger creaturesWeavingRDM57
MoleDex 9x3 TH with Barrels; 1Z: Friends (terrestrial only)Computer Skill - Writing ProgramsRDM58
Druid, ShifterM 12, I+D 32, Alignment L*+1 mount (it has LVL*25 hp)Medical Skill - First AidRDM59
JuggernautM+W 31, W 12+2 weapon proficiency(s); 1/s: Gain a (LVL+2)/2^2 gp armorVehicle OperationRDM60
Tiefling ParagonW1Z: Fascinated for 1resetLanguage, Bleah (*)RDM61
Rogue, DwarfMWID 14+5 NPC reactions; 1/3M action: Heal check; 4 Medical Skill - Controlling Infection slot(s)Language, Ancient (speak)RDM62
Diviner, Glimpse PerilDex 9See progression below; it is not channelling and there is a stat bonus. If you take this kit twice, it is channelling.BiologyRDM63
Tiger ShenDex 91F, 1Talking: Turn Demi-Planes; +3/+4 AC/saves vs. Plainss; Level 13: Manual/PsionicLanguage, Morse Code (*)RDM64
Sorcerer, Blood of SiberysM+W 31, W 12+1 Mount (like a Paladin's)Environmental - NamingRDM65
Lost DruidMW 131Z: Fascinated for 1resetLeatherworkingRDM66
HistorianM 12, Con 12, H+4 TH; Considered 1/2 of a size class larger for weapons (e.g. M-> M/L)Computer Skill - Bypassing SecurityRDM67
Devoted KnightMWID 14CF=1: Free triple weapon specialization (even non-Warrior)Depth SenseRDM68
Athlete, TheM 12, I+D 32, Alignment L*Reduce level divisor for which spells you can cast with 1M only by 1.PoliticsRDM69
Barbarian, Horse TotemMWI 14, I+D 32+2 weapon proficiency(s); 1/s: Gain a (LVL+2)/2^2 gp armorTightrope WalkingRDM70
Sorcerer VariantM+W 31, I+D 32, Alignment L*-5 NPC reactions; Gain Exceptional Dex and ConPsychologyRDM71
Solonor's BowhuntersW, I+D 32, SN & 2CF=4: +LVL professional wrestling maneuversCalligraphyRDM72
Master VampireM 12, ID 16CF=1: Items < 1gp cost nothing for youAstronomyRDM73
RawunMW 13, I+D 32When charming or charmed by someone else, an action is not lost (act immediately)FarmingRDM74
ReaverM+W 31+2 dmg; 0, -LVL/2 TH this segment: +(LVL+2)/2 dmg this segmentStarship Weaponry OperationRDM75
GeomancerM 12, Con 12, H+1 Dex checks; +1 Con checks; +4 Astrology & Numerology proficiencie(s)Astral Planar KnowledgeRDM76
Dragon Shaman, CopperW, I+D 32, H3V: Find a flaw in a house's / person's / security system's defensesTriviaRDM77
ReachrunnerMWI 14, DKS 171V: Neutralize Poison/Poison; +1 hp per die with Cure spells; -5 nonwpn prof.Language, Bleah (*)RDM78
SummonerDex 9, W 121F, 1Talking: Turn Demi-Planes; +3/+4 AC/saves vs. Plainss; Level 13: Manual/PsionicVentriloquismRDM79
Paladin of SlaughterMW 13, I+D 32+2 weapon proficiency(s); 1/s: Gain a (LVL+2)/2^2 gp armorCryptographyRDM80
Malhavoc Follower (Epic)MWID 14+2 TH and dmg with first attack on each enemySpace Science - AstrophysicsRDM81
Monk, Sacred StrikeMWI 14+5% money found in the dungeon (doesn't affect sold items)Set SnaresRDM82
AcademicianM 12, Con 12, HDetect Motive 2*(LVL+2)/2% cont.; Backstab x3; 1Minting slot; 1 Camouflage slotShepherdRDM83
Dwarven ChanterDex 9, ID 163 Social Science - Political Science slot(s); 1F: Make medium object invisible; 1F: Locate remains 10'Musical InstrumentRDM84
Shadow Chaser of Urlmar, TheMWI 14, ID 16, SN & 21V: Neutralize Poison/Poison; +1 hp per die with Cure spells; -5 nonwpn prof.Physical Science - PhysicsRDM85
Master of the Unseen HandMWID 14, Con 12+1 normal familiar (must not be some sort of mount)BarkeepingRDM86
Cleric of the Faith Moral (Moralist)M 12Access to "All Psionicist'' abilities. Access to [E48] Monster magic item store.Language, LammasuRDM87
Planewalker RogueM 12+4+(LVL+2)/2 hp; ignore Enfeeblement; +3 item saves; +1 Giraffe mount (it has 25+(LVL+2)/2*4 hp)Shuttlecraft PilotRDM88
Menacing BruteM+W 31Give and receive food (see Knight class); 1bV, (LVL+2)/2/t: +/-(1+LVL)% to 1 rollTheologyRDM89
ExpatriateW, W 12Always has shelter; local people won't feed you and hide you from authoritiesKite FlyingRDM90
Goliath DruidMWID 14Gain a feat from 5th edition, even if your class isn't that editionDivination (non-magical)RDM91
BeastmasterMWID 14Legend Lore (other crystal spheres) 10*(LVL+2)/2%, (alternate primes) 5*LVL%AstronomyRDM92
Dark Hunter, TheMWID 14, ID 16, SN & 2Access to "All Rogue'' abilities. Access to [E41] Warrior magic item store.Crowd WorkingRDM93
Wandering BladeDex 9, Con 121 double weapon spec. (even non-war); +2/+4 magical slaying (TH/dmg)Tactics (mass combat)RDM94
Templar, TheMW 13, I+D 32+1 NPC reactions; x3 starting money; Musical Inspiration 15*(LVL+2)/2%EconomicsRDM95
ExpertMWI 14, DKS 17, Alignment L*Access to "All Psionicist'' abilities. Access to [E43] Priest magic item store.TrailingRDM96
BeastfriendM+W 31+2 Int; halve your number of nonweapon proficiencies (round loss down)Fungus IdentificationRDM97
Psychic RogueM+W 311Z: Fascinated for 1resetCriminologyRDM98
Inquisitor of the Drowning GoddessMWI 14, DKS 17Reduce level divisor for which spells you can cast with 1M only by 1.VentriloquismRDM99
OutcastDex 9+5 weapon prof.; Detect Noise 15%*LVL/2; -1 NPC reactionsMillerRDM100