Random Kits

Random generated kits.

Random Kits

Randomly Generated CF=1 Kits
You get 1 kit per 2nd edition class. You may purchase extra kits at 4 nonweapon proficiencies each, if you have fewer kits than your highest level number. You may have the same kit more than once, but the stat requirement increases.
Req: Requisites. S=Str, D=Dex, K=Con, I=Int, W=Wis, C=Chr, M=Cml, H=HNCL (Highest level). These have a requirement of 9, unless two of the same letter appears, then it's 18. If you have the same kit twice, the requirements double. If you have the same kit three times, they triple, etc.
Bonus Prof: All kits give one bonus proficiency, listed here. Some give more, these are listed under the "Effect" entry.

Details

NameReq(reduced by 0)EffectBonus Prof(at +0 bonus)Source#
Barbarian, Berserker StrengthMD 11, KW 9, Alignment L*+1 normal familiar (must not be a real-world animal)SculptingRDM1
HarbingerM, KW 9, H+5 NPC reactions; +LVL Con checks; -4 TH penaltyComputer Skill - Interfacing ComputersRDM2
Chimeric Champion of Garl GlittergoldMDK 11, Cml 13Access to "All Wizard'' abilities. Access to [E44] Rogue magic item store.Psycho-Social Skill - UnderstandRDM3
Monk, HalflingM 13+5 NPC reactions; +LVL Con checks; -4 TH penaltyConcealmentRDM4
Hedge wizardMD 11+2 weapon proficiency(s); 1/s: Gain a LVL^2 gp weaponHypnosisRDM5
Monk, Decisive StrikeM, Cml 13Reduce level divisor for which spells you can cast with 1V only by 1.Deep DivingRDM6
MessangerMD 11CF=5: Double Resist local terrain; Resist Natural effectsLanguage, Lizard ManRDM7
High MageM+3 item saves; +1 nonweapon prof.Weight TrainingRDM8
Free WizardM, KW 9CF=5: Always have access to the store of generic itemsLycanthrope LoreRDM9
Halfling BurglarMDKW 9, KW 9+45% money found in the dungeon (does affect sold weapons)Language, CommonRDM10
Solonor's BowhuntersStr 12, D 16, Alignment L*Axes use the ''Light X-Bow'' line for number of attacks.Computer TechnologyRDM11
VindicatorM 13, Cml 13, H+1 Mount (like a Paladin's)Language, Oriental CommonRDM12
Wayfarer GuideMDKW 9, KW 9+1 Talking action(s); 5 Language, Daemon slot(s); +3'' movement rateEnduranceRDM13
Rogue, Disruptive AttackM, WIS 9, Alignment L*+1/+3 AC/saves vs. missiles; x1.5 wpn slots, extra only for missile weaponsGlassblowingRDM14
Eldeen Ranger, Children of WinterM 13Reduce level divisor for which spells you can cast with 1V only by 1.Piloting - Increase Maneuver RatingRDM15
Sorcerer, Blood of KhyberM, WIS 9, Alignment L*Access to "All Wizard'' abilities. Access to [E44] Rogue magic item store.Generic Skill - Theory of an SSD box - WeaponsRDM16
Protector of the FaithMD 11, Cml 13+1 Martial Arts style(s)Warp Drive TechnologyRDM17
TamerMDK 11, KW 9+1 normal familiar (must not be a real-world animal)Generic Skill - Operation of an SSD box - ControlRDM18
Demon Master (Epic)M, KW 9, HOpponents get -LVL*4-10% blahR and -3 saves vs. your effectsAviansRDM19
Elven BattledancerMDK 11, Cml 131M, LVL/hr: Armor, Detect Phase, or Detect UndeadSeamstress/TailorRDM20
Soulknife, KalashtarMDK 11, KW 9Ki Shout: Mouth's P, (LVL+2)/2/t: Str becomes 18 w/ Barbarian bonusLanguage, SatyrRDM21
DandyM, D 16Ability to use Martial Arts [P7]Marksmanship - Modern WeaponRDM22
Urban SoulMDKW 9+1 mount (it has LVL/2*15 hp)Torture ResistanceRDM23
SwashbucklerStr 121 single weapon spec. (even non-war); Room/Board costs 5 gpDrinkingRDM24
DeathwalkerMD 11+1 normal familiar (must be some sort of mount)Poison ResistanceRDM25
CartographerM, KW 9Ability to use Martial Arts [P7]Astrogation Skill - Risk JumpingRDM26
Diviner, Focus CasterM 13+3 Wis; third your number of nonweapon proficiencies (round loss up)ObservationRDM27
Warlock, TheMD 11Reduce level divisor for which spells you can cast with 1V only by 1.Environmental - SurvivalRDM28
VirtuosoMXTalking: +3 to any one subability score for X/2 rounds; 3 Heavy Lifting slot(s)Space Science - Astrogation/NavigationRDM29
Halfling BurglarStr 12CF=5: Double Resist local terrain; Resist Natural effectsSpeed CastingRDM30
Ranger VariantM 13+5 TH and x+2 dmg vs. Weird and Post-Apocalyptic / Cybernetic-kinSubtle CastingRDM31
TricksterM+D 43, KW 9Don't generate ''¿'' in citiesBushes & ShrubsRDM32
FlagellantMDKW 9, Cml 13, SN & 1Get a Wild Talent in Psi45 or Psi0, it doesn't cost a Mini class slot or XPLanguage, Thieves' Cant (*)RDM33
BladesingerM, KW 9Legend Lore (other crystal spheres) 5*LVL%, (alternate primes) 5*LVL/2%Robotics - Repairing RobotsRDM34
Amazon SorceressM+D 43, K+W 36+2 TH and dmg with first attack on each enemyConcealmentRDM35
NaturalistM, KW 9, H+2 TH and dmg with first attack on each enemyReptilesRDM36
Emissary of BarachielStr 12, K+W 36See progression below; it is not channelling and there is a stat bonus. If you take this kit twice, it is channelling.Lycanthrope LoreRDM37
Peasant HeroMDK 11, KW 9+3/+2 TH/dmg with one weapon type(s); -5 dmg all other weapons; +LVL+1 SavesPlanetary Science - MeteorologyRDM38
Fighter of Elements, TheMDK 11, Cml 13+2 TH; Considered 1/3 of a size class larger for weapons (e.g. M-> M/L)Ground Vehicle OperationRDM39
Mind of the Cabal (Epic)MD 11Always have access to the store of generic items (in non-combat time)Astrogation Skill - Pilot Interstellar JumpRDM40
Divine ChampionMDK 11Gain a feat from 5th edition, even if your class isn't that editionRobotics - Repairing RobotsRDM41
Elf WizardMDKW 9nZ, (LVL+2)/2/rd: Construct a weapon of up toLVL*10 gp value (n=value/LVL)TeasingRDM42
VigilanteMDK 11, K+W 36, HCF=5: Double Resist local terrain; Resist Natural effectsCookingRDM43
Illusionist, Chain of DisbeliefM, K+W 36+1 Dragon CompanionLanguage, OvercommonRDM44
Battle MagusMDK 11, KW 9Access to "All Rogue'' abilities. Access to [E45] Psionicist magic item store.ConfectionerRDM45
Abjurer, Spontaneous DispellingM 13Give and receive shelter (see Knight class); 1bF, (LVL+2)/2/hr: +/-(1+(LVL+2)/2)% to 1 rollBlacksmithingRDM46
SenseiM+D 43, WIS 9, SN & 1Any Rogue 4 pick, with 5*LVL/2 Rogue points for itBargainingRDM47
ImplacableM, Cml 13CF=4: Always have access to the store of armorInsectsRDM48
Caller of the HuntMYou MUST material component (spending 1F) when casting spells, but get x3 effectLanguage, LammasuRDM49
Mantis ShenMDK 11+2 hp/Saves/dmg and opponents -3 TH in a 1 half sq. mile areaLycanthropy ControlRDM50
Silverhair KnightM 13, WIS 9, SN & 1Always have access to the store of generic items (in non-combat time)Hit Stuff TargettedRDM51
Torchbearer, TheM+5 all weapon checks when outdoors; Open/Close Locks 15%*LVLSpace Science - AstrophysicsRDM52
Mithraic PriestStr 12Legend Lore (Chr-14)*15%; +1Research Point(s) (once per kit, the day after taking it)Language, ManticoreRDM53
Elven ForesterM, KW 9MaMR (Str+Cml-25)*15%Life Sciences - GeneticsRDM54
ArarchomancerM+D 43, Cml 13CF=5: Double Resist local terrain; Resist Natural effectsArmor OptimizationRDM55
ShinobiMD 11, K+W 36x4 TH with Bows; 1F: Friends (aquatic only)LocksmithingRDM56
Savage BardM+D 43, K+W 36+3 Wis; 3 Journalism slot(s); 1 Language, Beholder slot(s); 4 Journalism slot(s); Fast-TalkingRDM57
Amazon SorceressMD 11, Cml 13, SN & 1+3 TH at sea; -1 NPC reactions; 4 weapon slot(s) with land-based itemLanguage, OrcRDM58
SavageStr 12, K+W 36+LVL/2 hp when Binding WoundsVeterinary HealingRDM59
WardenStr 121 day of V actions: Cure/Cause Light Wounds; 1/d, Level 10: Brew random potionArachnidsRDM60
Ritual PriestM 13, K+W 36Legend Lore 5*(LVL+2)/2%; Journalism 15*LVL/2%; Language, Beholder 15*LVL/2%; CriminologyRDM61
CultistM 13CF=2: Resist local terrainMintingRDM62
MetaphysicianStr 12, D 16, SN & 1+1 mount (it has LVL/2*15 hp)Robotics - Listing FunctionsRDM63
Shadow Thief of AmnMDK 11, Cml 13You MUST material component (spending 1F) when casting spells, but get x3 effectPiloting Skill - EvasionRDM64
JobberMDK 11, KW 9Detect Secret Doors 5*LVL% cont.; Backstab x5; 1Botany slot; 1 Intimidation slotPersonal Weapons TechnologyRDM65
Sacred ExorcistMD 11, WIS 9-7 to an ability score requirement in a class (standard 7 stats only: no Luck, HNCL, etc.)AccountingRDM66
KnightM1 double weapon spec. (even non-war); +1/+4 magical protection (AC/saves)Generic Skill - Theory of an SSD box - Power/Def.RDM67
Shadow DancerM, Cml 13Legend Lore (Chr-14)*15%; +1Research Point(s) (once per kit, the day after taking it)BlacksmithingRDM68
CrusaderM+2*(LVL+2)/2 PSPs in Psi7; +4 prof. slot(s) in a Psi-9 power per 2 level(s); -3 hpLanguage, OgreRDM69
Seeker of the Misty IsleM 13Access to "All Monster'' abilities. Access to [E45] Psionicist magic item store.Crustaceans & MollusksRDM70
MercenaryMD 11Barbarian Str, Cml, or DexMeditationRDM71
PlainsriderM 13Legend Lore (Chr-14)*15%; +1Research Point(s) (once per kit, the day after taking it)SurvivalRDM72
Harper Knight, TheMDKW 9, Cml 13CF=4: Double Resist local terrainAviansRDM73
BlademasterStr 12+10% XP in the class associated with this kit (not retroactive)PerfumerRDM74
Religious AdeptM 13+5 NPC reactions; 1 Generic Skill - Theory of an SSD box - Generic slot(s); +20% gp when selling itemsRope UseRDM75
Ritual PriestStr 12+1 normal familiar (must not be a real-world animal)Generic Skill - Theory of an SSD box - WeaponsRDM76
HakimaMD 11, Cml 13, SN & 1+1 Martial Arts style(s)SpicerRDM77
PsychomancerM+D 43, Cml 13+1 Dragon CompanionEnvironmental - Making Tools/WeaponsRDM78
Paladin(none)CF=5: Double Resist local terrain; Resist Natural effectsBalanceRDM79
Gnome IllusionistM+D 43, KW 9When charming or charmed by someone else, an action is not lost (act immediately)HypnosisRDM80
BanditMDK 11Level 9: Duplicate one Item's abilities at level = (your level)/12, round upDivingRDM81
ExplorerMDK 11, KW 9Legend Lore 5*(LVL+2)/2%; Journalism 15*LVL/2%; Language, Beholder 15*LVL/2%; Astrogation Skill - Risk JumpingRDM82
Star, TheMDKW 9, D 16Get a Wild Talent in Psi45 or Psi0, it doesn't cost a Mini class slot or XPAgricultureRDM83
Arcane CrafterMD 11, KW 9, Alignment L*Always has shelter; local people won't feed you and hide you from authoritiesAnimal TrainingRDM84
Dwarven SorcererMD 11, Cml 13, HImmune Traps; Find/Remove Traps (Con-19)*15%Communications Systems TechnologyRDM85
Stealer-InMDK 11, K+W 36, HReduce level divisor for which spells you can cast with 1V only by 1.Humanoid LoreRDM86
Mana MageM 13+5 AC; +2 NPC reactions; AcrobaticInsanity CheckRDM87
Abjurer, Spontaneous DispellingStr 121M, LVL/hr: Armor, Detect Phase, or Detect UndeadRiding, Air-basedRDM88
Outcast ChampionMD 11Access to "All Rogue'' abilities. Access to [E45] Psionicist magic item store.Tactics (small scale)RDM89
Warrior PriestM 13, WIS 9Give and receive shelter (see Knight class); 1bF, (LVL+2)/2/hr: +/-(1+(LVL+2)/2)% to 1 rollLanguage, LammasuRDM90
Wind Dancer, TheStr 12, K+W 36Specialized in Wizard enchantment school, pick an oppositeHasty FixRDM91
Dwarven ChanterMDK 11CF=5: Always have access to the store of generic itemsLanguage, NeogiRDM92
DruidStr 12, Cml 13+4 ranged; Can parry unarmed as if had a weaponMintingRDM93
WarpriestM+D 43, Cml 13, H+1 hp in second round; +4 Saves in second roundShipbuildingRDM94
AdventurerStr 12+3 Str checks; +2 Cml checks; +4 Tightrope Walking proficiencie(s)Gem CuttingRDM95
Barbarian, Horse TotemMDK 11, KW 91M, LVL/hr: Armor, Detect Phase, or Detect UndeadPsionic EngineeringRDM96
Messianic AvatarStr 12, D 16, SN & 1+3 dmg; 0, -LVL/2 TH this segment: +LVL/2 dmg this segmentMartial Arts - Defensive ThrowingRDM97
ShapeshifterStr 12CF=2: Items < 1mp cost nothing for youBargainingRDM98
Paladin, GnomeM, KW 9, H+1 to #Att with one weapon in one hand (or double rate, whichever is lower)EavesdroppingRDM99
Philosopher-MageStr 12, K+W 36+3 Wis; third your number of nonweapon proficiencies (round loss up)No Noticeable Effect CastingRDM100