Random Mini Classes

100 randomly generated mini classes.

Random Mini Classes #1

Stat Status Picks RDM
LevelSpellsRequisites:
Alignment: any
HD/level:
Weapon Prof.: 0+level/0
To Hit Table: (none)
Saves: None
Reference: RDM
Groups: Mini
Complexity: CF=1
KXP
10+1 lim ML
243.2+2 lim ML
386.4+3 lim ML
4172.8+4 lim ML
5345.6+5 lim ML
6691.2+6 lim ML
71382.4+7 lim ML
82764.8+8 lim ML
95529.6+9 lim ML
108300+10 lim MLThis class gives +1 rank of Exceptional Wis which stacks on top on what you already have (unless the source says it can't be improved).
You can use an unlimited amount of shifting of Subability scores ("sleazing") for Str.
This class gives +1 rank of Exceptional Int which stacks on top on what you already have (unless the source says it can't be improved).
You may trade in 4 picks here to make a school/sphere ½M to cast. Material componenting still costs 1V though.
Level 1: CL=(1 or HNCL); know 1 school(1-- --- -)
Level 4: 1G, NP/day: Reflect a hostile ability back to its source (No save or to avoid reflection)
Level 5: 2S, Spend 9 rogue pt(s), 3/hour: If healed, an ally's group also gains SEL=1 Satiated for 1 round(s)
Level 10: Your summons have +1 offensive DL
Level 11: +2 half plusses /reset
Level 11: Every time a creature provok(es) an attack of opportunity, An enemy's group must succeed on a (No save, IR to resist) or become SEL=5 Head Blown Off at the start of its next turn
Level 11: +1 to hit
Level 12: +1/4 to all "number of attacks" rates
Level 12: Nonmagical weapons and armor are at half monetary cost for you
Level 13: Your summons have +1 defensive DL
Level 18: Whenever an enemy succeed(s) on a Dexterity saving throw, Drain 180 resistances from up to 1 enemies (No save, WR or GR to resist)
Level 19: Every time a group succeed(s) on a Wisdom saving throw, An enemy is afflicted with both Suffocated and Held (Con or Terror 70+Wis save to delay 1 segment)
Level 20: 9G, NP/day: Counter an action, but suffer x2 effect on failure (No save, XR to resist)
Level 21: When an enemy take(s) damage, Inflicts hp (-510) on your group (No save, WR to resist). Stacks with each failed save
Level 24: You gain(s) +68 saves
Level 24: When you takes damage, they gain +84 ranged dmg, plus +1 for every 10 damage taken (rounded up)
Level 28: 14B, NP/turn: Disrupt a sustained or concentration-based effect (No save, CR or IR to resist)
Level 756: When your group takes damage, they gain +2987 max hp, plus +1 for every 10 damage taken (rounded up)
1112450+11 lim ML
1216600+12 lim ML
1320750+13 lim ML
1424900+14 lim ML
1529050+15 lim ML
1633200+16 lim ML
1737350+17 lim ML
1841500+18 lim ML
1945650+19 lim ML
2049800+20 lim ML
2153950+21 lim ML
2258100+22 lim ML
2362250+23 lim ML
2466400+24 lim ML
2570550+25 lim ML
2674700+26 lim ML
2778850+27 lim ML
2883000+28 lim ML
2987150+29 lim ML
3091300+30 lim ML
3195450+31 lim ML
3299600+32 lim ML
33103750+33 lim ML
34107900+34 lim ML
35112050+35 lim ML
36116200+36 lim ML

Random Mini Classes #2

The Fifth To Hit Requirements5 RDM
LevelSpellsRequisites:
Alignment: any
HD/level:
Weapon Prof.: 0+level/0
To Hit Table: (none)
Saves: None
Reference: RDM
Groups: Mini
Complexity: CF=1
KXP
10(none)
219.4(none)
338.8(none)
477.6(none)
5155.2(none)
6310.4(none)
7620.8(none)
81241.6(none)
92483.2(none)
103800(none)Resist falling damage.
Gives +2 Personality per level, regardless of which calculation is being used (Int+Chr+level or Wis+Con+level). The Alt2 version (Reason) gives this bonus as well; the Alt1 version (Intuition) does not.
This class, unlike other Mini classes, can have Edition Numbers and gets the benefits from them.
Level 1: Your summons have +1 offensive DL
Level 1: xx1.02 XP for the whole party
Level 2: Whenever a group succeed(s) on a Wisdom saving throw, Drain 98 saving throws from all enemies in 20 feet (No save)
Level 6: Whenever all creatures detect(s) thoughts or mental presence, Prevent healing and drain 153 saving throws from your group for 1 rounds (No save, CR to resist)
Level 10: ++1 AC (adds your armor base AT again)
Level 11: +1/3 size "considered larger" for purposes of weapons and armor
Level 11: +20% irreducible among *
Level 11: 1P: Deal 50*LVL Anti-Astral dmg to one target (no save, IR to resist)
Level 11: 0, 1/d: Immune to someone for 1t
Level 11: +1 AC
Level 12: Situational advantage: 1M: Surprise; increase Backstab/Backstrike by 1 multiplier.
Level 12: Turn Undead at CL=12 (or +1 to existing CL)
Level 12: +1 feat (can go beyond limit with this)
Level 13: -13 per physical attack
Level 14: ++1 AC (adds your armor base AT again)
Level 14: ++1 to hit
Level 17: Gain a Chaos Prism that reflects spells targeting you back to the caster for 7 round(s)
Level 26: Whenever a creature become(s) enraged, Drain 637 hp from all enemies in 20 feet (PP 44+Str save to absorb)
115700(none)
127600(none)
139500(none)
1411400(none)
1513300(none)
1615200(none)
1717100(none)
1819000(none)
1920900(none)
2022800(none)
2124700(none)
2226600(none)
2328500(none)
2430400(none)
2532300(none)
2634200(none)
2736100(none)
2838000(none)
2939900(none)
3041800(none)
3143700(none)
3245600(none)
3347500(none)
3449400(none)
3551300(none)
3653200(none)

Random Mini Classes #3

Pinpoint XP RDM
LevelSpellsRequisites:
Alignment: any
HD/level:
Weapon Prof.: 0+level/0
To Hit Table: (none)
Saves: None
Reference: RDM
Groups: Mini
Complexity: CF=1
KXP
10+1 lim ML
239.8+2 lim ML
379.6+3 lim ML
4159.2+4 lim ML
5318.4+5 lim ML
6636.8+6 lim ML
71273.6+7 lim ML
82547.2+8 lim ML
95094.4+9 lim ML
107700+10 lim MLThis class gives +1 rank of Exceptional Wis which stacks on top on what you already have (unless the source says it can't be improved).
Level 1: 2 charges of 1s immunity
Level 1: +5% money (incl. sold items)
Level 2: Whenever an enemy succeed(s) on a Strength saving throw, Prevent healing and drain 94 hp from an enemy's group for 1 rounds (No save, RR or IR to resist)
Level 10: 1 psi power gets -1 SL
Level 10: 10% to one oBlahR
Level 10: +1V action
Level 10: Set Wis = 30
Level 10: +1 A' action /r (3A' -> 1QZ)
Level 10: Immune to a [C] section effect and it's Capital version
Level 14: +4 set Fitness (hp bonus)
Level 16: Each time a group sense(s) their territory is/are threatened, Dispel all effects on an enemy's group (Terror 83+Wis save to negate) If resisted, a random effect is reflected back at the source
Level 17: 3C, Spend 4 max hp(s), 3/segment: When you takes damage, they gain SEL=10 Fixed for 4 round(s)
Level 25: Brutal Posture: When all enemies create(s) or destroy(s) a mental barrier, Lingering effect: -538 to to hit on an enemy, stacking each round they remain affected. HR reduces the buildup
Level 26: Anomalous Envelope: Whenever you steal(s) an item, Drain 156 points of resistances from your group (Reflex 146+Dex for tenth effect, NR or PR to resist)
Level 28: 12B, NP/turn: Counter up to 3 effects targeting allies (No save, PR or WR to resist per effect)
Level 32: Each time you deal(s) sneak attack damage, Attempt to dispel all effects on your group (PPD or Chr 80+Dex save for half effect) If resisted, target takes 149 Forbiddance damage
Level 108: Gain a Mirror Cocoon that delays up to 1458 dmg/hit for 8 round(s). (Fortitude 111+Con save to delay 1 segment)
Level 360: 122KE, Spend 2 Wis: When an ally falls, you gains SEL=9 Shapechanged for 17 minute(s)
1111550+11 lim ML
1215400+12 lim ML
1319250+13 lim ML
1423100+14 lim ML
1526950+15 lim ML
1630800+16 lim ML
1734650+17 lim ML
1838500+18 lim ML
1942350+19 lim ML
2046200+20 lim ML
2150050+21 lim ML
2253900+22 lim ML
2357750+23 lim ML
2461600+24 lim ML
2565450+25 lim ML
2669300+26 lim ML
2773150+27 lim ML
2877000+28 lim ML
2980850+29 lim ML
3084700+30 lim ML
3188550+31 lim ML
3292400+32 lim ML
3396250+33 lim ML
34100100+34 lim ML
35103950+35 lim ML
36107800+36 lim ML

Random Mini Classes #4

Prismatic Proficiencies0 RDM
LevelSpellsRequisites:
Alignment: any
HD/level:
Weapon Prof.: 0+level/0
To Hit Table: (none)
Saves: None
Reference: RDM
Groups: Mini
Complexity: CF=1
KXP
10+1 ML
235.2+2 ML
370.4+3 ML
4140.8+4 ML
5281.6+5 ML
6563.2+6 ML
71126.4+7 ML
82252.8+8 ML
94505.6+9 ML
106800+10 MLAutomatically make Cml checks and Reaction checks. If you have a summon, monsters will attack it before you.
Resist falling damage.
Level 1: +1/3 size "considered larger" for purposes of weapons and armor
Level 3: 2E, Spend 12 summon(s): While within 20 feet of you, an ally's group has SEL=1 Modified for 7 segment(s)
Level 4: An ally gains +1IS action(s) for 8 segment(s)
Level 6: 2H: Reflect a hostile ability back to its source (BW or RSW 25+Chr save for tenth effect or to avoid reflection)
Level 10: Set Dex = 30
Level 10: 0, 1/d: Immune to someone for 1t
Level 11: Immune to an element; does "spread"
Level 11: +4 set Reason (Will saves); *
Level 12: Each time a creature provok(es) an attack of opportunity, Dispel all magical effects on your group (No save) On failure, target is silenced for 1 round
Level 13: Specialization, Weapon
Level 13: Your summons have +1 defensive DL
Level 14: +1 to number of summons (same group)
Level 14: +1 CL in one class
Level 16: 5A, ML/natural reset: Counter and remove an ongoing effect from a target (No save)
Level 16: Each time all allies is/are bloodied, Dispel 4 random magical effect(s) on an enemy, and suppress all other effects for 4 round(s)
Level 17: Gain a Void Prism that reduces all forced movement by half unless resisted with (Will or Fortitude 102+Str save to nullify), for 1 segment
Level 25: 8V, Spend 1 rogue pt(s), ML/artifical reset: Your group get(s) SEL=1 Partial Cover for 2 minute(s)
Level 720: 201OppF, Spend 14 Dex, NP/segment: When an ally falls, your group gains SEL=1 Exceptional Stat for 19 minute(s)
1110200+11 ML
1213600+12 ML
1317000+13 ML
1420400+14 ML
1523800+15 ML
1627200+16 ML
1730600+17 ML
1834000+18 ML
1937400+19 ML
2040800+20 ML
2144200+21 ML
2247600+22 ML
2351000+23 ML
2454400+24 ML
2557800+25 ML
2661200+26 ML
2764600+27 ML
2868000+28 ML
2971400+29 ML
3074800+30 ML
3178200+31 ML
3281600+32 ML
3385000+33 ML
3488400+34 ML
3591800+35 ML
3695200+36 ML

Random Mini Classes #5

Status Immuner RDM
LevelSpellsRequisites:
Alignment: any
HD/level:
Weapon Prof.: 0+level/0
To Hit Table: (none)
Saves: None
Reference: RDM
Groups: Mini
Complexity: CF=1
KXP
10(none)
223.6(none)
347.2(none)
494.4(none)
5188.8(none)
6377.6(none)
7755.2(none)
81510.4(none)
93020.8(none)
104600(none)Automatically make Chr checks, Psionic Blast saves, and Leadership (Morale) checks.
You can use an unlimited amount of shifting of Subability scores ("sleazing") for Str.
Sustain Str.
This class, unlike other Mini classes, can have Edition Numbers and gets the benefits from them.
Level 1: 10% to one oBlahR
Level 7: Every time a creature restore(s) hp to another creature, If an enemy is standing on difficult terrain then they are SEL=1 Immovable/Stopped (No save, XR to resist)
Level 8: 3X, ML/lifetime: Counter a spell as it is cast (No save, NR or MR to resist to resist)
Level 10: 1 species resistance
Level 11: Set Wis = 32
Level 11: +2 set Str; +2 more Str FPOW *
Level 11: CL=(11 or HNCL); know 11 schools(655 432 ---)
Level 12: Area effect spell hits +1 group
Level 12: TK Shield: 1M: Damaging shield (50% back) of type Telekinesis. You Resist TK and Falling Damage while running this.
Level 12: +1 GGL pick
Level 13: +16900 goodberries
Level 13: +1 Class sheet / reset
Level 13: Regenerate LVL hp/m (this is not troll-like), you can regenerate another if touching
Level 13: Immune to 2 specific effects
Level 14: +2 proficiencies (all from this class must be same)
Level 29: 5W, Spend 5 subordinate(s), NP/week: When an ally's group takes damage, they gain SEL=9 Object for 6 round(s)
Level 31: Gain a Empathic Swaddle that heals you for 135% of damage you deal while active, for CL days
Level 396: 94hV, Spend 11 familiar(s), ML/artifical reset: When you takes damage, they gain SEL=9 Unaging for 8 minute(s)
116900(none)
129200(none)
1311500(none)
1413800(none)
1516100(none)
1618400(none)
1720700(none)
1823000(none)
1925300(none)
2027600(none)
2129900(none)
2232200(none)
2334500(none)
2436800(none)
2539100(none)
2641400(none)
2743700(none)
2846000(none)
2948300(none)
3050600(none)
3152900(none)
3255200(none)
3357500(none)
3459800(none)
3562100(none)
3664400(none)