Random Player Picks

Random generated player-pick options.

Random Player Picks

No.CF=1 Random Player PicksCF
1The Max level rule for your character(s) is considered 1 higher. This stacks with similar abilities.1
2Free instance of ''Mirror Universe'' racial adjective: ?.1
3Pick a weapon of choice; your number of attacks with that weapon = (LVL+1)/2.1
4Free Wild Talent in [X21].1
5Your defensive multiplier is [x4].1
6Your CL for spells with damage dice is CL*CL.1
7You have a [x2] Special slot that can be used to carry a [x2] Special around with you. You use Find/Remove Specials to take it with you for an extra Z action.1
8Free Speciality Priest pick in Eldath (Peace, Pools, x3, NN, Yes, 1) Remove Fear; 3) Sleep; 5) Silence; 10) Breathe Water).1
9Weapons you wield always have +1 Crit range and +3 Crit multiplier.1
10Access to Secrets, Stoicism Spells. (double mat. comp. for V+Z)1
11Set your Wis to 251
12Kudi(s) you wield do x(Dex*HNCL) dmg.1
13You can kill followers without ''receiving a note'' or your ''ears burning''. Can always buy followers; even in combat.1
14You have a ''Quantum Signature'' which is treated as a body part with the following stats: LVLd30, 20+/Erase Quantum Signature, Reach=Sight and on a 1, your erase your quantum signature.1
15Free Brandon the Cockatiel familiar (1Z: Material Component a(n) Archetype or Offensive level: ability).1
16 +1 Character slot for Wemic the Sly2 (doesn't cost a class slot) (mirrored set of XP) from Unclefilthy.com.1
172/reset: Submit a(n) Custom group class for the DM to determine XP value.1
18You can always purchase League of Legends equipment, even if above the tech level of the campaign. If no stores are available, can create the equipment yourself, but it still requires the same money, and it requires time (1 minute per 10 gp value).1
19Your followers slots can contain up to Just Enough subordinates.1
20Free Casting Progression Mini mini class (doesn't cost a class slot) (mirrored set of XP) from Unclefilthy.com.1
21Free Wild Talent in [Q-7]; can have psionic powers appear magical (and resisted using RR instead of PR).1
22Hang a ''!''(factorial) on your ranged dmg.1
23Your starting gp is overwritten to be Enough minus Con×1.1
24You can buy hirelings of any class you know at gp=kxp value of level of them (their max level = your HNCL).1
252/reset: Roll a random Cataclysm that affects a group.1
26Get a ''Level:'' ability in your class up to 6 levels early.1
27You double resist SEL=20 Atomized status.1
28Your offensive multiplier is [x4].1
29Spells you cast are auto-heightened and any damaging variable, numeric effected are multiplied by LVL (including save DC's).1
30Mtg Protection from Black that applies to (pick one) you/spells/psi/innates/items/subordinates/etc.1
31Can choose a module before each session; the DM will add some things from it to the Collective.1
32Can pick "A" as the second component of Alignment for free.1
33You have a 5ft personal bubble of Standard Atomic Factor. Your local AtomF=10. Matter you touch cannot be broken unless you allow it. Reduce incoming damage by 10% and ignore hardness, DR, and cohesion.1
34You know the spell Summon Knuth Monster (SL=1): Roll 1d10. Summon a DL=1 Knuth Monster group that is x(die result)^^2. This spell cannot be modified in anyway.1
35480 M actions, Spend a Class sheet 1/d: Pick a Wizard class of CF = 1+current campaign's. You know that class.1
36When choosing classes, whenever you choose ''Planar'' group, you get +50% to the number of class choices.1
37Ring of Immunity; Immunity to Acid, Lightning, Fire, Cold.1
38You may spend Warrior picks as Mount picks.1
39Can force the DM to finish writing an incomplete Magic Item (some of these are in [PC99] and [T99]).1
40CF=5+: +CL*2 to HNCL and ignore requirements of up to 1 [x2] class(es) (including HNCL), and all level 1 kxp charts are set to 0kxp.1
411V, while attacking, 1/r: Use a psi power.1
42Your sources of damage are Knockback branded ML*5 yards. Add +1d6 dmg per 10ft traveled.1
431Z: Use a rogue ability.1
44Ignore immunity to an EE=7 or less element.1
45You know all Monster group classes of current CF or less.1
46You may ''material component'' rogue abilities, by spending 1V action.1
47You have a +1 level flag in a Priest group class.1
48You can affect up to 5 groups.1
49The Min level rule for your character(s) is considered 1 higher. This doesn't stack with similar abilities.1
50You without regard for campaign rotation have access to your own player picks of current CF or less.1
51CF=6+: You may material component Psi powers that cannot normally be material componented (such as Psi powers that add to stats, actions, extra attacks, segments, summon slots, ect.).1
52The Empire Strikes Back: You get Supreme Leader Snoke's Light Saber (++ML/+LVL to hit/dmg, 10dmg, 15+/x1, 1bS: Redirect a(n) attack sequence back.)1
53Can throw any weapon as if shurikens with no penalty. (instant returning)1
54Free Saviorvivilist class (mirrored set of XP) from Unclefilthy.com.1
55You have a(n) yellow light-saber. It is 1d16/2d4, 20+ for x2.; it has +LVL*1/2 TH and +LVL*1/2 dmg. It has the sharpness flag with range 16-20, the range improves by 1 per 3 levels; Time Travel.1
56Gets to act three times per top of segment once per reset.1
57Can use a(n) Feat that is currently Banhammered or Pixelated (some of these items are in [Z133]).1
581Q, LVL+2/u: Summon a DL IV MTG Aetherborn Advisor with ''Aetherborn's you control have Deathtouch and Sacrifice this summon: +6 SL(s).''1
59Your character can never be retired. Class=JCPCF3/Jay, Collective Player CF3 (legal if CF of class is equal or less than campaign CF).1
60Free (Only You Can Prevent Forest Fires: SL/d: Prevent all fire dmg (spreads) from an effect.) weapon gemlet. SL=11
61Always has access to knowledge from any previous omniverses you have visited before.1
62Can use Opposing actions even if Banhammered; B actions are C' (B is +2 B'/C' instead of +3 B/C)1
63Can use an XP overwrite on a Internet group class.1
64Free Maxulator class (doesn't cost a class slot)(mirrored set of XP) from Smileylich.com.1