Random Player Picks

Random generated player-pick options.

Random Player Picks

No.CF=1 Random Player PicksCF
1Free (In For A Penny In For A Pound: SL/d: Spend X gp: Do X/100 Str stat dmg this attack to a target of X lbs.) weapon gemlet. SL=21
2You can kill henchmen without ''receiving a note'' or your ''ears burning''. Can always buy henchmen; even in combat.1
31P: Cast a spell.1
4You have a 5ft personal bubble of Epic Harmony Factor. Your local HarF=20. Allies within range auto-succeed morale checks; enemies auto-fail charm/fear/confusion if DC ≤ 201
5You know all Planar group classes of current CF or less.1
6The Min level rule for your character(s) is considered 1 higher. This doesn't stack with similar abilities.1
7You have a ''Quantum Signature'' which is treated as a body part with the following stats: LVLd30, 20+/Erase Quantum Signature, Reach=Sight and on a 1, your erase your quantum signature.1
8Gets to act twice per bottom of segment once per round.1
9You have a(n) dark light-saber. It is 3d5/2d5, 20+ for x2.; it has +LVL*1/2 TH and +LVL*1/2 dmg. It has the sharpness flag with range 16-20, the range improves by 1 per 3 levels; Time Travel.1
10When choosing classes, whenever you choose ''Monster'' group, you get +50% to the number of class choices.1
11Ignore immunity to an EE=9 or less element.1
12Free Wild Talent in [Q3]; can have psionic powers appear magical (and resisted using MR instead of PR).1
13A New Hope: You get Rey's Light Saber (++HNCL/+HNCL to hit/dmg, 30dmg, 15+/x1, 1bS: Redirect a(n) attack sequence back.)1
14You know the spell Summon Knuth Monster (SL=1): Roll 1d10. Summon a DL=1 Knuth Monster group that is x(die result)^^2. This spell cannot be modified in anyway.1
15Free Psi2 class (doesn't cost a class slot)(mirrored set of XP) from Smileylich.com.1
16Can use Script actions even if Banhammered; A actions are A' (C is +2 B'/C' instead of +3 B/C)1
170, while using a psi power, 1/r: Cast a spell.1
18You can buy summons of any class you know at gp=kxp value of level of them (their max level = your ML).1
19 +1 Character slot for Tom Conaboy, Collective Player (mirrored set of XP) from Unclefilthy.com.1
20You have a [x3] Trick slot that can be used to carry a [x3] Trick around with you. You use Find/Remove Tricks to take it with you for an extra V action.1
21Free instance of ''Darkfriend'' racial adjective: AL overwritten to evil; Free GGL pick in The Shadow (wheel of time)..1
221P, LVL+2/r: Summon a DL VII MTG Ape Advisor with ''Ape's you control have Hexproof and Sacrifice this summon: +6 SL(s).''1
23Free Speciality Priest pick in Hachiman (War, x5, any, No, 1) THAC0 and Saves as Warrior; 10) +3/+3 enchant on 1 weapon).1
24Always has access to mounts from any previous campaign settings you have visited before.1
25You may spend Monster picks as Psionicist picks.1
26600 V actions, Spend a Class sheet 1/d: Pick a Rogue class of CF = 1+current campaign's. You know that class.1
27Free Just Enough Hit Points Mini mini class (mirrored set of XP) from Unclefilthy.com.1
28Japanese Sword(s) you wield do x(Dex+HNCL) dmg.1
29Can throw any weapon as if darts with no penalty. (end of rd returning)1
30You can affect up to 5 groups.1
31Weapons you wield always have +1 Crit range and x2 Crit multiplier.1
32The Max level rule for your character(s) is considered 1 higher. This doesn't stack with similar abilities.1
33Armor: [x2/-] Spelleater Shield [base +2 AC; large Lead shield] +18/+18; +70% MR; +70%AntiMR; 1V,1/r: Counters a spell (you must be in area of affect); 1V,1/r: Mordenkainen's Disjunction..1
34Your offensive multiplier is [x4].1
35Your starting gp is overwritten to be Enough minus Cml×1.1
36You always have access to your full class selections of current CF or less.1
37Can use an XP overwrite on a class that calculates its XP chart.1
38Your followers slots can contain up to Just Enough subordinates.1
39Hang a ''!''(factorial) on your psi power dmg.1
402/reset: Submit a(n) Futureshifted group class for the DM to determine XP value.1
41Get a ''Level:'' ability in your class up to 2 levels early.1
42You can always purchase Starfinder equipment, even if above the tech level of the campaign. If no stores are available, can create the equipment yourself, but it still requires the same money, and it requires time (1 round per 10 gp value).1
43Can force the DM to finish writing an incomplete Psi Power (some of these are in [PC99] and [T99]).1
44Your sources of damage are Knockback branded ML*4 ft. Add +1d6 dmg per 10ft traveled.1
45Can choose a book before each session; the DM will add some things from it to the Collective.1
46Your character can never be retired. Class=Drone Collective Nonplayer (legal if CF of class is equal or less than campaign CF).1
47Pick a weapon of choice; your number of attacks with that weapon = LVL+1.1
481/w: Roll a random Cataclysm that affects the next room.1
49Access to Luck, Secrets, Thievery Spells. (double mat. comp. for V+Z)1
50Set your Int to 251
51CF=5+: +CL*3 to HNCL and ignore requirements of up to 1 [x2] class(es) (including HNCL), and all level 1 kxp charts are set to 0kxp.1
52You have a +2 level flag in a Futureshifted group class.1
53Free Adam the Mandarin duck familiar (1Z: Material Component a(n) Rogue or Monster level: ability).1
54You may ''material component'' rogue abilities, by spending 1Z action.1
55Can pick "T" as the second component of Alignment for free. (detect "T" w/in 5ft)1
56Free Con Engine class (doesn't cost a class slot) (mirrored set of XP) from Unclefilthy.com.1
57Can use a(n) Minor Sphere that is currently Banhammered or Pixelated (some of these items are in [Z133]).1
58Mtg Protection from White that applies to (pick one) you/spells/psi/innates/items/subordinates/etc.1
59You are immune to SEL=18 Maimed status. Your group radiates this status in a 5ft radius.1
60Psi powers you manifest are auto-twinned and any damaging variable, numeric effected are multiplied by LVL (including save DC's).1
61Your CL for spells with damage dice is CL*ML.1
62Your defensive multiplier is [x3].1
63Free Wild Talent in [X-7].1
64CF=6+: You may material component Psi powers that cannot normally be material componented (such as Psi powers that add to stats, actions, extra attacks, segments, summon slots, ect.).1