Random Races

Random generated Collective races.

Random Races

#{Random} CF=1 Generated RacesStrDexConIntWisChrCmlAThpTHDiv.SystemSizeMoveRef.CF
1Shatori+2-2+0+1+0+0+1-2+5+1÷1eitherS9''RDM1
2Kitsune+2-1-2-2-2-0+2-2+6+2÷1multiL15''RDM1
3Hanakan-0-0+1+1+0-0+2-1+2+0÷1eitherS9''RDM1
4Nezumi+1-2+1+2+1+0+1-2+5+2÷1eitherS9''RDM1
5Shatori-2-1+2-2+0+0+0-2+3+2÷1dualM12''RDM1
6Vampire, Twilight+0-0-0-2+1-0+1-1+2+2÷1multiM12''RDM1
7Hadrogaan, Doluma+1-1-2+1-1-2-2+0+5+1÷1dualS9''RDM1
8Namekian+2+2-0-1+2+0+2+0+6+2÷1dualL15''RDM1
9Bolida-1-0+1+2+1-1+1+1+5-1÷1eitherM12''RDM1
10Dromada+0+1-0-2-0+0+1-1+3-0÷1multiS9''RDM1
11Carebear-2-2+1-0+1+1+0+1+4-1÷1multiM12''RDM1
12Cenobite-0-0+2+1-2+1-1-0+3+0÷1singleS9''RDM1
13Tyranid+1+0+0-0+2+0-0-2+3+1÷1multiS9''RDM1
14Seprevoi-2+1+0+2-2+1+2+1+4-0÷1dualL15''RDM1
15Moyishuu-1+2+0+2+0+1-1-0+6+0÷1multiM12''RDM1
16Trox-2-1-1-2+2-0+2+0+4+1÷1singleM12''RDM1
17Stellifera+1-0+1-1+2+1+1+1+5+2÷1singleM12''RDM1
18Woioko, Floatborn+1+1-0-0-1+0+0+0+2+1÷1multiL15''RDM1
19Jububnan-1+0+1-0+2+1-1+0+3+0÷1singleM12''RDM1
20Mooninites+0-0+1-2-2+0-2-1+2-1÷1eitherS9''RDM1
21Contemplative-0+2-2+2+0+1+1-1+2+1÷1singleM12''RDM1
22Aasimar-1+1-2-1-0-1-2-2+5-2÷1eitherM12''RDM1
23Amrantah-2+0+1-2+0-1-2+0+5-0÷1eitherM12''RDM1
24Darkhound+0-2-0-1-0+1+1+1+4+0÷1multiL15''RDM1
25Formian+0-1+0-2-0-0-0+2+2+2÷1dualS9''RDM1
26Kish+2-2+2-1-0+1-0+0+3-1÷1singleL15''RDM1
27Khizar+1+2-0-1-2-2-2-1+2+2÷1dualL15''RDM1
28Hobgoblin, Starfinder-1+2+2+2-0+0-1-0+2-1÷1multiM12''RDM1
29Undine+2+2-0-1-1+2+2+2+3-0÷1dualL15''RDM1
30Wrikreechee+1+0-2-2+0+1-2-2+6-2÷1dualS9''RDM1
31Cenobite-1-2+0-0-1+2+1-2+6-2÷1eitherL15''RDM1
32Gibbering Mouther, Rian+1-0-2+1-2+1-2+0+3+0÷1singleL15''RDM1
33Khizar+0-2+0+2-0+2+2-2+3-0÷1singleM12''RDM1
34Cenobite+1-2-2-2-2+1-2-2+2-1÷1dualL15''RDM1
35Nezumi-1+2+0-1+2+2+2+2+2-2÷1singleM12''RDM1
36Ijtikri-0+1-1+1+0-1-1-2+2-2÷1singleS9''RDM1
37Anassanoi-0+0+1+2-2-2-1-0+2+2÷1eitherL15''RDM1
38Khizar+2-1+1+1+2-0-2+2+6-0÷1eitherS9''RDM1
39Woioko, Floatborn+2+0+2-0+0-0+1-1+6+1÷1dualS9''RDM1
40Amrantah+0-0-0+0-1-0-2+2+2-2÷1eitherS9''RDM1
41Half-Orc, Starfinder+0-1+2-1-0+0-2+2+2+2÷1multiS9''RDM1
42Urog+1-1-2+2-2-2-2-2+3+0÷1singleL15''RDM1
43Hortus+0+1-1-1-2+2-1+0+6+0÷1multiM12''RDM1
44Ifrit-1+0-2-2-0-0-0-2+4-2÷1multiL15''RDM1
45Izalguun-2+2-0+2-1+1+1-0+6+1÷1eitherS9''RDM1
46Orochi+1+0-1+1-1-0+2+1+2+0÷1multiM12''RDM1
47Ork, Greenskin-1-1+1-2+1-0-0+0+3+2÷1eitherS9''RDM1
48Maraquoi+2+0-0+1+1+1+2+2+5-0÷1eitherM12''RDM1
49SRO-1-2-0-1-1+2+1-2+2-2÷1eitherM12''RDM1
50Haan-1+1-2-1+2-1+1+1+3-2÷1multiS9''RDM1
51Trolloc+2-0-0-1+2+0-0-1+2+2÷1dualM12''RDM1
52Nezumi-0+0+1-1-0+2+1-0+5-2÷1eitherS9''RDM1
53Carebear+2-0+0+2+0-2+0-1+2-1÷1eitherM12''RDM1
54Dancing Potion Bottle+1+1-2+1+0-2+2+2+2+0÷1multiM12''RDM1
55Carebear-2+0-1+1+2-0+2+1+5+1÷1eitherM12''RDM1
56Zeta Reticulan+2-1-2-1-0+1-0+1+2+1÷1multiM12''RDM1
57Hanakan+1-2-0-2+2-0-2+1+2-2÷1eitherL15''RDM1
58Haan-2+0+2-0+1+2+1-1+5+2÷1eitherS9''RDM1
59Phentomite-0-0-1+1+2+0+0-0+4+2÷1eitherL15''RDM1
60Woodland Critter-0+0-0-2-1-1-1-1+6-2÷1eitherM12''RDM1
61Kish-1-2+1+1+2+2+0+2+5-0÷1singleM12''RDM1
62Ork, Greenskin-0-1+1+0+2+0-0+2+3+1÷1eitherM12''RDM1
63Maraquoi+0+2+1+0+0-0-0+1+6+2÷1multiM12''RDM1
64Dancing Potion Bottle+1-1+2+0+0-0-0+1+3-0÷1multiL15''RDM1
65Dancing Potion Bottle-0-2+1+0-0-1-2+0+5+1÷1eitherM12''RDM1
66Gem, Pearl-1-2-1+1-0+1+2+1+6+0÷1singleS9''RDM1
67Half-Elf, Starfinder+0-1+2+0-2-2-1-1+6-0÷1singleL15''RDM1
68Hanakan+2+2+2+0+0+0+2+1+5-0÷1eitherM12''RDM1
69Dromada-2-2-1+0-1-2-0-2+5-1÷1multiM12''RDM1
70Vedalken+2-2+0-0-2+0+1-0+4+0÷1dualM12''RDM1
71Sarcesian+0+0+0-2-0-2-1+0+3-1÷1eitherS9''RDM1
72Dromada+2-0-2-1+2-2-1+0+4+1÷1dualS9''RDM1
73Half-Orc, Starfinder-0-1-0-1+0+1-2-1+3-0÷1singleS9''RDM1
74Villager/Testificate+0+0-0-0+0+0-2+0+2+1÷1multiM12''RDM1
75Ork, Greenskin+0-1-1-2+2+0-1+0+5+0÷1multiS9''RDM1
76Gholam+2-1+2-0-1-0+0+1+3+2÷1dualL15''RDM1
77Suli+1+0-0-2-2-2-0-0+4-0÷1singleS9''RDM1
78Astriapi+0+1-1-1-1-2+0+2+6-1÷1singleS9''RDM1
79Copaxi+1-1+2-0-0-1-0+1+6-2÷1multiM12''RDM1
80Witchwyrd+0+0-1+0-0+1-2-1+5+0÷1eitherS9''RDM1
81Leonin-2-0-1-0-0+0-0+0+6-1÷1eitherL15''RDM1
82Embri+2+0+2-1-0+2+0-2+5+0÷1dualM12''RDM1
83Shakatla-0-2+0+2-2+2-0+2+5-0÷1eitherL15''RDM1
84Kanabo-1-0+0-2-1+2-0+1+6-0÷1eitherL15''RDM1
85Namekian-0-0+0-1-0-2+2-2+6-1÷1dualM12''RDM1
86Nezumi+0+1-2-2+0+1-1-2+4-2÷1eitherL15''RDM1
87Zombie, Tourettes-0-2-1-1-1+2+1+0+3-0÷1eitherL15''RDM1
88Orochi-2-0-1+0-1+0+2+1+2-2÷1dualM12''RDM1
89Osharu+1+2+0+2+2-2+2+2+3+1÷1dualL15''RDM1
90Astriapi-1+1-2-1+0+0+0+1+5+2÷1dualL15''RDM1
91Aven-1+0-1+2+0-1-1+1+4-1÷1eitherS9''RDM1
92Espraksa+0-0+2+0-0-1-1+2+4-0÷1dualM12''RDM1
93Metathran+1-1+0-2+2+0+0+1+6-1÷1dualS9''RDM1
94Gosclaw+0-2-2+0+2-0+1+1+3+2÷1dualL15''RDM1
95Nezumi+0-0-0+1+1-2-2+1+5+1÷1singleM12''RDM1
96Gnome, Feychild-1+2+1+0+2-1+2+2+5+0÷1eitherL15''RDM1
97Suli+2+0+0+0+2+0+2-0+2+1÷1multiL15''RDM1
98Aetherborn-1-0+0+2+2-2-2-1+5-2÷1eitherS9''RDM1
99Myrddraal+2-0-0-2+0-0-1-0+6+2÷1dualL15''RDM1
100Ryphorian+0-0-2+2+0+0+0-1+4+2÷1dualS9''RDM1

Details

#RaceAbilities
1ShatoriHaste (You can attack and use abilities immediately after being summoned.)
1Z, 1/d, while total defence: 3*LVL dmg in 20ft rad (Reflex save)
Can always roll a skill check to recall knowledge untrained, and "take 20" to do so
2KitsuneExceptional Int bonus [Stat-12]
+1 free AT +LVL scarf or sweater or hat
When in total defense get +6 ac instead and unflankable
3HanakanBattle Cry (Whenever you attack, each other attacking creature gets +10 to hit, melee and/or ranged dmg until end of the segment.)
1M, 1/d, 1 touch attack: 4d6 electricity dmg
1/d, while ally is w/in 10ft: roll 2, keep 1 on attack roll or skill check.
4NezumiIngest (Whenever you deal melee and/or ranged damage to a target, that target loses its top prepared effect.)
Can "take 20" on survival checks vs severe weather
You know MTG blue and white spells
5ShatoriFlanking (Enemies without flanking that you attack get -10 to hit, melee and or ranged dmg, AC, Saves, and hp.)
+1 AC when wearing armor
1F, 1 attack: Roll dmg + LVL/2 dmg. Useful 1/creature
6Vampire, TwilightExceptional Con bonus [Stat-12]
Sense through crystal vision
Pro good
7Hadrogaan, DolumaBushido N (Whenever you interpose or parry an attack, get +10*N to hit, melee and/or ranged dmg, AC, Saves, and hp. N = LVL/2, round down.)
1/d: succeed at aid another for knowledge check
Can grapple w/out free hand
8NamekianExceptional Str bonus [Stat-12]
Immune fire/heat
Immune disease
9BolidaExceptional Int bonus [Stat-12]
Immune to bleed, disease, death effects, poison, nonlethal damage, and sleep
+2 on saves vs mind-affecting and poison
10DromadaBlah Landwalk (Pick a room type. Your attacks cannot be countered/interposed/parried/etc. if you are in a room that matches your landwalk type.)
+2 to saves vs mind-affecting effects other than fear
Free alternate personality 1 CF lower
11CarebearExalted (Whenever a subordinate you control attacks alone, that creature gets +10 to hit, melee and/or ranged dmg, AC, Saves, and hp until end of the segment.)
+2 to Culture and Diplomacy checks
+2 to Intimidate checks
12CenobiteBattle Cry (Whenever you attack, each other attacking creature gets +10 to hit, melee and/or ranged dmg until end of the segment.)
+4AC vs bullrush and trip when standing on ground
x2 movement when running
13TyranidExceptional Wis bonus [Stat-12]
Vulnerable cold
+4 to Piloting checks
14SeprevoiExceptional Wis bonus [Stat-12]
1/d: Reroll failed Int check
1/reset: Pick an attack of yours or a spell/psi power of yours as it's cast. You may apply an instance of material componenting to it
15MoyishuuExceptional Wis bonus [Stat-12]
+1 built-in cybernetic component w/TechL=LVL/2
-2 legs, +1 serpentine lower body
16TroxWard N (Whenever you are the target of a spell or ability an enemy uses, counter it unless they pay N SL's.)
You are a swarm of insects
Fear Aura: (LVL*10)ft fear
17StelliferaExceptional Con bonus [Stat-12]
Immune sleep
Light aura 5ft rad
18Woioko, FloatbornBanding (Anyone with banding and up to one without in a group, can redirect melee and or ranged damage dealt to anybody in the group to anybody else in that group as a free action.)
1M, 1/d: comprehend languages, share memory, or stabilize
See in dim light as normal light
19JububnanExceptional Cml bonus [Stat-12]
+2 AC vs trip
Vulnerable shatter
20MooninitesExceptional Wis bonus [Stat-12]
1S: Share all resistances to adj allys for 8hrs
1S: adjust personality gravity
21ContemplativeExceptional Wis bonus [Stat-12]
1M: Detect magic or telepathic message
+1 cybernetic augmentation
22AasimarExceptional Con bonus [Stat-12]
Land movement 40ft
Your skin sparkles in the sun
23AmrantahVigilance (You get 1bP action for the round if you attacked. This action can't be used to physically attack.)
Burrowing 5
1S, 1+LVL/8 per d: 2d8 fire dmg in 15ft cone
24DarkhoundFlanking (Enemies without flanking that you attack get -10 to hit, melee and or ranged dmg, AC, Saves, and hp.)
Fly 60ft only decending
1/d, when rolling Engineering check: +1d6 to roll
25FormianExceptional Con bonus [Stat-12]
Count as undead
Never subject to any effect that requires it to see a target
26KishExceptional Int bonus [Stat-12]
1M, 1/d: charm person
Can be turned
27KhizarExceptional Con bonus [Stat-12]
Burrow speed 30ft
+2 to Computers, Engineering, and Physical Science checks
28Hobgoblin, StarfinderExceptional Dex bonus [Stat-12]
MTG Trample
Cod piece’s P: breath gold water (e=5, dmg=current hp, save 1/2)
29UndineExceptional Con bonus [Stat-12]
+1 brain augmentation
+2 to saves vs poison
30WrikreecheeSkulk (You can't be interposed/parried by creatures with greater offensive DL.)
-2 saves vs mind-effecting
1P, one attack that hits: Target is SEL=5 "Laced" (body stretched into a lacey string and wound through a solid object), no save
31CenobiteRampage N (You get +10*N to hit, melee and or ranged dmg, AC, Saves, and hp until the end of the segment for each creature attacking you in your group. N = LVL/2, round down.)
+2 saves vs necromancy
Immune gaze effects and television related effects
32Gibbering Mouther, RianHorsemanship (Your attacks can't be interposed/parried by anyone without Horsemanship.)
Unageing
+2 to saves vs lies
33KhizarExceptional Con bonus [Stat-12]
+LVL/2 (round down) Mouths
1V, 1+LVL/5 per d, 1 ranged touch attack: Squirt blood so next ally attack at +2
34CenobiteExceptional Wis bonus [Stat-12]
Can be turned
1M, 1/d: zone of truth
35NezumiProtection from Blah (Pick a color or subtype. You can't be damaged, enchanted, interposed, or targeted by any source that matches your protection.)
Swim 50ft
When you crit, fort save or flat-footed from poison
36IjtikriExceptional Int bonus [Stat-12]
Internal std datajack & personal comm
Bond w/ally for telepathy 100ft and higher initiative roll of both.
37AnassanoiFlying (You can fly with maneuverability A.)
+4 to saves vs radiation
Low-light vision
38KhizarHaste (You can attack and use abilities immediately after being summoned.)
+2 Saves vs disease, mind-effecting, poison, and sleep
Resistance 5 to cold, electricity, and fire
39Woioko, FloatbornFirst Strike (You may use your P action for the round on segment 0.)
1/d: +4 to allys initiative w/in 50ft
Your attacks cannot be interposed/parried/etc.
40AmrantahExceptional Wis bonus [Stat-12]
1V, 1/t: increase size to L and reach 10ft for 1turn
Soulless
41Half-Orc, StarfinderDeathtouch (Any nonzero amount of melee and/or ranged damage you deal to a target slays it (Fort Save to negate; DC =10+dmg dealt).)
If your female, you can benefit from 2 artificial resets/natural reset
Mouth's P: Breathe Spittle (EE=3, dmg=current AC, save ½)
42UrogFirst Strike (You may use your P action for the round on segment 0.)
-2 saves vs necromancy
DT 100-7*LVL
43HortusProtection from Blah (Pick a color or subtype. You can't be damaged, enchanted, interposed, or targeted by any source that matches your protection.)
+1V action if you are colored red
1M, 1+1/absorbed missile per d: magic missile
44IfritExceptional Con bonus [Stat-12]
1Z, 1/d, when ally w/in 15ft rolls attack, save, or skill check: ally rolls 2, keep 1 that roll
You have a long neck (if have a bite/breath weapon, can bite/breath on +1 groups)
45IzalguunExceptional Dex bonus [Stat-12]
You breathe carbon dioxide/exhale oxygen
You count as a potion for effects that refer to potions
46OrochiHaste (You can attack and use abilities immediately after being summoned.)
1M, 1/d: zone of truth
+30% to miss chance for concealment
47Ork, GreenskinChangeling (You count as all racial subtypes.)
1S: Enemys w/in 15ft Will save or off-target status
+2 to Culture checks
48MaraquoiExceptional Dex bonus [Stat-12]
+4 to Stealth checks
+2 saves vs mind-effecting, paralysis, poison, polymorph, sleep, and stunning
49SROExceptional Int bonus [Stat-12]
Healing at half effect when at 0 or less hp
Unflankable
50HaanVigilance (You get 1bP action for the round if you attacked. This action can't be used to physically attack.)
+4 to saves vs effects targetting humanoids
Acid resistance 5
51TrollocBattle Cry (Whenever you attack, each other attacking creature gets +10 to hit, melee and/or ranged dmg until end of the segment.)
Blindsense (vibration) 30ft
Half gem traits
52NezumiFirst Strike (You may use your P action for the round on segment 0.)
Your attacks cannot be interposed/parried/etc.
0, 1+0.5*LVL per d: Increase light level 2 steps
53CarebearExceptional Con bonus [Stat-12]
Don't need to breathe
Can go 1hr w/out breathing
54Dancing Potion BottleProwess (Whenever you cast a nonsummon spell, you get +10 to hit, melee and or ranged dmg, AC, Saves, and hp until the end of the segment.)
When you take energy dmg, may take extra 1d4+1d4*lvl/8. if you do, next attack does +extra amt taken
1M, 1/d: Wisp ally
55CarebearFlying (You can fly with maneuverability A.)
Photosynthesis
Can always buy Demolitionist weapons
56Zeta ReticulanExceptional Int bonus [Stat-12]
Power word spells you cast are at -1sl to memorize
Immune flanking
57HanakanShadow (Your attacks can’t be interposed/parried by anyone without shadow, and anyone without shadow can’t be interposed/parried by anyone with shadow.)
+1 Fort saves
Continuous freedom of movement.
58HaanIngest (Whenever you deal melee and/or ranged damage to a target, that target loses its top prepared effect.)
1Z, LVL/d: half your weapon dmg is Choose one: acid, cold, electricity, or fire for 1rd
+1 skill point
59PhentomiteFrenzy N (Whenever you attack and aren't interposed and/or parried, you get +10*N to hit, melee and/or ranged dmg until end of the segment. N = LVL/2, round down.)
Can bull rush when rolled up with no penaltys.
Auto-proficient w/ nyfiber nets
60Woodland CritterAnnihilator N (When you attack, the attacked target sacrifices N items, subordinates, or prepared effects. N = LVL/2, round down.)
Resist crits
Luckstone effect
61KishRampage N (You get +10*N to hit, melee and or ranged dmg, AC, Saves, and hp until the end of the segment for each creature attacking you in your group. N = LVL/2, round down.)
MTG Trample
Cod piece’s P: breath gold water (e=5, dmg=current hp, save 1/2)
62Ork, GreenskinProwess (Whenever you cast a nonsummon spell, you get +10 to hit, melee and or ranged dmg, AC, Saves, and hp until the end of the segment.)
Soulless
+1 Armor upgrade slot in body.
63MaraquoiShroud (No target from any effects (including your own).)
1d3 acid unarmed
+10 to Stealth checks when standingstill
64Dancing Potion BottleIngest (Whenever you deal melee and/or ranged damage to a target, that target loses its top prepared effect.)
+2 to Bluff, Diplomacy, and Acrobatics checks
You breathe carbon dioxide/exhale oxygen
65Dancing Potion BottleFlanking (Enemies without flanking that you attack get -10 to hit, melee and or ranged dmg, AC, Saves, and hp.)
+2 to Survival skill checks
+4 saves vs crits
66Gem, PearlExceptional Con bonus [Stat-12]
1M: Summon a DL=LVL/2 Mr. Meeseeks for a simple request. Automatically unsummons when simple task is completed. Immune Slain and conscious at negative hp. Loses 10% Sanity/r and SEL=1 Pain while summoned this way
1M: Generate a High Frequency Sample (result kept in memory. New results overwrite old)
67Half-Elf, StarfinderExceptional Int bonus [Stat-12]
Cryokinesis (Tk for ice)
1S: Disguise self as specific individual always taking same form
68HanakanIndestructible (You are immune to Disintegrate and other effects that would destroy your body.)
Fly 20ft
1S, 1/t: Will save or choose one: target off-target, target dances, target's Z actions locked down for 1rd
69DromadaSkulk (You can't be interposed/parried by creatures with greater offensive DL.)
2 for 1 of ability scores
-all limbs, +2 prehensile tentacles and several ambulatory tentacles
70VedalkenExceptional Str bonus [Stat-12]
Immune dazzled
1/d, 1 attack that deals fire dmg: Roll 2, keep 1 for attack
71SarcesianExceptional Con bonus [Stat-12]
+1 Feat
1M: Daze or Telepathic message
72DromadaExceptional Con bonus [Stat-12]
+3 to saves vs fear
You don’t need to sleep, eat, or breathe
73Half-Orc, StarfinderProtection from Blah (Pick a color or subtype. You can't be damaged, enchanted, interposed, or targeted by any source that matches your protection.)
+2 to Culture, Acrobatics and Athletics skill checks.
+1 built-in cybernetic component w/TechL=LVL/2
74Villager/TestificateShadow (Your attacks can’t be interposed/parried by anyone without shadow, and anyone without shadow can’t be interposed/parried by anyone with shadow.)
Continuous freedom of movement.
When in total defense half of ac bonus is shared with adj allys
75Ork, GreenskinExceptional Dex bonus [Stat-12]
+2 to Computers, Engineering, and Physical Science checks
Psychic Gestault Field - +1 to CL and DC’s of psi powers for each other greenskin in your group
76GholamExceptional Chr bonus [Stat-12]
Gem traits but regen is per segment
Immune inhaled poisons
77SuliExceptional Chr bonus [Stat-12]
Skill focus bonus feat
1V, 2/d: dimension door self 40ft
78AstriapiExceptional Con bonus [Stat-12]
1/d, when rolling Engineering check: +1d6 to roll
No eyes
79CopaxiExceptional Chr bonus [Stat-12]
+10 movement
1Z, Con mod/d: 20% miss chance vs 1 attack
80WitchwyrdExceptional Dex bonus [Stat-12]
Zenkai boost (1/reset: the next time you are reduced to 0 hp, get a permanent +50% to your power level)
If your female, you can benefit from 2 artificial resets/natural reset
81LeoninVigilance (You get 1bP action for the round if you attacked. This action can't be used to physically attack.)
Vulnerable water
You know MTG black spells
82EmbriExceptional Con bonus [Stat-12]
+1 Tac Move
+2 to Culture, Acrobatics and Athletics skill checks.
83ShakatlaBanding (Anyone with banding and up to one without in a group, can redirect melee and or ranged damage dealt to anybody in the group to anybody else in that group as a free action.)
Heavy weapon proficiency feat and if already have ignore penaltys for low str to wield that weapon
+3 to saves vs fear
84KanaboChangeling (You count as all racial subtypes.)
+1 AC vs combat maneuvers
+1 AC vs combat maneuvers
85NamekianExceptional Con bonus [Stat-12]
Considered running start for athletics checks to jump
Level 3: +1.5*lvl dmg with unarmed.
86NezumiAbsorb N (If a source would deal damage to you, prevent 10*N of that damage. N = LVL/2, round down.)
Never subject to any effect that requires it to see a target
+2 to Bluff and Diplomacy checks
87Zombie, TourettesExceptional Str bonus [Stat-12]
1/reset: +1 to a skill
+2 to saves vs illusion, paralysis, poison, polymorph, sleep, and stunning
88OrochiExceptional Cml bonus [Stat-12]
Gem traits
+2 to Perception checks
89OsharuExalted (Whenever a subordinate you control attacks alone, that creature gets +10 to hit, melee and/or ranged dmg, AC, Saves, and hp until end of the segment.)
bonus feat
Considered running start for athletics checks to jump
90AstriapiExceptional Dex bonus [Stat-12]
+2 to saves vs enchantment spells
+4 to saves vs effects targetting humanoids
91AvenExceptional Con bonus [Stat-12]
bonus feat
Considered running start for athletics checks to jump
92EspraksaFirst Strike (You may use your P action for the round on segment 0.)
1P, one attack that hits: Target is SEL=3 "laced" (body stretched into a lacey string and wound through a solid object), PP save
Whenever you reroll an attack, save, or skill check get +2 on reroll
93MetathranIndestructible (You are immune to Disintegrate and other effects that would destroy your body.)
+2 to CL checks vs SR
1/d on a natural 1: Reroll a d20 roll
94GosclawExceptional Wis bonus [Stat-12]
+4 to Piloting checks
Troll-like regen 5%/s
95NezumiPoisonous N (Whenever you deal melee and/or ranged damage to a target, that target gets "Poisoned" xN. When N is 10, that target is slain. N = LVL/2, round down.)
Can be treated as a mount
Immune sleep
96Gnome, FeychildExceptional Int bonus [Stat-12]
Immune flanking
+1 class skill
97SuliExceptional Wis bonus [Stat-12]
Whenever a creature you have previously damaged in combat dies each round, put a +1/+1 counter on you
Climb 20ft
98AetherbornExceptional Wis bonus [Stat-12]
Your skin sparkles in the sun
1V, 1/t: 20% miss chance for 1d4rds
99MyrddraalWard N (Whenever you are the target of a spell or ability an enemy uses, counter it unless they pay N SL's.)
Telepathy 30ft
+2 to Diplomacy and Sense Motive checks
100RyphorianFlanking (Enemies without flanking that you attack get -10 to hit, melee and or ranged dmg, AC, Saves, and hp.)
+4 to grapple checks
Choose one: acid, cold, fire, or electricity resistance 5