Randomly Generated Room

Generate room descriptions, traps, tricks, specials, treasure, and encounters.

Random Room Generator

Description, Trap/Trick/Special, Treasure, Encounter

Use DL monster scaling

Uncheck a category to calculate it at DL 1 on the next generation. The displayed DL and untoggled DL rules stay unchanged.

Use exotic monster stats

Uncheck a category to convert its generated exotic values into standard totals on the next generation.

Ready

Generated Rooms