| Class | Lvl | Ability | -50% | -100% | -150% | Act | Base | Penalty | Bonus | CF |
| Bounty Hunter1 | 1 | ("Twist") Find/Remove Wizard Abjuration/Priest Protection (-1% per CL) | V | 0 | Dex-16 | Dex-20 | 1 |
| Acrobat1 | 1 | any Thief 1 ability | - | - | - | - | 1 |
| Appraiser2 | 1 | Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History | M | 10 | Int-13 | Int-15 | 1 |
| Assassin1 | 1 | Assassination (-5% per HD/level of target) | 0 | 0 | Wis-13 | Wis-15 | 1 |
| Acrobat1 | 1 | Attack (+1 TH per 10% made this segment) | V | 5 | Dex-12 | Dex-15 | 1 |
| Commando3 | 1 | Attack (or) Damage (as per Dungeoneer) | - | - | - | - | 1 |
| Commando3 | 1 | Avoid Trap (entire party): Mech. | Magic/Psi | OutPhase | V | 10 | Int-10 | Int-16 | 1 |
| Assassin1 | 1 | Backstab (each 30% = x1) (increases 10/level) | 0 | 50 | Int-6 | Int-20 | 1 |
| Appraiser2 | 1 | Backstab (each 30% = x1) (increases 5/level) (yes this is a weird backstab) | 0 | 55 | Int-6 | Int-20 | 1 |
| Commando3 | 1 | Backstab (each 40% = x1) (increases 10/level) | 0 | 70 | Int-6 | Int-20 | 1 |
| Thief1 | 1 | Backstab (each 40% = x1) (increases 10/level) | 0 | 70 | Int-6 | Int-20 | 1 |
| Bard1 | 1 | Charm/Influence Reaction | M | 10 | Chr-8 | Chr-12 | 1 |
| Appraiser2 | 1 | Climb Walls | Climb Overhangs | Climb Upside Down | V | 60 | Str-9 | Str-13 | 1 |
| Scout | 1 | Climb Walls | Climb Overhangs | Climb Upside-Down | Climb in Mid-Air | V | 55 | Str-10 | Str-14 | 1 |
| Slut1 | 1 | Comeliness (+1 per 5% made) | Phantasmal Lover | Leomund's Tiny Brothel | F | 0 | Chr-9 | Chr-12 | 1 |
| Appraiser2 | 1 | Detect Noise | Clairaudience | M | 15 | Wis-8 | Wis-20 | 1 |
| Bounty Hunter1 | 1 | Disguise | Alter Appearance | M | 25 | Chr-11 | Chr-13 | 1 |
| Assassin1 | 1 | Disguise | Alter Appearance | VP | 25 | Wis-9 | Wis-12 | 1 |
| Jester1 | 1 | Disorder Objects | Mass Entropy | V | 10 | Dex-8 | Dex-10 | 1 |
| Bandit1 | 1 | Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole | PV | 0 | Str-14 | Str-16 | 1 |
| Acrobat1 | 1 | Evasion (0, make by 5% per amount hit: no dmg from weapon) | V | 10 | Dex-11 | Dex-15 | 1 |
| Commando3 | 1 | Extra parting shots (+1 attack per 50%) | - | 10 | Dex-9 | Dex-12 | 1 |
| Commando3 | 1 | Extra range on missiles (3' per 1%) | - | 10 | Wis-13 | Wis-15 | 1 |
| Slut1 | 1 | Fascinate | Mislead | Misdirection | Innate Turning | Confusion | Taunt | M | 0 | Int-0 | Int-12 | 1 |
| Acrobat1 | 1 | Feather Falling || Body Control | V | 20 | Dex-12 | Dex-14 | 1 |
| Appraiser2 | 1 | Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. | M | 5 | Dex-12 | Dex-17 | 1 |
| Assassin1 | 1 | Find/Remove Wizard Abjurations/Priest Protections | VM | 0 | Dex-13 | Dex-18 | 1 |
| Slut1 | 1 | Flash | Weakness | Blindness | Symbol of Stunning | Power Word Stun | P | 30 | Con-0 | Con-12 | 1 |
| Commando3 | 1 | Hide in Shadows (or) Move Silently (as per Thief2) | - | - | - | - | 1 |
| Bandit1 | 1 | Hide in Shadows | Hide amongst People or Trees | Meld in Shadows/Mirrors | V | 0 | Dex-12 | Dex-17 | 1 |
| Appraiser2 | 1 | Hide in Shadows || Meld in Shadows/Mirrors | V | 5 | Dex-11 | Dex-16 | 1 |
| Assassin1 | 1 | Impersonation (Physical/Personality/Mannerisms) | - | 10 | Chr-10 | Chr-12 | 1 |
| Acrobat1 | 1 | Jumping | Levitate | Flight | V | 20 | Dex-11 | Dex-15 | 1 |
| Slut1 | 1 | Kiss to Charm Monster (save) | Blow Kiss (Charm Monster 30' away) || Arousal | M | 30 | Chr-9 | Chr-12 | 1 |
| Bard1 | 1 | Legend Lore | Identify | 0 | M | 0 | Int-13 | Int-15 | 1 |
| Slut1 | 1 | Mount |||| Nothing Happens (you and target do nothing for next segment) | V | 0 | Dex-9 | Dex-12 | 1 |
| Monk1 | 1 | Move Silently | Passwall | Immovability | V | 0 | Dex-15 | Dex-18 | 1 |
| Appraiser2 | 1 | Move Silently || Immovability | V | 10 | Dex-13 | Dex-16 | 1 |
| Scout | 1 | Move Silently || Immovability | Avoid Clairnasience | V | 5 | Dex-14 | Dex-17 | 1 |
| Bard1 | 1 | Musical Inspiration | Emotion (increases 5/level) | VM | 0 | Chr-9 | Chr-12 | 1 |
| Scout | 1 | Open/Close Locks: (-5% per TechLvl of the Lock) (-10% per SL of the Lock) | V | 0 | Dex-13 | Dex-17 | 1 |
| Appraiser2 | 1 | Open/Close Locks: Mech. | Magic/Psi | OutPhase | VM | 10 | Dex-11 | Dex-15 | 1 |
| Bandit1 | 1 | Pass without Trace || Etherealness || Probability Travel | MV | 0 | Chr-15 | Chr-21 | 1 |
| Appraiser2 | 1 | Pick Pockets/Shoplifting | Palm | Present | P | 15 | Dex-12 | Dex-16 | 1 |
| Appraiser2 | 1 | Read Languages | Decipher Code | M | 10 | Int-9 | Int-14 | 1 |
| Bard1 | 1 | Read Languages | Decipher Code | M | 5 | Int-9 | Int-14 | 1 |
| Slut1 | 1 | Slap (does dmg to one target = % made by) | P | 20 | Str-0 | Str-12 | 1 |
| Commando3 | 1 | Spying | - | 10 | Int-11 | Int-14 | 1 |
| Assassin1 | 1 | Spying | - | 10 | Int-11 | Int-14 | 1 |
| Scout | 1 | Spying || Reflecting Pool | - || F | 5 | Int-12 | Int-15 | 1 |
| Bard1 | 1 | Summon Animals | V | 0 | Chr-9 | Chr-12 | 1 |
| Yakuza1 | 1 | Take ½ dmg from an Attack | Spell | Psi Power | Innate | V | 10 | Con-15 | Con-19 | 1 |
| Jester1 | 1 | Tumbling/Vaulting || Passwall | V | 40 | Dex-13 | Dex-17 | 1 |
| Slut1 | 1 | Unbutton/Untie (one item is de-equipped) |||| Power Word Strip (hits everything) | V | 10 | Wis-0 | Wis-12 | 1 |
| Acrobat1 | 1 | Vaulting || Passwall | V | 45 | Dex-12 | Dex-16 | 1 |
| Jester1 | 1 | Ventriloquism | Remote Spell-Casting (1' per 1% made) | V | 20 | Dex-13 | Dex-16 | 1 |
| Bounty Hunter1 | 2 | Attack (+1 TH per 10% made this segment) | V | 5 | Dex-12 | Dex-15 | 1 |
| Monk1 | 2 | Concealment/Blending | Misdirection | Non-Detection | M | 20 | Wis-12 | Wis-14 | 1 |
| Bandit1 | 2 | Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) | M | 0 | Int-8 | Int-20 | 1 |
| Jester1 | 2 | Disguise | Alter Appearance | M | 25 | Chr-11 | Chr-13 | 1 |
| Thief1 | 2 | Distraction | M | 20 | Wis-13 | Wis-16 | 1 |
| Bard1 | 2 | Empathy | ESP | M | 15 | Wis-10 | Wis-18 | 1 |
| Jester1 | 2 | Friends (no save, affects anything) | F | 5 | Chr-17 | Chr-20 | 1 |
| Bard1 | 2 | Song of Healing (1 hp per 5% roll made) | P*M | 10 | Wis-12 | Wis-17 | 1 |
| Acrobat1 | 2 | Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking | V | 75 | Dex-11 | Dex-15 | 1 |
| Appraiser2 | 3 | Identify | Legend Lore (yes this is backwards compared to the Bard ability) | M | 0 | 5 | Int-13 | Int-15 | 1 |
| Acrobat1 | 3 | Lower Encumbrance | Zero Encumbrance | No Armor Penalty | P | 10 | Str-13 | Str-18 | 1 |
| Bard1 | 3 | Song of Courage (+1 Morale per 5% roll made) | P*M | 10 | Chr-13 | Chr-18 | 1 |
| Assassin1 | 4 | Alter Self | Change Self | Veil | VM | 10 | Int-13 | Int-18 | 1 |
| Assassin1 | 4 | any 4th level (or lower) Thief ability | - | - | - | - | 1 |
| Acrobat1 | 4 | any Thief 4 ability | - | - | - | - | 1 |
| Monk1 | 4 | Clearness of Thought (get a 2nd die roll on any 1 effect /r) | MM | 0 | Wis-18 | Wis-25 | 1 |
| Monk1 | 4 | Contortion | Elasticity | Become Liquid-Form | VM | 10 | Dex-10 | Dex-14 | 1 |
| Scout | 4 | Invisibility | Improved Invisibility | M | 0 | Int-13 | Int-18 | 1 |
| Yakuza1 | 4 | Leadership (+1 per 20% made to Leadership) | M | 0 | Int-9 | Int-12 | 1 |
| Yakuza1 | 4 | Presence (+1 per 20% made to Presence) | M | 0 | Int-9 | Int-12 | 1 |
| Thief1 | 4 | Read Languages | Decipher Code | M | 0 | Int-9 | Int-14 | 1 |
| Bard1 | 4 | Sensitivity to Psychic Impressions ||| Truename | M | 20 | Wis-9 | Wis-12 | 1 |
| Bard1 | 4 | Song of Vines (save at -1/5% made or Entangled) | P*M | 10 | Dex-14 | Dex-19 | 1 |
| Bounty Hunter1 | 4 | Song of Vines (save at -1/5% made or Entangled) (see Bard for notes about Songs) | P*M | 10 | Dex-14 | Dex-19 | 1 |
| Ninja1 | 5 | Escape Bonds | Escape Binding | Escape Imprisonment or Time Stop | P | 15 | Str-13 | Str-15 | 1 |
| Monk1 | 5 | Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop | P | 50 | Str-12 | Str-14 | 1 |
| Assassin1 | 5 | Mislead | Disappearance | M | 15 | Int-12 | Int-16 | 1 |
| Acrobat1 | 5 | Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack) | V | 10 | Dex-12 | Dex-15 | 1 |
| Bard1 | 5 | Song of Battle (+1 TH,dmg,or saves per 10% made) | P*M | 10 | Str-15 | Str-20 | 1 |
| Assassin1 | 6 | any 4th level (or lower) Bard ability | - | - | - | - | 1 |
| Acrobat1 | 6 | Balance (+1 per 20% made to Balance) | M | 0 | Wis-9 | Wis-12 | 1 |
| Acrobat1 | 6 | Coordination (+1 per 20% made to Coordination) | M | 0 | Wis-9 | Wis-12 | 1 |
| Bandit1 | 6 | Distraction | Mislead | Forget | Mirage Arcana | M | 15 | Wis-13 | Wis-16 | 1 |
| Monk1 | 6 | Hold Breath | Hold Life | P | 15 | Con-15 | Con-17 | 1 |
| Bard1 | 6 | Hypnosis/Command | M | 25 | Chr-13 | Chr-15 | 1 |
| Bard1 | 6 | Identity Penetration | False Seeing | True Seeing | MM | 5 | Wis-11 | Wis-19 | 1 |
| Bounty Hunter1 | 6 | Invisibility | Improved Invisibility | Dust of Disappearance | M | 20 | Int-12 | Int-14 | 1 |
| Jester1 | 6 | Read Magic (Wizard/Priest) ||| Read Magic (Concordant) | M | 15 | Int-13 | Int-15 | 1 |
| Assassin1 | 6 | Touch : Chill/Pain | Para/Vampiric | Energy Drain | M | 20 | Str-9 | Str-15 | 1 |
| Monk1 | 7 | Blink | Controlled Blink | M | 20 | Wis-12 | Wis-17 | 1 |
| Acrobat1 | 7 | Blink | Controlled Blink | Teleport | Teleport without Error | M | 15 | Wis-12 | Wis-14 | 1 |
| Jester1 | 7 | Free Action / Remove Paralysis / Remove Domination | P | 5 | Con-8 | Con-16 | 1 |
| Assassin1 | 7 | Misdirection | Aura Alteration | Non-Detection | M | 20 | Wis-10 | Wis-18 | 1 |
| Bounty Hunter1 | 7 | Polymorph Self | Polymorph Other | Polymorph Object | Shapechange | PP | 10 | Con-15 | Con-18 | 1 |
| Bard1 | 7 | Suggestion | Domination | Eyebite | VM | 10 | Int-13 | Int-14 | 1 |
| Yakuza1 | 8 | Aura Alteration | Unknowable Alignment || Unknowable Truename | M | 10 | Chr-15 | Chr-19 | 1 |
| Bounty Hunter1 | 8 | Clairvoyance | X-Ray Vision | M | 10 | Wis-10 | Wis-20 | 1 |
| Acrobat1 | 8 | Efficiency (+1 per 20% made to Efficiency) | M | 0 | Int-9 | Int-12 | 1 |
| Assassin1 | 8 | Feign Death ||| Feign Undeath | V | 40 | Con-9 | Con-10 | 1 |
| Monk1 | 8 | Intuition (+1 per 20% made to Intuition) | M | 0 | Chr-9 | Chr-12 | 1 |
| Assassin1 | 8 | Meld into Shadows/Mirrors/Crowds || Disperse | VM | 25 | Str-9 | Str-14 | 1 |
| Acrobat1 | 8 | Muscle (+1 and +1 per 20% made to Muscle for 1t) | M | 0 | Int-9 | Int-12 | 1 |
| Jester1 | 8 | Random Telekinesis (10 lbs per 1% made) | P | 15 | Con-6 | Con-13 | 1 |
| Appraiser2 | 8 | Read Magic (Wizard/Priest) ||| Read Magic (Concordant) | M | 20 | Int-13 | Int-15 | 1 |
| Bard1 | 8 | Sending | Demand | M | 10 | Int-9 | Int-12 | 1 |
| Ninja1 | 8 | Slay (target that you hit saves at +4, -1 per 10% made; or dies) | M | 0 | Wis-13 | Wis-19 | 1 |
| Bard1 | 8 | Telepathy | Telepathic Projection | M | 15 | Wis-10 | Wis-12 | 1 |
| Jester1 | 8 | Uncontrolled Weather (1 mi r per 5% made) | M | 0 | Wis-16 | Wis-20 | 1 |
| Monk1 | 8 | Willpower (+1 per 20% made to Willpower) | M | 0 | Chr-9 | Chr-12 | 1 |
| Ninja1 | 9 | any 3rd level Ench/Charm spell is cast | any 4th | any 5th | any 6th (#=SL-2) | #M | 15 | Chr-13 | Chr-18 | 1 |
| Acrobat1 | 9 | Dispel Exhaustion ||| Heal | P | 10 | Con-18 | Con-25 | 1 |
| Assassin1 | 9 | Finger of Death | Slay Living | Power Word Kill | MM | 0 | Int-14 | Int-17 | 1 |
| Jester1 | 9 | Generate Wild Magic Surge | MMM | 0 | Int-20 | Int-21 | 1 |
| Monk1 | 9 | Inner Focus (+1 Str/Dex/Con for 1r per 10% made) | M | 5 | Wis-10 | Wis-20 | 1 |
| Bard1 | 9 | Object Reading | VM | 0 | Int-12 | Int-20 | 1 |
| Ninja1 | 10 | Doppleganger | Spirit Doppleganger | Polymorph Self | Shapechange | MV | 0 | Chr-16 | Chr-16 | 1 |
| Assassin1 | 10 | Illusionary Double | M | 10 | Chr-11 | Chr-12 | 1 |
| Acrobat1 | 10 | Invisibility | Improved Invisibility | Dust of Disappearance | MV | 20 | Int-12 | Int-14 | 1 |
| Monk1 | 10 | Ki Power (cast a Wu Jen spell of spell level SL) (penalty = -SL*50%) (#=SL) | #M | 0 | Int-12 | Int-36 | 1 |
| Bounty Hunter1 | 10 | Locate (anything unique) Across Planes | Clairvoyance there | MV | 5 | Int-12 | Int-15 | 1 |
| Bandit1 | 10 | Locate (anything unique) Across Planes | Clairvoyance there | TWE there | M | 0 | Int-12 | Int-15 | 1 |
| Jester1 | 10 | Song of Laughter (all other creatures at -1 all rolls per 10% made) | P*M | 10 | Chr-3 | Chr-5 | 1 |
| Bard1 | 10 | Telekinesis (5 lb. per 1% made) | M | 10 | Int-13 | Int-17 | 1 |
| Ninja1 | 12 | any 3rd level Illusion spell is cast | any 4th | any 5th | any 6th (#=SL-2) | V#M | 15 | Dex-18 | Dex-22 | 1 |
| Assassin1 | 12 | Dimensional Folding | M | 40 | Int-7 | Int-20 | 1 |
| Bard1 | 12 | Disharmonic Blast (1 dmg per 1% made) | P*M | 10 | Con-16 | Con-22 | 1 |
| Bounty Hunter1 | 12 | Find the Path | MV | 0 | Wis-9 | Wis-13 | 1 |
| Acrobat1 | 12 | Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M) | VV | 15 | Dex-12 | Dex-15 | 1 |
| Bandit1 | 13 | Preparation (Ability to use +1 action of any type next segment per 50% made) | F | 0 | Wis-18 | Wis-22 | 1 |
| Ninja1 | 15 | any Metab minor Psi2 is used +1 PSP/10% to maintain | Telep | Clair | Port ( | major) | MM | 20 | Int-21 | Int-24 | 1 |
| Acrobat1 | 15 | Energy Control | Adaptation | Immune to Hostile Environments | PV | 5 | Con-9 | Con-12 | 1 |
| Monk1 | 15 | Energy Control | Adaptation | Immune to Hostile Environments | PV | 30 | Con-9 | Con-12 | 1 |
| Bard1 | 15 | Find the Path | MM | 20 | Wis-10 | Wis-15 | 1 |
| Assassin1 | 15 | Psychic Impersonation || Soul/Spirit Impersonation | - | 15 | Wis-9 | Wis-14 | 1 |
| Bandit1 | 16 | Enhancement (add how much you made by to your next Rogue ability roll within 1r) | F | 0 | Chr-18 | Chr-22 | 1 |
| Jester1 | 18 | All die rolls within 240' are min (50%) or max (50%) (duration 1s per 10% made) | FV | 50 | Dex-25 | Dex-50 | 1 |
| Ninja1 | 18 | Aura of Ill Omen (all in area at -1 on all rolls per 10% made for 1t) | MV | 0 | Chr-9 | Chr-18 | 1 |
| Bard1 | 18 | Contact Other Plane | Foresight | MM | 0 | Chr-15 | Chr-18 | 1 |
| Bounty Hunter1 | 18 | Control Movements | Control Physicals | Control Mentals | MM | 0 | Chr-18 | Chr-20 | 1 |
| Monk1 | 18 | Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form | PP | 40 | Con-24 | Con-24 | 1 |
| Acrobat1 | 18 | Reverse Gravity | Adjust Gravity | VM | 0 | Dex-13 | Dex-17 | 1 |
| Assassin1 | 18 | Shadow Magic | Shadow Walk | Shadow Flight | VM | 0 | Int-16 | Int-19 | 1 |
| Bard1 | 27 | Astral Spell | MMM | 40 | Int-18 | Int-24 | 1 |
| Monk1 | 27 | Body Freedom (transfer action types freely; Str Int, Dex Wis, Con Chr) | FFF | 0 | Chr-36 | Chr-54 | 1 |
| Assassin1 | 27 | Destruction/Mordenkainen's Disjunction | PMM | 0 | Int-18 | Int-24 | 1 |
| Ninja1 | 27 | Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3) | Change Reality (#=4) | #F | 0 | Int-20 | Int-25 | 1 |
| Acrobat1 | 27 | Otto's Irresistance Dance | Control Physicals | MPV | 0 | Chr-16 | Chr-22 | 1 |
| Beast Thief | 1 | ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections | VM | 0 | Dex-14 | Dex-19 | 2 |
| Rakdos Speedster (MTG B/R) | 1 | +rating/50 A actions /r this turn || B actions || C actions | 1F | 0 | Dex-20 | Dex-25 | 2 |
| Beast Thief | 1 | Charm/Influence Reaction | Taunt | M | 10 | Chr-12 | Chr-14 | 2 |
| Rakdos Speedster (MTG B/R) | 1 | Controlled Blink | Controlled Blink 10'r (unwilling get PP save) | ½V | 50 | Wis-14 | Wis-14 | 2 |
| Rakdos Speedster (MTG B/R) | 1 | Do rating/50 physical attacks with one weapon | ½P | 50 | Str-10 | Str-18 | 2 |
| Dimir Soulknife (MTG B/U) | 1 | Duplicate a Psi1 minor ||| major ||| grand ||| super | 1M | 0 | Chr-9 | Chr-12 | 2 |
| Dimir Soulknife (MTG B/U) | 1 | Duplicate a Psi2 minor ||| major ||| grand ||| super | 1M | 0 | Con-9 | Con-12 | 2 |
| Dimir Soulknife (MTG B/U) | 1 | Duplicate a Psi3 SL=1 | SL=2 | SL=3 | etc. | 1M | 0 | Any-18 | Any-24 | 2 |
| Beast Thief | 1 | Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (amount made = #' away) | M | 0 | Dex-14 | Dex-19 | 2 |
| Beast Thief | 1 | Move Silently | Passwall | Immovability | V | 0 | Dex-15 | Dex-18 | 2 |
| Beast Thief | 1 | Open/Close Locks: Mech. | Magic/Psi | OutPhase (amount made = #' away) | VM | 5 | Dex-12 | Dex-16 | 2 |
| Beast Thief | 1 | Read Languages | Decipher Code | M | 0 | Int-9 | Int-14 | 2 |
| Beast Thief | 1 | Take ½ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage) | V | 5 | Con-16 | Con-20 | 2 |
| Dimir Soulknife (MTG B/U) | 2 | Duplicate a Psi10 minor ||| major ||| grand ||| super | 1M | 0 | Int+Wis-24 | Int+Wis-32 | 2 |
| Beast Thief | 2 | X-ray vision | Use innate ability through wall (amount made/10 is #' through wall) | M | 0 | Str-10 | Str-20 | 2 |
| Dimir Soulknife (MTG B/U) | 3 | Duplicate a Psi5 minor ||| major ||| grand ||| super | 1M | 0 | Chr-15 | Chr-20 | 2 |
| Beast Thief | 4 | Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 mult. (amount made=#' away) | M | 5 | Dex-18 | Dex-25 | 2 |
| Beast Thief | 5 | Identity Penetration | False Seeing | True Seeing ||| Know Truename | MM | 0 | Wis-12 | Wis-20 | 2 |
| Beast Thief | 6 | All-Around Sight | Locate Object | Treasure Finding | M | 25 | Wis-15 | Wis-19 | 2 |
| Beast Thief | 6 | Suggestion | Domination | Eyebite | M | 10 | Int-10 | Int-14 | 2 |
| Beast Thief | 7 | Disembodied Hands | Unseen Servant | Invisible Stalker | P | 30 | Chr-10 | Chr-20 | 2 |
| Beast Thief | 8 | Teleport | Teleport without Error || Teleport Other to Self (no save) | M | 5 | Int-16 | Int-17 | 2 |
| Beast Thief | 8 | Wraithform | Dream Travel | V | 25 | Con-15 | Con-17 | 2 |
| Beast Thief | 9 | Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away) | VV | 20 | Dex-18 | Dex-22 | 2 |
| Beast Thief | 12 | Mass Weird / Mass Chaos / Mass Maze | MP | 0 | Chr-23 | Chr-25 | 2 |
| Beast Thief | 18 | Time Shift ||| Time Travel | VMM | 15 | Int-17 | Int-25 | 2 |
| Beast Thief | 27 | Shift a racial innate power you have to a random power (determined by DM) | F | 0 | Con-20 | Con-25 | 2 |
| Dungeoneer | 1 | Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best) | V | 0 | Dex-13 | Dex-16 | 3 |
| Mercenary5 | 1 | Avoid Trap (entire party): Mech.|Magic/Psi|OutPh | - | 10 | Int-10 | Int-16 | 3 |
| Mercenary5 | 1 | Backstrike (each 30% = x1 TH) (increases 10/lvl) | - | 50 | Wis-6 | Wis-20 | 3 |
| Mercenary5 | 1 | Bard3 spell SL=0 | SL=1 || SL=2 ||| SL=3 etc. | - | 60 | Int-11 | Int-20 | 3 |
| Mercenary5 | 1 | Blend in (everyone believes OK that you're here) | - | 50 | Chr-12 | Chr-14 | 3 |
| Wilderneer | 1 | Climb Walls | Overhangs | Upside-Down | Mid-Air | Air Walk | Wind Walk | V | 55 | Str-10 | Str-14 | 3 |
| White Hat5 | 1 | Clown: -1 Wis, +50 Rogue points | 3 | ||||
| Dungeoneer | 1 | Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200)) | V | 0 | Str-15 | Str-18 | 3 |
| White Hat5 | 1 | Doctor: Binding wounds is 4+LVL hp. 1M, 1/d: Remove the "wounding" effect. | 3 | ||||
| Wilderneer | 1 | Ducking (+1 saves per 10% made this segment) | V | 0 | Wis-15 | Wis-18 | 3 |
| Dungeoneer | 1 | Evasion (see Acrobat) ||| Spell Evasion | Psi Evasion | Innate Evasion | V | 0 | Dex-14 | Dex-18 | 3 |
| Dungeoneer | 1 | Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (| do this 30' away) | M | 0 | Dex-14 | Dex-19 | 3 |
| Wilderneer | 1 | Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away) | V | 10 | Dex-4 | Dex-8 | 3 |
| Dungeoneer | 1 | Hide in Shadows/Crowds || Meld into Shadows/Mirrors/Crowds | Meld into the Air | V | 0 | Dex-14 | Dex-19 | 3 |
| Mercenary5 | 1 | Initiative (each 10% = +1 initiative) continuous | - | 0 | Dex-9 | Dex-18 | 3 |
| Wilderneer | 1 | Know Visual History | Object Reading | Identify | Legend Lore | 0 | M | 0 | Wis-15 | Wis-17 | 3 |
| White Hat5 | 1 | Kung Fu: Ability to take martial arts, plus a kit slot to take a martial arts style. | 3 | ||||
| Dungeoneer | 1 | Legend Lore | Identify | Object Reading | Know Visual History | 0 | M | 0 | Int-15 | Int-17 | 3 |
| Wilderneer | 1 | NaturalR (NR) | NecromancyR (aNR) (1% = 1%) ( || cover all in group) | - | 0 | Con-9 | Con-25 | 3 |
| Dungeoneer | 1 | Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away) | VM | 5 | Dex-12 | Dex-16 | 3 |
| White Hat5 | 1 | Resources: Gain LVL*Chr*10 gp per reset. | 3 | ||||
| White Hat5 | 1 | Situational awareness: Cannot be surprised, reduce Backstab/Backstrike on you by 1 multiplier. | 3 | ||||
| Wilderneer | 1 | Spying || Reflecting Pool || untraceable & without his "ears burning" | - || F | 10 | Int-12 | Int-17 | 3 |
| Dungeoneer | 1 | Take ½ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage) | V | 5 | Con-16 | Con-20 | 3 |
| Wilderneer | 1 | Untwist - restore an effect that was dispelled/twisted (but not disjoined) | VM | 0 | Wis-14 | Wis-19 | 3 |
| Dungeoneer | 2 | Locate Staircases on current DL || Out of Depth Monsters || Most Valuable Object | MM | 0 | Chr-20 | Chr-25 | 3 |
| Dungeoneer | 2 | Lower Encumbrance | Zero Encumbrance | No Armor Penalty | AC types fully add | P | 5 | Str-14 | Str-19 | 3 |
| Dungeoneer | 4 | Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away) | M | 5 | Dex-18 | Dex-25 | 3 |
| Wilderneer | 4 | Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special) | V | 20 | Dex-9 | Dex-12 | 3 |
| Mercenary5 | 4 | Pick two Mercenary5 Level 1-3, one Soldier5 Level 1-3, or one Spellshaper5 Level 1-3 | 3 | ||||
| White Hat5 | 4 | Pick two WhiteHat5 Level 1-3, one Rebel5 Level 1-3, or one Psi5 minor | 3 | ||||
| Dungeoneer | 4 | Sense Danger | Precognition | Choose Future | x1 Avoid Fate | VM | 25 | Wis-9 | Wis-12 | 3 |
| Mercenary5 | 5 | Avoid Trick (entire party): Mech.|Magic/Psi|OutPhase | - | 5 | Int-12 | Int-18 | 3 |
| Mercenary5 | 5 | Controlled Blink (max N*N feet, N is amount made) | - | 15 | Dex-9 | Dex-12 | 3 |
| Mercenary5 | 5 | Dispel a x1 effect | Instantaneous | Disjunct | - | 50 | Dex-12 | Dex-18 | 3 |
| Mercenary5 | 5 | Effect Evasion (each 1% = +1 saves) 1V to use | - | 0 | Wis-9 | Wis-12 | 3 |
| Mercenary5 | 5 | Erase a "?" in dungeon (loses track of party) | - | 0 | Dex-13 | Dex-19 | 3 |
| White Hat5 | 5 | Gun Fu: +LVL to hit with guns; guns are always at least base #Att = 1; guns "open end" one better than normal. | 3 | ||||
| White Hat5 | 5 | Immune to pain. You stay conscious (but cannot be offensive) at up to -LVL hp. | 3 | ||||
| White Hat5 | 5 | Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ½ a point each). | 3 | ||||
| White Hat5 | 5 | Sorcery: Gain LVL in SL's as a Wizard progression, this progression must be flat or decreasing. | 3 | ||||
| White Hat5 | 5 | Turn Undead: You can turn undead as if 4 levels lower. | 3 | ||||
| Dungeoneer | 6 | Blink | Controlled Blink | Dimension Door with no Summoning Sickness | M | 15 | Wis-13 | Wis-18 | 3 |
| Dungeoneer | 6 | Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole | P | 10 | Str-14 | Str-16 | 3 |
| Dungeoneer | 7 | Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation | #M | 0 | Int-14 | Int-38 | 3 |
| Dungeoneer | 8 | Any Subability (+1 per 25% made to that subability) | M | 0 | Int-14 | Int-17 | 3 |
| Dungeoneer | 8 | Dispel Exhaustion | Heal |||| Reset | M | 0 | Con-16 | Con-20 | 3 |
| Mercenary5 | 8 | Pick two from: Mercenary5 Level 5-7, Soldier5 Level 1-3, Spellshaper5 Level 1-3 | 3 | ||||
| White Hat5 | 8 | Pick two WhiteHat5 Level 5-7, one Rebel5 Level 1-3, or one Psi5 minor | 3 | ||||
| Mercenary5 | 9 | +(rating)% money, use at end of run before selling | - | 0 | Cml-9 | Cml-18 | 3 |
| Mercenary5 | 9 | 0,1/r: Get +(amount made) on next Rogue ability | - | 0 | NA | NA | 3 |
| Dungeoneer | 9 | Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question | VM | 0 | Chr-11 | Chr-21 | 3 |
| Mercenary5 | 9 | Avoid Special (entire party): x1 | x2 | x3 etc. | - | 0 | Int-16 | Int-22 | 3 |
| Mercenary5 | 9 | Backstorm (each 50%: +1 att is considered a backstab) | - | 0 | Dex-16 | Dex-22 | 3 |
| White Hat5 | 9 | Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted) | 3 | ||||
| White Hat5 | 9 | BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological damage, area (no save, TechR to resist) | 3 | ||||
| Mercenary5 | 9 | Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc. | - | 50 | Chr-18 | Chr-25 | 3 |
| Wilderneer | 9 | Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special) | V | 30 | Dex-16 | Dex-16 | 3 |
| White Hat5 | 9 | Great Medic: Binding wounds is (LVL-8)*5% of max hp (can be more than 100%, current still can't go over max) | 3 | ||||
| White Hat5 | 9 | Super Fu: Can take a custom martial arts style [P7.9] with A+D+N=LVL*2+12 (can improve it with level) | 3 | ||||
| White Hat5 | 9 | Web of Contacts: Can gain information on most things in a city; Legend Lore LVL*5% | 3 | ||||
| Dungeoneer | 10 | Speed: (x2 move) | (+1V) | (+1P) | (+1M) | (+1 Full) | (+1 Opposing) | VV | 5 | Dex-14 | Dex-17 | 3 |
| Dungeoneer | 12 | Control Movements | Control Physicals | Control Mentals | Control 0 Actions | MM | 0 | Chr-19 | Chr-21 | 3 |
| Mercenary5 | 13 | Pick 2: Mercenary5 Level 9-12, Soldier5 or Spellshaper5 Level 5-7, other5 Level 1-3 | 3 | ||||
| White Hat5 | 13 | Pick two WhiteHat5 Level 9-12, one Rebel5 Level 5-7, or one Psi5 major | 3 | ||||
| Mercenary5 | 14 | Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc. | - | -5 | Int-22 | Int-30 | 3 |
| Mercenary5 | 14 | Get save vs effects w/ no save, base=+0+items, each 5% is +1 | - | 0 | Wis-20 | Wis-25 | 3 |
| White Hat5 | 14 | Kung Fu Hustle: Can have (LVL-6)/4 martial arts styles running at the same time, they all fully stack | 3 | ||||
| Mercenary5 | 14 | Psi(-12)C effect SL=0 | SL=1 || SL=2 ||| SL=3 etc. | - | 30 | Str-22 | Str-40 | 3 |
| White Hat5 | 14 | Really Immune to pain. You stay conscious (but cannot be offensive) at any finite negative hit point total. | 3 | ||||
| Mercenary5 | 14 | Shield: Add a hp=(%rating) temporary shield, only 1 at a time | - | 0 | Con-18 | Con-25 | 3 |
| White Hat5 | 14 | Smooth Talker: As long as you and your friends are not hostile, enemies will not attack you 90% (1 check /min) | 3 | ||||
| Mercenary5 | 14 | Speed: Each 50% is +1A action || B's instead || C's instead | - | 0 | Dex-18 | Dex-20 | 3 |
| White Hat5 | 14 | The Man for the Job: 1F, 1/reset: Create a temporary (1 turn) x1 non-artifact item that is needed for a task | 3 | ||||
| White Hat5 | 14 | Your BOMBS! (Level ability O above) can hit two groups or can be set on a time delay, you have 3*LVL charges | 3 | ||||
| Dungeoneer | 15 | Astral Spell / Astral Projection | Concordant Spell (project to Concordant Opposition) | MMM | 35 | Int-19 | Int-25 | 3 |
| Mercenary5 | 18 | Pick 2: Soldeier5 Level 9-12, Spellshaper5 Level 9-12, other5 level 5-7 | 3 | ||||
| White Hat5 | 18 | Pick two WhiteHat5 Level 14-18, one Rebel5 Level 9-12, or one Psi5 grand | 3 | ||||
| Mercenary5 | 20 | 0,1/r: Unspend (amount made by) Rogue points | - | 0 | NA | NA | 3 |
| Mercenary5 | 20 | Avoid Artifact Effect (entire party): x1 ||| x2 ||| x3 etc. | - | -10 | Int-30 | Int-46 | 3 |
| Mercenary5 | 20 | Backstave (N/2% of your dmg is vile) || Stun (save=N-100) | - | 0 | Wis-26 | Wis-32 | 3 |
| Mercenary5 | 20 | Can Dim Door away in combat during your actions | Teleport | - | -15 | Dex-18 | Dex-24 | 3 |
| Mercenary5 | 20 | Instantaneous x0 effect | x1 || x2 ||| x3 |||| x4 etc. | - | 50 | Dex-24 | Dex-32 | 3 |
| Mercenary5 | 20 | Pick 1 Level 14-18 Other5 (can be picked multiple times) | 3 | ||||
| Dungeoneer | 21 | Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form | VM | 0 | Int-17 | Int-20 | 3 |
| Dungeoneer | 24 | Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole | PMM | 0 | Int-19 | Int-25 | 3 |
| Dungeoneer | 27 | LimWish(#=1)| AlterReality(#=2)| Wish(#=3)| ChangeReality(#=4)| UnlimWish(#=5) | #F | 0 | Int-21 | Int-26 | 3 |
| Stealth Rogue | 1 | Counter Innate | Psionic | Magic | Radioactive | 1bM | -10 | Dex-22 | Dex-22 | 4 |
| Stealth Rogue | 1 | iunIR || iunaIR || iunaaIR | 0 | 0 | Str-16 | Str-21 | 4 |
| Stealth Rogue | 1 | iunMR || iunaMR || iunaaMR | 0 | 20 | Int-14 | Int-19 | 4 |
| Stealth Rogue | 1 | iunPR || iunaPR || iunaaPR | 0 | 10 | Chr-15 | Chr-20 | 4 |
| Stealth Rogue | 1 | iunRR || iunaRR || iunaaRR | 0 | 30 | Con-13 | Con-18 | 4 |
| TANB1 | 1 | Read Languages | Decipher Code | M | 5 | Int-9 | Int-14 | 4 |
| TANB1 | 2 | Distraction | Mislead | Forget | Mirage Arcana | M | 20 | Wis-13 | Wis-16 | 4 |
| TANB1 | 2 | Mimic Voices || Tongues | M | 25 | Wis-9 | Wis-12 | 4 |
| TANB1 | 4 | Deeppockets | Vanish | M | 10 | Int-6 | Int-18 | 4 |
| TANB1 | 5 | Sense Danger | Precognition | Choose Future | VM | 30 | Wis-8 | Wis-11 | 4 |
| TANB1 | 6 | Detect Illusion | Magic | Psi/Anti-Magic | Godly | M | 30 | Int-12 | Int-15 | 4 |
| Stealth Rogue | 7 | Avoid Fate x1 | x2 | x3 | x4 | x5 | etc. | 2bM | -20 | Wis*2-50 | Wis*2-50 | 4 |
| TANB1 | 7 | Blink | Controlled Blink | Teleport | Teleport without Error | M | 20 | Wis-12 | Wis-14 | 4 |
| Stealth Rogue | 7 | iunCR || iunaCR || iunaaCR | 0 | 20 | Wis+Chr-28 | Wis+Chr-38 | 4 |
| Stealth Rogue | 7 | iunER || iunaER || iunaaER | 0 | -10 | Dex+Int-37 | Dex+Int-47 | 4 |
| Stealth Rogue | 7 | iunNR || iunaNR || iunaaNR | 0 | 10 | Con+Wis-31 | Con+Wis-41 | 4 |
| Stealth Rogue | 7 | iunWR || iunaWR || iunaaWR | 0 | 0 | Str+Con-34 | Str+Con-44 | 4 |
| TANB1 | 12 | Phase Door | Dimension Door | M | 5 | Int-9 | Int-20 | 4 |
| TANB1 | 15 | Energy Control | Adaptation | Immune to Hostile Environments | PV | 5 | Con-9 | Con-12 | 4 |
| TANB1 | 15 | Probability Travel | MM | 20 | Int-13 | Int-20 | 4 |
| TANB1 | 18 | Shape Alteration/Polymorph Object | Shapechange | MM | 5 | Con-13 | Con-20 | 4 |
| TANB1 | 27 | Time Shift | VMM | 20 | Int-16 | Int-24 | 4 |