List of Unenforced Rules

6 items.

1.

Occupying physical space (100 groups of 100 Size Colossal dragons fit in a convenient 5’x5’ space)

2.

Encumbrance (sure you can carry that dragon’s hoard of treasure with you)

3.

Having to eat, drink, urinate, defecate. (All usually done in reset time anyway)

4.

Rogue Adjustment Penalties (Moving Silently and Hiding in Shadows in full plate armor, etc.)

5.

Class Armor and Weapon Restrictions (Wizards wearing full plate armor and wielding a two-handed sword, etc.)

6.

Being hostile to another PC/NPC (This prevents interparty conflict while enabling abuse of “friendly fire”)

List of Enforced Rules

6 items.

1. Mob Group Limit:

You and any number of subordinates you control can only affect up to 4 groupings of monsters (this could be groups, legions, etc.)

2. Material Componenting Limit:

When material componenting a spell that affects one of the following, it is not multiplied: ability scores, action types, multiplier, level, CL, ML, factors (PF, MF, etc.). A spell may only be material componented a max number of times equal to CF.

3. Divine Multiplier Perk:

Multiply your combat stats (to hit modifier, melee and/or ranged damage, AC, Saves, and hp) by your true classed Multiplier as a xxN (after all other modifiers).

4. Enough Dungeons:

No dungeon can end before 100 rooms.

5. Exceptional Stat Limit:

Stats have a soft limit of Exceptional at CF=1, Exceptional at CF=2, Barbarian at CF=3, No limit at CF=4+.

6. Actions Have Consequences:

Whenever a player opts to knowly break a rule through an permitted method, that player's character suffers a no resistance consequence (status effect with no duration) of equal weight to the rule broken for as long as that rule is broken. For example, a player gets SEL=6 Ultra Bar Stat somehow, and his character becomes SEL=6 Slain every segment.