Positive ED Status Effects

No

Name

SEL

Effect

1

D4-ed

2

If you would roll a d4, roll twice that many instead. Add results. CF=5+: Extra instances stack exponentially.

1

Stirruped

3

If you would gain a mount from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.

2

Practiced

3

If you would gain skill points from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.

3

D6-ed

3

If you would roll a d6, roll twice that many instead. Add results. CF=5+: Extra instances stack exponentially.

1

Chained

4

If you would apply a resistance, apply it twice instead. CF=5+: Extra instances stack exponentially.

2

Feated

4

If you would gain a feat from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.

3

Vitaled

4

If you would gain a hp bonus from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.

4

Boosted

4

If you would gain a movement bonus from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.

5

Companioned

4

If you would gain an animal companion from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.

6

Reservoired

4

If you would gain PSPs from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.

7

Girded

4

If you would make a skill/ability check, make twice that many instead. Pick the result. CF=5+: Extra instances stack exponentially.

8

Volleyed

4

If you would make an ranged attack, make twice that many instead. CF=5+: Extra instances stack exponentially.

9

D8-ed

4

If you would roll a d8, roll twice that many instead. Add results. CF=5+: Extra instances stack exponentially.

10

Movmented

4

If you would take a V action, take twice that many instead. CF=5+: Extra instances stack exponentially.

1

Splittered

5

If you would deal dmg, deal twice that much instead. CF=5+: Extra instances stack exponentially.

2

Divined

5

If you would gain a GGL pick from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.

3

Kitted

5

If you would gain a kit from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.

4

Bolstered

5

If you would gain a save bonus from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.

5

Aimed

5

If you would gain a to hit bonus from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.

6

Bulwarked

5

If you would gain an AC bonus from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.

7

Attuned

5

If you would gain SLs from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.

8

Steeled

5

If you would make a saving throw, make twice that many instead. Pick the result. CF=5+: Extra instances stack exponentially.

9

Focused

5

If you would make an melee attack, make twice that many instead. Pick the result. CF=5+: Extra instances stack exponentially.

10

Spurred

5

If you would move, move twice that much instead. CF=5+: Extra instances stack exponentially.

11

D10-ed

5

If you would roll a d10, roll twice that many instead. Add results. CF=5+: Extra instances stack exponentially.

12

Physicaled

5

If you would take a P action, take twice that many instead. CF=5+: Extra instances stack exponentially.

13

Standarded

5

If you would take an S action, take twice that many instead. CF=5+: Extra instances stack exponentially.

1

Conditioned

6

If you would apply a non-ED positive status effect, apply it twice instead. CF=6+: Extra instances stack exponentially.

2

Echoed

6

If you would gain a duration on an effect, it lasts twice as long. CF=5+: Extra instances stack exponentially.

3

Familiared

6

If you would gain a familiar from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.

4

Ratioed

6

If you would gain a stat bonus from an external source, gain twice that much instead. CF=6+: Extra instances stack exponentially.

5

Honed

6

If you would gain rogue points from an external source, gain twice that much instead. CF=5+: Extra instances stack exponentially.

6

Componented

6

If you would material component a spell, material component it twice instead. CF=6+: Extra instances stack exponentially.

7

D12-ed

6

If you would roll a d12, roll twice that many instead. Add results. CF=5+: Extra instances stack exponentially.

8

Mentalled

6

If you would take an M action, take twice that many instead. CF=5+: Extra instances stack exponentially.

9

Invoked

6

If you would use a class ability, use it twice that many instead. CF=5+: Extra instances stack exponentially.

10

Artificed

6

If you would use an item ability, use it twice that many instead. CF=5+: Extra instances stack exponentially.

11

Limbed

6

If you would gain a limb from an external source, gain twice that many instead. CF=5+: Extra instances stack exponentially.

1

Weaved

7

If you would cast a spell, cast it twice that many instead. CF=5+: Extra instances stack exponentially.

2

Conjured

7

If you would gain a subordinate from an internal source, gain twice that many instead. CF=6+: Extra instances stack exponentially.

3

D20-ed

7

If you would roll a d20, roll twice that many instead. Add results. CF=5+: Extra instances stack exponentially.

4

Freeed

7

If you would take a Z action, take twice that many instead. CF=5+: Extra instances stack exponentially.

5

Manifested

7

If you would use a psi power, use it twice that many instead. CF=5+: Extra instances stack exponentially.

1

Edged

8

If you would score a critical, apply its multiplier twice instead. CF=5+: Extra instances stack exponentially.

2

Fulled

8

If you would take an F action, take twice that many instead. CF=5+: Extra instances stack exponentially.

3

Spirited

8

If you would take an X action, take twice that many instead. CF=5+: Extra instances stack exponentially.

4

Activated

8

If you would use an innate ability, use it twice that many instead. CF=5+: Extra instances stack exponentially.

1

Resetted

9

If you would benefit from a reset/rest, benefit from twice that many instead. CF=6+: Extra instances stack exponentially.

2

Temporalled

9

If you would gain a segment from an external source, gain twice that many instead. CF=6+: Extra instances stack exponentially.

3

Banked

9

If you would gain gp from an external award, gain twice as much in temporary gp lasting 1 rest instead. CF=5+: Extra instances stack exponentially.

4

Godlied

9

If you would take a G action, take twice that many instead. CF=5+: Extra instances stack exponentially.

1

Legioned

10

If you would gain a subordinate from an external source, gain twice that many instead. CF=6+: Extra instances stack exponentially.

2

Ledgered

10

If you would gain xp from an external award, gain twice that much instead. CF=6+: Extra instances stack exponentially.

3

Tempered

10

If you would take an action, take twice that many instead. CF=6+: Extra instances stack exponentially.