Starfinder Augmentations

Augmentations converted to the site template. Each table is its own card.

Overview

Many explorers and mercenaries modify their own bodies with technological or biological gear called augmentations. These are modifications to your body that give you special abilities and bonuses. Once installed, they become a part of your body and generally cant be affected by abilities that destroy or disable objects or target technological items or creatures. As far as attacks and abilities are concerned, a cybernetic or vat-grown arm is no more (or less) vulnerable than your original biological limb.

Biotech Upgrade

Biotech UpgradeTechLPriceSystemSpecialSource
Gill sheath195LungsCan breathe underwater or in the air.SJSRD
Dragon gland, wyrmling2755ThroatPick - acid, cold, electricity, or fire.
Immune and Breath it(dmg=3d6,reflex half,
CF=5
: dmg=1/10 current hp).
SJSRD
Venom spur2625HandHave stinger and venom sac in hand
(dmg=1d6+venom of 2d6/s or Fort save).
SJSRD
Wildwise2500ThroatSpeak with plants continuous.SJSRD
Adaptive biochains3VariesVariesDuplicate any cybernetic augmentation, +10%.SJSRD
Climbing suckers31,200All feetCan climb on vertical surfaces.SJSRD
Tympanal cluster42,150EarsThey give you a +2 bonus to hearing-based
Perception checks.
SJSRD
Skin of the chameleon64,050SkinSkin mimics the terrain or lighting
conditions, giving you a +3 to Stealth checks.
SJSRD
Dragon gland, standard1019,125ThroatPick - acid, cold, electricity, or fire.
Immune and Breath it(dmg=9d6,reflex half,
CF=5
: dmg=1/2 current hp).
SJSRD
Dragon gland, wyrm16181,500ThroatPick - acid, cold, electricity, or fire.
Immune and Breath it(dmg=18d6,reflex half,
CF=5
: dmg=current hp).
SJSRD

Cybernetic Upgrade

Cybernetic UpgradeTechLPriceSystemSpecialSource
Hideaway limb, standard1150Arm or legInternal Storage in limb.SJSRD
Prosthetic limb, standard1100Arm and hand, or leg and footReplacement limb.SJSRD
Respiration compounder1250Lungs+2 on airborn venom saves.SJSRD
Vocal modulator1125ThroatYou can imitate accents or pronounce alien
languages.
SJSRD
Datajack, standard2625BrainDirect connect to digital media.SJSRD
Darkvision capacitors, standard31,750EyesDarkvision 60ft continuous.SJSRD
Prosthetic limb, storage31,450Arm and hand, or leg and footActs as a hideaway+ replacement limb.SJSRD
Retinal reflectors31,350EyesLow-light vision.SJSRD
Speed suspension, minimal41,900All legs+10ft to movement.SJSRD
Datajack, high-density52,600BrainDirect connect to digital media and +1 to
computer skill check.
SJSRD
Dermal plating, mk 153,025Skin+1 to DR (overwrites lower).SJSRD
Hideaway limb, quickdraw53,050Arm or legActs as a hideaway + replacement limb +
virtual quickdraw feat
SJSRD
Wide-spectrum ocular implant52,825EyesLow-light + infrared + ultraviolet vision.SJSRD
Cardiac accelerator63,850HeartSpend 1 Resolve point: +20ft move or +1 to
reflex save.
SJSRD
Dermal plating, mk 276,950Skin+2 to DR (overwrites lower).SJSRD
Darkvision capacitors, advanced89,000EyesDarkvision 60ft continuous + wide-spectrum
ocular implant.
SJSRD
Datajack, accelerated88,525BrainDirect connect to digital media and +2 to
computer skill check.
SJSRD
Speed suspension, standard88,800All legs+20ft to movement.SJSRD
Dermal plating, mk 3917,975Skin+3 to DR (overwrites lower).SJSRD
Cybernetic arm, single1124,750Spinal column+1 arm (can't attack with it. CF=3: can
attack).
SJSRD
Dermal plating, mk 41248,850Skin+4 to DR (overwrites lower).SJSRD
Speed suspension, complete1232,900All legs+30ft to movement.SJSRD
Darkvision capacitors, long-range1348,950EyesDarkvision 120ft continuous + wide-spectrum
ocular implant.
SJSRD
Cybernetic arm, dual1470,150Spinal column+2 arms (can't attack with it. CF=3: can
attack).
SJSRD
Dermal plating, mk 514105,000Skin+5 to DR (overwrites lower).SJSRD
Polyhand1471,000Hand1V: Hand duplicates a TechL 8 or less tool.
Can have upto 9 saved.
SJSRD
Dermal plating, mk 616163,500Skin+6 to DR (overwrites lower).SJSRD
Dermal plating, mk 719542,000Skin+7 to DR (overwrites lower).SJSRD

Magitech Upgrade

Magitech UpgradeTechLPriceSystemSpecialSource
Technopathy Node1220ThroatSending 100ft.SJSRD
Morphic Skin, Basic1370SkinAlter Self (+-3inches, same sex, same age).SJSRD
Gravitational Harness, Mk 12515Spinal columnFly 15ft, +-1G gravity for 2 rds.SJSRD
Psychoactive Eyes, Fascinating2965Eyes1S, 1/d: Fascinate Gaze (Will save, chr
based).
SJSRD
Velstrac Shackle, Follower31,200ArmLimit of 1. Grafted Shadow Chain (1d3, Bind
on crit, Analog, disarm, reach, trip)
SJSRD
Intercepting Ears, Mk 131,225Ears1N, Perception check DC 25: Overhear
telepathic message w/in 30ft.
SJSRD
Nimble Soles42,000Feet+2 to Acrobatics checks and 1/d: +4 for 1
min.
SJSRD
Morphic Skin, Advanced42,030SkinAlter Self (+-1ft, diff sex, diff age).SJSRD
Force Soles, Mk 142,260All feetWalk on air at half movement; must end move
on ground or fall.
SJSRD
Selective Ears52,830Ears1bV: deaf and sonic resistance 5.SJSRD
Charged Skin53,075Skin0,10/d: +1 charge to handheld tech device.SJSRD
Rune-Etched Chitin, Mk 153,175SkinSpell Storing total SL = TechL. Can cast
each 1/d.
SJSRD
Psychoactive Eyes, Charming64,250Eyes1S, 1/d: Charm person Gaze (Will save, chr
based).
SJSRD
Morphic Skin, Doppelganger64,400SkinAlter Self(can be specific individual)SJSRD
Resonant Larynx, Standard64,400Throat1S, 1 Resolve point or 1/turn: 5d6 sonic dmg
and deafened in 30ft cone.
SJSRD
Restless Pineal Gland75,500EndocrineNeed only 2 hours of sleep/day and regain
per day abilities and slots (spells 1/d). +4 bonus to saves vs. sleep
effects. 1F, 1/d: Wake yourself from sleeping.
SJSRD
Synchronous Heart76,300HeartBlindsight (life) range 30 feet. 1bM:
An ally w/in 30 feet can spend your Resolve
Points to stabilize or stay in the fight.
SJSRD
Ecstasy Mask77,000BrainRoll 2, keep 1 saves vs pain
and mind-effecting effects; ignore shaken
and pain status effects when taking dmg.
SJSRD
Fluttering Heart88,220Heart1F, 1 Resolve point or 1/turn: Feign DeathSJSRD
Velstrac Shackle, Acolyte89,100ArmLimit of 1. Grafted Shadow Chain (3d4, Bind
on crit, Analog, disarm, reach, trip)
SJSRD
Rune-Etched Chitin, Mk 289,700SkinSpell Storing total SL = TechL. Can cast
each 1/d.
SJSRD
Force Soles, Mk 2810,700All feetWalk on air at half movement; don't have to
end move on ground.
SJSRD
Gravitational Harness, Mk 2912,700Spinal columnFly 30ft, +-2G gravity for 1 turn.SJSRD
Intercepting Ears, Mk 2913,600Ears1N, Perception check DC 20: Overhear
telepathic message w/in 30ft.
SJSRD
Dispelling Hand914,300Hand1S, 1 Resolve point or 1/turn: Dispel Magic
range touch.
SJSRD
Personal Stasis Unit9113,000Skin1M, 1/d: Hibernate upto 7days; 10S, 1/w:
Hibernate upto CON years.
SJSRD
Cloaking Skin, Standard1018,000Skin1S, 1/d: Invisibility for 1 turn.SJSRD
Holographic Eyes, Mk 11018,300Brain and eyes1S: Holographic Image (concentration).SJSRD
Wing Extensions, Mk 11018,500Spinal ColumnFly 60ft for 1hr not in thin atmosphere or
vacuum.
SJSRD
Velstrac Shackle, Penitent1125,000ArmLimit of 1. Grafted Shadow Chain (5d4, Bind
on crit, Analog, disarm, reach, trip)
SJSRD
Rune-Etched Chitin, Mk 31125,200SkinSpell Storing total SL = TechL. Can cast
each 1/d.
SJSRD
Enchanting Vocal Modulator, Monofrequency1125,400Throat1M: +2 on Bluff/Diplomacy/Intimidate checks
vs 1 target; 1S,1/d: Suggestion at 1 target.
SJSRD
Resonant Larynx, Advanced1125,500Throat1S, 1 Resolve point or 1/turn: 10d6 sonic
dmg plus deafened in 30ft cone.
SJSRD
Arcane Lenses1125,900EyesArcane Sight continuousSJSRD
Divining Mirror Neurons1236,400Brain1S: +1 to saves and skills vs 1 target; 1V:
+1 Th rolls vs same target.
SJSRD
Dimensional Braces1238,000All legs1S, 1/d: Dimension Door self 120ft.SJSRD
Aeon Eye1346,000EyeReplacement eye with 1V: Sence through
vision 60ft.
SJSRD
Holographic Eyes, Mk 21349,700Brain and eyes1S: Holographic Image (concentration).SJSRD
Enchanting Vocal Modulator, Duofrequency1466,500Throat1M: +2 on Bluff/Diplomacy/Intimidate checks
vs 2 targets; 1S,1/d: Suggestion at 2 targets.
SJSRD
Force Palms1469,500All hands1F,1/t: Resilient Sphere self for 1minute;
1F, 1 touch attack that hits,1/t: Resilient Sphere other of your size or
less.
SJSRD
Psychokinetic Sleeve1475,000Arm and hand1S, 1 Resolve point or 1/t:bull rush,
disarm, grapple (including pin), or trip at 60ft away. (DC31)
SJSRD
Sciatic Agonizer1475,000All Legs0, 1 Resolve point or 1/t, take LVL dmg: x2
movement or virtual Mobility feat or Roll 2, keep 1 reflex save.
SJSRD
Rune-Etched Chitin, Mk 41477,000SkinSpell Storing total SL = TechL. Can cast
each 1/d.
SJSRD
Velstrac Shackle, Ecclesiastic15102,000ArmLimit of 1. Grafted Shadow Chain (9d4, Bind
on crit, Analog, disarm, reach, trip)
SJSRD
Antimagic Skin, Mk 115109,400Skin1bV, 1 Resolve point or 1/t: SR20 for 1
minute.
SJSRD
Gravitational Harness, Mk 315118,500Spinal columnFly 60ft, +-2G gravity for 1 turn.SJSRD
Heart of Darkness16145,000HeartDeath Ward continuous til expended; 1S, 1
Resolve point or 1/t: Mass Inflict Pain + dim light levels.
SJSRD
Anchored Arms16170,800Spinal Column+2 arms(can't attack with it. CF=3: can
attack); +1 CL.
SJSRD
Antimagic Skin, Mk 216170,800Skin1bV, 1 Resolve point or 1/t: SR22 for 1
minute.
SJSRD
Scuttle Engine, Mk 116170,800Spinal Column, All Feet, All Legs-2 legs, +6 tentacles; 1bM, 1 Resolve point
or 1/t: Counter a spell (caster level check to ignore, DC 10+SL)
SJSRD
Wing Extensions, Mk 216175,000Spinal ColumnFly 60ft for 1hr; Ignore hazards of thin
atmosphere or vacuum type environments.
SJSRD
Aeon Gage16200,000HandAs Polyhand + six aeon/ioun stone sockets.
If all sockets full, have 1S, 1 charge: cast Caustic Conversion, Arcing
Surge, Corrosive Haze, or Heat Leech (10 charges).
SJSRD
Enchanting Vocal Modulator, Quadfrequency17225,000Throat1M: +2 on Bluff/Diplomacy/Intimidate checks
vs 4 targets; 1S,1/d: Suggestion at 4 targets.
SJSRD
Antimagic Skin, Mk 317263,000Skin1bV, 1 Resolve point or 1/t: SR24 for 1
minute.
SJSRD
Rune-Etched Chitin, Mk 517263,000SkinSpell Storing total SL = TechL. Can cast
each 1/d.
SJSRD
Holographic Eyes, Mk 317266,000Brain and eyes1S: Holographic Image (concentration).SJSRD
Cloaking Skin, Greater17270,000Skin1S, 1/d: Greater Invisibility for 1 turn.SJSRD
Control Mirror Neurons18365,000Brain1F, 1 Resolve point or 1/turn: Dominate
Person.
SJSRD
Antimagic Skin, Mk 418388,000Skin1bV, 1 Resolve point or 1/t: SR26 for 1
minute.
SJSRD
Velstrac Shackle, Devotional19431,000ArmLimit of 1. Grafted Shadow Chain (9d8, Bind
on crit, Analog, disarm, reach, trip)
SJSRD
Antimagic Skin, Mk 519587,000Skin1bV, 1 Resolve point or 1/t: SR28 for 1
minute.
SJSRD
Scuttle Engine, Mk 219587,800Spinal Column, All Feet, All Legs-2 legs, +6 tentacles; 1bM, 1 Resolve point
or 1/t: Counter a spell (caster level check to ignore, DC 15+SL)
SJSRD
Holographic Eyes, Mk 420820,000Brain and eyes1S: Holographic Image (concentration).SJSRD
Antimagic Skin, Mk 620891,000Skin1bV, 1 Resolve point or 1/t: SR30 for 1
minute.
SJSRD
Rune-Etched Chitin, Mk 620891,000SkinSpell Storing total SL = TechL. Can cast
each 1/d.
SJSRD
Seismic Spine201,075,000SpineElectricity and Sonic Resistance 15; 1S,
1/d+1/t and 1 Resolve point: 10d6 electricity and sonic dmg + prone (Fort
half).
SJSRD

Personal Upgrades (Max=3, all diff types)

Personal Upgrades (Max=3, all diff types)TechLPriceSpecialSource
Ability Crystal (Magic), MK 131,400+2 stat points (to 1 stat only)SJSRD
Synaptic Accelerators (Technology), MK 131,400+2 stat points (to 1 stat only)SJSRD
Synergizing Symbiote (Hybrid), MK 131,400+2 stat points (to 1 stat only)SJSRD
Ability Crystal (Magic), MK 276,500+4 stat points (to 1 stat only)SJSRD
Synaptic Accelerators (Technology), MK 276,500+4 stat points (to 1 stat only)SJSRD
Synergizing Symbiote (Hybrid), MK 276,500+4 stat points (to 1 stat only)SJSRD
Ability Crystal (Magic), MK 31475,000+6 stat points (to 1 stat only)SJSRD
Synaptic Accelerators (Technology), MK 31475,000+6 stat points (to 1 stat only)SJSRD
Synergizing Symbiote (Hybrid), MK 31475,000+6 stat points (to 1 stat only)SJSRD

Necrografts(Mk1-Mk5)

Necrografts(Mk1-Mk5)SystemSpecialSource
Black HeartHeart or LungsImmune Hazardous Environments for 2xTechL
days; +Mk to saves vs death effects, disease, mind-affecting effects,
paralysis, poison, sleep effects, and stunning effects.
SJSRD
Bone BladeArmRetractable bone melee weapon (Mk1-2d4,
Mk2-2d8, Mk3-4d8, Mk4-7d8, Mk5-7d10)
SJSRD
CorpseskinSkinCold Resistance = Mk.SJSRD
Crypt MarrowAll legs-Mk to bleed dmg; +Mk to saves vs
disease/bleed; (Mk3+: Spend 1 Resolve point: ignore Fatigued and Exhausted
for Mk rds).
SJSRD
Enervating HandHand1S, 1 Resolve point or 1/t, 1 touch attack:
(Mk1-4d4, Mk2-6d4, Mk3-8d4, Mk4-12d4, Mk5-16d4) neg. energy dmg + TechL temp
hp.
SJSRD
Ghoul GlandsSkin1S, Mk/d, 1 touch attack: Target Staggered
or Mk4+ Stunned for 1d4 rds (Fort save).
SJSRD
Grave WindLungs1S, Mk/d: 1 target in your group gets
(Mk1-Filth fever, Mk2-Cackle fever, Mk3-Devil chills, Mk4-Demon fever,
Mk5-Mummy rot).
SJSRD
Keening LarynxThroat1S, Mk/d: All targets in a (Mk 1-1 target
w/in 30ft, Mk2-All targets in 15ft cone, Mk3-All targets in: 20ft cone or
30ft line, Mk4-all targets in: 30ft cone or 40ft line, Mk5-all targets in:
45ft cone or a 60ft line) Deafened and -1 wpn dmg for 1d4rds (Fort save).
SJSRD
Moonlight FibersSpinal column0, Mk/d: Haste til next turn; 0, Mk/d:
Reroll Reflex save. Either leaves you Staggered.
SJSRD
NecrocortexBrain1S: Scry through an undead under your
control with range of (Mk1-1000ft, Mk2-10miles, Mk3-1000miles, Mk4-Planetary,
Mk5-Systemwide); Mk3+: Bind nexcrocortex to 1 willing undead; Mk4+: Bind to
upto Chr mod; Mk5: Bind to 2xChr mod, min2.
SJSRD
Phantom Basal GangliaBrain+Mk to saves vs mind-effecting effects;
Mk3+: 1 round later, Reroll failed save vs mind-effecting effect.
SJSRD
Shadow NervesSpinal ColumnMk/d: 5ft step becomes 10ft step in dimly
lit areas.
SJSRD
Squirming EntrailsThroat+4 saves vs poisons; 1V: Extrude entrails
through mouth (Mk1-immne flat-footed; +4 Athletics checks, Mk2-1Z:Stand from
prone, Mk3-prehensile entrails, Mk4-prehensile can hold 2 hands worth,
Mk5-1S, 5/d, 1 touch attack: Target Stunned for 1d4 rds (Fort save).
SJSRD
Stench GlandsSkin1S, Mk/d: 10ft SEL=1 sickness cloud; Mk4+:
nauseated cloud.
SJSRD
Undead Adrenal GlandEndocrine1V, 1/d:
immune to death effects, energy drain, exhaustion, fatigue, paralysis,
sleep, and stunning for Mk rds.
SJSRD
Vampire VoiceThroat+Mk Intimidate checks; can use Intimidate to
bully target w/out sharing a language.
SJSRD
Whispering GyrusBrainMk/d: +5 to Int, Wis, Chr check; +Mk to
saves vs fear, language-dependent, confusion or sleep effects.
SJSRD
Wraith MotesEyesMk1-low-light vision for 1rd, Mk2-dark
vision 60ft for 2rds, Mk3-See in all darkness for 3rds, Mk4-See invisibility
for 4rds, Mk5- See Ethereal/Shadow planes.
SJSRD
ModelTechLPriceSource
Mk 11200SJSRD
Mk 264,000SJSRD
Mk 31230,000SJSRD
Mk 418350,000SJSRD
Mk 520775,000SJSRD

Species Grafts

Species GraftsTechLPriceSystemSpecialSource
Polymath Graft1140Brain1/d: Autosucceed at aid another in Int
check.
SJSRD
Carbonic Respiration Graft1150LungsBreath like a plant.SJSRD
Cold Inured Graft1150SkinYou treat severe cold as cold and extreme
cold as severe cold.
SJSRD
Hold Breath Graft1200LungsCan hold your breath for 10 minutes.SJSRD
Photosynthesis Graft1300SkinYou don't need to eat while in direct light
(either sunlight or UV light).
SJSRD
Skin Mimic Graft2450Skin+10 to Stealth check when not moving.SJSRD
Desert Stride Graft2480All LegsMove through difficult terrain at full
speed.
SJSRD
Squirt Blood Graft2700Eye1M, 1 ranged touch attack: Squirt blood from
eye at target w/in 30ft. Next attack on target is at +2 Th.
SJSRD
Bolt Graft2750All Legs and FeetVirtual Run feat.SJSRD
Electrical Affinity Graft2750All Hands and SkinElectricity resistance 5; 1S,1/d: Cast
Jolting Surge; 1S: Cast Energy Ray.
SJSRD
Electrolocation Graft2750All Hands or All FeetBlindsense (electricity)SJSRD
Communalism Graft31,300Brain1/d, as long as an ally is within 10 feet,
roll 2 keep 1 for an attack or skill check.
SJSRD
Eternal Hope Graft31,300Brain+2 saves vs fear; 1/d, when rolling a 1 on a
d20: Reroll.
SJSRD
Beguiling Glow Graft41,900Skin1S: Fascinate all w/in 20ft (Will save).SJSRD
Void Flyer Graft42,000Lung and Spinal ColumnFly 60ft and ignore harmful effects in a
vacuum.
SJSRD
Retract Graft42,100Spinal ColumnWhen taking total defense, +6AC and
unflankable.
SJSRD
Hyper Graft42,125Heart1/d: +1V action.SJSRD
Upgrade Slot Graft52,700See Text+1 armor upgrade slot in body.SJSRD
Resist Energy Drain Graft52,800HeartYou take no penalties from energy drain
effects.
SJSRD
Armor Savant Graft53,000Skin+1 AC when wearing armor.SJSRD
Ferocity Graft53,000Heart1/d: Can act normally while at 0hp for 1rd.SJSRD
Strix Mobility Graft53,100Spinal Column+2 Wings; Fly 30ft.SJSRD
Lashunta Magic Graft53,200All Hands1S: Cast daze or psychokinetic hand; 1S,
1/d: Cast detect thoughts.
SJSRD
Kanabo Magic Graft63,900All Hands1S,1/d: Cast disguise self or supercharge
weapon.
SJSRD
Impel Truth Graft64,000Brain1S,1/d: Cast zone of truth.SJSRD
Shielded Thoughts Graft64,225BrainImmune magical charm and +2 saves vs
enchantment effects.
SJSRD
Atmospheric Adaptation Graft64,500LungsImmune inhaled poisons.SJSRD
Dessamar Magic Graft76,200All Hands1S: Cast detect magic or telepathic message;
1S, 1/d: Cast charm person.
SJSRD
Lithic Graft88,500Heart and LungsImmune disease and poison. Do not need to
breathe.
SJSRD
Hardened Mantle Graft89,000SkinResist critsSJSRD
Psychic Shunt Graft89,000Brain1Z, 1/d, when failing a save vs
mind-effecting: Ignore the effect.
SJSRD
Buoy Graft89,500Brain1S, 1 Resolve point, 1/t: +1 Resolve point
to an ally w/in 30ft.
SJSRD
Early Stage Adaptation Graft913,000All Arms and Skin1Z, 1/1d4rds: Choose one - +Str bonus melee
dmg, +1 AC, Resistance 2 vs common energy type, or +5 reach. Duration your
next turn.
SJSRD
Phase Graft1017,500Skin1Z, Con mod/d: 20% miss chance.SJSRD
Prehensile Tail Graft1124,750Spinal Column+1 tail (can't attack with it. CF=3: can
attack).
SJSRD