Starfinder Weapons

Weapons, ammo, fusions, crit effects, wounds, and special properties.

Legend

  • Weapon Table: Column definition.
  • TechL: An item’s Tech level.
  • Price: Price.
  • Base Damage: Damage and type (B=bludgeoning, P=piercing, S=slashing; A=acid, C=cold, E=electricity, F=fire).
  • Critical: On-crit effect shorthand; see Critical Hit Effects table for descriptions.
  • Bulk: Item bulk.
  • Special: Key traits/properties; see Weapon Special Properties table for definitions.
  • Source: Reference source.
  • Special Ammo: Ammunition entries and special notes.
  • Weapon Fusions/Weapon Gemlets: Fusion options and summaries.
  • Wound Table: d20 wound results and effects.

Weapon Table

WeaponTechLPriceBase DamageCriticalBulkSpecialSource
Club01d6 BLAnalog, archaicSFCRB
Baton, Tactical1901d4 BLAnalog, operativeSFCRB
Battleglove, cestus11001d4 BLAnalogSFCRB
Knife, survival1951d4 SLAnalog, operativeSFCRB
Sword cane, tactical12501d4 PBleed 1d3LAnalog, operativeSFCRB
Syringe stick, standard11251d3 PLConceal, injection, operativeSCOM
Spear, Tactical13751d6 P1Analog, block, thrown (20 ft.)SFCRB
Staff, battle1801d4 BKnockdown1Analog, blockSFCRB
Syringe spear, tactical12501d6 PInjection DC +2LInjectionSCOM
Hammer, assault1951d6 B1AnalogSFCRB
Longsword13751d8 S1AnalogSFCRB
Starknife, Tactical11101d4 PLAnalog, thrown (20 ft.)SFCRB
Taclash, standard12401d4 SLAnalog, disarm, nonlethal, reach, tripSFCRB
Doshko, Tactical12401d12 P1Analog, unwieldySFCRB
Caustoject, liquidator12251d4 AInjection DC +2LInjectionSCOM
Flare gun, survival1901d3 FBurn 1d6LAnalog, brightSFCRB
Laser pistol, azimuth13501d4 FBurn 1d4LSFCRB
Semi-Auto pistol, Tactical12601d6 PLAnalogSFCRB
Cestus pistol, tactical12501d4 PConceal, punch gunSCOM
Needler Pistol, tactical11751d4 PInjection DC +21Analog, injectionSCOM
Pulsecaster pistol12501d4 ELNonlethalSFCRB
Needler Pistol11051d4 PInjection DC +2LAnalog, injectionSFCRB
Caustolance, liquidator14001d6 AInjection DC +21InjectionSCOM
Laser rifle, azimuth14251d8 FBurn 1d61SFCRB
Needler Rifle, tactical12001d6 PInjection DC +21Analog, injectionSCOM
Hunting rifle12401d8 P1AnalogSFCRB
Scattergun, utility12351d4 P1Analog, blastSFCRB
Pulsecaster rifle11001d6 E1NonlethalSFCRB
Needler Rifle11101d6 PInjection DC +21Analog, injectionSFCRB
Artillery laser, azimuth14251d10 FBurn 1d63PenetratingSFCRB
Reaction cannon, light12501d10 P3PenetratingSFCRB
NIL Grenade Launcher, merc1280By grenade2AnalogSFCRB
Shobhad horizon striker, tactical14402d4 P2Analog, sniper (500 ft.), unwieldySFCRB
Grenade, frag I13520 ft.DrawnLExplode (1d6 P, 15 ft.)SFCRB
Grenade, shock I113020 ft.DrawnLExplode (1d8 E, 15 ft.)SFCRB
Grenade, smoke14020 ft.DrawnLExplode (smoke cloud 1 minute, 20 ft.)SFCRB
Grenade, stickybomb I117020 ft.DrawnLExplode (entangled 2d4 rounds, 10 ft.)SFCRB
Carbonedge Shuriken (10)1851d4 Pbleed 1d4Quick reload, thrownSFCRB
Bow12551d6 P1Quick reloadSFCRB
Dueling Sword, tactical24751d6 SLAnalogSFCRB
Pulse Gauntlet, thunderstrike24751d6 B & SoKnockdown1Powered (capacity 20, usage 1)SFCRB
Needler estoc, standard21751d6 PInjection DC +2LInjectionSCOM
Injection Glove24901d4 PInjection DC +2LAnalog, injectionSFCRB
Capture pole, enforcement-class23251d8 PInjection DC +2LGrapple, injection, reachSCOM
Flame doshko, ember27501d8 FWound1Powered (capacity 20, usage 1)SFCRB
Pike, Tactical24751d8 P2Analog, reachSFCRB
Glove needler, tactical25601d4 AInjection DC +2Conceal, injection, punch gunSCOM
Flame pistol24701d4 FBurn 1d4LLine, unwieldySFCRB
Arc pistol, static27501d6 EArc 2LStunSFCRB
Flame rifle24901d6 FBurn 1d61Line, unwieldySFCRB
Acid dart rifle, Tactical24851d8 A & PCorrode1AnalogSFCRB
Autotarget rifle27551d6 P2Analog, automaticSFCRB
Crossbolter, Tactical24751d10 P2UnwieldySFCRB
Arc emitter, Tactical27501d4 E1Blast, stun, unwieldySFCRB
Flamethrower, ifrit-class27801d6 FBurn 1d62Analog, blast, unwieldySFCRB
Shirren-eye rifle, tactical27551d10 P1Analog, sniper (250 ft.), unwieldySFCRB
Grenade, decoupler I220020 ft.DrawnLExplode (5 ft., nanite cloud 1 minute, corrode 1)SFAA3
Grenade, flash I227520 ft.DrawnLExplode (blinded 1d4 rounds, 5 ft.)SFCRB
Grenade, incendiary I237520 ft.DrawnLExplode (1d6 F, 1d4 burn, 5 ft.)SFCRB
Nyfiber Net24601SFCRB
Nightarch Needler; tactical31,6501d6 PInjection DC +2LAnalog, injectionSFCRB
Kalo shredder, slipstream-class31,6101d6 SBleed 1d41Analog, automatic, underwaterSFCRB
Starheart cannon, red star31,3001d6 E & FBlind2Bright, explode (5 ft.), unwieldySFCRB
Anacite ion cannon, static31,5501d10 EStaggered2Line, lockdown, unwieldySFCRB
Sword cane, advanced42,1001d4 PBleed 1d4LAnalog, operativeSFCRB
Xenolash, immature42,4302d4 A&SCorrode 1d41Analog, disarm, entangle, reach, tripSFCRB
Curve Blade, carbon steel42,2301d10 SBleed 1d62AnalogSFCRB
Sonic Pistol, thunderstrike42,3001d8 SoDeafenLSFCRB
Zero rifle, frostbite-class42,3301d8 CStaggered1SFCRB
Machine gun, squad42,0601d10 P2Analog, automaticSFCRB
Grenade, frag II470020 ft.DrawnLExplode (2d6 P, 15 ft.)SFCRB
Grenade, pheromone, mk 1432520 ft.DrawnLExplode (10 ft.; see text)SFAA3
Grenade, screamer I472520 ft.DrawnLExplode (1d10 So, deafened 1d4 minutes, 15 ft.)SFCRB
Grenade, shock II465020 ft.DrawnLExplode (1d12 E, 15 ft.)SFCRB
Grenade, stickybomb II467520 ft.DrawnLExplode (entangled 2d4 rounds, 15 ft.)SFCRB
Syringe stick, sharp-pointed52,6501d4 PInjection DC +2LConceal, injection, operativeSCOM
Hardlight hand wrap, diffuse53,1801d6 BLBright, force, powered (capacity 20, usage 2)SFAA3
Cryopike, Tactical53,3601d8 C2Powered (capacity 40, usage 2), reachSFCRB
Swoop Hammer, Tactical53,3601d10 BKnockdown2Analog, reach, unwieldySFCRB
Zero pistol, frostbite-class53,0601d6 CStaggeredLSFCRB
Needler Pistol, advanced52,7001d6 PInjection DC +21Analog, injectionSCOM
Needler Rifle, advanced53,0001d8 PInjection DC +21Analog, injectionSCOM
Sonic Rifle, thunderstrike53,4001d10 SoDeafen1SFCRB
Screamer, thunderstrike53,3501d10 SoDeafen2Blast, unwieldySFCRB
Syringe spear, advanced64,2501d8 PInjection DC +2LInjectionSCOM
Needler estoc, sharp-pointed64,0001d8 PInjection DC +2LInjectionSCOM
Plasma doshko, red star64,6501d10 E & FSevere wound1Powered (capacity 20, usage 2)SFCRB
Caustoject, decimator64,0001d8 AInjection DC +2LInjectionSCOM
Laser pistol, corona64,2702d4 FBurn 1d4LSFCRB
Cestus pistol, advanced64,1701d12 PBleed 1d4Conceal, punch gunSCOM
Caustolance, decimator64,5002d6 AInjection DC +21InjectionSCOM
Laser rifle, corona64,6502d6 FBurn 1d61SFCRB
Plasma rifle, red star64,6001d10 E & FBurn 1d42Line, unwieldySFCRB
Arc rifle, static64,2001d12 EArc 1d62StunSFCRB
Artillery laser, corona64,6502d8 FBurn 1d63PenetratingSFCRB
X-Gen gun, Tactical64,2401d12 P2AutomaticSFCRB
Shock caster, static64,6201d12 E2Explode (10 ft.), unwieldySFCRB
Shobhad horizon striker, advanced64,7503d4 P2Analog, sniper (1,000 ft.), unwieldySFCRB
Grenade, cryo I61,22020 ft.DrawnLExplode (1d8 C, staggered, 10 ft.)SFCRB
Grenade, decoupler II670020 ft.DrawnLExplode (10 ft., nanite cloud 1 minute, corrode 1d4)SFAA3
Grenade, flash II61,35020 ft.DrawnLExplode (blinded 1d4 rounds, 10 ft.)SFCRB
Grenade, incendiary II61,04020 ft.DrawnLExplode (2d6 F, 1d6 burn, 10 ft.)SFCRB
Knife, tactical76,0002d4 SLAnalog, operativeSFCRB
Sword cane, ultrathin77,0002d4 PBleed 1d3LAnalog, operativeSFCRB
Staff, carbon76,1501d8 BKnockdown1Analog, blockSFCRB
Starfire sword, tactical76,1202d4 FBurn 1d81Powered (capacity 20, usage 2)SFCRB
Pulse Gauntlet, LFD77,3402d6 B & SoKnockdown1Powered (capacity 20, usage 1)SFCRB
Fangblade75,4301d12 SBleed 1d81Powered (capacity 20, usage 1)SFCRB
Longsword, Sintered78,4202d8 S1AnalogSFCRB
Capture pole, apprehension-class76,6002d8 PInjection DC +2LGrapple, injection, reachSCOM
Devastation Blade, wrack75,5002d8 S1AnalogSFCRB
Doshko, advanced75,3002d12 P1Analog, unwieldySFCRB
Staff, sentinel76,3201d10 B1Block, powered (capacity 20, usage 1), stunSFCRB
Glove needler, advanced75,8001d12 AInjection DC +2Conceal, injection, punch gunSCOM
Plasma pistol, red star77,2001d8 E & FBurn 1d8LLine, unwieldySFCRB
Semi-Auto pistol, advanced75,5002d6 PLAnalogSFCRB
Acid dart rifle, dual76,9002d8 A & PCorrode 2d41AnalogSFCRB
Kalo shredder, cascade-class76,6302d6 SBleed 1d61Analog, automatic, underwaterSFCRB
Seeker rifle, tactical76,0302d8 P1AnalogSFCRB
Streetsweeper, thunderstrike77,1501d10 SoKnockdown2Boost 1d6SFCRB
Reaction cannon, Tactical76,1002d10 P3PenetratingSFCRB
Dueling Sword, buzzblade89,5002d6 SLPowered (capacity 20, usage 1)SFCRB
Spear, sentinel810,0002d6 P1Analog, block, thrown (20 ft.)SFCRB
Shock truncheon, static89,1501d12 EArc 1d41Powered (capacity 20, usage 2), stunSFCRB
Starknife, sintered89,8104d4 PLAnalog, thrown (50 ft.)SFCRB
Flame doshko, blaze88,5002d8 FWound1Powered (capacity 20, usage 1)SFCRB
Nightarch Needler; advanced86,7202d6 PInjection DC +2LAnalog, injectionSFCRB
Zero rifle, hailstorm-class810,1002d8 CStaggered2SFCRB
Crossbolter, dual88,2502d10 P2UnwieldySFCRB
Scattergun, snub88,3001d12 P1Analog, blastSFCRB
Flamethrower, salamander-class88,6002d6 FBurn 2d62Analog, blast, unwieldySFCRB
Plasma cannon, red star88,6502d10 E & FBlind2Explode (5 ft.), unwieldySFCRB
Starheart cannon, yellow star89,0503d6 E & FBlind2Bright, explode (10 ft.), unwieldySFCRB
Machine gun, light88,6002d10 P2Analog, automaticSFCRB
Anacite ion cannon, aurora810,9002d10 EStaggered2Line, lockdown, unwieldySFCRB
NIL Grenade Launcher, squad89,400By grenade3AnalogSFCRB
Shirren-eye rifle, advanced89,3502d10 P2Analog, sniper (500 ft.), unwieldySFCRB
Grenade, frag III82,56020 ft.DrawnLExplode (4d6 P, 15 ft.)SFCRB
Grenade, incendiary III82,80020 ft.DrawnLExplode (3d6 F, 1d6 burn, 10 ft.)SFCRB
Grenade, pheromone, mk 281,40020 ft.DrawnLExplode (15 ft.; see text)SFAA3
Grenade, screamer II82,72020 ft.DrawnLExplode (2d10 So, deafened 1d4 minutes, 20 ft.)SFCRB
Incapacitator914,2003d4 BStaggeredLNonlethal, operative, powered (capacity 20, usage 2)SFCRB
Syringe stick, hyper-pointed912,0002d4 PInjection DC +2LConceal, injection, operativeSCOM
Plasma sword, tactical914,5502d8 E & FSevere wound1Powered (capacity 20, usage 2)SFCRB
Hardlight hand wrap, ambient913,1002d8 BLBright, force, powered (capacity 20, usage 2)SFAA3
Longsword, microserrated912,1002d10 SBleed 2d61AnalogSFCRB
Pike, advanced912,2002d8 PBleed 1d82Analog, reachSFCRB
Swoop Hammer, advanced914,3003d10 BKnockdown2Analog, reach, unwieldySFCRB
Laser pistol, aphelion914,8203d4 FBurn 1d4LBoost 1d4SFCRB
Laser rifle, aphelion914,3003d6 FBurn 1d61SFCRB
Magnetar rifle, tactical911,8002d8 P2Analog, automaticSFCRB
Arc emitter, advanced913,2002d4 E1Blast, stun, unwieldySFCRB
Artillery laser, aphelion914,3003d8 FBurn 1d63PenetratingSFCRB
X-Gen gun, advanced913,1002d12 P2AutomaticSFCRB
Screamer, LFD914,0002d10 SoDeafen2Blast, unwieldySFCRB
Battleglove, power1016,1002d8 BLPowered (capacity 20, usage 1)SFCRB
Sword cane, zero-Edge1018,0002d6 PBleed 1d6LAnalog, operativeSFCRB
Needler estoc, hyper-pointed1017,5004d6 PInjection DC +2LInjectionSCOM
Hammer, comet1016,9004d6 B1Powered (capacity 20, usage 2)SFCRB
Xenolash, mature1017,0005d4 A&SCorrode 2d41Analog, disarm, entangle, reach, tripSFCRB
Plasma doshko, yellow star1017,0002d10 E & FSevere wound1Powered (capacity 20, usage 2)SFCRB
Curve Blade, ultrathin1018,1003d10 SBleed 2d61AnalogSFCRB
Zero pistol, hailstorm-class1016,9002d6 CStaggeredLSFCRB
Semi-Auto pistol, elite1018,2003d6 PLAnalogSFCRB
Needler Pistol, elite1017,2502d8 PInjection DC +21Analog, injectionSCOM
Plasma rifle, yellow star1016,8002d10 E & FBurn 1d82Line, unwieldySFCRB
Needler Rifle, elite1018,0004d6 PInjection DC +21Analog, injectionSCOM
Combat rifle1016,5003d8 P1AnalogSFCRB
Sonic Rifle, LFD1017,0002d10 SoDeafen2SFCRB
Autobeam artillery, tactical1019,4002d8 FBurn 1d82AutomaticSFCRB
Reaction cannon, heavy1016,7503d10 P3PenetratingSFCRB
Stellar cannon, light1019,2002d12 PWound2BlastSFCRB
Shock caster, aurora1019,1002d12 E2Explode (15 ft.), unwieldySFCRB
IMDS Missile Launcher1018,2002SFCRB
Grenade, cryo II105,00020 ft.DrawnLExplode (2d8 C, staggered, 15 ft.)SFCRB
Grenade, decoupler III103,00020 ft.DrawnLExplode (10 ft., nanite cloud 1 minute, corrode 2d4)SFAA3
Grenade, frag IV105,75020 ft.DrawnLExplode (6d6 P, 15 ft.)SFCRB
Grenade, shock III105,38020 ft.DrawnLExplode (3d12 E, 15 ft.)SFCRB
Grenade, stickybomb III105,41020 ft.DrawnLExplode (entangled 2d4 rounds, 20 ft.)SFCRB
Dueling Sword, ultrathin1126,0003d6 SLAnalogSFCRB
Spear, buzzblade1122,6503d6 P1Block, powered (capacity 40, usage 2), thrown (20 ft.)SFCRB
Syringe spear, elite1125,0003d10 PInjection DC +2LInjectionSCOM
Shock truncheon, aurora1123,0002d12 EArc 2d41Powered (capacity 20, usage 2), stunSFCRB
Longsword, Ultrathin1126,3004d8 S1AnalogSFCRB
Taclash, numbing1124,8005d4 SLDisarm, powered (capacity 20, usage 2), reach, stun, tripSFCRB
Doshko, ultrathin1124,6004d12 P1Analog, unwieldySFCRB
Cestus pistol, elite1124,4003d12 PBleed 1d6Conceal, punch gunSCOM
Sonic Pistol, LFD1126,2002d8 SoDeafenLBoost 1d6SFCRB
Autobeam rifle, Tactical1126,9005d4 FBurn 2d42AutomaticSFCRB
Kalo shredder, torrent-class1126,7004d6 SBleed 3d41Analog, automatic, underwaterSFCRB
Arc rifle, aurora1124,5002d12 EArc 2d62StunSFCRB
Zero cannon, Tactical1123,0003d8 CStaggered2Line, unwieldySFCRB
Crossbolter, advanced1121,9004d10 P2UnwieldySFCRB
Machine gun, medium1123,1003d10 P2Analog, automaticSFCRB
Shobhad horizon striker, elite1127,3006d4 P2Analog, sniper (1,250 ft.), unwieldySFCRB
Dagger, ultrathin1232,8004d4 SLAnalog, operativeSFCRB
Pulse Gauntlet, HFD1231,3005d6 B & SoKnockdown1Powered (capacity 20, usage 1)SFCRB
Starknife, accelerated1240,4004d8 F & PLPowered (capacity 20, usage 1), thrown (30 ft.)SFCRB
Cryopike, advanced1234,8002d8 CStaggered2Powered (capacity 40, usage 2), reachSFCRB
Capture pole, imprisonment-class1236,3006d6 PInjection DC +2LGrapple, injection, reachSCOM
Caustoject, executioner1232,9004d4 AInjection DC +2LInjectionSCOM
Laser pistol, perihelion1240,2004d4 FBurn 2d4LSFCRB
Plasma pistol, yellow star1240,3002d8 E & FBurn 1d8LLine, unwieldySFCRB
Caustolance, executioner1238,0005d6 AInjection DC +21InjectionSCOM
Acid dart rifle, complex1239,2004d8 A & PCorrode 4d42AnalogSFCRB
Scattergun, impact1230,4002d12 P2Analog, blastSFCRB
Streetsweeper, LFD1239,3003d10 SoKnockdown2Boost 1d8SFCRB
Flamethrower, hellhound-class1235,1004d6 FBurn 4d62Analog, blast, unwieldySFCRB
Grenade, flash III1210,40020 ft.DrawnLExplode (blinded 1d6 rounds, 15 ft.)SFCRB
Grenade, incendiary IV129,38020 ft.DrawnLExplode (5d6 F, 3d6 burn, 15 ft.)SFCRB
Grenade, pheromone, mk 3125,30020 ft.DrawnLExplode (20 ft.; see text)SFAA3
Grenade, screamer III1211,30020 ft.DrawnLExplode (4d10 So, deafened 1d4 minutes, 25 ft.)SFCRB
Battleglove, nova1352,5003d10 BLPowered (capacity 20, usage 1)SFCRB
Sword cane, molecular rift1350,9003d8 PBleed 1d8LAnalog, operativeSFCRB
Syringe stick, ultra-pointed1346,0005d4 PInjection DC +2LConceal, injection, operativeSCOM
Plasma sword, red star1354,3004d8 E & FSevere wound1Powered (capacity 40, usage 4)SFCRB
Grindblade1345,7004d10 SBleed 2d81AnalogSFCRB
Flame doshko, inferno1353,2005d8 FWound1Powered (capacity 20, usage 1)SFCRB
Devastation Blade, ruin1343,9005d8 S1AnalogSFCRB
Staff, repeller1345,2003d8 BKnockdown1Block, powered (capacity 20, usage 1), stunSFCRB
Swoop Hammer, mach I1344,1005d10 BKnockdown2Powered (capacity 40, usage 4), reach, unwieldySFCRB
Semi-Auto pistol, paragon1345,2004d6 PLAnalogSFCRB
Arc pistol, aurora1345,7003d6 EArc 2d6LStunSFCRB
Nightarch Needler; elite1344,9804d6 PInjection DC +2LAnalog, injectionSFCRB
Laser rifle, perihelion1353,8005d6 FBurn 2d61SFCRB
Plasma caster, white star1349,1003d10 E & FBurn 1d102Boost 1d10SFCRB
Gyrojet rifle, Tactical1354,0003d12 BKnockdown2AnalogSFCRB
Magnetar rifle, advanced1353,7004d8 P2Analog, automaticSFCRB
Artillery laser, perihelion1353,8004d8 FBurn 2d63PenetratingSFCRB
Starheart cannon, white star1348,1002d10 E & FBlind2Bright, explode (10 ft.), unwieldySFCRB
X-Gen gun, elite1353,7004d12 P2AutomaticSFCRB
Anacite ion cannon, storm1352,9004d10 EStaggered2Line, lockdown, unwieldySFCRB
Shirren-eye rifle, elite1354,0004d10 P2Analog, sniper (750 ft.), unwieldySFCRB
Dagger, zero-edge1464,4006d4 SLAnalog, operativeSFCRB
Needler estoc, ultra-pointed1467,0009d6 PInjection DC +2LInjectionSCOM
Hardlight hand wrap, natural1475,0004d10 BLBright, force, powered (capacity 40, usage 4)SFAA3
Longsword, Zero-Edge1479,5007d8 SSevere woundLAnalogSFCRB
Xenolash, blooming1470,0009d4 A&SCorrode 4d41Analog, disarm, entangle, reach, tripSFCRB
Doshko, zero-edge1471,5007d12 P1Analog, unwieldySFCRB
Glove needler, elite1469,3003d12 AInjection DC +2Conceal, injection, punch gunSCOM
Laser pistol, parallax1482,0005d4 FBurn 3d4LBoost 2d4SFCRB
Sonic Pistol, HFD1471,3003d8 SoDeafenLSFCRB
Zero rifle, blizzard-class1479,8004d8 CStaggered2SFCRB
Kalo shredder, deluge-class1474,3006d6 SBleed 4d41Analog, automatic, underwaterSFCRB
Seeker rifle, advanced1472,3006d8 P1AnalogSFCRB
Sonic Rifle, HFD1480,2004d10 SoDeafen2SFCRB
Zero cannon, advanced1481,4005d8 CStaggered2Line, unwieldySFCRB
Plasma cannon, yellow star1462,8004d10 E & FBurn 2d82Explode (5 ft.), unwieldySFCRB
Crossbolter, elite1471,4006d10 P2UnwieldySFCRB
Reaction cannon, advanced1473,0006d10 P3PenetratingSFCRB
Grenade, cryo III1421,10020 ft.DrawnLExplode (4d8 C, staggered, 20 ft.)SFCRB
Grenade, decoupler IV1412,00020 ft.DrawnLExplode (15 ft., nanite cloud 1 minute, corrode 4d4)SFAA3
Grenade, frag V1418,75020 ft.DrawnLExplode (10d6 P, 15 ft.)SFCRB
Grenade, shock IV1423,60020 ft.DrawnLExplode (6d12 E, 15 ft.)SFCRB
Dueling Sword, ripper15109,2507d6 SLPowered (capacity 20, usage 1)SFCRB
Spear, zero-edge15107,3507d6 P1Analog, block, thrown (20 ft.)SFCRB
Plasma sword, yellow star15127,0005d8 E & FSevere wound1Powered (capacity 40, usage 4)SFCRB
Monowhip15107,00010d4 SSevere woundLAnalog, disarm, reach, tripSFCRB
Plasma doshko, white star15126,8005d10 E & FSevere wound1Powered (capacity 20, usage 2)SFCRB
Pike, elite1595,7007d8 PBleed 3d82Analog, reachSFCRB
Zero pistol, blizzard-class1594,5004d6 CStaggeredLSFCRB
Plasma pistol, white star15107,5003d8 E & FBurn 2d8LLine, unwieldySFCRB
Gyrojet pistol, tactical1591,5003d12 BKnockdownLAnalogSFCRB
Needler Pistol, paragon1594,5006d6 PInjection DC +21Analog, injectionSCOM
Autobeam rifle, advanced1595,5007d4 FBurn 3d42AutomaticSFCRB
Plasma rifle, white star15126,6004d10 E & FBurn 2d82Line, unwieldySFCRB
Needler Rifle, paragon15110,0008d6 PInjection DC +21Analog, injectionSCOM
Gyrojet rifle, advanced15122,8005d12 BKnockdown2AnalogSFCRB
Scattergun, vortex1591,9003d12 P2Analog, blastSFCRB
Flamethrower, firedrake-class15128,0006d6 FBurn 6d62Analog, blast, unwieldySFCRB
Stellar cannon, heavy15122,8004d12 PWound2BlastSFCRB
Screamer, HFD15107,5004d10 SoDeafen2Blast, unwieldySFCRB
Peacemaker16185,3006d6 BKnockdownLOperative, powered (capacity 20, usage 2), stunSFCRB
Sword cane, molecular rift16160,0005d8 PBleed 2d6LAnalog, operativeSFCRB
Syringe spear, paragon16165,0009d8 PInjection DC +2LInjectionSCOM
Shock truncheon, storm1680,2003d12 EArc 3d41Powered (capacity 40, usage 2), stunSFCRB
Pulse Gauntlet, banshee16148,20010d6 B & SoKnockdown1Powered (capacity 20, usage 1)SFCRB
Hammer, meteoric16164,50011d6 B1AnalogSFCRB
Starknife, lightspeed16183,4008d8 F & PLPowered (capacity 20, usage 2), thrown (50 ft.)SFCRB
Curve Blade, buzzblade16184,3008d10 SBleed 5d62Powered (capacity 40, usage 2)SFCRB
Cestus pistol, paragon16162,0006d12 PBleed 1d8Conceal, punch gunSCOM
Sonic Pistol, banshee16191,0004d8 SoDeafenLBoost 1d10SFCRB
Magnetar rifle, elite16185,1006d8 P2Analog, automaticSFCRB
Arc rifle, storm16190,3004d12 EArc 4d62StunSFCRB
Streetsweeper, HFD16195,0005d10 SoKnockdown2Boost 1d10SFCRB
Autobeam artillery, advanced16145,7004d8 FBurn 2d82AutomaticSFCRB
Plasma cannon, white star16189,2006d10 E & FBurn 3d82Explode (5 ft.), unwieldySFCRB
Shock caster, storm16164,8005d12 E2Explode (20 ft.), unwieldySFCRB
Shirren-eye rifle, paragon16147,2006d10 P1Analog, sniper (1,000 ft.), unwieldySFCRB
Shobhad horizon striker, paragon16185,0008d8 P2Analog, sniper (1,500 ft.), unwieldySFCRB
Grenade, flash IV1653,00020 ft.DrawnLExplode (blinded 1d8 rounds, 20 ft.)SFCRB
Grenade, frag VI1644,60020 ft.DrawnLExplode (12d6 P, 15 ft.)SFCRB
Grenade, incendiary V1644,00020 ft.DrawnLExplode (10d6 F, 5d6 burn, 15 ft.)SFCRB
Grenade, pheromone, mk 41626,00020 ft.DrawnLExplode (25 ft.; see text)SFAA3
Grenade, screamer IV1643,50020 ft.DrawnLExplode (7d10 So, deafened 1d4 minutes, 30 ft.)SFCRB
Battleglove, gravity17214,8505d10 BLPowered (capacity 20, usage 1)SFCRB
Dagger, molecular rift17275,00010d4 SLAnalog, operativeSFCRB
Syringe stick, supreme-pointed17225,00010d4 PInjection DC +2LConceal, injection, operativeSCOM
Starfire sword, inferno17246,0007d8 FBurn 4d121Powered (capacity 20, usage 1)SFCRB
Hardlight hand wrap, fluorescent17250,0006d10 BLBright, force, powered (capacity 40, usage 4)SFAA3
Longsword, Molecular Rift17245,20010d8 S1AnalogSFCRB
Capture pole, domination-class17256,5007d12 PInjection DC +2LGrapple, injection, reachSCOM
Doshko, molecular rift17248,00010d12 P1Powered (capacity 20, usage 1), unwieldySFCRB
Swoop Hammer, mach II17273,00010d10 BKnockdown2Analog, reach, unwieldySFCRB
Laser pistol, zenith17245,2008d4 FBurn 4d4LSFCRB
Gyrojet pistol, advanced17212,7004d12 BKnockdownLAnalogSFCRB
Laser rifle, parallax17248,0008d6 FBurn 4d61SFCRB
Plasma caster, blue star17275,0005d10 E & FBurn 2d102Boost 2d10SFCRB
Gyrojet rifle, elite17245,6006d12 BKnockdown2AnalogSFCRB
Kalo shredder, monsoon-class17784,00012d6 SBleed 4d61Analog, automatic, underwaterSFCRB
Seeker rifle, elite17242,5009d8 P1AnalogSFCRB
Artillery laser, parallax17248,0007d8 FBurn 4d63PenetratingSFCRB
Machine gun, heavy17220,3007d10 P2Analog, automaticSFCRB
Reaction cannon, elite17244,0008d10 P3PenetratingSFCRB
Dueling Sword, molecular rift18331,20010d6 SLAnalogSFCRB
Staff, hardlight18320,8008d8 BKnockdown1Analog, blockSFCRB
Plasma sword, white star18415,6008d8 E & FSevere wound1Powered (capacity 40, usage 4)SFCRB
Needler estoc, supreme-pointed18342,00014d6 PInjection DC +2LInjectionSCOM
Longsword, Ultraserrated18368,1008d10 SBleed 6d61AnalogSFCRB
Xenolash, seeded18409,0009d4 A&SCorrode 6d41Analog, disarm, entangle, reach, tripSFCRB
Plasma doshko, blue star18364,1007d10 E & FSevere wound1Powered (capacity 20, usage 2)SFCRB
Devastation Blade, apocalypse18410,20012d8 S1AnalogSFCRB
Arc pistol, storm18365,5003d12 EArc 4d6LStunSFCRB
Nightarch Needler; paragon18369,0008d6 PInjection DC +2LAnalog, injectionSFCRB
Zero rifle, avalanche-class18410,2007d8 CStaggered2SFCRB
Caustolance, eradicator18400,00012d6 AInjection DC +21InjectionSCOM
Caustoject, eradicator18242,3006d8 AInjection DC +2LInjectionSCOM
Scattergun, grapeshot18331,0004d12 P2Analog, blastSFCRB
Sonic Rifle, banshee18364,5006d10 SoDeafen2SFCRB
Zero cannon, elite18412,8008d8 CStaggered2Line, unwieldySFCRB
Flamethrower, phoenix-class18367,5009d6 FBurn 9d62Analog, blast, unwieldySFCRB
Starheart cannon, blue star18360,0009d6 E & FBlind2Bright, explode (15 ft.), unwieldySFCRB
Crossbolter, paragon18327,20010d10 P2UnwieldySFCRB
Anacite ion cannon, tempest18441,0006d10 EStaggered2Line, lockdown, unwieldySFCRB
Grenade, cryo IV18108,50020 ft.DrawnLExplode (6d8 C, staggered, 20 ft.)SFCRB
Grenade, decoupler V1865,00020 ft.DrawnLExplode (15 ft., nanite cloud 1 minute, corrode 4d6)SFAA3
Grenade, frag VII1896,90020 ft.DrawnLExplode (16d6 P, 15 ft.)SFCRB
Grenade, incendiary VI18108,80020 ft.DrawnLExplode (12d6 F, 6d6 burn, 15 ft.)SFCRB
Baton, advanced19540,0008d6 BLOperative, powered (capacity 20, usage 1)SFCRB
Spear, gravity19552,00012d6 P1Block, powered (capacity 40, usage 2), thrown (20 ft.)SFCRB
Shock truncheon, tempest19545,0006d12 EArc 6d41Powered (capacity 40, usage 2), stunSFCRB
Hammer, gravity well19551,00015d6 B1Powered (capacity 40, usage 2)SFCRB
Starknife, dimensional slice19602,2008d12 PLAnalog, thrown (80 ft.)SFCRB
Flame doshko, Solar flare19595,00010d8 FSevere wound1Powered (capacity 20, usage 1)SFCRB
Doshko, dimensional blade19546,10013d12 P1Analog, unwieldySFCRB
Zero pistol, avalanche-class19492,9006d6 CStaggeredLSFCRB
Plasma pistol, blue star19565,0005d8 E & FBurn 3d8LLine, unwieldySFCRB
Autobeam rifle, elite19548,10012d4 FBurn 5d42AutomaticSFCRB
Magnetar rifle, paragon19612,6008d8 P2Analog, automaticSFCRB
Arc rifle, tempest19622,0006d12 EArc 6d62StunSFCRB
Autobeam artillery, elite19543,3006d8 FBurn 2d102AutomaticSFCRB
Plasma sword, blue star20920,25010d8 E & FSevere wound1Powered (capacity 40, usage 4)SFCRB
Needler estoc, master-pointed20750,00018d6 PInjection DC +2LInjectionSCOM
Hardlight hand wrap, incandescent20880,00011d8 BLBright, force, powered (capacity 40, usage 2)SFAA3
Longsword, Dimensional Slice20727,30014d8 S1AnalogSFCRB
Capture pole, overlord-class20855,00015d8 PInjection DC +2LGrapple, injection, reachSCOM
Curve Blade, dimensional slice20815,00012d10 SBleed 6d62Powered (capacity 40, usage 2)SFCRB
Swoop Hammer, mach III20905,70014d10 B & FKnockdown2Powered (capacity 40, usage 4), reach, unwieldySFCRB
Gyrojet pistol, elite20715,8005d12 BKnockdownLAnalogSFCRB
Needler Pistol, supreme20725,0008d8 PInjection DC +21Analog, injectionSCOM
Laser rifle, zenith20722,00011d6 FBurn 5d61SFCRB
Plasma rifle, blue star20935,0008d10 E & FBurn 4d82Line, unwieldySFCRB
Needler Rifle, supreme20850,00016d6 PInjection DC +21Analog, injectionSCOM
Glove needler, paragon20765,0006d12 AInjection DC +2Conceal, injection, punch gunSCOM
Gyrojet rifle, paragon20723,5008d12 BKnockdown2AnalogSFCRB
Seeker rifle, paragon20809,20012d8 P1AnalogSFCRB
Artillery laser, zenith20722,0009d8 FBurn 5d63PenetratingSFCRB
Plasma cannon, blue star20950,0008d10 E & FBurn 4d82Explode (10 ft.), unwieldySFCRB
Reaction cannon, paragon20810,00012d10 P3PenetratingSFCRB
X-Gen gun, paragon20826,0009d12 P2AutomaticSFCRB
Shock caster, tempest20735,0007d12 E2Explode (20 ft.), unwieldySFCRB
Shirren-eye rifle, warpshot20740,80010d10 P1Analog, sniper (1,000 ft.), unwieldySFCRB
Grenade, frag VIII20216,00020 ft.DrawnLExplode (20d6 P, 15 ft.)SFCRB
Grenade, shock V20110,00020 ft.DrawnLExplode (9d12 E, 15 ft.)SFCRB
Unarmed strike1d3 BArchaic, nonlethalSFCRB

Special Ammo

Special AmmoLevelPriceBulkSpecialSource
Arrows150LSFCRB
Battery160SFCRB
Darts120LSFCRB
Flare15SFCRB
Flechettes175LSFCRB
Petrol Tank, standard1601SFCRB
Rounds, small arm140LSFCRB
Rounds, longarm and sniper175LSFCRB
Scattergun shells155LSFCRB
Rounds, heavy290LSFCRB
Petrol Tank, high-capacity32802SFCRB
Battery, high-capacity4330SFCRB
Battery, super-capacity4390SFCRB
Mini-rockets4300LSFCRB
Battery, ultra-capacity5445LSFCRB
Grenade arrow I6875As any 1st-level grenadeSFCRB
Grenade Arrow II105,450As any 5th- or lower-level grenadeSFCRB
Tactical missile105,7001Explode 6d8 B & P (30 ft.)SFCRB
Advanced missile1314,600113d8 B & FSFCRB
Grenade Arrow III1532,050As any 10th- or lower-level grenadeSFCRB
Grenade Arrow IV20245,000As any 15th- or lower-level grenadeSFCRB

Weapon Fusions / Gemlets

Weapon Fusions/Weapon GemletsTechLPriceSummarySource
Anchoring1120Dimensional Anchor on crit.SJSRD
Called11201Z: Teleport weapon to hand w/in 100ft.SJSRD
Hybridized1120Gains AnalogSJSRD
Illuminating1120Gains Bright WeaponSJSRD
Invigorating1120+3 Str, Dex, Con checks and +10 movement after killing at least 1 foe.SJSRD
Returning1120Gains Returning weapon flag.SJSRD
Secured1120Weapon abilities only activates for you.SJSRD
Trailblazer1120Weapon ignores environmental attack penaltys.SJSRD
Anarchic2360Bypass DR/chaotic and ignore Lawful energy resistanceSJSRD
Axiomatic2360Bypass DR/lawful and ignore Chaotic energy resistanceSJSRD
Blasting23601F, 1/d: Attack once as Blast w/in 30ft.SJSRD
Burst2360Weapon energy dmg arcs to second target on crit.SJSRD
Entangling2360Gains Entangle.SJSRD
Holy2360Bypass DR/good and ignore Evil energy resistanceSJSRD
Merciful23601Z: Make weapon dmg nonlethal or lethal.SJSRD
Opportunistic2360+2 Th and +2+TechL/5 dmg with attack of opportunity/parting shots.SJSRD
Spellthrower23601F, one use: Cast spell loaded into spellgem in weapon of SL no greater than TechL/4.SJSRD
Throwing2360Weapon gains range increment 10ft + 10ft if TechL of weapon is 10+.SJSRD
Unholy2360Bypass DR/evil and ignore Good energy resistanceSJSRD
Venomous2360Gains InjectionSJSRD
Deafening3440Target deafened on crit.SJSRD
Dispelling3440Dispel Magic on crit.SJSRD
Disruptive3440Ignore DR and energy resistance of Undead.SJSRD
Potent3440+1 DC for weapon effects.SJSRD
Seeking3440Ignore Concealment.SJSRD
Bonding4680Weapon grafts to hand.SJSRD
Burning46801d6 fire dmg on crit.+1d6 per 6 TechLs.SJSRD
Radioactive46800, 1/d: +RS=TechL hit on 1 attack.SJSRD
Vanishing46800, 1/d, when attacking: Invisibility to attacker.SJSRD
Apprehending57200, when attacking: Trip attempt and Fort save or can't cast spells (DC=10+TechL/2+stat mod)SJSRD
Bane5720Pick a monster type. Stun on crit with that type.SJSRD
Bleeding57201d6xTechL/5 bleed dmg on crit.SJSRD
Bombarding57201 attack, 1/d: Throw a grenade loaded inside weapon.SJSRD
Devastating5720+x1 crit multiplierSJSRD
Energetic5720Ranged weapon fires energy bullets rather than ammo.SJSRD
Flaming5720Half weapon dmg counts as fire instead.SJSRD
Frost5720Half weapon dmg counts as cold instead.SJSRD
Ghost Killer5720Weapon does full dmg to incorporeal creatures and crits.SJSRD
Limning5720Successful attack on target negates invisibility.SJSRD
Obscuring5720Concealment when not moving.SJSRD
Punishing5720Cumulative +1 to dmg for each hit on same target.SJSRD
Selective5720Attacks that hit groups can have hole in the middle.SJSRD
Shock5720Half weapon dmg counts as electricity instead.SJSRD
Vicious5720Gain Boost of 1d4xTechL/6 and you take boosted dmg too.SJSRD
Adaptive61040If you hit a target 3+ times: Ignore DR or energy resistance = TechL/2, 5+: +TechL/2 dmg, 7+: Target flatfootedSJSRD
Advancing61040The first time you drop a foe each segment, +1 tac move.SJSRD
Agonizing610401 attack,1/d: Cast inflict pain on target attacked.SJSRD
Chained61040Gains Reach on first attack each rd.SJSRD
Cruel61040Whenever you drop a foe, +5 temporary hp for 1 turn.SJSRD
Dimensional Disruption61040Half weapon dmg counts as sonic instead.SJSRD
EMP61040Tech items cease functioning for 1rd on crit. Tech foes Reflex save or staggered.SJSRD
Ensnaring61040Entangle on crit.SJSRD
Hive Buster61040Suppress Telepathy on crit unless Will save.SJSRD
Knockdown61040Prone on crit.SJSRD
Menacing61040Considered flanked on successful attack.SJSRD
Nanite61040On crit all crit dmg is type acid and Fort save or nauseated.SJSRD
Quantum Storage610401Z: Weapon SEL=6 Phased Out or Phased In.SJSRD
Spellbane61040Unable to cast spells for 1d4rds on crit unless Will save.\SJSRD
Tunneling610401F: Cast Stone ShapeSJSRD
Cellular Degenerating715601d6xTechL/5 degen dmg on crit.SJSRD
Charge Disrupting71560Target or item they control loses all charges on crit.SJSRD
Jinxing71560Target rolls 2, keeps lower for attacks, saves, checks on crit unless Will save.SJSRD
Mind Reading71560Psionic Blast on crit.SJSRD
Tattoo715601Z: Weapon becomes tattoo on body or retrieve weapon from tattoo.SJSRD
Wounding71560Wounding on crit.SJSRD
Annihilator82300Target disintegrated when dropped.SJSRD
Continuous82300Weapon that fires in line keeps firing to next segment. Targets that move through that line take dmg.SJSRD
Leeching82300Cure TechL hp on crit.SJSRD
Temporal Disruption82300Stunned on crit.SJSRD
Tritidair82300Half weapon dmg counts as electricity instead; Gains Bright; Blinded on crit unless fort save.SJSRD
Beneficent92600On crit, gain 1 Beneficence charge (Max of 1). 1S, 1 Beneficence charge: Cast Remove Affliction or Lesser Remove Condition. If TechL is 14+, can cast Remove Condition instead. If TechL is 19+, can cast Greater Remove Condition instead.SJSRD
Burdening92600Encumbered 1d4rds on crit.SJSRD
Corrosive92600Half weapon dmg counts as acid instead.SJSRD
Malediction926001 attack, 1/d: Cast Bestow Curse.SJSRD
Ratjaw92600Disarm on crit.SJSRD
Rel-Entrapment92600SEL=6 Phased Out on crit unless Will save. Can reroll each rd with cumulative +1 bonus.SJSRD
Thundering92600Half weapon dmg counts as sonic instead.SJSRD
Disentanglement103580Mutation on crit.SJSRD
Nullifying103580Cumulative -2 to SR per hit on target.SJSRD
Quantum1035801S, 3/d: Roll 1 attack against 2 foes. Ignore one of these attacks.SJSRD
Tracking103580Tracking 1000ft on successful hit. Lose track if >10miles or diff plane.SJSRD
Vorpal103580Vorpal on crit.SJSRD
Mind-Reading139760ESP on crit.SJSRD
Kaleidoscopic1411700Charm for 1d4rds on crit.SJSRD

Critical Hit Effects

Critical Hit EffectsNoteSource
ArcEnergy dmg leaps to second target.SJSRD
BleedBleeding status effectSJSRD
BurnBurning status effectSJSRD
CorrodeBurning status using acidSJSRD
DeafenFort save or be deafenedSJSRD
Injection DC+2Save DC +2 for injected materialSJSRD
KnockdownProne status effectSJSRD
Severe WoundRoll 2, keep 1 on Wound tableSJSRD
StaggeredFort save or be staggeredSJSRD
StunnedStunned status effectSJSRD
WoundSave or Roll once on Wound tableSJSRD

Wound Table

Wound Table d20LocationSaveEffectSource
1-10General--Bleed 1d6SJSRD
11-13Eye(sensory)ReflexLost eyeSJSRD
14-15Leg(mobility)FortSevered limbSJSRD
16-17Arm(manipulation)ReflexSevered limbSJSRD
18-19Vital OrganFort1d4 Con dmgSJSRD
20BrainFortStunned 1rdSJSRD

Weapon Special Properties

Weapon Special PropertiesNoteSource
AnalogThis weapon is immune to abilities that target technology.SJSRD
ArchaicThis weapon deals 5 fewer damage unless the target is wearing no armor or archaic armor.SJSRD
Automatic1P: Attack in a cone with a range of half the weapons range increment. Lose all the weapons remaining ammo. Can't crit this way.SJSRD
BlastThis weapon fires in a cone that extends only to its first range increment.SJSRD
BlockWhen you strike a target with a melee attack using it, you gain +1 AC for 1 round against melee attacks from that target.SJSRD
BoostYou can charge up this weapon for 1V to increase the weapons damage by the listed amount on the next attack with the weapon.SJSRD
BrightAttacks with bright weapons illuminate the area within 20 feet of you and your target for 1 round following the attack.SJSRD
DisarmWhen you attempt a disarm combat maneuver while wielding a weapon with the disarm special property, you gain a +2 bonus to your attack roll.SJSRD
EntangleA creature hit by an entangle weapon becomes entangled until it escapes with an Acrobatics check or a Str check.SJSRD
ExplodeWhen you attack with this type of weapon or ammo, it hits a group. Each creature takes the listed damage but can attempt a Reflex save for half.SJSRD
InjectionThis weapon or its ammo can be filled with a drug, poison, etc. On a successful attack, the weapon injects the target with the substance.SJSRD
LineThis weapon fires a projectile in a straight line that pierces through multiple creatures or obstacles.SJSRD
LockdownA construct reduced to 0 Hit Points by a lockdown weapon is not destroyed but simply immobilized until it regains 1 or more Hit Points.SJSRD
NonlethalThis weapon deals nonlethal damage.SJSRD
OperativeAny character can add her Dexterity modifier rather than her Strength modifier on melee attack rolls with weapons with this special property.SJSRD
PenetratingA penetrating weapon ignores hardness equal to the weapons level.SJSRD
PoweredA melee weapon with an internal battery that must be charged to function has the powered special property, which lists its capacity and usage.SJSRD
Punch GunAll punch gun projectile weapons have a range equal to their wielders natural reach. Although these are ranged attacks, they do not provoke attacks of opportunity.SJSRD
Quick ReloadYou can reload this weapon as part of the same action as firing it, instead of taking a move action to reload.SJSRD
ReachWielding a weapon with reach gives you 10 feet of reach for attacks with that weapon.SJSRD
RefillingFilling the weapon with a new substance acts as reloading it and is 1V. Can be used in any weapon with the injection special property.SJSRD
SniperIf you aim the weapon for 1V and fire it on the same turn, use the value listed with the sniper special property as the weapons range increment.SJSRD
StunYou can set a weapon with the stun special property to stun Mode for 1V. While in stun Mode, all the weapons attacks are nonlethal.SJSRD
ThrownYou apply your Strength modifier to damage rolls for thrown attacks.SJSRD
TripWhen you attempt a trip combat maneuver while wielding a weapon with this property, you gain a +2 bonus to your attack roll.SJSRD
UnderwaterA weapon with this special property that is used underwater ignores the 2 penalty to attack rolls and deals full damage.SJSRD
UnwieldyYou cant use an unwieldy weapon to make multiple attacks, you cant attack with it more than once per round, and you cant use it to make an attack of opportunity.SJSRD