|
The following gadgets are universal and can apply to armors
found in any era, provided all gadget-specific restrictions are observed. |
||
|
Title |
Benefit |
gp |
|
Chameleoline |
A character with chameleoline armor gets a +2 bonus to Defense. This
gadget also provides the armor’s wearer a bonus on
Hide checks. For light armor, this bonus is +4; for medium, +6; for heavy,
superheavy, and environmentally sealed armor, +10. |
91 |
|
Environment Seal |
This ensures comfort and
survival for up to eight hours, allowing the armor to function in the
extremes of the deep sea or deep space, along with any environment in
between.
|
29 |
|
Gravity Anchor |
The gravity anchor
generates a field of artificial gravity around the armor’s wearer, providing benefits
of full gravity in low and zero-g conditions.
|
29 |
|
Heads-Up Display (HUD) |
The standard HUD can be used to highlight the outline of a
person or object bearing a specific transmitter or signal generator on voice
command, granting a +2 bonus on Spot checks when pursuing a specific target.
Additionally, a person with a link to the HUD can freely send data and images
to the wearer at any time. Individual software packages (represented as
gadgets) can further augment the abilities of a HUD. |
29 |
|
HUD Software, Ammunition Tracker |
A piece of software for the heads-up display device, the
Ammunition Tracker is able to keep track of exactly
how many shots have been expended from a particular weapon. Additionally,
when a character starts to get low on ammunition, a warning flashes on the
HUD indicating that a reload must occur soon.
|
12 |
|
HUD Software, Auspex
Link |
A piece of software for the heads-up display device, the auspex
link allows the user to directly link any auspex to the HUD. As a result, any
auspex can be used hands-free as a free action, provided they are present on
the character’s person.
|
16 |
|
HUD Software,
Biosensor |
When worn, the biosensor software integrates elements of the medicomp auspex (though the sensor itself is not
required) and can identify exactly how many hit
points a target has left. Initiating this scan requires a
full-round action, however, as the target must be kept precisely
within the sensor’s range for the duration of the scan. |
29 |
|
HUD Software,
Targeting |
The character may fire around corners without exposing himself
as normal. The software also grants a +1 bonus on ranged attacks using the
weapon to which it is connected. Restrictions: Heads-up display only, requires weapon with video scope gadget.
|
16 |
|
HUD Software, Vehicle
Link |
This grants a +1 bonus on all Drive or
Pilot checks made on a vehicle linked to the device.
|
16 |
|
Integrated Equipment |
When selecting the integrated equipment gadget, choose a piece
of equipment. That equipment is integrated into the base armor and can be
used at any time. Additionally, you must choose whether or
not the equipment may be physically separated from the base armor or
not at the time of purchase. This gadget may be selected multiple times, each
time adding a single additional piece of equipment to the base model.
|
16 |
|
Integrated Weapon |
When selecting the integrated weapon gadget, choose a single
weapon. That weapon is integrated into the base armor and can be used at any
time. Additionally, you must choose whether the weapon may be physically
separated from the base armor or not at the time of purchase. This gadget may
be selected multiple times, each time adding a single additional weapon to
the base armor. |
56 |
|
Jump Pack |
Any armor with this gadget grants a +60 bonus on all Jump checks
in any situation where gravity is a factor. There is no limit to heights that
can be reached. If jump distance exceeds ordinary move capacity the character
ends his turn midway through the jump and will continue his jump when he has
more movement available; even if this means he is in mid-air at the end of
his turn. This gadget has no function in zero-g environments.
|
29 |
|
Prehensile Appendage |
The prehensile appendage gadget essentially gives the wearer of
the armor an additional hand with which to hold and manipulate objects. The
gadget cannot be used to make normal melee attacks or fire ranged weapons
(CF=3: You can attack), but it can make grapple attempts (with a Strength
bonus of +2 and using the wearer’s base attack bonus). The appendage is
controlled by a neural uplink. This gadget can be taken up to 4 possible
times.
|
51 |
|
Self-Repairing |
Whenever the armor is damaged, the self-repairing gadget immediately issues commands to a set of nanites that move
to the problem spot and begin making repairs. The gadget repairs 1 point of
damage per minute to the armor.
|
51 |
|
Storage Compartment |
Each storage compartment gadget allows the wearer to carry two
items of size Small or smaller in a container built
into the armor. This gadget may be taken multiple times, each time providing
another compartment where small items may be carried.
|
12 |
|
Ultralight Composition |
The armor reduces its Armor Check Penalty (if any) by 1.
Furthermore, the armor’s speed limitation is increased by 5 feet (to a
maximum of the user’s normal speed).
|
29 |